Michael Cook (mackal)
c159b89e79
Rewrite VarCache_Struct
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Basically just remove manual memory management
2016-05-09 14:25:54 -04:00
Michael Cook (mackal)
2fde9edb41
Fix null bind issues
2016-04-26 16:06:24 -04:00
Uleat
b3475d7b50
Reworked ClientVersion into EQEmu::versions; Added EQEmu::versions::InventoryVersion
2016-04-22 03:49:17 -04:00
Uleat
8edb6e9595
Eliminated the nested class design of recent EQEmu work; Some more inv2 convergence work
2016-04-19 04:02:53 -04:00
Uleat
e75a53b775
Rework of eq_dictionary
2016-04-07 17:21:55 -04:00
Uleat
b327da7092
Activation of the new 'Bots' command system
2016-03-24 18:50:31 -04:00
Uleat
1b7841f683
Fix for Berserker 'Piercing' skill issues
2016-01-26 15:08:41 -05:00
Kinglykrab
918bdd73f4
Files changed: ruletypes.h, client.cpp
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Files added: 2015_07_22_CommonTongue.sql
Adds new rules so you can change the start Common Tongue value for Iksars, Ogres, and Trolls.
2015-07-22 09:24:06 -04:00
KimLS
4d68ddc82f
More NAT fixes, please work
2015-07-16 15:07:59 -07:00
KimLS
87d42931aa
Fix for not having address/localaddress set from not localhost
2015-07-16 14:35:20 -07:00
KimLS
b7cd0b223f
Added two other commands to let you do shared reloading on your own without the hotfix command. Also changed how world determines a zone's address
2015-07-16 01:51:10 -07:00
KimLS
d5098a56e0
Timers and some more loading stuff
2015-06-20 19:44:00 -07:00
Alex
bd9665e35b
Merge pull request #381 from noudess/master
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Allow server customization of swimming start value.
2015-03-04 19:37:01 -08:00
JJ
318a664b09
No "sigs". [skip ci]
2015-02-23 19:57:47 -05:00
Paul Coene
180c4c3286
Merge remote-tracking branch 'upstream/master'
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Conflicts:
changelog.txt
2015-02-23 19:11:35 -05:00
Paul Coene
221c1f17c7
Streamline changes for Swimming Rule and add Sense Heading rules
2015-02-23 19:03:28 -05:00
Uleat
d601a70546
Fix for RoF+ clients showing active 'Return Home' button when action is not available
2015-02-23 18:42:12 -05:00
Paul Coene
ba49e5f696
Allow servers to set starting value for swimming instead of the hard coded
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value.
2015-02-23 13:32:10 -05:00
Uleat
2bed129037
Fix for tutorial button kicking client when re-entering tutorial (return home button for RoF/RoF2 issue still at large)
2015-02-22 22:27:58 -05:00
Uleat
911a515923
Fix for MySQL query failure
2015-02-18 00:22:05 -05:00
Uleat
766641cd15
Implemented per-client character creation limits
2015-02-17 13:58:27 -05:00
Uleat
e4be4d6895
Pre-purposed clean-up
2015-02-17 13:58:26 -05:00
Uleat
20249cec67
Pre-purposed prep-work
2015-02-17 13:58:25 -05:00
JJ
96925f0dde
Some minor cleanup. [skip ci]
2015-01-31 17:03:44 -05:00
KimLS
f388a605dd
Spelling errors and revised my cle change to put it much lower so it shouldn't have any side effects other than avoiding the crash
2015-01-30 15:03:02 -08:00
KimLS
faaa98d3f0
Crash fix for crash we saw on peq
2015-01-30 13:04:51 -08:00
KimLS
7dbe6a7426
Many tweaks to stream memory allocation, including but not limited to streams now are shared_ptrs.
2015-01-27 21:12:44 -08:00
Uleat
4832acde0b
Finished ClientVersion naming conventions (don't forget to copy the renamed patch_UF.conf file)
2015-01-27 05:09:35 -05:00
Akkadius
683a81a6c8
Post merge fixes
2015-01-21 18:39:36 -06:00
Akkadius
c5447778a6
Merge remote-tracking branch 'remotes/origin/master' into logging_changes
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Conflicts:
world/client.cpp
world/worlddb.cpp
zone/aggro.cpp
zone/bot.cpp
zone/client.cpp
zone/client_packet.cpp
zone/client_process.cpp
zone/doors.cpp
zone/entity.cpp
zone/inventory.cpp
zone/mob_ai.cpp
zone/perl_client.cpp
zone/spells.cpp
zone/waypoints.cpp
zone/zone.cpp
zone/zonedb.cpp
zone/zoning.cpp
2015-01-21 17:29:30 -06:00
Uleat
e70e443950
Implemented 'enum class ClientVersion' -- added 'RoF2' to lua client version enumeration
2015-01-19 23:32:57 -05:00
Akkadius
0d9b6703a6
Rename debug.h to global_define.h, update cmakelists and such
2015-01-19 04:12:09 -06:00
Akkadius
14bac9f8c0
Remove occurrences of _pkt
2015-01-18 03:25:52 -06:00
Akkadius
467b359d0c
Moved all EQEmuLogSys:: enum references used in Log.Out to a namespace 'Logs' for shortening of syntax
2015-01-18 02:20:16 -06:00
Akkadius
c025765283
Renamed DoLog to Out as the aggregate logging function for simplicity of use and shortened syntax of Log.Out
2015-01-18 02:00:15 -06:00
Akkadius
1c048cb1d1
Renamed DebugCategory to DoLog as the aggregate logging function for simplicity of use and shortened syntax of Log.DoLog
2015-01-18 01:54:09 -06:00
Akkadius
7dbde36b03
Rename reference logger to Log
2015-01-18 00:41:18 -06:00
Akkadius
1069b13992
Remove clog completely
2015-01-17 02:57:47 -06:00
Akkadius
bcaaaac090
Replace all clog calls, (Mostly WORLD__)
2015-01-17 02:56:10 -06:00
Akkadius
132fbbb0c6
Rename LogDebugType to DebugCategory
2015-01-16 03:09:02 -06:00
RicardoCampos
ea7453946c
Altered the way that start zone overrides work. These now no longer use an entry in the variables table, but rather use TitaniumStartZoneID, and SofStartZoneID in the rule_values table.
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If this is set, it will look for a match in the start_zones based on race/class/deity and the zone id. If it finds a matching row (by zone_id), it will use that row's details. If not, it will use a default.
2015-01-13 21:47:51 +00:00
Akkadius
6e11baf308
Convert world debugging _log to logger.LogDebugType
2015-01-12 22:28:16 -06:00
Michael Cook (mackal)
c2936a893e
clang-modernize -use-auto convert for world/client.cpp
2015-01-09 03:05:13 -05:00
SecretsOTheP
9db39b5eec
Added a feature that allows an EQ client to log in directly to World without having to enter the LoginServer, provided the 'password' field is set in WorldServer.
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Mainly used for administration purposes. A DLL hack is needed to utilize this feature, and the DLL itself will be posted (source included) on the EQEmulator forums. It uses Microsoft Detours 1.5. Up to you guys if you want to add the source to this program here.
2014-12-08 05:46:10 -05:00
Trevius
97a34b5793
The RoF2 client is now enabled by default. It is almost caught up to RoF Client compatibility.
2014-12-06 14:38:34 -06:00
Michael Cook (mackal)
395be050a3
Switch random function to std::mt19937
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Added class EQEmu::Random
Functions:
EQEmu::Random::Int(int low, int high)
EQEmu::Random::Real(double low, double high)
EQEmu::Random::Roll(int required)
EQEmu::Random::Roll(double required)
EQEmu::Random::Reseed()
For zone, you will access the random object through the zone object
ex.
zone->random.Int(0, 100);
Int returns a random int between low and high
Real returns a random double between low and high
Roll(int) returns true if Int(0, 99) < required is true
Roll(double) returns true if Real(0.0, 1.0) <= required is true
2014-12-01 18:13:12 -05:00
Michael Cook (mackal)
b6294a28cb
Minor clean ups to CheckCharCreateInfo
2014-10-08 01:34:36 -04:00
Michael Cook (mackal)
69336d1e53
Minor clean ups to Client::OPCharCreate
2014-10-08 01:34:36 -04:00
Michael Cook (mackal)
2dacb523fc
Rework OPCharCreate logic with tutorial flag
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Hopefully resolves issues with toons on Titanium spawning out of bounds
when starting in tutorial.
Resolves setting home bind to tutorial and being out of bounds.
2014-10-07 23:40:13 -04:00
Michael Cook (mackal)
179400c777
Client::SetClassStartingSkills should now match live
2014-09-26 00:44:51 -04:00