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* [Commands] Cleanup #modifynpcstat Command. Cleanup messages and logic, Add map and loop through it to display all stats, can add to this in the future if we add more stuff modifiable by this command. * Delete settings.json * Update modifynpcstat.cpp * Update modifynpcstat.cpp * Update questmgr.h
813 lines
25 KiB
C++
813 lines
25 KiB
C++
#include "../common/features.h"
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#ifdef EMBPERL_XS_CLASSES
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#include "../common/global_define.h"
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#include "embperl.h"
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#include "npc.h"
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void Perl_NPC_SignalNPC(NPC* self, int signal_id) // @categories Script Utility
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{
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self->SignalNPC(signal_id);
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}
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int Perl_NPC_CheckNPCFactionAlly(NPC* self, int32 faction_id) // @categories Faction
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{
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return self->CheckNPCFactionAlly(faction_id);
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}
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void Perl_NPC_AddItem(NPC* self, uint32 item_id) // @categories Inventory and Items
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{
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self->AddItem(item_id, 0);
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}
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void Perl_NPC_AddItem(NPC* self, uint32 item_id, uint16 charges) // @categories Inventory and Items
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{
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self->AddItem(item_id, charges);
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}
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void Perl_NPC_AddItem(NPC* self, uint32 item_id, uint16 charges, bool equip_item) // @categories Inventory and Items
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{
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self->AddItem(item_id, charges, equip_item);
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}
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void Perl_NPC_AddItem(NPC* self, uint32 item_id, uint16 charges, bool equip_item, uint32 aug1) // @categories Inventory and Items
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{
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self->AddItem(item_id, charges, equip_item, aug1);
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}
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void Perl_NPC_AddItem(NPC* self, uint32 item_id, uint16 charges, bool equip_item, uint32 aug1, uint32 aug2) // @categories Inventory and Items
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{
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self->AddItem(item_id, charges, equip_item, aug1, aug2);
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}
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void Perl_NPC_AddItem(NPC* self, uint32 item_id, uint16 charges, bool equip_item, uint32 aug1, uint32 aug2, uint32 aug3) // @categories Inventory and Items
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{
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self->AddItem(item_id, charges, equip_item, aug1, aug2, aug3);
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}
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void Perl_NPC_AddItem(NPC* self, uint32 item_id, uint16 charges, bool equip_item, uint32 aug1, uint32 aug2, uint32 aug3, uint32 aug4) // @categories Inventory and Items
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{
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self->AddItem(item_id, charges, equip_item, aug1, aug2, aug3, aug4);
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}
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void Perl_NPC_AddItem(NPC* self, uint32 item_id, uint16 charges, bool equip_item, uint32 aug1, uint32 aug2, uint32 aug3, uint32 aug4, uint32 aug5) // @categories Inventory and Items
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{
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self->AddItem(item_id, charges, equip_item, aug1, aug2, aug3, aug4, aug5);
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}
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void Perl_NPC_AddItem(NPC* self, uint32 item_id, uint16 charges, bool equip_item, uint32 aug1, uint32 aug2, uint32 aug3, uint32 aug4, uint32 aug5, uint32 aug6) // @categories Inventory and Items
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{
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self->AddItem(item_id, charges, equip_item, aug1, aug2, aug3, aug4, aug5, aug6);
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}
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void Perl_NPC_AddLootTable(NPC* self) // @categories Inventory and Items
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{
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self->AddLootTable();
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}
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void Perl_NPC_AddLootTable(NPC* self, uint32 loottable_id) // @categories Inventory and Items
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{
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self->AddLootTable(loottable_id);
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}
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void Perl_NPC_RemoveItem(NPC* self, uint32 item_id) // @categories Inventory and Items
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{
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self->RemoveItem(item_id);
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}
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void Perl_NPC_RemoveItem(NPC* self, uint32 item_id, uint16 quantity) // @categories Inventory and Items
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{
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self->RemoveItem(item_id, quantity);
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}
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void Perl_NPC_RemoveItem(NPC* self, uint32 item_id, uint16 quantity, uint16 slot_id) // @categories Inventory and Items
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{
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self->RemoveItem(item_id, quantity, slot_id);
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}
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void Perl_NPC_ClearItemList(NPC* self) // @categories Inventory and Items
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{
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self->ClearItemList();
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}
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void Perl_NPC_AddCash(NPC* self, uint16 copper, uint16 silver, uint16 gold, uint16 platinum) // @categories Currency and Points
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{
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self->AddCash(copper, silver, gold, platinum);
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}
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void Perl_NPC_RemoveCash(NPC* self) // @categories Currency and Points
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{
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self->RemoveCash();
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}
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uint32_t Perl_NPC_CountLoot(NPC* self) // @categories Inventory and Items
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{
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return self->CountLoot();
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}
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uint32_t Perl_NPC_GetLoottableID(NPC* self) // @categories Stats and Attributes
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{
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return self->GetLoottableID();
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}
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uint32_t Perl_NPC_GetCopper(NPC* self) // @categories Currency and Points
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{
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return self->GetCopper();
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}
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uint32_t Perl_NPC_GetSilver(NPC* self) // @categories Currency and Points
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{
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return self->GetSilver();
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}
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uint32_t Perl_NPC_GetGold(NPC* self) // @categories Currency and Points
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{
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return self->GetGold();
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}
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uint32_t Perl_NPC_GetPlatinum(NPC* self) // @categories Currency and Points
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{
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return self->GetPlatinum();
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}
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void Perl_NPC_SetCopper(NPC* self, uint32 amt) // @categories Currency and Points
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{
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self->SetCopper(amt);
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}
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void Perl_NPC_SetSilver(NPC* self, uint32 amt) // @categories Currency and Points
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{
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self->SetSilver(amt);
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}
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void Perl_NPC_SetGold(NPC* self, uint32 amt) // @categories Currency and Points
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{
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self->SetGold(amt);
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}
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void Perl_NPC_SetPlatinum(NPC* self, uint32 amt) // @categories Currency and Points
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{
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self->SetPlatinum(amt);
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}
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void Perl_NPC_SetGrid(NPC* self, int grid) // @categories Script Utility
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{
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self->SetGrid(grid);
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}
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void Perl_NPC_SetSaveWaypoint(NPC* self, uint16 wp) // @categories Script Utility
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{
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self->SetSaveWaypoint(wp);
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}
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void Perl_NPC_SetSp2(NPC* self, uint32 set_spawn_group_id) // @categories Spawns
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{
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self->SetSpawnGroupId(set_spawn_group_id);
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}
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int Perl_NPC_GetWaypointMax(NPC* self) // @categories Script Utility
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{
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return self->GetWaypointMax();
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}
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int Perl_NPC_GetGrid(NPC* self) // @categories Script Utility, Spawns
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{
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return self->GetGrid();
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}
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uint32_t Perl_NPC_GetSp2(NPC* self) // @categories Spawns
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{
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return self->GetSpawnGroupId();
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}
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int Perl_NPC_GetNPCFactionID(NPC* self) // @categories Faction, Stats and Attributes
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{
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return self->GetNPCFactionID();
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}
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int Perl_NPC_GetPrimaryFaction(NPC* self) // @categories Faction, Stats and Attributes
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{
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return self->GetPrimaryFaction();
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}
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int64_t Perl_NPC_GetNPCHate(NPC* self, Mob* mob) // @categories Hate and Aggro
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{
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return self->GetNPCHate(mob);
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}
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bool Perl_NPC_IsOnHatelist(NPC* self, Mob* mob) // @categories Hate and Aggro
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{
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return self->IsOnHatelist(mob);
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}
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void Perl_NPC_RemoveFromHateList(NPC* self, Mob* mob) // @categories Hate and Aggro
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{
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self->RemoveFromHateList(mob);
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}
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void Perl_NPC_SetNPCFactionID(NPC* self, int faction_id) // @categories Faction
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{
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self->SetNPCFactionID(faction_id);
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}
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uint32_t Perl_NPC_GetMaxDMG(NPC* self) // @categories Stats and Attributes
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{
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return self->GetMaxDMG();
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}
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uint32_t Perl_NPC_GetMinDMG(NPC* self)
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{
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return self->GetMinDMG();
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}
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bool Perl_NPC_IsAnimal(NPC* self) // @categories Stats and Attributes
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{
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return self->IsAnimal();
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}
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int Perl_NPC_GetPetSpellID(NPC* self) // @categories Stats and Attributes, Pet
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{
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return self->GetPetSpellID();
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}
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void Perl_NPC_SetPetSpellID(NPC* self, uint16 amount) // @categories Pet
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{
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self->SetPetSpellID(amount);
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}
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uint32_t Perl_NPC_GetMaxDamage(NPC* self, uint8 target_level) // @categories Stats and Attributes
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{
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return self->GetMaxDamage(target_level);
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}
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void Perl_NPC_SetTaunting(NPC* self, bool on) // @categories Script Utility
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{
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self->SetTaunting(on);
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}
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bool Perl_NPC_IsTaunting(NPC* self)
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{
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return self->IsTaunting();
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}
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void Perl_NPC_PickPocket(NPC* self, Client* thief) // @categories Skills and Recipes
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{
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self->PickPocket(thief);
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}
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void Perl_NPC_StartSwarmTimer(NPC* self, uint32 duration) // @categories Script Utility, Pet
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{
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self->StartSwarmTimer(duration);
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}
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void Perl_NPC_DoClassAttacks(NPC* self, Mob* target) // @categories Script Utility
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{
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self->DoClassAttacks(target);
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}
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int Perl_NPC_GetMaxWp(NPC* self)
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{
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return self->GetMaxWp();
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}
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void Perl_NPC_DisplayWaypointInfo(NPC* self, Client* client) // @categories Script Utility
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{
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self->DisplayWaypointInfo(client);
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}
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void Perl_NPC_CalculateNewWaypoint(NPC* self) // @categories Script Utility
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{
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self->CalculateNewWaypoint();
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}
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void Perl_NPC_AssignWaypoints(NPC* self, uint32 grid_id) // @categories Script Utility
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{
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self->AssignWaypoints(grid_id);
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}
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void Perl_NPC_SetWaypointPause(NPC* self) // @categories Script Utility
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{
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self->SetWaypointPause();
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}
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void Perl_NPC_UpdateWaypoint(NPC* self, int wp_index) // @categories Script Utility
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{
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self->UpdateWaypoint(wp_index);
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}
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void Perl_NPC_StopWandering(NPC* self) // @categories Script Utility
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{
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self->StopWandering();
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}
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void Perl_NPC_ResumeWandering(NPC* self) // @categories Script Utility
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{
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self->ResumeWandering();
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}
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void Perl_NPC_PauseWandering(NPC* self, int pause_time) // @categories Script Utility
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{
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self->PauseWandering(pause_time);
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}
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void Perl_NPC_MoveTo(NPC* self, float x, float y, float z) // @categories Script Utility
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{
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auto position = glm::vec4(x, y, z, 0);
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self->MoveTo(position, false);
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}
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void Perl_NPC_MoveTo(NPC* self, float x, float y, float z, float h) // @categories Script Utility
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{
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auto position = glm::vec4(x, y, z, h);
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self->MoveTo(position, false);
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}
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void Perl_NPC_MoveTo(NPC* self, float x, float y, float z, float h, bool save) // @categories Script Utility
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{
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auto position = glm::vec4(x, y, z, h);
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self->MoveTo(position, save);
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}
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void Perl_NPC_NextGuardPosition(NPC* self) // @categories Script Utility
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{
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self->NextGuardPosition();
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}
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void Perl_NPC_SaveGuardSpot(NPC* self) // @categories Script Utility
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{
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self->SaveGuardSpot();
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}
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void Perl_NPC_SaveGuardSpot(NPC* self, bool clear) // @categories Script Utility
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{
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self->SaveGuardSpot(clear);
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}
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void Perl_NPC_SaveGuardSpot(NPC* self, float x, float y, float z, float heading) // @categories Script Utility
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{
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self->SaveGuardSpot(glm::vec4(x, y, z, heading));
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}
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bool Perl_NPC_IsGuarding(NPC* self) // @categories Script Utility
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{
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return self->IsGuarding();
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}
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void Perl_NPC_AI_SetRoambox(NPC* self, float distance, float max_x, float min_x, float max_y, float min_y) // @categories Script Utility
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{
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self->AI_SetRoambox(distance, max_x, min_x, max_y, min_y);
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}
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void Perl_NPC_AI_SetRoambox(NPC* self, float distance, float max_x, float min_x, float max_y, float min_y, uint32 max_delay) // @categories Script Utility
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{
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self->AI_SetRoambox(distance, max_x, min_x, max_y, min_y, max_delay);
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}
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void Perl_NPC_AI_SetRoambox(NPC* self, float distance, float max_x, float min_x, float max_y, float min_y, uint32 max_delay, uint32 min_delay) // @categories Script Utility
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{
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self->AI_SetRoambox(distance, max_x, min_x, max_y, min_y, max_delay, min_delay);
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}
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uint32_t Perl_NPC_GetNPCSpellsID(NPC* self) // @categories Stats and Attributes
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{
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return self->GetNPCSpellsID();
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}
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uint32_t Perl_NPC_GetSpawnPointID(NPC* self) // @categories Spawns
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{
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return self->GetSpawnPointID();
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}
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float Perl_NPC_GetSpawnPointX(NPC* self) // @categories Spawns
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{
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return self->GetSpawnPoint().x;
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}
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float Perl_NPC_GetSpawnPointY(NPC* self) // @categories Spawns
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{
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return self->GetSpawnPoint().y;
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}
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float Perl_NPC_GetSpawnPointZ(NPC* self) // @categories Spawns
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{
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return self->GetSpawnPoint().z;
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}
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float Perl_NPC_GetSpawnPointH(NPC* self) // @categories Spawns
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{
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return self->GetSpawnPoint().w;
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}
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float Perl_NPC_GetGuardPointX(NPC* self) // @categories Script Utility, Spawns
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{
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return self->GetGuardPoint().x;
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}
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float Perl_NPC_GetGuardPointY(NPC* self) // @categories Script Utility, Spawns
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{
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return self->GetGuardPoint().y;
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}
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float Perl_NPC_GetGuardPointZ(NPC* self) // @categories Script Utility, Spawns
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{
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return self->GetGuardPoint().z;
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}
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void Perl_NPC_SetPrimSkill(NPC* self, int skill_id) // @categories Stats and Attributes
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{
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self->SetPrimSkill(skill_id);
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}
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void Perl_NPC_SetSecSkill(NPC* self, int skill_id) // @categories Stats and Attributes
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{
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self->SetSecSkill(skill_id);
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}
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uint32_t Perl_NPC_GetPrimSkill(NPC* self) // @categories Stats and Attributes
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{
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return self->GetPrimSkill();
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}
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uint32_t Perl_NPC_GetSecSkill(NPC* self) // @categories Stats and Attributes
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{
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return self->GetSecSkill();
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}
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uint32_t Perl_NPC_GetSwarmOwner(NPC* self) // @categories Pet
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{
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return self->GetSwarmOwner();
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}
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uint32_t Perl_NPC_GetSwarmTarget(NPC* self) // @categories Pet
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{
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return self->GetSwarmTarget();
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}
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void Perl_NPC_SetSwarmTarget(NPC* self, int target_id) // @categories Pet
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{
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self->SetSwarmTarget(target_id);
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}
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void Perl_NPC_ModifyNPCStat(NPC* self, std::string stat, std::string value) // @categories Stats and Attributes
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{
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self->ModifyNPCStat(stat, value);
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}
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float Perl_NPC_GetNPCStat(NPC* self, std::string stat) // @categories Stats and Attributes
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{
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return self->GetNPCStat(stat);
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}
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void Perl_NPC_AddSpellToNPCList(NPC* self, int16 priority, uint16_t spell_id, uint32 type, int mana_cost, int recast_delay, int16 resist_adjust) // @categories Spells and Disciplines, Script Utility
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{
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self->AddSpellToNPCList(priority, spell_id, type, mana_cost, recast_delay, resist_adjust, 0, 0);
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}
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void Perl_NPC_AddSpellToNPCList(NPC* self, int16 priority, uint16_t spell_id, uint32 type, int mana_cost, int recast_delay, int16 resist_adjust, int8 min_hp, int8 max_hp) // @categories Spells and Disciplines, Script Utility
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{
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self->AddSpellToNPCList(priority, spell_id, type, mana_cost, recast_delay, resist_adjust, min_hp, max_hp);
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}
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void Perl_NPC_RemoveSpellFromNPCList(NPC* self, uint16_t spell_id) // @categories Spells and Disciplines
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{
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self->RemoveSpellFromNPCList(spell_id);
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}
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void Perl_NPC_SetSpellFocusDMG(NPC* self, int new_spell_focus_dmg) // @categories Stats and Attributes
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{
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self->SetSpellFocusDMG(new_spell_focus_dmg);
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}
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int Perl_NPC_GetSpellFocusDMG(NPC* self) // @categories Spells and Disciplines
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{
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return self->GetSpellFocusDMG();
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}
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void Perl_NPC_SetSpellFocusHeal(NPC* self, int new_spell_focus_heal) // @categories Stats and Attributes
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{
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self->SetSpellFocusHeal(new_spell_focus_heal);
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}
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int Perl_NPC_GetSpellFocusHeal(NPC* self) // @categories Spells and Disciplines
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{
|
|
return self->GetSpellFocusHeal();
|
|
}
|
|
|
|
float Perl_NPC_GetSlowMitigation(NPC* self) // @categories Stats and Attributes
|
|
{
|
|
return self->GetSlowMitigation();
|
|
}
|
|
|
|
float Perl_NPC_GetAttackSpeed(NPC* self) // @categories Stats and Attributes
|
|
{
|
|
return self->GetAttackSpeed();
|
|
}
|
|
|
|
int Perl_NPC_GetAttackDelay(NPC* self) // @categories Stats and Attributes
|
|
{
|
|
return self->GetAttackDelay();
|
|
}
|
|
|
|
int Perl_NPC_GetAccuracyRating(NPC* self) // @categories Stats and Attributes
|
|
{
|
|
return self->GetAccuracyRating();
|
|
}
|
|
|
|
int Perl_NPC_GetAvoidanceRating(NPC* self) // @categories Stats and Attributes
|
|
{
|
|
return self->GetAvoidanceRating();
|
|
}
|
|
|
|
uint32_t Perl_NPC_GetSpawnKillCount(NPC* self) // @categories Spawns
|
|
{
|
|
return self->GetSpawnKillCount();
|
|
}
|
|
|
|
int Perl_NPC_GetScore(NPC* self) // @categories Script Utility
|
|
{
|
|
return self->GetScore();
|
|
}
|
|
|
|
void Perl_NPC_MerchantOpenShop(NPC* self) // @categories Script Utility
|
|
{
|
|
self->MerchantOpenShop();
|
|
}
|
|
|
|
void Perl_NPC_MerchantCloseShop(NPC* self) // @categories Script Utility
|
|
{
|
|
self->MerchantCloseShop();
|
|
}
|
|
|
|
void Perl_NPC_AddMeleeProc(NPC* self, uint16_t spell_id, uint16_t chance) // @categories Script Utility
|
|
{
|
|
self->AddProcToWeapon(spell_id, true, chance);
|
|
}
|
|
|
|
void Perl_NPC_AddRangedProc(NPC* self, uint16_t spell_id, uint16_t chance) // @categories Script Utility
|
|
{
|
|
self->AddRangedProc(spell_id, chance);
|
|
}
|
|
|
|
void Perl_NPC_AddDefensiveProc(NPC* self, uint16_t spell_id, uint16_t chance) // @categories Script Utility
|
|
{
|
|
self->AddDefensiveProc(spell_id, chance);
|
|
}
|
|
|
|
void Perl_NPC_RemoveMeleeProc(NPC* self, uint16_t spell_id) // @categories Script Utility
|
|
{
|
|
self->RemoveProcFromWeapon(spell_id, false);
|
|
}
|
|
|
|
void Perl_NPC_RemoveRangedProc(NPC* self, uint16_t spell_id) // @categories Script Utility
|
|
{
|
|
self->RemoveRangedProc(spell_id, false);
|
|
}
|
|
|
|
void Perl_NPC_RemoveDefensiveProc(NPC* self, uint16_t spell_id) // @categories Script Utility
|
|
{
|
|
self->RemoveDefensiveProc(spell_id, false);
|
|
}
|
|
|
|
void Perl_NPC_ChangeLastName(NPC* self, std::string name) // @categories Script Utility
|
|
{
|
|
self->ChangeLastName(name);
|
|
}
|
|
|
|
void Perl_NPC_ClearLastName(NPC* self) // @categories Script Utility
|
|
{
|
|
self->ClearLastName();
|
|
}
|
|
|
|
bool Perl_NPC_GetCombatState(NPC* self) // @categories Script Utility
|
|
{
|
|
return self->GetCombatEvent();
|
|
}
|
|
|
|
void Perl_NPC_SetSimpleRoamBox(NPC* self, float box_size, float move_distance, int move_delay) // @categories Script Utility
|
|
{
|
|
self->SetSimpleRoamBox(box_size, move_distance, move_delay);
|
|
}
|
|
|
|
void Perl_NPC_RecalculateSkills(NPC* self) // @categories Skills and Recipes
|
|
{
|
|
self->RecalculateSkills();
|
|
}
|
|
|
|
void Perl_NPC_ScaleNPC(NPC* self, uint8 npc_level)
|
|
{
|
|
return self->ScaleNPC(npc_level);
|
|
}
|
|
|
|
bool Perl_NPC_IsRaidTarget(NPC* self)
|
|
{
|
|
return self->IsRaidTarget();
|
|
}
|
|
|
|
bool Perl_NPC_HasItem(NPC* self, uint32 item_id) // @categories Script Utility
|
|
{
|
|
return self->HasItem(item_id);
|
|
}
|
|
|
|
int Perl_NPC_CountItem(NPC* self, uint32 item_id)
|
|
{
|
|
return self->CountItem(item_id);
|
|
}
|
|
|
|
uint32_t Perl_NPC_GetItemIDBySlot(NPC* self, uint16 loot_slot)
|
|
{
|
|
return self->GetItemIDBySlot(loot_slot);
|
|
}
|
|
|
|
int Perl_NPC_GetFirstSlotByItemID(NPC* self, uint32 item_id)
|
|
{
|
|
return self->GetFirstSlotByItemID(item_id);
|
|
}
|
|
|
|
float Perl_NPC_GetHealScale(NPC* self) // @categories Stats and Attributes
|
|
{
|
|
return self->GetHealScale();
|
|
}
|
|
|
|
float Perl_NPC_GetSpellScale(NPC* self) // @categories Stats and Attributes
|
|
{
|
|
return self->GetSpellScale();
|
|
}
|
|
|
|
perl::array Perl_NPC_GetLootList(NPC* self) // @categories Script Utility
|
|
{
|
|
perl::array result;
|
|
auto npc_items = self->GetLootList();
|
|
for (int item_id : npc_items)
|
|
{
|
|
result.push_back(item_id);
|
|
}
|
|
return result;
|
|
}
|
|
|
|
void Perl_NPC_AddAISpellEffect(NPC* self, int spell_effect_id, int base_value, int limit_value, int max_value) // @categories Spells and Disciplines
|
|
{
|
|
self->AddSpellEffectToNPCList(spell_effect_id, base_value, limit_value, max_value, true);
|
|
}
|
|
|
|
void Perl_NPC_RemoveAISpellEffect(NPC* self, int spell_effect_id) // @categories Spells and Disciplines
|
|
{
|
|
self->RemoveSpellEffectFromNPCList(spell_effect_id, true);
|
|
}
|
|
|
|
bool Perl_NPC_HasAISpellEffect(NPC* self, int spell_effect_id) // @categories Spells and Disciplines
|
|
{
|
|
return self->HasAISpellEffect(spell_effect_id);
|
|
}
|
|
|
|
bool Perl_NPC_IsRareSpawn(NPC* self)
|
|
{
|
|
return self->IsRareSpawn();
|
|
}
|
|
|
|
void Perl_NPC_ReloadSpells(NPC* self)
|
|
{
|
|
self->ReloadSpells();
|
|
}
|
|
|
|
void perl_register_npc()
|
|
{
|
|
perl::interpreter perl(PERL_GET_THX);
|
|
|
|
auto package = perl.new_class<NPC>("NPC");
|
|
package.add_base_class("Mob");
|
|
package.add("AI_SetRoambox", (void(*)(NPC*, float, float, float, float, float))&Perl_NPC_AI_SetRoambox);
|
|
package.add("AI_SetRoambox", (void(*)(NPC*, float, float, float, float, float, uint32))&Perl_NPC_AI_SetRoambox);
|
|
package.add("AI_SetRoambox", (void(*)(NPC*, float, float, float, float, float, uint32, uint32))&Perl_NPC_AI_SetRoambox);
|
|
package.add("AddAISpell", (void(*)(NPC*, int16, uint16, uint32, int, int, int16))&Perl_NPC_AddSpellToNPCList);
|
|
package.add("AddAISpell", (void(*)(NPC*, int16, uint16, uint32, int, int, int16, int8, int8))&Perl_NPC_AddSpellToNPCList);
|
|
package.add("AddAISpellEffect", &Perl_NPC_AddAISpellEffect);
|
|
package.add("AddCash", &Perl_NPC_AddCash);
|
|
package.add("AddDefensiveProc", &Perl_NPC_AddDefensiveProc);
|
|
package.add("AddItem", (void(*)(NPC*, uint32))&Perl_NPC_AddItem);
|
|
package.add("AddItem", (void(*)(NPC*, uint32, uint16))&Perl_NPC_AddItem);
|
|
package.add("AddItem", (void(*)(NPC*, uint32, uint16, bool))&Perl_NPC_AddItem);
|
|
package.add("AddItem", (void(*)(NPC*, uint32, uint16, bool, uint32))&Perl_NPC_AddItem);
|
|
package.add("AddItem", (void(*)(NPC*, uint32, uint16, bool, uint32, uint32))&Perl_NPC_AddItem);
|
|
package.add("AddItem", (void(*)(NPC*, uint32, uint16, bool, uint32, uint32, uint32))&Perl_NPC_AddItem);
|
|
package.add("AddItem", (void(*)(NPC*, uint32, uint16, bool, uint32, uint32, uint32, uint32))&Perl_NPC_AddItem);
|
|
package.add("AddItem", (void(*)(NPC*, uint32, uint16, bool, uint32, uint32, uint32, uint32, uint32))&Perl_NPC_AddItem);
|
|
package.add("AddItem", (void(*)(NPC*, uint32, uint16, bool, uint32, uint32, uint32, uint32, uint32, uint32))&Perl_NPC_AddItem);
|
|
package.add("AddLootTable", (void(*)(NPC*))&Perl_NPC_AddLootTable);
|
|
package.add("AddLootTable", (void(*)(NPC*, uint32))&Perl_NPC_AddLootTable);
|
|
package.add("AddMeleeProc", &Perl_NPC_AddMeleeProc);
|
|
package.add("AddRangedProc", &Perl_NPC_AddRangedProc);
|
|
package.add("AssignWaypoints", &Perl_NPC_AssignWaypoints);
|
|
package.add("CalculateNewWaypoint", &Perl_NPC_CalculateNewWaypoint);
|
|
package.add("ChangeLastName", &Perl_NPC_ChangeLastName);
|
|
package.add("CheckNPCFactionAlly", &Perl_NPC_CheckNPCFactionAlly);
|
|
package.add("ClearItemList", &Perl_NPC_ClearItemList);
|
|
package.add("ClearLastName", &Perl_NPC_ClearLastName);
|
|
package.add("CountItem", &Perl_NPC_CountItem);
|
|
package.add("CountLoot", &Perl_NPC_CountLoot);
|
|
package.add("DisplayWaypointInfo", &Perl_NPC_DisplayWaypointInfo);
|
|
package.add("DoClassAttacks", &Perl_NPC_DoClassAttacks);
|
|
package.add("GetAccuracyRating", &Perl_NPC_GetAccuracyRating);
|
|
package.add("GetAttackDelay", &Perl_NPC_GetAttackDelay);
|
|
package.add("GetAttackSpeed", &Perl_NPC_GetAttackSpeed);
|
|
package.add("GetAvoidanceRating", &Perl_NPC_GetAvoidanceRating);
|
|
package.add("GetCombatState", &Perl_NPC_GetCombatState);
|
|
package.add("GetCopper", &Perl_NPC_GetCopper);
|
|
package.add("GetFirstSlotByItemID", &Perl_NPC_GetFirstSlotByItemID);
|
|
package.add("GetGold", &Perl_NPC_GetGold);
|
|
package.add("GetGrid", &Perl_NPC_GetGrid);
|
|
package.add("GetGuardPointX", &Perl_NPC_GetGuardPointX);
|
|
package.add("GetGuardPointY", &Perl_NPC_GetGuardPointY);
|
|
package.add("GetGuardPointZ", &Perl_NPC_GetGuardPointZ);
|
|
package.add("GetHealScale", &Perl_NPC_GetHealScale);
|
|
package.add("GetItemIDBySlot", &Perl_NPC_GetItemIDBySlot);
|
|
package.add("GetLootList", &Perl_NPC_GetLootList);
|
|
package.add("GetLoottableID", &Perl_NPC_GetLoottableID);
|
|
package.add("GetMaxDMG", &Perl_NPC_GetMaxDMG);
|
|
package.add("GetMaxDamage", &Perl_NPC_GetMaxDamage);
|
|
package.add("GetMaxWp", &Perl_NPC_GetMaxWp);
|
|
package.add("GetMinDMG", &Perl_NPC_GetMinDMG);
|
|
package.add("GetNPCFactionID", &Perl_NPC_GetNPCFactionID);
|
|
package.add("GetNPCHate", &Perl_NPC_GetNPCHate);
|
|
package.add("GetNPCSpellsID", &Perl_NPC_GetNPCSpellsID);
|
|
package.add("GetNPCStat", &Perl_NPC_GetNPCStat);
|
|
package.add("GetPetSpellID", &Perl_NPC_GetPetSpellID);
|
|
package.add("GetPlatinum", &Perl_NPC_GetPlatinum);
|
|
package.add("GetPrimSkill", &Perl_NPC_GetPrimSkill);
|
|
package.add("GetPrimaryFaction", &Perl_NPC_GetPrimaryFaction);
|
|
package.add("GetScore", &Perl_NPC_GetScore);
|
|
package.add("GetSecSkill", &Perl_NPC_GetSecSkill);
|
|
package.add("GetSilver", &Perl_NPC_GetSilver);
|
|
package.add("GetSlowMitigation", &Perl_NPC_GetSlowMitigation);
|
|
package.add("GetSp2", &Perl_NPC_GetSp2);
|
|
package.add("GetSpawnKillCount", &Perl_NPC_GetSpawnKillCount);
|
|
package.add("GetSpawnPointH", &Perl_NPC_GetSpawnPointH);
|
|
package.add("GetSpawnPointID", &Perl_NPC_GetSpawnPointID);
|
|
package.add("GetSpawnPointX", &Perl_NPC_GetSpawnPointX);
|
|
package.add("GetSpawnPointY", &Perl_NPC_GetSpawnPointY);
|
|
package.add("GetSpawnPointZ", &Perl_NPC_GetSpawnPointZ);
|
|
package.add("GetSpellFocusDMG", &Perl_NPC_GetSpellFocusDMG);
|
|
package.add("GetSpellFocusHeal", &Perl_NPC_GetSpellFocusHeal);
|
|
package.add("GetSpellScale", &Perl_NPC_GetSpellScale);
|
|
package.add("GetSwarmOwner", &Perl_NPC_GetSwarmOwner);
|
|
package.add("GetSwarmTarget", &Perl_NPC_GetSwarmTarget);
|
|
package.add("GetWaypointMax", &Perl_NPC_GetWaypointMax);
|
|
package.add("HasAISpellEffect", &Perl_NPC_HasAISpellEffect);
|
|
package.add("HasItem", &Perl_NPC_HasItem);
|
|
package.add("IsAnimal", &Perl_NPC_IsAnimal);
|
|
package.add("IsGuarding", &Perl_NPC_IsGuarding);
|
|
package.add("IsOnHatelist", &Perl_NPC_IsOnHatelist);
|
|
package.add("IsRaidTarget", &Perl_NPC_IsRaidTarget);
|
|
package.add("IsRareSpawn", &Perl_NPC_IsRareSpawn);
|
|
package.add("IsTaunting", &Perl_NPC_IsTaunting);
|
|
package.add("MerchantCloseShop", &Perl_NPC_MerchantCloseShop);
|
|
package.add("MerchantOpenShop", &Perl_NPC_MerchantOpenShop);
|
|
package.add("ModifyNPCStat", &Perl_NPC_ModifyNPCStat);
|
|
package.add("MoveTo", (void(*)(NPC*, float, float, float))&Perl_NPC_MoveTo);
|
|
package.add("MoveTo", (void(*)(NPC*, float, float, float, float))&Perl_NPC_MoveTo);
|
|
package.add("MoveTo", (void(*)(NPC*, float, float, float, float, bool))&Perl_NPC_MoveTo);
|
|
package.add("NextGuardPosition", &Perl_NPC_NextGuardPosition);
|
|
package.add("PauseWandering", &Perl_NPC_PauseWandering);
|
|
package.add("PickPocket", &Perl_NPC_PickPocket);
|
|
package.add("RecalculateSkills", &Perl_NPC_RecalculateSkills);
|
|
package.add("ReloadSpells", &Perl_NPC_ReloadSpells);
|
|
package.add("RemoveAISpell", &Perl_NPC_RemoveSpellFromNPCList);
|
|
package.add("RemoveAISpellEffect", &Perl_NPC_RemoveAISpellEffect);
|
|
package.add("RemoveCash", &Perl_NPC_RemoveCash);
|
|
package.add("RemoveDefensiveProc", &Perl_NPC_RemoveDefensiveProc);
|
|
package.add("RemoveFromHateList", &Perl_NPC_RemoveFromHateList);
|
|
package.add("RemoveItem", (void(*)(NPC*, uint32))&Perl_NPC_RemoveItem);
|
|
package.add("RemoveItem", (void(*)(NPC*, uint32, uint16))&Perl_NPC_RemoveItem);
|
|
package.add("RemoveItem", (void(*)(NPC*, uint32, uint16, uint16))&Perl_NPC_RemoveItem);
|
|
package.add("RemoveMeleeProc", &Perl_NPC_RemoveMeleeProc);
|
|
package.add("RemoveRangedProc", &Perl_NPC_RemoveRangedProc);
|
|
package.add("ResumeWandering", &Perl_NPC_ResumeWandering);
|
|
package.add("SaveGuardSpot", (void(*)(NPC*))&Perl_NPC_SaveGuardSpot);
|
|
package.add("SaveGuardSpot", (void(*)(NPC*, bool))&Perl_NPC_SaveGuardSpot);
|
|
package.add("SaveGuardSpot", (void(*)(NPC*, float, float, float, float))&Perl_NPC_SaveGuardSpot);
|
|
package.add("ScaleNPC", &Perl_NPC_ScaleNPC);
|
|
package.add("SetCopper", &Perl_NPC_SetCopper);
|
|
package.add("SetGold", &Perl_NPC_SetGold);
|
|
package.add("SetGrid", &Perl_NPC_SetGrid);
|
|
package.add("SetNPCFactionID", &Perl_NPC_SetNPCFactionID);
|
|
package.add("SetPetSpellID", &Perl_NPC_SetPetSpellID);
|
|
package.add("SetPlatinum", &Perl_NPC_SetPlatinum);
|
|
package.add("SetPrimSkill", &Perl_NPC_SetPrimSkill);
|
|
package.add("SetSaveWaypoint", &Perl_NPC_SetSaveWaypoint);
|
|
package.add("SetSecSkill", &Perl_NPC_SetSecSkill);
|
|
package.add("SetSilver", &Perl_NPC_SetSilver);
|
|
package.add("SetSimpleRoamBox", &Perl_NPC_SetSimpleRoamBox);
|
|
package.add("SetSp2", &Perl_NPC_SetSp2);
|
|
package.add("SetSpellFocusDMG", &Perl_NPC_SetSpellFocusDMG);
|
|
package.add("SetSpellFocusHeal", &Perl_NPC_SetSpellFocusHeal);
|
|
package.add("SetSwarmTarget", &Perl_NPC_SetSwarmTarget);
|
|
package.add("SetTaunting", &Perl_NPC_SetTaunting);
|
|
package.add("SetWaypointPause", &Perl_NPC_SetWaypointPause);
|
|
package.add("SignalNPC", &Perl_NPC_SignalNPC);
|
|
package.add("StartSwarmTimer", &Perl_NPC_StartSwarmTimer);
|
|
package.add("StopWandering", &Perl_NPC_StopWandering);
|
|
package.add("UpdateWaypoint", &Perl_NPC_UpdateWaypoint);
|
|
}
|
|
|
|
#endif //EMBPERL_XS_CLASSES
|