Arthur Ice
a6177859ff
fear_walkto_x, fear_walkto_y, fear_walkto_z replaced with m_FearWalkTarget converted to xyz_location
2014-11-26 14:57:12 -08:00
Arthur Ice
09f75c09b8
rewind_x, rewind_y,rewind_z replaced with m_RewindLocation of type xyz_location
2014-11-26 00:56:07 -08:00
Arthur Ice
cab1f986f1
targetring_x, targetring_y, targetring_z replaced with m_TargetRing as an xyz_location
2014-11-25 23:44:02 -08:00
Arthur Ice
d25c5b1fa0
cur_wp_x, cur_wp_y, cur_wp_z, cur_wp_heading replaced with m_CurrentWayPoint
2014-11-25 23:24:17 -08:00
Arthur Ice
65ad5b5c99
Removed use of initializer lists. so less pretty
2014-11-25 21:45:41 -08:00
Arthur Ice
5115a29bb7
spell_x,spell_y, spell_z converted to m_SpellLocation, xyz_location
2014-11-25 21:06:13 -08:00
Arthur Ice
096cbaf1bb
delta_x, delta_y, delta_z, and int delta_heading converted to m_Delta
2014-11-25 20:43:09 -08:00
Arthur Ice
53602e3c61
heading, x_pos, y_pos, and z_pos replaced with m_Position in Mob
2014-11-25 20:16:04 -08:00
Arthur Ice
640aea24bc
xyz_heading, xyz_location, and xy_location built
2014-11-25 02:44:40 -08:00
Trevius
bee04c1b53
Merge branch 'master' of https://github.com/EQEmu/Server
2014-11-24 02:36:13 -06:00
Trevius
2fbe6b304c
Added Rule NPC:EnableMeritBasedFaction (disabled by default) - Allows faction gain to work similar to experience.
2014-11-24 02:32:33 -06:00
Akkadius
a2bef4d999
Merge branch 'master' of https://github.com/EQEmu/Server
2014-11-24 02:02:31 -06:00
Akkadius
3c2b8d13b9
Restructure and refactoring of database convert/upgrade check routine, breaking out to individual functions
2014-11-23 23:46:06 -06:00
Trevius
2f1191b263
Fixing my Swarm Pet "fix".
2014-11-23 23:17:57 -06:00
Akkadius
e4f45d7b35
Removed DBCore::RunQuery
...
Converted last corpse.cpp function that mixed database code with corpse code
2014-11-23 22:57:46 -06:00
Akkadius
c30850f00a
Rest of ZoneDB Corpse functions converted to new API
2014-11-23 22:33:57 -06:00
Akkadius
ce248d83d6
Corpse Class Private scope variables renamed for understandability across the source
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Removed ThrowDBError from the source
Implemented MySQL query error log at the root of the MySQL API
Readability changes
2014-11-23 21:37:42 -06:00
Akkadius
6b67c3736b
Increased Max charge or stack count on corpses to uint16 (Beyond 1k)
...
Fixed the deletion of items so that they occur immediately when removed from corpse instead of clicking 'Done'
Fixed loading of item tints and other fields since atoi caps at 2147483647
2014-11-23 19:51:01 -06:00
Akkadius
3b51aebb51
More load and delete changes for corpses
2014-11-23 17:49:56 -06:00
Akkadius
12ceac4c02
Corpses properly loading now
2014-11-23 15:55:38 -06:00
Akkadius
7fa1256c5d
...
2014-11-23 01:04:50 -06:00
Akkadius
f328853251
More restructures, non-working state
2014-11-22 23:28:20 -06:00
Akkadius
d1b0564698
Changing corpse loading structure
2014-11-22 18:43:23 -06:00
Akkadius
111fb84041
Moved zonedatabase functions out of corpse.cpp
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Conversion portion mostly complete
Some header readability cleanup
Some function renaming
Struct renaming
Many variable renaming
MySQL error log for all of QueryDatabase
Corpse table renaming
Corpse table field renaming
Most corpse database functions redone
2014-11-22 17:55:48 -06:00
Trevius
79a70271d5
Crash fix for Swarm Pets.
2014-11-22 12:53:49 -06:00
KimLS
1ca397f426
Lua parser: script_init.lua for zones will now follow script_init_v[0-9]+\.lua similar to player quests.
2014-11-22 03:20:39 -08:00
Trevius
d49426f763
Merge branch 'master' of https://github.com/EQEmu/Server
2014-11-22 00:27:40 -06:00
Trevius
c5a90adb39
Grouping with Mercenaries is considerably less buggy.
2014-11-22 00:22:12 -06:00
Michael Cook (mackal)
3573686976
Fix issue with PendingTranslocateData
2014-11-21 22:50:08 -05:00
KayenEQ
f1701aae9f
Fix to remove double CastSpell calls from use disc function.
2014-11-20 05:53:59 -05:00
Trevius
b5c6b47639
Minor Merc Correction.
2014-11-19 22:52:49 -06:00
Trevius
1973a065c5
Merge branch 'master' of https://github.com/EQEmu/Server
2014-11-19 22:43:55 -06:00
Trevius
6c5248b9a9
Mercenaries now Dismiss, Suspend, Unsuspend, and Die correctly.
2014-11-19 22:43:19 -06:00
Michael Cook (mackal)
1ed9c3082c
Add see invis check to tracking packet
2014-11-19 15:00:09 -05:00
Leere
e7681f1b49
Fix for GetTradeRecipe results variable overload instead of reuse
2014-11-19 09:40:08 +01:00
KimLS
9570412991
Added special ability functions to perl, removed some of the less used commands (and a few duplicates)
2014-11-18 21:17:03 -08:00
KimLS
c506e33018
Fixed merge
2014-11-18 21:12:48 -08:00
Trevius
8f32a9949b
Fixed bad formatting of client.h and merc.h caused by my last commit.
2014-11-18 17:32:59 -06:00
Michael Cook (mackal)
d7e05de556
Merge pull request #292 from KayenEQ/Development
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Updated swarm pet AI to be consistent with live.
2014-11-18 15:04:08 -05:00
Trevius
a6b9e6cb3c
Trevius: Mercenaries can now zone once again.
2014-11-18 01:02:11 -06:00
Michael Cook (mackal)
0b44f58518
Correct OP_AugmentInfo reply
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This fixes the display issue for RoF
SoF/SoD/UF still won't show the charm info on Adventurer's Stone,
probably a client bug.
2014-11-17 16:41:37 -05:00
JJ
2e8d7b09af
Temp merchant items could duplicate slots also...
2014-11-16 19:04:15 -05:00
Michael Cook (mackal)
e11fa4a278
Fix issue with ControlBoat_Struct and OP_BoardBoat
2014-11-16 17:42:15 -05:00
KayenEQ
650aa566b0
Fix for perl CastSpell function so it will use a spells innate resist diff
...
settings if no override value is put in the function.
Due to recent changes in
how we defined that variable it would set it to 0 resist diff by default
when called from perl.
2014-11-16 09:37:26 -05:00
KayenEQ
fc48a109fd
SUB EVENT CAST ON will now be parsed in player.pl
...
(note: exports $spell_id)
2014-11-16 05:46:46 -05:00
KayenEQ
71d72a02a9
Merge git://github.com/EQEmu/Server into Development
2014-11-15 23:41:22 -05:00
KayenEQ
01c580224d
Implemented NPC Special Ability 41 'Allow To Tank', gives NPC opportunity to take aggro over a client in melee range.
2014-11-15 23:40:13 -05:00
Uleat
0355af310d
Non-buggy fix for OP_ShopPlayerBuy (thanks Natedog!)
2014-11-15 23:16:24 -05:00
KayenEQ
94231b62a3
Updated swarm pet AI to be consistent with live.
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*OLD AI: Swarm pet would lock on to target until target died, then depop as soon as target died.
*NEW AI: Swarm pet will attack cast on target, NOT perma locked it can change targets if attacked
by something else that generate more hate. When target dies swarm pet will follow owner, if owner is
attacked by something else the swarm pet will attack it (until duration timer despawns the pet).
Updated perl quest function: MakeTempPet(Tspell_id, name=nullptr, duration=0, target=nullptr, sticktarg=0)
Implemented perl quest function: Mob::TypesTempPet(npctypesid, name=nullptr, duration=0, follow=0, target=nullptr, sticktarg=0)
Note: 'sticktarg' field will cause the swarm pet to use the OLD AI
Rule to use OLD AI only - default is disabled.
Optional SQL: utils/sql/git/optional/2014_11_15_SwarmPetTargetLock.sql
2014-11-15 23:01:26 -05:00
SecretsOTheP
d33b320436
I accidentally the whole Uleat
2014-11-14 18:29:30 -05:00