Sending the client a spell value that is more inline with what it expects when no spell is set.

This commit is contained in:
akkadius 2014-09-23 14:40:09 -05:00
parent 11773208df
commit 413538f1b5

View File

@ -958,7 +958,12 @@ bool ZoneDatabase::LoadCharacterMemmedSpells(uint32 character_id, PlayerProfile_
"FROM "
"`character_memmed_spells` "
"WHERE `id` = %u ORDER BY `slot_id`", character_id);
auto results = database.QueryDatabase(query); int i = 0;
auto results = database.QueryDatabase(query);
int i = 0;
/* Initialize Spells */
for (i = 0; i < MAX_PP_MEMSPELL; i++){
pp->mem_spells[i] = 0xFFFFFFFF;
}
for (auto row = results.begin(); row != results.end(); ++row) {
i = atoi(row[0]);
if (i < MAX_PP_MEMSPELL){
@ -976,14 +981,15 @@ bool ZoneDatabase::LoadCharacterSpellBook(uint32 character_id, PlayerProfile_Str
"FROM "
"`character_spells` "
"WHERE `id` = %u ORDER BY `slot_id`", character_id);
auto results = database.QueryDatabase(query); int i = 0;
auto results = database.QueryDatabase(query);
int i = 0;
/* Initialize Spells */
for (i = 0; i < MAX_PP_SPELLBOOK; i++){
pp->spell_book[i] = 0;
pp->spell_book[i] = 0xFFFFFFFF;
}
for (auto row = results.begin(); row != results.end(); ++row) {
i = atoi(row[0]);
if (i < MAX_PP_SPELLBOOK){
i = atoi(row[0]);
if (i < MAX_PP_SPELLBOOK){
pp->spell_book[i] = atoi(row[1]);
}
}