Xackery Xtal
0a4429c0c0
Added NPC::RecalculateSkills
2020-02-18 09:21:18 -08:00
Michael Cook (mackal)
a63dc7d5e0
Merge pull request #974 from noudess/master
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Added a rule to disallow click training of tomes and fall back to handins.
2020-02-16 14:37:56 -05:00
Michael Cook (mackal)
67449de27e
Merge pull request #973 from TheGrandPackard/Character-PetsUseReagents-Fix-Necro-Spells
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Add Necromancer pet spell effect id to pet spell reagent check
2020-02-16 14:37:26 -05:00
Paul Coene
10e5f0e949
Update ruletypes.h
2020-02-16 12:28:18 -05:00
Joshua Packard
141ecca2bc
Add necromancer pet spell check to other reagent logic
2020-02-16 09:23:26 -08:00
Paul Coene
bd4fa4fb6b
Implement RuleB(Skills, RequireTomeHandin)
2020-02-16 11:42:55 -05:00
Paul Coene
5901df4485
Added Skills, RequireTomeHandin rule
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Default behavior will remain the same as current code.
If set to true, tomes will need to be turned in to Guild Masters to learn, like in older times.
2020-02-16 11:41:08 -05:00
Paul Coene
8cda4257b4
Merge pull request #3 from EQEmu/master
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Update to Master
2020-02-16 11:38:20 -05:00
Joshua Packard
709a25ba9e
Add necro pet spell effect id to pet spell reagent check
2020-02-15 16:55:18 -08:00
hg
ed09d4ae54
Send packet uncompressed if zlib deflates to a larger size than input
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It's not guaranteed that deflate output will be smaller than the input.
In some cases zlib-ng (Z_BEST_SPEED) compression is causing packets to
increase in size and exceed m_max_packet_size. This results in the
packets never being fully received by the client.
Currently this is most reproducible in the spell_book section of the
OP_PlayerProfile message. After using #scribespells this portion of the
player profile has a lot of incrementing spellids which may be affecting
the compression algorithm. The client never processes the player profile
(MSG_SEND_PC) message and times out on zone entry.
This isn't necessarily a bug with zlib-ng since it inflates back to the
original input and normal zlib could do this too, but the current netcode
doesn't handle this.
2020-02-14 10:06:47 -05:00
Alex
952fd43301
Merge pull request #970 from xackery/master
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Added EnableFoodRequirement Rule
2020-02-08 22:07:41 -05:00
Xackery Xtal
5f8d193d6a
Added EnableFoodRequirement
2020-02-08 18:01:46 -08:00
Michael Cook (mackal)
a4a70cf225
Merge pull request #969 from EQEmu/bug_fix/loh_skill_death_reset
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LoH skill needs to be reset on death
2020-02-06 19:50:30 -05:00
Michael Cook (mackal)
29fccd9239
LoH skill needs to be reset on death
2020-02-06 16:44:46 -05:00
Michael Cook (mackal)
cdc82f0ba7
Merge pull request #968 from EQEmu/feature/aa_timer_reset_on_death
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Implement AA timers reset on death
2020-02-06 16:30:10 -05:00
Uleat
78756f27b6
Merge branch 'master' of https://github.com/EQEmu/Server into eqemu_server_db_updates
2020-02-06 16:23:25 -05:00
Michael Cook (mackal)
2f5909d4cb
Implement AA timers reset on death
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This is a field in the packet, live only uses this for Lay on Hands
Currently I didn't add this to the packet since it has 0 effect on the
client.
We could move this field to aa_ranks which would give more flexibility
for custom servers, but no one said they wanted it there.
2020-02-06 14:20:18 -05:00
Michael Cook (mackal)
13c2df7eb1
Merge pull request #967 from EQEmu/feature/global_loot_hot_zone
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Add hot_zone filtering for global loot
2020-02-06 12:56:20 -05:00
Michael Cook (mackal)
16ac6f624b
Remove extra whitespace
2020-02-06 01:59:18 -05:00
Michael Cook (mackal)
501204a4d2
Add hot_zone filtering for global loot
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We do this in GlobalLootEntry::PassesRules since we want to check if the
hot zone status changes during run time
Value can be null, if null it's not checked. If the value is 0 the zone
must not be a hot zone (I guess one might want that) and if it's not 0,
the zone must be a hot zone
2020-02-06 01:52:35 -05:00
Michael Cook (mackal)
8bcef6c2e7
Fix BodyType bug in GlobalLoot
2020-02-06 01:08:53 -05:00
Michael Cook (mackal)
2db47adf7b
Merge pull request #966 from noudess/master
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Idle NPC mana regen
2020-02-05 21:17:23 -05:00
Uleat
916c88939c
Added missing 'return'
2020-02-05 21:05:51 -05:00
Paul Coene
1528e7cb09
Update npc.cpp
2020-02-05 16:28:07 -05:00
Paul Coene
8dacadb4f9
Update ruletypes.h
2020-02-05 16:26:46 -05:00
Paul Coene
e19db3b7f4
Update npc.cpp
2020-02-05 16:25:24 -05:00
Paul Coene
e1adffc4be
Update npc.cpp
2020-02-05 15:32:07 -05:00
Chris Miles
7eb71c5902
Merge pull request #953 from noudess/patch-5
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_GetRunSpeed did not correctly report aa mods for Clients.
2020-02-05 14:10:47 -06:00
Chris Miles
da397606b6
Merge pull request #965 from noudess/master
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Added RuleI(Combat, LevelToStopACTwinkControl)
2020-02-05 14:10:25 -06:00
Paul Coene
6b27e88315
Update attack.cpp
2020-02-05 14:42:37 -05:00
Paul Coene
4accb4ea2a
Update ruletypes.h
2020-02-05 14:41:36 -05:00
Paul Coene
c419df52ff
Merge pull request #2 from EQEmu/master
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Get up to date
2020-02-05 14:40:12 -05:00
Alex
46ff09f438
Merge pull request #962 from noudess/patch-8
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Implement DefaultGuild Rule
2020-02-05 13:05:07 -05:00
Paul Coene
b4f42c150f
Update database.cpp
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Change variable_name and use LastInsertedID() to remove unneeded call.
2020-02-05 12:31:29 -05:00
Akkadius
49134644bc
Update dbcore logging to use aliases
2020-02-05 01:56:39 -06:00
Akkadius
861b879a94
Add GetCharacterTables() with table - key pair. Use in character hard deletes https://gist.github.com/Akkadius/f10e3757a0b52b971076643eccf9c5d0
2020-02-05 01:34:29 -06:00
Akkadius
929e4c1317
Adjust verbiage [skip ci]
2020-02-04 23:52:18 -06:00
Chris Miles
138cb80b19
Merge pull request #958 from hgtw/feat/autoconsent
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Implement consent for group/raid/guild and add Auto Consent support
2020-02-04 18:22:05 -06:00
Uleat
86b6f543b9
Reworked the update cycle of eqemu_server.pl to process each update cumulatively [skip ci]
2020-02-04 19:07:55 -05:00
hg
d7138e84c0
Make consent variable names more descriptive and replace char pointer parameters with std::string
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Use fmt::format for SQL statement when updating corpse guild id
2020-02-04 18:54:43 -05:00
Michael Cook (mackal)
2d24cdf5e4
Merge pull request #963 from noudess/patch-10
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Update command.cpp
2020-02-04 13:24:49 -05:00
Akkadius
4416e774c2
Merge branch 'master' of https://github.com/EQEmu/Server into feature/hot-reload
2020-02-04 00:25:23 -06:00
Akkadius
342012c4f4
Fix compile issue
2020-02-04 00:24:43 -06:00
Akkadius
34005cd2ed
Merge branch 'master' of https://github.com/EQEmu/Server into feature/hot-reload
2020-02-04 00:12:51 -06:00
KimLS
6bc6b659d5
Merge branch 'master' of github.com:EQEmu/Server
2020-02-03 17:17:26 -08:00
Paul Coene
ad1f18306b
Update command.cpp
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Fix #size command to be useful for anyone using the model field in npc_types.
All will remain the same for everyone else.
2020-02-03 13:47:16 -05:00
Paul Coene
6a984a53b5
Merge pull request #1 from noudess/patch-9
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Implement DefaultGuild rule
2020-02-03 13:02:55 -05:00
Paul Coene
f9b3b7aecf
Implement DefaultGuild rule
2020-02-03 12:54:26 -05:00
Paul Coene
5fefdfcc17
Added new DefaultGuild rule to Character
2020-02-03 12:50:05 -05:00
Uleat
00f118cfb4
Removed bot rule and command update code from setup because of auto-injection/removal feature added to server code [skip ci]
2020-02-03 08:36:14 -05:00