1180 Commits

Author SHA1 Message Date
KayenEQ
acc6926448 Merge git://github.com/EQEmu/Server into Development 2014-09-27 09:20:27 -04:00
Michael Cook (mackal)
2497c719ee Rename Name variable in SendBazaarResults to temp_buffer fixes #253 2014-09-26 12:43:34 -04:00
KayenEQ
31b46efcac Clean up of perl based NPC spell scaling functions.
Added Perl - $npc->GetSpellFocusDMG(), $npc->GetSpellFocusHeal()
2014-09-26 06:56:42 -04:00
Alex
225929d937 Merge pull request #240 from addtheice/RunQueryToDatabaseQuery_zone_trading
Run query to database query zone trading
2014-09-25 17:26:48 -07:00
Alex
763ed7f7a3 Merge pull request #242 from addtheice/RunQueryToDatabaseQuery_zone_questmgr
Run query to database query zone questmgr
2014-09-25 17:26:22 -07:00
Alex
ea6ef4c283 Merge pull request #245 from addtheice/RunQueryToDatabaseQuery_zone_groups
Run query to database query zone groups
2014-09-25 17:26:13 -07:00
Alex
e5a0cc9ef7 Merge pull request #251 from KayenEQ/Development
Fix for calculation for SE_ManaAbsorbPercentDamage
2014-09-25 17:25:45 -07:00
KimLS
c57292a9dd Tired of this GLM warning (and we dont even use glm rotate grr) also reworked how I approached that peq entity process crash after thinking about it a bit 2014-09-25 14:54:40 -07:00
KimLS
aa021addc1 Fix for potion belt name loading. 2014-09-25 04:00:06 -07:00
KimLS
ec8c46abfe I keep seeing a crash due to an invalidated iter during mob delete every few days, seeing if this fixes it. 2014-09-24 19:47:27 -07:00
KayenEQ
b9b92762b5 Merge git://github.com/EQEmu/Server into Development
Conflicts:
	changelog.txt
2014-09-24 20:51:20 -04:00
Uleat
7feb531ff7 Re-ordered server opcodes and handlers to facilitate the export of client patch structs and handlers 2014-09-24 20:23:01 -04:00
Michael Cook (mackal)
e67423bba7 Add raid mob message
"This creature would take an army to defeat!"
Colors may be a bit off due to differences in clients
2014-09-24 14:04:17 -04:00
Michael Cook (mackal)
531e4b0207 Fix function signature of Mob::IsRaidTarget() so its actually a virtual 2014-09-24 13:50:18 -04:00
Michael Cook (mackal)
34496c49b4 Add Client::SendColoredText(uint32 color, std::string message)
This will send a message (arbitrary size limit of 512) to the client
of the provided color. The MT colors should work here.
2014-09-24 13:14:20 -04:00
Michael Cook (mackal)
a445d7e39f Rename OP_BuffFadeMsg to OP_ColoredText since it is a generic opcode 2014-09-24 12:22:06 -04:00
KimLS
0d12715d77 Data verification utils, not in use yet. Also added ability for lua packet to bypass the translation layer (dangerous) if a writer so desires (useful for quickly trying packet stuff) 2014-09-24 03:58:46 -07:00
akkadius
9878459049 Fix tribute loading/saving for real 2014-09-23 20:16:19 -05:00
akkadius
9be0d3b090 memset size fix to calc current size of 400 bytes for discipline initialization 2014-09-23 19:19:40 -05:00
akkadius
16ba3eb11e Restoring Disciplines to their original load order (Slot)
Tribute uninitialized value database conversion fix
Tribute load fix (Lost in translation)
Changed Tribute 0 value to 0xFFFFFFFF instead of 0
Sanity check for unitialized tribute value on load
2014-09-23 19:12:31 -05:00
KayenEQ
a5e6fa3479 Merge git://github.com/EQEmu/Server into Development 2014-09-23 18:58:59 -04:00
akkadius
3712d36867 Fix for the undye command to properly purge character armor dye 2014-09-23 17:54:07 -05:00
KimLS
17291e9977 Merge branch 'master' of github.com:EQEmu/Server 2014-09-23 15:42:48 -07:00
KimLS
15f57e4a4c Rob's broken skill up bug reported fixed 2014-09-23 15:42:20 -07:00
akkadius
e58d63bf35 IncrementAA for scripting functions changed to use SaveAA instead of Save 2014-09-23 17:21:08 -05:00
Michael Cook (mackal)
e039f6d2c6 Fix AA issue 2014-09-23 17:40:17 -04:00
akkadius
413538f1b5 Sending the client a spell value that is more inline with what it expects when no spell is set. 2014-09-23 14:40:09 -05:00
KayenEQ
c03a70651c SE_ApplySpell and SE_TriggerSpell will now be applied based on which effect slot they are used in (instead of always before all spell effects are checked).
Note: If a spell has multiple SE_TriggerSpell effects within it. Only one will be able to trigger. (If you want multiple spells use SE_ApplySpell)
2014-09-23 09:15:02 -04:00
KayenEQ
ec01e6c69b Merge git://github.com/EQEmu/Server into Development 2014-09-23 09:07:14 -04:00
KimLS
11773208df Style cleanup, clamp hunger and thirst values to correct ranges 2014-09-22 16:46:01 -07:00
KayenEQ
1f155690d8 Fix to SE_ApplyEffect - Will now trigger spell from this effect at correct time. 2014-09-22 19:42:59 -04:00
KayenEQ
c160b8716f Kayen: Spell recourse effects / triggerable spell effects will now be applied AFTER the base spells effects have been applied (consistent with live). 2014-09-22 18:02:40 -04:00
KayenEQ
7ffce01260 Merge git://github.com/EQEmu/Server into Development 2014-09-22 17:50:35 -04:00
akkadius
c26a6959e4 #resetaa now covers the function of #resetaa and #refundaa
#resetaa will wipe all AA data, refund the spent points into the available points and send character to character select properly
Removed #refundaa
Removed a lot of debug code for blob conversion
Changed status logging for loads/saves to Debug category
2014-09-22 01:00:28 -05:00
akkadius
837b9b7ec7 NoRentExpired character_ reference 2014-09-21 23:54:52 -05:00
KimLS
4525b512ac Build fix plus future travis update 2014-09-21 02:25:05 -07:00
akkadius
db0d1116f8 make travis shut up 2014-09-21 04:12:36 -05:00
akkadius
3ef5d8ef0a gcc fix <stdint.h> vs <limits> 2014-09-21 03:43:27 -05:00
akkadius
ad29fa9cfa Merge remote-tracking branch 'remotes/origin/master' into blob_conversion
Conflicts:
	changelog.txt
	common/database.cpp
	world/client.cpp
	world/zoneserver.cpp
	zone/command.cpp
2014-09-21 02:32:31 -05:00
akkadius
388c4bc574 Fix where if players instance is expired when logging back into it, they will get sent properly to bind. Issue was players player profile instance ID did not match the bind instance ID. 2014-09-21 02:27:57 -05:00
akkadius
f9366553a3 Blob changelog.txt 2014-09-21 01:27:05 -05:00
KimLS
9733f04c9c Merge of changelog, how i hate thee 2014-09-20 15:10:33 -07:00
KimLS
7140a2054f Ban and suspend commands now require a reason that is recorded in the DB 2014-09-20 15:09:43 -07:00
Michael Cook (mackal)
1049e48aca Add Spells:SHDProcIDOffByeOne to support newer spell files
In June 2009 SoE stopped doing a +1 to the base for SHD procs
So UF+ spell files were not working, set this to false to support these spell files
2014-09-20 16:58:35 -04:00
Michael Cook (mackal)
15eaf4e6d1 Fix issue with not online message from tells 2014-09-20 14:57:15 -04:00
Michael Cook (mackal)
9b70b73759 Correct tell queue related messages 2014-09-19 18:17:42 -04:00
Michael Cook (mackal)
8e43134bda Add Client::Tell_StringID for tell queue messages 2014-09-19 18:16:52 -04:00
akkadius
52608d9b2d Character armor dye save fix 2014-09-18 22:46:28 -05:00
Michael Cook (mackal)
d26782b093 Nuke #viewmessages 2014-09-18 22:56:16 -04:00
Michael Cook (mackal)
a2368b4ea7 Implement tell queues
Default queue size 20 (World:TellQueueSize)
This doe not play well with multiple sessions and a toon crashes and relogs
Normal tells have issues as well.
2014-09-18 22:55:06 -04:00