make travis shut up

This commit is contained in:
akkadius 2014-09-21 04:12:36 -05:00
parent 3ef5d8ef0a
commit db0d1116f8
2 changed files with 3 additions and 2 deletions

View File

@ -1245,7 +1245,7 @@ bool ZoneDatabase::SaveCharacterTribute(uint32 character_id, PlayerProfile_Struc
std::string query = StringFormat("DELETE FROM `character_tribute` WHERE `id` = %u", character_id); QueryDatabase(query);
/* Save Tributes only if we have values... */
for (int i = 0; i < EmuConstants::TRIBUTE_SIZE; i++){
if (pp->tributes[i].tribute > 0 && pp->tributes[i].tribute != UINT32_MAX){
if (pp->tributes[i].tribute > 0 && pp->tributes[i].tribute != 0xffffffffui32){
std::string query = StringFormat("REPLACE INTO `character_tribute` (id, tier, tribute) VALUES (%u, %u, %u)", character_id, pp->tributes[i].tier, pp->tributes[i].tribute); QueryDatabase(query);
LogFile->write(EQEMuLog::Status, "ZoneDatabase::SaveCharacterTribute for character ID: %i, tier:%u tribute:%u done", character_id, pp->tributes[i].tier, pp->tributes[i].tribute);
}

View File

@ -6,7 +6,8 @@
#include "../common/loottable.h"
#include "zonedump.h"
#include "../common/faction.h"
#include <limits>
#include <limits>
//#include "doors.h"
struct wplist {