KimLS
7278c6294d
Movement will now be handled by the movement manager instead of mob
2018-09-20 16:14:47 -07:00
KimLS
f754cb1307
Move update path to movement manager so all movement will use paths
2018-09-18 23:06:56 -07:00
KimLS
2224b83ae0
Movement manager add
2018-09-17 14:32:36 -07:00
KimLS
c677169edd
Removed existing movement code, started replacing
2018-09-15 19:20:47 -07:00
Akkadius
b92e83a465
Fix client pathing Z while feared
2018-09-03 01:51:40 -05:00
Akkadius
834062fbf9
Add another layer of randomization to roam box logic, npc's who weren't originally spawned in water won't roambox into water
2018-08-18 22:01:46 -05:00
Akkadius
4b6ab34fd9
Fix, cleanup and simplify the roambox logic and cleanup a bunch of other related code
2018-08-18 18:12:18 -05:00
Akkadius
7a7069959f
Fix issue where size 0 NPC's would hop in and out of the ground because FixZ calculates the offset wrong by adding a default race size
2018-05-27 23:14:32 -05:00
Akkadius
d43273fd1b
Fix some of the Fix Z logic - Boats no longer snap Z - Even though we checked for water, chances are boats pathing was above water and would snap Z to the floor of the water
2018-05-11 00:43:49 -05:00
KimLS
a53f65d86b
Merge and compile fixes (non-bot, will do bots later)
2018-04-16 14:15:08 -07:00
Michael Cook (mackal)
5c87b8152d
Remove Map::FindClosestLoS()
...
Map::LineIntersectsZone() already accomplished this use case
2018-03-08 18:03:15 -05:00
Michael Cook (mackal)
8f66527e02
Add TryMoveAlong(distance, angle)
...
This will take a distance you would like to move and an EQ angle you
would like to move relative to current heading (so 0 is in front, 256
behind)
Exported to Lua as well
2018-03-06 23:03:55 -05:00
Michael Cook (mackal)
a32dedeb48
Fix issue with heading being incorrectly handled
...
So we've been doing heading wrong all these years. You will need to run
a script to fix your quests and required SQL to fix DB.
This fixes a ton of random issues with headings and as gives us a better
resolution on headings :P
2018-02-15 18:20:16 -05:00
Uleat
05a3c4b2b8
Implemented pass-thru for Mob::CalculateNewPosition2(...) arguments 'fixZ' and 'calcHeading'
2018-02-07 18:47:42 -05:00
Chris Miles
14b3525e9c
Merge pull request #688 from noudess/master
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Exclude clients from FixZ to fix fear issues.
2018-01-09 19:35:30 -06:00
Paul Coene
c2a35bb2e1
Exclude clients from FixZ to fix fear issues.
2018-01-09 20:31:48 -05:00
Akkadius
29a62dfa85
Remove debugging
2017-11-21 21:48:35 -06:00
Paul Coene
a8427ca610
Fixed Log message to have correct text and values
2017-11-17 14:09:19 -05:00
Paul Coene
5880593cb1
MoveTo while saving guard position no longer hops.
2017-11-17 13:12:26 -05:00
KimLS
cbbfae0cfc
Merge master compile fixes
2017-09-17 13:34:35 -07:00
KimLS
fc7623b690
Merge fix
2017-09-17 13:20:48 -07:00
Paul Coene
59152a9d77
Fix some constants.
2017-09-17 12:11:02 -04:00
Akkadius
2a4d6523b1
Fix some zone entrance ghosting
2017-09-17 10:12:41 -05:00
Akkadius
6d8b96068d
Add model/race offset to FixZ calc (KLS)
2017-09-17 09:55:42 -05:00
KimLS
46561b9cf5
Factor in size to actor offset
2017-08-28 23:48:05 -07:00
KimLS
545ac6b420
Some pathing tweaks, removed old quest functions that dealt with the old pathing code. Fixes to best z under new system
2017-08-28 22:01:08 -07:00
KimLS
563878f20e
Compile fixes and some debugging messages in find path code.
2017-08-19 12:49:06 -07:00
KimLS
ffbee0ad1a
Merge
2017-08-09 10:42:07 -07:00
Paul Coene
0fc72875b2
Modify roam boxes to correctly modify and use destination Z
2017-07-31 09:21:49 -04:00
Paul Coene
03399fe3fd
Repair so that mobs that are fleeing or feared use FixZ.
2017-07-22 17:57:23 -04:00
KimLS
69c6879ac9
Merge fix
2017-07-22 14:20:40 -07:00
Akkadius
7cda4aaa2c
Fix some pathing logic that is using Z to match a node reach when it is error prone in certain scenarios
...
Fixed a decent amount of path logging
2017-07-18 19:09:28 -05:00
KimLS
5f1063acb9
Add pathfinding interfaces, still heavily wip
2017-07-18 00:01:59 -07:00
Akkadius
f7cc23d415
Cracked the code on FixZ offsets
2017-07-16 03:21:13 -05:00
Akkadius
70a74d6615
Fix for mobs who are hailed while moving - this allows them to properly stop, and return on their grid after pause time
2017-07-15 23:57:08 -05:00
Akkadius
43204e52f8
Client position updates should be smoother (granted the client has a good connection)
...
Clients should also no longer randomly disappear
2017-07-14 20:49:57 -05:00
Akkadius
aae1d2f049
Better Z compensation on hills, while engaged and NPC's quickly recover if they go underground
2017-07-08 22:17:39 -05:00
Akkadius
cfd2f8776e
More Z fixes
2017-07-03 19:36:35 -05:00
Akkadius
83605831ec
Remove some of the legacy Z adjust functions conflicting with newer changes
2017-07-03 14:27:11 -05:00
Akkadius
c3c60b331a
Resolve issues with NPC's hopping to the ceiling in small corridors
...
Improved grounding issues with NPC's during combat
Improved scenarios where NPC's need to be dragged out of the ground - they should correct themselves far more consistently
- Scenarios where an NPC is coming up from the bottom floor, or from the top floor, they will correct much better
- A video of these tests can be found here: https://www.youtube.com/watch?v=HtC7bVNM7ZQ&feature=youtu.be
2017-07-01 15:57:41 -05:00
Akkadius
1f39a0cb3e
Fix some NPC and Corpse falling through the ground issues
2017-07-01 03:07:45 -05:00
Akkadius
539fa8b262
Fixed issues with Z correctness when NPCs are pathing on normal grids
...
Fixed issues with Z correctness when NPCs are engaged with players following
NPC corpses should fall into the ground far less
2017-06-28 02:38:20 -05:00
KimLS
a632d60140
Redo timing on movement and missiles to better match our new tic rate
2017-04-11 21:47:00 -07:00
KimLS
281483efc1
Merge of a monster
2017-04-02 20:03:51 -07:00
Akkadius
7aa1d243b0
[Performance] Reworked how all log calls are made in the source, see changelog.txt for more details
2017-04-01 03:51:46 -05:00
KimLS
25cbdf5f2c
Merge branch 'master' into eqstream
2017-02-28 23:18:35 -08:00
Uleat
bf239f9691
A 'hack' and a 'fix' (bot movement changes)
2017-02-27 21:32:07 -05:00
KimLS
f07b5d9032
Legacy connection wip
2016-11-07 21:03:06 -08:00
Michael Cook (mackal)
60da544d3a
clang-tidy modernize-use-auto
2016-05-25 16:10:28 -04:00
Natedog2012
7efccad13e
GetFreeGrid should no longer crash when trying to #wpadd in a zone that has no grids
2016-02-02 01:53:30 -08:00