Akkadius
35eb5b24dd
Implement flymode
2019-07-10 03:39:07 -05:00
Akkadius
151cb5f286
Update changelog.txt
2019-07-03 01:00:03 -05:00
Akkadius
c8d6895526
See changelog
2019-07-03 00:59:49 -05:00
Uleat
ee49ad3ce9
Reworked BotDatabase into a functional add-on for ZoneDatabase
2019-06-24 18:13:25 -04:00
Noudess
84f288d572
Added faction info to changelog.txt
2019-03-01 10:26:00 -05:00
Uleat
3cffe5f7ef
Put merc and bot classes on the same stance standard (mercs)
2019-02-07 22:09:31 -05:00
Uleat
ee970acc2e
Fix for bots ceasing combat when their 'follow me' mob dies
2019-02-04 14:56:00 -05:00
Uleat
93a0ad2ceb
Added command 'profanity'
2019-02-04 07:02:27 -05:00
Uleat
16036ab492
Fix for class Bot not honoring NPCType data reference
2019-01-26 22:30:49 -05:00
Uleat
2f3cd45c4a
Removed server-side checksum of player profile
2019-01-24 04:26:14 -05:00
Uleat
4658ad676f
Extended server spellbook entries to RoF2 standard and added per-client restriction of spell id max
2019-01-24 03:53:41 -05:00
Akkadius
fdae56e89f
Update changelog.txt [skip ci]
2019-01-21 01:39:13 -06:00
Akkadius
7c15d332c5
Implemented: #gmzone [zone_short_name] [zone_version=0] [identifier=gmzone] - Zones to a private GM instance
2019-01-21 01:33:38 -06:00
Akkadius
48564a5789
Implemented server side #who
2019-01-21 00:29:58 -06:00
Akkadius
40b2366346
Implement and extended #goto via #goto <player_name> - this will work cross zone, cross instance, in zone etc. It works on top of the original #goto (target) and #goto x y z
2019-01-20 21:33:56 -06:00
Uleat
585c6322bf
Added 'spells' entry to EQDictionary
2019-01-20 08:24:21 -05:00
Uleat
703cbc6727
Activated per-expansion support for active inventory slot addressing
2019-01-15 00:50:58 -05:00
Uleat
7857bc45fb
Excluded runtime modification of expansion-based rules 'World:ExpansionSettings' and 'World:UseClientBasedExpansionSettings'
2019-01-11 05:01:44 -05:00
Akkadius
5a5d73ca25
[Scaling] Global base scaling data has been updated in new database binary revision
2019-01-06 15:45:13 -06:00
Akkadius
b870873ffe
Changelog [skip ci]
2019-01-02 02:57:47 -06:00
Akkadius
a24dfd35e8
Update changelog.txt
2018-12-30 14:50:16 -06:00
Akkadius
6b18c71c11
Changelog
2018-12-17 00:35:08 -06:00
Kinglykrab
3a757a7a85
Resolved a possible scaling issue with the way CharMaxLevel works with quest globals and data buckets.
2018-12-15 01:37:13 -05:00
Uleat
43aaaf7f26
Implemented bot owner options
2018-10-09 22:04:47 -04:00
Uleat
a836baac32
Merge branch 'master' of https://github.com/EQEmu/Server into inv_possessions_rework
2018-10-07 20:42:29 -04:00
Uleat
df885b9179
Fixed a few bot issues...
2018-10-07 20:41:26 -04:00
Uleat
e1659d9236
Merge branch 'master' of https://github.com/EQEmu/Server into inv_possessions_rework
...
# Conflicts:
# changelog.txt
2018-10-06 23:26:21 -04:00
Uleat
94c17f941c
Fixed a few bot issues...
2018-10-06 23:23:29 -04:00
Uleat
384c376d31
Added scripting api 'use' notes
2018-09-21 01:27:30 -04:00
Uleat
feb4cc37c6
Rework of 'invsnapshot' command and implementation of automatic inventory snapshots
2018-09-03 20:57:20 -04:00
Uleat
509a2b30a5
Inventory possessions beta testing
2018-08-13 22:32:36 -04:00
Akkadius
e4d8915c9d
Make it so DataBuckets set_data can take time formats such as 1s, 1m, 1d, 1y
2018-07-10 02:24:55 -05:00
Michael Cook (mackal)
c08993b60b
Bit of Task Revamp (shared still unimplemented)
...
Lots of change, packets should be better defined.
Task type tasks are now supported
2018-07-09 16:36:18 -04:00
Akkadius
41ab512349
Implemented qglobals replacement and/or alternative called "Data Buckets" see changelog for more details
2018-07-07 23:59:23 -05:00
Uleat
c435a77813
Reintegration of inventory-based EQDictionary references
2018-07-05 21:05:26 -04:00
Akkadius
eae7183de2
Word better
2018-05-28 03:33:44 -05:00
Akkadius
7e86337b80
Update notes
2018-05-28 01:13:57 -05:00
Akkadius
ac25d49a62
Patch notes - navmesh merge
2018-05-28 00:59:02 -05:00
KayenEQ
0f3fbc3883
Add Change Log message
2018-03-28 17:07:15 -04:00
Uleat
2da70c69da
Added command '#ucs' to force re-connect after ucs server unavailability (must manually re-join channels for now)
2018-03-07 22:45:05 -05:00
Uleat
e5e779c064
Updated UCS versioning code - update your *.conf files
2018-03-04 21:38:17 -05:00
Uleat
a493242c3c
Fix and overhaul to bug reporting system
2018-02-18 14:03:13 -05:00
Michael Cook (mackal)
27225b6047
Update changelog [skip ci]
2018-02-16 15:38:44 -05:00
Michael Cook (mackal)
a32dedeb48
Fix issue with heading being incorrectly handled
...
So we've been doing heading wrong all these years. You will need to run
a script to fix your quests and required SQL to fix DB.
This fixes a ton of random issues with headings and as gives us a better
resolution on headings :P
2018-02-15 18:20:16 -05:00
Michael Cook (mackal)
c5e4bb08f4
Implement global loot system Fixes #619
...
This should allow us to emulate lives global tables
The options available to filter tables are min_level, max_level, race,
rare, raid, race, class, bodytype, and zone.
race, class, bodytype, and zone are a pipe | separated list of IDs
2018-02-10 22:15:21 -05:00
Uleat
8805021960
Re-worked Bot::AI_Process(); Added 'leash,' 'main assist' and 'combat abort' features
2018-01-31 19:31:09 -05:00
Michael Cook (mackal)
f8ce10472b
Rework some Spell AI so NPCs can have spammy spells
...
Lots of encounters in EQ will spam spells, like dragon fear is on a very
tight timer etc. In order to eliminate the need to script all of these
encounters AI spells with a priority of '0' will be treated as "innate
spells." Devs have used this term and it is what I believe they mean by
it.
You can run update npc_spells_entries set priority = priority + 1 where priority >= 0;
to disable the behavior.
2018-01-28 18:06:54 -05:00
Michael Cook (mackal)
8400994c57
Rework regens to match modern clients
2017-10-08 00:13:53 -04:00
Akkadius
6d8b96068d
Add model/race offset to FixZ calc (KLS)
2017-09-17 09:55:42 -05:00
Akkadius
43204e52f8
Client position updates should be smoother (granted the client has a good connection)
...
Clients should also no longer randomly disappear
2017-07-14 20:49:57 -05:00