708 Commits

Author SHA1 Message Date
regneq
460468224e various changed to chatchannel and using language / language skills derived from takp code. 2019-07-14 20:03:30 -07:00
Uleat
cd3125ced0 Added safety to SuspendMinion spell index dereference 2019-04-28 21:20:52 -04:00
Michael Cook (mackal)
54da27424f Implement Foraging AA
Currently this SPA is only checked for AA bonuses since a non-permanent
bonus doesn't make sense. Plus I'm not sure the client is aware of it in
spells/gear
2019-04-14 00:18:23 -04:00
Paul Coene
3105577c1b
Fix the auto-correct mechanism on illegal faction
Auto correct was not using the new client_base_data for min/max.
2019-04-13 12:39:45 -04:00
Noudess
60d5c11c43 Added a use_model field to npc_types to override race-graphics, maintain race. 2019-03-25 19:21:33 -04:00
Paul Coene
6dbd579f4f
Merge branch 'master' into master 2019-02-28 15:05:18 -05:00
Noudess
ad97968d5e Fixes for bug wherein illusions other than PC races could be exploited.
Fixed for areas that neglected to take into account alliance and item faction
bonuses.
2019-02-07 14:48:31 -05:00
Uleat
93a0ad2ceb Added command 'profanity' 2019-02-04 07:02:27 -05:00
Uleat
c8645475b9 Fix for client not scribing spells (thanks Secrets!) 2019-01-27 20:19:51 -05:00
Uleat
4658ad676f Extended server spellbook entries to RoF2 standard and added per-client restriction of spell id max 2019-01-24 03:53:41 -05:00
Akkadius
40b2366346 Implement and extended #goto via #goto <player_name> - this will work cross zone, cross instance, in zone etc. It works on top of the original #goto (target) and #goto x y z 2019-01-20 21:33:56 -06:00
Uleat
585c6322bf Added 'spells' entry to EQDictionary 2019-01-20 08:24:21 -05:00
Uleat
703cbc6727 Activated per-expansion support for active inventory slot addressing 2019-01-15 00:50:58 -05:00
Uleat
0ad43977bf Naming convention update for EQEmu::versions::ClientVersionBit 2019-01-07 20:25:43 -05:00
Uleat
55e856d5fe Update for a couple of things...
- secondary material slot on self spawn (inc. pet)
- instant update of prim/sec weapon ornamentations
2019-01-02 19:41:48 -05:00
Akkadius
df68ad6358 More texture / ornamentation work - export SetPrimaryWeaponOrnamentation and SetSecondaryWeaponOrnamentation to Perl / Lua 2019-01-01 04:22:31 -06:00
Akkadius
11a43cd320 Texture work 2018-12-31 03:18:59 -06:00
Akkadius
0681e6dbb2 Merge branch 'master' into movement_manager 2018-12-17 01:39:37 -06:00
Akkadius
e835514fca Merge branch 'master' into feature/global-base-scaling 2018-12-16 22:48:55 -06:00
Akkadius
c32b31ffff Add npc_scale_global_base table and add devtools command and toggling functionality 2018-12-16 03:59:08 -06:00
Kinglykrab
3a757a7a85 Resolved a possible scaling issue with the way CharMaxLevel works with quest globals and data buckets. 2018-12-15 01:37:13 -05:00
KimLS
b772518901 Selective commit of secrets somewhat broken pr 2018-11-18 20:29:21 -08:00
KimLS
8f0051db8d Changes to various path finding behavior 2018-11-09 00:54:51 -08:00
Akkadius
d75afd4688 Allow display window to be snoozed 2018-11-05 00:26:52 -06:00
Akkadius
775b5fcaf1 Mostly done with global base scaling work, dev tooling and various other works 2018-11-04 23:26:34 -06:00
KimLS
f76fffe622 A bunch of send position changes, rename navigateto 2018-10-15 22:02:16 -07:00
KimLS
cd6fd2d2dc Merge master to movement_manager, fix for merge failure 2018-10-14 17:23:11 -07:00
KimLS
1785120796 Bunch of refactoring and walking, AI needs a ton of tweaking to use the new logic 2018-10-12 00:03:58 -07:00
Uleat
43aaaf7f26 Implemented bot owner options 2018-10-09 22:04:47 -04:00
KimLS
29ea65a71e Redoing movement to introduce proper rotation 2018-09-24 22:41:53 -07:00
Uleat
7c5b1e8fd2 Merge branch 'master' of https://github.com/EQEmu/Server into inv_possessions_rework 2018-09-23 01:02:54 -04:00
KimLS
7278c6294d Movement will now be handled by the movement manager instead of mob 2018-09-20 16:14:47 -07:00
KimLS
2224b83ae0 Movement manager add 2018-09-17 14:32:36 -07:00
chase
add25eb617 converting some remaining abs & fabs to use std::abs, fixing some warnings 2018-09-10 00:23:09 -07:00
Uleat
feb4cc37c6 Rework of 'invsnapshot' command and implementation of automatic inventory snapshots 2018-09-03 20:57:20 -04:00
Uleat
509a2b30a5 Inventory possessions beta testing 2018-08-13 22:32:36 -04:00
Uleat
8089d52df6 Fix for 'is_arrow' bool parameter 2018-07-25 16:22:22 -04:00
Trust
2fe923457b Fixed more Message_StringID 2018-07-21 23:22:14 -04:00
Trust
9fa377303e Corrected Disarm StringID's 2018-07-21 22:20:53 -04:00
Trust
9251e6efd2 Disarm Support 2018-07-21 19:16:19 -04:00
Michael Cook (mackal)
71e309022a Fun fact, seconds are not milliseconds! 2018-07-15 00:34:44 -04:00
Michael Cook (mackal)
6aba38f664 Bug fix with rest timer changes 2018-07-15 00:27:51 -04:00
Michael Cook (mackal)
6ab2871fd1 Beneficial spells will now correctly inherit targets RestTimer
Example PC A is fighting mob B. PC C casts a heal on PC A. PC C will
inherit the timer from PC A. This is done because beneficial spells have
a "witness" check from NPCs so there is a chance PC C would not gain
aggro and could just keep on going with no RestTimer which allows them
to fast regen while actively participating.
2018-07-14 18:52:20 -04:00
Uleat
18005ac7a9 Fix for random SoF client crashes (possibly Titanium too) 2018-07-14 18:41:47 -04:00
Michael Cook (mackal)
37ff8c830d Fix /camp rest timer exploit 2018-07-14 17:41:42 -04:00
Uleat
c435a77813 Reintegration of inventory-based EQDictionary references 2018-07-05 21:05:26 -04:00
Uleat
e4e40505b6 Removal of test code 2018-03-26 03:38:08 -04:00
Uleat
dbdad80960 Fix gcc error - report is non-critical portion of test 2018-03-19 22:00:12 -04:00
Uleat
70922975cf Test code for tracing zone crashes (stage 2) 2018-03-19 20:58:13 -04:00
Michael Cook (mackal)
690d8f9155 Fix Conditional jump or move depends on uninitialised value(s) 2018-03-03 22:37:06 -05:00