Minor clean ups to Client::OPCharCreate

This commit is contained in:
Michael Cook (mackal) 2014-10-08 01:18:38 -04:00
parent 2df5506d82
commit 69336d1e53

View File

@ -1337,14 +1337,15 @@ void Client::SendApproveWorld()
safe_delete(outapp);
}
bool Client::OPCharCreate(char *name, CharCreate_Struct *cc) {
bool Client::OPCharCreate(char *name, CharCreate_Struct *cc)
{
PlayerProfile_Struct pp;
ExtendedProfile_Struct ext;
Inventory inv;
time_t bday = time(nullptr);
char startzone[50]={0};
uint32 i;
struct in_addr in;
struct in_addr in;
int stats_sum = cc->STR + cc->STA + cc->AGI + cc->DEX + cc->WIS + cc->INT + cc->CHA;
@ -1352,8 +1353,8 @@ bool Client::OPCharCreate(char *name, CharCreate_Struct *cc) {
clog(WORLD__CLIENT, "Character creation request from %s LS#%d (%s:%d) : ", GetCLE()->LSName(), GetCLE()->LSID(), inet_ntoa(in), GetPort());
clog(WORLD__CLIENT, "Name: %s", name);
clog(WORLD__CLIENT, "Race: %d Class: %d Gender: %d Deity: %d Start zone: %d",
cc->race, cc->class_, cc->gender, cc->deity, cc->start_zone);
clog(WORLD__CLIENT, "Race: %d Class: %d Gender: %d Deity: %d Start zone: %d Tutorial: %s",
cc->race, cc->class_, cc->gender, cc->deity, cc->start_zone, cc->tutorial ? "true" : "false");
clog(WORLD__CLIENT, "STR STA AGI DEX WIS INT CHA Total");
clog(WORLD__CLIENT, "%3d %3d %3d %3d %3d %3d %3d %3d",
cc->STR, cc->STA, cc->AGI, cc->DEX, cc->WIS, cc->INT, cc->CHA,
@ -1361,16 +1362,15 @@ bool Client::OPCharCreate(char *name, CharCreate_Struct *cc) {
clog(WORLD__CLIENT, "Face: %d Eye colors: %d %d", cc->face, cc->eyecolor1, cc->eyecolor2);
clog(WORLD__CLIENT, "Hairstyle: %d Haircolor: %d", cc->hairstyle, cc->haircolor);
clog(WORLD__CLIENT, "Beard: %d Beardcolor: %d", cc->beard, cc->beardcolor);
clog(WORLD__CLIENT, "Home: %d Tutorial: %d", cc->start_zone, cc->tutorial);
/* Validate the char creation struct */
if(ClientVersionBit & BIT_SoFAndLater) {
if(!CheckCharCreateInfoSoF(cc)) {
if (ClientVersionBit & BIT_SoFAndLater) {
if (!CheckCharCreateInfoSoF(cc)) {
clog(WORLD__CLIENT_ERR,"CheckCharCreateInfo did not validate the request (bad race/class/stats)");
return false;
}
} else {
if(!CheckCharCreateInfoTitanium(cc)) {
if (!CheckCharCreateInfoTitanium(cc)) {
clog(WORLD__CLIENT_ERR,"CheckCharCreateInfo did not validate the request (bad race/class/stats)");
return false;
}
@ -1406,18 +1406,16 @@ bool Client::OPCharCreate(char *name, CharCreate_Struct *cc) {
pp.lastlogin = bday;
pp.level = 1;
pp.points = 5;
pp.cur_hp = 1000; // 1k hp during dev only
pp.cur_hp = 1000; // 1k hp during dev only
pp.hunger_level = 6000;
pp.thirst_level = 6000;
/* Racial Languages */
SetRacialLanguages( &pp );
SetRaceStartingSkills( &pp );
SetClassStartingSkills( &pp );
/* Set Racial and Class specific language and skills */
SetRacialLanguages(&pp);
SetRaceStartingSkills(&pp);
SetClassStartingSkills(&pp);
SetClassLanguages(&pp);
pp.skills[SkillSenseHeading] = 200;
// Some one fucking fix this to use a field name. -Doodman
//pp.unknown3596[28] = 15; // @bp: This is to enable disc usage
// strcpy(pp.servername, WorldConfig::get()->ShortName.c_str());
@ -1430,60 +1428,50 @@ bool Client::OPCharCreate(char *name, CharCreate_Struct *cc) {
for(i = 0; i < BUFF_COUNT; i++)
pp.buffs[i].spellid = 0xFFFF;
/*
Was memset(pp.unknown3704, 0xffffffff, 8);
but I dont think thats what you really wanted to do...
memset is byte based
*/
/* If server is PVP by default, make all character set to it. */
pp.pvp = database.GetServerType() == 1 ? 1 : 0;
/* If it is an SoF Client and the SoF Start Zone rule is set, send new chars there */
if((ClientVersionBit & BIT_SoFAndLater) && (RuleI(World, SoFStartZoneID) > 0)) {
clog(WORLD__CLIENT,"Found 'SoFStartZoneID' rule setting: %i", (RuleI(World, SoFStartZoneID)));
pp.zone_id = (RuleI(World, SoFStartZoneID));
if(pp.zone_id)
if (ClientVersionBit & BIT_SoFAndLater && RuleI(World, SoFStartZoneID) > 0) {
clog(WORLD__CLIENT,"Found 'SoFStartZoneID' rule setting: %i", RuleI(World, SoFStartZoneID));
pp.zone_id = RuleI(World, SoFStartZoneID);
if (pp.zone_id)
database.GetSafePoints(pp.zone_id, 0, &pp.x, &pp.y, &pp.z);
else
clog(WORLD__CLIENT_ERR,"Error getting zone id for Zone ID %i", (RuleI(World, SoFStartZoneID)));
}
else {
clog(WORLD__CLIENT_ERR,"Error getting zone id for Zone ID %i", RuleI(World, SoFStartZoneID));
} else {
/* if there's a startzone variable put them in there */
if(database.GetVariable("startzone", startzone, 50)) {
if (database.GetVariable("startzone", startzone, 50)) {
clog(WORLD__CLIENT,"Found 'startzone' variable setting: %s", startzone);
pp.zone_id = database.GetZoneID(startzone);
if(pp.zone_id)
if (pp.zone_id)
database.GetSafePoints(pp.zone_id, 0, &pp.x, &pp.y, &pp.z);
else
clog(WORLD__CLIENT_ERR,"Error getting zone id for '%s'", startzone);
}
else{ /* otherwise use normal starting zone logic */
} else { /* otherwise use normal starting zone logic */
bool ValidStartZone = false;
if(ClientVersionBit & BIT_TitaniumAndEarlier)
if (ClientVersionBit & BIT_TitaniumAndEarlier)
ValidStartZone = database.GetStartZone(&pp, cc);
else
ValidStartZone = database.GetStartZoneSoF(&pp, cc);
if(!ValidStartZone)
if (!ValidStartZone)
return false;
}
}
if(!pp.zone_id) {
/* just in case */
if (!pp.zone_id) {
pp.zone_id = 1; // qeynos
pp.x = pp.y = pp.z = -1;
}
/* Set Home Binds */
if(!pp.binds[4].zoneId) {
pp.binds[4].zoneId = pp.zone_id;
pp.binds[4].x = pp.x;
pp.binds[4].y = pp.y;
pp.binds[4].z = pp.z;
pp.binds[4].heading = pp.heading;
}
pp.binds[4].zoneId = pp.zone_id;
pp.binds[4].x = pp.x;
pp.binds[4].y = pp.y;
pp.binds[4].z = pp.z;
pp.binds[4].heading = pp.heading;
/* Overrides if we have the tutorial flag set! */
if (cc->tutorial && RuleB(World, EnableTutorialButton)) {
@ -1514,10 +1502,8 @@ bool Client::OPCharCreate(char *name, CharCreate_Struct *cc) {
clog(WORLD__CLIENT_ERR,"Character creation failed: %s", pp.name);
return false;
}
else {
clog(WORLD__CLIENT,"Character creation successful: %s", pp.name);
return true;
}
clog(WORLD__CLIENT,"Character creation successful: %s", pp.name);
return true;
}
// returns true if the request is ok, false if there's an error