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Fix where if players instance is expired when logging back into it, they will get sent properly to bind. Issue was players player profile instance ID did not match the bind instance ID.
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@ -614,6 +614,9 @@ void Client::Handle_Connect_OP_ZoneEntry(const EQApplicationPacket *app) {
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/* Set Con State for Reporting */
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conn_state = PlayerProfileLoaded;
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m_pp.zone_id = zone->GetZoneID();
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m_pp.zoneInstance = zone->GetInstanceID();
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/* Set Total Seconds Played */
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TotalSecondsPlayed = m_pp.timePlayedMin * 60;
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/* Set Max AA XP */
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