Implement tell queues

Default queue size 20 (World:TellQueueSize)
This doe not play well with multiple sessions and a toon crashes and relogs
Normal tells have issues as well.
This commit is contained in:
Michael Cook (mackal) 2014-09-18 22:55:06 -04:00
parent 3d6bb964df
commit a2368b4ea7
11 changed files with 94 additions and 33 deletions

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@ -1,5 +1,12 @@
EQEMu Changelog (Started on Sept 24, 2003 15:50)
-------------------------------------------------------
== 09/18/2014==
demonstar55: Implement tell queues
Currently set to a limit of 20 by default (World:TellQueueSize) I was unable to hit the limit on live though (100+)
The required SQL nukes the old tell queue table, which may or may not be in your DB
Optional SQL adds the rule to the DB to allow easy of change
Note: this does not play well with multiple sessions with the same name on (crash and relog and have multiple sessions) but normal tells don't play well either
== 09/16/2014 ==
demonstar55: Implement spell formula 137 (BER AA Desperation)
Uleat (NateDog): Fix for LoadBuffs() crash when a spell with a non-persistent Illusion effect was loaded.

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@ -171,6 +171,7 @@ RULE_INT ( World, PVPSettings, 0) // Sets the PVP settings for the server, 1 = R
RULE_BOOL (World, IsGMPetitionWindowEnabled, false)
RULE_INT (World, FVNoDropFlag, 0) // Sets the Firiona Vie settings on the client. If set to 2, the flag will be set for GMs only, allowing trading of no-drop items.
RULE_BOOL (World, IPLimitDisconnectAll, false)
RULE_INT (World, TellQueueSize, 20)
RULE_CATEGORY_END()
RULE_CATEGORY( Zone )

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@ -83,6 +83,7 @@
#define ServerOP_QGlobalUpdate 0x0063
#define ServerOP_QGlobalDelete 0x0064
#define ServerOP_DepopPlayerCorpse 0x0065
#define ServerOP_RequestTellQueue 0x0066 // client asks for it's tell queues
#define ServerOP_RaidAdd 0x0100 //in use
#define ServerOP_RaidRemove 0x0101 //in use
@ -1237,6 +1238,10 @@ struct ReloadWorld_Struct{
uint32 Option;
};
struct ServerRequestTellQueue_Struct {
char name[64];
};
#pragma pack()
#endif

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@ -0,0 +1 @@
INSERT INTO `rule_values` (`ruleset_id`, `rule_name`, `rule_value`, `notes`) VALUES (1, 'World:TellQueueSize', '20', 'Maximum tell queue size.');

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@ -0,0 +1 @@
DROP TABLE `tellque`;

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@ -93,6 +93,7 @@ ClientListEntry::~ClientListEntry() {
Camp(); // updates zoneserver's numplayers
client_list.RemoveCLEReferances(this);
}
tell_queue.clear();
}
void ClientListEntry::SetChar(uint32 iCharID, const char* iCharName) {
@ -233,6 +234,7 @@ void ClientListEntry::ClearVars(bool iAll) {
pLFG = 0;
gm = 0;
pClientVersion = 0;
tell_queue.clear();
}
void ClientListEntry::Camp(ZoneServer* iZS) {
@ -295,3 +297,21 @@ bool ClientListEntry::CheckAuth(uint32 id, const char* iKey, uint32 ip) {
return false;
}
void ClientListEntry::ProcessTellQueue()
{
if (!Server())
return;
ServerPacket *pack;
auto it = tell_queue.begin();
while (it != tell_queue.end()) {
pack = new ServerPacket(ServerOP_ChannelMessage, sizeof(ServerChannelMessage_Struct) + strlen((*it)->message) + 1);
memcpy(pack->pBuffer, *it, pack->size);
pack->Deflate();
Server()->SendPacket(pack);
safe_delete(pack);
it = tell_queue.erase(it);
}
return;
}

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@ -5,6 +5,8 @@
#include "../common/md5.h"
//#include "../common/eq_packet_structs.h"
#include "../common/servertalk.h"
#include "../common/rulesys.h"
#include <vector>
#define CLE_Status_Never -1
@ -80,6 +82,11 @@ public:
inline const char* GetLFGComments() const { return pLFGComments; }
inline uint8 GetClientVersion() { return pClientVersion; }
inline bool TellQueueFull() const { return tell_queue.size() >= RuleI(World, TellQueueSize); }
inline bool TellQueueEmpty() const { return tell_queue.empty(); }
inline void PushToTellQueue(ServerChannelMessage_Struct *scm) { tell_queue.push_back(scm); }
void ProcessTellQueue();
private:
void ClearVars(bool iAll = false);
@ -120,6 +127,9 @@ private:
uint8 pLFGToLevel;
bool pLFGMatchFilter;
char pLFGComments[64];
// Tell Queue -- really a vector :D
std::vector<ServerChannelMessage_Struct *> tell_queue;
};
#endif /*CLIENTENTRY_H_*/

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@ -441,41 +441,27 @@ bool ZoneServer::Process() {
break;
}
ClientListEntry* cle = client_list.FindCharacter(scm->deliverto);
if (cle == 0 || cle->Online() < CLE_Status_Zoning || (cle->TellsOff() && ((cle->Anon() == 1 && scm->fromadmin < cle->Admin()) || scm->fromadmin < 80))) {
if (cle == 0 || cle->Online() < CLE_Status_Zoning ||
(cle->TellsOff() && ((cle->Anon() == 1 && scm->fromadmin < cle->Admin()) || scm->fromadmin < 80))) {
if (!scm->noreply)
zoneserver_list.SendEmoteMessage(scm->from, 0, 0, 0, "%s is not online at this time.", scm->to);
}
else if (cle->Online() == CLE_Status_Zoning) {
if (!scm->noreply)
{
time_t rawtime;
struct tm * timeinfo;
time ( &rawtime );
timeinfo = localtime ( &rawtime );
char *telldate=asctime(timeinfo);
std::string query = StringFormat("SELECT name FROM character_ WHERE name = '%s'",scm->deliverto);
auto results = database.QueryDatabase(query);
if (!results.Success())
break;
if (results.RowCount() == 0) {
zoneserver_list.SendEmoteMessage(scm->from, 0, 0, 0, "%s is not online at this time.", scm->to);
break;
}
query = StringFormat("INSERT INTO tellque "
"(Date, Receiver, Sender, Message) "
"VALUES('%s', '%s', '%s', '%s')",
telldate, scm->deliverto, scm->from, scm->message);
results = database.QueryDatabase(query);
if (results.Success())
zoneserver_list.SendEmoteMessage(scm->from, 0, 0, 0, "Your message has been added to %s's queue.", scm->to);
else
zoneserver_list.SendEmoteMessage(scm->from, 0, 0, 0, "%s is not online at this time.", scm->to);
zoneserver_list.SendEmoteMessage(scm->from, 0, 0, 0,
"%s is not online at this time.", scm->to);
} else if (cle->Online() == CLE_Status_Zoning) {
if (!scm->noreply) {
if (cle->TellQueueFull()) {
zoneserver_list.SendEmoteMessage(scm->from, 0, 0, 0,
"%s's tell queue is full.", scm->to);
} else {
size_t struct_size = sizeof(ServerChannelMessage_Struct) + strlen(scm->message) + 1;
ServerChannelMessage_Struct *temp = (ServerChannelMessage_Struct *) new uchar[struct_size];
memset(temp, 0, struct_size); // just in case, was seeing some corrupt messages, but it shouldn't happen
memcpy(temp, scm, struct_size);
temp->noreply = true;
cle->PushToTellQueue(temp); // deallocation is handled in processing or deconstructor
zoneserver_list.SendEmoteMessage(scm->from, 0, 0, 0,
"Your message has been added to %s's queue.", scm->to);
}
}
// zoneserver_list.SendEmoteMessage(scm->from, 0, 0, 0, "You told %s, '%s is not online at this time'", scm->to, scm->to);
}
else if (cle->Server() == 0) {
if (!scm->noreply)
@ -1319,6 +1305,16 @@ bool ZoneServer::Process() {
zoneserver_list.SendPacket(pack);
break;
}
case ServerOP_RequestTellQueue:
{
ServerRequestTellQueue_Struct* rtq = (ServerRequestTellQueue_Struct*) pack->pBuffer;
ClientListEntry *cle = client_list.FindCharacter(rtq->name);
if (!cle || cle->TellQueueEmpty())
break;
cle->ProcessTellQueue();
break;
}
default:
{
zlog(WORLD__ZONE_ERR,"Unknown ServerOPcode from zone 0x%04x, size %d",pack->opcode,pack->size);

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@ -9834,6 +9834,8 @@ void Client::CompleteConnect() {
}
entity_list.RefreshClientXTargets(this);
worldserver.RequestTellQueue(GetName());
}
void Client::Handle_OP_KeyRing(const EQApplicationPacket *app)

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@ -2180,3 +2180,19 @@ void WorldServer::HandleLFPMatches(ServerPacket *pack) {
safe_delete(outapp);
}
}
void WorldServer::RequestTellQueue(const char *who)
{
if (!who)
return;
ServerPacket* pack = new ServerPacket(ServerOP_RequestTellQueue, sizeof(ServerRequestTellQueue_Struct));
ServerRequestTellQueue_Struct* rtq = (ServerRequestTellQueue_Struct*) pack->pBuffer;
strn0cpy(rtq->name, who, sizeof(rtq->name));
SendPacket(pack);
safe_delete(pack);
return;
}

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@ -57,6 +57,8 @@ public:
void HandleLFGMatches(ServerPacket *pack);
void HandleLFPMatches(ServerPacket *pack);
void RequestTellQueue(const char *who);
private:
virtual void OnConnected();