90 Commits

Author SHA1 Message Date
Chris Miles
6fb919a16f
[Items] Overhaul Item Hand-in System (#4593)
* [Items] Overhaul Item Hand-in System

* Edge case lua fix

* Merge fix

* I'm going to be amazed if this works first try

* Update linux-build.sh

* Update linux-build.sh

* Update linux-build.sh

* Update linux-build.sh

* Update linux-build.sh

* Update linux-build.sh

* Update linux-build.sh

* Update linux-build.sh

* Add protections against scripts that hand back items themselves

* Remove EVENT_ITEM_ScriptStopReturn

* test

* Update npc_handins.cpp

* Add Items:AlwaysReturnHandins

* Update spdat.cpp

* Bypass update prompt on CI
2025-02-03 16:51:09 -06:00
nytmyr
f466964db8
[Bots] Bot Overhaul (#4580)
* Implement spell AI pulling, fix throw stone

* more pull tweaks

* holding check at start of ai process

* fully implement ^pull logic to always return, can still be overidden by ^attack

* Rewrite ^pull logic and handling. **MORE**

Add ^setassistee command to set who your bots will assist. Bots will always assist you first before anyone else.

If the rule Bots, AllowCrossGroupRaidAssist is enabled bots will assist the group or raid main assists.

Rewrites logic in handling of pull and returning to ensure bots make it back to their location.

* Move HateLine to a better ID

* cleanup ST_Self logic in CastChecks

* Removed unused BotSpellTypeRequiresLoS

* Move fizzle message to define

* add timer checks to Idle/Engaged/Pursue CastCheck to early terminate

* Add back !IsBotNonSpellFighter() check to the different CastCheck

* Correct IsValidSpellRange

* Implement AAs and harmtouch/layonhands to ^cast --- fix IsValidSpellRange

* Add PetDamageShields and PetResistBuffs to IsPetBotSpellType()

* Add priorities to HateLine inserts for db update

* Remove SpellTypeRequiresCastChecks

* Add bot check to DetermineSpellTargets for IsIllusionSpell

* merge with previous

* Correct bot checks for ST_GroupClientAndPet

* Remove misc target_type checks

* Add lull/aelull to ^cast

* Add more checks for CommandedSubTypes::AETarget

* remove unneeded checks on IsValidSpellTypeBySpellID

* add to aelull

* rewrite GetCorrectSpellType

* Add IsBlockedBuff to CastChecks

* Add spellid option to ^cast to allow casting of a specific spell by ID

* ^cast adjustments for spellid casts

* Add missing alert round for ranged attacks

* More castcheck improvements

* CanUseBotSpell for ^cast

* remove ht/loh from attack ai

* remove SetCombatRoundForAlerts that triggered every engagement

* Add RangedAttackImmunity checks before trying to ranged attack

* move bot backstab to mob

* fix MinStatusToBypassCreateLimit

* more backstab to mob cleanup

* add bot checks to tryheadshot / tryassassinate

* adjust version number for bots

* add back m_mob_check_moving_timer, necessary?

* add sanity checks for classattacks

* Get rid of Bots:BotGroupXP and change logic to support Bots:SameRaidGroupForXP

Bots won't do anything if not in the same group so this should more accurately control only when in the same raid group.

* add "confirm" check to ^delete

* Update bot.cpp

* Remove `id` from bot_settings, correct types

* Implement blocked_buffs and blocked_pet_buffs

* more blocked buff tweaks

* add beneficial check to ^blockedbuffs

* command grammar

* missing )

* Move getnames for categories and settings to mob, rename hptomed/manatomed

* add GetBotSpellCategoryIDByShortName and CopyBotBlockedPetBuffs, update ^defaultsettings command

* cls cleanup

* Allow bots to clear HasProjectIllusion flag

* Add PercentChanceToCastGroupCure

* Implmenet PetCures, add some missing types for defaults/chance to cast

* Change GetRaidByBotName to GetRaidByBot

* Typo on PetBuffs implement

* Change GetSpellListSpellType to GetParentSpellType

* missing from GetChanceToCastBySpellType

* Fix performance in IsValidSpellRange by flipping HasProjectIllusion

* merge with prev

* merge with cls cleanup

* Reorder IsTargetAlreadyReceivingSpell/CheckSpellLevelRestriction/IsBlockedBuff

* Combine GatherGroupSpellTargets and GatherSpellTargets

* Cleanup IsTargetAlreadyReceivingSpell

* Fix ^petsettype to account for usable levels of spells and remove hardcoded level limits.

* Remove Bot_AICheckCloseBeneficialSpells and use AttemptCloseBeneficialSpells for better performance

* remove default hold for resist buffa

* move IsValidSpellRange further down castchecks

* raid optimizations

* correct name checking to match players

* more name checks and add proper soft deletes to bots

* organize some checks in IsImmuneToBotSpell

* Fix GetRaidByBotName and GetRaidByBot checks to not loop unnecessarily

* Move GatherSpellTargets to mob

* Change GetPrioritizedBotSpellsBySpellType to vector

Some slipped through in "organize some checks in IsImmuneToBotSpell"

* Move GatherSpellTargets and Raid to stored variables.

Missing some in "organize some checks in IsImmuneToBotSpell"

* comment out precheck, delays, thresholds, etc logging

missed some in "organize some checks in IsImmuneToBotSpell"

* Missing IsInGroupOrRaid cleanup

* Implement AIBot_spells_by_type to reduce looping when searching for spells

* Add _tempSpellType as placeholder for any future passthru

* todo

* Move bot_list from std::list to std::unordered_map like other entities

* Fix missing raid assignment for GetStoredRaid in IsInGroupOrRaid

* TempPet owned by bots that get the kill will now give exp like a client would

* Remove unnecessary checks in bot process (closescanmoving timer, verify raid, send hp/mana/end packet

* Fix client spell commands from saving the wrong setting

* Cleanup ^copysettings command and add new commands

* Add pet option to ^taunt

No longer has toggle, required on/off option and an optional "pet" option to control pets' taunting state

* Allow pet types to ^cast, prevent failure spam, add cure check

* more raid optimizations, should be final.

10 clients, 710 bots, 10 raids, ~250 pets sits around 3.5% CPU idle

* Move spell range check to proper location

* Implement ^discipline

* remove ^aggressive/^defensive

* remove this for a separate PR

* cleanup

* Add BotGroupSay method

* todo list

* Add missing bot_blocked_buffs to schema

* Remove plural on ^spelltypeidsand ^spelltypenames

* Move spelltype names, spell subtypes, category names and setting names to maps.

* move los checks to mob.cpp

* Bot CampAll fix

* Bots special_attacks.cpp fix

* Add zero check for bot spawn limits

If the spawn limit rule is set to 0 and spawn limit is set by bucket, if no class buckets are set, it defaults to the rule of 0 and renders the player unable to spawn bots.

This adds a check where if the rule and class bucket are 0, it will check for the spawn limit bucket

* Add HasSkill checks to bot special abilities (kick/bash/etc)

* code cleanup 1

* code cleanup 2

* code cleanup 3

* code cleanup 4

* fix ^cast wirh commanded types

* Remove bcspells, fix helper_send_usage_required_bots

* linux build fix

* remove completed todo

* Allow inventory give to specific ID slots

* Update TODO

* Correct slot ranges for inventorygive

* Add zone specific spawn limits and zone specific forced spawn limits

* remove bd. from update queries where it doesn't exist

* Rename _spellSettings to m_bot_spell_settings

* Add IsPetOwnerOfClientBot(), add Lua and Perl methods

* Make botOwnerCharacterID snakecase

* Throw bot_camp_timer behind Bots:Enabled rule

* Move various Bot<>Checks logging to BotSpellChecks

* Remove from LogCategoryName

* Consolidate IsInGroupOrRaid

* Consolidate GatherSpellTargets

* Add missing Bot Spell Type Checks to log

* Add GetParentSpellType when checking spelltypes for idle, engaged, pursue CastChecks.

* Consolidate AttemptForcedCastSpell

* Consolidate SetBotBlockedBuff/SetBotBlockedPetBuff

* Add list option to ^spellpriority commands.

* Move client functions to client_bot

* Move mob functions to mob_bot

* Move bot spdat functions to spdat_bot

* Move SendCommandHelpWindow to SendBotCommandHelpWindow and simplify

* Change char_id to character_id for bot_settings

* update todo

* Fix typo on merge conflict

* Cleanup command format changes, remove hardcoded class IDs in examples.

* Set #illusionblock for players to guide access

* Move client commands for bot spells from gm commands to existing bot commands

* Fix alignment issues

* More alignment fixes

* More cleanup 1

* More cleanup 2

* Fix BotMeditate to med at proper percentages

* Correct GetStopMeleeLevel checks for some buff checks

* Add back hpmanaend update to bot raid, force timer update to prevent spamming

* Remove log

* Cleanup ranged and ammo calculations - Adds throwing check for match

* Add check in distance calculations to stay at range if set even if no ammo or ranged

* Move melee distance calculations to better function

* Add GetBuffTargets helper

* Missing p_item, s_item in CombatRangeInput

* Linux test?

* Reduce GetCorrectBotSpellType branching slightly

This is still an ugly ass function but my brain is melted

* Line fixes

* Make bot pets only do half damage in pvp

* Add bot pet pvp damage to tune

* Add bot pet check for AIYellForHelp

* Add bots to UseSpellImpliedTargeting

* Move toggleranged, togglehelm and illusionblock to new help window. Add actionable support

* Add bot and bot pet checks to various spells, auras and targeting checks that were missing.

* update todo

* New lines

* Correct DoLosChecks

* Remove Log TestDebug

* Remove _Struct from struct declarations

* Add bot check to IsAttackAllowed for GetUltimateOwner to skip entity list where possible

* Wrap SaveBotSettings in Bots Enabled check

* Remove comment

* Wrap bot setting loading for clients in bots enabled rule

* Cleanup BlockedBuffs logic in SpellOnTarget

* Rename BotSpells_Struct/BotSpells_Struct_wIndex

* Rename spawn/create status bypass rules, fix return for spawn limit

* Remove unnecessary return in CanBuffStack, cleanup

* Enable recastdelay support for clients

* Remove unused variables

* Rename _assistee to bot_assistee

* hardcode BotCommandHelpWindow colors

* todo

* Fix ^cast summoncorpse

* todo

* Reimplement secondary colors to BotSendCommandHelpWindow

* Give ^copysettings/^defaultsettings more options, cleanup.

* Cleanup some commands

* Add comment to CheckLosCheat/CheckLosCheatExempt

* Make struct BotSpellSettings snake case

* Allow duplicate casts of same spell on target for heals and cures

* Add default delay to cures

* Remove unused methods

* Implement missing ^spellresistlimits/^resistlimits command

* Move functions out of mob.h and cleanup

* Return for GetRawBotList

This checks offline bots too

* Rename BotGroupSay to RaidGroupSay

* Prevent bots from forming their own group if a bot that is a group leader is removed from the raid

* Linux fix?

* IsPetOwner fixes

* Add remove option to list for ^blockedbuffs / ^blockedpetbuffs

* Implement ^spellannouncecasts to toggle announcing casts of spell types

* Remove rule Bots:BardsAnnounceCasts

* Update bot.h

* Remove unused no_pets option from GatherSpellTargets

* Move ^attack response back to normal chat window (other)

* Set lower limit of spell delays to 100 rather than 1

* Correct pet checks on GetUltimateSpell functions

* Add rules (Bots, AICastSpellTypeDelay, Bots, AICastSpellTypeHeldDelay) to prevent spamming of failed spell type AI casts

* Correct pet buff type logic to catch DS/Resists with other spell effects in them

* Fix defaults for clients

* Add more logic for necros/shaman for default heal thresholds due to lich and canni

* Rename SpellHold, SpellDelay, SpellMinThreshold, SpellMaxThreshold, SpellRecastDelay to fit SpellType style naming

* Use GetTempSpellType() for announce check in RaidGroupSay

* Make all spell shortnames plural where applicable

* Update bot.cpp

* Bots:BotsUseLiveBlockedMessage filter to spell failure

* Move GetSpellTargetList to only get called when necessary to reduce overhead

* formatting

* Formatting

* Simplify case SE_Illusion and SE_IllusionCopy for GetIllusionBlock

* Clean up InterruptSpell

* Cleanup IsBot() checks for DetermineSpellTargets->ST_GroupClientAndPet

* Cleanup range/aoe_range check in SpellFinished

* Cleanup DetermineSpellTargets->ST_GroupNoPets

* Cleanup DetermineSpellTargets->ST_Self for bot summon corpse

* Cleanup DetermineSpellTargets->ST_Pet

* Cleanup bot logic in TryBackstab

* Cleanup IsAttackAllowed checks for bots and their pets

* Cleanup StopMoving for bots

* Cleanup CanThisClassTripleAttack

* Fix casting for GetIllusionBlock checks

* Formatting

* Fix DetermineSpellTargets for group spells (this also wasn't properly checking the rule Character:EnableTGB in master)

* Cleanup spelltarget grabbing logic, consolidate group heals in to GetNumberNeedingHealedInGroup

* Throw added client los pet checks behind LoS cheat rule for bots

* CLeanup give_exp on npc death logic and ensure client pets always pass.

* Undo unintended rename from previous refactor

* Remove pointless Bots, SameRaidGroupForXP rule

* Revision to 0690783a9d1e99005d6bee0824597ea920e26df9

---------

Co-authored-by: Akkadius <akkadius1@gmail.com>
2025-02-03 04:02:42 -06:00
Alex King
1ed282f6ff
[Inventory] Add GetInventorySlots() Method (#4566)
* [Inventory] Add GetInventorySlots() Method

* Update client.cpp

* Push
2025-01-05 23:48:39 -06:00
Alex King
6b698b5f51
[Quest API] Add DescribeSpecialAbilities() to Perl/Lua (#4269) 2024-04-20 21:20:37 -05:00
Alex King
4bf60a6522
[Bug Fix] Fix ScaleNPC() in Perl (#4196)
# Notes
- We were not passing `override_special_abilities` in the right parameter slot.
- Default `always_scale` to `true` when using the Perl/Lua method.
2024-03-22 23:36:30 -05:00
Alex King
a478fd2600
[Quest API] Add GetNPCSpellsEffectsID() to Perl/Lua (#4117)
# Perl
- Add `$npc->GetNPCSpellsEffectsID()`.

# Lua
- Add `npc:GetNPCSpellsEffectsID()`.

# Notes
- Allows operator's to get an NPC's spell effects ID.
2024-02-24 22:51:37 -06:00
Chris Miles
c654c1d674
[Loot] Remove from shared memory, simplification (#3988)
* First pass of pulling loot out of shared memory, functional

* More code cleanup

* More cleanup

* More cleanup

* More cleanup

* Add loot reload type

* Reload, logging

* Update npc.h

* Cleanup

* Logging, don't load attempt to load loottable id 0

* Update worldserver.cpp

* Update client.cpp

* Update zone_loot.cpp

* PR feedback

* Update zone.cpp

* Memory leak suggestion

* Update CMakeLists.txt

* Post rebase issues
2024-02-05 15:17:53 -06:00
Alex King
2475092ed9
[Cleanup] Cleanup AddCash() and RemoveCash() NPC Methods (#3957)
# Notes
- `AddCash()` was `uint16` in C++/Perl and `int` in Lua, fix these to `uint32`.
- Consolidate logic in `AddCash()`.
2024-01-12 01:53:01 -06:00
Fryguy
84b8bdd2b4
[Bug Fix] Clear Ramp when Clearing hate (#3892)
* [Bug Fix] Clear Ramp when Clearing hate

When clearing a client from the hatelist, also clear them from ramp

* Add additional calls missed

* requested changes

* extra tabs
2024-01-07 15:27:12 -05:00
Alex King
2cd3d27c67
[Quest API] Add GetNPCAggro() and SetNPCAggro() to Perl/Lua (#3781)
* [Quest API] Add GetNPCAggro() and SetNPCAggro() to Perl/Lua

# Perl
- Add `$npc->GetNPCAggro()`.
- Add `$npc->SetNPCAggro(in_npc_aggro)`.

# Lua
- Add `npc:GetNPCAggro()`.
- Add `npc:SetNPCAggro(in_npc_aggro)`.

# Notes
- Allows operators to enable or disable an NPC's NPC aggro capability dynamically.

* Update api_service.cpp
2023-12-17 20:34:06 -05:00
Alex King
9a5bf53e11
[Quest API] Add IsUnderwaterOnly() to Perl/Lua (#2995)
# Perl
- Add `$npc->IsUnderwaterOnly()`.

# Lua
- Add `npc:IsUnderwaterOnly()`.

# Notes
- Allows operators to chec k if an NPC is underwater only.
2023-02-28 21:13:43 -05:00
Alex King
3448758c03
[Quest API] Add HasSpecialAbilities() to Perl/Lua (#2994)
* [Quest API] Add HasSpecialAbilities() to Perl/Lua

# Perl
- Add `$mob->HasSpecialAbilities()`.

# Lua
- Add `mob:HasSpecialAbilities()`

# Notes
- Allows operators to check if a mob has special abilities

* Move to NPC.

* Update lua_mob.cpp
2023-02-26 21:35:10 -05:00
Alex King
1d645aa5f6
[Quest API] Fix Perl SetSimpleRoamBox Overloads (#2961)
# Notes
- These overloads were non-functional as they didn't have a method to actually fall back to.
2023-02-19 11:17:35 -05:00
Chris Miles
90a01f7c53
[Quest] Fix SetSimpleRoamBox in Perl to have optional params again (#2935) 2023-02-15 10:49:33 -06:00
Alex King
c1584da9cc
[Quest API] Default ScaleNPC to always scale. (#2818)
* [Quest API] Default ScaleNPC to always scale.

# Notes
- ScaleNPC will now always override stats, with the option to override special abilities.

* Update npc_scale_manager.h
2023-02-05 22:52:52 -05:00
Alex King
f410c89815
[Quest API] Add Override Parameters to ScaleNPC() in Perl/Lua. (#2816)
# Perl
- Add `$npc->ScaleNPC(level, always_scale_stats)`.
- Add `$npc->ScaleNPC(level, always_scale_stats, always_scale_special_abilities)`.

# Lua
- Add `npc:ScaleNPC(level, always_scale_stats)`.
- Add `npc:ScaleNPC(level, always_scale_stats, always_scale_special_abilities)`.

# Notes
- Allows operators to not have to set stats to 0 in order for scaling to kick in when scripting.
- Special ability override is separate in case you don't want to override some inherent special abilities the NPC has from a script or otherwise.
2023-01-31 21:11:05 -05:00
Alex King
1cde55c535
[Quest API] Add LDoN Methods to Perl/Lua (#2799)
# Perl
- Add `$npc->GetLDoNLockedSkill()`.
- Add `$npc->GetLDoNTrapType()`.
- Add `$npc->GetLDoNTrapSpellID()`.
- Add `$npc->IsLDoNLocked()`.
- Add `$npc->IsLDoNTrapped()`.
- Add `$npc->IsLDoNTrapDetected()`.
- Add `$npc->SetLDoNLocked(is_locked)`.
- Add `$npc->SetLDoNLockedSkill(skill_value)`.
- Add `$npc->SetLDoNTrapped(is_trapped)`.
- Add `$npc->SetLDoNTrapDetected(is_detected)`.
- Add `$npc->SetLDoNTrapSpellID(spell_id)`.
- Add `$npc->SetLDoNTrapType(trap_type)`.

# Lua
- Add `npc:GetLDoNLockedSkill()`.
- Add `npc:GetLDoNTrapType()`.
- Add `npc:GetLDoNTrapSpellID()`.
- Add `npc:IsLDoNLocked()`.
- Add `npc:IsLDoNTrapped()`.
- Add `npc:IsLDoNTrapDetected()`.
- Add `npc:SetLDoNLocked(is_locked)`.
- Add `npc:SetLDoNLockedSkill(skill_value)`.
- Add `npc:SetLDoNTrapped(is_trapped)`.
- Add `npc:SetLDoNTrapDetected(is_detected)`.
- Add `npc:SetLDoNTrapSpellID(spell_id)`.
- Add `npc:SetLDoNTrapType(trap_type)`.

# Notes
- Adds these methods to allow LDoN traps to be set by a script.
2023-01-29 14:29:31 -06:00
Alex King
a590ea1d52
[Feature] Add "Keeps Sold Items" Flag to NPCs (#2671)
# Perl
- Add `$npc->GetKeepsSoldItems()`.
- Add `$npc->SetKeepsSoldItems(keeps_sold_items)`.

# Lua
- Add `npc:GetKeepsSoldItems()`.
- Add `npc:SetKeepsSoldItems(keeps_sold_items)`.

# Notes
- Allows operators to keep specific NPCs from keeping items sold to them.
- Keeps NPCs from being cluttered with stuff like Cloth Caps, Bone Chips, etc.
2022-12-25 16:36:20 -05:00
Alex King
9a35cacf27
[Quest API] Add EVENT_PAYLOAD to Perl/Lua. (#2611)
* [Quest API] Add EVENT_PAYLOAD to Perl/Lua.

# Perl
- Add `$bot->SendPayload(payload_id)`.
- Add `$bot->SendPayload(payload_id, payload_value)`.
- Add `$client->SendPayload(payload_id)`.
- Add `$client->SendPayload(payload_id, payload_value)`.
- Add `$mob->SendPayload(payload_id)`.
- Add `$mob->SendPayload(payload_id, payload_value)`.
- Add `$npc->SendPayload(payload_id)`.
- Add `$npc->SendPayload(payload_id, payload_value)`.

# Lua
- Add `bot:SendPayload(payload_id)`.
- Add `bot:SendPayload(payload_id, payload_value)`.
- Add `client:SendPayload(payload_id)`.
- Add `client:SendPayload(payload_id, payload_value)`.
- Add `mob:SendPayload(payload_id)`.
- Add `mob:SendPayload(payload_id, payload_value)`.
- Add `npc:SendPayload(payload_id)`.
- Add `npc:SendPayload(payload_id, payload_value)`.

# Notes
- Allows operators to send payload IDs with a payload value, the value can be a comma separated value, JSON, etc.
- The idea is to allow a more configurable event for operators to send information to/from entities.

* Cleanup parser events.
2022-12-04 17:47:49 -05:00
Kinglykrab
dcbc9a358f
[Commands] Cleanup #modifynpcstat Command. (#2499)
* [Commands] Cleanup #modifynpcstat Command.

Cleanup messages and logic,

Add map and loop through it to display all stats, can add to this in the future if we add more stuff modifiable by this command.

* Delete settings.json

* Update modifynpcstat.cpp

* Update modifynpcstat.cpp

* Update questmgr.h
2022-10-29 21:22:07 -04:00
Kinglykrab
5134a0e43b
[NPC Scaling] Recalculate Skills and Reload Spells on Level Change (#2416)
* [NPC Scaling] Recalculate Skills and Reload Spells on Level Change

- Add $npc->ReloadSpells() to Perl.
- Add npc:ReloadSpells() to Lua.

Previously, you would you have to manually call RecalculateSkills() after you scale the NPC, now the call is built in to the scaling.

Spells did not reload when NPCs were scaled, causing them to continue to use their low/high level spells depending upon which way their level had been scaled, this has been adding to the scaling method. This will make NPCs properly use their level-based spells.

RecalculateSkills() and ReloadSpells() can still be used manually if people scale using something other than the source scaling method. Having this functionality built in to the scaling itself just makes more sense to me. Open to any  ideas or thoughts.

* Reload spell effects, too.
2022-09-03 12:06:33 -04:00
Aeadoin
1d8dc4c8a8
[Feature] Change Mana Costs to use Signed Int (#2384) 2022-08-21 15:38:21 -04:00
Kinglykrab
576e7b0f91
[Quest API] Add IsRareSpawn() to Perl/Lua. (#2338)
- Add $npc->IsRareSpawn() to Perl.
- Add npc:IsRareSpawn() to Lua.
2022-07-30 19:40:51 -04:00
Kinglykrab
4025b84891
[Quest API] Add missing methods/package.adds to Perl API. (#2287) 2022-07-05 16:07:41 -05:00
hg
7e8a24fcec
[Quest API] Use binding library for perl apis (#2216)
* Add perlbind library

* Convert perl apis to perlbind
2022-07-03 21:33:45 -05:00
Michael
e75f87a535
[Quest API] Expand SaveGuardSpot (#2258)
* Expand SaveGuardSpot

- Adds
-- mob:saveguardspot()
-- mob:saveguardspot(true)

* Perl Support
Thanks to KinglyKrab for the perl implementation.
2022-06-10 13:52:22 -04:00
Kinglykrab
0e96099b3d
[Titles] Cleanup titles, title suffix, and last name methods. (#2174)
* [Titles] Cleanup titles, title suffix, and last name methods.
- Use strings instead of const chars*.
- Add optional parameter to SetAATitle in Lua so you can save to the database similar to Perl.
- Cleanup #lastname command.
- Cleanup #title command.
- Cleanup #titlesuffix command.

* Update npc.cpp
2022-05-19 20:15:44 -04:00
Kinglykrab
7c1a139991
[Cleanup] Quest API push methods using invalid types. (#2172)
* [Cleanup] Quest API push methods using invalid types.
- Some push methods were pushing integers as unsigned integers or unsigned integer as integers, this fixes all of that.
- Also cleans up some lines that had multiple function calls on them.

* More cleanup of bools and one expansion name was wrong.
2022-05-15 22:14:16 -04:00
Chris Miles
fd7b15abb1
[int64] Windows Compile Fixes (#2155)
* int64 windows aftermath

* Perl.

Co-authored-by: Kinglykrab <kinglykrab@gmail.com>
2022-05-07 23:45:52 -05:00
KayenEQ
1c0524681e
[API] perl added GetNPCStat(identifier) (#2012)
* [API] perl added GetNPCStat

Returns values of the modifiers from ModifyNPCStat

* https://github.com/EQEmu/Server/pull/2012
2022-02-20 14:00:28 -05:00
Kinglykrab
f65a6d2761
[Quest API] Add AddAISpellEffect(spell_effect_id, base_value, limit_value, max_value) and RemoveAISpellEffect(spell_effect_id) to Lua. (#1981)
- Add npc:AddAISpellEffect(spell_effect_id, base_value, limit_value, max_value) to Lua.
- Add npc:RemoveAISpellEffect(spell_effect_id) to Lua.
2022-02-08 20:46:59 -05:00
KayenEQ
79f250da2d
[API] Perl functions added to apply spell effects directly to NPCs without requiring buffs. (#1975)
* script functions working

* Update perl_npc.cpp

* [API] Perl functions added to apply spell effects directly to NPCs without requiring buffs.
2022-02-08 18:32:13 -05:00
Kinglykrab
8ec4afe721
[Commands] Cleanup #wpinfo Command. (#1866)
- Cleanup message and logic.
- Only display grid/waypoints if NPC has a grid.
2021-12-04 21:53:29 -05:00
Kinglykrab
b983fac860
[Quest API] Alphabetize Perl method exports. (#1672)
- Keeps things tidier.
Perl script was used to get this in order easily.
```pl
my @perl_file_types = (
	"bot",
	"client",
	"doors",
	"entity",
	"expedition",
	"groups",
	"hateentry",
	"inventory",
	"mob",
	"npc",
	"object",
	"perlpacket",
	"player_corpse",
	"questitem",
	"raids",
	"spell"
);

foreach my $file_type (sort {$a cmp $b} @perl_file_types) {
	my $perl_file = "perl_$file_type.cpp";
	open my $client_file, '<', $perl_file or die "Cannot open file_name $perl_file";
	{
		local $/;
		$content = <$client_file>;
	}
	close $client_file;

	open my $perl_data_file, ">", "perl_$file_type\_data.cpp";

	my @variables = ();

	foreach my $line (split("\n", $content)) {
		if ($line=~/newXSproto\(/i) {
			$line =~ s/\s+/ /g;
			my @line_data = split(/ /, $line);
			push(@variables, join(" ", @line_data));
		}
	}

	foreach my $variable (sort {$a cmp $b} @variables) {
		$variable =~ s/^ //ig;
		print $perl_data_file "\t$variable\n";
	}

	close $perl_data_file;
}```
2021-11-06 17:36:06 -04:00
Kinglykrab
56b9b6f2c4
[Quest API] Add corpse->GetLootList() and npc->GetLootList() to Perl and Lua. (#1529)
* [Quest API] Add corpse->GetLootList() and npc->GetLootList() to Perl and Lua.
- Add $corpse->GetLootList() to Perl.
- Add $npc->GetLootList() to Perl.
- Add corpse:GetLootList() to Lua.
- Add npc:GetLootList() to Lua.

Returns an array of item IDs for use with corpse and NPC methods such as HasItem(item_id), CountItem(item_id), and GetFirstSlotByItemID(item_id).

* Categories.

* Modify Lua to use classes.
2021-09-12 22:38:38 -05:00
Kinglykrab
119018cf41
[Quest API] Add GetHealScale() and GetSpellScale() to Perl and Lua. (#1515) 2021-09-03 19:47:33 -05:00
Kinglykrab
26299354b6
[Quest API] Adds new methods to NPCs and Corpses (#1510)
- Add $npc->HasItem(item_id) to Perl.
- Add $npc->CountItem(item_id) to Perl.
- Add $npc->GetItemIDBySlot(loot_slot) to Perl.
- Add $npc->GetFirstSlotByItemID(item_id) to Perl.
- Add $corpse->HasItem(item_id) to Perl.
- Add $corpse->CountItem(item_id) to Perl.
- Add $corpse->GetItemIDBySlot(loot_slot) to Perl.
- Add $corpse->GetFirstSlotByItemID(item_id) to Perl.
- Add npc:HasItem(item_id) to Lua.
- Add npc:CountItem(item_id) to Lua.
- Add npc:GetItemIDBySlot(loot_slot) to Lua.
- Add npc:GetFirstSlotByItemID(item_id) to Lua.
- Add corpse:HasItem(item_id) to Lua.
- Add corpse:CountItem(item_id) to Lua.
- Add corpse:GetItemIDBySlot(loot_slot) to Lua.
- Add corpse:GetFirstSlotByItemID(item_id) to Lua.

These methods will allow server operators to view the loot a current has in a slot, the first slot found by item ID, count the item by ID, and see if the NPC has the item.

With that functionality you could build a custom loot system and modify loot more dynamically.
2021-08-31 00:42:08 -05:00
Alex
26d374d52a
[Quest API] Add IsRaidTarget() to Perl and Lua (#1347)
- Add $npc->IsRaidTarget() to Perl.
- Add npc:IsRaidTarget() to Lua.
2021-05-10 01:05:46 -05:00
Alex
1637ea95cb
Fix Perl NPC GetAvoidanceRating() Perl Croak. (#1333) 2021-04-27 17:46:59 -04:00
TurmoilToad
041879c4e6
[Quest API] Perl NPC Annotations (#1245)
Added category tag annotations for NPC methods.
2021-02-23 11:59:57 -06:00
Alex
8f89f38f5c
Add ScaleNPC() to Perl and Lua. (#1238) 2021-02-08 23:08:07 -06:00
Kinglykrab
963b8fdd53 Formatting NPC validation macro. 2021-02-02 17:06:55 -05:00
Kinglykrab
b69213abcc [Quest API] Perl NPC Validation Macro
Add validation macro to all NPC methods.
2021-02-01 22:28:15 -05:00
Alex
1292e1c9c0 Fix $npc->RecalculateSkills() in Perl. 2020-06-28 10:08:21 -04:00
Alex
ee55755c85 Add IsTaunting() to Perl/Lua. 2020-05-14 23:55:55 -04:00
Xackery Xtal
0a4429c0c0 Added NPC::RecalculateSkills 2020-02-18 09:21:18 -08:00
Kinglykrab
0b3c489028 Exported MerchantCloseShop() and MerchantOpenShop() to Perl. 2019-09-25 20:07:32 -04:00
Kinglykrab
499c0fdca5 Fixes multi-link Perl croaks, allowing the quest API reader to function properly. 2019-09-10 21:48:15 -04:00
Akkadius
05e7c473df Simplified the use of roamboxes and improved the AI for roambox pathing 2019-08-16 03:25:34 -05:00
KimLS
f76fffe622 A bunch of send position changes, rename navigateto 2018-10-15 22:02:16 -07:00