Commit Graph

7711 Commits

Author SHA1 Message Date
akkadius 35e9c3ad98 special_attacks.cpp #include clean 2014-11-29 05:22:27 -06:00
akkadius 904ae416c5 Small world server cleanup 2014-11-29 05:01:49 -06:00
akkadius 4faca5543a net.h cleanup 2014-11-29 04:56:42 -06:00
akkadius 251e940fe8 zonedb.h forward declarations
zonedb.cpp #include cleanup
2014-11-29 04:18:18 -06:00
akkadius e833f457a1 inventory.cpp #include clean/remove 2014-11-29 04:08:37 -06:00
akkadius 6d763256f1 client_mods.cpp cleanup 2014-11-29 04:04:49 -06:00
akkadius 8da864bada command.cpp #include cleanup
command.h forward declaration
2014-11-29 03:54:25 -06:00
akkadius 82e96d7014 client_packet.cpp #include cleanup 2014-11-29 03:48:26 -06:00
akkadius 700de3f518 questmgr.h forward declarations
client_process.cpp #include removals
2014-11-29 03:24:48 -06:00
akkadius ad9c0df552 #include and forward declaration cleanup of
client.cpp net.cpp questmgr.cpp zone.cpp zone.h
2014-11-29 03:12:34 -06:00
KayenEQ ca3b5a3221 Merge git://github.com/EQEmu/Server into Development
Conflicts:
	changelog.txt
2014-11-29 03:22:11 -05:00
Trevius 84fa042c75 Fixed a zone crash related to numhits for spells.
Fixed a query related to group leaders logging in.
Fixed a world crash related to attempting to join an adventure with Mercenaries.
2014-11-28 20:23:42 -06:00
KayenEQ 3d83f647bf Implemented projectile on impact for Throwing 2014-11-28 07:08:28 -05:00
KayenEQ 67863e364b fix 2014-11-28 05:46:23 -05:00
KayenEQ ac0933719a Sanity check added before calculating distance. 2014-11-28 05:42:36 -05:00
KayenEQ 94a0cb3522 Merge git://github.com/EQEmu/Server into Development 2014-11-28 01:07:55 -05:00
KayenEQ 28ad768c0a fixes 2014-11-28 01:05:57 -05:00
KayenEQ 6b45b2bc52 Fix for better ammo slot sync check. 2014-11-27 23:14:49 -05:00
Michael Cook cf1370b9e2 Spelling matters! 2014-11-27 22:56:40 -05:00
Michael Cook (mackal) 6f67577115 Crash fixes 2014-11-27 22:30:44 -05:00
KayenEQ 191aa575f8 Projectiles (ie Arrows) fired from an archery attacks will do damage upon
actually hitting the target, instead of instantly when fired. Consistent
with live.

Optional SQL added to disable this.

Throwing will be implemented in a future update.
2014-11-27 22:12:13 -05:00
Natedog2012 4e3842b9d8 Detransformation of mold type ornamentations. 2014-11-27 16:14:04 -05:00
Arthur Ice 5b783e84e9 added automatic conversion of Map::Vertex into xyz_location 2014-11-26 21:25:09 -08:00
Arthur Ice 4094d43c49 InLiquid converted to xyz_location 2014-11-26 19:39:39 -08:00
Arthur Ice 2f203fa6bb InLava converted to xyz_location 2014-11-26 19:38:53 -08:00
Arthur Ice 5140e6fabf InVWater converted to xyz_location 2014-11-26 19:37:32 -08:00
Arthur Ice ef18458480 ReturnRegionType converted to xyz_location 2014-11-26 19:36:47 -08:00
Arthur Ice 6cd614a05e InLiquid converted to xyz_location 2014-11-26 19:32:46 -08:00
Arthur Ice 29573d7d19 InLava converted to xyz_location 2014-11-26 19:24:28 -08:00
Arthur Ice d8692c1dc7 InVWater converted to xyz_location 2014-11-26 19:22:41 -08:00
Arthur Ice c0faaa9c20 ReturnRegionType converted to xyz_location 2014-11-26 19:20:41 -08:00
Arthur Ice f9e65acf78 InWater(y,x,z) converted to InWater(xyz_location) 2014-11-26 19:18:06 -08:00
Arthur Ice d9d89ba9b3 GetCWPX(), GetCWPY(), GetCWPZ(), GetCWPH() converted to GetCurrentWayPoint 2014-11-26 17:34:45 -08:00
Arthur Ice f63c5ab6ba Added overloads for to_string to handle xyz_heading, xyz_location, and xy_location 2014-11-26 17:21:33 -08:00
Arthur Ice 408fdc7178 tarv_x, tarv_y. tarv_z converted to xyz_location 2014-11-26 15:58:29 -08:00
Arthur Ice 75543e68e3 tarx, tary, tarz converted to m_TargetLocation as xyz_location 2014-11-26 15:10:49 -08:00
Arthur Ice a6177859ff fear_walkto_x, fear_walkto_y, fear_walkto_z replaced with m_FearWalkTarget converted to xyz_location 2014-11-26 14:57:12 -08:00
Natedog2012 daec5bde66 Item Transformation now works! 2014-11-26 17:23:04 -05:00
Michael Cook (mackal) ee7f88d247 Merge pull request #301 from KayenEQ/Development
Fix for numhits counter being decreased 2x for Outgoing Hit Success from...
2014-11-26 15:27:43 -05:00
Arthur Ice 09f75c09b8 rewind_x, rewind_y,rewind_z replaced with m_RewindLocation of type xyz_location 2014-11-26 00:56:07 -08:00
Arthur Ice cab1f986f1 targetring_x, targetring_y, targetring_z replaced with m_TargetRing as an xyz_location 2014-11-25 23:44:02 -08:00
Arthur Ice d25c5b1fa0 cur_wp_x, cur_wp_y, cur_wp_z, cur_wp_heading replaced with m_CurrentWayPoint 2014-11-25 23:24:17 -08:00
Akkadius 08e787da59 Replaced atoll with more appropriate macro atoul 2014-11-26 00:24:31 -06:00
Akkadius b43cfa126f Renamed SetPKItem to SetPlayerKillItemID
Renamed AllowMobLoot to AllowPlayerLoot
Renamed DepopCorpse (PC) to DepopPlayerCorpse
Renamed GetPKItem to GetPlayerKillItem
Renamed Corpse class variable 'orgname' to 'corpse_name'
Renamed CompleteRezz to CompleteResurrection
Renamed GetDBID to GetCorpseDBID

Removed CorpseToServerSlot as it is unnecessary
Removed ServerToCorpseSlot as it is unnecessary

Reogrganized corpse.h header
2014-11-25 23:54:59 -06:00
Arthur Ice 65ad5b5c99 Removed use of initializer lists. so less pretty 2014-11-25 21:45:41 -08:00
Akkadius fbaae2b1e4 Renamed Corpse::LoadFromDBData to Corpse* Corpse::LoadCharacterCorpseEntity
Corpse Private class descriptors added
General cleanup
2014-11-25 23:17:08 -06:00
Arthur Ice 5115a29bb7 spell_x,spell_y, spell_z converted to m_SpellLocation, xyz_location 2014-11-25 21:06:13 -08:00
Akkadius 0598f7e87c Fixed an issue that has surfaced with new code behaving how it should, breaking old code. Naked corpses were not despawning on their decay timers because of incorrect return logic on a database function
Removed ClearCorpseItems as it is no longer necessary as corpses deleted items appropriately when they are removed from the corpse
General cleanup of functions and variables in corpse code
2014-11-25 22:47:50 -06:00
Arthur Ice 096cbaf1bb delta_x, delta_y, delta_z, and int delta_heading converted to m_Delta 2014-11-25 20:43:09 -08:00
Arthur Ice 53602e3c61 heading, x_pos, y_pos, and z_pos replaced with m_Position in Mob 2014-11-25 20:16:04 -08:00