mirror of
https://github.com/EQEmu/Server.git
synced 2025-12-11 21:01:29 +00:00
Spelling errors and revised my cle change to put it much lower so it shouldn't have any side effects other than avoiding the crash
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@ -109,7 +109,7 @@ public:
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bool AddBannedIP(char* bannedIP, const char* notes); //Lieka Edit: Add IP address to the Banned_IPs table.
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bool AddGMIP(char* ip_address, char* name);
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bool CheckBannedIPs(const char* loginIP); //Lieka Edit: Check incomming connection against banned IP table.
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bool CheckBannedIPs(const char* loginIP); //Lieka Edit: Check incoming connection against banned IP table.
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bool CheckGMIPs(const char* loginIP, uint32 account_id);
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bool CheckNameFilter(const char* name, bool surname = false);
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bool CheckUsedName(const char* name);
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@ -104,7 +104,7 @@ EmuTCPConnection::EmuTCPConnection(uint32 ID, EmuTCPServer* iServer, EmuTCPConne
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RelayCount = 0;
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RemoteID = iRemoteID;
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pOldFormat = false;
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ConnectionType = Incomming;
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ConnectionType = Incoming;
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TCPMode = modePacket;
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PacketMode = packetModeZone;
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#if TCPN_DEBUG_Memory >= 7
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@ -714,7 +714,7 @@ void EmuTCPConnection::ProcessNetworkLayerPacket(ServerPacket* pack) {
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SendNetErrorPacket("Switch to RelayServer mode by a Relay Client");
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break;
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}
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if (ConnectionType != Incomming) {
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if (ConnectionType != Incoming) {
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SendNetErrorPacket("Switch to RelayServer mode on outgoing connection");
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break;
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}
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@ -735,7 +735,7 @@ void EmuTCPConnection::ProcessNetworkLayerPacket(ServerPacket* pack) {
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SendNetErrorPacket("New RelayClient: wrong size, expected 11");
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break;
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}
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if (ConnectionType != Incomming) {
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if (ConnectionType != Incoming) {
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SendNetErrorPacket("New RelayClient: illegal on outgoing connection");
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break;
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}
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@ -755,7 +755,7 @@ void EmuTCPConnection::ProcessNetworkLayerPacket(ServerPacket* pack) {
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}
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EmuTCPConnection* con = Server->FindConnection(*((uint32*)data));
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if (con) {
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if (ConnectionType == Incomming) {
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if (ConnectionType == Incoming) {
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if (con->GetRelayLink() != this) {
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SendNetErrorPacket("Delete RelayClient: RelayLink != this");
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break;
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@ -51,7 +51,7 @@
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#define ServerOP_AcceptWorldEntrance 0x0024
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#define ServerOP_ZAAuth 0x0025
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#define ServerOP_ZAAuthFailed 0x0026
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#define ServerOP_ZoneIncClient 0x0027 // Incomming client
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#define ServerOP_ZoneIncClient 0x0027 // Incoming client
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#define ServerOP_ClientListKA 0x0028
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#define ServerOP_ChangeWID 0x0029
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#define ServerOP_IPLookup 0x002A
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@ -307,7 +307,7 @@ struct ServerZoneStateChange_struct {
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bool makestatic;
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};
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struct ServerZoneIncommingClient_Struct {
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struct ServerZoneIncomingClient_Struct {
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uint32 zoneid; // in case the zone shut down, boot it back up
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uint16 instanceid; // instance id if it exists for booting up
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uint32 ip; // client's IP address
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@ -69,7 +69,7 @@ TCPConnection::TCPConnection()
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//server version
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TCPConnection::TCPConnection(uint32 ID, SOCKET in_socket, uint32 irIP, uint16 irPort)
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: ConnectionType(Incomming),
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: ConnectionType(Incoming),
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connection_socket(in_socket),
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id(ID),
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rIP(irIP),
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@ -104,7 +104,7 @@ TCPConnection::~TCPConnection() {
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}
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#if TCPN_DEBUG_Memory >= 5
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else {
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std::cout << "Deconstructor on incomming TCP# " << GetID() << std::endl;
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std::cout << "Deconstructor on incoming TCP# " << GetID() << std::endl;
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}
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#endif
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safe_delete_array(recvbuf);
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@ -55,7 +55,7 @@
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#ifndef DEF_eConnectionType
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#define DEF_eConnectionType
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enum eConnectionType {Incomming, Outgoing};
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enum eConnectionType {Incoming, Outgoing};
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#endif
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@ -1069,10 +1069,6 @@ void Client::EnterWorld(bool TryBootup) {
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if (zoneID == 0)
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return;
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if(!cle) {
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return;
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}
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ZoneServer* zs = nullptr;
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if(instanceID > 0)
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{
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@ -1107,7 +1103,7 @@ void Client::EnterWorld(bool TryBootup) {
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const char *zone_name=database.GetZoneName(zoneID, true);
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if (zs) {
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// warn the world we're comming, so it knows not to shutdown
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zs->IncommingClient(this);
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zs->IncomingClient(this);
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}
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else {
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if (TryBootup) {
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@ -1121,13 +1117,17 @@ void Client::EnterWorld(bool TryBootup) {
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return;
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}
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else {
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Log.Out(Logs::Detail, Logs::World_Server,"Requested zone %s is no running.",zone_name);
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Log.Out(Logs::Detail, Logs::World_Server,"Requested zone %s is not running.",zone_name);
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ZoneUnavail();
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return;
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}
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}
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pwaitingforbootup = 0;
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if(!cle) {
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return;
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}
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cle->SetChar(charid, char_name);
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database.UpdateLiveChar(char_name, GetAccountID());
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Log.Out(Logs::Detail, Logs::World_Server,"%s %s (%d:%d)",seencharsel ? "Entering zone" : "Zoning to",zone_name,zoneID,instanceID);
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@ -1405,10 +1405,10 @@ void ZoneServer::TriggerBootup(uint32 iZoneID, uint32 iInstanceID, const char* a
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LSBootUpdate(iZoneID, iInstanceID);
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}
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void ZoneServer::IncommingClient(Client* client) {
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void ZoneServer::IncomingClient(Client* client) {
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BootingUp = true;
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auto pack = new ServerPacket(ServerOP_ZoneIncClient, sizeof(ServerZoneIncommingClient_Struct));
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ServerZoneIncommingClient_Struct* s = (ServerZoneIncommingClient_Struct*) pack->pBuffer;
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auto pack = new ServerPacket(ServerOP_ZoneIncClient, sizeof(ServerZoneIncomingClient_Struct));
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ServerZoneIncomingClient_Struct* s = (ServerZoneIncomingClient_Struct*) pack->pBuffer;
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s->zoneid = GetZoneID();
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s->instanceid = GetInstanceID();
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s->wid = client->GetWID();
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@ -40,7 +40,7 @@ public:
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bool SetZone(uint32 iZoneID, uint32 iInstanceID = 0, bool iStaticZone = false);
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void TriggerBootup(uint32 iZoneID = 0, uint32 iInstanceID = 0, const char* iAdminName = 0, bool iMakeStatic = false);
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void Disconnect() { tcpc->Disconnect(); }
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void IncommingClient(Client* client);
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void IncomingClient(Client* client);
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void LSBootUpdate(uint32 zoneid, uint32 iInstanceID = 0, bool startup = false);
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void LSSleepUpdate(uint32 zoneid);
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void LSShutDownUpdate(uint32 zoneid);
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@ -2976,7 +2976,7 @@ void Mob::ApplySpellsBonuses(uint16 spell_id, uint8 casterlevel, StatBonuses* ne
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//Special custom cases for loading effects on to NPC from 'npc_spels_effects' table
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if (IsAISpellEffect) {
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//Non-Focused Effect to modify incomming spell damage by resist type.
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//Non-Focused Effect to modify incoming spell damage by resist type.
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case SE_FcSpellVulnerability:
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ModVulnerability(base2, effect_value);
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break;
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@ -473,7 +473,7 @@ void WorldServer::Process() {
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if (ZoneLoaded) {
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SetZone(zone->GetZoneID(), zone->GetInstanceID());
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if (zst->zoneid == zone->GetZoneID()) {
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// This packet also doubles as "incomming client" notification, lets not shut down before they get here
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// This packet also doubles as "incoming client" notification, lets not shut down before they get here
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zone->StartShutdownTimer(AUTHENTICATION_TIMEOUT * 1000);
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}
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else {
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@ -488,22 +488,19 @@ void WorldServer::Process() {
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if (!(Zone::Bootup(zst->zoneid, zst->instanceid, zst->makestatic))) {
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SendChannelMessage(0, 0, 10, 0, 0, "%s:%i Zone::Bootup failed: %s", net.GetZoneAddress(), net.GetZonePort(), database.GetZoneName(zst->zoneid));
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}
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// Moved annoucement to ZoneBootup()
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// else
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// SendEmoteMessage(0, 0, 15, "Zone bootup: %s", zone->GetLongName());
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break;
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}
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case ServerOP_ZoneIncClient: {
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if (pack->size != sizeof(ServerZoneIncommingClient_Struct)) {
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std::cout << "Wrong size on ServerOP_ZoneIncClient. Got: " << pack->size << ", Expected: " << sizeof(ServerZoneIncommingClient_Struct) << std::endl;
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if (pack->size != sizeof(ServerZoneIncomingClient_Struct)) {
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std::cout << "Wrong size on ServerOP_ZoneIncClient. Got: " << pack->size << ", Expected: " << sizeof(ServerZoneIncomingClient_Struct) << std::endl;
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break;
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}
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ServerZoneIncommingClient_Struct* szic = (ServerZoneIncommingClient_Struct*) pack->pBuffer;
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ServerZoneIncomingClient_Struct* szic = (ServerZoneIncomingClient_Struct*) pack->pBuffer;
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if (ZoneLoaded) {
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SetZone(zone->GetZoneID(), zone->GetInstanceID());
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if (szic->zoneid == zone->GetZoneID()) {
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zone->AddAuth(szic);
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// This packet also doubles as "incomming client" notification, lets not shut down before they get here
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// This packet also doubles as "incoming client" notification, lets not shut down before they get here
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zone->StartShutdownTimer(AUTHENTICATION_TIMEOUT * 1000);
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}
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}
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@ -1086,7 +1086,7 @@ bool Zone::SaveZoneCFG() {
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return database.SaveZoneCFG(GetZoneID(), GetInstanceVersion(), &newzone_data);
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}
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void Zone::AddAuth(ServerZoneIncommingClient_Struct* szic) {
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void Zone::AddAuth(ServerZoneIncomingClient_Struct* szic) {
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ZoneClientAuth_Struct* zca = new ZoneClientAuth_Struct;
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memset(zca, 0, sizeof(ZoneClientAuth_Struct));
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zca->ip = szic->ip;
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@ -84,7 +84,7 @@ class PathManager;
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class WaterMap;
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extern EntityList entity_list;
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struct NPCType;
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struct ServerZoneIncommingClient_Struct;
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struct ServerZoneIncomingClient_Struct;
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class Zone
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{
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@ -149,7 +149,7 @@ public:
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void StartShutdownTimer(uint32 set_time = (RuleI(Zone, AutoShutdownDelay)));
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void ChangeWeather();
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bool HasWeather();
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void AddAuth(ServerZoneIncommingClient_Struct* szic);
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void AddAuth(ServerZoneIncomingClient_Struct* szic);
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void RemoveAuth(const char* iCharName);
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void ResetAuth();
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bool GetAuth(uint32 iIP, const char* iCharName, uint32* oWID = 0, uint32* oAccID = 0, uint32* oCharID = 0, int16* oStatus = 0, char* oLSKey = 0, bool* oTellsOff = 0);
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