eqemu-server/zone/perl_npc.cpp
2021-02-02 17:06:55 -05:00

1835 lines
46 KiB
C++

/*
* This file was generated automatically by xsubpp version 1.9508 from the
* contents of tmp. Do not edit this file, edit tmp instead.
*
* ANY CHANGES MADE HERE WILL BE LOST!
*
*/
/* EQEMu: Everquest Server Emulator
Copyright (C) 2001-2004 EQEMu Development Team (http://eqemulator.net)
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; version 2 of the License.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY except by those people which sell it, which
are required to give you total support for your newly bought product;
without even the implied warranty of MERCHANTABILITY or FITNESS FOR
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "../common/features.h"
#ifdef EMBPERL_XS_CLASSES
#include "../common/global_define.h"
#include "embperl.h"
#ifdef seed
#undef seed
#endif
typedef const char Const_char;
#include "npc.h"
#ifdef THIS /* this macro seems to leak out on some systems */
#undef THIS
#endif
#define VALIDATE_THIS_IS_NPC \
do { \
if (sv_derived_from(ST(0), "NPC")) { \
IV tmp = SvIV((SV*)SvRV(ST(0))); \
THIS = INT2PTR(NPC*, tmp); \
} else { \
Perl_croak(aTHX_ "THIS is not of type NPC"); \
} \
if (THIS == nullptr) { \
Perl_croak(aTHX_ "THIS is nullptr, avoiding crash."); \
} \
} while (0);
XS(XS_NPC_SignalNPC); /* prototype to pass -Wmissing-prototypes */
XS(XS_NPC_SignalNPC) {
dXSARGS;
if (items != 2)
Perl_croak(aTHX_ "Usage: NPC::SignalNPC(THIS, int signal_id)");
{
NPC *THIS;
int _signal_id = (int) SvIV(ST(1));
VALIDATE_THIS_IS_NPC;
THIS->SignalNPC(_signal_id);
}
XSRETURN_EMPTY;
}
XS(XS_NPC_CheckNPCFactionAlly); /* prototype to pass -Wmissing-prototypes */
XS(XS_NPC_CheckNPCFactionAlly) {
dXSARGS;
if (items != 2)
Perl_croak(aTHX_ "Usage: NPC::CheckNPCFactionAlly(THIS, int32 faction_id)");
{
NPC *THIS;
FACTION_VALUE RETVAL;
dXSTARG;
int32 other_faction = (int32) SvIV(ST(1));
VALIDATE_THIS_IS_NPC;
RETVAL = THIS->CheckNPCFactionAlly(other_faction);
XSprePUSH;
PUSHi((IV) RETVAL);
}
XSRETURN(1);
}
XS(XS_NPC_AddItem); /* prototype to pass -Wmissing-prototypes */
XS(XS_NPC_AddItem) {
dXSARGS;
if (items < 2 || items > 10)
Perl_croak(aTHX_ "Usage: NPC::AddItem(THIS, uint32 item_id, [uint16 charges = 0], [bool equip_item = true], [uint32 aug1 = 0], [uint32 aug2 = 0], [uint32 aug3 = 0], [uint32 aug4 = 0], [uint32 aug5 = 0], [uint32 aug6 = 0])");
{
NPC *THIS;
uint32 itemid = (uint32) SvUV(ST(1));
uint16 charges = 0;
bool equipitem = true;
uint32 aug1 = 0;
uint32 aug2 = 0;
uint32 aug3 = 0;
uint32 aug4 = 0;
uint32 aug5 = 0;
uint32 aug6 = 0;
VALIDATE_THIS_IS_NPC;
if (items > 2)
charges = (uint16) SvUV(ST(2));
if (items > 3)
equipitem = (bool) SvTRUE(ST(3));
if (items > 4)
aug1 = (uint32) SvUV(ST(4));
if (items > 5)
aug2 = (uint32) SvUV(ST(5));
if (items > 6)
aug3 = (uint32) SvUV(ST(6));
if (items > 7)
aug4 = (uint32) SvUV(ST(7));
if (items > 8)
aug5 = (uint32) SvUV(ST(8));
if (items > 9)
aug6 = (uint32) SvUV(ST(9));
THIS->AddItem(itemid, charges, equipitem, aug1, aug2, aug3, aug4, aug5, aug6);
}
XSRETURN_EMPTY;
}
XS(XS_NPC_AddLootTable); /* prototype to pass -Wmissing-prototypes */
XS(XS_NPC_AddLootTable) {
dXSARGS;
if (items < 1)
Perl_croak(aTHX_ "Usage: NPC::AddLootTable(THIS, [uint32 loottable_id])");
{
NPC *THIS;
VALIDATE_THIS_IS_NPC;
uint32 loottable_id = 0;
if (items > 1) {
loottable_id = (uint32) SvUV(ST(1));
THIS->AddLootTable(loottable_id);
} else {
THIS->AddLootTable();
}
}
XSRETURN_EMPTY;
}
XS(XS_NPC_RemoveItem); /* prototype to pass -Wmissing-prototypes */
XS(XS_NPC_RemoveItem) {
dXSARGS;
if (items < 2 || items > 4)
Perl_croak(aTHX_ "Usage: NPC::RemoveItem(THIS, uint32 item_id, [uint16 quantity = 0], [uint16 slot_id = 0])");
{
NPC *THIS;
uint32 item_id = (uint32) SvUV(ST(1));
uint16 quantity;
uint16 slot;
VALIDATE_THIS_IS_NPC;
if (items < 3)
quantity = 0;
else {
quantity = (uint16) SvUV(ST(2));
}
if (items < 4)
slot = 0;
else {
slot = (uint16) SvUV(ST(3));
}
THIS->RemoveItem(item_id, quantity, slot);
}
XSRETURN_EMPTY;
}
XS(XS_NPC_ClearItemList); /* prototype to pass -Wmissing-prototypes */
XS(XS_NPC_ClearItemList) {
dXSARGS;
if (items != 1)
Perl_croak(aTHX_ "Usage: NPC::ClearItemList(THIS)");
{
NPC *THIS;
VALIDATE_THIS_IS_NPC;
THIS->ClearItemList();
}
XSRETURN_EMPTY;
}
XS(XS_NPC_AddCash); /* prototype to pass -Wmissing-prototypes */
XS(XS_NPC_AddCash) {
dXSARGS;
if (items != 5)
Perl_croak(aTHX_ "Usage: NPC::AddCash(THIS, uint16 copper, uint16 silver, uint16 gold, uint16 platinum)");
{
NPC *THIS;
uint16 in_copper = (uint16) SvUV(ST(1));
uint16 in_silver = (uint16) SvUV(ST(2));
uint16 in_gold = (uint16) SvUV(ST(3));
uint16 in_platinum = (uint16) SvUV(ST(4));
VALIDATE_THIS_IS_NPC;
THIS->AddCash(in_copper, in_silver, in_gold, in_platinum);
}
XSRETURN_EMPTY;
}
XS(XS_NPC_RemoveCash); /* prototype to pass -Wmissing-prototypes */
XS(XS_NPC_RemoveCash) {
dXSARGS;
if (items != 1)
Perl_croak(aTHX_ "Usage: NPC::RemoveCash(THIS)");
{
NPC *THIS;
VALIDATE_THIS_IS_NPC;
THIS->RemoveCash();
}
XSRETURN_EMPTY;
}
XS(XS_NPC_CountLoot); /* prototype to pass -Wmissing-prototypes */
XS(XS_NPC_CountLoot) {
dXSARGS;
if (items != 1)
Perl_croak(aTHX_ "Usage: NPC::CountLoot(THIS)");
{
NPC *THIS;
uint32 RETVAL;
dXSTARG;
VALIDATE_THIS_IS_NPC;
RETVAL = THIS->CountLoot();
XSprePUSH;
PUSHu((UV) RETVAL);
}
XSRETURN(1);
}
XS(XS_NPC_GetLoottableID); /* prototype to pass -Wmissing-prototypes */
XS(XS_NPC_GetLoottableID) {
dXSARGS;
if (items != 1)
Perl_croak(aTHX_ "Usage: NPC::GetLoottableID(THIS)");
{
NPC *THIS;
uint32 RETVAL;
dXSTARG;
VALIDATE_THIS_IS_NPC;
RETVAL = THIS->GetLoottableID();
XSprePUSH;
PUSHu((UV) RETVAL);
}
XSRETURN(1);
}
XS(XS_NPC_GetCopper); /* prototype to pass -Wmissing-prototypes */
XS(XS_NPC_GetCopper) {
dXSARGS;
if (items != 1)
Perl_croak(aTHX_ "Usage: NPC::GetCopper(THIS)");
{
NPC *THIS;
uint32 RETVAL;
dXSTARG;
VALIDATE_THIS_IS_NPC;
RETVAL = THIS->GetCopper();
XSprePUSH;
PUSHu((UV) RETVAL);
}
XSRETURN(1);
}
XS(XS_NPC_GetSilver); /* prototype to pass -Wmissing-prototypes */
XS(XS_NPC_GetSilver) {
dXSARGS;
if (items != 1)
Perl_croak(aTHX_ "Usage: NPC::GetSilver(THIS)");
{
NPC *THIS;
uint32 RETVAL;
dXSTARG;
VALIDATE_THIS_IS_NPC;
RETVAL = THIS->GetSilver();
XSprePUSH;
PUSHu((UV) RETVAL);
}
XSRETURN(1);
}
XS(XS_NPC_GetGold); /* prototype to pass -Wmissing-prototypes */
XS(XS_NPC_GetGold) {
dXSARGS;
if (items != 1)
Perl_croak(aTHX_ "Usage: NPC::GetGold(THIS)");
{
NPC *THIS;
uint32 RETVAL;
dXSTARG;
VALIDATE_THIS_IS_NPC;
RETVAL = THIS->GetGold();
XSprePUSH;
PUSHu((UV) RETVAL);
}
XSRETURN(1);
}
XS(XS_NPC_GetPlatinum); /* prototype to pass -Wmissing-prototypes */
XS(XS_NPC_GetPlatinum) {
dXSARGS;
if (items != 1)
Perl_croak(aTHX_ "Usage: NPC::GetPlatinum(THIS)");
{
NPC *THIS;
uint32 RETVAL;
dXSTARG;
VALIDATE_THIS_IS_NPC;
RETVAL = THIS->GetPlatinum();
XSprePUSH;
PUSHu((UV) RETVAL);
}
XSRETURN(1);
}
XS(XS_NPC_SetCopper); /* prototype to pass -Wmissing-prototypes */
XS(XS_NPC_SetCopper) {
dXSARGS;
if (items != 2)
Perl_croak(aTHX_ "Usage: NPC::SetCopper(THIS, uint32 copper_amount)");
{
NPC *THIS;
uint32 amt = (uint32) SvUV(ST(1));
VALIDATE_THIS_IS_NPC;
THIS->SetCopper(amt);
}
XSRETURN_EMPTY;
}
XS(XS_NPC_SetSilver); /* prototype to pass -Wmissing-prototypes */
XS(XS_NPC_SetSilver) {
dXSARGS;
if (items != 2)
Perl_croak(aTHX_ "Usage: NPC::SetSilver(THIS, uint32 silver_amount)");
{
NPC *THIS;
uint32 amt = (uint32) SvUV(ST(1));
VALIDATE_THIS_IS_NPC;
THIS->SetSilver(amt);
}
XSRETURN_EMPTY;
}
XS(XS_NPC_SetGold); /* prototype to pass -Wmissing-prototypes */
XS(XS_NPC_SetGold) {
dXSARGS;
if (items != 2)
Perl_croak(aTHX_ "Usage: NPC::SetGold(THIS, uint32 gold_amount)");
{
NPC *THIS;
uint32 amt = (uint32) SvUV(ST(1));
VALIDATE_THIS_IS_NPC;
THIS->SetGold(amt);
}
XSRETURN_EMPTY;
}
XS(XS_NPC_SetPlatinum); /* prototype to pass -Wmissing-prototypes */
XS(XS_NPC_SetPlatinum) {
dXSARGS;
if (items != 2)
Perl_croak(aTHX_ "Usage: NPC::SetPlatinum(THIS, uint32 platinum_amount)");
{
NPC *THIS;
uint32 amt = (uint32) SvUV(ST(1));
VALIDATE_THIS_IS_NPC;
THIS->SetPlatinum(amt);
}
XSRETURN_EMPTY;
}
XS(XS_NPC_SetGrid); /* prototype to pass -Wmissing-prototypes */
XS(XS_NPC_SetGrid) {
dXSARGS;
if (items != 2)
Perl_croak(aTHX_ "Usage: NPC::SetGrid(THIS, int32 grid_id)");
{
NPC *THIS;
int32 grid_ = (int32) SvIV(ST(1));
VALIDATE_THIS_IS_NPC;
THIS->SetGrid(grid_);
}
XSRETURN_EMPTY;
}
XS(XS_NPC_SetSaveWaypoint); /* prototype to pass -Wmissing-prototypes */
XS(XS_NPC_SetSaveWaypoint) {
dXSARGS;
if (items != 2)
Perl_croak(aTHX_ "Usage: NPC::SetSaveWaypoint(THIS, uint16 waypoint)");
{
NPC *THIS;
uint16 waypoint = (uint16) SvUV(ST(1));
VALIDATE_THIS_IS_NPC;
THIS->SetSaveWaypoint(waypoint);
}
XSRETURN_EMPTY;
}
XS(XS_NPC_SetSp2); /* prototype to pass -Wmissing-prototypes */
XS(XS_NPC_SetSp2) {
dXSARGS;
if (items != 2)
Perl_croak(aTHX_ "Usage: NPC::SetSp2(THIS, uint32 set_spawn_group_id)");
{
NPC *THIS;
uint32 sg2 = (uint32) SvUV(ST(1));
VALIDATE_THIS_IS_NPC;
THIS->SetSpawnGroupId(sg2);
}
XSRETURN_EMPTY;
}
XS(XS_NPC_GetWaypointMax); /* prototype to pass -Wmissing-prototypes */
XS(XS_NPC_GetWaypointMax) {
dXSARGS;
if (items != 1)
Perl_croak(aTHX_ "Usage: NPC::GetWaypointMax(THIS)");
{
NPC *THIS;
uint16 RETVAL;
dXSTARG;
VALIDATE_THIS_IS_NPC;
RETVAL = THIS->GetWaypointMax();
XSprePUSH;
PUSHu((UV) RETVAL);
}
XSRETURN(1);
}
XS(XS_NPC_GetGrid); /* prototype to pass -Wmissing-prototypes */
XS(XS_NPC_GetGrid) {
dXSARGS;
if (items != 1)
Perl_croak(aTHX_ "Usage: NPC::GetGrid(THIS)");
{
NPC *THIS;
int32 RETVAL;
dXSTARG;
VALIDATE_THIS_IS_NPC;
RETVAL = THIS->GetGrid();
XSprePUSH;
PUSHi((IV) RETVAL);
}
XSRETURN(1);
}
XS(XS_NPC_GetSp2); /* prototype to pass -Wmissing-prototypes */
XS(XS_NPC_GetSp2) {
dXSARGS;
if (items != 1)
Perl_croak(aTHX_ "Usage: NPC::GetSp2(THIS)");
{
NPC *THIS;
uint32 RETVAL;
dXSTARG;
VALIDATE_THIS_IS_NPC;
RETVAL = THIS->GetSpawnGroupId();
XSprePUSH;
PUSHu((UV) RETVAL);
}
XSRETURN(1);
}
XS(XS_NPC_GetNPCFactionID); /* prototype to pass -Wmissing-prototypes */
XS(XS_NPC_GetNPCFactionID) {
dXSARGS;
if (items != 1)
Perl_croak(aTHX_ "Usage: NPC::GetNPCFactionID(THIS)");
{
NPC *THIS;
int32 RETVAL;
dXSTARG;
VALIDATE_THIS_IS_NPC;
RETVAL = THIS->GetNPCFactionID();
XSprePUSH;
PUSHi((IV) RETVAL);
}
XSRETURN(1);
}
XS(XS_NPC_GetPrimaryFaction); /* prototype to pass -Wmissing-prototypes */
XS(XS_NPC_GetPrimaryFaction) {
dXSARGS;
if (items != 1)
Perl_croak(aTHX_ "Usage: NPC::GetPrimaryFaction(THIS)");
{
NPC *THIS;
int32 RETVAL;
dXSTARG;
VALIDATE_THIS_IS_NPC;
RETVAL = THIS->GetPrimaryFaction();
XSprePUSH;
PUSHi((IV) RETVAL);
}
XSRETURN(1);
}
XS(XS_NPC_GetNPCHate); /* prototype to pass -Wmissing-prototypes */
XS(XS_NPC_GetNPCHate) {
dXSARGS;
if (items != 2)
Perl_croak(aTHX_ "Usage: NPC::GetNPCHate(THIS, Mob* entity)");
{
NPC *THIS;
int32 RETVAL;
dXSTARG;
Mob *in_ent;
VALIDATE_THIS_IS_NPC;
if (sv_derived_from(ST(1), "Mob")) {
IV tmp = SvIV((SV *) SvRV(ST(1)));
in_ent = INT2PTR(Mob *, tmp);
} else
Perl_croak(aTHX_ "in_ent is not of type Mob");
if (in_ent == nullptr)
Perl_croak(aTHX_ "in_ent is nullptr, avoiding crash.");
RETVAL = THIS->GetNPCHate(in_ent);
XSprePUSH;
PUSHi((IV) RETVAL);
}
XSRETURN(1);
}
XS(XS_NPC_IsOnHatelist); /* prototype to pass -Wmissing-prototypes */
XS(XS_NPC_IsOnHatelist) {
dXSARGS;
if (items != 2)
Perl_croak(aTHX_ "Usage: NPC::IsOnHatelist(THIS, Mob* target)");
{
NPC *THIS;
bool RETVAL;
Mob *p;
VALIDATE_THIS_IS_NPC;
if (sv_derived_from(ST(1), "Mob")) {
IV tmp = SvIV((SV *) SvRV(ST(1)));
p = INT2PTR(Mob *, tmp);
} else
Perl_croak(aTHX_ "p is not of type Mob");
if (p == nullptr)
Perl_croak(aTHX_ "p is nullptr, avoiding crash.");
RETVAL = THIS->IsOnHatelist(p);
ST(0) = boolSV(RETVAL);
sv_2mortal(ST(0));
}
XSRETURN(1);
}
XS(XS_NPC_RemoveFromHateList); /* prototype to pass -Wmissing-prototypes */
XS(XS_NPC_RemoveFromHateList) {
dXSARGS;
if (items != 2)
Perl_croak(aTHX_ "Usage: NPC::RemoveFromHateList(THIS, Mob* target)");
{
NPC *THIS;
Mob *ent;
VALIDATE_THIS_IS_NPC;
if (sv_derived_from(ST(1), "Mob")) {
IV tmp = SvIV((SV *) SvRV(ST(1)));
ent = INT2PTR(Mob *, tmp);
} else
Perl_croak(aTHX_ "ent is not of type Mob");
if (ent == nullptr)
Perl_croak(aTHX_ "ent is nullptr, avoiding crash.");
THIS->RemoveFromHateList(ent);
}
XSRETURN_EMPTY;
}
XS(XS_NPC_SetNPCFactionID); /* prototype to pass -Wmissing-prototypes */
XS(XS_NPC_SetNPCFactionID) {
dXSARGS;
if (items != 2)
Perl_croak(aTHX_ "Usage: NPC::SetNPCFactionID(THIS, int32 faction_id)");
{
NPC *THIS;
int32 in = (int32) SvIV(ST(1));
VALIDATE_THIS_IS_NPC;
THIS->SetNPCFactionID(in);
}
XSRETURN_EMPTY;
}
XS(XS_NPC_GetMaxDMG); /* prototype to pass -Wmissing-prototypes */
XS(XS_NPC_GetMaxDMG) {
dXSARGS;
if (items != 1)
Perl_croak(aTHX_ "Usage: NPC::GetMaxDMG(THIS)");
{
NPC *THIS;
uint32 RETVAL;
dXSTARG;
VALIDATE_THIS_IS_NPC;
RETVAL = THIS->GetMaxDMG();
XSprePUSH;
PUSHu((UV) RETVAL);
}
XSRETURN(1);
}
XS(XS_NPC_GetMinDMG); /* prototype to pass -Wmissing-prototypes */
XS(XS_NPC_GetMinDMG) {
dXSARGS;
if (items != 1)
Perl_croak(aTHX_ "Usage: NPC::GetMinDMG(THIS)");
{
NPC *THIS;
uint32 RETVAL;
dXSTARG;
VALIDATE_THIS_IS_NPC;
RETVAL = THIS->GetMinDMG();
XSprePUSH;
PUSHu((UV) RETVAL);
}
XSRETURN(1);
}
XS(XS_NPC_IsAnimal); /* prototype to pass -Wmissing-prototypes */
XS(XS_NPC_IsAnimal) {
dXSARGS;
if (items != 1)
Perl_croak(aTHX_ "Usage: NPC::IsAnimal(THIS)");
{
NPC *THIS;
bool RETVAL;
VALIDATE_THIS_IS_NPC;
RETVAL = THIS->IsAnimal();
ST(0) = boolSV(RETVAL);
sv_2mortal(ST(0));
}
XSRETURN(1);
}
XS(XS_NPC_GetPetSpellID); /* prototype to pass -Wmissing-prototypes */
XS(XS_NPC_GetPetSpellID) {
dXSARGS;
if (items != 1)
Perl_croak(aTHX_ "Usage: NPC::GetPetSpellID(THIS)");
{
NPC *THIS;
uint16 RETVAL;
dXSTARG;
VALIDATE_THIS_IS_NPC;
RETVAL = THIS->GetPetSpellID();
XSprePUSH;
PUSHu((UV) RETVAL);
}
XSRETURN(1);
}
XS(XS_NPC_SetPetSpellID); /* prototype to pass -Wmissing-prototypes */
XS(XS_NPC_SetPetSpellID) {
dXSARGS;
if (items != 2)
Perl_croak(aTHX_ "Usage: NPC::SetPetSpellID(THIS, uint16 amount)");
{
NPC *THIS;
uint16 amt = (uint16) SvUV(ST(1));
VALIDATE_THIS_IS_NPC;
THIS->SetPetSpellID(amt);
}
XSRETURN_EMPTY;
}
XS(XS_NPC_GetMaxDamage); /* prototype to pass -Wmissing-prototypes */
XS(XS_NPC_GetMaxDamage) {
dXSARGS;
if (items != 2)
Perl_croak(aTHX_ "Usage: NPC::GetMaxDamage(THIS, uint8 target_level)");
{
NPC *THIS;
uint32 RETVAL;
dXSTARG;
uint8 tlevel = (uint8) SvUV(ST(1));
VALIDATE_THIS_IS_NPC;
RETVAL = THIS->GetMaxDamage(tlevel);
XSprePUSH;
PUSHu((UV) RETVAL);
}
XSRETURN(1);
}
XS(XS_NPC_SetTaunting); /* prototype to pass -Wmissing-prototypes */
XS(XS_NPC_SetTaunting) {
dXSARGS;
if (items != 2)
Perl_croak(aTHX_ "Usage: NPC::SetTaunting(THIS, bool toggle)");
{
NPC *THIS;
bool toggle = (bool) SvTRUE(ST(1));
VALIDATE_THIS_IS_NPC;
THIS->SetTaunting(toggle);
}
XSRETURN_EMPTY;
}
XS(XS_NPC_IsTaunting); /* prototype to pass -Wmissing-prototypes */
XS(XS_NPC_IsTaunting) {
dXSARGS;
if (items != 1)
Perl_croak(aTHX_ "Usage: NPC::IsTaunting(THIS)");
{
NPC *THIS;
bool RETVAL;
VALIDATE_THIS_IS_NPC;
RETVAL = THIS->IsTaunting();
ST(0) = boolSV(RETVAL);
sv_2mortal(ST(0));
}
XSRETURN(1);
}
XS(XS_NPC_PickPocket); /* prototype to pass -Wmissing-prototypes */
XS(XS_NPC_PickPocket) {
dXSARGS;
if (items != 2)
Perl_croak(aTHX_ "Usage: NPC::PickPocket(THIS, Client* thief)");
{
NPC *THIS;
Client *thief;
VALIDATE_THIS_IS_NPC;
if (sv_derived_from(ST(1), "Client")) {
IV tmp = SvIV((SV *) SvRV(ST(1)));
thief = INT2PTR(Client *, tmp);
} else
Perl_croak(aTHX_ "thief is not of type Client");
if (thief == nullptr)
Perl_croak(aTHX_ "thief is nullptr, avoiding crash.");
THIS->PickPocket(thief);
}
XSRETURN_EMPTY;
}
XS(XS_NPC_StartSwarmTimer); /* prototype to pass -Wmissing-prototypes */
XS(XS_NPC_StartSwarmTimer) {
dXSARGS;
if (items != 2)
Perl_croak(aTHX_ "Usage: NPC::StartSwarmTimer(THIS, uint32 duration)");
{
NPC *THIS;
uint32 duration = (uint32) SvUV(ST(1));
VALIDATE_THIS_IS_NPC;
THIS->StartSwarmTimer(duration);
}
XSRETURN_EMPTY;
}
XS(XS_NPC_DoClassAttacks); /* prototype to pass -Wmissing-prototypes */
XS(XS_NPC_DoClassAttacks) {
dXSARGS;
if (items != 2)
Perl_croak(aTHX_ "Usage: NPC::DoClassAttacks(THIS, Mob* target)");
{
NPC *THIS;
Mob *target;
VALIDATE_THIS_IS_NPC;
if (sv_derived_from(ST(1), "Mob")) {
IV tmp = SvIV((SV *) SvRV(ST(1)));
target = INT2PTR(Mob *, tmp);
} else
Perl_croak(aTHX_ "target is not of type Mob");
if (target == nullptr)
Perl_croak(aTHX_ "target is nullptr, avoiding crash.");
THIS->DoClassAttacks(target);
}
XSRETURN_EMPTY;
}
XS(XS_NPC_GetMaxWp); /* prototype to pass -Wmissing-prototypes */
XS(XS_NPC_GetMaxWp) {
dXSARGS;
if (items != 1)
Perl_croak(aTHX_ "Usage: NPC::GetMaxWp(THIS)");
{
NPC *THIS;
int RETVAL;
dXSTARG;
VALIDATE_THIS_IS_NPC;
RETVAL = THIS->GetMaxWp();
XSprePUSH;
PUSHi((IV) RETVAL);
}
XSRETURN(1);
}
XS(XS_NPC_DisplayWaypointInfo); /* prototype to pass -Wmissing-prototypes */
XS(XS_NPC_DisplayWaypointInfo) {
dXSARGS;
if (items != 2)
Perl_croak(aTHX_ "Usage: NPC::DisplayWaypointInfo(THIS, Client* target)");
{
NPC *THIS;
Client *to;
VALIDATE_THIS_IS_NPC;
if (sv_derived_from(ST(1), "Client")) {
IV tmp = SvIV((SV *) SvRV(ST(1)));
to = INT2PTR(Client *, tmp);
} else
Perl_croak(aTHX_ "to is not of type Client");
if (to == nullptr)
Perl_croak(aTHX_ "to is nullptr, avoiding crash.");
THIS->DisplayWaypointInfo(to);
}
XSRETURN_EMPTY;
}
XS(XS_NPC_CalculateNewWaypoint); /* prototype to pass -Wmissing-prototypes */
XS(XS_NPC_CalculateNewWaypoint) {
dXSARGS;
if (items != 1)
Perl_croak(aTHX_ "Usage: NPC::CalculateNewWaypoint(THIS)");
{
NPC *THIS;
VALIDATE_THIS_IS_NPC;
THIS->CalculateNewWaypoint();
}
XSRETURN_EMPTY;
}
XS(XS_NPC_AssignWaypoints); /* prototype to pass -Wmissing-prototypes */
XS(XS_NPC_AssignWaypoints) {
dXSARGS;
if (items != 2)
Perl_croak(aTHX_ "Usage: NPC::AssignWaypoints(THIS, uint32 grid_id)");
{
NPC *THIS;
uint32 grid = (uint32) SvUV(ST(1));
VALIDATE_THIS_IS_NPC;
THIS->AssignWaypoints(grid);
}
XSRETURN_EMPTY;
}
XS(XS_NPC_SetWaypointPause); /* prototype to pass -Wmissing-prototypes */
XS(XS_NPC_SetWaypointPause) {
dXSARGS;
if (items != 1)
Perl_croak(aTHX_ "Usage: NPC::SetWaypointPause(THIS)");
{
NPC *THIS;
VALIDATE_THIS_IS_NPC;
THIS->SetWaypointPause();
}
XSRETURN_EMPTY;
}
XS(XS_NPC_UpdateWaypoint); /* prototype to pass -Wmissing-prototypes */
XS(XS_NPC_UpdateWaypoint) {
dXSARGS;
if (items != 2)
Perl_croak(aTHX_ "Usage: NPC::UpdateWaypoint(THIS, int wp_index)");
{
NPC *THIS;
int wp_index = (int) SvIV(ST(1));
VALIDATE_THIS_IS_NPC;
THIS->UpdateWaypoint(wp_index);
}
XSRETURN_EMPTY;
}
XS(XS_NPC_StopWandering); /* prototype to pass -Wmissing-prototypes */
XS(XS_NPC_StopWandering) {
dXSARGS;
if (items != 1)
Perl_croak(aTHX_ "Usage: NPC::StopWandering(THIS)");
{
NPC *THIS;
VALIDATE_THIS_IS_NPC;
THIS->StopWandering();
}
XSRETURN_EMPTY;
}
XS(XS_NPC_ResumeWandering); /* prototype to pass -Wmissing-prototypes */
XS(XS_NPC_ResumeWandering) {
dXSARGS;
if (items != 1)
Perl_croak(aTHX_ "Usage: NPC::ResumeWandering(THIS)");
{
NPC *THIS;
VALIDATE_THIS_IS_NPC;
THIS->ResumeWandering();
}
XSRETURN_EMPTY;
}
XS(XS_NPC_PauseWandering); /* prototype to pass -Wmissing-prototypes */
XS(XS_NPC_PauseWandering) {
dXSARGS;
if (items != 2)
Perl_croak(aTHX_ "Usage: NPC::PauseWandering(THIS, int pause_time)");
{
NPC *THIS;
int pausetime = (int) SvIV(ST(1));
VALIDATE_THIS_IS_NPC;
THIS->PauseWandering(pausetime);
}
XSRETURN_EMPTY;
}
XS(XS_NPC_MoveTo); /* prototype to pass -Wmissing-prototypes */
XS(XS_NPC_MoveTo) {
dXSARGS;
if (items != 4 && items != 5 && items != 6)
Perl_croak(aTHX_ "Usage: NPC::MoveTo(THIS, float x, float y, float z, [float heading], [bool save_guard_location = false])");
{
NPC *THIS;
float mtx = (float) SvNV(ST(1));
float mty = (float) SvNV(ST(2));
float mtz = (float) SvNV(ST(3));
float mth = 0;
bool saveguard = false;
VALIDATE_THIS_IS_NPC;
if (items > 4)
mth = (float) SvNV(ST(4));
if (items > 5)
saveguard = (bool) SvTRUE(ST(5));
auto position = glm::vec4(mtx, mty, mtz, mth);
THIS->MoveTo(position, saveguard);
}
XSRETURN_EMPTY;
}
XS(XS_NPC_NextGuardPosition); /* prototype to pass -Wmissing-prototypes */
XS(XS_NPC_NextGuardPosition) {
dXSARGS;
if (items != 1)
Perl_croak(aTHX_ "Usage: NPC::NextGuardPosition(THIS)");
{
NPC *THIS;
VALIDATE_THIS_IS_NPC;
THIS->NextGuardPosition();
}
XSRETURN_EMPTY;
}
XS(XS_NPC_SaveGuardSpot); /* prototype to pass -Wmissing-prototypes */
XS(XS_NPC_SaveGuardSpot) {
dXSARGS;
if (items != 5)
Perl_croak(aTHX_ "Usage: NPC::SaveGuardSpot(THIS, x, y, z, heading)");
{
NPC *THIS;
float x = (float)SvNV(ST(1));
float y = (float)SvNV(ST(2));
float z = (float)SvNV(ST(3));
float heading = (float)SvNV(ST(4));
VALIDATE_THIS_IS_NPC;
THIS->SaveGuardSpot(glm::vec4(x, y, z, heading));
}
XSRETURN_EMPTY;
}
XS(XS_NPC_IsGuarding); /* prototype to pass -Wmissing-prototypes */
XS(XS_NPC_IsGuarding) {
dXSARGS;
if (items != 1)
Perl_croak(aTHX_ "Usage: NPC::IsGuarding(THIS)");
{
NPC *THIS;
bool RETVAL;
VALIDATE_THIS_IS_NPC;
RETVAL = THIS->IsGuarding();
ST(0) = boolSV(RETVAL);
sv_2mortal(ST(0));
}
XSRETURN(1);
}
XS(XS_NPC_AI_SetRoambox); /* prototype to pass -Wmissing-prototypes */
XS(XS_NPC_AI_SetRoambox) {
dXSARGS;
if (items < 6 || items > 8)
Perl_croak(aTHX_ "Usage: NPC::AI_SetRoambox(THIS, float distance, float max_x, float min_x, float max_y, float min_y, [uint32 max_delay = 2500], [uint32 min_delay = 2500])");
{
NPC *THIS;
float iDist = (float) SvNV(ST(1));
float iMaxX = (float) SvNV(ST(2));
float iMinX = (float) SvNV(ST(3));
float iMaxY = (float) SvNV(ST(4));
float iMinY = (float) SvNV(ST(5));
uint32 iDelay;
uint32 iMinDelay;
VALIDATE_THIS_IS_NPC;
if (items < 7) {
iMinDelay = 2500;
iDelay = 2500;
} else if (items < 8) {
iMinDelay = 2500;
iDelay = (uint32) SvUV(ST(6));
} else {
iDelay = (uint32) SvUV(ST(6));
iMinDelay = (uint32) SvUV(ST(7));
}
THIS->AI_SetRoambox(iDist, iMaxX, iMinX, iMaxY, iMinY, iDelay, iMinDelay);
}
XSRETURN_EMPTY;
}
XS(XS_NPC_GetNPCSpellsID); /* prototype to pass -Wmissing-prototypes */
XS(XS_NPC_GetNPCSpellsID) {
dXSARGS;
if (items != 1)
Perl_croak(aTHX_ "Usage: NPC::GetNPCSpellsID(THIS)");
{
NPC *THIS;
uint32 RETVAL;
dXSTARG;
VALIDATE_THIS_IS_NPC;
RETVAL = THIS->GetNPCSpellsID();
XSprePUSH;
PUSHu((UV) RETVAL);
}
XSRETURN(1);
}
XS(XS_NPC_GetSpawnPointID); /* prototype to pass -Wmissing-prototypes */
XS(XS_NPC_GetSpawnPointID) {
dXSARGS;
if (items != 1)
Perl_croak(aTHX_ "Usage: NPC::GetSpawnPointID(THIS)");
{
NPC *THIS;
uint32 RETVAL;
dXSTARG;
VALIDATE_THIS_IS_NPC;
RETVAL = THIS->GetSpawnPointID();
XSprePUSH;
PUSHu((UV) RETVAL);
}
XSRETURN(1);
}
XS(XS_NPC_GetSpawnPointX); /* prototype to pass -Wmissing-prototypes */
XS(XS_NPC_GetSpawnPointX) {
dXSARGS;
if (items != 1)
Perl_croak(aTHX_ "Usage: NPC::GetSpawnPointX(THIS)");
{
NPC *THIS;
float RETVAL;
dXSTARG;
VALIDATE_THIS_IS_NPC;
RETVAL = THIS->GetSpawnPoint().x;
XSprePUSH;
PUSHn((double) RETVAL);
}
XSRETURN(1);
}
XS(XS_NPC_GetSpawnPointY); /* prototype to pass -Wmissing-prototypes */
XS(XS_NPC_GetSpawnPointY) {
dXSARGS;
if (items != 1)
Perl_croak(aTHX_ "Usage: NPC::GetSpawnPointY(THIS)");
{
NPC *THIS;
float RETVAL;
dXSTARG;
VALIDATE_THIS_IS_NPC;
RETVAL = THIS->GetSpawnPoint().y;
XSprePUSH;
PUSHn((double) RETVAL);
}
XSRETURN(1);
}
XS(XS_NPC_GetSpawnPointZ); /* prototype to pass -Wmissing-prototypes */
XS(XS_NPC_GetSpawnPointZ) {
dXSARGS;
if (items != 1)
Perl_croak(aTHX_ "Usage: NPC::GetSpawnPointZ(THIS)");
{
NPC *THIS;
float RETVAL;
dXSTARG;
VALIDATE_THIS_IS_NPC;
RETVAL = THIS->GetSpawnPoint().z;
XSprePUSH;
PUSHn((double) RETVAL);
}
XSRETURN(1);
}
XS(XS_NPC_GetSpawnPointH); /* prototype to pass -Wmissing-prototypes */
XS(XS_NPC_GetSpawnPointH) {
dXSARGS;
if (items != 1)
Perl_croak(aTHX_ "Usage: NPC::GetSpawnPointH(THIS)");
{
NPC *THIS;
float RETVAL;
dXSTARG;
VALIDATE_THIS_IS_NPC;
RETVAL = THIS->GetSpawnPoint().w;
XSprePUSH;
PUSHn((double) RETVAL);
}
XSRETURN(1);
}
XS(XS_NPC_GetGuardPointX); /* prototype to pass -Wmissing-prototypes */
XS(XS_NPC_GetGuardPointX) {
dXSARGS;
if (items != 1)
Perl_croak(aTHX_ "Usage: NPC::GetGuardPointX(THIS)");
{
NPC *THIS;
float RETVAL;
dXSTARG;
VALIDATE_THIS_IS_NPC;
RETVAL = THIS->GetGuardPoint().x;
XSprePUSH;
PUSHn((double) RETVAL);
}
XSRETURN(1);
}
XS(XS_NPC_GetGuardPointY); /* prototype to pass -Wmissing-prototypes */
XS(XS_NPC_GetGuardPointY) {
dXSARGS;
if (items != 1)
Perl_croak(aTHX_ "Usage: NPC::GetGuardPointY(THIS)");
{
NPC *THIS;
float RETVAL;
dXSTARG;
VALIDATE_THIS_IS_NPC;
RETVAL = THIS->GetGuardPoint().y;
XSprePUSH;
PUSHn((double) RETVAL);
}
XSRETURN(1);
}
XS(XS_NPC_GetGuardPointZ); /* prototype to pass -Wmissing-prototypes */
XS(XS_NPC_GetGuardPointZ) {
dXSARGS;
if (items != 1)
Perl_croak(aTHX_ "Usage: NPC::GetGuardPointZ(THIS)");
{
NPC *THIS;
float RETVAL;
dXSTARG;
VALIDATE_THIS_IS_NPC;
RETVAL = THIS->GetGuardPoint().z;
XSprePUSH;
PUSHn((double) RETVAL);
}
XSRETURN(1);
}
XS(XS_NPC_SetPrimSkill); /* prototype to pass -Wmissing-prototypes */
XS(XS_NPC_SetPrimSkill) {
dXSARGS;
if (items != 2)
Perl_croak(aTHX_ "Usage: NPC::SetPrimSkill(THIS, int skill_id)");
{
NPC *THIS;
int skill_id = (int) SvIV(ST(1));
VALIDATE_THIS_IS_NPC;
THIS->SetPrimSkill(skill_id);
}
XSRETURN_EMPTY;
}
XS(XS_NPC_SetSecSkill); /* prototype to pass -Wmissing-prototypes */
XS(XS_NPC_SetSecSkill) {
dXSARGS;
if (items != 2)
Perl_croak(aTHX_ "Usage: NPC::SetSecSkill(THIS, int skill_id)");
{
NPC *THIS;
int skill_id = (int) SvIV(ST(1));
VALIDATE_THIS_IS_NPC;
THIS->SetSecSkill(skill_id);
}
XSRETURN_EMPTY;
}
XS(XS_NPC_GetPrimSkill); /* prototype to pass -Wmissing-prototypes */
XS(XS_NPC_GetPrimSkill) {
dXSARGS;
if (items != 1)
Perl_croak(aTHX_ "Usage: NPC::GetPrimSkill(THIS)");
{
NPC *THIS;
uint32 RETVAL;
dXSTARG;
VALIDATE_THIS_IS_NPC;
RETVAL = THIS->GetPrimSkill();
XSprePUSH;
PUSHu((UV) RETVAL);
}
XSRETURN(1);
}
XS(XS_NPC_GetSecSkill); /* prototype to pass -Wmissing-prototypes */
XS(XS_NPC_GetSecSkill) {
dXSARGS;
if (items != 1)
Perl_croak(aTHX_ "Usage: NPC::GetSecSkill(THIS)");
{
NPC *THIS;
uint32 RETVAL;
dXSTARG;
VALIDATE_THIS_IS_NPC;
RETVAL = THIS->GetSecSkill();
XSprePUSH;
PUSHu((UV) RETVAL);
}
XSRETURN(1);
}
XS(XS_NPC_GetSwarmOwner); /* prototype to pass -Wmissing-prototypes */
XS(XS_NPC_GetSwarmOwner) {
dXSARGS;
if (items != 1)
Perl_croak(aTHX_ "Usage: NPC::GetSwarmOwner(THIS)");
{
NPC *THIS;
uint32 RETVAL;
dXSTARG;
VALIDATE_THIS_IS_NPC;
RETVAL = THIS->GetSwarmOwner();
XSprePUSH;
PUSHu((UV) RETVAL);
}
XSRETURN(1);
}
XS(XS_NPC_GetSwarmTarget); /* prototype to pass -Wmissing-prototypes */
XS(XS_NPC_GetSwarmTarget) {
dXSARGS;
if (items != 1)
Perl_croak(aTHX_ "Usage: NPC::GetSwarmTarget(THIS)");
{
NPC *THIS;
uint32 RETVAL;
dXSTARG;
VALIDATE_THIS_IS_NPC;
RETVAL = THIS->GetSwarmTarget();
XSprePUSH;
PUSHu((UV) RETVAL);
}
XSRETURN(1);
}
XS(XS_NPC_SetSwarmTarget); /* prototype to pass -Wmissing-prototypes */
XS(XS_NPC_SetSwarmTarget) {
dXSARGS;
if (items != 2)
Perl_croak(aTHX_ "Usage: NPC::SetSwarmTarget(THIS, int target_id)");
{
NPC *THIS;
int target_id = (int) SvIV(ST(1));
VALIDATE_THIS_IS_NPC;
THIS->SetSwarmTarget(target_id);
}
XSRETURN_EMPTY;
}
XS(XS_NPC_ModifyNPCStat); /* prototype to pass -Wmissing-prototypes */
XS(XS_NPC_ModifyNPCStat) {
dXSARGS;
if (items != 3)
Perl_croak(aTHX_ "Usage: NPC::ModifyNPCStat(THIS, string key, string value)");
{
NPC *THIS;
Const_char *identifier = (Const_char *) SvPV_nolen(ST(1));
Const_char *newValue = (Const_char *) SvPV_nolen(ST(2));
VALIDATE_THIS_IS_NPC;
THIS->ModifyNPCStat(identifier, newValue);
}
XSRETURN_EMPTY;
}
XS(XS_NPC_AddSpellToNPCList); /* prototype to pass -Wmissing-prototypes */
XS(XS_NPC_AddSpellToNPCList) {
dXSARGS;
if (items != 7)
Perl_croak(aTHX_ "Usage: NPC::AddAISpell(THIS, int priority, int spell_id, int type, int mana_cost, int recast_delay, int resist_adjust)");
{
NPC *THIS;
int priority = (int) SvIV(ST(1));
int spell_id = (int) SvIV(ST(2));
int type = (int) SvIV(ST(3));
int mana_cost = (int) SvIV(ST(4));
int recast_delay = (int) SvIV(ST(5));
int resist_adjust = (int) SvIV(ST(6));
VALIDATE_THIS_IS_NPC;
THIS->AddSpellToNPCList(priority, spell_id, type, mana_cost, recast_delay, resist_adjust, 0, 0);
}
XSRETURN_EMPTY;
}
XS(XS_NPC_RemoveSpellFromNPCList); /* prototype to pass -Wmissing-prototypes */
XS(XS_NPC_RemoveSpellFromNPCList) {
dXSARGS;
if (items != 2)
Perl_croak(aTHX_ "Usage: NPC::RemoveAISpell(THIS, int spell_id)");
{
NPC *THIS;
int spell_id = (int) SvIV(ST(1));
VALIDATE_THIS_IS_NPC;
THIS->RemoveSpellFromNPCList(spell_id);
}
XSRETURN_EMPTY;
}
XS(XS_NPC_SetSpellFocusDMG); /* prototype to pass -Wmissing-prototypes */
XS(XS_NPC_SetSpellFocusDMG) {
dXSARGS;
if (items != 2)
Perl_croak(aTHX_ "Usage: NPC::SetSpellFocusDMG(THIS, int new_spell_focus_dmg)");
{
NPC *THIS;
int32 NewSpellFocusDMG = (int32) SvIV(ST(1));
VALIDATE_THIS_IS_NPC;
THIS->SetSpellFocusDMG(NewSpellFocusDMG);
}
XSRETURN_EMPTY;
}
XS(XS_NPC_GetSpellFocusDMG); /* prototype to pass -Wmissing-prototypes */
XS(XS_NPC_GetSpellFocusDMG) {
dXSARGS;
if (items != 1)
Perl_croak(aTHX_ "Usage: NPC::GetSpellFocusDMG(THIS)");
{
NPC *THIS;
int32 RETVAL;
dXSTARG;
VALIDATE_THIS_IS_NPC;
RETVAL = THIS->GetSpellFocusDMG();
XSprePUSH;
PUSHu((UV) RETVAL);
}
XSRETURN(1);
}
XS(XS_NPC_SetSpellFocusHeal); /* prototype to pass -Wmissing-prototypes */
XS(XS_NPC_SetSpellFocusHeal) {
dXSARGS;
if (items != 2)
Perl_croak(aTHX_ "Usage: NPC::SetSpellFocusHeal(THIS, int32 new_spell_focus_heal)");
{
NPC *THIS;
int32 NewSpellFocusHeal = (int32) SvIV(ST(1));
VALIDATE_THIS_IS_NPC;
THIS->SetSpellFocusHeal(NewSpellFocusHeal);
}
XSRETURN_EMPTY;
}
XS(XS_NPC_GetSpellFocusHeal); /* prototype to pass -Wmissing-prototypes */
XS(XS_NPC_GetSpellFocusHeal) {
dXSARGS;
if (items != 1)
Perl_croak(aTHX_ "Usage: NPC::GetSpellFocusHeal(THIS)");
{
NPC *THIS;
int32 RETVAL;
dXSTARG;
VALIDATE_THIS_IS_NPC;
RETVAL = THIS->GetSpellFocusHeal();
XSprePUSH;
PUSHu((UV) RETVAL);
}
XSRETURN(1);
}
XS(XS_NPC_GetSlowMitigation); /* prototype to pass -Wmissing-prototypes */
XS(XS_NPC_GetSlowMitigation) {
dXSARGS;
if (items != 1)
Perl_croak(aTHX_ "Usage: NPC::GetSlowMitigation(THIS)");
{
NPC *THIS;
float RETVAL;
dXSTARG;
VALIDATE_THIS_IS_NPC;
RETVAL = THIS->GetSlowMitigation();
XSprePUSH;
PUSHn((double) RETVAL);
}
XSRETURN(1);
}
XS(XS_NPC_GetAttackSpeed); /* prototype to pass -Wmissing-prototypes */
XS(XS_NPC_GetAttackSpeed) {
dXSARGS;
if (items != 1)
Perl_croak(aTHX_ "Usage: NPC::GetAttackSpeed(THIS)");
{
NPC *THIS;
float RETVAL;
dXSTARG;
VALIDATE_THIS_IS_NPC;
RETVAL = THIS->GetAttackSpeed();
XSprePUSH;
PUSHn((double) RETVAL);
}
XSRETURN(1);
}
XS(XS_NPC_GetAttackDelay); /* prototype to pass -Wmissing-prototypes */
XS(XS_NPC_GetAttackDelay) {
dXSARGS;
if (items != 1)
Perl_croak(aTHX_ "Usage: NPC::GetAttackDelay(THIS)");
{
NPC *THIS;
float RETVAL;
dXSTARG;
VALIDATE_THIS_IS_NPC;
RETVAL = THIS->GetAttackDelay();
XSprePUSH;
PUSHn((double) RETVAL);
}
XSRETURN(1);
}
XS(XS_NPC_GetAccuracyRating); /* prototype to pass -Wmissing-prototypes */
XS(XS_NPC_GetAccuracyRating) {
dXSARGS;
if (items != 1)
Perl_croak(aTHX_ "Usage: NPC::GetAccuracyRating(THIS)");
{
NPC *THIS;
int32 RETVAL;
dXSTARG;
VALIDATE_THIS_IS_NPC;
RETVAL = THIS->GetAccuracyRating();
XSprePUSH;
PUSHu((UV) RETVAL);
}
XSRETURN(1);
}
XS(XS_NPC_GetAvoidanceRating); /* prototype to pass -Wmissing-prototypes */
XS(XS_NPC_GetAvoidanceRating) {
dXSARGS;
if (items != 1)
Perl_croak(aTHX_ "Usage: NPC::GetAvoidanceyRating(THIS)");
{
NPC *THIS;
int32 RETVAL;
dXSTARG;
VALIDATE_THIS_IS_NPC;
RETVAL = THIS->GetAvoidanceRating();
XSprePUSH;
PUSHu((UV) RETVAL);
}
XSRETURN(1);
}
XS(XS_NPC_GetSpawnKillCount); /* prototype to pass -Wmissing-prototypes */
XS(XS_NPC_GetSpawnKillCount) {
dXSARGS;
if (items != 1)
Perl_croak(aTHX_ "Usage: NPC::GetSpawnKillCount(THIS)");
{
NPC *THIS;
uint32 RETVAL;
dXSTARG;
VALIDATE_THIS_IS_NPC;
RETVAL = THIS->GetSpawnKillCount();
XSprePUSH;
PUSHu((UV) RETVAL);
}
XSRETURN(1);
}
XS(XS_NPC_GetScore); /* prototype to pass -Wmissing-prototypes */
XS(XS_NPC_GetScore) {
dXSARGS;
if (items != 1)
Perl_croak(aTHX_ "Usage: NPC::GetScore(THIS)");
{
NPC *THIS;
int RETVAL;
dXSTARG;
VALIDATE_THIS_IS_NPC;
RETVAL = THIS->GetScore();
XSprePUSH;
PUSHi((UV) RETVAL);
}
XSRETURN(1);
}
XS(XS_NPC_MerchantOpenShop);
XS(XS_NPC_MerchantOpenShop) {
dXSARGS;
if (items != 1)
Perl_croak(aTHX_ "Usage: NPC::MerchantOpenShop(THIS)");
{
NPC *THIS;
dXSTARG;
VALIDATE_THIS_IS_NPC;
THIS->MerchantOpenShop();
}
XSRETURN_EMPTY;
}
XS(XS_NPC_MerchantCloseShop);
XS(XS_NPC_MerchantCloseShop) {
dXSARGS;
if (items != 1)
Perl_croak(aTHX_ "Usage: NPC::MerchantCloseShop(THIS)");
{
NPC *THIS;
dXSTARG;
VALIDATE_THIS_IS_NPC;
THIS->MerchantCloseShop();
}
XSRETURN_EMPTY;
}
XS(XS_NPC_AddMeleeProc);
XS(XS_NPC_AddMeleeProc) {
dXSARGS;
if (items != 3)
Perl_croak(aTHX_ "Usage: NPC::AddMeleeProc(THIS, int spell_id, int chance)");
{
NPC *THIS;
int spell_id = (int) SvIV(ST(1));
int chance = (int) SvIV(ST(2));
dXSTARG;
VALIDATE_THIS_IS_NPC;
THIS->AddProcToWeapon(spell_id, true, chance);
}
XSRETURN_EMPTY;
}
XS(XS_NPC_AddRangedProc);
XS(XS_NPC_AddRangedProc) {
dXSARGS;
if (items != 3)
Perl_croak(aTHX_ "Usage: NPC::AddRangedProc(THIS, int spell_id, int chance)");
{
NPC *THIS;
int spell_id = (int) SvIV(ST(1));
int chance = (int) SvIV(ST(2));
dXSTARG;
VALIDATE_THIS_IS_NPC;
THIS->AddRangedProc(spell_id, chance);
}
XSRETURN_EMPTY;
}
XS(XS_NPC_AddDefensiveProc);
XS(XS_NPC_AddDefensiveProc) {
dXSARGS;
if (items != 3)
Perl_croak(aTHX_ "Usage: NPC::AddDefensiveProc(THIS, int spell_id, int chance)");
{
NPC *THIS;
int spell_id = (int) SvIV(ST(1));
int chance = (int) SvIV(ST(2));
dXSTARG;
VALIDATE_THIS_IS_NPC;
THIS->AddDefensiveProc(spell_id, chance);
}
XSRETURN_EMPTY;
}
XS(XS_NPC_RemoveMeleeProc);
XS(XS_NPC_RemoveMeleeProc) {
dXSARGS;
if (items != 2)
Perl_croak(aTHX_ "Usage: NPC::RemoveMeleeProc(THIS, int spell_id)");
{
NPC *THIS;
int spell_id = (int) SvIV(ST(1));
dXSTARG;
VALIDATE_THIS_IS_NPC;
THIS->RemoveProcFromWeapon(spell_id, false);
}
XSRETURN_EMPTY;
}
XS(XS_NPC_RemoveRangedProc);
XS(XS_NPC_RemoveRangedProc) {
dXSARGS;
if (items != 2)
Perl_croak(aTHX_ "Usage: NPC::RemoveRangedProc(THIS, int spell_id)");
{
NPC *THIS;
int spell_id = (int) SvIV(ST(1));
dXSTARG;
VALIDATE_THIS_IS_NPC;
THIS->RemoveRangedProc(spell_id, false);
}
XSRETURN_EMPTY;
}
XS(XS_NPC_RemoveDefensiveProc);
XS(XS_NPC_RemoveDefensiveProc) {
dXSARGS;
if (items != 2)
Perl_croak(aTHX_ "Usage: NPC::RemoveDefensiveProc(THIS, int spell_id)");
{
NPC *THIS;
int spell_id = (int) SvIV(ST(1));
dXSTARG;
VALIDATE_THIS_IS_NPC;
THIS->RemoveDefensiveProc(spell_id, false);
}
XSRETURN_EMPTY;
}
XS(XS_NPC_ChangeLastName); /* prototype to pass -Wmissing-prototypes */
XS(XS_NPC_ChangeLastName) {
dXSARGS;
if (items < 1 || items > 2)
Perl_croak(aTHX_ "Usage: NPC::ChangeLastName(THIS, string name)");
{
NPC *THIS;
char *name = nullptr;
VALIDATE_THIS_IS_NPC;
if (items > 1) { name = (char *) SvPV_nolen(ST(1)); }
THIS->ChangeLastName(name);
}
XSRETURN_EMPTY;
}
XS(XS_NPC_ClearLastName); /* prototype to pass -Wmissing-prototypes */
XS(XS_NPC_ClearLastName) {
dXSARGS;
if (items != 1)
Perl_croak(aTHX_ "Usage: NPC::ClearLastName(THIS)");
{
NPC *THIS;
VALIDATE_THIS_IS_NPC;
THIS->ClearLastName();
}
XSRETURN_EMPTY;
}
XS(XS_NPC_GetCombatState); /* prototype to pass -Wmissing-prototypes */
XS(XS_NPC_GetCombatState) {
dXSARGS;
if (items != 1)
Perl_croak(aTHX_ "Usage: NPC::GetCombatState(THIS)");
{
NPC *THIS;
bool RETVAL;
VALIDATE_THIS_IS_NPC;
RETVAL = THIS->GetCombatEvent();
ST(0) = boolSV(RETVAL);
sv_2mortal(ST(0));
}
XSRETURN(1);
}
XS(XS_NPC_SetSimpleRoamBox); /* prototype to pass -Wmissing-prototypes */
XS(XS_NPC_SetSimpleRoamBox) {
dXSARGS;
if (items < 2)
Perl_croak(aTHX_ "Usage: NPC::SetSimpleRoamBox(THIS, box_size, move_distance, move_delay)");
{
NPC *THIS;
auto box_size = (float) SvNV(ST(1));
float move_distance = 0;
int move_delay = 0;
if (items >= 3) {
move_distance = (float) SvNV(ST(2));
}
if (items >= 4) {
move_delay = (int) SvIV(ST(3));
}
VALIDATE_THIS_IS_NPC;
THIS->SetSimpleRoamBox(box_size, move_distance, move_delay);
}
XSRETURN_EMPTY;
}
XS(XS_NPC_RecalculateSkills); /* prototype to pass -Wmissing-prototypes */
XS(XS_NPC_RecalculateSkills) {
dXSARGS;
if (items != 1)
Perl_croak(aTHX_ "Usage: NPC::RecalculateSkills(THIS)");
{
NPC *THIS;
VALIDATE_THIS_IS_NPC;
THIS->RecalculateSkills();
}
XSRETURN_EMPTY;
}
#ifdef __cplusplus
extern "C"
#endif
XS(boot_NPC); /* prototype to pass -Wmissing-prototypes */
XS(boot_NPC) {
dXSARGS;
char file[256];
strncpy(file, __FILE__, 256);
file[255] = 0;
if (items != 1)
fprintf(stderr, "boot_quest does not take any arguments.");
char buf[128];
//add the strcpy stuff to get rid of const warnings....
XS_VERSION_BOOTCHECK;
newXSproto(strcpy(buf, "SignalNPC"), XS_NPC_SignalNPC, file, "$$");
newXSproto(strcpy(buf, "CheckNPCFactionAlly"), XS_NPC_CheckNPCFactionAlly, file, "$$");
newXSproto(strcpy(buf, "AddItem"), XS_NPC_AddItem, file, "$$;$$$$$$$$");
newXSproto(strcpy(buf, "AddLootTable"), XS_NPC_AddLootTable, file, "$");
newXSproto(strcpy(buf, "RemoveItem"), XS_NPC_RemoveItem, file, "$$;$$");
newXSproto(strcpy(buf, "ClearItemList"), XS_NPC_ClearItemList, file, "$");
newXSproto(strcpy(buf, "AddCash"), XS_NPC_AddCash, file, "$$$$$");
newXSproto(strcpy(buf, "RemoveCash"), XS_NPC_RemoveCash, file, "$");
newXSproto(strcpy(buf, "CountLoot"), XS_NPC_CountLoot, file, "$");
newXSproto(strcpy(buf, "GetLoottableID"), XS_NPC_GetLoottableID, file, "$");
newXSproto(strcpy(buf, "GetCopper"), XS_NPC_GetCopper, file, "$");
newXSproto(strcpy(buf, "GetSilver"), XS_NPC_GetSilver, file, "$");
newXSproto(strcpy(buf, "GetGold"), XS_NPC_GetGold, file, "$");
newXSproto(strcpy(buf, "GetPlatinum"), XS_NPC_GetPlatinum, file, "$");
newXSproto(strcpy(buf, "SetCopper"), XS_NPC_SetCopper, file, "$$");
newXSproto(strcpy(buf, "SetSilver"), XS_NPC_SetSilver, file, "$$");
newXSproto(strcpy(buf, "SetGold"), XS_NPC_SetGold, file, "$$");
newXSproto(strcpy(buf, "SetPlatinum"), XS_NPC_SetPlatinum, file, "$$");
newXSproto(strcpy(buf, "SetGrid"), XS_NPC_SetGrid, file, "$$");
newXSproto(strcpy(buf, "SetSaveWaypoint"), XS_NPC_SetSaveWaypoint, file, "$$");
newXSproto(strcpy(buf, "SetSp2"), XS_NPC_SetSp2, file, "$$");
newXSproto(strcpy(buf, "GetWaypointMax"), XS_NPC_GetWaypointMax, file, "$");
newXSproto(strcpy(buf, "GetGrid"), XS_NPC_GetGrid, file, "$");
newXSproto(strcpy(buf, "GetSp2"), XS_NPC_GetSp2, file, "$");
newXSproto(strcpy(buf, "GetNPCFactionID"), XS_NPC_GetNPCFactionID, file, "$");
newXSproto(strcpy(buf, "GetPrimaryFaction"), XS_NPC_GetPrimaryFaction, file, "$");
newXSproto(strcpy(buf, "GetNPCHate"), XS_NPC_GetNPCHate, file, "$$");
newXSproto(strcpy(buf, "IsOnHatelist"), XS_NPC_IsOnHatelist, file, "$$");
newXSproto(strcpy(buf, "RemoveFromHateList"), XS_NPC_RemoveFromHateList, file, "$$");
newXSproto(strcpy(buf, "SetNPCFactionID"), XS_NPC_SetNPCFactionID, file, "$$");
newXSproto(strcpy(buf, "GetMaxDMG"), XS_NPC_GetMaxDMG, file, "$");
newXSproto(strcpy(buf, "GetMinDMG"), XS_NPC_GetMinDMG, file, "$");
newXSproto(strcpy(buf, "IsAnimal"), XS_NPC_IsAnimal, file, "$");
newXSproto(strcpy(buf, "GetPetSpellID"), XS_NPC_GetPetSpellID, file, "$");
newXSproto(strcpy(buf, "SetPetSpellID"), XS_NPC_SetPetSpellID, file, "$$");
newXSproto(strcpy(buf, "GetMaxDamage"), XS_NPC_GetMaxDamage, file, "$$");
newXSproto(strcpy(buf, "SetTaunting"), XS_NPC_SetTaunting, file, "$$");
newXSproto(strcpy(buf, "IsTaunting"), XS_NPC_IsTaunting, file, "$");
newXSproto(strcpy(buf, "PickPocket"), XS_NPC_PickPocket, file, "$$");
newXSproto(strcpy(buf, "StartSwarmTimer"), XS_NPC_StartSwarmTimer, file, "$$");
newXSproto(strcpy(buf, "DoClassAttacks"), XS_NPC_DoClassAttacks, file, "$$");
newXSproto(strcpy(buf, "GetMaxWp"), XS_NPC_GetMaxWp, file, "$");
newXSproto(strcpy(buf, "DisplayWaypointInfo"), XS_NPC_DisplayWaypointInfo, file, "$$");
newXSproto(strcpy(buf, "CalculateNewWaypoint"), XS_NPC_CalculateNewWaypoint, file, "$");
newXSproto(strcpy(buf, "AssignWaypoints"), XS_NPC_AssignWaypoints, file, "$$");
newXSproto(strcpy(buf, "SetWaypointPause"), XS_NPC_SetWaypointPause, file, "$");
newXSproto(strcpy(buf, "UpdateWaypoint"), XS_NPC_UpdateWaypoint, file, "$$");
newXSproto(strcpy(buf, "StopWandering"), XS_NPC_StopWandering, file, "$");
newXSproto(strcpy(buf, "ResumeWandering"), XS_NPC_ResumeWandering, file, "$");
newXSproto(strcpy(buf, "PauseWandering"), XS_NPC_PauseWandering, file, "$$");
newXSproto(strcpy(buf, "MoveTo"), XS_NPC_MoveTo, file, "$$$$");
newXSproto(strcpy(buf, "NextGuardPosition"), XS_NPC_NextGuardPosition, file, "$");
newXSproto(strcpy(buf, "SaveGuardSpot"), XS_NPC_SaveGuardSpot, file, "$$$$$");
newXSproto(strcpy(buf, "IsGuarding"), XS_NPC_IsGuarding, file, "$");
newXSproto(strcpy(buf, "AI_SetRoambox"), XS_NPC_AI_SetRoambox, file, "$$$$$$;$$");
newXSproto(strcpy(buf, "GetNPCSpellsID"), XS_NPC_GetNPCSpellsID, file, "$");
newXSproto(strcpy(buf, "GetSpawnPointID"), XS_NPC_GetSpawnPointID, file, "$");
newXSproto(strcpy(buf, "GetSpawnPointX"), XS_NPC_GetSpawnPointX, file, "$");
newXSproto(strcpy(buf, "GetSpawnPointY"), XS_NPC_GetSpawnPointY, file, "$");
newXSproto(strcpy(buf, "GetSpawnPointZ"), XS_NPC_GetSpawnPointZ, file, "$");
newXSproto(strcpy(buf, "GetSpawnPointH"), XS_NPC_GetSpawnPointH, file, "$");
newXSproto(strcpy(buf, "GetGuardPointX"), XS_NPC_GetGuardPointX, file, "$");
newXSproto(strcpy(buf, "GetGuardPointY"), XS_NPC_GetGuardPointY, file, "$");
newXSproto(strcpy(buf, "GetGuardPointZ"), XS_NPC_GetGuardPointZ, file, "$");
newXSproto(strcpy(buf, "SetPrimSkill"), XS_NPC_SetPrimSkill, file, "$$");
newXSproto(strcpy(buf, "SetSecSkill"), XS_NPC_SetSecSkill, file, "$$");
newXSproto(strcpy(buf, "GetPrimSkill"), XS_NPC_GetPrimSkill, file, "$");
newXSproto(strcpy(buf, "GetSecSkill"), XS_NPC_GetSecSkill, file, "$");
newXSproto(strcpy(buf, "GetSwarmOwner"), XS_NPC_GetSwarmOwner, file, "$");
newXSproto(strcpy(buf, "GetSwarmTarget"), XS_NPC_GetSwarmTarget, file, "$");
newXSproto(strcpy(buf, "SetSwarmTarget"), XS_NPC_SetSwarmTarget, file, "$$");
newXSproto(strcpy(buf, "ModifyNPCStat"), XS_NPC_ModifyNPCStat, file, "$$$");
newXSproto(strcpy(buf, "AddAISpell"), XS_NPC_AddSpellToNPCList, file, "$$$$$$$");
newXSproto(strcpy(buf, "RemoveAISpell"), XS_NPC_RemoveSpellFromNPCList, file, "$$");
newXSproto(strcpy(buf, "SetSpellFocusDMG"), XS_NPC_SetSpellFocusDMG, file, "$$");
newXSproto(strcpy(buf, "SetSpellFocusHeal"), XS_NPC_SetSpellFocusHeal, file, "$$");
newXSproto(strcpy(buf, "GetSpellFocusDMG"), XS_NPC_GetSpellFocusDMG, file, "$");
newXSproto(strcpy(buf, "GetSpellFocusHeal"), XS_NPC_GetSpellFocusHeal, file, "$");
newXSproto(strcpy(buf, "GetSlowMitigation"), XS_NPC_GetSlowMitigation, file, "$");
newXSproto(strcpy(buf, "GetAttackSpeed"), XS_NPC_GetAttackSpeed, file, "$");
newXSproto(strcpy(buf, "GetAttackDelay"), XS_NPC_GetAttackDelay, file, "$");
newXSproto(strcpy(buf, "GetAccuracyRating"), XS_NPC_GetAccuracyRating, file, "$");
newXSproto(strcpy(buf, "GetAvoidanceRating"), XS_NPC_GetAvoidanceRating, file, "$");
newXSproto(strcpy(buf, "GetSpawnKillCount"), XS_NPC_GetSpawnKillCount, file, "$");
newXSproto(strcpy(buf, "GetScore"), XS_NPC_GetScore, file, "$");
newXSproto(strcpy(buf, "MerchantOpenShop"), XS_NPC_MerchantOpenShop, file, "$");
newXSproto(strcpy(buf, "MerchantCloseShop"), XS_NPC_MerchantCloseShop, file, "$");
newXSproto(strcpy(buf, "AddMeleeProc"), XS_NPC_AddMeleeProc, file, "$$$");
newXSproto(strcpy(buf, "AddRangedProc"), XS_NPC_AddRangedProc, file, "$$$");
newXSproto(strcpy(buf, "AddDefensiveProc"), XS_NPC_AddDefensiveProc, file, "$$$");
newXSproto(strcpy(buf, "RemoveMeleeProc"), XS_NPC_RemoveMeleeProc, file, "$$");
newXSproto(strcpy(buf, "RemoveRangedProc"), XS_NPC_RemoveRangedProc, file, "$$");
newXSproto(strcpy(buf, "RemoveDefensiveProc"), XS_NPC_RemoveDefensiveProc, file, "$$");
newXSproto(strcpy(buf, "ChangeLastName"), XS_NPC_ChangeLastName, file, "$:$");
newXSproto(strcpy(buf, "ClearLastName"), XS_NPC_ClearLastName, file, "$");
newXSproto(strcpy(buf, "GetCombatState"), XS_NPC_GetCombatState, file, "$");
newXSproto(strcpy(buf, "SetSimpleRoamBox"), XS_NPC_SetSimpleRoamBox, file, "$$;$$");
newXSproto(strcpy(buf, "RecalculateSkills"), XS_NPC_RecalculateSkills, file, "$");
XSRETURN_YES;
}
#endif //EMBPERL_XS_CLASSES