75 Commits

Author SHA1 Message Date
Michael Cook (mackal)
50d5f3785c Send caster name in buff packets for UF+
Currently the names only show for inspecting via Target Window because
we send buff packets in the wrong order and there is a dependency on
them being correct for self that isn't present for target window.
2017-10-24 00:02:49 -04:00
Michael Cook (mackal)
8400994c57 Rework regens to match modern clients 2017-10-08 00:13:53 -04:00
Michael Cook (mackal)
ec77e3a6fd Add show_name and untargetable to npc_types fixes #637
Note the bodytype hack is still there since I was having issues with
some npcs still showing names
2017-07-19 02:17:08 -04:00
Natedog2012
daced25101 Add Popup2 .. allows for more customization of the popup window. Using PlayMp3 with the SoundControl option for Popup2 enabled will allow you to adjust sound volume as well. 2017-06-03 16:17:50 -07:00
KimLS
281483efc1 Merge of a monster 2017-04-02 20:03:51 -07:00
Akkadius
7aa1d243b0 [Performance] Reworked how all log calls are made in the source, see changelog.txt for more details 2017-04-01 03:51:46 -05:00
KimLS
0db70218e9 Merge fix 2016-11-19 15:54:31 -08:00
Michael Cook (mackal)
3dec02881a Revamp Buff slots
Server side we now have 63 total buff slots for clients
They match RoF/RoF2 and are mapped as 42 long, 20 short, 1 disc

The player is limited to what their clients supports, so
Tit players can have 25 buffs and 12 songs, while other can have more

When you log in, we only load up to the max your client supports,
the rest of the buffs are thrown away

Also changed is the default Max Buff slots for NPCs, they now match Tit (60)
If you are thinking about raising that, here are what some other clients support
Tit - SoF 60, SoD - UF 85, RoF - RoF2 97 (although UI only has 85 slots, you can
edit it if you want more)

Also SoD+ the pet limits match the NPC limits.

This will increase memory usage a bit, but I don't see a solution to that
Plus I think most people want this.
2016-11-15 01:37:58 -05:00
Uleat
bfd07b1010 Added class EQEmu::InventorySlot 2016-10-16 21:36:39 -04:00
Uleat
8b5dd58e96 Renamed struct EQEmu::ItemBase to EQEmu::ItemData and class ItemInst to EQEmu::ItemInstance 2016-10-16 05:10:54 -04:00
Uleat
16642b7c4c Filename changes to facilitate future updates 2016-10-15 22:14:03 -04:00
KimLS
751e61d6e5 Converted all the EQStreams into EQStreamInterfaces, dear god help us. 2016-09-24 22:43:29 -07:00
Natedog2012
4de9b2c53e Add TiltX and TiltY manipulation to objects (Perl)
Translate OP_GroundSpawn for Titanium

#perl plugin http://wiki.eqemulator.org/i?Module=Pastebin&Paste=u9IbA6Ql
2016-08-26 06:39:39 -07:00
Michael Cook (mackal)
55d2e9b842 Only correct spell slots when we're sending to self
This will fix display issues with lots of buffs on NPCs
2016-08-24 23:15:31 -04:00
Michael Cook (mackal)
ae5689ffb4 Clean up OP_ManaChange 2016-08-15 01:17:53 -04:00
Michael Cook (mackal)
37ecc69088 Update UF packet stuff to have 30 BUFF_COUNT 2016-08-02 21:10:32 -04:00
Michael Cook (mackal)
d68a3b191e Give pets 30 buff because that's what they got 2016-08-02 21:08:05 -04:00
Michael Cook (mackal)
ef2c17748e Implement extra spell gems!
New limits:
    Tit: 9
    SoF: 9
    SoD: 10
    UF: 12
    RoF: 12
    RoF2: 12

The SoF client doesn't actually support 10 like SoF should
RoF/RoF2 actually have 4 extra broken spell gems in the UI. They don't work and
will likely crash your client

Quest stuff assumes you are passing in valid slots.
(note the old default of 10 should be 22)

There are still somethings to do like clean up the memmed spells if one switches
to an older client that doesn't support as many as their previous client.
2016-07-31 17:16:23 -04:00
Michael Cook (mackal)
11e017ccb9 Fix bard mod in PP for UF 2016-07-25 16:37:27 -04:00
Michael Cook (mackal)
bda4fcfb26 Fix up SpellBuff struct
Please report any bugs you find. There shouldn't be unless I messed up the struct
for a client I didn't throughly test for
2016-07-25 16:22:48 -04:00
Natedog2012
8615df0a03 Bot names skip player name filter to allow for longer bot names.
RoF/RoF2/UF item packets allow for 1000 stack items again.. not capped at 254
2016-06-25 18:05:44 -07:00
Uleat
62888170b0 Better the second time around... 2016-06-02 07:14:54 -04:00
Uleat
ca0b26f89f Implementation clean-up 2016-06-01 09:34:16 -04:00
Uleat
cd8cd90a38 Implemented EQEmu::TextureProfile 2016-06-01 08:54:26 -04:00
Uleat
ae3c98c692 Implemented EQEmu::TintProfile 2016-06-01 04:58:52 -04:00
Uleat
ea8f81feec Converted enumeration MaterialSlots to EQEmu::textures::TextureSlot 2016-05-31 22:07:02 -04:00
Uleat
579efe83af Renamed EQEmu::Item_Struct to EQEmu::ItemBase to coincide with new inventory naming conventions (re-run shared_memory.exe) 2016-05-27 22:22:19 -04:00
KimLS
4c3947efa6 Changes to UF and above clients on how spell buff tics are synced. 2016-05-25 22:00:28 -04:00
Michael Cook (mackal)
e2a5ffe59e Merge pull request #525 from 9thsector/configfile-patch-location-fix
reording includes fixes patch file location problem
2016-05-25 18:53:46 -04:00
Uleat
71f128731f Renamed and moved SkillUseTypes enumeration to EQEmu::skills::SkillType; eq_dictionary work 2016-05-25 18:50:26 -04:00
phredi
a715accc5f reording includes fixes patch file location problem 2016-05-25 17:35:47 -05:00
Michael Cook (mackal)
60da544d3a clang-tidy modernize-use-auto 2016-05-25 16:10:28 -04:00
KimLS
9894c1b186 Compile fixes, needs cleaning up 2016-05-24 23:49:25 -07:00
phredi
a628dee2b7 Merge branch 'master' into ConfigFileUpdate 2016-05-24 20:47:52 -05:00
Uleat
3031365e1f Moved struct Item_Struct into namespace EQEmu 2016-05-21 04:54:18 -04:00
phredi
b997a040d7 Config File Update Initial Update 2016-05-20 21:03:34 -05:00
Uleat
04f47f1e32 Formatting and GPL updates 2016-05-19 22:50:08 -04:00
Uleat
d61e7446bb Missed a couple of EQEmu::OutBuffer reference changes 2016-05-19 07:21:10 -04:00
Uleat
ffb88e0a8f Added EQEmu::OutBuffer() - stringstream-derived class with a few additional methods 2016-05-18 22:38:41 -04:00
Uleat
37b84c4db1 Reworked client translators' SerializeItem() to recursive, single buffer methodology 2016-05-10 20:16:27 -04:00
Uleat
1890d006a2 Delinked current inventory slot enumeration and constants from EQEmu::constants and global definition 2016-04-22 07:34:55 -04:00
Uleat
b3475d7b50 Reworked ClientVersion into EQEmu::versions; Added EQEmu::versions::InventoryVersion 2016-04-22 03:49:17 -04:00
Uleat
8edb6e9595 Eliminated the nested class design of recent EQEmu work; Some more inv2 convergence work 2016-04-19 04:02:53 -04:00
Uleat
e75a53b775 Rework of eq_dictionary 2016-04-07 17:21:55 -04:00
Natedog2012
2268e6ed34 Fix up Object packet for UF / RoF / RoF2. SolidType was incorrect as those fields are the XY tilt for the object. Need database values for these fields so they will actually be useful. 2016-02-27 01:42:07 -08:00
Natedog2012
3ce3f591a8 UF and ROF2 spawn packet packet for chests now working properly. 2016-01-28 13:26:15 -08:00
Tim DeLong
52541c6532 Item weight was being downcast to uint8 which impacted any item with weight over 255. For SoD, SoF, and UF, prior to sending item info to the client we now cap weight at 255 to ensure the item remains heavy instead of being made (in most cases), super light. 2016-01-26 16:44:11 -05:00
Natedog2012
acb1d14fbd Cap Underfoot material / IDFile in the spawn packet to 99,9999 MAX. Anything higher will crash client 2016-01-11 13:32:00 -08:00
Natedog2012
8133f5312f First step into implementing evolving items, added fields to database that were missing. 2015-12-21 05:39:39 -08:00
Michael Cook (mackal)
a4d0db8e0a Implement the extra Wild Rampage/Rampage message (SoD+) 2015-08-15 00:34:10 -04:00