* [Cleanup] Breaks in wrong spot in cases in spell_effects.cpp
# Notes
- These breaks were inside conditions, meaning the case wasn't always broken.
* Update spell_effects.cpp
* [Crash] Add Checks for out of bounds/nullptr dereferences
* formatting
* formatting
* formatting
* Update bot.cpp
---------
Co-authored-by: Alex King <89047260+Kinglykrab@users.noreply.github.com>
* [Bots & Merrcs] Add Support for TrySympatheticProc
* [Bots & Merrcs] Add Support for TrySympatheticProc
* [Bots & Merrcs] Add Support for TrySympatheticProc
* Cleanup
* formatting
* auto
* [Bots] Cleanup and remove preprocessors.
- Removes every `#ifdef BOTS` we have and locks bots behind `Bots:AllowBots` rule.
- Bot updates are now done by default similar to regular database updates.
- Modify `CMakeLists.txt`, `.drone.yml`, and `BUILD.md` to match the removal of `EQEMU_ENABLE_BOTS`.
* Cleanup
- Add SQL for enabling bots for servers with bots.
- Add message that tells players/operators bots are disabled.
* Suggested changes.
* Bot injection stuff
* Change SQL to bot SQL.
* Tweaks
* Remove `is_bot`
* Update version.h
* Update main.cpp
* Update database.cpp
* Fix name availability crash
* Remove bots from update script
Co-authored-by: Akkadius <akkadius1@gmail.com>
* [Luamod] Add CalcSpellEffectValue_formula to luamods with example code in utils/mods/spell_formula.lua
* Fix typo
* Change formula down to uint32, fix format issues and remove debug on lua file
* [Bots] Add support for Bot scripting.
# Perl
- Add support for `zone/bot.pl` and `zone/bot_v#.pl`.
- Add support for `global/global_bot.pl`.
- Add `$bot->SignalBot(signal_id)` to Perl.
- Add `$bot->OwnerMessage(message)` to Perl.
- Add `$entity_list->SignalAllBotsByOwnerCharacterID(character_id, signal_id)` to Perl.
- Add `$entity_list->SignalBotByBotID(bot_id, signal_id)` to Perl.
- Add `$entity_list->SignalBotByBotName(bot_name, signal_id)` to Perl.
- Add `EVENT_SPELL_EFFECT_BOT` to Perl.
- Add `EVENT_SPELL_EFFECT_BUFF_TIC_BOT` to Perl.
# Lua
- Add support for `zone/bot.lua` and `zone/bot_v#.lua`.
- Add support for `global/global_bot.lua`.
- Add `bot:SignalBot(signal_id)` to Lua.
- Add `bot:OwnerMessage(message)` to Lua.
- Add `entity_list:SignalAllBotsByOwnerCharacterID(character_id, signal_id)` to Lua.
- Add `entity_list:SignalBotByBotID(bot_id, signal_id)` to Lua.
- Add `entity_list:SignalBotByBotName(bot_name, signal_id)` to Lua.
- Add `EVENT_SPELL_EFFECT_BOT` to Lua.
- Add `EVENT_SPELL_EFFECT_BUFF_TIC_BOT` to Lua.
# Supported Bot Events
1. `EVENT_CAST`
2. `EVENT_CAST_BEGIN`
3. `EVENT_CAST_ON`
4. `EVENT_COMBAT`
5. `EVENT_DEATH`
6. `EVENT_DEATH_COMPLETE`
7. `EVENT_SAY`
8. `EVENT_SIGNAL`
9. `EVENT_SLAY`
10. `EVENT_SLAY_NPC`
11. `EVENT_SPAWN`
12. `EVENT_TARGET_CHANGE`
13. `EVENT_TIMER`
14. `EVENT_USE_SKILL`
# Common
- Convert NPC pointers in common events to Mob pointers so bots are supported.
- Convert signal IDs to `int` where it wasn't already, allowing negative signals to be sent properly.
* Add EVENT_POPUP_RESPONSE.
* Cleanup and fix EVENT_COMBAT/EVENT_SLAY/EVENT_NPC_SLAY.
* Fix DoNPCEmote calls.
* Update attack.cpp
* Update event_codes.h
* Update bot_command.cpp
* [Quest API] Add IsRaining() and IsSnowing() to Perl/Lua.
- Add quest::IsRaining() to Perl.
- Add quest::IsSnowing() to Perl.
- Add eq.is_raining() to Lua.
- Add eq.is_snowing() to Lua.
This will allow server operators to tell if a zone is currently raining, snowing, or neither.
* Remove unnecessary quest manager stuff.
* Added constants and cleaned up #weather command
* Revert "Added constants and cleaned up #weather command"
This reverts commit 2ec85304b7407bbd4acfcc0dd7e1e5710f7bce8f.
* Revert "Revert "Added constants and cleaned up #weather command""
This reverts commit 76f4e411b6239aec9e6c8945ede0656e5e2ad9c1.
* Delete settings.json
* Update zone.cpp
* Changed mana_used to use int32,
to match int32 mana_cost
This will allow higher mana costs to function
* Corrected DoHPToManaCovert to Int32
* Removed unused uint16 GetMana function call from Server/zone/questmgr.h
* Change GetSkillDmgAmt from Int16 to Int32 (SkillDamageAmount2 which uses function is Int32)
* Delete mob.cpp
* Revert "Delete mob.cpp"
This reverts commit 3db8bf04d13d7263632b06da4f95bacfcfcfd60c.
* Revert "Change GetSkillDmgAmt from Int16 to Int32 (SkillDamageAmount2 which uses function is Int32)"
This reverts commit cf5dbc9ce81d6e9362ba658a999faab36abf237a.
Co-authored-by: dmcintosh-BCT <dan@blackcreektechnologies.com>
* [Messages] Convert messages from Spells to FocusEffect where necessary.
https://github.com/EQEmu/Server/issues/837 from 2019 notes a couple places that should use Focus Effect chat type instead of Spells chat type.
* Add rule for item cast messages.
- Export $killed_x, $killed_y, $killed_z, and $killed_h to EVENT_DEATH_ZONE in Perl.
- Cleanup export strings and unnecessary .c_str() calls on event exports.
* [Spells] Fix for numhits type 7 counter incrementing incorrectly.
* [Spells] Fixes for numhits type 7 counter incrementing incorrectly.
bot fix
* [Spells] Fixes for numhits type 7 counter incrementing incorrectly.
mercs
* [Spells] Fixes for numhits type 7 counter incrementing incorrectly.
remove old variable and related code.
* [Spells] Fixes for numhits type 7 counter incrementing incorrectly.
comments
* [Spells] SPA 79 SE_CurrentHPOnce check for focus and related effects.
SPA 79 SE_CurrentHPOnce should have the damage checks as SPA 0 for heal/damage
* Update spell_effects.cpp
* [Spells] SPA 79 SE_CurrentHPOnce now will check for focus, critical and partial resist checks.
* SendCastRestriction not displaying right on linux build
changed const char to string
* fail safe to prevent recast timer checks from triggered spells
* fixed
* Update spell_effects.cpp
* https://github.com/EQEmu/Server/pull/1995
better message code