Removed server-side checksum of player profile

This commit is contained in:
Uleat 2019-01-24 04:26:14 -05:00
parent 4658ad676f
commit 2f3cd45c4a
3 changed files with 6 additions and 4 deletions

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@ -11,6 +11,7 @@ Uleat: Extended server spellbook entries to RoF2 standard and added per-client r
- Each client is still restricted to its spellbook capacity (400, 480, 480, 720, 720, 720 - respectively)
- Each client is restricted to its max supported spell id (9999, 15999, 23000, 28000, 45000, 45000 - respectively)
- Please report any abnormal behavior so it may be addressed
Uleat: Removed server-side checksum of player profile..wasted calculation since it's performed again in all translators
== 1/20/2019 ==
Uleat: Added 'spells' entry to EQDictionary

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@ -909,7 +909,7 @@ sed -e 's/_t//g' -e 's/MAX_AA/MAX_PP_AA_ARRAY/g' \
struct PlayerProfile_Struct
{
/*0000*/ uint32 checksum; // Checksum from CRC32::SetEQChecksum
// /*0000*/ uint32 checksum; // Checksum from CRC32::SetEQChecksum
/*0004*/ char name[64]; // Name of player sizes not right
/*0068*/ char last_name[32]; // Last name of player sizes not right
/*0100*/ uint32 gender; // Player Gender - 0 Male, 1 Female
@ -1099,10 +1099,10 @@ struct PlayerProfile_Struct
void SetPlayerProfileVersion(EQEmu::versions::MobVersion mob_version) { m_player_profile_version = EQEmu::versions::ValidateMobVersion(mob_version); }
void SetPlayerProfileVersion(EQEmu::versions::ClientVersion client_version) { SetPlayerProfileVersion(EQEmu::versions::ConvertClientVersionToMobVersion(client_version)); }
// private:
private:
// No need for gm flag since pp already has one
// No need for lookup pointer since this struct is not tied to any one system
EQEmu::versions::MobVersion m_player_profile_version; // kept public for now so checksum can calc sizeof (client_packet.cpp:1586)
EQEmu::versions::MobVersion m_player_profile_version;
};

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@ -1593,7 +1593,8 @@ void Client::Handle_Connect_OP_ZoneEntry(const EQApplicationPacket *app)
m_pp.RestTimer = 0;
/* This checksum should disappear once dynamic structs are in... each struct strategy will do it */ // looks to be in place now
CRC32::SetEQChecksum((unsigned char*)&m_pp, sizeof(PlayerProfile_Struct) - sizeof(m_pp.m_player_profile_version) - 4);
//CRC32::SetEQChecksum((unsigned char*)&m_pp, sizeof(PlayerProfile_Struct) - sizeof(m_pp.m_player_profile_version) - 4);
// m_pp.checksum = 0; // All server out-bound player profile packets are now translated - no need to waste cycles calculating this...
outapp = new EQApplicationPacket(OP_PlayerProfile, sizeof(PlayerProfile_Struct));