Style cleanup, clamp hunger and thirst values to correct ranges

This commit is contained in:
KimLS 2014-09-22 16:46:01 -07:00
parent 36a29dbb9f
commit 11773208df

View File

@ -529,8 +529,12 @@ bool Client::Save(uint8 iCommitNow) {
m_pp.heading = heading;
/* Mana and HP */
if (GetHP() <= 0) { m_pp.cur_hp = GetMaxHP(); }
else { m_pp.cur_hp = GetHP(); }
if (GetHP() <= 0) {
m_pp.cur_hp = GetMaxHP();
}
else {
m_pp.cur_hp = GetHP();
}
m_pp.mana = cur_mana;
m_pp.endurance = cur_end;
@ -551,10 +555,17 @@ bool Client::Save(uint8 iCommitNow) {
m_pp.RestTimer = rest_timer.GetRemainingTime() / 1000;
/* Save Mercs */
if (GetMercInfo().MercTimerRemaining > RuleI(Mercs, UpkeepIntervalMS)){ GetMercInfo().MercTimerRemaining = RuleI(Mercs, UpkeepIntervalMS); }
if (GetMercTimer()->Enabled()) { GetMercInfo().MercTimerRemaining = GetMercTimer()->GetRemainingTime(); }
if (GetMerc() && !dead) { }
else { memset(&m_mercinfo, 0, sizeof(struct MercInfo)); }
if (GetMercInfo().MercTimerRemaining > RuleI(Mercs, UpkeepIntervalMS)) {
GetMercInfo().MercTimerRemaining = RuleI(Mercs, UpkeepIntervalMS);
}
if (GetMercTimer()->Enabled()) {
GetMercInfo().MercTimerRemaining = GetMercTimer()->GetRemainingTime();
}
if (!(GetMerc() && !dead)) {
memset(&m_mercinfo, 0, sizeof(struct MercInfo));
}
m_pp.lastlogin = time(nullptr);
@ -571,13 +582,31 @@ bool Client::Save(uint8 iCommitNow) {
}
database.SavePetInfo(this);
if(tribute_timer.Enabled()) { m_pp.tribute_time_remaining = tribute_timer.GetRemainingTime(); }
else { m_pp.tribute_time_remaining = 0xFFFFFFFF; m_pp.tribute_active = 0; }
if(tribute_timer.Enabled()) {
m_pp.tribute_time_remaining = tribute_timer.GetRemainingTime();
}
else {
m_pp.tribute_time_remaining = 0xFFFFFFFF; m_pp.tribute_active = 0;
}
p_timers.Store(&database);
database.SaveCharacterTribute(this->CharacterID(), &m_pp);
SaveTaskState(); /* Save Character Task */
if(m_pp.hunger_level < 0) {
m_pp.hunger_level = 0;
}
else if(m_pp.hunger_level > 6000) {
m_pp.hunger_level = 6000;
}
if(m_pp.thirst_level < 0) {
m_pp.thirst_level = 0;
}
else if(m_pp.thirst_level > 6000) {
m_pp.thirst_level = 6000;
}
database.SaveCharacterData(this->CharacterID(), this->AccountID(), &m_pp, &m_epp); /* Save Character Data */
return true;