eqemu-server/zone/spell_effects.cpp
Kinglykrab 856aa51cb8
[Bots] Add support for Bot scripting. (#2515)
* [Bots] Add support for Bot scripting.

# Perl
- Add support for `zone/bot.pl` and `zone/bot_v#.pl`.
- Add support for `global/global_bot.pl`.
- Add `$bot->SignalBot(signal_id)` to Perl.
- Add `$bot->OwnerMessage(message)` to Perl.
- Add `$entity_list->SignalAllBotsByOwnerCharacterID(character_id, signal_id)` to Perl.
- Add `$entity_list->SignalBotByBotID(bot_id, signal_id)` to Perl.
- Add `$entity_list->SignalBotByBotName(bot_name, signal_id)` to Perl.
- Add `EVENT_SPELL_EFFECT_BOT` to Perl.
- Add `EVENT_SPELL_EFFECT_BUFF_TIC_BOT` to Perl.

# Lua
- Add support for `zone/bot.lua` and `zone/bot_v#.lua`.
- Add support for `global/global_bot.lua`.
- Add `bot:SignalBot(signal_id)` to Lua.
- Add `bot:OwnerMessage(message)` to Lua.
- Add `entity_list:SignalAllBotsByOwnerCharacterID(character_id, signal_id)` to Lua.
- Add `entity_list:SignalBotByBotID(bot_id, signal_id)` to Lua.
- Add `entity_list:SignalBotByBotName(bot_name, signal_id)` to Lua.
- Add `EVENT_SPELL_EFFECT_BOT` to Lua.
- Add `EVENT_SPELL_EFFECT_BUFF_TIC_BOT` to Lua.

# Supported Bot Events
1. `EVENT_CAST`
2. `EVENT_CAST_BEGIN`
3. `EVENT_CAST_ON`
4. `EVENT_COMBAT`
5. `EVENT_DEATH`
6. `EVENT_DEATH_COMPLETE`
7. `EVENT_SAY`
8. `EVENT_SIGNAL`
9. `EVENT_SLAY`
10. `EVENT_SLAY_NPC`
11. `EVENT_SPAWN`
12. `EVENT_TARGET_CHANGE`
13. `EVENT_TIMER`
14. `EVENT_USE_SKILL`

# Common
- Convert NPC pointers in common events to Mob pointers so bots are supported.
- Convert signal IDs to `int` where it wasn't already, allowing negative signals to be sent properly.

* Add EVENT_POPUP_RESPONSE.

* Cleanup and fix EVENT_COMBAT/EVENT_SLAY/EVENT_NPC_SLAY.

* Fix DoNPCEmote calls.

* Update attack.cpp

* Update event_codes.h

* Update bot_command.cpp
2022-11-16 21:02:16 -06:00

10407 lines
302 KiB
C++

/* EQEMu: Everquest Server Emulator
Copyright (C) 2001-2004 EQEMu Development Team (http://eqemu.org)
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; version 2 of the License.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY except by those people which sell it, which
are required to give you total support for your newly bought product;
without even the implied warranty of MERCHANTABILITY or FITNESS FOR
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "../common/eqemu_logsys.h"
#include "../common/bodytypes.h"
#include "../common/classes.h"
#include "../common/global_define.h"
#include "../common/item_instance.h"
#include "../common/rulesys.h"
#include "../common/skills.h"
#include "../common/spdat.h"
#include "../common/data_verification.h"
#include "../common/misc_functions.h"
#include "quest_parser_collection.h"
#include "string_ids.h"
#include "worldserver.h"
#include <math.h>
#ifndef WIN32
#include <stdlib.h>
#include "../common/unix.h"
#endif
extern Zone* zone;
extern volatile bool is_zone_loaded;
extern WorldServer worldserver;
// the spell can still fail here, if the buff can't stack
// in this case false will be returned, true otherwise
bool Mob::SpellEffect(Mob* caster, uint16 spell_id, float partial, int level_override, int reflect_effectiveness, int32 duration_override, bool disable_buff_overrwrite)
{
int caster_level, buffslot, effect, effect_value, i;
EQ::ItemInstance *SummonedItem=nullptr;
#ifdef SPELL_EFFECT_SPAM
#define _EDLEN 200
char effect_desc[_EDLEN];
#endif
if(!IsValidSpell(spell_id))
return false;
const SPDat_Spell_Struct &spell = spells[spell_id];
if (spell.disallow_sit && IsBuffSpell(spell_id) && IsClient() && (CastToClient()->IsSitting() || CastToClient()->GetHorseId() != 0))
return false;
bool CanMemoryBlurFromMez = true;
if (IsMezzed()) { //Check for special memory blur behavior when on mez, this needs to be before buff override.
CanMemoryBlurFromMez = false;
}
bool c_override = false;
if (caster && caster->IsClient() && GetCastedSpellInvSlot() > 0) {
const EQ::ItemInstance *inst = caster->CastToClient()->GetInv().GetItem(GetCastedSpellInvSlot());
if (inst) {
if (inst->GetItem()->Click.Level > 0) {
caster_level = inst->GetItem()->Click.Level;
c_override = true;
} else {
caster_level = caster ? caster->GetCasterLevel(spell_id) : GetCasterLevel(spell_id);
}
} else if (level_override > 0) {
caster_level = level_override;
c_override = true;
} else {
caster_level = caster ? caster->GetCasterLevel(spell_id) : GetCasterLevel(spell_id);
}
} else if (level_override > 0) {
caster_level = level_override;
c_override = true;
} else {
caster_level = caster ? caster->GetCasterLevel(spell_id) : GetCasterLevel(spell_id);
}
if(c_override)
{
int durat = CalcBuffDuration(caster, this, spell_id, caster_level);
if(durat) // negatives are perma buffs
{
buffslot = AddBuff(caster, spell_id, durat, caster_level);
if(buffslot == -1) // stacking failure
return false;
}
else
{
buffslot = -2;
}
}
else
{
if(IsBuffSpell(spell_id)){
if(IsEffectInSpell(spell_id, SE_BindSight))
{
if(caster)
{
buffslot = caster->AddBuff(caster, spell_id);
}
else
buffslot = -1;
}
else
{
buffslot = AddBuff(caster, spell_id, duration_override, -1, disable_buff_overrwrite);
}
if(buffslot == -1) // stacking failure
return false;
} else {
buffslot = -2; //represents not a buff I guess
}
}
#ifdef SPELL_EFFECT_SPAM
Message(0, "You are affected by spell '%s' (id %d)", spell.name, spell_id);
if(buffslot >= 0)
{
Message(0, "Buff slot: %d Duration: %d tics", buffslot, buffs[buffslot].ticsremaining);
}
#endif
if(buffslot >= 0)
{
buffs[buffslot].melee_rune = 0;
buffs[buffslot].magic_rune = 0;
buffs[buffslot].hit_number = 0;
if (spells[spell_id].hit_number > 0) {
int numhit = spells[spell_id].hit_number;
numhit += numhit * caster->GetFocusEffect(focusFcLimitUse, spell_id) / 100;
numhit += caster->GetFocusEffect(focusIncreaseNumHits, spell_id);
buffs[buffslot].hit_number = numhit;
}
if (spells[spell_id].endurance_upkeep > 0)
SetEndurUpkeep(true);
if (IsClient() && CastToClient()->ClientVersionBit() & EQ::versions::maskUFAndLater)
{
EQApplicationPacket *outapp = MakeBuffsPacket(false);
CastToClient()->FastQueuePacket(&outapp);
}
}
std::string export_string = fmt::format(
"{} {} {} {}",
caster ? caster->GetID() : 0,
buffslot >= 0 ? buffs[buffslot].ticsremaining : 0,
caster ? caster->GetLevel() : 0,
buffslot
);
if (IsClient()) {
if (parse->EventSpell(EVENT_SPELL_EFFECT_CLIENT, nullptr, CastToClient(), spell_id, export_string, 0) != 0) {
CalcBonuses();
return true;
}
} else if (IsNPC()) {
if (parse->EventSpell(EVENT_SPELL_EFFECT_NPC, this, nullptr, spell_id, export_string, 0) != 0) {
CalcBonuses();
return true;
}
#ifdef BOTS
} else if (IsBot()) {
if (parse->EventSpell(EVENT_SPELL_EFFECT_BOT, this, nullptr, spell_id, export_string, 0) != 0) {
CalcBonuses();
return true;
}
#endif
}
if(IsVirusSpell(spell_id)) {
if (!viral_timer.Enabled()) {
viral_timer.Start(1000);
}
buffs[buffslot].virus_spread_time = zone->random.Int(GetViralMinSpreadTime(spell_id), GetViralMaxSpreadTime(spell_id));
}
if (!IsPowerDistModSpell(spell_id))
SetSpellPowerDistanceMod(0);
bool spell_trigger_cast_complete = false; //Used with SE_Spell_Trigger and SE_Chance_Best_in_Spell_Grp, true when spell has been triggered.
// if buff slot, use instrument mod there, otherwise calc it
uint32 instrument_mod = buffslot > -1 ? buffs[buffslot].instrument_mod : caster ? caster->GetInstrumentMod(spell_id) : 10;
// iterate through the effects in the spell
for (i = 0; i < EFFECT_COUNT; i++)
{
if(IsBlankSpellEffect(spell_id, i))
continue;
effect = spell.effect_id[i];
effect_value = CalcSpellEffectValue(spell_id, i, caster_level, instrument_mod, caster ? caster : this);
if(spell_id == SPELL_LAY_ON_HANDS && caster && caster->GetAA(aaImprovedLayOnHands))
effect_value = GetMaxHP();
if (GetSpellPowerDistanceMod())
effect_value = effect_value*GetSpellPowerDistanceMod()/100;
//Prevents effect from being applied
if (spellbonuses.NegateEffects) {
if (effect != SE_NegateSpellEffect && NegateSpellEffect(spell_id, effect)) {
if (caster) {
caster->Message(Chat::Red, "Part or all of this spell has lost its effectiveness."); //Placeholder msg, until live one is obtained.
}
continue;
}
}
#ifdef SPELL_EFFECT_SPAM
effect_desc[0] = 0;
#endif
switch(effect)
{
case SE_CurrentHP: // nukes, heals; also regen/dot if a buff
{
#ifdef SPELL_EFFECT_SPAM
snprintf(effect_desc, _EDLEN, "Current Hitpoints: %+i", effect_value);
#endif
// SE_CurrentHP is calculated at first tick if its a dot/buff
if (buffslot >= 0) {
//This is here so dots with hit counters tic down on initial cast.
if (effect_value < 0) {
caster->GetActDoTDamage(spell_id, effect_value, this, false);
}
break;
}
if (spells[spell_id].limit_value[i] && !PassCastRestriction(spells[spell_id].limit_value[i])) {
break; //no messages are given on live if this fails.
}
// for offensive spells check if we have a spell rune on
int64 dmg = effect_value;
if(dmg < 0)
{
// take partial damage into account
dmg = (int64) (dmg * partial / 100);
//handles AAs and what not...
if(caster) {
if (reflect_effectiveness) {
dmg = caster->GetActReflectedSpellDamage(spell_id, (int64)(spells[spell_id].base_value[i] * partial / 100), reflect_effectiveness);
}
else {
dmg = caster->GetActSpellDamage(spell_id, dmg, this);
}
caster->ResourceTap(-dmg, spell_id);
}
if (dmg <= 0) {
dmg = -dmg;
Damage(caster, dmg, spell_id, spell.skill, false, buffslot, false);
}
//handles custom situation where quest function mitigation put high enough to allow damage to heal.
else {
HealDamage(dmg, caster);
}
}
else if(dmg > 0) {
//healing spell...
if(caster)
dmg = caster->GetActSpellHealing(spell_id, dmg, this);
HealDamage(dmg, caster);
}
#ifdef SPELL_EFFECT_SPAM
snprintf(effect_desc, _EDLEN, "Current Hitpoints: %+i actual: %+i", effect_value, dmg);
#endif
break;
}
case SE_CurrentHPOnce: // used in buffs usually, see Courage
{
#ifdef SPELL_EFFECT_SPAM
snprintf(effect_desc, _EDLEN, "Current Hitpoints Once: %+i", effect_value);
#endif
if (spells[spell_id].limit_value[i] && !PassCastRestriction(spells[spell_id].limit_value[i])) {
break; //no messages are given on live if this fails.
}
// hack fix for client health not reflecting server value
last_hp = 0;
int64 dmg = effect_value;
//hardcoded for manaburn and life burn
if (spell_id == SPELL_MANA_BURN || spell_id == SPELL_LIFE_BURN)
{
if (spell_id == SPELL_MANA_BURN && caster) //Manaburn
{
dmg = caster->GetMana()*-3;
caster->SetMana(0);
}
else if (spell_id == SPELL_LIFE_BURN && caster) //Lifeburn
{
dmg = caster->GetHP(); // just your current HP
caster->SetHP(dmg / 4); // 2003 patch notes say ~ 1/4 HP. Should this be 1/4 your current HP or do 3/4 max HP dmg? Can it kill you?
dmg = -dmg;
}
if (dmg < 0) {
dmg = -dmg;
Damage(caster, dmg, spell_id, spell.skill, false, buffslot, false);
}
else {
HealDamage(dmg, caster);
}
break;
}
//normal effects
else {
if (dmg < 0){
dmg = (int64)(dmg * partial / 100);
if (caster) {
if (reflect_effectiveness) {
dmg = caster->GetActReflectedSpellDamage(spell_id, (int64)(spells[spell_id].base_value[i] * partial / 100), reflect_effectiveness);
}
else {
dmg = caster->GetActSpellDamage(spell_id, dmg, this);
}
caster->ResourceTap(-dmg, spell_id);
}
if (dmg <= 0) {
dmg = -dmg;
Damage(caster, dmg, spell_id, spell.skill, false, buffslot, false);
}
else {
HealDamage(dmg, caster);
}
}
else if (dmg > 0) {
//do not apply focus/critical to buff spells
if (caster && !IsEffectInSpell(spell_id, SE_TotalHP)) {
dmg = caster->GetActSpellHealing(spell_id, dmg, this);
}
HealDamage(dmg, caster);
}
}
break;
}
case SE_PercentalHeal:
{
#ifdef SPELL_EFFECT_SPAM
snprintf(effect_desc, _EDLEN, "Percental Heal: %+i (%d%% max)", spell.max_value[i], effect_value);
#endif
int64 val = GetMaxHP() * spell.base_value[i] / 100;
//This effect can also do damage by percent.
if (val < 0) {
if (spell.max_value[i] && -val > spell.max_value[i])
val = -spell.max_value[i];
if (caster)
val = caster->GetActSpellDamage(spell_id, val, this);
}
else
{
if (spell.max_value[i] && val > spell.max_value[i])
val = spell.max_value[i];
if(caster)
val = caster->GetActSpellHealing(spell_id, val, this);
}
if (val < 0)
Damage(caster, -val, spell_id, spell.skill, false, buffslot, false);
else
HealDamage(val, caster);
break;
}
case SE_CompleteHeal:
{
#ifdef SPELL_EFFECT_SPAM
snprintf(effect_desc, _EDLEN, "Complete Heal");
#endif
int64 val = 7500 * effect_value;
if (caster) {
val = caster->GetActSpellHealing(spell_id, val, this);
}
if (val > 0) {
HealDamage(val, caster);
}
break;
}
case SE_CurrentMana:
{
// Bards don't get mana from effects, good or bad.
if(GetClass() == BARD)
break;
if(IsManaTapSpell(spell_id)) {
if(GetCasterClass() != 'N') {
#ifdef SPELL_EFFECT_SPAM
snprintf(effect_desc, _EDLEN, "Current Mana: %+i", effect_value);
#endif
SetMana(GetMana() + effect_value);
if (caster)
caster->SetMana(caster->GetMana() + std::abs(effect_value));
if (effect_value < 0)
TryTriggerOnCastRequirement();
#ifdef SPELL_EFFECT_SPAM
if (caster)
caster->Message(Chat::White, "You have gained %+i mana!", effect_value);
#endif
}
}
else {
#ifdef SPELL_EFFECT_SPAM
snprintf(effect_desc, _EDLEN, "Current Mana: %+i", effect_value);
#endif
if (buffslot >= 0)
break;
SetMana(GetMana() + effect_value);
if (effect_value < 0)
TryTriggerOnCastRequirement();
}
break;
}
case SE_CurrentManaOnce:
{
// Bards don't get mana from effects, good or bad.
if(GetClass() == BARD)
break;
#ifdef SPELL_EFFECT_SPAM
snprintf(effect_desc, _EDLEN, "Current Mana Once: %+i", effect_value);
#endif
SetMana(GetMana() + effect_value);
break;
}
case SE_Translocate:
{
#ifdef SPELL_EFFECT_SPAM
snprintf(effect_desc, _EDLEN, "Translocate: %s %d %d %d heading %d",
spell.teleport_zone, spell.base_value[1], spell.base_value[0],
spell.base_value[2], spell.base_value[3]
);
#endif
if(IsClient())
{
if(caster)
CastToClient()->SendOPTranslocateConfirm(caster, spell_id);
}
break;
}
case SE_Succor:
{
float x, y, z, heading;
const char *target_zone = nullptr;
x = static_cast<float>(spell.base_value[1]);
y = static_cast<float>(spell.base_value[0]);
z = static_cast<float>(spell.base_value[2]);
heading = static_cast<float>(spell.base_value[3]);
if(!strcmp(spell.teleport_zone, "same"))
{
target_zone = 0;
}
else
{
target_zone = spell.teleport_zone;
if(IsNPC() && target_zone != zone->GetShortName()){
if(!GetOwner()){
CastToNPC()->Depop();
break;
}else{
if(!GetOwner()->IsClient())
CastToNPC()->Depop();
break;
}
}
}
if(IsClient())
{
if(zone->random.Roll(RuleI(Spells, SuccorFailChance))) { //2% Fail chance by default
if(IsClient()) {
CastToClient()->MessageString(Chat::SpellFailure,SUCCOR_FAIL);
}
break;
}
// Below are the spellid's for known evac/succor spells that send player
// to the current zone's safe points.
// Succor = 1567
// Lesser Succor = 2183
// Evacuate = 1628
// Lesser Evacuate = 2184
// Decession = 2558
// Greater Decession = 3244
// Egress = 1566
if(!target_zone) {
#ifdef SPELL_EFFECT_SPAM
LogDebug("Succor/Evacuation Spell In Same Zone");
#endif
if(IsClient())
CastToClient()->MovePC(zone->GetZoneID(), zone->GetInstanceID(), x, y, z, heading, 0, EvacToSafeCoords);
else
GMMove(x, y, z, heading);
}
else {
#ifdef SPELL_EFFECT_SPAM
LogDebug("Succor/Evacuation Spell To Another Zone");
#endif
if(IsClient())
CastToClient()->MovePC(target_zone, x, y, z, heading);
}
}
break;
}
case SE_GateCastersBindpoint: // Used on Teleport Bind.
case SE_Teleport: // gates, rings, circles, etc
case SE_Teleport2:
{
float x, y, z, heading;
const char *target_zone = nullptr;
x = static_cast<float>(spell.base_value[1]);
y = static_cast<float>(spell.base_value[0]);
z = static_cast<float>(spell.base_value[2]);
heading = static_cast<float>(spell.base_value[3]);
if(!strcmp(spell.teleport_zone, "same"))
{
target_zone = 0;
}
else
{
target_zone = spell.teleport_zone;
if(IsNPC() && target_zone != zone->GetShortName()){
if(!GetOwner()){
CastToNPC()->Depop();
break;
}else{
if(!GetOwner()->IsClient())
CastToNPC()->Depop();
break;
}
}
}
if (effect == SE_GateCastersBindpoint && caster && caster->IsClient())
{ // Teleport Bind uses caster's bind point
int index = spells[spell_id].base_value[i] - 1;
if (index < 0 || index > 4)
index = 0;
x = caster->CastToClient()->GetBindX(index);
y = caster->CastToClient()->GetBindY(index);
z = caster->CastToClient()->GetBindZ(index);
heading = caster->CastToClient()->GetBindHeading(index);
//target_zone = caster->CastToClient()->GetBindZoneId(); target_zone doesn't work due to const char
CastToClient()->MovePC(caster->CastToClient()->GetBindZoneID(index), 0, x, y, z, heading);
break;
}
#ifdef SPELL_EFFECT_SPAM
const char *efstr = "Teleport";
if(effect == SE_Teleport)
efstr = "Teleport v1";
else if(effect == SE_Teleport2)
efstr = "Teleport v2";
else if(effect == SE_Succor)
efstr = "Succor";
snprintf(effect_desc, _EDLEN,
"%s: %0.2f, %0.2f, %0.2f heading %0.2f in %s",
efstr, x, y, z, heading, target_zone ? target_zone : "same zone"
);
#endif
if(IsClient())
{
if(!target_zone)
CastToClient()->MovePC(zone->GetZoneID(), zone->GetInstanceID(), x, y, z, heading);
else
CastToClient()->MovePC(target_zone, x, y, z, heading);
}
else{
if(!target_zone)
GMMove(x, y, z, heading);
}
break;
}
case SE_FleshToBone:
{
#ifdef SPELL_EFFECT_SPAM
snprintf(effect_desc, _EDLEN, "Flesh To Bone");
#endif
if(IsClient()){
EQ::ItemInstance* transI = CastToClient()->GetInv().GetItem(EQ::invslot::slotCursor);
if (transI && transI->IsClassCommon() && transI->IsStackable()){
int16 fcharges = transI->GetCharges();
//Does it sound like meat... maybe should check if it looks like meat too...
if(strstr(transI->GetItem()->Name, "meat") ||
strstr(transI->GetItem()->Name, "Meat") ||
strstr(transI->GetItem()->Name, "flesh") ||
strstr(transI->GetItem()->Name, "Flesh") ||
strstr(transI->GetItem()->Name, "parts") ||
strstr(transI->GetItem()->Name, "Parts")){
CastToClient()->DeleteItemInInventory(EQ::invslot::slotCursor, fcharges, true);
CastToClient()->SummonItem(13073, fcharges);
}
else{
Message(Chat::Red, "You can only transmute flesh to bone.");
}
} else{
Message(Chat::Red, "You can only transmute flesh to bone.");
}
}
break;
}
case SE_GroupFearImmunity:{
#ifdef SPELL_EFFECT_SPAM
snprintf(effect_desc, _EDLEN, "Group Fear Immunity");
#endif
//Added client messages to give some indication this effect is active.
// Is there a message generated? Too disgusted by raids.
uint32 time = spell.base_value[i] * 10 * 1000;
if (caster && caster->IsClient()) {
if (caster->IsGrouped()) {
auto group = caster->GetGroup();
for (int i = 0; i < 6; ++i)
if (group->members[i])
group->members[i]->aa_timers[aaTimerWarcry].Start(time);
} else if (caster->IsRaidGrouped()) {
auto raid = caster->GetRaid();
uint32 gid = raid->GetGroup(caster->CastToClient());
if (gid < 12)
for (int i = 0; i < MAX_RAID_MEMBERS; ++i)
if (raid->members[i].member && raid->members[i].GroupNumber == gid)
raid->members[i].member->aa_timers[aaTimerWarcry].Start(time);
}
}
break;
}
case SE_AddFaction:
{
#ifdef SPELL_EFFECT_SPAM
snprintf(effect_desc, _EDLEN, "Faction Mod: %+i", effect_value);
#endif
// EverHood
if(caster && GetPrimaryFaction()>0) {
caster->AddFactionBonus(GetPrimaryFaction(),effect_value);
}
break;
}
case SE_Stun:
{
#ifdef SPELL_EFFECT_SPAM
snprintf(effect_desc, _EDLEN, "Stun: %d msec", effect_value);
#endif
//Typically we check for immunities else where but since stun immunities are different and only
//Block the stun part and not the whole spell, we do it here, also do the message here so we wont get the message on a resist
int max_level = spell.max_value[i];
//max_level of 0 means we assume a default of 55.
if (max_level == 0)
max_level = RuleI(Spells, BaseImmunityLevel);
// NPCs get to ignore max_level for their spells.
// Ignore if spell is beneficial (ex. Harvest)
if (IsDetrimentalSpell(spell.id) && (GetSpecialAbility(UNSTUNABLE) ||
((GetLevel() > max_level) && caster && (!caster->IsNPC() ||
(caster->IsNPC() && !RuleB(Spells, NPCIgnoreBaseImmunity))))))
{
if (caster)
caster->MessageString(Chat::SpellFailure, IMMUNE_STUN);
} else {
int stun_resist = itembonuses.StunResist+spellbonuses.StunResist;
if (IsClient())
stun_resist += aabonuses.StunResist;
if (stun_resist <= 0 || zone->random.Int(0,99) >= stun_resist) {
LogCombat("Stunned. We had [{}] percent resist chance", stun_resist);
if (caster && caster->IsClient())
effect_value += effect_value*caster->GetFocusEffect(focusFcStunTimeMod, spell_id)/100;
Stun(effect_value);
} else {
if (IsClient())
MessageString(Chat::Stun, SHAKE_OFF_STUN);
LogCombat("Stun Resisted. We had [{}] percent resist chance", stun_resist);
}
}
break;
}
case SE_Charm:
{
#ifdef SPELL_EFFECT_SPAM
snprintf(effect_desc, _EDLEN, "Charm: %+i (up to lvl %d)", effect_value, spell.max_value[i]);
#endif
if (!caster) { // can't be someone's pet unless we know who that someone is
break;
}
if (IsNPC()) {
CastToNPC()->SaveGuardSpotCharm();
}
InterruptSpell();
entity_list.RemoveDebuffs(this);
entity_list.RemoveFromHateLists(this);
WipeHateList();
Mob *my_pet = GetPet();
if(my_pet)
{
my_pet->Kill();
}
caster->SetPet(this);
SetOwnerID(caster->GetID());
SetPetOrder(SPO_Follow);
SetAppearance(eaStanding);
// Client has saved previous pet sit/stand - make all new pets
// stand on charm.
if (caster->IsClient()) {
caster->CastToClient()->SetPetCommandState(PET_BUTTON_SIT,0);
}
SetPetType(petCharmed);
if(caster->IsClient()){
auto app = new EQApplicationPacket(OP_Charm, sizeof(Charm_Struct));
Charm_Struct *ps = (Charm_Struct*)app->pBuffer;
ps->owner_id = caster->GetID();
ps->pet_id = GetID();
ps->command = 1;
entity_list.QueueClients(this, app);
safe_delete(app);
SendPetBuffsToClient();
SendAppearancePacket(AT_Pet, caster->GetID(), true, true);
}
if (IsClient())
{
CastToClient()->AI_Start();
} else if(IsNPC()) {
CastToNPC()->SetPetSpellID(0); //not a pet spell.
CastToNPC()->ModifyStatsOnCharm(false);
}
bool bBreak = false;
// define spells with fixed duration
// charm spells with -1 in field 209 are all of fixed duration, so lets use that instead of spell_ids
if(spells[spell_id].no_resist)
bBreak = true;
if (!bBreak)
{
int resistMod = static_cast<int>(partial) + (GetCHA()/25);
resistMod = resistMod > 100 ? 100 : resistMod;
buffs[buffslot].ticsremaining = resistMod * buffs[buffslot].ticsremaining / 100;
}
if(IsClient())
{
if(buffs[buffslot].ticsremaining > RuleI(Character, MaxCharmDurationForPlayerCharacter))
buffs[buffslot].ticsremaining = RuleI(Character, MaxCharmDurationForPlayerCharacter);
}
break;
}
case SE_SenseDead:
case SE_SenseSummoned:
case SE_SenseAnimals:
{
#ifdef SPELL_EFFECT_SPAM
snprintf(effect_desc, _EDLEN, "Sense Target: %+i", effect_value);
#endif
if(IsClient())
{
if (CastToClient()->ClientVersionBit() & EQ::versions::maskSoDAndLater)
{
bodyType bt = BT_Undead;
int MessageID = SENSE_UNDEAD;
if(effect == SE_SenseSummoned)
{
bt = BT_Summoned;
MessageID = SENSE_SUMMONED;
}
else if(effect == SE_SenseAnimals)
{
bt = BT_Animal;
MessageID = SENSE_ANIMAL;
}
Mob *ClosestMob = entity_list.GetClosestMobByBodyType(this, bt, true);
if(ClosestMob)
{
MessageString(Chat::Spells, MessageID);
SetHeading(CalculateHeadingToTarget(ClosestMob->GetX(), ClosestMob->GetY()));
SetTarget(ClosestMob);
CastToClient()->SendTargetCommand(ClosestMob->GetID());
SentPositionPacket(0.0f, 0.0f, 0.0f, 0.0f, 0, true);
}
else
MessageString(Chat::Red, SENSE_NOTHING);
}
}
break;
}
case SE_Fear:
{
#ifdef SPELL_EFFECT_SPAM
snprintf(effect_desc, _EDLEN, "Fear: %+i", effect_value);
#endif
if(IsClient())
{
if(buffs[buffslot].ticsremaining > RuleI(Character, MaxFearDurationForPlayerCharacter))
buffs[buffslot].ticsremaining = RuleI(Character, MaxFearDurationForPlayerCharacter);
}
if(RuleB(Combat, EnableFearPathing)){
if(IsClient())
{
CastToClient()->AI_Start();
}
CalculateNewFearpoint();
if(currently_fleeing)
{
break;
}
}
else
{
Stun(buffs[buffslot].ticsremaining * 6000 - (6000 - tic_timer.GetRemainingTime()));
}
break;
}
case SE_BindAffinity: //TO DO: Add support for secondary and tertiary gate abilities
{
#ifdef SPELL_EFFECT_SPAM
snprintf(effect_desc, _EDLEN, "Bind Affinity");
#endif
if (IsClient())
{
if(CastToClient()->GetGM() || RuleB(Character, BindAnywhere))
{
auto action_packet =
new EQApplicationPacket(OP_Action, sizeof(Action_Struct));
Action_Struct* action = (Action_Struct*) action_packet->pBuffer;
auto message_packet =
new EQApplicationPacket(OP_Damage, sizeof(CombatDamage_Struct));
CombatDamage_Struct *cd = (CombatDamage_Struct *)message_packet->pBuffer;
action->target = GetID();
action->source = caster ? caster->GetID() : GetID();
action->level = 65;
action->instrument_mod = 10;
action->hit_heading = GetHeading();
action->type = 231;
action->spell = spell_id;
action->effect_flag = 4;
cd->target = action->target;
cd->source = action->source;
cd->type = action->type;
cd->spellid = action->spell;
cd->hit_heading = action->hit_heading;
CastToClient()->QueuePacket(action_packet);
if(caster && caster->IsClient() && caster != this)
caster->CastToClient()->QueuePacket(action_packet);
CastToClient()->QueuePacket(message_packet);
if(caster && caster->IsClient() && caster != this)
caster->CastToClient()->QueuePacket(message_packet);
CastToClient()->SetBindPoint(spells[spell_id].base_value[i] - 1);
Save();
safe_delete(action_packet);
safe_delete(message_packet);
}
else
{
if(!zone->CanBind())
{
MessageString(Chat::SpellFailure, CANNOT_BIND);
break;
}
if(!zone->IsCity())
{
if(caster != this)
{
MessageString(Chat::SpellFailure, CANNOT_BIND);
break;
}
else
{
auto action_packet = new EQApplicationPacket(
OP_Action, sizeof(Action_Struct));
Action_Struct* action = (Action_Struct*) action_packet->pBuffer;
auto message_packet = new EQApplicationPacket(
OP_Damage, sizeof(CombatDamage_Struct));
CombatDamage_Struct *cd = (CombatDamage_Struct *)message_packet->pBuffer;
action->target = GetID();
action->source = caster ? caster->GetID() : GetID();
action->level = 65;
action->instrument_mod = 10;
action->hit_heading = GetHeading();
action->type = 231;
action->spell = spell_id;
action->effect_flag = 4;
cd->target = action->target;
cd->source = action->source;
cd->type = action->type;
cd->spellid = action->spell;
cd->hit_heading = action->hit_heading;
CastToClient()->QueuePacket(action_packet);
if(caster->IsClient() && caster != this)
caster->CastToClient()->QueuePacket(action_packet);
CastToClient()->QueuePacket(message_packet);
if(caster->IsClient() && caster != this)
caster->CastToClient()->QueuePacket(message_packet);
CastToClient()->SetBindPoint(spells[spell_id].base_value[i] - 1);
Save();
safe_delete(action_packet);
safe_delete(message_packet);
}
}
else
{
auto action_packet =
new EQApplicationPacket(OP_Action, sizeof(Action_Struct));
Action_Struct* action = (Action_Struct*) action_packet->pBuffer;
auto message_packet = new EQApplicationPacket(
OP_Damage, sizeof(CombatDamage_Struct));
CombatDamage_Struct *cd = (CombatDamage_Struct *)message_packet->pBuffer;
action->target = GetID();
action->source = caster ? caster->GetID() : GetID();
action->level = 65;
action->instrument_mod = 10;
action->hit_heading = GetHeading();
action->type = 231;
action->spell = spell_id;
action->effect_flag = 4;
cd->target = action->target;
cd->source = action->source;
cd->type = action->type;
cd->spellid = action->spell;
cd->hit_heading = action->hit_heading;
CastToClient()->QueuePacket(action_packet);
if(caster->IsClient() && caster != this)
caster->CastToClient()->QueuePacket(action_packet);
CastToClient()->QueuePacket(message_packet);
if(caster->IsClient() && caster != this)
caster->CastToClient()->QueuePacket(message_packet);
CastToClient()->SetBindPoint(spells[spell_id].base_value[i] - 1);
Save();
safe_delete(action_packet);
safe_delete(message_packet);
}
}
}
break;
}
case SE_Gate:
{
#ifdef SPELL_EFFECT_SPAM
snprintf(effect_desc, _EDLEN, "Gate");
#endif
if(!spellbonuses.AntiGate){
if(zone->random.Roll(effect_value))
Gate(spells[spell_id].limit_value[i] - 1);
else if (caster)
caster->MessageString(Chat::SpellFailure,GATE_FAIL);
}
break;
}
case SE_CancelMagic:
{
#ifdef SPELL_EFFECT_SPAM
snprintf(effect_desc, _EDLEN, "Cancel Magic: %d", effect_value);
#endif
if(GetSpecialAbility(UNDISPELLABLE)){
if (caster)
caster->MessageString(Chat::SpellFailure, SPELL_NO_EFFECT, spells[spell_id].name);
break;
}
int buff_count = GetMaxTotalSlots();
for(int slot = 0; slot < buff_count; slot++) {
if( buffs[slot].spellid != SPELL_UNKNOWN &&
spells[buffs[slot].spellid].dispel_flag == 0 &&
!IsDiscipline(buffs[slot].spellid))
{
if (caster && TryDispel(caster->GetCasterLevel(spell_id), buffs[slot].casterlevel, effect_value)){
BuffFadeBySlot(slot);
slot = buff_count;
}
}
}
break;
}
case SE_DispelDetrimental:
{
#ifdef SPELL_EFFECT_SPAM
snprintf(effect_desc, _EDLEN, "Dispel Detrimental: %d", effect_value);
#endif
if(GetSpecialAbility(UNDISPELLABLE)){
if (caster)
caster->MessageString(Chat::SpellFailure, SPELL_NO_EFFECT, spells[spell_id].name);
break;
}
/*
TODO: Parsing shows there is no level modifier. However, a consistent -2% modifer was
found on spell with value 950 (95% spells would have 7% failure rates).
Further investigation is needed. ~ Kayen
*/
int chance = spells[spell_id].base_value[i];
int buff_count = GetMaxTotalSlots();
for(int slot = 0; slot < buff_count; slot++) {
if (buffs[slot].spellid != SPELL_UNKNOWN &&
IsDetrimentalSpell(buffs[slot].spellid) &&
spells[buffs[slot].spellid].dispel_flag == 0)
{
if (zone->random.Int(1, 1000) <= chance){
BuffFadeBySlot(slot);
slot = buff_count;
}
}
}
break;
}
case SE_DispelBeneficial:
{
#ifdef SPELL_EFFECT_SPAM
snprintf(effect_desc, _EDLEN, "Dispel Beneficial: %d", effect_value);
#endif
if(GetSpecialAbility(UNDISPELLABLE)){
if (caster)
caster->MessageString(Chat::SpellFailure, SPELL_NO_EFFECT, spells[spell_id].name);
break;
}
int chance = spells[spell_id].base_value[i];
int buff_count = GetMaxTotalSlots();
for(int slot = 0; slot < buff_count; slot++) {
if (buffs[slot].spellid != SPELL_UNKNOWN &&
IsBeneficialSpell(buffs[slot].spellid) &&
spells[buffs[slot].spellid].dispel_flag == 0)
{
if (zone->random.Int(1, 1000) <= chance) {
BuffFadeBySlot(slot);
slot = buff_count;
}
}
}
break;
}
case SE_Purify:
{
//Attempt to remove up to base amount of detrimental effects (excluding charm, fear, resurrection, and revival sickness).
int purify_count = spells[spell_id].base_value[i];
if (purify_count > GetMaxTotalSlots()) {
purify_count = GetMaxTotalSlots();
}
for(int slot = 0; slot < purify_count; slot++) {
if (IsValidSpell(buffs[slot].spellid) && IsDetrimentalSpell(buffs[slot].spellid)){
if (!IsEffectInSpell(buffs[slot].spellid, SE_Charm) &&
!IsEffectInSpell(buffs[slot].spellid, SE_Fear) &&
buffs[slot].spellid != SPELL_RESURRECTION_SICKNESS &&
buffs[slot].spellid != SPELL_RESURRECTION_SICKNESS2 &&
buffs[slot].spellid != SPELL_RESURRECTION_SICKNESS3 &&
buffs[slot].spellid != SPELL_RESURRECTION_SICKNESS4 &&
buffs[slot].spellid != SPELL_REVIVAL_SICKNESS)
{
BuffFadeBySlot(slot);
}
}
}
break;
}
case SE_Mez:
{
#ifdef SPELL_EFFECT_SPAM
snprintf(effect_desc, _EDLEN, "Mesmerize");
#endif
Mesmerize();
break;
}
case SE_SummonItem:
{
const EQ::ItemData *item = database.GetItem(spell.base_value[i]);
#ifdef SPELL_EFFECT_SPAM
const char *itemname = item ? item->Name : "*Unknown Item*";
snprintf(effect_desc, _EDLEN, "Summon Item: %s (id %d)", itemname, spell.base_value[i]);
#endif
if (!item) {
Message(Chat::Red, "Unable to summon item %d. Item not found.", spell.base_value[i]);
} else if (IsClient()) {
Client *c = CastToClient();
if (c->CheckLoreConflict(item)) {
c->DuplicateLoreMessage(spell.base_value[i]);
} else {
int charges;
if (item->Stackable)
charges = (spell.formula[i] > item->StackSize) ? item->StackSize : spell.formula[i];
else if (item->MaxCharges) // mod rods etc
charges = item->MaxCharges;
else
charges = 1;
if (charges < 1)
charges = 1;
if (SummonedItem) {
c->PushItemOnCursor(*SummonedItem);
c->SendItemPacket(EQ::invslot::slotCursor, SummonedItem, ItemPacketLimbo);
safe_delete(SummonedItem);
}
SummonedItem = database.CreateItem(spell.base_value[i], charges);
}
}
break;
}
case SE_SummonItemIntoBag:
{
const EQ::ItemData *item = database.GetItem(spell.base_value[i]);
#ifdef SPELL_EFFECT_SPAM
const char *itemname = item ? item->Name : "*Unknown Item*";
snprintf(effect_desc, _EDLEN, "Summon Item In Bag: %s (id %d)", itemname, spell.base_value[i]);
#endif
uint8 slot;
if (!SummonedItem || !SummonedItem->IsClassBag()) {
if (caster)
caster->Message(Chat::Red, "SE_SummonItemIntoBag but no bag has been summoned!");
} else if ((slot = SummonedItem->FirstOpenSlot()) == 0xff) {
if (caster)
caster->Message(Chat::Red, "SE_SummonItemIntoBag but no room in summoned bag!");
} else if (IsClient()) {
if (CastToClient()->CheckLoreConflict(item)) {
CastToClient()->DuplicateLoreMessage(spell.base_value[i]);
} else {
int charges;
if (item->Stackable)
charges = (spell.formula[i] > item->StackSize) ? item->StackSize : spell.formula[i];
else if (item->MaxCharges) // mod rods, not sure if there are actual examples of this for IntoBag
charges = item->MaxCharges;
else
charges = 1;
if (charges < 1)
charges = 1;
EQ::ItemInstance *SubItem = database.CreateItem(spell.base_value[i], charges);
if (SubItem != nullptr) {
SummonedItem->PutItem(slot, *SubItem);
safe_delete(SubItem);
}
}
}
break;
}
case SE_SummonBSTPet:
case SE_NecPet:
case SE_SummonPet:
case SE_Familiar:
{
#ifdef SPELL_EFFECT_SPAM
snprintf(effect_desc, _EDLEN, "Summon %s: %s", (effect==SE_Familiar)?"Familiar":"Pet", spell.teleport_zone);
#endif
if(GetPet())
{
MessageString(Chat::Shout, ONLY_ONE_PET);
}
else
{
MakePet(spell_id, spell.teleport_zone);
// TODO: we need to sync the states for these clients ...
// Will fix buttons for now
Mob *pet=GetPet();
if (IsClient() && pet) {
auto c = CastToClient();
if (c->ClientVersionBit() & EQ::versions::maskUFAndLater) {
c->SetPetCommandState(PET_BUTTON_SIT, 0);
c->SetPetCommandState(PET_BUTTON_STOP, 0);
c->SetPetCommandState(PET_BUTTON_REGROUP, 0);
c->SetPetCommandState(PET_BUTTON_FOLLOW, 1);
c->SetPetCommandState(PET_BUTTON_GUARD, 0);
// Creating pet from spell - taunt always false
// If suspended pet - that will be restore there
// If logging in, client will send toggle
c->SetPetCommandState(PET_BUTTON_HOLD, 0);
c->SetPetCommandState(PET_BUTTON_GHOLD, 0);
c->SetPetCommandState(PET_BUTTON_FOCUS, 0);
c->SetPetCommandState(PET_BUTTON_SPELLHOLD, 0);
}
}
}
break;
}
case SE_DivineAura:
{
#ifdef SPELL_EFFECT_SPAM
snprintf(effect_desc, _EDLEN, "Invulnerability");
#endif
if(spell_id==4789) // Touch of the Divine - Divine Save
buffs[buffslot].ticsremaining = spells[spell_id].buff_duration; // Prevent focus/aa buff extension
SetInvul(true);
break;
}
case SE_ShadowStep:
{
#ifdef SPELL_EFFECT_SPAM
snprintf(effect_desc, _EDLEN, "Shadow Step: %d", effect_value);
#endif
if(IsNPC()) // see Song of Highsun - sends mob home
{
Gate();
}
// shadow step is handled by client already, nothing required
break;
}
case SE_Blind:
{
#ifdef SPELL_EFFECT_SPAM
snprintf(effect_desc, _EDLEN, "Blind: %+i", effect_value);
#endif
// 'cure blind'
if (BeneficialSpell(spell_id) && spells[spell_id].buff_duration == 0) {
int buff_count = GetMaxBuffSlots();
for (int slot = 0; slot < buff_count; slot++) {
if (buffs[slot].spellid != SPELL_UNKNOWN && IsEffectInSpell(buffs[slot].spellid, SE_Blind)) {
if (caster && TryDispel(caster->GetCasterLevel(spell_id), buffs[slot].casterlevel, 1)) {
BuffFadeBySlot(slot);
slot = buff_count;
}
}
}
}
else if (!IsClient()) {
CalculateNewFearpoint();
}
break;
}
case SE_Rune:
{
#ifdef SPELL_EFFECT_SPAM
snprintf(effect_desc, _EDLEN, "Melee Absorb Rune: %+i", effect_value);
#endif
buffs[buffslot].melee_rune = effect_value;
break;
}
case SE_AbsorbMagicAtt:
{
#ifdef SPELL_EFFECT_SPAM
snprintf(effect_desc, _EDLEN, "Spell Absorb Rune: %+i", effect_value);
#endif
if(effect_value > 0)
buffs[buffslot].magic_rune = effect_value;
break;
}
case SE_MitigateMeleeDamage:
{
buffs[buffslot].melee_rune = spells[spell_id].max_value[i];
break;
}
case SE_MeleeThresholdGuard:
{
buffs[buffslot].melee_rune = spells[spell_id].max_value[i];
break;
}
case SE_SpellThresholdGuard:
{
buffs[buffslot].magic_rune = spells[spell_id].max_value[i];
break;
}
case SE_MitigateSpellDamage:
{
buffs[buffslot].magic_rune = spells[spell_id].max_value[i];
break;
}
case SE_MitigateDotDamage:
{
buffs[buffslot].dot_rune = spells[spell_id].max_value[i];
break;
}
case SE_DistanceRemoval:
{
buffs[buffslot].caston_x = int(GetX());
buffs[buffslot].caston_y = int(GetY());
buffs[buffslot].caston_z = int(GetZ());
break;
}
case SE_Levitate:
{
#ifdef SPELL_EFFECT_SPAM
snprintf(effect_desc, _EDLEN, "Levitate");
#endif
//this sends the levitate packet to everybody else
//who does not otherwise receive the buff packet.
if (spells[spell_id].limit_value[i] == 1) {
SendAppearancePacket(AT_Levitate, EQ::constants::GravityBehavior::LevitateWhileRunning, true, true);
}
else {
SendAppearancePacket(AT_Levitate, EQ::constants::GravityBehavior::Levitating, true, true);
}
break;
}
case SE_DeathSave: {
int16 mod = 0;
if(caster) {
mod = caster->aabonuses.UnfailingDivinity +
caster->itembonuses.UnfailingDivinity +
caster->spellbonuses.UnfailingDivinity;
}
buffs[buffslot].ExtraDIChance = mod;
break;
}
case SE_Illusion:
{
#ifdef SPELL_EFFECT_SPAM
snprintf(effect_desc, _EDLEN, "Illusion: race %d", effect_value);
#endif
ApplySpellEffectIllusion(spell_id, caster, buffslot, spells[spell_id].base_value[i], spells[spell_id].limit_value[i], spells[spell_id].max_value[i]);
break;
}
case SE_IllusionCopy:
{
#ifdef SPELL_EFFECT_SPAM
snprintf(effect_desc, _EDLEN, "Illusion Copy");
#endif
if(caster && caster->GetTarget()){
SendIllusionPacket
(
caster->GetTarget()->GetRace(),
caster->GetTarget()->GetGender(),
caster->GetTarget()->GetTexture()
);
caster->SendAppearancePacket(AT_Size, static_cast<uint32>(caster->GetTarget()->GetSize()));
for (int x = EQ::textures::textureBegin; x <= EQ::textures::LastTintableTexture; x++)
caster->SendWearChange(x);
}
}
case SE_WipeHateList:
{
#ifdef SPELL_EFFECT_SPAM
snprintf(effect_desc, _EDLEN, "Memory Blur: %d", effect_value);
#endif
//Memory blur component of Mez spells is not checked again if Mez is recast on a target that is already mezed
if (!CanMemoryBlurFromMez && IsEffectInSpell(spell_id, SE_Mez)) {
break;
}
int wipechance = 0;
if (caster) {
wipechance = caster->GetMemoryBlurChance(effect_value);
}
if(zone->random.Roll(wipechance))
{
if(IsAIControlled())
{
WipeHateList();
}
Message(Chat::Red, "Your mind fogs. Who are my friends? Who are my enemies?... it was all so clear a moment ago...");
}
break;
}
case SE_SpinTarget:
{
#ifdef SPELL_EFFECT_SPAM
snprintf(effect_desc, _EDLEN, "Spin: %d", effect_value);
#endif
// the spinning is handled by the client
int max_level = spells[spell_id].max_value[i];
if(max_level == 0)
max_level = RuleI(Spells, BaseImmunityLevel); // Default max is 55 level limit
// NPCs ignore level limits in their spells
if(GetSpecialAbility(UNSTUNABLE) ||
((GetLevel() > max_level)
&& caster && (!caster->IsNPC() || (caster->IsNPC() && !RuleB(Spells, NPCIgnoreBaseImmunity)))))
{
if (caster)
caster->MessageString(Chat::Shout, IMMUNE_STUN);
}
else
{
// the spinning is handled by the client
// Stun duration is based on the effect_value, not the buff duration(alot don't have buffs)
Stun(effect_value);
if(!IsClient()) {
Spin();
spun_timer.Start(100); // spins alittle every 100 ms
}
}
break;
}
case SE_EyeOfZomm:
{
#ifdef SPELL_EFFECT_SPAM
snprintf(effect_desc, _EDLEN, "Eye of Zomm");
#endif
if(caster && caster->IsClient()) {
char eye_name[64];
snprintf(eye_name, sizeof(eye_name), "Eye_of_%s", caster->GetCleanName());
int duration = CalcBuffDuration(caster, this, spell_id) * 6;
uint16 eye_id=0;
caster->TemporaryPets(spell_id, nullptr, eye_name, duration, false, false, &eye_id);
if (eye_id != 0) {
caster->CastToClient()->SetControlledMobId(eye_id);
}
}
break;
}
case SE_ReclaimPet:
{
#ifdef SPELL_EFFECT_SPAM
snprintf(effect_desc, _EDLEN, "Reclaim Pet");
#endif
if
(
IsNPC() &&
GetOwnerID() && // I'm a pet
caster && // there's a caster
caster->GetID() == GetOwnerID() && // and it's my master
GetPetType() != petCharmed
)
{
uint16 pet_spellid = CastToNPC()->GetPetSpellID();
uint16 pet_ActSpellCost = caster->GetActSpellCost(pet_spellid, spells[pet_spellid].mana);
int16 ImprovedReclaimMod = caster->spellbonuses.ImprovedReclaimEnergy +
caster->itembonuses.ImprovedReclaimEnergy +
caster->aabonuses.ImprovedReclaimEnergy;
if (!ImprovedReclaimMod)
ImprovedReclaimMod = 75; //Reclaim Energy default is 75% of actual mana cost
pet_ActSpellCost = pet_ActSpellCost*ImprovedReclaimMod/100;
caster->SetMana(caster->GetMana() + pet_ActSpellCost);
if(caster->IsClient())
caster->CastToClient()->SetPet(0);
SetOwnerID(0); // this will kill the pet
}
break;
}
case SE_BindSight:
{
#ifdef SPELL_EFFECT_SPAM
snprintf(effect_desc, _EDLEN, "Bind Sight");
#endif
if(caster && caster->IsClient())
{
caster->CastToClient()->SetBindSightTarget(this);
}
break;
}
case SE_FeignDeath:
{
#ifdef SPELL_EFFECT_SPAM
snprintf(effect_desc, _EDLEN, "Feign Death");
#endif
if(spell_id == SPELL_LIFEBURN) //Dook- Lifeburn fix
break;
if(IsClient()) {
CastToClient()->SetHorseId(0); // dismount if have horse
if (zone->random.Int(0, 99) > spells[spell_id].base_value[i]) {
SetFeigned(false);
entity_list.MessageCloseString(this, false, 200, 10, STRING_FEIGNFAILED, GetName());
} else {
SetFeigned(true);
}
}
break;
}
case SE_Sentinel:
{
#ifdef SPELL_EFFECT_SPAM
snprintf(effect_desc, _EDLEN, "Sentinel");
#endif
if(caster)
{
if(caster == this)
{
MessageString(Chat::Spells,
SENTINEL_TRIG_YOU);
}
else
{
caster->MessageString(Chat::Spells,
SENTINEL_TRIG_OTHER, GetCleanName());
}
}
break;
}
case SE_LocateCorpse:
{
#ifdef SPELL_EFFECT_SPAM
snprintf(effect_desc, _EDLEN, "Locate Corpse");
#endif
// This is handled by the client prior to SoD.
//
if (IsClient() && (CastToClient()->ClientVersionBit() & EQ::versions::maskSoDAndLater))
CastToClient()->LocateCorpse();
break;
}
case SE_SummonToCorpse:
case SE_Revive:
{
#ifdef SPELL_EFFECT_SPAM
snprintf(effect_desc, _EDLEN, "Revive"); // heh the corpse won't see this
#endif
if (IsCorpse() && CastToCorpse()->IsPlayerCorpse()) {
if(caster)
LogSpells(" corpse being rezzed using spell [{}] by [{}]",
spell_id, caster->GetName());
CastToCorpse()->CastRezz(spell_id, caster);
}
break;
}
case SE_ModelSize:
case SE_ChangeHeight:
{
#ifdef SPELL_EFFECT_SPAM
snprintf(effect_desc, _EDLEN, "Model Size: %d%%", effect_value);
#endif
if (effect_value && effect_value != 100) {
// Only allow 2 size changes from Base Size
float modifyAmount = (static_cast<float>(effect_value) / 100.0f);
float maxModAmount = GetBaseSize() * modifyAmount * modifyAmount;
if ((GetSize() <= GetBaseSize() && GetSize() > maxModAmount) ||
(GetSize() >= GetBaseSize() && GetSize() < maxModAmount) ||
(GetSize() <= GetBaseSize() && maxModAmount > 1.0f) ||
(GetSize() >= GetBaseSize() && maxModAmount < 1.0f))
{
ChangeSize(GetSize() * modifyAmount);
}
}
//Only applies to SPA 89, max value also likely does something, but unknown.
else if (effect == SE_ModelSize && spells[spell_id].limit_value[i]) {
ChangeSize(spells[spell_id].limit_value[i]);
}
break;
}
case SE_Root:
{
#ifdef SPELL_EFFECT_SPAM
snprintf(effect_desc, _EDLEN, "Root: %+i", effect_value);
#endif
rooted = true;
if (caster){
buffs[buffslot].RootBreakChance = caster->aabonuses.RootBreakChance +
caster->itembonuses.RootBreakChance +
caster->spellbonuses.RootBreakChance;
}
break;
}
case SE_SummonHorse:
{
#ifdef SPELL_EFFECT_SPAM
snprintf(effect_desc, _EDLEN, "Summon Mount: %s", spell.teleport_zone);
#endif
if(IsClient()) // NPCs can't ride
{
Client *client = CastToClient();
// Prevent Feigned players from summoning horses and riding away to freedom.
client->SetFeigned(false);
client->Stand();
client->SummonHorse(spell_id);
}
break;
}
case SE_SummonCorpse:
{
#ifdef SPELL_EFFECT_SPAM
snprintf(effect_desc, _EDLEN, "Summon Corpse: %d", effect_value);
#endif
// can only summon corpses of clients
if(!IsNPC()) {
Client* TargetClient = nullptr;
if(GetTarget())
TargetClient = GetTarget()->CastToClient();
else
TargetClient = CastToClient();
// We now have a valid target for this spell. Either the caster himself or a targetted player. Lets see if the target is in the group.
Group* group = entity_list.GetGroupByClient(TargetClient);
if(group) {
if(!group->IsGroupMember(TargetClient)) {
Message(Chat::Red, "Your target must be a group member for this spell.");
break;
}
}
else if (caster) {
Raid *r = entity_list.GetRaidByClient(caster->CastToClient());
if(r)
{
uint32 gid = 0xFFFFFFFF;
gid = r->GetGroup(caster->GetName());
if(gid < 11)
{
if(r->GetGroup(TargetClient->GetName()) != gid) {
Message(Chat::Red, "Your target must be a group member for this spell.");
break;
}
}
} else {
if(TargetClient != CastToClient()) {
Message(Chat::Red, "Your target must be a group member for this spell.");
break;
}
}
}
// Now we should either be casting this on self or its being cast on a valid group member
if(TargetClient) {
if (TargetClient->GetLevel() <= effect_value){
Corpse *corpse = entity_list.GetCorpseByOwner(TargetClient);
if(corpse) {
if(TargetClient == CastToClient())
MessageString(Chat::LightBlue, SUMMONING_CORPSE, TargetClient->CastToMob()->GetCleanName());
else
MessageString(Chat::LightBlue, SUMMONING_CORPSE_OTHER, TargetClient->CastToMob()->GetCleanName());
corpse->Summon(CastToClient(), true, true);
}
else {
// No corpse found in the zone
MessageString(Chat::LightBlue, CORPSE_CANT_SENSE);
}
}
else if (caster) {
char level[4];
ConvertArray(effect_value, level);
caster->MessageString(Chat::SpellFailure,
SPELL_LEVEL_REQ, level);
}
}
else {
MessageString(Chat::LightBlue, TARGET_NOT_FOUND);
LogError("[{}] attempted to cast spell id [{}] with spell effect SE_SummonCorpse, but could not cast target into a Client object", GetCleanName(), spell_id);
}
}
break;
}
case SE_SummonCorpseZone:
{
if (IsClient()) {
Client* client_target = CastToClient();
if (client_target->IsGrouped()) {
Group* group = client_target->GetGroup();
if (!group->IsGroupMember(caster)) {
if (caster != this) {
caster->MessageString(Chat::Red, SUMMON_ONLY_GROUP_CORPSE);
break;
}
}
} else if (caster) {
if (caster->IsRaidGrouped()) {
Raid *raid = caster->GetRaid();
uint32 group_id = raid->GetGroup(caster->GetName());
if (group_id > 0 && group_id < MAX_RAID_GROUPS) {
if (raid->GetGroup(client_target->GetName()) != group_id) {
caster->MessageString(Chat::Red, SUMMON_ONLY_GROUP_CORPSE);
break;
}
}
} else {
if (caster != this) {
caster->MessageString(Chat::Red, SUMMON_ONLY_GROUP_CORPSE);
break;
}
}
}
if (client_target) {
if (database.CountCharacterCorpses(client_target->CharacterID()) == 0) {
if (caster == this) {
Message(Chat::Yellow, "You have no corpses to summon.");
} else {
caster->Message(Chat::Yellow, "%s has no corpses to summon.", client_target->GetCleanName());
}
} else {
if (caster == this) {
Message(Chat::Spells, "Summoning your corpses.");
} else {
caster->MessageString(Chat::Spells, SUMMONING_CORPSE_ZONE, client_target->GetCleanName());
}
client_target->SummonAllCorpses(client_target->GetPosition());
}
} else {
MessageString(Chat::Spells, TARGET_NOT_FOUND);
LogError("[{}] attempted to cast spell id [{}] with spell effect SE_SummonCorpseZone, but could not cast target into a Client object", GetCleanName(), spell_id);
}
}
break;
}
case SE_AddMeleeProc:
case SE_WeaponProc:
{
uint16 procid = GetProcID(spell_id, i);
#ifdef SPELL_EFFECT_SPAM
snprintf(effect_desc, _EDLEN, "Weapon Proc: %s (id %d)", spells[effect_value].name, procid);
#endif
AddProcToWeapon(procid, false, 100 + spells[spell_id].limit_value[i], spell_id, caster_level, GetProcLimitTimer(spell_id, ProcType::MELEE_PROC));
break;
}
case SE_RangedProc:
{
uint16 procid = GetProcID(spell_id, i);
#ifdef SPELL_EFFECT_SPAM
snprintf(effect_desc, _EDLEN, "Ranged Proc: %+i", effect_value);
#endif
AddRangedProc(procid, 100 + spells[spell_id].limit_value[i], spell_id, GetProcLimitTimer(spell_id, ProcType::RANGED_PROC));
break;
}
case SE_DefensiveProc:
{
uint16 procid = GetProcID(spell_id, i);
#ifdef SPELL_EFFECT_SPAM
snprintf(effect_desc, _EDLEN, "Defensive Proc: %s (id %d)", spells[effect_value].name, procid);
#endif
AddDefensiveProc(procid, 100 + spells[spell_id].limit_value[i], spell_id, GetProcLimitTimer(spell_id, ProcType::DEFENSIVE_PROC));
break;
}
case SE_NegateAttacks:
{
#ifdef SPELL_EFFECT_SPAM
snprintf(effect_desc, _EDLEN, "Melee Negate Attack Rune: %+i", effect_value);
#endif
if(buffslot >= 0)
buffs[buffslot].hit_number = effect_value;
break;
}
case SE_AppraiseLDonChest:
{
if(IsNPC())
{
int check = spell.max_value[0];
int target = spell.target_type;
if(target == ST_LDoNChest_Cursed)
{
if(caster && caster->IsClient())
{
caster->CastToClient()->HandleLDoNSenseTraps(CastToNPC(), check, LDoNTypeCursed);
}
}
else if(target == ST_Target)
{
if(caster && caster->IsClient())
{
caster->CastToClient()->HandleLDoNSenseTraps(CastToNPC(), check, LDoNTypeMagical);
}
}
}
break;
}
case SE_DisarmLDoNTrap:
{
if(IsNPC())
{
int check = spell.max_value[0];
int target = spell.target_type;
if(target == ST_LDoNChest_Cursed)
{
if(caster && caster->IsClient())
{
caster->CastToClient()->HandleLDoNDisarm(CastToNPC(), check, LDoNTypeCursed);
}
}
else if(target == ST_Target)
{
if(caster && caster->IsClient())
{
caster->CastToClient()->HandleLDoNDisarm(CastToNPC(), check, LDoNTypeMagical);
}
}
}
break;
}
case SE_UnlockLDoNChest:
{
if(IsNPC())
{
int check = spell.max_value[0];
int target = spell.target_type;
if(target == ST_LDoNChest_Cursed)
{
if(caster && caster->IsClient())
{
caster->CastToClient()->HandleLDoNPickLock(CastToNPC(), check, LDoNTypeCursed);
}
}
else if(target == ST_Target)
{
if(caster && caster->IsClient())
{
caster->CastToClient()->HandleLDoNPickLock(CastToNPC(), check, LDoNTypeMagical);
}
}
}
break;
}
case SE_Lull:
{
#ifdef SPELL_EFFECT_SPAM
snprintf(effect_desc, _EDLEN, "Lull");
#endif
// TODO: check vs. CHA when harmony effect failed, if caster is to be added to hatelist
break;
}
case SE_PoisonCounter:
{
#ifdef SPELL_EFFECT_SPAM
snprintf(effect_desc, _EDLEN, "Poison Counter: %+i", effect_value);
#endif
if (effect_value < 0)
{
effect_value = 0 - effect_value;
int buff_count = GetMaxTotalSlots();
for (int j=0; j < buff_count; j++) {
if (!IsValidSpell(buffs[j].spellid))
continue;
if (CalculatePoisonCounters(buffs[j].spellid) == 0)
continue;
if (effect_value >= static_cast<int>(buffs[j].counters)) {
if (caster) {
caster->Message(Chat::Spells,"You have cured your target of %s!",spells[buffs[j].spellid].name);
caster->CastOnCurer(buffs[j].spellid);
CastOnCure(buffs[j].spellid);
}
effect_value -= buffs[j].counters;
buffs[j].counters = 0;
BuffFadeBySlot(j);
} else {
buffs[j].counters -= effect_value;
effect_value = 0;
break;
}
}
}
break;
}
case SE_DiseaseCounter:
{
#ifdef SPELL_EFFECT_SPAM
snprintf(effect_desc, _EDLEN, "Disease Counter: %+i", effect_value);
#endif
if (effect_value < 0)
{
effect_value = 0 - effect_value;
int buff_count = GetMaxTotalSlots();
for (int j=0; j < buff_count; j++) {
if (!IsValidSpell(buffs[j].spellid))
continue;
if (CalculateDiseaseCounters(buffs[j].spellid) == 0)
continue;
if (effect_value >= static_cast<int>(buffs[j].counters))
{
if (caster) {
caster->Message(Chat::Spells,"You have cured your target of %s!",spells[buffs[j].spellid].name);
caster->CastOnCurer(buffs[j].spellid);
CastOnCure(buffs[j].spellid);
}
effect_value -= buffs[j].counters;
buffs[j].counters = 0;
BuffFadeBySlot(j);
}
else
{
buffs[j].counters -= effect_value;
effect_value = 0;
break;
}
}
}
break;
}
case SE_CurseCounter:
{
#ifdef SPELL_EFFECT_SPAM
snprintf(effect_desc, _EDLEN, "Curse Counter: %+i", effect_value);
#endif
if (effect_value < 0)
{
effect_value = 0 - effect_value;
int buff_count = GetMaxTotalSlots();
for (int j=0; j < buff_count; j++) {
if (!IsValidSpell(buffs[j].spellid))
continue;
if (CalculateCurseCounters(buffs[j].spellid) == 0)
continue;
if (effect_value >= static_cast<int>(buffs[j].counters))
{
if (caster) {
caster->Message(Chat::Spells,"You have cured your target of %s!",spells[buffs[j].spellid].name);
caster->CastOnCurer(buffs[j].spellid);
CastOnCure(buffs[j].spellid);
}
effect_value -= buffs[j].counters;
buffs[j].counters = 0;
BuffFadeBySlot(j);
}
else
{
buffs[j].counters -= effect_value;
effect_value = 0;
break;
}
}
}
break;
}
case SE_CorruptionCounter:
{
#ifdef SPELL_EFFECT_SPAM
snprintf(effect_desc, _EDLEN, "Corruption Counter: %+i", effect_value);
#endif
if (effect_value < 0)
{
effect_value = -effect_value;
int buff_count = GetMaxTotalSlots();
for (int j=0; j < buff_count; j++) {
if (!IsValidSpell(buffs[j].spellid))
continue;
if (CalculateCorruptionCounters(buffs[j].spellid) == 0)
continue;
if (effect_value >= static_cast<int>(buffs[j].counters)) {
if (caster) {
caster->Message(Chat::Spells,"You have cured your target of %s!",spells[buffs[j].spellid].name);
caster->CastOnCurer(buffs[j].spellid);
CastOnCure(buffs[j].spellid);
}
effect_value -= buffs[j].counters;
buffs[j].counters = 0;
BuffFadeBySlot(j);
} else {
buffs[j].counters -= effect_value;
effect_value = 0;
break;
}
}
}
break;
}
case SE_Destroy:
{
#ifdef SPELL_EFFECT_SPAM
snprintf(effect_desc, _EDLEN, "Destroy");
#endif
if(IsNPC()) {
if(GetLevel() <= 52)
CastToNPC()->Depop(true);
else
Message(Chat::Red, "Your target is too high level to be affected by this spell.");
}
break;
}
case SE_TossUp:
{
#ifdef SPELL_EFFECT_SPAM
snprintf(effect_desc, _EDLEN, "Toss Up: %d", effect_value);
#endif
if (IsNPC()) {
Damage(caster, std::abs(effect_value), spell_id, spell.skill, false, buffslot, false);
}
break;
}
case SE_StopRain:
{
#ifdef SPELL_EFFECT_SPAM
snprintf(effect_desc, _EDLEN, "Stop Rain");
#endif
zone->zone_weather = EQ::constants::WeatherTypes::None;
zone->weather_intensity = 0;
zone->weatherSend();
break;
}
case SE_Sacrifice:
{
#ifdef SPELL_EFFECT_SPAM
snprintf(effect_desc, _EDLEN, "Sacrifice");
#endif
if(!caster || !IsClient() || !caster->IsClient()){
break;
}
CastToClient()->SacrificeConfirm(caster->CastToClient());
break;
}
case SE_SummonPC:
{
if (!caster) {
break;
}
if (IsClient()) {
if (caster->IsClient()) {
if (!entity_list.IsInSameGroupOrRaidGroup(caster->CastToClient(), CastToClient())) {
caster->MessageString(Chat::SpellFailure, TARGET_GROUP_MEMBER);
break;
}
// clear aggro when summoned in zone and further than aggro clear distance rule.
if (RuleR(Spells, CallOfTheHeroAggroClearDist) == 0 || caster->CalculateDistance(GetX(), GetY(), GetZ()) >= RuleR(Spells, CallOfTheHeroAggroClearDist)) {
entity_list.ClearAggro(this);
}
}
CastToClient()->MovePC(zone->GetZoneID(), zone->GetInstanceID(), caster->GetX(),
caster->GetY(), caster->GetZ(), caster->GetHeading(), 2,
SummonPC);
MessageString(Chat::Spells, PLAYER_SUMMONED);
} else {
caster->Message(Chat::Red, "This spell can only be cast on players.");
}
break;
}
case SE_Silence:
{
#ifdef SPELL_EFFECT_SPAM
snprintf(effect_desc, _EDLEN, "Silence");
#endif
Silence(true);
break;
}
case SE_Amnesia:
{
#ifdef SPELL_EFFECT_SPAM
snprintf(effect_desc, _EDLEN, "Amnesia");
#endif
Amnesia(true);
break;
}
case SE_CallPet:
{
#ifdef SPELL_EFFECT_SPAM
snprintf(effect_desc, _EDLEN, "Call Pet");
#endif
// this is cast on self, not on the pet
Mob *casters_pet = GetPet();
if(casters_pet && casters_pet->IsNPC()){
casters_pet->CastToNPC()->GMMove(GetX(), GetY(), GetZ(), GetHeading());
if (!casters_pet->GetTarget()) {
casters_pet->StopNavigation();
}
}
break;
}
case SE_StackingCommand_Block:
case SE_StackingCommand_Overwrite:
{
// these are special effects used by the buff stuff
break;
}
case SE_TemporaryPets: //Dook- swarms and wards:
{
if (!caster)
break;
// this makes necro epic 1.5/2.0 proc work properly
if((spell_id != 6882) && (spell_id != 6884)) // Chaotic Jester/Steadfast Servant
{
char pet_name[64];
snprintf(pet_name, sizeof(pet_name), "%s`s pet", caster->GetCleanName());
caster->TemporaryPets(spell_id, this, pet_name);
}
else
caster->TemporaryPets(spell_id, this, nullptr);
break;
}
case SE_FadingMemories: //Dook- escape etc
{
#ifdef SPELL_EFFECT_SPAM
snprintf(effect_desc, _EDLEN, "Fading Memories");
#endif
int max_level = 0;
if (RuleB(Spells, UseFadingMemoriesMaxLevel)) {
//handle ROF2 era where limit value determines max level
if (spells[spell_id].limit_value[i]) {
max_level = spells[spell_id].limit_value[i];
}
//handle modern client era where max value determines max level or range above client.
else if (spells[spell_id].max_value[i]) {
if (spells[spell_id].max_value[i] >= 1000) {
max_level = 1000 - spells[spell_id].max_value[i];
}
else {
max_level = GetLevel() + spells[spell_id].max_value[i];
}
}
}
if(zone->random.Roll(spells[spell_id].base_value[i])) {
if (IsClient()) {
int pre_aggro_count = CastToClient()->GetAggroCount();
entity_list.RemoveFromTargetsFadingMemories(this, true, max_level);
SetInvisible(Invisibility::Invisible);
int post_aggro_count = CastToClient()->GetAggroCount();
if (RuleB(Spells, UseFadingMemoriesMaxLevel)) {
if (pre_aggro_count == post_aggro_count) {
Message(Chat::SpellFailure, "You failed to escape from all your opponents.");
break;
}
else if (post_aggro_count) {
Message(Chat::SpellFailure, "You failed to escape from combat but you evade some of your opponents.");
break;
}
}
MessageString(Chat::Skills, ESCAPE);
}
else{
entity_list.RemoveFromTargets(caster);
SetInvisible(Invisibility::Invisible);
}
}
break;
}
case SE_Rampage:
{
#ifdef SPELL_EFFECT_SPAM
snprintf(effect_desc, _EDLEN, "Rampage");
#endif
//defulat live range is 40, with 1 attack per round, no hit count limit
float rampage_range = 40;
if (spells[spell_id].aoe_range) {
rampage_range = spells[spell_id].aoe_range; //added for expanded functionality
}
int attack_count = spells[spell_id].base_value[i]; //added for expanded functionality
int hit_count = spells[spell_id].limit_value[i]; //added for expanded functionality
if (caster) {
entity_list.AEAttack(caster, rampage_range, EQ::invslot::slotPrimary, hit_count, true, attack_count); // on live wars dont get a duration ramp, its a one shot deal
}
break;
}
case SE_AEMelee:
{
//old aa
#ifdef SPELL_EFFECT_SPAM
snprintf(effect_desc, _EDLEN, "Duration Rampage");
#endif
aa_timers[aaTimerRampage].Start(effect_value * 10 * 1000); // Live bug, was suppose to be 1 second per value
break;
}
case SE_AETaunt:
{
#ifdef SPELL_EFFECT_SPAM
snprintf(effect_desc, _EDLEN, "AE Taunt");
#endif
if(caster && caster->IsClient()){
//Live AE Taunt range is hardcoded at 40 (Spells for AE taunt all use zero range) Target type should be self only.
float range = 40;
if (spells[spell_id].max_value[i])//custom support if you want to alter range of AE Taunt.
range = spells[spell_id].max_value[i];
entity_list.AETaunt(caster->CastToClient(), range, spells[spell_id].base_value[i]);
}
break;
}
case SE_SkillAttack:
{
#ifdef SPELL_EFFECT_SPAM
snprintf(effect_desc, _EDLEN, "Skill Attack");
#endif
/*
Weapon Damage = spells[spell_id].base[i]
Chance to Hit Bonus = spells[spell_id].base2[i]
???? = spells[spell_id].max[i] - MOST of the effects have this value.
*Max is lower value then Weapon base, possibly min hit vs Weapon Damage range ie. MakeRandInt(max,base)
*/
int ReuseTime = spells[spell_id].recast_time + spells[spell_id].recovery_time;
if (!caster) {
break;
}
switch(spells[spell_id].skill) {
case EQ::skills::SkillThrowing:
caster->DoThrowingAttackDmg(this, nullptr, nullptr, spells[spell_id].base_value[i],spells[spell_id].limit_value[i], 0, ReuseTime, 0, 0, 4.0f, true);
break;
case EQ::skills::SkillArchery:
caster->DoArcheryAttackDmg(this, nullptr, nullptr, spells[spell_id].base_value[i],spells[spell_id].limit_value[i], 0, ReuseTime, 0, 0, nullptr, 0, 4.0f, true);
break;
default:
caster->DoMeleeSkillAttackDmg(this, spells[spell_id].base_value[i], spells[spell_id].skill, spells[spell_id].limit_value[i], 0, false, ReuseTime);
break;
}
break;
}
case SE_WakeTheDead:
{
#ifdef SPELL_EFFECT_SPAM
snprintf(effect_desc, _EDLEN, "Wake The Dead");
#endif
//meh dupe issue with npc casting this
if(caster && caster->IsClient()){
int dur = spells[spell_id].max_value[i];
if (!dur) {
dur = 60;
}
Mob* m_target = caster->GetTarget();
if (m_target) {
entity_list.TryWakeTheDead(caster, m_target, spell_id, 250, dur, 1);
}
}
break;
}
case SE_ArmyOfTheDead:
{
if (caster && caster->IsClient()) {
int dur = spells[spell_id].max_value[i];
if (!dur) {
dur = 60;
}
int amount = spells[spell_id].base_value[i];
if (!amount) {
amount = 1;
}
Mob* m_target = caster->GetTarget();
if (m_target) {
entity_list.TryWakeTheDead(caster, m_target, spell_id, 250, dur, amount);
}
}
break;
}
case SE_Doppelganger:
{
if(caster && caster->IsClient()) {
char pet_name[64];
snprintf(pet_name, sizeof(pet_name), "%s`s doppelganger", caster->GetCleanName());
int pet_count = spells[spell_id].base_value[i];
int pet_duration = spells[spell_id].max_value[i];
caster->CastToClient()->Doppelganger(spell_id, this, pet_name, pet_count, pet_duration);
}
break;
}
case SE_BardAEDot:
{
#ifdef SPELL_EFFECT_SPAM
snprintf(effect_desc, _EDLEN, "Bard AE Dot: %+i", effect_value);
#endif
// SE_CurrentHP is calculated at first tick if its a dot/buff
if (buffslot >= 0)
break;
//This effect does no damage if target is moving.
if (!RuleB(Spells, PreNerfBardAEDoT) && IsMoving())
break;
// for offensive spells check if we have a spell rune on
int64 dmg = effect_value;
if(dmg < 0)
{
// take partial damage into account
dmg = (int64) (dmg * partial / 100);
//handles AAs and what not...
//need a bard version of this prolly...
//if(caster)
// dmg = caster->GetActSpellDamage(spell_id, dmg);
dmg = -dmg;
Damage(caster, dmg, spell_id, spell.skill, false, buffslot, false);
} else if(dmg > 0) {
//healing spell...
if(caster)
dmg = caster->GetActSpellHealing(spell_id, dmg, this);
HealDamage(dmg, caster);
}
#ifdef SPELL_EFFECT_SPAM
snprintf(effect_desc, _EDLEN, "Current Hitpoints: %+i actual: %+i", effect_value, dmg);
#endif
break;
}
case SE_CurrentEndurance: {
#ifdef SPELL_EFFECT_SPAM
snprintf(effect_desc, _EDLEN, "Current Endurance: %+i", effect_value);
#endif
if(IsClient()) {
CastToClient()->SetEndurance(CastToClient()->GetEndurance() + effect_value);
if (effect_value < 0) {
TryTriggerOnCastRequirement();
}
}
break;
}
case SE_CurrentEnduranceOnce:
{
#ifdef SPELL_EFFECT_SPAM
snprintf(effect_desc, _EDLEN, "Current Endurance Once: %+i", effect_value);
#endif
if (IsClient()) {
CastToClient()->SetEndurance(CastToClient()->GetEndurance() + effect_value);
if (effect_value < 0) {
TryTriggerOnCastRequirement();
}
}
break;
}
case SE_BalanceHP: {
if(!caster)
break;
if(!caster->IsClient())
break;
Raid *r = entity_list.GetRaidByClient(caster->CastToClient());
if(r)
{
uint32 gid = 0xFFFFFFFF;
gid = r->GetGroup(caster->GetName());
if(gid < 11)
{
r->BalanceHP(spell.base_value[i], gid, spell.range, caster, spell.limit_value[i]);
break;
}
}
Group *g = entity_list.GetGroupByClient(caster->CastToClient());
if(!g)
break;
g->BalanceHP(spell.base_value[i], spell.range, caster, spell.limit_value[i]);
break;
}
case SE_BalanceMana: {
if(!caster)
break;
if(!caster->IsClient())
break;
Raid *r = entity_list.GetRaidByClient(caster->CastToClient());
if(r)
{
uint32 gid = 0xFFFFFFFF;
gid = r->GetGroup(caster->GetName());
if(gid < 11)
{
r->BalanceMana(spell.base_value[i], gid, spell.range, caster, spell.limit_value[i]);
break;
}
}
Group *g = entity_list.GetGroupByClient(caster->CastToClient());
if(!g)
break;
g->BalanceMana(spell.base_value[i], spell.range, caster, spell.limit_value[i]);
break;
}
case SE_SummonAndResAllCorpses:
{
if(IsClient())
CastToClient()->SummonAndRezzAllCorpses();
break;
}
case SE_GateToHomeCity:
{
if(IsClient())
CastToClient()->GoToBind(4);
break;
}
case SE_SuspendPet:
{
if(IsClient())
CastToClient()->SuspendMinion(spell.base_value[i]);
break;
}
case SE_FcTimerRefresh:
{
if(IsClient()) {
for (unsigned int i = 0; i < EQ::spells::SPELL_GEM_COUNT; ++i) {
if(IsValidSpell(CastToClient()->m_pp.mem_spells[i])) {
if (CalcFocusEffect(focusFcTimerRefresh, spell_id, CastToClient()->m_pp.mem_spells[i])){
CastToClient()->m_pp.spellSlotRefresh[i] = 1;
CastToClient()->GetPTimers().Clear(&database, (pTimerSpellStart + CastToClient()->m_pp.mem_spells[i]));
if (!CastToClient()->IsLinkedSpellReuseTimerReady(spells[CastToClient()->m_pp.mem_spells[i]].timer_id)) {
CastToClient()->GetPTimers().Clear(&database, (pTimerLinkedSpellReuseStart + spells[CastToClient()->m_pp.mem_spells[i]].timer_id));
}
}
}
}
SetMana(GetMana());
}
break;
}
case SE_FcTimerLockout: {
if (IsClient()) {
for (unsigned int mem_spell : CastToClient()->m_pp.mem_spells) {
if (IsValidSpell(mem_spell)) {
int32 new_recast_timer = CalcFocusEffect(
focusFcTimerLockout,
spell_id,
mem_spell
);
if (new_recast_timer) {
bool apply_recast_timer = true;
if (IsCasting() && casting_spell_id == mem_spell) {
apply_recast_timer = false;
}
if (apply_recast_timer) {
new_recast_timer = new_recast_timer / 1000;
CastToClient()->GetPTimers().Start(
pTimerSpellStart + mem_spell,
static_cast<uint32>(new_recast_timer)
);
}
}
}
}
SetMana(GetMana());
}
break;
}
case SE_HealGroupFromMana: {
if(!caster)
break;
if(!caster->IsClient())
break;
int32 max_mana = spell.base_value[i];
int ratio = spell.limit_value[i];
uint64 heal_amt = 0;
if (caster->GetMana() <= max_mana){
heal_amt = ratio*caster->GetMana()/10;
caster->SetMana(0);
}
else {
heal_amt = ratio*max_mana/10;
caster->SetMana(caster->GetMana() - max_mana);
}
Raid *r = entity_list.GetRaidByClient(caster->CastToClient());
if(r)
{
uint32 gid = 0xFFFFFFFF;
gid = r->GetGroup(caster->GetName());
if(gid < 11)
{
r->HealGroup(heal_amt,caster, gid, spell.range);
break;
}
}
Group *g = entity_list.GetGroupByClient(caster->CastToClient());
if(!g){
caster->HealDamage(heal_amt);
break;
}
g->HealGroup(heal_amt, caster, spell.range);
break;
}
case SE_ManaDrainWithDmg:
{
int mana_damage = 0;
int32 mana_to_use = GetMana() - spell.base_value[i];
if(mana_to_use > -1) {
SetMana(GetMana() - spell.base_value[i]);
TryTriggerOnCastRequirement();
// we take full dmg(-10 to make the damage the right sign)
mana_damage = spell.base_value[i] / -10 * spell.limit_value[i];
Damage(caster, mana_damage, spell_id, spell.skill, false, i, true);
}
else {
mana_damage = GetMana() / -10 * spell.limit_value[i];
SetMana(0);
Damage(caster, mana_damage, spell_id, spell.skill, false, i, true);
}
break;
}
case SE_EndDrainWithDmg:
{
if(IsClient()) {
int end_damage = 0;
int32 end_to_use = CastToClient()->GetEndurance() - spell.base_value[i];
if(end_to_use > -1) {
CastToClient()->SetEndurance(CastToClient()->GetEndurance() - spell.base_value[i]);
TryTriggerOnCastRequirement();
// we take full dmg(-10 to make the damage the right sign)
end_damage = spell.base_value[i] / -10 * spell.limit_value[i];
Damage(caster, end_damage, spell_id, spell.skill, false, i, true);
}
else {
end_damage = CastToClient()->GetEndurance() / -10 * spell.limit_value[i];
CastToClient()->SetEndurance(0);
Damage(caster, end_damage, spell_id, spell.skill, false, i, true);
}
}
break;
}
case SE_SetBodyType:
{
SetBodyType((bodyType)spell.base_value[i], false);
break;
}
case SE_Leap:
{
// These effects remove lev and only work a certain distance away.
BuffFadeByEffect(SE_Levitate);
if (caster && caster->GetTarget()) {
float my_x = caster->GetX();
float my_y = caster->GetY();
float my_z = caster->GetZ();
float target_x = GetX();
float target_y = GetY();
float target_z = GetZ();
if ((CalculateDistance(my_x, my_y, my_z) > 10) &&
(CalculateDistance(my_x, my_y, my_z) < 75) &&
(caster->CheckLosFN(caster->GetTarget())))
{
float value, x_vector, y_vector, hypot;
value = (float)spell.base_value[i]; // distance away from target
x_vector = target_x - my_x;
y_vector = target_y - my_y;
hypot = sqrt(x_vector*x_vector + y_vector*y_vector);
x_vector /= hypot;
y_vector /= hypot;
my_x = target_x - (x_vector * value);
my_y = target_y - (y_vector * value);
float new_ground = GetGroundZ(my_x, my_y);
if(caster->IsClient())
caster->CastToClient()->MovePC(zone->GetZoneID(), zone->GetInstanceID(), my_x, my_y, new_ground, GetHeading());
else
caster->GMMove(my_x, my_y, new_ground, GetHeading());
}
}
break;
}
case SE_VoiceGraft:
{
if(caster && caster->GetPet())
caster->spellbonuses.VoiceGraft = caster->GetPetID();
break;
}
case SE_ManaBurn:
{
int32 max_mana = spell.base_value[i];
int ratio = spell.limit_value[i];
int64 dmg = 0;
if (caster){
if (caster->GetMana() <= max_mana){
dmg = ratio*caster->GetMana()/10;
caster->SetMana(0);
}
else {
dmg = ratio*max_mana/10;
caster->SetMana(caster->GetMana() - max_mana);
TryTriggerOnCastRequirement();
}
if(IsDetrimentalSpell(spell_id)) {
dmg = -dmg;
Damage(caster, dmg, spell_id, spell.skill, false, buffslot, false);
} else {
HealDamage(dmg, caster);
}
}
break;
}
case SE_Taunt:
{
if (caster && IsNPC()){
caster->Taunt(CastToNPC(), false, spell.base_value[i], true, spell.limit_value[i]);
}
break;
}
case SE_AttackSpeed:
if (spell.base_value[i] < 100)
SlowMitigation(caster);
break;
case SE_AttackSpeed2:
if (spell.base_value[i] < 100)
SlowMitigation(caster);
break;
case SE_AttackSpeed3:
if (spell.base_value[i] < 0)
SlowMitigation(caster);
break;
case SE_AttackSpeed4:
SlowMitigation(caster);
break;
case SE_AddHatePct:
{
if (IsNPC()){
int64 new_hate = CastToNPC()->GetHateAmount(caster) * (100 + spell.base_value[i]) / 100;
if (new_hate <= 0)
new_hate = 1;
CastToNPC()->SetHateAmountOnEnt(caster, new_hate);
}
break;
}
case SE_Hate:{
if (buffslot >= 0)
break;
if(caster){
if(effect_value > 0){
if(caster){
if(caster->IsClient() && !caster->CastToClient()->GetFeigned())
AddToHateList(caster, effect_value);
else if(!caster->IsClient())
AddToHateList(caster, effect_value);
}
}else{
int64 newhate = GetHateAmount(caster) + effect_value;
if (newhate < 1)
SetHateAmountOnEnt(caster,1);
else
SetHateAmountOnEnt(caster,newhate);
}
}
break;
}
case SE_InterruptCasting:{
if (buffslot >= 0)
break;
if(!spells[spell_id].uninterruptable && IsCasting() && zone->random.Roll(spells[spell_id].base_value[i]))
InterruptSpell();
break;
}
case SE_MassGroupBuff:{
SetMGB(true);
MessageString(Chat::Disciplines, MGB_STRING);
break;
}
case SE_IllusionOther: {
SetProjectIllusion(true);
Message(Chat::NPCQuestSay, "The power of your next illusion spell will flow to your grouped target in your place.");
break;
}
case SE_ApplyEffect: {
if (caster && IsValidSpell(spells[spell_id].limit_value[i])){
if(zone->random.Roll(spells[spell_id].base_value[i]))
caster->SpellFinished(spells[spell_id].limit_value[i], this, EQ::spells::CastingSlot::Item, 0, -1, spells[spells[spell_id].limit_value[i]].resist_difficulty);
}
break;
}
case SE_SpellTrigger: {
if (!spell_trigger_cast_complete) {
if (caster && caster->TrySpellTrigger(this, spell_id, i))
spell_trigger_cast_complete = true;
}
break;
}
case SE_Instant_Mana_Pct: {
effect_value = spells[spell_id].base_value[i];
int64 amt = abs(GetMaxMana() * effect_value / 10000);
if (spells[spell_id].max_value[i] && amt > spells[spell_id].max_value[i])
amt = spells[spell_id].max_value[i];
if (effect_value < 0) {
SetMana(GetMana() - amt);
}
else {
SetMana(GetMana() + amt);
}
break;
}
case SE_Instant_Endurance_Pct: {
effect_value = spells[spell_id].base_value[i];
if (IsClient()) {
int32 amt = abs(CastToClient()->GetMaxEndurance() * effect_value / 10000);
if (spells[spell_id].max_value[i] && amt > spells[spell_id].max_value[i])
amt = spells[spell_id].max_value[i];
if (effect_value < 0) {
CastToClient()->SetEndurance(CastToClient()->GetEndurance() - amt);
}
else {
CastToClient()->SetEndurance(CastToClient()->GetEndurance() + amt);
}
}
break;
}
/*
Calc for base1 is found in ApplyHealthTransferDamage() due to needing to account for AOE functionality
since effect can potentially kill caster.
*/
case SE_Health_Transfer: {
effect_value = spells[spell_id].limit_value[i];
int64 amt = abs(caster->GetMaxHP() * effect_value / 1000);
if (effect_value < 0) {
Damage(caster, amt, spell_id, spell.skill, false, buffslot, false);
}
else {
HealDamage(amt, caster);
}
break;
}
case SE_Chance_Best_in_Spell_Grp: {
if (!spell_trigger_cast_complete) {
if (caster && caster->TrySpellTrigger(this, spell_id, i))
spell_trigger_cast_complete = true;
}
break;
}
case SE_Trigger_Best_in_Spell_Grp: {
if (caster && !caster->IsClient())
break;
if (zone->random.Roll(spells[spell_id].base_value[i])) {
uint32 best_spell_id = caster->CastToClient()->GetHighestScribedSpellinSpellGroup(spells[spell_id].limit_value[i]);
if (caster && IsValidSpell(best_spell_id))
caster->SpellFinished(best_spell_id, this, EQ::spells::CastingSlot::Item, 0, -1, spells[best_spell_id].resist_difficulty);
}
break;
}
case SE_Trigger_Spell_Non_Item: {
//Only trigger if not from item
if (caster && caster->IsClient() && GetCastedSpellInvSlot() > 0)
break;
if (zone->random.Roll(spells[spell_id].base_value[i]) && IsValidSpell(spells[spell_id].limit_value[i]))
caster->SpellFinished(spells[spell_id].limit_value[i], this, EQ::spells::CastingSlot::Item, 0, -1, spells[spells[spell_id].limit_value[i]].resist_difficulty);
break;
}
case SE_Hatelist_To_Tail_Index: {
if (caster && zone->random.Roll(spells[spell_id].base_value[i]))
caster->SetBottomRampageList();
break;
}
case SE_Hatelist_To_Top_Index: {
if (caster && zone->random.Roll(spells[spell_id].base_value[i]))
caster->SetTopRampageList();
break;
}
case SE_Fearstun: {
//Normal 'stun' restrictions do not apply. base1=duration, base2=PC duration, max =lv restrict
if (!caster)
break;
if (IsNPC() && GetSpecialAbility(UNSTUNABLE)) {
caster->MessageString(Chat::SpellFailure, IMMUNE_STUN);
break;
}
if (IsNPC() && GetSpecialAbility(UNFEARABLE)) {
caster->MessageString(Chat::SpellFailure, IMMUNE_FEAR);
break;
}
int max_level = 0;
if (spells[spell_id].max_value[i] >= 1000) {
max_level = spells[spell_id].max_value[i] - 1000;
}
else {
max_level = caster->GetLevel() + spells[spell_id].max_value[i];
}
if (spells[spell_id].max_value[i] == 0 || GetLevel() <= max_level) {
if (IsClient() && spells[spell_id].limit_value[i])
Stun(spells[spell_id].limit_value[i]);
else
Stun(spells[spell_id].base_value[i]);
}
else
caster->MessageString(Chat::SpellFailure, FEAR_TOO_HIGH);
break;
}
case SE_PetShield: {
if (IsPet()) {
Mob* petowner = GetOwner();
if (petowner) {
int shield_duration = spells[spell_id].base_value[i] * 12 * 1000;
int shield_target_mitigation = spells[spell_id].limit_value[i] ? spells[spell_id].limit_value[i] : 50;
int shielder_mitigation = spells[spell_id].max_value[i] ? spells[spell_id].limit_value[i] : 50;
ShieldAbility(petowner->GetID(), 25, shield_duration, shield_target_mitigation, shielder_mitigation);
break;
}
}
}
case SE_Weapon_Stance: {
if (IsClient()) {
CastToClient()->ApplyWeaponsStance();
}
break;
}
case SE_HealOverTime: {
//This is here so buffs with hit counters tic down on initial cast.
caster->GetActSpellHealing(spell_id, effect_value, nullptr, false);
break;
}
case SE_PersistentEffect:
MakeAura(spell_id);
break;
// Handled Elsewhere
case SE_ImmuneFleeing:
case SE_NegateSpellEffect:
case SE_Knockdown: // handled by client
case SE_ShadowStepDirectional: // handled by client
case SE_SpellOnDeath:
case SE_BlockNextSpellFocus:
case SE_ReduceReuseTimer:
case SE_SwarmPetDuration:
case SE_LimitHPPercent:
case SE_LimitManaPercent:
case SE_LimitEndPercent:
case SE_ExtraAttackChance:
case SE_ProcChance:
case SE_StunResist:
case SE_MinDamageModifier:
case SE_DamageModifier:
case SE_DamageModifier2:
case SE_HitChance:
case SE_MeleeSkillCheck:
case SE_HundredHands:
case SE_ResistFearChance:
case SE_ResistSpellChance:
case SE_AllInstrumentMod:
case SE_MeleeLifetap:
case SE_DoubleAttackChance:
case SE_TripleAttackChance:
case SE_DualWieldChance:
case SE_ParryChance:
case SE_DodgeChance:
case SE_RiposteChance:
case SE_AvoidMeleeChance:
case SE_CrippBlowChance:
case SE_CriticalHitChance:
case SE_MeleeMitigation:
case SE_Reflect:
case SE_Screech:
case SE_Amplification:
case SE_MagicWeapon:
case SE_Hunger:
case SE_MagnifyVision:
case SE_Lycanthropy:
case SE_NegateIfCombat:
case SE_CastingLevel:
case SE_CastingLevel2:
case SE_RaiseStatCap:
case SE_ResistAll:
case SE_ResistMagic:
case SE_ResistDisease:
case SE_ResistPoison:
case SE_ResistCold:
case SE_ResistFire:
case SE_AllStats:
case SE_CHA:
case SE_WIS:
case SE_INT:
case SE_STA:
case SE_AGI:
case SE_DEX:
case SE_STR:
case SE_ATK:
case SE_ArmorClass:
case SE_EndurancePool:
case SE_Stamina:
case SE_UltraVision:
case SE_InfraVision:
case SE_ManaPool:
case SE_TotalHP:
case SE_ChangeFrenzyRad:
case SE_Harmony:
case SE_ChangeAggro:
case SE_Identify:
case SE_InstantHate:
case SE_ReduceHate:
case SE_SpellDamageShield:
case SE_ReverseDS:
case SE_DamageShield:
case SE_TrueNorth:
case SE_WaterBreathing:
case SE_MovementSpeed:
case SE_PercentXPIncrease:
case SE_DivineSave:
case SE_Accuracy:
case SE_Flurry:
case SE_ImprovedDamage:
case SE_ImprovedDamage2:
case SE_ImprovedHeal:
case SE_IncreaseSpellHaste:
case SE_IncreaseSpellDuration:
case SE_IncreaseRange:
case SE_SpellHateMod:
case SE_ReduceReagentCost:
case SE_ReduceManaCost:
case SE_LimitMaxLevel:
case SE_LimitResist:
case SE_LimitTarget:
case SE_LimitEffect:
case SE_LimitSpellType:
case SE_LimitSpell:
case SE_LimitMinDur:
case SE_LimitInstant:
case SE_LimitMinLevel:
case SE_LimitCastTimeMin:
case SE_LimitManaMin:
case SE_LimitCombatSkills:
case SE_SpellDurationIncByTic:
case SE_TriggerOnCast:
case SE_HealRate:
case SE_SkillDamageTaken:
case SE_FcSpellVulnerability:
case SE_Fc_Spell_Damage_Pct_IncomingPC:
case SE_Fc_Spell_Damage_Amt_IncomingPC:
case SE_FcTwincast:
case SE_DelayDeath:
case SE_CastOnFadeEffect:
case SE_CastOnFadeEffectNPC:
case SE_CastOnFadeEffectAlways:
case SE_CastOnRuneFadeEffect:
case SE_MaxHPChange:
case SE_SympatheticProc:
case SE_FcDamageAmt:
case SE_FcDamageAmt2:
case SE_CriticalSpellChance:
case SE_SpellCritChance:
case SE_SpellCritDmgIncrease:
case SE_DotCritDmgIncrease:
case SE_CriticalHealChance:
case SE_CriticalHealOverTime:
case SE_CriticalDoTChance:
case SE_ProcOnKillShot:
case SE_ProcOnSpellKillShot:
case SE_CriticalDamageMob:
case SE_LimitSpellGroup:
case SE_ResistCorruption:
case SE_ReduceSkillTimer:
case SE_HPToMana:
case SE_ManaAbsorbPercentDamage:
case SE_SkillDamageAmount:
case SE_SkillDamageAmount2:
case SE_GravityEffect:
case SE_IncreaseBlockChance:
case SE_AntiGate:
case SE_Fearless:
case SE_FcDamageAmtCrit:
case SE_FcHealAmtCrit:
case SE_CastOnCurer:
case SE_CastOnCure:
case SE_CastonNumHitFade:
case SE_LimitToSkill:
case SE_SpellProcChance:
case SE_CharmBreakChance:
case SE_BardSongRange:
case SE_ACv2:
case SE_ManaRegen_v2:
case SE_FcDamagePctCrit:
case SE_FcHealAmt:
case SE_FcHealPctIncoming:
case SE_CriticalHealDecay:
case SE_CriticalRegenDecay:
case SE_FcDamageAmtIncoming:
case SE_LimitCastingSkill:
case SE_MitigateDamageShield:
case SE_FcBaseEffects:
case SE_LimitClass:
case SE_BlockBehind:
case SE_ShieldBlock:
case SE_PetCriticalHit:
case SE_SlayUndead:
case SE_GiveDoubleAttack:
case SE_StrikeThrough:
case SE_StrikeThrough2:
case SE_SecondaryDmgInc:
case SE_ArcheryDamageModifier:
case SE_ConsumeProjectile:
case SE_ForageAdditionalItems:
case SE_Salvage:
case SE_FrontalBackstabChance:
case SE_FrontalBackstabMinDmg:
case SE_TripleBackstab:
case SE_DoubleSpecialAttack:
case SE_IncreaseRunSpeedCap:
case SE_BaseMovementSpeed:
case SE_FrontalStunResist:
case SE_ImprovedBindWound:
case SE_MaxBindWound:
case SE_CombatStability:
case SE_AddSingingMod:
case SE_SongModCap:
case SE_HeadShot:
case SE_HeadShotLevel:
case SE_PetAvoidance:
case SE_GiveDoubleRiposte:
case SE_Ambidexterity:
case SE_PetMaxHP:
case SE_PetFlurry:
case SE_MasteryofPast:
case SE_GivePetGroupTarget:
case SE_RootBreakChance:
case SE_UnfailingDivinity:
case SE_ChannelChanceSpells:
case SE_ChannelChanceItems:
case SE_FcHealPctCritIncoming:
case SE_FcIncreaseNumHits:
case SE_CastonFocusEffect:
case SE_FcHealAmtIncoming:
case SE_LimitManaMax:
case SE_DoubleRangedAttack:
case SE_ShieldEquipDmgMod:
case SE_TriggerOnReqTarget:
case SE_LimitRace:
case SE_FcLimitUse:
case SE_FcMute:
case SE_LimitUseType:
case SE_FcStunTimeMod:
case SE_StunBashChance:
case SE_IncreaseChanceMemwipe:
case SE_CriticalMend:
case SE_LimitCastTimeMax:
case SE_TriggerOnReqCaster:
case SE_FrenziedDevastation:
case SE_AStacker:
case SE_BStacker:
case SE_CStacker:
case SE_DStacker:
case SE_DoubleRiposte:
case SE_Berserk:
case SE_Vampirism:
case SE_Metabolism:
case SE_FinishingBlow:
case SE_FinishingBlowLvl:
case SE_Assassinate:
case SE_AssassinateLevel:
case SE_FactionModPct:
case SE_LimitSpellClass:
case SE_Sanctuary:
case SE_PetMeleeMitigation:
case SE_SkillProcAttempt:
case SE_SkillProcSuccess:
case SE_SpellResistReduction:
case SE_Duration_HP_Pct:
case SE_Duration_Mana_Pct:
case SE_Duration_Endurance_Pct:
case SE_Endurance_Absorb_Pct_Damage:
case SE_AC_Mitigation_Max_Percent:
case SE_AC_Avoidance_Max_Percent:
case SE_Attack_Accuracy_Max_Percent:
case SE_Critical_Melee_Damage_Mod_Max:
case SE_Melee_Damage_Position_Mod:
case SE_Damage_Taken_Position_Mod:
case SE_Melee_Damage_Position_Amt:
case SE_Damage_Taken_Position_Amt:
case SE_DS_Mitigation_Amount:
case SE_DS_Mitigation_Percentage:
case SE_Double_Backstab_Front:
case SE_Pet_Crit_Melee_Damage_Pct_Owner:
case SE_Pet_Add_Atk:
case SE_TwinCastBlocker:
case SE_Fc_Cast_Spell_On_Land:
case SE_Ff_CasterClass:
case SE_Ff_Same_Caster:
case SE_Fc_ResistIncoming:
case SE_Fc_Amplify_Amt:
case SE_Fc_Amplify_Mod:
case SE_Fc_CastTimeAmt:
case SE_Fc_CastTimeMod2:
case SE_Ff_DurationMax:
case SE_Ff_Endurance_Max:
case SE_Ff_Endurance_Min:
case SE_Ff_ReuseTimeMin:
case SE_Ff_ReuseTimeMax:
case SE_Ff_Value_Min:
case SE_Ff_Value_Max:
case SE_AddExtraAttackPct_1h_Primary:
case SE_AddExtraAttackPct_1h_Secondary:
case SE_Double_Melee_Round:
case SE_Skill_Base_Damage_Mod:
case SE_Worn_Endurance_Regen_Cap:
case SE_Buy_AA_Rank:
case SE_Ff_FocusTimerMin:
case SE_Proc_Timer_Modifier:
case SE_FFItemClass:
case SE_SpellEffectResistChance:
case SE_SeeInvis:
case SE_Invisibility:
case SE_Invisibility2:
case SE_InvisVsAnimals:
case SE_ImprovedInvisAnimals:
case SE_InvisVsUndead:
case SE_InvisVsUndead2:
{
break;
}
default:
{
#ifdef SPELL_EFFECT_SPAM
snprintf(effect_desc, _EDLEN, "Unknown Effect ID %d", effect);
#else
Message(0, "Unknown spell effect %d in spell %s (id %d)", effect, spell.name, spell_id);
#endif
}
}
#ifdef SPELL_EFFECT_SPAM
Message(0, ". . . Effect #%i: %s", i + 1, (effect_desc && effect_desc[0]) ? effect_desc : "Unknown");
#endif
}
CalcBonuses();
if (SummonedItem) {
Client *c=CastToClient();
c->PushItemOnCursor(*SummonedItem);
c->SendItemPacket(EQ::invslot::slotCursor, SummonedItem, ItemPacketLimbo);
safe_delete(SummonedItem);
}
return true;
}
int64 Mob::CalcSpellEffectValue(uint16 spell_id, int effect_id, int caster_level, uint32 instrument_mod, Mob *caster,
int ticsremaining, uint16 caster_id)
{
if (!IsValidSpell(spell_id) || effect_id < 0 || effect_id >= EFFECT_COUNT)
return 0;
int formula = spells[spell_id].formula[effect_id];
int base_value = spells[spell_id].base_value[effect_id];
int max_value = spells[spell_id].max_value[effect_id];
int effect_value = 0;
int oval = 0;
if (IsBlankSpellEffect(spell_id, effect_id))
return 0;
effect_value = CalcSpellEffectValue_formula(formula, base_value, max_value, caster_level, spell_id, ticsremaining);
// this doesn't actually need to be a song to get mods, just the right skill
if (EQ::skills::IsBardInstrumentSkill(spells[spell_id].skill)
&& IsInstrumentModAppliedToSpellEffect(spell_id, spells[spell_id].effect_id[effect_id])) {
oval = effect_value;
effect_value = effect_value * static_cast<int>(instrument_mod) / 10;
LogSpells("Effect value [{}] altered with bard modifier of [{}] to yeild [{}]",
oval, instrument_mod, effect_value);
}
/*
SPA 413 SE_FcBaseEffects, modifies base value of a spell effect after formula calcultion, but before other focuses.
This is applied to non-Bards in Mob::GetInstrumentMod
Like bard modifiers, this is sent in the action_struct using action->instrument_mod (which is a base effect modifier)
Issue: value sent with action->instrument_mod needs to be 10 or higher. Therefore lowest possible percent chance would be 11 (calculated to 10%)
there are modern spells that use less than 10% but we send as a uint where lowest value has to be 10, where it should be a float for current clients.
Though not ideal, at the moment for spells that are instant effects, the action packet doesn't matter and we will calculate the actual percent here correctly.
Logic here is, caster_id is only sent from ApplySpellBonuses. Thus if it is a buff a long as the base effects is set to over 10% and at +10% intervals
it will focus the base value correctly.
*/
/*
Calculate base effects modifier for casters who are not bards.
*/
//This is checked from Mob::SpellEffects and applied to instant spells and runes.
if (caster && caster->GetClass() != BARD && caster->HasBaseEffectFocus()) {
oval = effect_value;
int mod = caster->GetFocusEffect(focusFcBaseEffects, spell_id);
effect_value += effect_value * mod / 100;
LogSpells("Instant Effect value [{}] altered with base effects modifier of [{}] to yeild [{}]",
oval, mod, effect_value);
}
//This is checked from Mob::ApplySpellBonuses, applied to buffs that receive bonuses. See above, must be in 10% intervals to work.
else if (caster_id && instrument_mod > 10) {
Mob* buff_caster = entity_list.GetMob(caster_id);//If targeted bard song needed to confirm caster is not bard.
if (buff_caster && buff_caster->GetClass() != BARD) {
oval = effect_value;
effect_value = effect_value * static_cast<int>(instrument_mod) / 10;
LogSpells("Bonus Effect value [{}] altered with base effects modifier of [{}] to yeild [{}]",
oval, instrument_mod, effect_value);
}
}
effect_value = mod_effect_value(effect_value, spell_id, spells[spell_id].effect_id[effect_id], caster, caster_id);
return effect_value;
}
// generic formula calculations
int64 Mob::CalcSpellEffectValue_formula(int64 formula, int64 base_value, int64 max_value, int caster_level, uint16 spell_id, int ticsremaining)
{
/*
i need those formulas checked!!!!
0 = base
1 - 99 = base + level * formulaID
100 = base
101 = base + level / 2
102 = base + level
103 = base + level * 2
104 = base + level * 3
105 = base + level * 4
106 ? base + level * 5
107 ? min + level / 2
108 = min + level / 3
109 = min + level / 4
110 = min + level / 5
119 ? min + level / 8
121 ? min + level / 4
122 = splurt
123 ?
203 = stacking issues ? max
205 = stacking issues ? 105
0x77 = min + level / 8
*/
int64 result = 0, updownsign = 1, ubase = base_value;
if(ubase < 0)
ubase = 0 - ubase;
// this updown thing might look messed up but if you look at the
// spells it actually looks like some have a positive base and max where
// the max is actually less than the base, hence they grow downward
/*
This seems to mainly catch spells where both base and max are negative.
Strangely, damage spells have a negative base and positive max, but
snare has both of them negative, yet their range should work the same:
(meaning they both start at a negative value and the value gets lower)
*/
if (max_value < base_value && max_value != 0)
{
// values are calculated down
updownsign = -1;
}
else
{
// values are calculated up
updownsign = 1;
}
LogSpells("CSEV: spell [{}], formula [{}], base [{}], max [{}], lvl [{}]. Up/Down [{}]",
spell_id, formula, base_value, max_value, caster_level, updownsign);
switch(formula)
{
case 60: //used in stun spells..?
case 70:
result = ubase/100; break;
case 0:
case 100: // confirmed 2/6/04
result = ubase; break;
case 101: // confirmed 2/6/04
result = updownsign * (ubase + (caster_level / 2)); break;
case 102: // confirmed 2/6/04
result = updownsign * (ubase + caster_level); break;
case 103: // confirmed 2/6/04
result = updownsign * (ubase + (caster_level * 2)); break;
case 104: // confirmed 2/6/04
result = updownsign * (ubase + (caster_level * 3)); break;
case 105: // confirmed 2/6/04
result = updownsign * (ubase + (caster_level * 4)); break;
case 107:
{
int ticdif = CalcBuffDuration_formula(caster_level, spells[spell_id].buff_duration_formula, spells[spell_id].buff_duration) - std::max((ticsremaining - 1), 0);
if (ticdif < 0)
ticdif = 0;
result = updownsign * (ubase - ticdif);
degenerating_effects = true;
break;
}
case 108:
{
int ticdif = CalcBuffDuration_formula(caster_level, spells[spell_id].buff_duration_formula, spells[spell_id].buff_duration) - std::max((ticsremaining - 1), 0);
if (ticdif < 0)
ticdif = 0;
result = updownsign * (ubase - (2 * ticdif));
degenerating_effects = true;
break;
}
case 109: // confirmed 2/6/04
result = updownsign * (ubase + (caster_level / 4)); break;
case 110: // confirmed 2/6/04
//is there a reason we dont use updownsign here???
result = ubase + (caster_level / 6);
break;
case 111:
result = updownsign * (ubase + 6 * (caster_level - 16));
break;
case 112:
result = updownsign * (ubase + 8 * (caster_level - 24));
break;
case 113:
result = updownsign * (ubase + 10 * (caster_level - 34));
break;
case 114:
result = updownsign * (ubase + 15 * (caster_level - 44));
break;
case 115: // this is only in symbol of transal
result = ubase;
if (caster_level > 15)
result += 7 * (caster_level - 15);
break;
case 116: // this is only in symbol of ryltan
result = ubase;
if (caster_level > 24)
result += 10 * (caster_level - 24);
break;
case 117: // this is only in symbol of pinzarn
result = ubase;
if (caster_level > 34)
result += 13 * (caster_level - 34);
break;
case 118: // used in naltron and a few others
result = ubase;
if (caster_level > 44)
result += 20 * (caster_level - 44);
break;
case 119: // confirmed 2/6/04
result = ubase + (caster_level / 8);
break;
case 120:
{
int ticdif = CalcBuffDuration_formula(caster_level, spells[spell_id].buff_duration_formula, spells[spell_id].buff_duration) - std::max((ticsremaining - 1), 0);
if (ticdif < 0)
ticdif = 0;
result = updownsign * (ubase - (5 * ticdif));
degenerating_effects = true;
break;
}
case 121: // corrected 2/6/04
result = ubase + (caster_level / 3); break;
case 122:
{
int ticdif = CalcBuffDuration_formula(caster_level, spells[spell_id].buff_duration_formula, spells[spell_id].buff_duration) - std::max((ticsremaining - 1), 0);
if(ticdif < 0)
ticdif = 0;
result = updownsign * (ubase - (12 * ticdif));
degenerating_effects = true;
break;
}
case 123: // added 2/6/04
result = zone->random.Int(ubase, std::abs(max_value));
break;
case 124: // check sign
result = ubase;
if (caster_level > 50)
result += updownsign * (caster_level - 50);
break;
case 125: // check sign
result = ubase;
if (caster_level > 50)
result += updownsign * 2 * (caster_level - 50);
break;
case 126: // check sign
result = ubase;
if (caster_level > 50)
result += updownsign * 3 * (caster_level - 50);
break;
case 127: // check sign
result = ubase;
if (caster_level > 50)
result += updownsign * 4 * (caster_level - 50);
break;
case 128: // check sign
result = ubase;
if (caster_level > 50)
result += updownsign * 5 * (caster_level - 50);
break;
case 129: // check sign
result = ubase;
if (caster_level > 50)
result += updownsign * 10 * (caster_level - 50);
break;
case 130: // check sign
result = ubase;
if (caster_level > 50)
result += updownsign * 15 * (caster_level - 50);
break;
case 131: // check sign
result = ubase;
if (caster_level > 50)
result += updownsign * 20 * (caster_level - 50);
break;
case 132: // check sign
result = ubase;
if (caster_level > 50)
result += updownsign * 25 * (caster_level - 50);
break;
case 137: // used in berserker AA desperation
result = ubase - static_cast<int>((ubase * (GetHPRatio() / 100.0f)));
break;
case 138: { // unused on live?
int64 maxhps = GetMaxHP() / 2;
if (GetHP() <= maxhps)
result = -(ubase * GetHP() / maxhps);
else
result = -ubase;
break;
}
case 139: // check sign
result = ubase + (caster_level > 30 ? (caster_level - 30) / 2 : 0);
break;
case 140: // check sign
result = ubase + (caster_level > 30 ? caster_level - 30 : 0);
break;
case 141: // check sign
result = ubase + (caster_level > 30 ? (3 * caster_level - 90) / 2 : 0);
break;
case 142: // check sign
result = ubase + (caster_level > 30 ? 2 * caster_level - 60 : 0);
break;
case 143: // check sign
result = ubase + (3 * caster_level / 4);
break;
//these are used in stacking effects... formula unknown
case 201:
case 203:
result = max_value;
break;
default:
{
if (formula < 100)
result = ubase + (caster_level * formula);
else if((formula > 1000) && (formula < 1999))
{
// These work like splurt, accept instead of being hard coded to 12, it is formula - 1000.
// Formula 1999 seems to have a slightly different effect, so is not included here
int64 ticdif = CalcBuffDuration_formula(caster_level, spells[spell_id].buff_duration_formula, spells[spell_id].buff_duration) - std::max((ticsremaining - 1), 0);
if(ticdif < 0)
ticdif = 0;
result = updownsign * (ubase - ((formula - 1000) * ticdif));
degenerating_effects = true;
}
else if((formula >= 2000) && (formula <= 2650))
{
// Source: http://crucible.samanna.net/viewtopic.php?f=38&t=6259
result = ubase * (caster_level * (formula - 2000) + 1);
}
else
LogDebug("Unknown spell effect value forumula [{}]", formula);
}
}
int64 oresult = result;
// now check result against the allowed maximum
if (max_value != 0)
{
if (updownsign == 1)
{
if (result > max_value)
result = max_value;
}
else
{
if (result < max_value)
result = max_value;
}
}
// if base is less than zero, then the result need to be negative too
if (base_value < 0 && result > 0)
result *= -1;
LogSpells("Result: [{}] (orig [{}]), cap [{}] [{}]", result, oresult, max_value, (base_value < 0 && result > 0)?"Inverted due to negative base":"");
return result;
}
void Mob::BuffProcess()
{
int buff_count = GetMaxTotalSlots();
for (int buffs_i = 0; buffs_i < buff_count; ++buffs_i)
{
if (buffs[buffs_i].spellid != SPELL_UNKNOWN)
{
DoBuffTic(buffs[buffs_i], buffs_i, entity_list.GetMob(buffs[buffs_i].casterid));
// If the Mob died during DoBuffTic, then the buff we are currently processing will have been removed
if(buffs[buffs_i].spellid == SPELL_UNKNOWN)
continue;
// DF_Permanent uses -1 DF_Aura uses -4 but we need to check negatives for some spells for some reason?
if (spells[buffs[buffs_i].spellid].buff_duration_formula != DF_Permanent &&
spells[buffs[buffs_i].spellid].buff_duration_formula != DF_Aura &&
buffs[buffs_i].ticsremaining != PERMANENT_BUFF_DURATION) {
if(!zone->BuffTimersSuspended() || !IsSuspendableSpell(buffs[buffs_i].spellid))
{
--buffs[buffs_i].ticsremaining;
if (buffs[buffs_i].ticsremaining < 0) {
LogSpells("Buff [{}] in slot [{}] has expired. Fading", buffs[buffs_i].spellid, buffs_i);
BuffFadeBySlot(buffs_i);
}
else
{
LogSpells("Buff [{}] in slot [{}] has [{}] tics remaining", buffs[buffs_i].spellid, buffs_i, buffs[buffs_i].ticsremaining);
}
}
else if (IsClient() && !(CastToClient()->ClientVersionBit() & EQ::versions::maskSoFAndLater))
{
buffs[buffs_i].UpdateClient = true;
}
}
if(IsClient())
{
if(buffs[buffs_i].UpdateClient == true)
{
CastToClient()->SendBuffDurationPacket(buffs[buffs_i], buffs_i);
// Hack to get UF to play nicer, RoF seems fine without it
if (CastToClient()->ClientVersion() == EQ::versions::ClientVersion::UF && buffs[buffs_i].hit_number > 0)
CastToClient()->SendBuffNumHitPacket(buffs[buffs_i], buffs_i);
buffs[buffs_i].UpdateClient = false;
}
}
}
}
}
void Mob::DoBuffTic(const Buffs_Struct &buff, int slot, Mob *caster)
{
int effect, effect_value;
if (!IsValidSpell(buff.spellid))
return;
const SPDat_Spell_Struct &spell = spells[buff.spellid];
std::string export_string = fmt::format(
"{} {} {} {}",
caster ? caster->GetID() : 0,
buffs[slot].ticsremaining,
caster ? caster->GetLevel() : 0,
slot
);
if (IsClient()) {
if (parse->EventSpell(EVENT_SPELL_EFFECT_BUFF_TIC_CLIENT, nullptr, CastToClient(), buff.spellid, export_string, 0) != 0) {
return;
}
} else if (IsNPC()) {
if (parse->EventSpell(EVENT_SPELL_EFFECT_BUFF_TIC_NPC, this, nullptr, buff.spellid, export_string, 0) != 0) {
return;
}
#ifdef BOTS
} else if (IsBot()) {
if (parse->EventSpell(EVENT_SPELL_EFFECT_BUFF_TIC_BOT, this, nullptr, buff.spellid, export_string, 0) != 0) {
return;
}
#endif
}
for (int i = 0; i < EFFECT_COUNT; i++) {
if (IsBlankSpellEffect(buff.spellid, i))
continue;
effect = spell.effect_id[i];
// I copied the calculation into each case which needed it instead of
// doing it every time up here, since most buff effects dont need it
switch (effect) {
case SE_CurrentHP: {
if (spells[buff.spellid].limit_value[i] && !PassCastRestriction(spells[buff.spellid].limit_value[i])) {
break;
}
effect_value = CalcSpellEffectValue(buff.spellid, i, buff.casterlevel, buff.instrument_mod,
caster, buff.ticsremaining);
// Handle client cast DOTs here.
if (caster && effect_value < 0) {
if (IsDetrimentalSpell(buff.spellid)) {
if (caster->IsClient()) {
if (!caster->CastToClient()->GetFeigned())
AddToHateList(caster, -effect_value);
} else if (!IsClient()) // Allow NPC's to generate hate if casted on other
// NPC's.
AddToHateList(caster, -effect_value);
}
effect_value = caster->GetActDoTDamage(buff.spellid, effect_value, this);
caster->ResourceTap(-effect_value, buff.spellid);
effect_value = -effect_value;
Damage(caster, effect_value, buff.spellid, spell.skill, false, i, true);
} else if (effect_value > 0) {
// Regen spell...
// handled with bonuses
}
break;
}
case SE_HealOverTime: {
effect_value = CalcSpellEffectValue(buff.spellid, i, buff.casterlevel, buff.instrument_mod);
if (caster) {
effect_value = caster->GetActSpellHealing(buff.spellid, effect_value, nullptr, true);
}
HealDamage(effect_value, caster, buff.spellid);
// healing aggro would go here; removed for now
break;
}
case SE_CurrentEndurance: {
// Handled with bonuses
break;
}
case SE_BardAEDot: {
effect_value =
CalcSpellEffectValue(buff.spellid, i, buff.casterlevel, buff.instrument_mod, caster);
if ((!RuleB(Spells, PreNerfBardAEDoT) && IsMoving()) || invulnerable ||
/*effect_value > 0 ||*/ DivineAura())
break;
if (effect_value < 0) {
effect_value = -effect_value;
if (caster) {
if (caster->IsClient() && !caster->CastToClient()->GetFeigned()) {
AddToHateList(caster, effect_value);
} else if (!caster->IsClient())
AddToHateList(caster, effect_value);
}
Damage(caster, effect_value, buff.spellid, spell.skill, false, i, true);
} else if (effect_value > 0) {
// healing spell...
HealDamage(effect_value, caster);
// healing aggro would go here; removed for now
}
break;
}
case SE_Hate: {
effect_value = CalcSpellEffectValue(buff.spellid, i, buff.casterlevel, buff.instrument_mod);
if (caster) {
if (effect_value > 0) {
if (caster) {
if (caster->IsClient() && !caster->CastToClient()->GetFeigned()) {
AddToHateList(caster, effect_value);
} else if (!caster->IsClient())
AddToHateList(caster, effect_value);
}
} else {
int64 newhate = GetHateAmount(caster) + effect_value;
if (newhate < 1) {
SetHateAmountOnEnt(caster, 1);
} else {
SetHateAmountOnEnt(caster, newhate);
}
}
}
break;
}
case SE_WipeHateList: {
if (IsMezSpell(buff.spellid)) {
break;
}
int wipechance = 0;
if (caster) {
wipechance = caster->GetMemoryBlurChance(effect_value);
}
if (zone->random.Roll(wipechance)) {
if (IsAIControlled()) {
WipeHateList();
}
Message(Chat::Red, "Your mind fogs. Who are my friends? Who are my enemies?... it was all so "
"clear a moment ago...");
}
break;
}
case SE_Charm: {
if (!caster || !PassCharismaCheck(caster, buff.spellid)) {
BuffFadeByEffect(SE_Charm);
}
break;
}
case SE_Root: {
/* Root formula derived from extensive personal live parses - Kayen
ROOT has a 70% chance to do a resist check to break.
*/
if (zone->random.Roll(RuleI(Spells, RootBreakCheckChance))) {
float resist_check =
ResistSpell(spells[buff.spellid].resist_type, buff.spellid, caster, 0, 0, 0, 0, true);
if (resist_check == 100)
break;
else if (!TryFadeEffect(slot))
BuffFadeBySlot(slot);
}
break;
}
case SE_Fear: {
if (zone->random.Roll(RuleI(Spells, FearBreakCheckChance))) {
float resist_check = ResistSpell(spells[buff.spellid].resist_type, buff.spellid, caster,0,0,true);
if (resist_check == 100)
break;
else if (!TryFadeEffect(slot))
BuffFadeBySlot(slot);
}
break;
}
case SE_Invisibility:
case SE_InvisVsAnimals:
case SE_InvisVsUndead: {
if (buff.ticsremaining > 3) {
if (!IsBardSong(buff.spellid)) {
double break_chance = 2.0;
if (caster) {
break_chance -= (2 * (((double)caster->GetSkill(EQ::skills::SkillDivination) +
((double)caster->GetLevel() * 3.0)) /
650.0));
} else {
break_chance -=
(2 *
(((double)GetSkill(EQ::skills::SkillDivination) + ((double)GetLevel() * 3.0)) /
650.0));
}
if (zone->random.Real(0.0, 100.0) < break_chance) {
BuffModifyDurationBySpellID(buff.spellid, 3);
}
}
}
}
case SE_ImprovedInvisAnimals:
case SE_Invisibility2:
case SE_InvisVsUndead2: {
if (!IsBardSong(buff.spellid)) {
if (buff.ticsremaining <= 3 && buff.ticsremaining > 1) {
MessageString(Chat::Spells, INVIS_BEGIN_BREAK);
}
}
break;
}
case SE_InterruptCasting: {
if (IsCasting()) {
const auto &spell = spells[casting_spell_id];
if (!IgnoreCastingRestriction(spell.id) && zone->random.Roll(spells[buff.spellid].base_value[i])) {
InterruptSpell();
}
}
break;
}
// These effects always trigger when they fade.
// Should we have this triggered from else where?
case SE_CastOnFadeEffect:
case SE_CastOnFadeEffectNPC:
case SE_CastOnFadeEffectAlways: {
if (buff.ticsremaining == 0) {
SpellFinished(spells[buff.spellid].base_value[i], this, EQ::spells::CastingSlot::Item, 0, -1, spells[spells[buff.spellid].base_value[i]].resist_difficulty);
}
break;
}
case SE_LocateCorpse: {
// This is handled by the client prior to SoD.
if (IsClient() && (CastToClient()->ClientVersionBit() & EQ::versions::maskSoDAndLater))
CastToClient()->LocateCorpse();
}
case SE_DistanceRemoval: {
if (spellbonuses.DistanceRemoval) {
int distance =
((int(GetX()) - buff.caston_x) * (int(GetX()) - buff.caston_x)) +
((int(GetY()) - buff.caston_y) * (int(GetY()) - buff.caston_y)) +
((int(GetZ()) - buff.caston_z) * (int(GetZ()) - buff.caston_z));
if (distance > (spells[buff.spellid].base_value[i] * spells[buff.spellid].base_value[i])) {
if (!TryFadeEffect(slot))
BuffFadeBySlot(slot, true);
}
break;
}
}
case SE_AddHateOverTimePct: {
if (IsNPC()) {
int64 new_hate = CastToNPC()->GetHateAmount(caster) * (100 + spell.base_value[i]) / 100;
if (new_hate <= 0)
new_hate = 1;
CastToNPC()->SetHateAmountOnEnt(caster, new_hate);
}
break;
}
case SE_Duration_HP_Pct: {
effect_value = spells[buff.spellid].base_value[i];
int64 amt = abs(GetMaxHP() * effect_value / 100);
if (spells[buff.spellid].max_value[i] && amt > spells[buff.spellid].max_value[i])
amt = spells[buff.spellid].max_value[i];
if (effect_value < 0) {
Damage(this, amt, 0, EQ::skills::SkillEvocation, false);
}
else {
HealDamage(amt);
}
break;
}
case SE_Duration_Mana_Pct: {
effect_value = spells[buff.spellid].base_value[i];
int32 amt = abs(GetMaxMana() * effect_value / 100);
if (spells[buff.spellid].max_value[i] && amt > spells[buff.spellid].max_value[i])
amt = spells[buff.spellid].max_value[i];
if (effect_value < 0) {
SetMana(GetMana() - amt);
}
else {
SetMana(GetMana() + amt);
}
break;
}
case SE_Duration_Endurance_Pct: {
effect_value = spells[buff.spellid].base_value[i];
if (IsClient()) {
int32 amt = abs(CastToClient()->GetMaxEndurance() * effect_value / 100);
if (spells[buff.spellid].max_value[i] && amt > spells[buff.spellid].max_value[i])
amt = spells[buff.spellid].max_value[i];
if (effect_value < 0) {
CastToClient()->SetEndurance(CastToClient()->GetEndurance() - amt);
}
else {
CastToClient()->SetEndurance(CastToClient()->GetEndurance() + amt);
}
}
break;
}
default: {
// do we need to do anyting here?
}
}
if (!IsValidSpell(buff.spellid)) // if we faded we're no longer valid!
break;
}
/* Is this the best place for this?
* Ideally we would only recalc spell bonuses
* but we would also have to call all the Calc functions like Max HP
* so lets just call the main CalcBonuses
*/
if (degenerating_effects)
CalcBonuses();
}
// removes the buff in the buff slot 'slot'
void Mob::BuffFadeBySlot(int slot, bool iRecalcBonuses)
{
if(slot < 0 || slot > GetMaxTotalSlots())
return;
if(!IsValidSpell(buffs[slot].spellid))
return;
if (IsClient() && !CastToClient()->IsDead())
CastToClient()->MakeBuffFadePacket(buffs[slot].spellid, slot);
LogSpells("Fading buff [{}] from slot [{}]", buffs[slot].spellid, slot);
std::string export_string = fmt::format(
"{} {} {} {}",
buffs[slot].casterid,
buffs[slot].ticsremaining,
buffs[slot].casterlevel,
slot
);
if (IsClient()) {
if (parse->EventSpell(EVENT_SPELL_FADE, nullptr, CastToClient(), buffs[slot].spellid, export_string, 0) != 0) {
return;
}
} else if (IsNPC()) {
if (parse->EventSpell(EVENT_SPELL_FADE, this, nullptr, buffs[slot].spellid, export_string, 0) != 0) {
return;
}
#ifdef BOTS
} else if (IsBot()) {
if (parse->EventSpell(EVENT_SPELL_FADE, this, nullptr, buffs[slot].spellid, export_string, 0) != 0) {
return;
}
#endif
}
for (int i=0; i < EFFECT_COUNT; i++)
{
if(IsBlankSpellEffect(buffs[slot].spellid, i))
continue;
switch (spells[buffs[slot].spellid].effect_id[i])
{
case SE_AddMeleeProc:
case SE_WeaponProc:
{
uint16 procid = GetProcID(buffs[slot].spellid, i);
RemoveProcFromWeapon(procid, false);
break;
}
case SE_DefensiveProc:
{
uint16 procid = GetProcID(buffs[slot].spellid, i);
RemoveDefensiveProc(procid);
break;
}
case SE_RangedProc:
{
uint16 procid = GetProcID(buffs[slot].spellid, i);
RemoveRangedProc(procid);
break;
}
case SE_SummonHorse:
{
if(IsClient())
{
/*Mob* horse = entity_list.GetMob(CastToClient()->GetHorseId());
if (horse) horse->Depop();
CastToClient()->SetHasMount(false);*/
CastToClient()->SetHorseId(0);
}
break;
}
case SE_IllusionCopy:
case SE_Illusion:
{
SendIllusionPacket(0, GetBaseGender());
if (GetRace() == OGRE) {
SendAppearancePacket(AT_Size, 9);
}
else if (GetRace() == TROLL) {
SendAppearancePacket(AT_Size, 8);
}
else if (GetRace() == VAHSHIR || GetRace() == FROGLOK || GetRace() == BARBARIAN) {
SendAppearancePacket(AT_Size, 7);
}
else if (GetRace() == HALF_ELF || GetRace() == WOOD_ELF || GetRace() == DARK_ELF) {
SendAppearancePacket(AT_Size, 5);
}
else if (GetRace() == DWARF) {
SendAppearancePacket(AT_Size, 4);
}
else if (GetRace() == HALFLING || GetRace() == GNOME) {
SendAppearancePacket(AT_Size, 3);
}
else {
SendAppearancePacket(AT_Size, 6);
}
for (int x = EQ::textures::textureBegin; x <= EQ::textures::LastTintableTexture; x++) {
SendWearChange(x);
}
break;
}
case SE_Levitate:
{
if (!AffectedBySpellExcludingSlot(slot, SE_Levitate))
SendAppearancePacket(AT_Levitate, 0);
break;
}
case SE_Silence:
{
Silence(false);
break;
}
case SE_Amnesia:
{
Amnesia(false);
break;
}
case SE_DivineAura:
{
SetInvul(false);
break;
}
case SE_Rune:
{
buffs[slot].melee_rune = 0;
break;
}
case SE_AbsorbMagicAtt:
{
buffs[slot].magic_rune = 0;
break;
}
case SE_Familiar:
{
Mob *mypet = GetPet();
if (mypet){
if(mypet->IsNPC())
mypet->CastToNPC()->Depop();
SetPetID(0);
}
break;
}
case SE_Mez:
{
SendAppearancePacket(AT_Anim, ANIM_STAND); // unfreeze
mezzed = false;
break;
}
case SE_Charm:
{
if(IsNPC())
{
CastToNPC()->RestoreGuardSpotCharm();
CastToNPC()->ModifyStatsOnCharm(true);
}
SendAppearancePacket(AT_Pet, 0, true, true);
Mob* owner = GetOwner();
SetOwnerID(0);
SetPetType(petNone);
SetHeld(false);
SetGHeld(false);
SetNoCast(false);
SetFocused(false);
SetPetStop(false);
SetPetRegroup(false);
if(owner)
{
owner->SetPet(0);
}
if (IsAIControlled())
{
//Remove damage over time effects on charmed pet and those applied by charmed pet.
if (RuleB(Spells, PreventFactionWarOnCharmBreak)) {
for (auto mob : hate_list.GetHateList()) {
auto tar = mob->entity_on_hatelist;
if (tar) {
if (tar->IsCasting()) {
tar->InterruptSpell(tar->CastingSpellID());
}
uint32 buff_count = tar->GetMaxTotalSlots();
for (unsigned int j = 0; j < buff_count; j++) {
if (IsValidSpell(tar->GetBuffs()[j].spellid)) {
auto spell = spells[tar->GetBuffs()[j].spellid];
if (spell.good_effect == 0 && IsEffectInSpell(spell.id, SE_CurrentHP) && tar->GetBuffs()[j].casterid == GetID()) {
tar->BuffFadeBySpellID(spell.id);
}
}
}
}
}
if (IsCasting()) {
InterruptSpell(CastingSpellID());
}
uint32 buff_count = GetMaxTotalSlots();
for (unsigned int j = 0; j < buff_count; j++) {
if (IsValidSpell(GetBuffs()[j].spellid )) {
auto spell = spells[GetBuffs()[j].spellid];
if (spell.good_effect == 0 && IsEffectInSpell(spell.id, SE_CurrentHP)) {
BuffFadeBySpellID(spell.id);
}
}
}
}
// clear the hate list of the mobs
entity_list.ReplaceWithTarget(this, owner);
WipeHateList();
if (owner) {
AddToHateList(owner, 1, 0);
}
//If owner dead, briefly setting Immmune Aggro while hatelists wipe for both pet and targets is needed to ensure no reaggroing.
else if (IsNPC()){
bool immune_aggro = GetSpecialAbility(IMMUNE_AGGRO); //check if already immune aggro
SetSpecialAbility(IMMUNE_AGGRO, 1);
WipeHateList();
if (IsCasting()) {
InterruptSpell(CastingSpellID());
}
entity_list.RemoveFromHateLists(this);
//If NPC targeting charmed pet are in process of casting on it after it is removed from hatelist, stop the cast to prevent reaggroing.
Mob *current_npc = nullptr;
for (auto &it : entity_list.GetNPCList()) {
current_npc = it.second;
if (current_npc && current_npc->IsCasting() && current_npc->GetTarget() == this) {
current_npc->InterruptSpell(current_npc->CastingSpellID());
}
}
if (!immune_aggro) {
SetSpecialAbility(IMMUNE_AGGRO, 0);
}
}
SendAppearancePacket(AT_Anim, ANIM_STAND);
}
if(owner && owner->IsClient())
{
auto app = new EQApplicationPacket(OP_Charm, sizeof(Charm_Struct));
Charm_Struct *ps = (Charm_Struct*)app->pBuffer;
ps->owner_id = owner->GetID();
ps->pet_id = GetID();
ps->command = 0;
entity_list.QueueClients(this, app);
safe_delete(app);
}
if(IsClient())
{
InterruptSpell();
if (CastToClient()->IsLD())
CastToClient()->AI_Start(CLIENT_LD_TIMEOUT);
else
{
bool feared = FindType(SE_Fear);
if(!feared)
CastToClient()->AI_Stop();
}
}
break;
}
case SE_Root:
{
buffs[slot].RootBreakChance = 0;
rooted = false;
break;
}
case SE_Blind:
if (currently_fleeing && !FindType(SE_Fear))
currently_fleeing = false;
break;
case SE_Fear:
{
if(RuleB(Combat, EnableFearPathing)){
if(IsClient())
{
bool charmed = FindType(SE_Charm);
if(!charmed)
CastToClient()->AI_Stop();
}
if(currently_fleeing) {
currently_fleeing = false;
break;
}
}
else
{
UnStun();
}
break;
}
case SE_ImmuneFleeing: {
if (RuleB(Combat, EnableFearPathing)) {
if (flee_mode) {
currently_fleeing = true;
CheckFlee();
break;
}
}
}
case SE_BindSight:
{
if(IsClient())
{
CastToClient()->SetBindSightTarget(nullptr);
}
break;
}
case SE_SetBodyType:
{
SetBodyType(GetOrigBodyType(), false);
break;
}
case SE_AlterNPCLevel:
{
if (IsNPC())
SetLevel(GetOrigLevel());
break;
}
case SE_EyeOfZomm:
{
if (IsClient())
{
NPC* tmp_eye_of_zomm = entity_list.GetNPCByID(CastToClient()->GetControlledMobId());
//On live there is about a 6 second delay before it despawns once new one spawns.
if (tmp_eye_of_zomm) {
tmp_eye_of_zomm->GetSwarmInfo()->duration->Disable();
tmp_eye_of_zomm->GetSwarmInfo()->duration->Start(6000);
tmp_eye_of_zomm->DisableSwarmTimer();
tmp_eye_of_zomm->StartSwarmTimer(6000);
}
CastToClient()->SetControlledMobId(0);
}
}
case SE_Weapon_Stance:
{
/*
If we click off the spell buff (or fades naturally) giving us
Weapon Stance effects it should remove all associated buff.
*/
if (weaponstance.spellbonus_buff_spell_id) {
BuffFadeBySpellID(weaponstance.spellbonus_buff_spell_id);
}
weaponstance.spellbonus_enabled = false;
}
}
}
// notify caster (or their master) of buff that it's worn off
Mob *p = entity_list.GetMob(buffs[slot].casterid);
if (p && p != this && !IsBardSong(buffs[slot].spellid))
{
Mob *notify = p;
if(p->IsPet())
notify = p->GetOwner();
if(p) {
notify->MessageString(Chat::SpellWornOff, SPELL_WORN_OFF_OF,
spells[buffs[slot].spellid].name, GetCleanName());
}
}
if (HasNumhits()){
uint32 buff_max = GetMaxTotalSlots();
bool found_numhits = false;
for(uint32 d = 0; d < buff_max; d++) {
if(IsValidSpell(buffs[d].spellid) && (buffs[d].hit_number > 0)) {
Numhits(true);
found_numhits = true;
}
}
if (!found_numhits)
Numhits(false);
}
if (spells[buffs[slot].spellid].nimbus_effect > 0)
RemoveNimbusEffect(spells[buffs[slot].spellid].nimbus_effect);
buffs[slot].spellid = SPELL_UNKNOWN;
if(IsPet() && GetOwner() && GetOwner()->IsClient()) {
SendPetBuffsToClient();
}
if((IsClient() && !CastToClient()->GetPVP()) ||
(IsPet() && GetOwner() && GetOwner()->IsClient() && !GetOwner()->CastToClient()->GetPVP()) ||
#ifdef BOTS
(IsBot() && GetOwner() && GetOwner()->IsClient() && !GetOwner()->CastToClient()->GetPVP()) ||
#endif
(IsMerc() && GetOwner() && GetOwner()->IsClient() && !GetOwner()->CastToClient()->GetPVP()))
{
EQApplicationPacket *outapp = MakeBuffsPacket();
entity_list.QueueClientsByTarget(this, outapp, false, nullptr, true, false, EQ::versions::maskSoDAndLater);
if(IsClient() && GetTarget() == this) {
CastToClient()->QueuePacket(outapp);
}
safe_delete(outapp);
}
if (IsNPC()) {
EQApplicationPacket *outapp = MakeBuffsPacket();
entity_list.QueueClientsByTarget(this, outapp, false, nullptr, true, false, EQ::versions::maskSoDAndLater, true);
safe_delete(outapp);
}
if (IsClient() && CastToClient()->ClientVersionBit() & EQ::versions::maskUFAndLater)
{
EQApplicationPacket *outapp = MakeBuffsPacket(false);
CastToClient()->FastQueuePacket(&outapp);
}
// we will eventually call CalcBonuses() even if we skip it right here, so should correct itself if we still have them
degenerating_effects = false;
if (iRecalcBonuses)
CalcBonuses();
}
int64 Client::CalcAAFocus(focusType type, const AA::Rank &rank, uint16 spell_id)
{
const SPDat_Spell_Struct &spell = spells[spell_id];
bool not_focusable = spells[spell_id].not_focusable;
int64 value = 0;
int lvlModifier = 100;
int spell_level = 0;
int lvldiff = 0;
uint32 effect = 0;
int32 base_value = 0;
int32 limit_value = 0;
uint32 slot = 0;
int index_id = -1;
uint32 focus_reuse_time = 0;
bool is_from_item_click = false;
bool try_apply_to_item_click = false;
bool has_item_limit_check = false;
if (casting_spell_inventory_slot && casting_spell_inventory_slot != -1) {
is_from_item_click = true;
}
bool LimitFailure = false;
bool LimitInclude[MaxLimitInclude] = {false};
/* Certain limits require only one of several Include conditions to be true. Ie. Add damage to fire OR ice
spells.
0/1 SE_LimitResist
2/3 SE_LimitSpell
4/5 SE_LimitEffect
6/7 SE_LimitTarget
8/9 SE_LimitSpellGroup:
10/11 SE_LimitCastingSkill:
12/13 SE_LimitSpellClass:
14/15 SE_LimitSpellSubClass:
16/17 SE_FFItemCLass:
Remember: Update MaxLimitInclude in spdat.h if adding new limits that require Includes
*/
int FocusCount = 0;
for (const auto &e : rank.effects) {
effect = e.effect_id;
base_value = e.base_value;
limit_value = e.limit_value;
slot = e.slot;
/*
AA Foci's can contain multiple focus effects within the same AA.
To handle this we will not automatically return zero if a limit is found.
Instead if limit is found and multiple focus effects, we will reset the limit check
when the next valid focus effect is found.
*/
if (IsFocusEffect(0, 0, true, effect)) {
FocusCount++;
// If limit found on prior check next, else end loop.
if (FocusCount > 1) {
for (int i = 0; i < MaxLimitInclude; i += 2) {
if (LimitInclude[i] && !LimitInclude[i + 1]) {
LimitFailure = true;
}
}
if (LimitFailure) {
value = 0;
LimitFailure = false;
for (bool & l : LimitInclude) {
l = false; // Reset array
}
}
else {
break;
}
}
}
switch (effect) {
case SE_Blank:
break;
// Handle Focus Limits
case SE_LimitResist:
if (base_value < 0) {
if (spell.resist_type == -base_value) { // Exclude
LimitFailure = true;
}
}
else {
LimitInclude[IncludeExistsSELimitResist] = true;
if (spell.resist_type == base_value) { // Include
LimitInclude[IncludeFoundSELimitResist] = true;
}
}
break;
case SE_LimitInstant:
if (base_value == 1 && spell.buff_duration) { // Fail if not instant
LimitFailure = true;
}
if (base_value == 0 && (spell.buff_duration == 0)) { // Fail if instant
LimitFailure = true;
}
break;
case SE_LimitMaxLevel:
spell_level = spell.classes[(GetClass() % 17) - 1];
lvldiff = spell_level - base_value;
// every level over cap reduces the effect by base2 percent unless from a clicky when
// ItemCastsUseFocus is true
if (lvldiff > 0 && (spell_level <= RuleI(Character, MaxLevel) || RuleB(Character, ItemCastsUseFocus) == false)) {
if (limit_value > 0) {
lvlModifier -= limit_value * lvldiff;
if (lvlModifier < 1) {
LimitFailure = true;
}
}
else {
LimitFailure = true;
}
}
break;
case SE_LimitMinLevel:
if ((spell.classes[(GetClass() % 17) - 1]) < base_value) {
LimitFailure = true;
}
break;
case SE_LimitCastTimeMin:
if (static_cast<int32>(spell.cast_time) < base_value) {
LimitFailure = true;
}
break;
case SE_LimitCastTimeMax:
if (static_cast<int32>(spell.cast_time) > base_value) {
LimitFailure = true;
}
break;
case SE_LimitSpell:
if (base_value < 0) { // Exclude
if (spell_id == -base_value) {
LimitFailure = true;
}
}
else {
LimitInclude[IncludeExistsSELimitSpell] = true;
if (spell_id == base_value) { // Include
LimitInclude[IncludeFoundSELimitSpell] = true;
}
}
break;
case SE_LimitMinDur:
if (base_value > CalcBuffDuration_formula(GetLevel(), spell.buff_duration_formula, spell.buff_duration)) {
LimitFailure = true;
}
break;
case SE_LimitEffect:
if (base_value < 0) {
if (IsEffectInSpell(spell_id, -base_value)) { // Exclude
LimitFailure = true;
}
}
else {
LimitInclude[IncludeExistsSELimitEffect] = true;
// they use 33 here for all classes ... unsure if the type check is really needed
if (base_value == SE_SummonPet && type == focusReagentCost) {
if (IsSummonPetSpell(spell_id) || IsSummonSkeletonSpell(spell_id)) {
LimitInclude[IncludeFoundSELimitEffect] = true;
}
}
else {
if (IsEffectInSpell(spell_id, base_value)) { // Include
LimitInclude[IncludeFoundSELimitEffect] = true;
}
}
}
break;
case SE_LimitSpellType:
switch (base_value) {
case 0:
if (!IsDetrimentalSpell(spell_id)) {
LimitFailure = true;
}
break;
case 1:
if (!IsBeneficialSpell(spell_id)) {
LimitFailure = true;
}
break;
}
break;
case SE_LimitManaMin:
if (spell.mana < base_value) {
LimitFailure = true;
}
break;
case SE_LimitManaMax:
if (spell.mana > base_value) {
LimitFailure = true;
}
break;
case SE_LimitTarget:
if (base_value < 0) {
if (-base_value == spell.target_type) { // Exclude
LimitFailure = true;
}
}
else {
LimitInclude[IncludeExistsSELimitTarget] = true;
if (base_value == spell.target_type) { // Include
LimitInclude[IncludeFoundSELimitTarget] = true;
}
}
break;
case SE_LimitCombatSkills:
if (base_value == 0 && (IsCombatSkill(spell_id) || IsCombatProc(spell_id))) { // Exclude Discs / Procs
LimitFailure = true;
}
else if (base_value == 1 && (!IsCombatSkill(spell_id) || !IsCombatProc(spell_id))) { // Exclude Spells
LimitFailure = true;
}
break;
case SE_LimitSpellGroup:
if (base_value < 0) {
if (-base_value == spell.spell_group) { // Exclude
LimitFailure = true;
}
}
else {
LimitInclude[IncludeExistsSELimitSpellGroup] = true;
if (base_value == spell.spell_group) { // Include
LimitInclude[IncludeFoundSELimitSpellGroup] = true;
}
}
break;
case SE_LimitCastingSkill:
if (base_value < 0) {
if (-base_value == spell.skill) {
LimitFailure = true;
}
}
else {
LimitInclude[IncludeExistsSELimitCastingSkill] = true;
if (base_value == spell.skill) {
LimitInclude[IncludeFoundSELimitCastingSkill] = true;
}
}
break;
case SE_LimitSpellClass:
if (base_value < 0) { // Exclude
if (-base_value == spell.spell_class) {
LimitFailure = true;
}
}
else {
LimitInclude[IncludeExistsSELimitSpellClass] = true;
if (base_value == spell.spell_class) { // Include
LimitInclude[IncludeFoundSELimitSpellClass] = true;
}
}
break;
case SE_LimitSpellSubclass:
if (base_value < 0) { // Exclude
if (-base_value == spell.spell_subclass) {
LimitFailure = true;
}
}
else {
LimitInclude[IncludeExistsSELimitSpellSubclass] = true;
if (base_value == spell.spell_subclass) { // Include
LimitInclude[IncludeFoundSELimitSpellSubclass] = true;
}
}
break;
case SE_LimitClass:
// Do not use this limit more then once per spell. If multiple class, treat value like items
// would.
if (!PassLimitClass(base_value, GetClass())) {
LimitFailure = true;
}
break;
case SE_LimitRace:
if (base_value != GetRace()) {
LimitFailure = true;
}
break;
case SE_LimitUseMin:
if (base_value > spell.hit_number) {
LimitFailure = true;
}
break;
case SE_LimitUseType:
if (base_value != spell.hit_number_type) {
LimitFailure = true;
}
break;
case SE_Ff_DurationMax:
if (base_value > spell.buff_duration) {
LimitFailure = true;
}
break;
case SE_Ff_Endurance_Min:
if (spell.endurance_cost < base_value) {
LimitFailure = true;
}
break;
case SE_Ff_Endurance_Max:
if (spell.endurance_cost > base_value) {
LimitFailure = true;
}
break;
case SE_Ff_ReuseTimeMin:
if (spell.recast_time < base_value) {
LimitFailure = true;
}
break;
case SE_Ff_ReuseTimeMax:
if (spell.recast_time > base_value) {
LimitFailure = true;
}
break;
case SE_Ff_Value_Min:
index_id = GetSpellEffectIndex(spell_id, limit_value);
if (index_id >= 0 && spell.base_value[index_id] < base_value) {
LimitFailure = true;
}
break;
case SE_Ff_Value_Max:
index_id = GetSpellEffectIndex(spell_id, limit_value);
if (index_id >= 0 && spell.base_value[index_id] > base_value) {
LimitFailure = true;
}
break;
case SE_Ff_Override_NotFocusable:
if (base_value == 1) {
not_focusable = false;
}
break;
case SE_Ff_FocusTimerMin:
if (IsFocusProcLimitTimerActive(-rank.id)) {
LimitFailure = true;
}
else {
focus_reuse_time = limit_value;
}
break;
case SE_FFItemClass:
has_item_limit_check = true;
if (casting_spell_inventory_slot && casting_spell_inventory_slot != -1) {
if (IsClient() && casting_spell_slot == EQ::spells::CastingSlot::Item && casting_spell_inventory_slot != 0xFFFFFFFF) {
auto item = CastToClient()->GetInv().GetItem(casting_spell_inventory_slot);
if (item && item->GetItem()) {
//If ItemType set to < -1, then we will exclude either all Subtypes (-1000), or specific items by ItemType, SubType or Slot. See above for rules.
if (base_value < -1) { //Excludes
bool exclude_this_item = true;
int tmp_itemtype = (item->GetItem()->ItemType + 100) * -1;
//ItemType (if set to -1000, ignore and exclude any ItemType)
if (base_value < -1 && base_value != -1000) {
if (base_value != tmp_itemtype) {
exclude_this_item = false;
}
}
//SubType (if set to -1, ignore and exclude all SubTypes)
if (limit_value >= 0) {
if (limit_value != item->GetItem()->SubType) {
exclude_this_item = false;
}
}
if (exclude_this_item) {
LimitFailure = true;
}
}
else {//Includes
LimitInclude[IncludeExistsSEFFItemClass] = true;
bool include_this_item = true;
//ItemType (if set to -1, ignore and include any ItemType)
if (base_value >= 0) {
if (base_value != item->GetItem()->ItemType) {
include_this_item = false;
}
}
//SubType (if set to -1, ignore and include any SubType)
if (limit_value >= 0) {
if (limit_value != item->GetItem()->SubType) {
include_this_item = false;
}
}
if (include_this_item) {
LimitInclude[IncludeFoundSEFFItemClass] = true;
}
}
}
}
}
//If this is checking that focus can only be cast from an item, then if its not cast from item fail.
else if (base_value >= -1) {
LimitFailure = true;
}
//If we are checking to exclude items from a focus then do not fail unless the above check fails.
break;
/* These are not applicable to AA's because there is never a 'caster' of the 'buff' with the focus effect.
case SE_Ff_Same_Caster:
case SE_Ff_CasterClass:
*/
// Handle Focus Effects
case SE_ImprovedDamage:
if (type == focusImprovedDamage && base_value > value) {
value = base_value;
}
break;
case SE_ImprovedDamage2:
if (type == focusImprovedDamage2 && base_value > value) {
value = base_value;
}
break;
case SE_Fc_Amplify_Mod:
if (type == focusFcAmplifyMod && base_value > value) {
value = base_value;
}
break;
case SE_ImprovedHeal:
if (type == focusImprovedHeal && base_value > value) {
value = base_value;
}
break;
case SE_ReduceManaCost:
if (type == focusManaCost) {
value = base_value;
}
break;
case SE_IncreaseSpellHaste:
if (type == focusSpellHaste && base_value > value) {
value = base_value;
try_apply_to_item_click = is_from_item_click ? true : false;
}
break;
case SE_Fc_CastTimeMod2:
if (type == focusFcCastTimeMod2 && base_value > value) {
value = base_value;
try_apply_to_item_click = is_from_item_click ? true : false;
}
break;
case SE_Fc_CastTimeAmt:
if (type == focusFcCastTimeAmt && base_value > value) {
value = base_value;
try_apply_to_item_click = is_from_item_click ? true : false;
}
break;
case SE_IncreaseSpellDuration:
if (type == focusSpellDuration && base_value > value) {
value = base_value;
}
break;
case SE_SpellDurationIncByTic:
if (type == focusSpellDurByTic && base_value > value) {
value = base_value;
}
break;
case SE_SwarmPetDuration:
if (type == focusSwarmPetDuration && base_value > value) {
value = base_value;
}
break;
case SE_IncreaseRange:
if (type == focusRange && base_value > value) {
value = base_value;
}
break;
case SE_ReduceReagentCost:
if (type == focusReagentCost && base_value > value) {
value = base_value;
}
break;
case SE_PetPowerIncrease:
if (type == focusPetPower && base_value > value) {
value = base_value;
}
break;
case SE_SpellResistReduction:
if (type == focusResistRate && base_value > value) {
value = base_value;
}
break;
case SE_Fc_ResistIncoming:
if (type == focusFcResistIncoming && base_value > value) {
value = base_value;
}
break;
case SE_SpellHateMod:
if (type == focusSpellHateMod) {
if (value != 0) {
if (value > 0) {
if (base_value > value) {
value = base_value;
}
}
else {
if (base_value < value) {
value = base_value;
}
}
}
else {
value = base_value;
}
}
break;
case SE_ReduceReuseTimer:
if (type == focusReduceRecastTime) {
value = base_value / 1000;
try_apply_to_item_click = is_from_item_click ? true : false;
}
break;
case SE_TriggerOnCast:
if (type == focusTriggerOnCast) {
if (zone->random.Roll(base_value)) {
value = limit_value;
}
else {
value = 0;
LimitFailure = true;
}
break;
}
case SE_FcSpellVulnerability:
if (type == focusSpellVulnerability) {
value = base_value;
}
break;
case SE_Fc_Spell_Damage_Pct_IncomingPC:
if (type == focusFcSpellDamagePctIncomingPC) {
value = base_value;
}
break;
case SE_BlockNextSpellFocus:
if (type == focusBlockNextSpell) {
if (zone->random.Roll(base_value)) {
value = 1;
}
}
break;
case SE_FcTwincast:
if (type == focusTwincast && !IsEffectInSpell(spell_id, SE_TwinCastBlocker)) {
value = base_value;
}
break;
// Note if using these as AA, make sure this is first focus used.
case SE_SympatheticProc:
if (type == focusSympatheticProc) {
value = limit_value;
}
break;
case SE_FcDamageAmt:
if (type == focusFcDamageAmt) {
value = base_value;
}
break;
case SE_FcDamageAmt2:
if (type == focusFcDamageAmt2) {
value = base_value;
}
break;
case SE_Fc_Amplify_Amt:
if (type == focusFcAmplifyAmt) {
value = base_value;
}
break;
case SE_FcDamageAmtCrit:
if (type == focusFcDamageAmtCrit) {
value = base_value;
}
break;
case SE_FcDamageAmtIncoming:
if (type == focusFcDamageAmtIncoming) {
value = base_value;
}
break;
case SE_Fc_Spell_Damage_Amt_IncomingPC:
if (type == focusFcSpellDamageAmtIncomingPC) {
value = base_value;
}
break;
case SE_FcHealAmtIncoming:
if (type == focusFcHealAmtIncoming) {
value = base_value;
}
break;
case SE_FcHealPctCritIncoming:
if (type == focusFcHealPctCritIncoming) {
value = base_value;
}
break;
case SE_FcHealAmtCrit:
if (type == focusFcHealAmtCrit) {
value = base_value;
}
break;
case SE_FcHealAmt:
if (type == focusFcHealAmt) {
value = base_value;
}
break;
case SE_FcHealPctIncoming:
if (type == focusFcHealPctIncoming) {
value = base_value;
}
break;
case SE_FcBaseEffects:
if (type == focusFcBaseEffects) {
value = base_value;
}
break;
case SE_FcDamagePctCrit:
if (type == focusFcDamagePctCrit) {
value = base_value;
}
break;
case SE_FcIncreaseNumHits:
if (type == focusIncreaseNumHits) {
value = base_value;
}
break;
case SE_FcLimitUse:
if (type == focusFcLimitUse) {
value = base_value;
}
break;
case SE_FcMute:
if (type == focusFcMute) {
value = base_value;
}
break;
case SE_FcStunTimeMod:
if (type == focusFcStunTimeMod) {
value = base_value;
}
break;
case SE_Fc_Cast_Spell_On_Land:
if (type == focusFcCastSpellOnLand) {
if (zone->random.Roll(base_value)) {
value = limit_value;
}
break;
}
}
}
for (int e = 0; e < MaxLimitInclude; e += 2) {
if (LimitInclude[e] && !LimitInclude[e + 1]) {
return 0;
}
}
if (try_apply_to_item_click && !has_item_limit_check) {
return 0;
}
if (LimitFailure) {
return 0;
}
if (not_focusable) {
return 0;
}
if (focus_reuse_time) {
SetFocusProcLimitTimer(-rank.id, focus_reuse_time);
}
return (value * lvlModifier / 100);
}
//given an item/spell's focus ID and the spell being cast, determine the focus ammount, if any
//assumes that spell_id is not a bard spell and that both ids are valid spell ids
int64 Mob::CalcFocusEffect(focusType type, uint16 focus_id, uint16 spell_id, bool best_focus, uint16 casterid, Mob *caster)
{
/*
'this' is always the caster of the spell_id, most foci check for effects on the caster, however some check for effects on the target.
'casterid' is the casterid of the caster of spell_id, used when spell_id is cast on a target with a focus effect that is checked by incoming spell.
*/
if (!IsValidSpell(focus_id) || !IsValidSpell(spell_id)) {
return 0;
}
// No further checks if spell_id no_focusable, unless spell focus_id contains an override limiter.
if (spells[spell_id].not_focusable && !IsEffectInSpell(focus_id, SE_Ff_Override_NotFocusable)) {
return 0;
}
const SPDat_Spell_Struct &focus_spell = spells[focus_id];
const SPDat_Spell_Struct &spell = spells[spell_id];
int64 value = 0;
int lvlModifier = 100;
int spell_level = 0;
int lvldiff = 0;
uint32 Caston_spell_id = 0;
int index_id = -1;
uint32 focus_reuse_time = 0; //If this is set and all limits pass, start timer at end of script.
bool is_from_item_click = false;
bool try_apply_to_item_click = false;
bool has_item_limit_check = false;
if (casting_spell_inventory_slot && casting_spell_inventory_slot != -1) {
is_from_item_click = true;
}
bool LimitInclude[MaxLimitInclude] = {false};
/* Certain limits require only one of several Include conditions to be true. Determined by limits being negative or positive
Ie. Add damage to fire OR ice spells. If positive we 'Include', by checking each limit of same type to look for match until found. Opposed to
just 'Excluding', where if set to negative, if we find that match then focus fails, ie Add damage to all spells BUT Fire.
0/1 SE_LimitResist
2/3 SE_LimitSpell
4/5 SE_LimitEffect
6/7 SE_LimitTarget
8/9 SE_LimitSpellGroup:
10/11 SE_LimitCastingSkill:
12/13 SE_LimitSpellClass:
14/15 SE_LimitSpellSubClass:
16/17 SE_FFItemCLass:
Remember: Update MaxLimitInclude in spdat.h if adding new limits that require Includes
*/
for (int i = 0; i < EFFECT_COUNT; i++) {
switch (focus_spell.effect_id[i]) {
case SE_Blank:
break;
case SE_LimitResist:
if (focus_spell.base_value[i] < 0) {
if (spell.resist_type == -focus_spell.base_value[i]) { // Exclude
return 0;
}
}
else {
LimitInclude[IncludeExistsSELimitResist] = true;
if (spell.resist_type == focus_spell.base_value[i]) { // Include
LimitInclude[IncludeFoundSELimitResist] = true;
}
}
break;
case SE_LimitInstant:
if (focus_spell.base_value[i] == 1 && spell.buff_duration) { // Fail if not instant
return 0;
}
if (focus_spell.base_value[i] == 0 && (spell.buff_duration == 0)) { // Fail if instant
return 0;
}
break;
case SE_LimitMaxLevel:
if (IsNPC()) {
break;
}
spell_level = spell.classes[(GetClass() % 17) - 1];
lvldiff = spell_level - focus_spell.base_value[i];
// every level over cap reduces the effect by focus_spell.base2[i] percent unless from a clicky
// when ItemCastsUseFocus is true
if (lvldiff > 0 && (spell_level <= RuleI(Character, MaxLevel) ||
RuleB(Character, ItemCastsUseFocus) == false)) {
if (focus_spell.limit_value[i] > 0) {
lvlModifier -= focus_spell.limit_value[i] * lvldiff;
if (lvlModifier < 1) {
return 0;
}
}
else {
return 0;
}
}
break;
case SE_LimitMinLevel:
if (IsNPC()) {
break;
}
if (spell.classes[(GetClass() % 17) - 1] < focus_spell.base_value[i]) {
return (0);
}
break;
case SE_LimitCastTimeMin:
if (spells[spell_id].cast_time < (uint16) focus_spell.base_value[i]) {
return (0);
}
break;
case SE_LimitCastTimeMax:
if (spells[spell_id].cast_time > (uint16) focus_spell.base_value[i]) {
return (0);
}
break;
case SE_LimitSpell:
if (focus_spell.base_value[i] < 0) { // Exclude
if (spell_id == -focus_spell.base_value[i]) {
return (0);
}
}
else {
LimitInclude[IncludeExistsSELimitSpell] = true;
if (spell_id == focus_spell.base_value[i]) { // Include
LimitInclude[IncludeFoundSELimitSpell] = true;
}
}
break;
case SE_LimitMinDur:
if (focus_spell.base_value[i] >
CalcBuffDuration_formula(GetLevel(), spell.buff_duration_formula, spell.buff_duration)) {
return (0);
}
break;
case SE_LimitEffect:
if (focus_spell.base_value[i] < 0) {
if (IsEffectInSpell(spell_id, -focus_spell.base_value[i])) { // Exclude
return 0;
}
}
else {
LimitInclude[IncludeExistsSELimitEffect] = true;
if (IsEffectInSpell(spell_id, focus_spell.base_value[i])) { // Include
LimitInclude[IncludeFoundSELimitEffect] = true;
}
}
break;
case SE_LimitSpellType:
switch (focus_spell.base_value[i]) {
case 0:
if (!IsDetrimentalSpell(spell_id)) {
return 0;
}
break;
case 1:
if (!IsBeneficialSpell(spell_id)) {
return 0;
}
break;
default:
LogInfo("CalcFocusEffect: unknown limit spelltype [{}]", focus_spell.base_value[i]);
break;
}
break;
case SE_LimitManaMin:
if (spell.mana < focus_spell.base_value[i]) {
return 0;
}
break;
case SE_LimitManaMax:
if (spell.mana > focus_spell.base_value[i]) {
return 0;
}
break;
case SE_LimitTarget:
if (focus_spell.base_value[i] < 0) {
if (-focus_spell.base_value[i] == spell.target_type) { // Exclude
return 0;
}
}
else {
LimitInclude[IncludeExistsSELimitTarget] = true;
if (focus_spell.base_value[i] == spell.target_type) { // Include
LimitInclude[IncludeFoundSELimitTarget] = true;
}
}
break;
case SE_LimitCombatSkills:
if (focus_spell.base_value[i] == 0 &&
(IsCombatSkill(spell_id) || IsCombatProc(spell_id))) { // Exclude Discs / Procs
return 0;
}
else if (focus_spell.base_value[i] == 1 && (!IsCombatSkill(spell_id) || !IsCombatProc(spell_id))) { // Exclude Spells
return 0;
}
break;
case SE_LimitSpellGroup:
if (focus_spell.base_value[i] < 0) {
if (-focus_spell.base_value[i] == spell.spell_group) { // Exclude
return 0;
}
}
else {
LimitInclude[IncludeExistsSELimitSpellGroup] = true;
if (focus_spell.base_value[i] == spell.spell_group) { // Include
LimitInclude[IncludeFoundSELimitSpellGroup] = true;
}
}
break;
case SE_LimitCastingSkill:
if (focus_spell.base_value[i] < 0) {
if (-focus_spell.base_value[i] == spell.skill) {
return 0;
}
}
else {
LimitInclude[IncludeExistsSELimitCastingSkill] = true;
if (focus_spell.base_value[i] == spell.skill) {
LimitInclude[IncludeFoundSELimitCastingSkill] = true;
}
}
break;
case SE_LimitClass:
// Do not use this limit more then once per spell. If multiple class, treat value like items
// would.
if (!PassLimitClass(focus_spell.base_value[i], GetClass())) {
return 0;
}
break;
case SE_LimitRace:
if (focus_spell.base_value[i] != GetRace()) {
return 0;
}
break;
case SE_LimitUseMin:
if (focus_spell.base_value[i] > spell.hit_number) {
return 0;
}
break;
case SE_LimitUseType:
if (focus_spell.base_value[i] != spell.hit_number_type) {
return 0;
}
break;
case SE_CastonFocusEffect:
if (focus_spell.base_value[i] > 0) {
Caston_spell_id = focus_spell.base_value[i];
}
break;
case SE_LimitSpellClass:
if (focus_spell.base_value[i] < 0) { // Exclude
if (-focus_spell.base_value[i] == spell.spell_class) {
return 0;
}
}
else {
LimitInclude[IncludeExistsSELimitSpellClass] = true;
if (focus_spell.base_value[i] == spell.spell_class) { // Include
LimitInclude[IncludeFoundSELimitSpellClass] = true;
}
}
break;
case SE_LimitSpellSubclass:
if (focus_spell.base_value[i] < 0) { // Exclude
if (-focus_spell.base_value[i] == spell.spell_subclass) {
return 0;
}
}
else {
LimitInclude[IncludeExistsSELimitSpellSubclass] = true;
if (focus_spell.base_value[i] == spell.spell_subclass) { // Include
LimitInclude[IncludeFoundSELimitSpellSubclass] = true;
}
}
break;
case SE_Ff_Same_Caster://hmm do i need to pass casterid from buff slot here
if (focus_spell.base_value[i] == 0) {
if (caster && casterid == caster->GetID()) {
return 0;
}//Mob casting is same as target, fail if you are casting on yourself.
}
else if (focus_spell.base_value[i] == 1) {
if (caster && casterid != caster->GetID()) {
return 0;
}//Mob casting is not same as target, fail if you are not casting on yourself.
}
break;
case SE_Ff_CasterClass: {
// Do not use this limit more then once per spell. If multiple class, treat value like items would.
if (caster && !PassLimitClass(focus_spell.base_value[i], caster->GetClass())) {
return 0;
}
break;
}
case SE_Ff_DurationMax:
if (focus_spell.base_value[i] > spell.buff_duration) {
return 0;
}
break;
case SE_Ff_Endurance_Min:
if (spell.endurance_cost < focus_spell.base_value[i]) {
return 0;
}
break;
case SE_Ff_Endurance_Max:
if (spell.endurance_cost > focus_spell.base_value[i]) {
return 0;
}
break;
case SE_Ff_ReuseTimeMin:
if (spell.recast_time < focus_spell.base_value[i]) {
return 0;
}
break;
case SE_Ff_ReuseTimeMax:
if (spell.recast_time > focus_spell.base_value[i]) {
return 0;
}
break;
case SE_Ff_Value_Min:
index_id = GetSpellEffectIndex(spell_id, focus_spell.limit_value[i]);
if (index_id >= 0 && spell.base_value[index_id] < focus_spell.base_value[i]) {
return 0;
}
break;
case SE_Ff_Value_Max:
index_id = GetSpellEffectIndex(spell_id, focus_spell.limit_value[i]);
if (index_id >= 0 && spell.base_value[index_id] > focus_spell.base_value[i]) {
return 0;
}
break;
case SE_Ff_FocusTimerMin:
if (IsFocusProcLimitTimerActive(focus_spell.id)) {
return 0;
}
else {
focus_reuse_time = focus_spell.limit_value[i];
}
break;
case SE_FFItemClass:
/*
Limits focuses to check if cast from item clicks. Can be used to INCLUDE or EXCLUDE items by ItemType and/or SubType and/or Slots
Not used on live, going on information we have plus implemented as broadly as possible to allow all possible options.
base = item table field 'ItemType' Limit = item table field 'SubType' Max = item table field 'Slots' (this is slot bitmask)
When including: Setting base, limit, max respectively to -1 will cause it to ignore that check, letting any type or slot ect be used.
Special rules for excluding. base value needs to be negative < -1, if excluding all ItemTypes set to -1000.
For SubType and Slots set using same rules above as for includes. Ie. -1 for all, positive for specifics
To exclude a specific ItemType we have to do some math. The exclude value will be the negative value of (ItemType + 100).
If ItemType = 10, then SET ItemType= -110 to exclude. If its ItemType 0, then SET ItemType= -100 to exclude ect. Not ideal but it works.
Usage example: [INCLUDE] Only focus spell if from click cast and is a 'defense armor' item type=10 [base= 10, limit= -1, max= -1]
Usage example: [INCLUDE] Only focus spell if from click cast and is from helmet slot' slots= 4 [base= -1, limit= -1, max= 4]
Usage example: [EXCLUDE] Do not focus spell if it is from an item click. [base= -1000, limit= -1, max= -1]
Usage example: [EXCLUDE] Do not focus spell if it is from an item click from a helmet slot. [base= -1000, limit= -1, max= 4]
Usage example: [EXCLUDE] Do not focus spell if it is from an item click and is a 'defense armor' item type=10. [base= -110, limit= -1, max= -1]
Note: You can apply multiple includes or excludes to a single focus spell, using multiple SPA 415 limits in the spell. Ie. Check for clicks from ItemType 10 or 11.
*/
has_item_limit_check = true;
if (casting_spell_inventory_slot && casting_spell_inventory_slot != -1) {
if (IsClient() && casting_spell_slot == EQ::spells::CastingSlot::Item && casting_spell_inventory_slot != 0xFFFFFFFF) {
auto item = CastToClient()->GetInv().GetItem(casting_spell_inventory_slot);
if (item && item->GetItem()) {
//If ItemType set to < -1, then we will exclude either all Subtypes (-1000), or specific items by ItemType, SubType or Slot. See above for rules.
if (focus_spell.base_value[i] < -1) { //Excludes
bool exclude_this_item = true;
int tmp_itemtype = (item->GetItem()->ItemType + 100) * -1;
//ItemType (if set to -1000, ignore and exclude any ItemType)
if (focus_spell.base_value[i] < -1 && focus_spell.base_value[i] != -1000) {
if (focus_spell.base_value[i] != tmp_itemtype) {
exclude_this_item = false;
}
}
//SubType (if set to -1, ignore and exclude all SubTypes)
if (focus_spell.limit_value[i] >= 0) {
if (focus_spell.limit_value[i] != item->GetItem()->SubType) {
exclude_this_item = false;
}
}
//item slot bitmask (if set to -1, ignore and exclude all SubTypes)
if (focus_spell.max_value[i] >= 0) {
if (focus_spell.max_value[i] != item->GetItem()->Slots) {
exclude_this_item = false;
}
}
if (exclude_this_item) {
return 0;
}
}
else {//Includes
LimitInclude[IncludeExistsSEFFItemClass] = true;
bool include_this_item = true;
//ItemType (if set to -1, ignore and include any ItemType)
if (focus_spell.base_value[i] >= 0) {
if (focus_spell.base_value[i] != item->GetItem()->ItemType) {
include_this_item = false;
}
}
//SubType (if set to -1, ignore and include any SubType)
if (focus_spell.limit_value[i] >= 0) {
if (focus_spell.limit_value[i] != item->GetItem()->SubType) {
include_this_item = false;
}
}
//item slot bitmask (if set to -1, ignore and include any slot)
if (focus_spell.max_value[i] >= 0) {
if (focus_spell.max_value[i] != item->GetItem()->Slots) {
include_this_item = false;
}
}
if (include_this_item) {
LimitInclude[IncludeFoundSEFFItemClass] = true;
}
}
}
}
}
//If this is checking that focus can only be cast from an item, then if its not cast from item fail.
else if (focus_spell.base_value[i] >= -1) {
return 0;
}
//If we are checking to exclude items from a focus then do not fail unless the above check fails.
break;
// handle effects
case SE_ImprovedDamage:
if (type == focusImprovedDamage) {
value = GetFocusRandomEffectivenessValue(focus_spell.base_value[i], focus_spell.limit_value[i], best_focus);
}
break;
case SE_ImprovedDamage2:
if (type == focusImprovedDamage2) {
value = GetFocusRandomEffectivenessValue(focus_spell.base_value[i], focus_spell.limit_value[i], best_focus);
}
break;
case SE_Fc_Amplify_Mod:
if (type == focusFcAmplifyMod && focus_spell.base_value[i] > value) {
value = focus_spell.base_value[i];
}
break;
case SE_ImprovedHeal:
if (type == focusImprovedHeal) {
value = GetFocusRandomEffectivenessValue(focus_spell.base_value[i], focus_spell.limit_value[i], best_focus);
}
break;
case SE_ReduceManaCost:
if (type == focusManaCost) {
value = GetFocusRandomEffectivenessValue(focus_spell.base_value[i], focus_spell.limit_value[i], best_focus);
}
break;
case SE_IncreaseSpellHaste:
if (type == focusSpellHaste && focus_spell.base_value[i] > value) {
value = focus_spell.base_value[i];
try_apply_to_item_click = is_from_item_click ? true : false;
}
break;
case SE_Fc_CastTimeMod2:
if (type == focusFcCastTimeMod2 && focus_spell.base_value[i] > value) {
value = focus_spell.base_value[i];
try_apply_to_item_click = is_from_item_click ? true : false;
}
break;
case SE_Fc_CastTimeAmt:
if (type == focusFcCastTimeAmt && focus_spell.base_value[i] > value) {
value = focus_spell.base_value[i];
try_apply_to_item_click = is_from_item_click ? true : false;
}
break;
case SE_IncreaseSpellDuration:
if (type == focusSpellDuration && focus_spell.base_value[i] > value) {
value = focus_spell.base_value[i];
}
break;
case SE_SpellDurationIncByTic:
if (type == focusSpellDurByTic && focus_spell.base_value[i] > value) {
value = focus_spell.base_value[i];
}
break;
case SE_SwarmPetDuration:
if (type == focusSwarmPetDuration && focus_spell.base_value[i] > value) {
value = focus_spell.base_value[i];
}
break;
case SE_IncreaseRange:
if (type == focusRange && focus_spell.base_value[i] > value) {
value = focus_spell.base_value[i];
}
break;
case SE_ReduceReagentCost:
if (type == focusReagentCost) {
value = GetFocusRandomEffectivenessValue(focus_spell.base_value[i], focus_spell.limit_value[i], best_focus);
}
break;
case SE_PetPowerIncrease:
if (type == focusPetPower && focus_spell.base_value[i] > value) {
value = focus_spell.base_value[i];
}
break;
case SE_SpellResistReduction:
if (type == focusResistRate) {
value = GetFocusRandomEffectivenessValue(focus_spell.base_value[i], focus_spell.limit_value[i], best_focus);
}
break;
case SE_Fc_ResistIncoming:
if (type == focusFcResistIncoming && focus_spell.base_value[i] > value) {
value = focus_spell.base_value[i];
}
break;
case SE_SpellHateMod:
if (type == focusSpellHateMod) {
value = GetFocusRandomEffectivenessValue(focus_spell.base_value[i], focus_spell.limit_value[i], best_focus);
}
break;
case SE_ReduceReuseTimer:
if (type == focusReduceRecastTime) {
value = focus_spell.base_value[i] / 1000;
try_apply_to_item_click = is_from_item_click ? true : false;
}
break;
case SE_TriggerOnCast:
if (type == focusTriggerOnCast) {
if (zone->random.Roll(focus_spell.base_value[i])) {
value = focus_spell.limit_value[i];
}
else {
value = 0;
}
}
break;
case SE_BlockNextSpellFocus:
if (type == focusBlockNextSpell) {
if (zone->random.Roll(focus_spell.base_value[i])) {
value = 1;
}
}
break;
case SE_SympatheticProc:
if (type == focusSympatheticProc) {
value = focus_id;
}
break;
case SE_FcSpellVulnerability:
if (type == focusSpellVulnerability) {
value = GetFocusRandomEffectivenessValue(focus_spell.base_value[i], focus_spell.limit_value[i], best_focus);
}
break;
case SE_Fc_Spell_Damage_Pct_IncomingPC:
if (type == focusFcSpellDamagePctIncomingPC) {
value = GetFocusRandomEffectivenessValue(focus_spell.base_value[i], focus_spell.limit_value[i], best_focus);
}
break;
case SE_FcTwincast:
if (type == focusTwincast && !IsEffectInSpell(spell_id, SE_TwinCastBlocker)) {
value = focus_spell.base_value[i];
}
break;
case SE_FcDamageAmt:
if (type == focusFcDamageAmt) {
value = focus_spell.base_value[i];
}
break;
case SE_FcDamageAmt2:
if (type == focusFcDamageAmt2) {
value = focus_spell.base_value[i];
}
break;
case SE_Fc_Amplify_Amt:
if (type == focusFcAmplifyAmt) {
value = focus_spell.base_value[i];
}
break;
case SE_FcDamageAmtCrit:
if (type == focusFcDamageAmtCrit) {
value = focus_spell.base_value[i];
}
break;
case SE_FcDamageAmtIncoming:
if (type == focusFcDamageAmtIncoming) {
value = focus_spell.base_value[i];
}
break;
case SE_Fc_Spell_Damage_Amt_IncomingPC:
if (type == focusFcSpellDamageAmtIncomingPC) {
value = focus_spell.base_value[i];
}
break;
case SE_FcHealAmtIncoming:
if (type == focusFcHealAmtIncoming) {
value = focus_spell.base_value[i];
}
break;
case SE_FcDamagePctCrit:
if (type == focusFcDamagePctCrit) {
value = focus_spell.base_value[i];
}
break;
case SE_FcHealPctCritIncoming:
if (type == focusFcHealPctCritIncoming) {
value = GetFocusRandomEffectivenessValue(focus_spell.base_value[i], focus_spell.limit_value[i], best_focus);
}
break;
case SE_FcHealAmtCrit:
if (type == focusFcHealAmtCrit) {
value = focus_spell.base_value[i];
}
break;
case SE_FcHealAmt:
if (type == focusFcHealAmt) {
value = focus_spell.base_value[i];
}
break;
case SE_FcHealPctIncoming:
if (type == focusFcHealPctIncoming) {
value = GetFocusRandomEffectivenessValue(focus_spell.base_value[i], focus_spell.limit_value[i], best_focus);
}
break;
case SE_FcBaseEffects:
if (type == focusFcBaseEffects) {
value = focus_spell.base_value[i];
}
break;
case SE_FcIncreaseNumHits:
if (type == focusIncreaseNumHits) {
value = focus_spell.base_value[i];
}
break;
case SE_FcLimitUse:
if (type == focusFcLimitUse) {
value = focus_spell.base_value[i];
}
break;
case SE_FcMute:
if (type == focusFcMute) {
value = focus_spell.base_value[i];
}
break;
case SE_FcStunTimeMod:
if (type == focusFcStunTimeMod) {
value = focus_spell.base_value[i];
}
break;
case SE_FcTimerRefresh:
if (type == focusFcTimerRefresh) {
value = focus_spell.base_value[i];
}
break;
case SE_FcTimerLockout:
if (type == focusFcTimerLockout) {
value = focus_spell.base_value[i];
}
break;
case SE_Fc_Cast_Spell_On_Land:
if (type == focusFcCastSpellOnLand) {
if (zone->random.Roll(focus_spell.base_value[i])) {
value = focus_spell.limit_value[i];
}
break;
}
#if EQDEBUG >= 6
// this spits up a lot of garbage when calculating spell focuses
// since they have all kinds of extra effects on them.
default:
LogInfo("CalcFocusEffect: unknown effectid [{}]",
focus_spell.effect_id[i]);
#endif
}
}
for (int e = 0; e < MaxLimitInclude; e += 2) {
if (LimitInclude[e] && !LimitInclude[e + 1]) {
return 0;
}
}
/*
For item click cast/recast focus modifiers. Only use if SPA 415 exists.
This is an item click but does not have SPA 415 limiter. Fail here.
*/
if (try_apply_to_item_click && !has_item_limit_check) {
return 0;
}
if (Caston_spell_id) {
if (IsValidSpell(Caston_spell_id) && (Caston_spell_id != spell_id)) {
SpellFinished(
Caston_spell_id,
this,
EQ::spells::CastingSlot::Item,
0,
-1,
spells[Caston_spell_id].resist_difficulty
);
}
}
if (focus_reuse_time) {
SetFocusProcLimitTimer(focus_spell.id, focus_reuse_time);
}
return (value * lvlModifier / 100);
}
void Mob::TryTriggerOnCastFocusEffect(focusType type, uint16 spell_id)
{
if (IsBardSong(spell_id)) {
return;
}
if (!IsValidSpell(spell_id)) {
return;
}
int32 focus_spell_id = 0;
int32 proc_spellid = 0;
// item focus
if (IsClient() && itembonuses.FocusEffects[type]) {
const EQ::ItemData *temp_item = nullptr;
for (int x = EQ::invslot::EQUIPMENT_BEGIN; x <= EQ::invslot::EQUIPMENT_END; x++) {
temp_item = nullptr;
EQ::ItemInstance *ins = CastToClient()->GetInv().GetItem(x);
if (!ins) {
continue;
}
temp_item = ins->GetItem();
if (temp_item && temp_item->Focus.Effect > 0 && IsValidSpell(temp_item->Focus.Effect)) {
focus_spell_id = temp_item->Focus.Effect;
if (!IsEffectInSpell(focus_spell_id, SE_TriggerOnCast)) {
continue;
}
proc_spellid = CalcFocusEffect(type, focus_spell_id, spell_id);
if (proc_spellid) {
TryTriggerOnCastProc(focus_spell_id, spell_id, proc_spellid);
}
}
for (int y = EQ::invaug::SOCKET_BEGIN; y <= EQ::invaug::SOCKET_END; ++y) {
EQ::ItemInstance *aug = ins->GetAugment(y);
if (aug) {
const EQ::ItemData *temp_item_aug = aug->GetItem();
if (temp_item_aug && temp_item_aug->Focus.Effect > 0 && IsValidSpell(temp_item_aug->Focus.Effect)) {
focus_spell_id = temp_item_aug->Focus.Effect;
if (!IsEffectInSpell(focus_spell_id, SE_TriggerOnCast)) {
continue;
}
proc_spellid = CalcFocusEffect(type, focus_spell_id, spell_id);
if (proc_spellid) {
TryTriggerOnCastProc(focus_spell_id, spell_id, proc_spellid);
}
}
}
}
}
}
// Spell Focus
if (spellbonuses.FocusEffects[type]) {
int buff_slot = 0;
for (buff_slot = 0; buff_slot < GetMaxTotalSlots(); buff_slot++) {
focus_spell_id = buffs[buff_slot].spellid;
if (!IsValidSpell(focus_spell_id)) {
continue;
}
if (!IsEffectInSpell(focus_spell_id, SE_TriggerOnCast)) {
continue;
}
proc_spellid = CalcFocusEffect(type, focus_spell_id, spell_id);
if (proc_spellid) {
TryTriggerOnCastProc(focus_spell_id, spell_id, proc_spellid);
CheckNumHitsRemaining(NumHit::MatchingSpells, buff_slot);
}
}
}
// Only use one of this focus per AA effect.
if (IsClient() && aabonuses.FocusEffects[type]) {
for (const auto &aa : aa_ranks) {
auto ability_rank = zone->GetAlternateAdvancementAbilityAndRank(aa.first, aa.second.first);
auto ability = ability_rank.first;
auto rank = ability_rank.second;
if (!ability) {
continue;
}
if (rank->effects.empty()) {
continue;
}
proc_spellid = CastToClient()->CalcAAFocus(type, *rank, spell_id);
if (proc_spellid) {
TryTriggerOnCastProc(0, spell_id, proc_spellid);
}
}
}
}
bool Mob::TryTriggerOnCastProc(uint16 focusspellid, uint16 spell_id, uint16 proc_spellid)
{
// We confirm spell_id and focuspellid are valid before passing into this.
if (IsValidSpell(proc_spellid) && spell_id != focusspellid && spell_id != proc_spellid) {
Mob* proc_target = GetTarget();
if (proc_target) {
SpellFinished(proc_spellid, proc_target, EQ::spells::CastingSlot::Item, 0, -1, spells[proc_spellid].resist_difficulty);
return true;
}
// Edge cases where proc spell does not require a target such as PBAE, allows proc to still occur even if target potentially dead. Live spells exist with PBAE procs.
else if (!SpellRequiresTarget(proc_spellid)) {
SpellFinished(proc_spellid, this, EQ::spells::CastingSlot::Item, 0, -1, spells[proc_spellid].resist_difficulty);
return true;
}
}
return false;
}
uint16 Client::GetSympatheticFocusEffect(focusType type, uint16 spell_id) {
if (IsBardSong(spell_id))
return 0;
uint16 proc_spellid = 0;
float ProcChance = 0.0f;
std::vector<int> SympatheticProcList;
//item focus
if (itembonuses.FocusEffects[type]){
const EQ::ItemData* TempItem = nullptr;
for (int x = EQ::invslot::EQUIPMENT_BEGIN; x <= EQ::invslot::EQUIPMENT_END; x++)
{
if (SympatheticProcList.size() > MAX_SYMPATHETIC_PROCS)
continue;
TempItem = nullptr;
EQ::ItemInstance* ins = GetInv().GetItem(x);
if (!ins)
continue;
TempItem = ins->GetItem();
if (TempItem && TempItem->Focus.Effect > 0 && IsValidSpell(TempItem->Focus.Effect)) {
proc_spellid = CalcFocusEffect(type, TempItem->Focus.Effect, spell_id);
if (IsValidSpell(proc_spellid)){
ProcChance = GetSympatheticProcChances(spell_id, spells[TempItem->Focus.Effect].base_value[0], TempItem->ProcRate);
if(zone->random.Roll(ProcChance))
SympatheticProcList.push_back(proc_spellid);
}
}
for (int y = EQ::invaug::SOCKET_BEGIN; y <= EQ::invaug::SOCKET_END; ++y)
{
if (SympatheticProcList.size() > MAX_SYMPATHETIC_PROCS)
continue;
EQ::ItemInstance *aug = nullptr;
aug = ins->GetAugment(y);
if(aug)
{
const EQ::ItemData* TempItemAug = aug->GetItem();
if (TempItemAug && TempItemAug->Focus.Effect > 0 && IsValidSpell(TempItemAug->Focus.Effect)) {
proc_spellid = CalcFocusEffect(type, TempItemAug->Focus.Effect, spell_id);
if (IsValidSpell(proc_spellid)){
ProcChance = GetSympatheticProcChances(spell_id, spells[TempItemAug->Focus.Effect].base_value[0], TempItemAug->ProcRate);
if(zone->random.Roll(ProcChance))
SympatheticProcList.push_back(proc_spellid);
}
}
}
}
}
}
//Spell Focus
if (spellbonuses.FocusEffects[type]){
int buff_slot = 0;
uint16 focusspellid = 0;
int buff_max = GetMaxTotalSlots();
for (buff_slot = 0; buff_slot < buff_max; buff_slot++) {
if (SympatheticProcList.size() > MAX_SYMPATHETIC_PROCS)
continue;
focusspellid = buffs[buff_slot].spellid;
if (!IsValidSpell(focusspellid))
continue;
proc_spellid = CalcFocusEffect(type, focusspellid, spell_id);
if (IsValidSpell(proc_spellid)){
ProcChance = GetSympatheticProcChances(spell_id, GetSympatheticSpellProcRate(proc_spellid));
if(zone->random.Roll(ProcChance))
SympatheticProcList.push_back(proc_spellid);
}
}
}
/*Note: At present, ff designing custom AA to have a sympathetic proc effect, only use one focus
effect within the aa_effects data for each AA*[No live AA's use this effect to my knowledge]*/
if (aabonuses.FocusEffects[type]) {
for (const auto &aa : aa_ranks) {
if (SympatheticProcList.size() > MAX_SYMPATHETIC_PROCS)
break;
auto ability_rank = zone->GetAlternateAdvancementAbilityAndRank(aa.first, aa.second.first);
auto ability = ability_rank.first;
auto rank = ability_rank.second;
if(!ability) {
continue;
}
if (rank->effects.empty())
continue;
proc_spellid = CalcAAFocus(type, *rank, spell_id);
if (IsValidSpell(proc_spellid)) {
ProcChance = GetSympatheticProcChances(spell_id, rank->effects[0].base_value);
if (zone->random.Roll(ProcChance))
SympatheticProcList.push_back(proc_spellid);
}
}
}
if (!SympatheticProcList.empty())
{
uint8 random = zone->random.Int(0, SympatheticProcList.size()-1);
int FinalSympatheticProc = SympatheticProcList[random];
SympatheticProcList.clear();
return FinalSympatheticProc;
}
return 0;
}
int64 Client::GetFocusEffect(focusType type, uint16 spell_id, Mob *caster, bool from_buff_tic)
{
if (IsBardSong(spell_id) && type != focusFcBaseEffects && type != focusSpellDuration && type != focusReduceRecastTime) {
return 0;
}
int64 realTotal = 0;
int64 realTotal2 = 0;
int64 realTotal3 = 0;
bool rand_effectiveness = false;
//Improved Healing, Damage & Mana Reduction are handled differently in that some are random percentages
//In these cases we need to find the most powerful effect, so that each piece of gear wont get its own chance
if (RuleB(Spells, LiveLikeFocusEffects) && CanFocusUseRandomEffectivenessByType(type)) {
rand_effectiveness = true;
}
//Check if item focus effect exists for the client.
if (itembonuses.FocusEffects[type]){
const EQ::ItemData* TempItem = nullptr;
const EQ::ItemData* UsedItem = nullptr;
uint16 UsedFocusID = 0;
int32 Total = 0;
int32 focus_max = 0;
int32 focus_max_real = 0;
//item focus
for (int x = EQ::invslot::EQUIPMENT_BEGIN; x <= EQ::invslot::EQUIPMENT_END; x++)
{
TempItem = nullptr;
EQ::ItemInstance* ins = GetInv().GetItem(x);
if (!ins)
continue;
TempItem = ins->GetItem();
if (TempItem && TempItem->Focus.Effect > 0 && TempItem->Focus.Effect != SPELL_UNKNOWN) {
if(rand_effectiveness) {
focus_max = CalcFocusEffect(type, TempItem->Focus.Effect, spell_id, true);
if (focus_max > 0 && focus_max_real >= 0 && focus_max > focus_max_real) {
focus_max_real = focus_max;
UsedItem = TempItem;
UsedFocusID = TempItem->Focus.Effect;
} else if (focus_max < 0 && focus_max < focus_max_real) {
focus_max_real = focus_max;
UsedItem = TempItem;
UsedFocusID = TempItem->Focus.Effect;
}
}
else {
Total = CalcFocusEffect(type, TempItem->Focus.Effect, spell_id);
if (Total > 0 && realTotal >= 0 && Total > realTotal) {
realTotal = Total;
UsedItem = TempItem;
UsedFocusID = TempItem->Focus.Effect;
} else if (Total < 0 && Total < realTotal) {
realTotal = Total;
UsedItem = TempItem;
UsedFocusID = TempItem->Focus.Effect;
}
}
}
for (int y = EQ::invaug::SOCKET_BEGIN; y <= EQ::invaug::SOCKET_END; ++y)
{
EQ::ItemInstance *aug = nullptr;
aug = ins->GetAugment(y);
if(aug)
{
const EQ::ItemData* TempItemAug = aug->GetItem();
if (TempItemAug && TempItemAug->Focus.Effect > 0 && TempItemAug->Focus.Effect != SPELL_UNKNOWN) {
if(rand_effectiveness) {
focus_max = CalcFocusEffect(type, TempItemAug->Focus.Effect, spell_id, true);
if (focus_max > 0 && focus_max_real >= 0 && focus_max > focus_max_real) {
focus_max_real = focus_max;
UsedItem = TempItem;
UsedFocusID = TempItemAug->Focus.Effect;
} else if (focus_max < 0 && focus_max < focus_max_real) {
focus_max_real = focus_max;
UsedItem = TempItem;
UsedFocusID = TempItemAug->Focus.Effect;
}
}
else {
Total = CalcFocusEffect(type, TempItemAug->Focus.Effect, spell_id);
if (Total > 0 && realTotal >= 0 && Total > realTotal) {
realTotal = Total;
UsedItem = TempItem;
UsedFocusID = TempItemAug->Focus.Effect;
} else if (Total < 0 && Total < realTotal) {
realTotal = Total;
UsedItem = TempItem;
UsedFocusID = TempItemAug->Focus.Effect;
}
}
}
}
}
}
//Tribute Focus
for (int x = EQ::invslot::TRIBUTE_BEGIN; x <= EQ::invslot::TRIBUTE_END; ++x)
{
TempItem = nullptr;
EQ::ItemInstance* ins = GetInv().GetItem(x);
if (!ins)
continue;
TempItem = ins->GetItem();
if (TempItem && TempItem->Focus.Effect > 0 && TempItem->Focus.Effect != SPELL_UNKNOWN) {
if(rand_effectiveness) {
focus_max = CalcFocusEffect(type, TempItem->Focus.Effect, spell_id, true);
if (focus_max > 0 && focus_max_real >= 0 && focus_max > focus_max_real) {
focus_max_real = focus_max;
UsedItem = TempItem;
UsedFocusID = TempItem->Focus.Effect;
} else if (focus_max < 0 && focus_max < focus_max_real) {
focus_max_real = focus_max;
UsedItem = TempItem;
UsedFocusID = TempItem->Focus.Effect;
}
}
else {
Total = CalcFocusEffect(type, TempItem->Focus.Effect, spell_id);
if (Total > 0 && realTotal >= 0 && Total > realTotal) {
realTotal = Total;
UsedItem = TempItem;
UsedFocusID = TempItem->Focus.Effect;
}
else if (Total < 0 && Total < realTotal) {
realTotal = Total;
UsedItem = TempItem;
UsedFocusID = TempItem->Focus.Effect;
}
}
}
}
if(UsedItem && rand_effectiveness && focus_max_real != 0)
realTotal = CalcFocusEffect(type, UsedFocusID, spell_id);
if ((rand_effectiveness && UsedItem) || (realTotal != 0 && UsedItem)) {
// there are a crap ton more of these, I was able to verify these ones though
// the RNG effective ones appear to have a different message for failing to focus
uint32 string_id = BEGINS_TO_GLOW; // this is really just clicky message ...
switch (type) {
case focusSpellHaste:
string_id = SHIMMERS_BRIEFLY;
break;
case focusManaCost: // this might be GROWS_DIM for fail
string_id = FLICKERS_PALE_LIGHT;
break;
case focusSpellDuration:
string_id = SPARKLES;
break;
case focusImprovedDamage:
case focusImprovedDamage2:
if (realTotal)
string_id = ALIVE_WITH_POWER;
else
string_id = SEEMS_DRAINED;
break;
case focusRange:
string_id = PULSES_WITH_LIGHT;
break;
case focusSpellHateMod: // GLOWS_RED for increasing hate
string_id = GLOWS_BLUE;
break;
case focusImprovedHeal:
if (realTotal)
string_id = FEEDS_WITH_POWER;
else
string_id = POWER_DRAIN_INTO;
break;
case focusReagentCost: // this might be GROWS_DIM for fail as well ...
string_id = BEGINS_TO_SHINE;
break;
default:
break;
}
MessageString(Chat::FocusEffect, string_id, UsedItem->Name);
}
}
//Check if spell focus effect exists for the client.
if (spellbonuses.FocusEffects[type]){
//Spell Focus
int32 Total2 = 0;
int32 focus_max2 = 0;
int32 focus_max_real2 = 0;
int buff_tracker = -1;
int buff_slot = 0;
int32 focusspellid = 0;
int32 focusspell_tracker = 0;
int buff_max = GetMaxTotalSlots();
for (buff_slot = 0; buff_slot < buff_max; buff_slot++) {
focusspellid = buffs[buff_slot].spellid;
if (focusspellid == 0 || focusspellid >= SPDAT_RECORDS)
continue;
if(rand_effectiveness) {
focus_max2 = CalcFocusEffect(type, focusspellid, spell_id, true, buffs[buff_slot].casterid, caster);
if (focus_max2 > 0 && focus_max_real2 >= 0 && focus_max2 > focus_max_real2) {
focus_max_real2 = focus_max2;
buff_tracker = buff_slot;
focusspell_tracker = focusspellid;
} else if (focus_max2 < 0 && focus_max2 < focus_max_real2) {
focus_max_real2 = focus_max2;
buff_tracker = buff_slot;
focusspell_tracker = focusspellid;
}
}
else {
Total2 = CalcFocusEffect(type, focusspellid, spell_id, false, buffs[buff_slot].casterid, caster);
if (Total2 > 0 && realTotal2 >= 0 && Total2 > realTotal2) {
realTotal2 = Total2;
buff_tracker = buff_slot;
focusspell_tracker = focusspellid;
} else if (Total2 < 0 && Total2 < realTotal2) {
realTotal2 = Total2;
buff_tracker = buff_slot;
focusspell_tracker = focusspellid;
}
}
}
uint16 original_caster_id = 0;
if (buff_tracker >= 0 && buffs[buff_tracker].casterid > 0) {
original_caster_id = buffs[buff_tracker].casterid;
}
if(focusspell_tracker && rand_effectiveness && focus_max_real2 != 0)
realTotal2 = CalcFocusEffect(type, focusspell_tracker, spell_id, false, original_caster_id, caster);
if(!from_buff_tic && buff_tracker >= 0 && buffs[buff_tracker].hit_number > 0) {
CheckNumHitsRemaining(NumHit::MatchingSpells, buff_tracker);
}
}
// AA Focus
if (aabonuses.FocusEffects[type]){
int32 Total3 = 0;
for (const auto &aa : aa_ranks) {
auto ability_rank = zone->GetAlternateAdvancementAbilityAndRank(aa.first, aa.second.first);
auto ability = ability_rank.first;
auto rank = ability_rank.second;
if(!ability) {
continue;
}
if (rank->effects.empty())
continue;
Total3 = CalcAAFocus(type, *rank, spell_id);
if (Total3 > 0 && realTotal3 >= 0 && Total3 > realTotal3) {
realTotal3 = Total3;
}
else if (Total3 < 0 && Total3 < realTotal3) {
realTotal3 = Total3;
}
}
}
if(type == focusReagentCost && (IsEffectInSpell(spell_id, SE_SummonItem) || IsSacrificeSpell(spell_id)))
return 0;
//Summon Spells that require reagents are typically imbue type spells, enchant metal, sacrifice and shouldn't be affected
//by reagent conservation for obvious reasons.
//Non-Live like feature to allow for an additive focus bonus to be applied from foci that are placed in worn slot. (No limit checks)
int32 worneffect_bonus = 0;
if (RuleB(Spells, UseAdditiveFocusFromWornSlot))
worneffect_bonus = itembonuses.FocusEffectsWorn[type];
return realTotal + realTotal2 + realTotal3 + worneffect_bonus;
}
int64 NPC::GetFocusEffect(focusType type, uint16 spell_id, Mob* caster, bool from_buff_tic) {
int64 realTotal = 0;
int64 realTotal2 = 0;
bool rand_effectiveness = false;
//Improved Healing, Damage & Mana Reduction are handled differently in that some are random percentages
//In these cases we need to find the most powerful effect, so that each piece of gear wont get its own chance
if (RuleB(Spells, LiveLikeFocusEffects) && CanFocusUseRandomEffectivenessByType(type)) {
rand_effectiveness = true;
}
if (RuleB(Spells, NPC_UseFocusFromItems) && itembonuses.FocusEffects[type]){
const EQ::ItemData* TempItem = nullptr;
const EQ::ItemData* UsedItem = nullptr;
uint16 UsedFocusID = 0;
int64 Total = 0;
int64 focus_max = 0;
int64 focus_max_real = 0;
//item focus
for (int i = EQ::invslot::EQUIPMENT_BEGIN; i <= EQ::invslot::EQUIPMENT_END; i++){
const EQ::ItemData *cur = database.GetItem(equipment[i]);
if(!cur)
continue;
TempItem = cur;
if (TempItem && TempItem->Focus.Effect > 0 && TempItem->Focus.Effect != SPELL_UNKNOWN) {
if(rand_effectiveness) {
focus_max = CalcFocusEffect(type, TempItem->Focus.Effect, spell_id, true);
if (focus_max > 0 && focus_max_real >= 0 && focus_max > focus_max_real) {
focus_max_real = focus_max;
UsedItem = TempItem;
UsedFocusID = TempItem->Focus.Effect;
} else if (focus_max < 0 && focus_max < focus_max_real) {
focus_max_real = focus_max;
UsedItem = TempItem;
UsedFocusID = TempItem->Focus.Effect;
}
}
else {
Total = CalcFocusEffect(type, TempItem->Focus.Effect, spell_id);
if (Total > 0 && realTotal >= 0 && Total > realTotal) {
realTotal = Total;
UsedItem = TempItem;
UsedFocusID = TempItem->Focus.Effect;
} else if (Total < 0 && Total < realTotal) {
realTotal = Total;
UsedItem = TempItem;
UsedFocusID = TempItem->Focus.Effect;
}
}
}
}
if(UsedItem && rand_effectiveness && focus_max_real != 0)
realTotal = CalcFocusEffect(type, UsedFocusID, spell_id);
}
if ((RuleB(Spells, NPC_UseFocusFromSpells) || IsTargetedFocusEffect(type)) && spellbonuses.FocusEffects[type]){
//Spell Focus
int64 Total2 = 0;
int64 focus_max2 = 0;
int64 focus_max_real2 = 0;
int buff_tracker = -1;
int buff_slot = 0;
int64 focusspellid = 0;
int64 focusspell_tracker = 0;
int buff_max = GetMaxTotalSlots();
for (buff_slot = 0; buff_slot < buff_max; buff_slot++) {
focusspellid = buffs[buff_slot].spellid;
if (focusspellid == 0 || focusspellid >= SPDAT_RECORDS)
continue;
if(rand_effectiveness) {
focus_max2 = CalcFocusEffect(type, focusspellid, spell_id, true, buffs[buff_slot].casterid, caster);
if (focus_max2 > 0 && focus_max_real2 >= 0 && focus_max2 > focus_max_real2) {
focus_max_real2 = focus_max2;
buff_tracker = buff_slot;
focusspell_tracker = focusspellid;
} else if (focus_max2 < 0 && focus_max2 < focus_max_real2) {
focus_max_real2 = focus_max2;
buff_tracker = buff_slot;
focusspell_tracker = focusspellid;
}
}
else {
Total2 = CalcFocusEffect(type, focusspellid, spell_id, false, buffs[buff_slot].casterid, caster);
if (Total2 > 0 && realTotal2 >= 0 && Total2 > realTotal2) {
realTotal2 = Total2;
buff_tracker = buff_slot;
focusspell_tracker = focusspellid;
} else if (Total2 < 0 && Total2 < realTotal2) {
realTotal2 = Total2;
buff_tracker = buff_slot;
focusspell_tracker = focusspellid;
}
}
}
uint16 original_caster_id = 0;
if (buff_tracker >= 0 && buffs[buff_tracker].casterid > 0) {
original_caster_id = buffs[buff_tracker].casterid;
}
if (focusspell_tracker && rand_effectiveness && focus_max_real2 != 0) {
realTotal2 = CalcFocusEffect(type, focusspell_tracker, spell_id, false, original_caster_id, caster);
}
if(!from_buff_tic && buff_tracker >= 0 && buffs[buff_tracker].hit_number > 0) {
CheckNumHitsRemaining(NumHit::MatchingSpells, buff_tracker);
}
}
return realTotal + realTotal2;
}
void Mob::CheckNumHitsRemaining(NumHit type, int32 buff_slot, uint16 spell_id)
{
/*
Field 175 = numhits type
1: [Incoming Hit Attempts] (323=SE_DefensiveProc, 172=SE_AvoidMeleeChance, 1=SE_ArmorClass, 40=SE_DivineAura)
2: [Outgoing Hit Attempts] (185=SE_DamageModifer, 184=SE_HitChance)
3: [Incoming Spells] (180=SE_ResistSpellChance, 296=SE_FcSpellVulnerability) //Note: Determinetal spells only unless proven otherwise
4: [Outgoing Spells]
5: [Outgoing Hit Successes] (220=SE_SkillDamageAmount, 178=SE_MeleeLifetap, 121=SE_ReverseDS, ?373=SE_CastOnFadeEffectAlways)
6: [Incoming Hit Successes] (59=SE_DamageShield, 197=SE_SkillDamageTaken, 162=define SE_MitigateMeleeDamage)
7: [Matching Spells] *When focus is triggered (focus effects)
8: [Incoming Hits or Spells] (329=SE_ManaAbsorbPercentDamage)
9: [Reflected Spells] If successful
10: [Defensive Procs] Only count down buff of the proc that executed
11: [Melee Procs] Only count down the buff of the proc that executed
*/
if (!HasNumhits())
return;
bool bDepleted = false;
int buff_max = GetMaxTotalSlots();
#ifdef BOTS
std::string buff_name;
size_t buff_counter = 0;
bool buff_update = false;
#endif
//Spell specific procs [Type 7,10,11]
if (IsValidSpell(spell_id)) {
for (int d = 0; d < buff_max; d++) {
if (buffs[d].spellid == spell_id && buffs[d].hit_number > 0 &&
spells[buffs[d].spellid].hit_number_type == static_cast<int>(type)) {
#ifdef BOTS
buff_name = spells[buffs[d].spellid].name;
buff_counter = (buffs[d].hit_number - 1);
buff_update = true;
#endif
if (--buffs[d].hit_number == 0) {
CastOnNumHitFade(buffs[d].spellid);
if (!TryFadeEffect(d))
BuffFadeBySlot(d, true);
} else if (IsClient()) { // still have numhits and client, update
CastToClient()->SendBuffNumHitPacket(buffs[d], d);
}
}
}
} else if (type == NumHit::MatchingSpells) {
if (buff_slot >= 0) {
if (--buffs[buff_slot].hit_number == 0) {
#ifdef BOTS
buff_name = spells[buffs[buff_slot].spellid].name;
buff_counter = (buffs[buff_slot].hit_number - 1);
buff_update = true;
#endif
CastOnNumHitFade(buffs[buff_slot].spellid);
if (!TryFadeEffect(buff_slot))
BuffFadeBySlot(buff_slot , true);
} else if (IsClient()) { // still have numhits and client, update
CastToClient()->SendBuffNumHitPacket(buffs[buff_slot], buff_slot);
}
}
}
else {
for (int d = 0; d < buff_max; d++) {
if (IsValidSpell(buffs[d].spellid) && buffs[d].hit_number > 0 &&
spells[buffs[d].spellid].hit_number_type == static_cast<int>(type)) {
#ifdef BOTS
buff_name = spells[buffs[d].spellid].name;
buff_counter = (buffs[d].hit_number - 1);
buff_update = true;
#endif
if (--buffs[d].hit_number == 0) {
CastOnNumHitFade(buffs[d].spellid);
if (!TryFadeEffect(d))
BuffFadeBySlot(d, true);
} else if (IsClient()) { // still have numhits and client, update
CastToClient()->SendBuffNumHitPacket(buffs[d], d);
}
}
}
}
#ifdef BOTS
if (IsBot() && buff_update) {
auto bot_owner = entity_list.GetBotOwnerByBotEntityID(GetID());
if (bot_owner && bot_owner->GetBotOption(Client::booBuffCounter)) {
bot_owner->CastToClient()->SendMarqueeMessage(
Chat::Yellow,
510,
0,
1000,
3000,
StringFormat(
"%s has [%u] hit%s remaining on '%s'",
GetCleanName(),
buff_counter,
(buff_counter == 1 ? "" : "s"),
buff_name.c_str()
)
);
}
}
#endif
}
//for some stupid reason SK procs return theirs one base off...
uint16 Mob::GetProcID(uint16 spell_id, uint8 effect_index)
{
if (!RuleB(Spells, SHDProcIDOffByOne)) // UF+ spell files
return spells[spell_id].base_value[effect_index];
// We should actually just be checking if the mob is SHD, but to not force
// custom servers to create new spells, we will still do this
bool sk = false;
bool other = false;
for (int x = 0; x < 16; x++) {
if (x == 4) {
if (spells[spell_id].classes[4] < 255)
sk = true;
} else {
if (spells[spell_id].classes[x] < 255)
other = true;
}
}
if (sk && !other)
return spells[spell_id].base_value[effect_index] + 1;
else
return spells[spell_id].base_value[effect_index];
}
bool Mob::TryDivineSave()
{
/*
How Touch of the Divine AA works:
-Gives chance to avoid death when client is killed.
-Chance is determined by the sum of AA/item/spell chances.
-If the chance is met a divine aura like effect 'Touch of the Divine' is applied to the client removing detrimental spell effects.
-If desired, additional spells can be triggered from the AA/item/spell effect, generally a heal.
*/
int32 SuccessChance = aabonuses.DivineSaveChance[SBIndex::DIVINE_SAVE_CHANCE] + itembonuses.DivineSaveChance[SBIndex::DIVINE_SAVE_CHANCE] + spellbonuses.DivineSaveChance[SBIndex::DIVINE_SAVE_CHANCE];
if (SuccessChance && zone->random.Roll(SuccessChance))
{
SetHP(1);
int32 EffectsToTry[] =
{
aabonuses.DivineSaveChance[SBIndex::DIVINE_SAVE_SPELL_TRIGGER_ID],
itembonuses.DivineSaveChance[SBIndex::DIVINE_SAVE_SPELL_TRIGGER_ID],
spellbonuses.DivineSaveChance[SBIndex::DIVINE_SAVE_SPELL_TRIGGER_ID]
};
//Fade the divine save effect here after saving the old effects off.
//That way, if desired, the effect could apply SE_DivineSave again.
BuffFadeByEffect(SE_DivineSave);
for(size_t i = 0; i < ( sizeof(EffectsToTry) / sizeof(EffectsToTry[0]) ); ++i)
{
if( EffectsToTry[i] )
{
SpellOnTarget(EffectsToTry[i], this);
}
}
SpellOnTarget(SPELL_TOUCH_OF_THE_DIVINE, this); //Touch of the Divine=4789, an Invulnerability/HoT/Purify effect
SendHPUpdate();
return true;
}
return false;
}
bool Mob::TryDeathSave() {
/*
How Death Save works:
-Chance for Death Save to fire is the same for Death Pact/Divine Intervention
-Base value of these determines amount healed (1=partial(300HP), 2='full (8000HP)) HARD CODED
-Charisma of client who has the effect determines fire rate, parses show this clearly with ratio used.
-Unfailing Divinity AA - Allows for a chance to give a heal for a percentage of the orginal value
when your innate chance fails and removes the buff. The spell effect for Unfailing Divinity gives
the a value of a heal modifier of the base effects heal.
Ie. Divine Intervention is 8000 HP Max UD1=20, therefore heal is 8000*20/100
-No evidence of chance rate increasing between UD1-3, numbers indicate it uses same CHA rate as first DI.
-In later expansions this SE_DeathSave was given a level limit and a heal value in its effect data.
*/
if (spellbonuses.DeathSave[SBIndex::DEATH_SAVE_TYPE]){
int SuccessChance = 0;
int buffSlot = spellbonuses.DeathSave[SBIndex::DEATH_SAVE_BUFFSLOT];
int32 UD_HealMod = 0;
int64 HealAmt = 300; //Death Pact max Heal
if(buffSlot >= 0){
UD_HealMod = buffs[buffSlot].ExtraDIChance;
SuccessChance = ( (GetCHA() * (RuleI(Spells, DeathSaveCharismaMod))) + 1) / 10; //(CHA Mod Default = 3)
if (SuccessChance > 95)
SuccessChance = 95;
if(zone->random.Roll(SuccessChance)) {
if(spellbonuses.DeathSave[SBIndex::DEATH_SAVE_TYPE] == 2)
HealAmt = RuleI(Spells, DivineInterventionHeal); //8000HP is how much LIVE Divine Intervention max heals
//Check if bonus Heal amount can be applied ([3] Bonus Heal [2] Level limit)
if (spellbonuses.DeathSave[SBIndex::DEATH_SAVE_HEAL_AMT] && (GetLevel() >= spellbonuses.DeathSave[SBIndex::DEATH_SAVE_MIN_LEVEL_FOR_HEAL]))
HealAmt += spellbonuses.DeathSave[SBIndex::DEATH_SAVE_HEAL_AMT];
if ((GetMaxHP() - GetHP()) < HealAmt)
HealAmt = GetMaxHP() - GetHP();
SetHP((GetHP()+HealAmt));
Message(263, "The gods have healed you for %i points of damage.", HealAmt);
if(spellbonuses.DeathSave[SBIndex::DEATH_SAVE_TYPE] == 2)
entity_list.MessageCloseString(
this,
false,
200,
Chat::MeleeCrit,
DIVINE_INTERVENTION,
GetCleanName());
else
entity_list.MessageCloseString(this, false, 200, Chat::MeleeCrit, DEATH_PACT, GetCleanName());
SendHPUpdate();
BuffFadeBySlot(buffSlot);
return true;
}
else if (UD_HealMod) {
SuccessChance = ((GetCHA() * (RuleI(Spells, DeathSaveCharismaMod))) + 1) / 10;
if (SuccessChance > 95)
SuccessChance = 95;
if(zone->random.Roll(SuccessChance)) {
if(spellbonuses.DeathSave[SBIndex::DEATH_SAVE_TYPE] == 2)
HealAmt = RuleI(Spells, DivineInterventionHeal);
//Check if bonus Heal amount can be applied ([3] Bonus Heal [2] Level limit)
if (spellbonuses.DeathSave[SBIndex::DEATH_SAVE_HEAL_AMT] && (GetLevel() >= spellbonuses.DeathSave[SBIndex::DEATH_SAVE_MIN_LEVEL_FOR_HEAL]))
HealAmt += spellbonuses.DeathSave[SBIndex::DEATH_SAVE_HEAL_AMT];
HealAmt = HealAmt*UD_HealMod/100;
if ((GetMaxHP() - GetHP()) < HealAmt)
HealAmt = GetMaxHP() - GetHP();
SetHP((GetHP()+HealAmt));
Message(263, "The gods have healed you for %i points of damage.", HealAmt);
if(spellbonuses.DeathSave[SBIndex::DEATH_SAVE_TYPE] == 2)
entity_list.MessageCloseString(
this,
false,
200,
Chat::MeleeCrit,
DIVINE_INTERVENTION,
GetCleanName());
else
entity_list.MessageCloseString(this, false, 200, Chat::MeleeCrit, DEATH_PACT, GetCleanName());
SendHPUpdate();
BuffFadeBySlot(buffSlot);
return true;
}
}
}
BuffFadeBySlot(buffSlot);
}
return false;
}
bool Mob::AffectedBySpellExcludingSlot(int slot, int effect)
{
int buff_count = GetMaxTotalSlots();
for (int i = 0; i < buff_count; i++)
{
if (i == slot)
continue;
if (IsEffectInSpell(buffs[i].spellid, effect))
return true;
}
return false;
}
float Mob::GetSympatheticProcChances(uint16 spell_id, int16 ProcRateMod, int32 ItemProcRate) {
float ProcChance = 0.0f;
int32 total_cast_time = 0;
float cast_time_mod = 0.0f;
ProcRateMod -= 100;
if (spells[spell_id].recast_time >= spells[spell_id].recovery_time)
total_cast_time = spells[spell_id].recast_time + spells[spell_id].cast_time;
else
total_cast_time = spells[spell_id].recovery_time + spells[spell_id].cast_time;
if (total_cast_time > 0 && total_cast_time <= 2500)
cast_time_mod = 0.25f;
else if (total_cast_time > 2500 && total_cast_time < 7000)
cast_time_mod = 0.167f*((static_cast<float>(total_cast_time) - 1000.0f)/1000.0f);
else
cast_time_mod = static_cast<float>(total_cast_time) / 7000.0f;
ProcChance = (RuleR(Casting, AvgSpellProcsPerMinute)/100.0f) * (static_cast<float>(100.0f + ProcRateMod) / 10.0f)
* cast_time_mod * (static_cast<float>(100.0f + ItemProcRate)/100.0f);
return ProcChance;
}
int16 Mob::GetSympatheticSpellProcRate(uint16 spell_id)
{
for (int i = 0; i < EFFECT_COUNT; i++){
if (spells[spell_id].effect_id[i] == SE_SympatheticProc)
return spells[spell_id].base_value[i];
}
return 0;
}
uint16 Mob::GetSympatheticSpellProcID(uint16 spell_id)
{
for (int i = 0; i < EFFECT_COUNT; i++){
if (spells[spell_id].effect_id[i] == SE_SympatheticProc)
return spells[spell_id].limit_value[i];
}
return 0;
}
bool Mob::DoHPToManaCovert(int32 mana_cost)
{
if (spellbonuses.HPToManaConvert){
int64 hp_cost = spellbonuses.HPToManaConvert * mana_cost / 100;
if(hp_cost) {
SetHP(GetHP()-hp_cost);
return true;
}
return false;
}
return false;
}
int64 Mob::GetFcDamageAmtIncoming(Mob *caster, int32 spell_id, bool from_buff_tic)
{
//THIS is target of spell cast
int64 dmg = 0;
dmg += GetFocusEffect(focusFcDamageAmtIncoming, spell_id, caster, from_buff_tic); //SPA 297 SE_FcDamageAmtIncoming
dmg += GetFocusEffect(focusFcSpellDamageAmtIncomingPC, spell_id, caster, from_buff_tic); //SPA 484 SE_Fc_Spell_Damage_Amt_IncomingPC
return dmg;
}
int64 Mob::GetFocusIncoming(focusType type, int effect, Mob *caster, uint32 spell_id) {
//**** This can be removed when bot healing focus code is updated ****
/*
This is a general function for calculating best focus effect values for focus effects that exist on targets but modify incoming spells.
Should be used when checking for foci that can exist on clients or npcs ect.
Example: When your target has a focus limited buff that increases amount of healing on them.
*/
if (!caster) {
return 0;
}
int64 value = 0;
if (spellbonuses.FocusEffects[type]){
int32 tmp_focus = 0;
int tmp_buffslot = -1;
int buff_count = GetMaxTotalSlots();
for(int i = 0; i < buff_count; i++) {
if((IsValidSpell(buffs[i].spellid) && IsEffectInSpell(buffs[i].spellid, effect))){
int64 focus = caster->CalcFocusEffect(type, buffs[i].spellid, spell_id);
if (!focus) {
continue;
}
if (tmp_focus && focus > tmp_focus){
tmp_focus = focus;
tmp_buffslot = i;
}
else if (!tmp_focus){
tmp_focus = focus;
tmp_buffslot = i;
}
}
}
value = tmp_focus;
if (tmp_buffslot >= 0)
CheckNumHitsRemaining(NumHit::MatchingSpells, tmp_buffslot);
}
return value;
}
bool Mob::PassLimitClass(uint32 Classes_, uint16 Class_)
{
//The class value for SE_LimitClass is +1 to its equivelent value in item dbase
//Example Bard on items is '128' while Bard on SE_LimitClass is '256', keep this in mind if making custom spells.
if (Class_ > 16)
return false;
Class_ += 1;
for (int CurrentClass = 1; CurrentClass <= PLAYER_CLASS_COUNT; ++CurrentClass){
if (Classes_ % 2 == 1){
if (CurrentClass == Class_)
return true;
}
Classes_ >>= 1;
}
return false;
}
uint16 Mob::GetSpellEffectResistChance(uint16 spell_id)
{
if(!IsValidSpell(spell_id))
return 0;
if (!aabonuses.SEResist[1] && !spellbonuses.SEResist[1] && !itembonuses.SEResist[1])
return 0;
uint16 resist_chance = 0;
for(int i = 0; i < EFFECT_COUNT; ++i)
{
bool found = false;
for(int d = 0; d < MAX_RESISTABLE_EFFECTS*2; d+=2)
{
if (spells[spell_id].effect_id[i] == aabonuses.SEResist[d]){
resist_chance += aabonuses.SEResist[d+1];
found = true;
}
if (spells[spell_id].effect_id[i] == itembonuses.SEResist[d]){
resist_chance += itembonuses.SEResist[d+1];
found = true;
}
if (spells[spell_id].effect_id[i] == spellbonuses.SEResist[d]){
resist_chance += spellbonuses.SEResist[d+1];
found = true;
}
if (found)
continue;
}
}
return resist_chance;
}
bool Mob::TryDispel(uint8 caster_level, uint8 buff_level, int level_modifier){
//Dispels - Check level of caster agianst buffs level (level of the caster who cast the buff)
//Effect value of dispels are treated as a level modifier.
//Values for scaling were obtain from live parses, best estimates.
caster_level += level_modifier - 1;
int dispel_chance = 32; //Baseline chance if no level difference and no modifier
int level_diff = caster_level - buff_level;
if (level_diff > 0)
dispel_chance += level_diff * 7;
else if (level_diff < 0)
dispel_chance += level_diff * 2;
if (dispel_chance >= 100)
return true;
else if (dispel_chance < 10)
dispel_chance = 10;
if (zone->random.Roll(dispel_chance))
return true;
else
return false;
}
bool Mob::ImprovedTaunt(){
if (spellbonuses.ImprovedTaunt[SBIndex::IMPROVED_TAUNT_MAX_LVL]){
if (GetLevel() > spellbonuses.ImprovedTaunt[SBIndex::IMPROVED_TAUNT_MAX_LVL])
return false;
if (spellbonuses.ImprovedTaunt[SBIndex::IMPROVED_TAUNT_BUFFSLOT] >= 0){
target = entity_list.GetMob(buffs[spellbonuses.ImprovedTaunt[SBIndex::IMPROVED_TAUNT_BUFFSLOT]].casterid);
if (target){
SetTarget(target);
return true;
}
else {
if(!TryFadeEffect(spellbonuses.ImprovedTaunt[SBIndex::IMPROVED_TAUNT_BUFFSLOT]))
BuffFadeBySlot(spellbonuses.ImprovedTaunt[SBIndex::IMPROVED_TAUNT_BUFFSLOT], true); //If caster killed removed effect.
}
}
}
return false;
}
bool Mob::PassCastRestriction(int value)
{
/*
Restriction ID corresponds to the type 39 value in dstr_us on live clients (2021). See enum SpellRestriction for full list.
Modern client will give a message corresponding the type 39 field in the dstr_us for many of these effects upon failure.
Use with spell_news table field 'CastRestriction' which limits targets by restrictions below and 'caster_requirement' (field220)
which limits caster by restrictions below.
These restrictions also apply to direct damage,dot, heal spells using SPA 0 or SPA 79 by placing a restriction id in the LIMIT field.
Note: (ID 221 - 249) For effect seen in mage spell 'Shock of Many' which increases damage based on number of pets on targets hatelist. The way it is implemented
works for how our ROF2 spell file handles the effect where each slot fires individually, while on live it only takes the highest
value. In the future the way check is done will need to be adjusted to check a defined range instead of just great than.
*/
if (value <= 0) {
return true;
}
switch(value)
{
case 1:
return true;
break;
case IS_NOT_ON_HORSE:
if (IsClient() && !CastToClient()->GetHorseId())
return true;
break;
case IS_ANIMAL_OR_HUMANOID:
if ((GetBodyType() == BT_Animal) || (GetBodyType() == BT_Humanoid))
return true;
break;
case IS_DRAGON:
if (GetBodyType() == BT_Dragon || GetBodyType() == BT_VeliousDragon || GetBodyType() == BT_Dragon3)
return true;
break;
case IS_ANIMAL_OR_INSECT:
if ((GetBodyType() == BT_Animal) || (GetBodyType() == BT_Insect))
return true;
break;
case IS_BODY_TYPE_MISC:
if ((GetBodyType() == BT_Humanoid) || (GetBodyType() == BT_Lycanthrope) || (GetBodyType() == BT_Giant) ||
(GetBodyType() == BT_RaidGiant) || (GetBodyType() == BT_RaidColdain) || (GetBodyType() == BT_Animal)||
(GetBodyType() == BT_Construct) || (GetBodyType() == BT_Dragon) || (GetBodyType() == BT_Insect)||
(GetBodyType() == BT_VeliousDragon) || (GetBodyType() == BT_Muramite) || (GetBodyType() == BT_Magical))
return true;
break;
case IS_BODY_TYPE_MISC2:
if ((GetBodyType() == BT_Humanoid) || (GetBodyType() == BT_Lycanthrope) || (GetBodyType() == BT_Giant) ||
(GetBodyType() == BT_RaidGiant) || (GetBodyType() == BT_RaidColdain) || (GetBodyType() == BT_Animal) ||
(GetBodyType() == BT_Insect))
return true;
break;
case IS_PLANT:
if (GetBodyType() == BT_Plant)
return true;
break;
case IS_GIANT:
if (GetBodyType() == BT_Giant)
return true;
break;
case IS_NOT_ANIMAL_OR_HUMANOID:
if ((GetBodyType() != BT_Animal) || (GetBodyType() != BT_Humanoid))
return true;
break;
case IS_BIXIE:
case IS_BIXIE2:
if ((GetRace() == RT_BIXIE) ||(GetRace() == RT_BIXIE_2))
return true;
break;
case IS_HARPY:
if ((GetRace() == RT_HARPY) ||(GetRace() == RT_HARPY_2))
return true;
break;
case IS_GNOLL:
if ((GetRace() == RT_GNOLL) || (GetRace() == RT_GNOLL_2) || (GetRace() == RT_GNOLL_3))
return true;
break;
case IS_SPORALI:
if ((GetRace() == RT_SPORALI) ||(GetRace() == RT_FUNGUSMAN))
return true;
break;
case IS_KOBOLD:
if ((GetRace() == RT_KOBOLD) ||(GetRace() == RT_KOBOLD_2))
return true;
break;
case IS_FROSTCRYPT_SHADE:
if (GetRace() == RT_GIANT_SHADE)
return true;
break;
case IS_DRAKKIN:
if (GetRace() == RT_DRAKKIN)
return true;
break;
case IS_UNDEAD_OR_VALDEHOLM_GIANT:
if (GetBodyType() == BT_Undead || GetRace() == RT_GIANT_12 || GetRace() == RT_GIANT_13)
return true;
break;
case IS_ANIMAL_OR_PLANT:
if ((GetBodyType() == BT_Animal) || (GetBodyType() == BT_Plant))
return true;
break;
case IS_SUMMONED:
if (GetBodyType() == BT_Summoned)
return true;
break;
case IS_CLASS_WIZARD:
case IS_WIZARD_USED_ON_MAGE_FIRE_PET:
if (GetClass() == WIZARD)
return true;
break;
case IS_UNDEAD:
if (GetBodyType() == BT_Undead)
return true;
break;
case IS_NOT_UNDEAD_OR_SUMMONED_OR_VAMPIRE:
if ((GetBodyType() != BT_Undead) && (GetBodyType() != BT_Summoned) && (GetBodyType() != BT_Vampire))
return true;
break;
case IS_FAE_OR_PIXIE:
if ((GetRace() == RT_PIXIE) || (GetRace() == RT_FAY_DRAKE))
return true;
break;
case IS_HUMANOID:
if (GetBodyType() == BT_Humanoid)
return true;
break;
case IS_UNDEAD_AND_HP_LESS_THAN_10_PCT:
if ((GetBodyType() == BT_Undead) && (GetHPRatio() < 10))
return true;
break;
case IS_CLOCKWORK_AND_HP_LESS_THAN_45_PCT:
if ((GetRace() == RT_GNOMEWORK || GetRace() == RACE_CLOCKWORK_GNOME_88) && (GetHPRatio() < 45))
return true;
break;
case IS_WISP_AND_HP_LESS_THAN_10_PCT:
if ((GetRace() == RT_WILL_O_WISP) && (GetHPRatio() < 10))
return true;
break;
case IS_CLASS_MELEE_THAT_CAN_BASH_OR_KICK_EXCEPT_BARD:
if ((GetClass() != BARD) && (GetClass() != ROGUE) && IsFighterClass(GetClass()))
return true;
break;
case IS_CLASS_PURE_MELEE:
if (GetClass() == ROGUE || GetClass() == WARRIOR || GetClass() == BERSERKER || GetClass() == MONK)
return true;
break;
case IS_CLASS_PURE_CASTER:
if (IsINTCasterClass(GetClass()))
return true;
break;
case IS_CLASS_HYBRID_CLASS:
if (IsHybridClass(GetClass()))
return true;
break;
case IS_CLASS_WARRIOR:
if (GetClass() == WARRIOR)
return true;
break;
case IS_CLASS_CLERIC:
if (GetClass() == CLERIC)
return true;
break;
case IS_CLASS_PALADIN:
if (GetClass() == PALADIN)
return true;
break;
case IS_CLASS_RANGER:
if (GetClass() == RANGER)
return true;
break;
case IS_CLASS_SHADOWKNIGHT:
if (GetClass() == SHADOWKNIGHT)
return true;
break;
case IS_CLASS_DRUID:
if (GetClass() == DRUID)
return true;
break;
case IS_CLASS_MONK:
if (GetClass() == MONK)
return true;
break;
case IS_CLASS_BARD2:
case IS_CLASS_BARD:
if (GetClass() == BARD)
return true;
break;
case IS_CLASS_ROGUE:
if (GetClass() == ROGUE)
return true;
break;
case IS_CLASS_SHAMAN:
if (GetClass() == SHAMAN)
return true;
break;
case IS_CLASS_NECRO:
if (GetClass() == NECROMANCER)
return true;
break;
case IS_CLASS_MAGE:
if (GetClass() == MAGICIAN)
return true;
break;
case IS_CLASS_ENCHANTER:
if (GetClass() == ENCHANTER)
return true;
break;
case IS_CLASS_BEASTLORD:
if (GetClass() == BEASTLORD)
return true;
break;
case IS_CLASS_BERSERKER:
if (GetClass() == BERSERKER)
return true;
break;
case IS_CLASS_CLR_SHM_DRU:
if (IsWISCasterClass(GetClass()))
return true;
break;
case IS_CLASS_NOT_WAR_PAL_SK:
if ((GetClass() != WARRIOR) && (GetClass() != PALADIN) && (GetClass() != SHADOWKNIGHT))
return true;
break;
case IS_LEVEL_UNDER_100:
if (GetLevel() < 100)
return true;
break;
case IS_NOT_RAID_BOSS:
if (!IsRaidTarget())
return true;
break;
case IS_RAID_BOSS:
if (IsRaidTarget())
return true;
break;
case FRENZIED_BURNOUT_ACTIVE:
if (HasBuffWithSpellGroup(SPELLGROUP_FRENZIED_BURNOUT))
return true;
break;
case FRENZIED_BURNOUT_NOT_ACTIVE:
if (!HasBuffWithSpellGroup(SPELLGROUP_FRENZIED_BURNOUT))
return true;
break;
case IS_HP_ABOVE_75_PCT:
if (GetHPRatio() > 75)
return true;
break;
case IS_HP_LESS_THAN_20_PCT:
if (GetHPRatio() <= 20)
return true;
break;
case IS_HP_LESS_THAN_50_PCT:
if (GetHPRatio() <= 50)
return true;
break;
case IS_HP_LESS_THAN_75_PCT:
if (GetHPRatio() <= 75)
return true;
break;
case IS_NOT_IN_COMBAT:
if (!IsEngaged())
return true;
break;
case IS_HP_LESS_THAN_35_PCT:
if (GetHPRatio() <= 35)
return true;
break;
case HAS_BETWEEN_1_TO_2_PETS_ON_HATELIST: {
int count = hate_list.GetSummonedPetCountOnHateList();
if (count >= 1 && count <= 2) {
return true;
}
break;
}
case HAS_BETWEEN_3_TO_5_PETS_ON_HATELIST: {
int count = hate_list.GetSummonedPetCountOnHateList();
if (count >= 3 && count <= 5) {
return true;
}
break;
}
case HAS_BETWEEN_6_TO_9_PETS_ON_HATELIST: {
int count = hate_list.GetSummonedPetCountOnHateList();
if (count >= 6 && count <= 9) {
return true;
}
break;
}
case HAS_BETWEEN_10_TO_14_PETS_ON_HATELIST: {
int count = hate_list.GetSummonedPetCountOnHateList();
if (count >= 10 && count <= 14) {
return true;
}
break;
}
case HAS_MORE_THAN_14_PETS_ON_HATELIST: {
int count = hate_list.GetSummonedPetCountOnHateList();
if (count > 14) {
return true;
}
break;
}
case IS_CLASS_CHAIN_OR_PLATE:
if (IsClient() &&
((GetClass() == WARRIOR) || (GetClass() == BARD) || (GetClass() == SHADOWKNIGHT) || (GetClass() == PALADIN) || (GetClass() == CLERIC)
|| (GetClass() == RANGER) || (GetClass() == SHAMAN) || (GetClass() == ROGUE) || (GetClass() == BERSERKER)))
return true;
break;
case IS_HP_BETWEEN_5_AND_9_PCT:
if (GetHPRatio() >= 5 && GetHPRatio() <= 9)
return true;
break;
case IS_HP_BETWEEN_10_AND_14_PCT:
if (GetHPRatio() >= 10 && GetHPRatio() <= 14)
return true;
break;
case IS_HP_BETWEEN_15_AND_19_PCT:
if (GetHPRatio() >= 15 && GetHPRatio() <= 19)
return true;
break;
case IS_HP_BETWEEN_20_AND_24_PCT:
if (GetHPRatio() >= 20 && GetHPRatio() <= 24)
return true;
break;
case IS_HP_BETWEEN_25_AND_29_PCT:
if (GetHPRatio() >= 25 && GetHPRatio() <= 29)
return true;
break;
case IS_HP_BETWEEN_30_AND_34_PCT:
if (GetHPRatio() >= 30 && GetHPRatio() <= 34)
return true;
break;
case IS_HP_BETWEEN_35_AND_39_PCT:
if (GetHPRatio() >= 35 && GetHPRatio() <= 39)
return true;
break;
case IS_HP_BETWEEN_40_AND_44_PCT:
if (GetHPRatio() >= 40 && GetHPRatio() <= 44)
return true;
break;
case IS_HP_BETWEEN_45_AND_49_PCT:
if (GetHPRatio() >= 45 && GetHPRatio() <= 49)
return true;
break;
case IS_HP_BETWEEN_50_AND_54_PCT:
if (GetHPRatio() >= 50 && GetHPRatio() <= 54)
return true;
break;
case IS_HP_BETWEEN_55_AND_59_PCT:
if (GetHPRatio() >= 55 && GetHPRatio() <= 59)
return true;
break;
case IS_HP_BETWEEN_5_AND_15_PCT:
if (GetHPRatio() >= 5 && GetHPRatio() <= 15)
return true;
break;
case IS_HP_BETWEEN_15_AND_25_PCT:
if (GetHPRatio() >= 15 && GetHPRatio() <= 25)
return true;
break;
case IS_HP_BETWEEN_1_AND_25_PCT:
if (GetHPRatio() <= 25)
return true;
break;
case IS_HP_BETWEEN_25_AND_35_PCT:
if (GetHPRatio() > 25 && GetHPRatio() <= 35)
return true;
break;
case IS_HP_BETWEEN_35_AND_45_PCT:
if (GetHPRatio() > 35 && GetHPRatio() <= 45)
return true;
break;
case IS_HP_BETWEEN_45_AND_55_PCT:
if (GetHPRatio() > 45 && GetHPRatio() <= 55)
return true;
break;
case IS_HP_BETWEEN_55_AND_65_PCT:
if (GetHPRatio() > 55 && GetHPRatio() <= 65)
return true;
break;
case IS_HP_BETWEEN_65_AND_75_PCT:
if (GetHPRatio() > 65 && GetHPRatio() <= 75)
return true;
break;
case IS_HP_BETWEEN_75_AND_85_PCT:
if (GetHPRatio() > 75 && GetHPRatio() <= 85)
return true;
break;
case IS_HP_BETWEEN_85_AND_95_PCT:
if (GetHPRatio() > 85 && GetHPRatio() <= 95)
return true;
break;
case IS_HP_ABOVE_45_PCT:
if (GetHPRatio() > 45)
return true;
break;
case IS_HP_ABOVE_55_PCT:
if (GetHPRatio() > 55)
return true;
break;
case IS_MANA_ABOVE_10_PCT:
if (GetManaRatio() > 10)
return true;
break;
case IS_ENDURANCE_BELOW_40_PCT:
if (IsClient() && CastToClient()->GetEndurancePercent() <= 40)
return true;
break;
case IS_MANA_BELOW_40_PCT:
if (GetManaRatio() <= 40)
return true;
break;
case IS_HP_ABOVE_20_PCT:
if (GetHPRatio() > 20)
return true;
break;
case IS_NOT_UNDEAD_OR_SUMMONED:
if ((GetBodyType() != BT_Undead) && (GetBodyType() != BT_Summoned))
return true;
break;
case IS_NOT_PLANT:
if (GetBodyType() != BT_Plant)
return true;
break;
case IS_NOT_CLIENT:
if (!IsClient())
return true;
break;
case IS_CLIENT:
if (IsClient())
return true;
break;
case IS_LEVEL_ABOVE_42_AND_IS_CLIENT:
if (IsClient() && GetLevel() > 42)
return true;
break;
case IS_TREANT:
if (GetRace() == RT_TREANT || GetRace() == RT_TREANT_2 || GetRace() == RT_TREANT_3)
return true;
break;
case IS_SCARECROW:
if (GetRace() == RT_SCARECROW || GetRace() == RT_SCARECROW_2)
return true;
break;
case IS_VAMPIRE_OR_UNDEAD_OR_UNDEADPET:
if (GetBodyType() == BT_Vampire || GetBodyType() == BT_Undead || GetBodyType() == BT_SummonedUndead)
return true;
break;
case IS_NOT_VAMPIRE_OR_UNDEAD:
if (GetBodyType() != BT_Vampire && GetBodyType() != BT_Undead && GetBodyType() != BT_SummonedUndead)
return true;
break;
case IS_CLASS_KNIGHT_HYBRID_MELEE:
if (IsHybridClass(GetClass()) || IsNonSpellFighterClass(GetClass()))
return true;
break;
case IS_CLASS_WARRIOR_CASTER_PRIEST:
if (IsCasterClass(GetClass()) || GetClass() == WARRIOR)
return true;
break;
case IS_END_BELOW_21_PCT:
if (IsClient() && CastToClient()->GetEndurancePercent() <= 21)
return true;
break;
case IS_END_BELOW_25_PCT:
if (IsClient() && CastToClient()->GetEndurancePercent() <= 25)
return true;
break;
case IS_END_BELOW_29_PCT:
if (IsClient() && CastToClient()->GetEndurancePercent() <= 29)
return true;
break;
case IS_REGULAR_SERVER:
return true; // todo implement progression flag assume not progression for now
break;
case IS_PROGRESSION_SERVER:
return false; // todo implement progression flag assume not progression for now
break;
case IS_GOD_EXPANSION_UNLOCKED:
return true; // todo implement progression flag assume not progression for now, this one is a check if GoD is live
break;
case IS_HUMANOID_LEVEL_84_MAX:
if (GetBodyType() == BT_Humanoid && GetLevel() <= 84)
return true;
break;
case IS_HUMANOID_LEVEL_86_MAX:
if (GetBodyType() == BT_Humanoid && GetLevel() <= 86)
return true;
break;
case IS_HUMANOID_LEVEL_88_MAX:
if (GetBodyType() == BT_Humanoid && GetLevel() <= 88)
return true;
break;
case IS_LEVEL_90_MAX:
if (GetLevel() <= 90)
return true;
break;
case IS_LEVEL_92_MAX:
if (GetLevel() <= 92)
return true;
break;
case IS_LEVEL_94_MAX:
if (GetLevel() <= 94)
return true;
break;
case IS_LEVEL_95_MAX:
if (GetLevel() <= 95)
return true;
break;
case IS_LEVEL_97_MAX:
if (GetLevel() <= 97)
return true;
break;
case IS_LEVEL_99_MAX:
if (GetLevel() <= 99)
return true;
break;
case IS_LEVEL_100_MAX:
if (GetLevel() <= 100)
return true;
break;
case IS_LEVEL_102_MAX:
if (GetLevel() <= 102)
return true;
break;
case IS_LEVEL_104_MAX:
if (GetLevel() <= 104)
return true;
break;
case IS_LEVEL_105_MAX:
if (GetLevel() <= 105)
return true;
break;
case IS_LEVEL_107_MAX:
if (GetLevel() <= 107)
return true;
break;
case IS_LEVEL_109_MAX:
if (GetLevel() <= 109)
return true;
break;
case IS_LEVEL_110_MAX:
if (GetLevel() <= 110)
return true;
break;
case IS_LEVEL_112_MAX:
if (GetLevel() <= 112)
return true;
break;
case IS_LEVEL_114_MAX:
if (GetLevel() <= 114)
return true;
break;
case IS_BETWEEN_LEVEL_1_AND_75:
if (GetLevel() >= 1 && GetLevel() <= 75)
return true;
break;
case IS_BETWEEN_LEVEL_76_AND_85:
if (GetLevel() >= 76 && GetLevel() <= 85)
return true;
break;
case IS_BETWEEN_LEVEL_86_AND_95:
if (GetLevel() >= 86 && GetLevel() <= 95)
return true;
break;
case IS_BETWEEN_LEVEL_96_AND_105:
if (GetLevel() >= 96 && GetLevel() <= 105)
return true;
break;
case IS_HP_LESS_THAN_80_PCT:
if (GetHPRatio() < 80)
return true;
break;
case IS_LEVEL_ABOVE_34:
if (GetLevel() < 34)
return true;
break;
case HAS_NO_MANA_BURN_BUFF: {
bool has_effect = false;
for (int i = 0; i < GetMaxTotalSlots(); i++) {
if (IsValidSpell(buffs[i].spellid) && IsEffectInSpell(buffs[i].spellid, SE_ManaBurn)) {
has_effect = true;
}
}
if (!has_effect) {
return true;
}
break;
}
case IS_CLIENT_AND_MALE_PLATE_USER:
if (IsClient() && GetGender() == MALE && IsPlateClass(GetClass()))
return true;
break;
case IS_CLEINT_AND_MALE_DRUID_ENCHANTER_MAGICIAN_NECROANCER_SHAMAN_OR_WIZARD:
if (IsClient() && GetGender() == MALE && (IsCasterClass(GetClass()) && GetClass() != CLERIC))
return true;
break;
case IS_CLIENT_AND_MALE_BEASTLORD_BERSERKER_MONK_RANGER_OR_ROGUE:
if (IsClient() && GetGender() == MALE &&
(GetClass() == BEASTLORD || GetClass() == BERSERKER || GetClass() == MONK || GetClass() == RANGER || GetClass() == ROGUE))
return true;
break;
case IS_CLIENT_AND_FEMALE_PLATE_USER:
if (IsClient() && GetGender() == FEMALE && IsPlateClass(GetClass()))
return true;
break;
case IS_CLIENT_AND_FEMALE_DRUID_ENCHANTER_MAGICIAN_NECROANCER_SHAMAN_OR_WIZARD:
if (IsClient() && GetGender() == FEMALE && (IsCasterClass(GetClass()) && GetClass() != CLERIC))
return true;
break;
case IS_CLIENT_AND_FEMALE_BEASTLORD_BERSERKER_MONK_RANGER_OR_ROGUE:
if (IsClient() && GetGender() == FEMALE &&
(GetClass() == BEASTLORD || GetClass() == BERSERKER || GetClass() == MONK || GetClass() == RANGER || GetClass() == ROGUE))
return true;
break;
case IS_HP_ABOVE_50_PCT:
if (GetHPRatio() > 50)
return true;
break;
case IS_HP_BELOW_50_PCT:
if (GetHPRatio() <= 50)
return true;
break;
case IS_OFF_HAND_EQUIPED:
if (HasShieldEquiped() || CanThisClassDualWield())
return true;
break;
case IS_MANA_BELOW_20_PCT:
if (GetManaRatio() <= 20)
return true;
break;
case IS_MANA_ABOVE_50_PCT:
if (GetManaRatio() >= 50)
return true;
break;
case IS_SUMMONED_OR_UNDEAD:
if (GetBodyType() == BT_Summoned || GetBodyType() == BT_Undead)
return true;
break;
case IS_CLASS_CASTER_PRIEST:
if (IsCasterClass(GetClass()))
return true;
break;
case IS_END_OR_MANA_ABOVE_20_PCT: {
if (IsNonSpellFighterClass(GetClass()) && CastToClient()->GetEndurancePercent() >= 20) {
return true;
}
else if (!IsNonSpellFighterClass(GetClass()) && GetManaRatio() >= 20) {
return true;
}
break;
}
case IS_END_OR_MANA_BELOW_10_PCT: {
if (IsNonSpellFighterClass(GetClass()) && CastToClient()->GetEndurancePercent() <= 10) {
return true;
}
else if (!IsNonSpellFighterClass(GetClass()) && GetManaRatio() <= 10) {
return true;
}
else if (IsHybridClass(GetClass()) && CastToClient()->GetEndurancePercent() <= 10) {
return true;
}
break;
}
case IS_END_OR_MANA_BELOW_30_PCT:
case IS_END_OR_MANA_BELOW_30_PCT2: {
if (IsNonSpellFighterClass(GetClass()) && CastToClient()->GetEndurancePercent() <= 30) {
return true;
}
else if (!IsNonSpellFighterClass(GetClass()) && GetManaRatio() <= 30) {
return true;
}
break;
}
case IS_NOT_CLASS_BARD:
if (GetClass() != BARD)
return true;
break;
case HAS_NO_PACT_OF_FATE_RECOURSE_BUFF:
if (!FindBuff(SPELL_PACT_OF_HATE_RECOURSE))
return true;
break;
case HAS_NO_ROGUES_FURY_BUFF:
if (!HasBuffWithSpellGroup(SPELLGROUP_ROGUES_FURY))
return true;
break;
case HAS_NO_ILLUSIONS_OF_GRANDEUR_BUFF:
if (!HasBuffWithSpellGroup(SPELLGROUP_ILLUSION_OF_GRANDEUR))
return true;
break;
case HAS_NO_HARMONIOUS_PRECISION_BUFF:
if (!HasBuffWithSpellGroup(SPELLGROUP_HARMONIOUS_PRECISION))
return true;
break;
case HAS_NO_HARMONIOUS_EXPANSE_BUFF:
if (!HasBuffWithSpellGroup(SPELLGROUP_HARMONIOUS_EXPANSE))
return true;
break;
case HAS_NO_FURIOUS_RAMPAGE_BUFF:
if (!HasBuffWithSpellGroup(SPELLGROUP_FURIOUS_RAMPAGE))
return true;
break;
case HAS_NO_SHROUD_OF_PRAYER_BUFF:
if (!HasBuffWithSpellGroup(SPELLGROUP_SHROUD_OF_PRAYER))
return true;
break;
case HAS_INCENDIARY_OOZE_BUFF:
if (FindBuff(SPELL_INCENDIARY_OOZE_BUFF))
return true;
break;
//Not handled, just allow them to pass for now.
case UNKNOWN_3:
case HAS_CRYSTALLIZED_FLAME_BUFF:
case UNKNOWN_199:
case UNKNOWN_TOO_MUCH_HP_410:
case UNKNOWN_TOO_MUCH_HP_411:
case HAS_TBL_ESIANTI_ACCESS:
case HAS_ITEM_CLOCKWORK_SCRAPS:
case IN_TWO_HANDED_STANCE:
case IN_DUAL_WIELD_HANDED_STANCE:
case IN_SHIELD_STANCE:
case NOT_IN_TWO_HANDED_STANCE:
case NOT_IN_DUAL_WIELD_HANDED_STANCE:
case NOT_IN_SHIELD_STANCE:
case DISABLED_UNTIL_EXPANSION_ROK:
case DISABLED_UNTIL_EXPANSION_SOV:
case DISABLED_UNTIL_EXPANSION_SOL:
case DISABLED_UNTIL_EXPANSION_POP:
case DISABLED_UNTIL_EXPANSION_LOY:
case DISABLED_UNTIL_EXPANSION_LDON:
case DISABLED_UNTIL_EXPANSION_GOD:
case DISABLED_UNTIL_EXPANSION_OOW:
case DISABLED_UNTIL_EXPANSION_DON:
case DISABLED_UNTIL_EXPANSION_DOD:
case DISABLED_UNTIL_EXPANSION_POR:
case DISABLED_UNTIL_EXPANSION_TSS:
case DISABLED_UNTIL_EXPANSION_TBS:
case DISABLED_UNTIL_EXPANSION_SOF:
case DISABLED_UNTIL_EXPANSION_SOD:
case DISABLED_UNTIL_EXPANSION_UF:
case DISABLED_UNTIL_EXPANSION_HOT:
case DISABLED_UNTIL_EXPANSION_VOA:
case DISABLED_UNTIL_EXPANSION_ROF:
case DISABLED_UNTIL_EXPANSION_COF:
case DISABLED_UNTIL_EXPANSION_TDS:
case DISABLED_UNTIL_EXPANSION_TBM:
case DISABLED_UNTIL_EXPANSION_EOK:
case DISABLED_UNTIL_EXPANSION_ROS:
case DISABLED_UNTIL_EXPANSION_TBL:
case DISABLED_UNTIL_EXPANSION_TOV:
case DISABLED_UNTIL_EXPANSION_COV:
case HAS_TRAVELED_TO_STRATOS:
case HAS_TRAVELED_TO_AALISHAI:
case HAS_TRAVELED_TO_MEARATS:
case COMPLETED_ACHIEVEMENT_LEGENDARY_ANSWERER:
case NOT_COMPLETED_ACHIEVEMENT_LEGENDARY_ANSWERER:
case HAS_WEAPONSTANCE_DEFENSIVE_PROFICIENCY:
case HAS_WEAPONSTANCE_TWO_HAND_PROFICIENCY:
case HAS_WEAPONSTANCE_DUAL_WEILD_PROFICIENCY:
case UNKNOWN_812:
case UNKNOWN_814:
case UNKNOWN_822:
case UNKNOWN_840:
case UNKNOWN_841:
case UNKNOWN_99999:
return true;
break;
}
if (value >= HAS_AT_LEAST_1_PET_ON_HATELIST && value <= HAS_AT_LEAST_20_PETS_ON_HATELIST) {
int count = hate_list.GetSummonedPetCountOnHateList();
int minium_amount_of_pets_needed = (1 + value) - HAS_AT_LEAST_1_PET_ON_HATELIST;
if (count >= minium_amount_of_pets_needed) {
return true;
}
}
if (value >= IS_HP_BELOW_5_PCT && value <= IS_HP_BELOW_95_PCT) {
int hp_below_amt = 5 * ((1 + value) - IS_HP_BELOW_5_PCT);
if (GetHPRatio() <= hp_below_amt) {
return true;
}
}
if (value >= IS_BODY_TYPE_UNDEFINED && value <= IS_BODY_TYPE_MURAMITE){
if (GetBodyType() == (value - IS_BODY_TYPE_UNDEFINED))
return true;
}
//Limit to Race. *Not implemented on live, too much potential not to give an option here.
if (value >= IS_RACE_FIRST_CUSTOM && value <= IS_RACE_LAST_CUSTOM){
if (GetRace() == (value - IS_RACE_FIRST_CUSTOM))
return true;
}
return false;
}
void Mob::SendCastRestrictionMessage(int requirement_id, bool target_requirement, bool is_discipline) {
if (!IsClient()) {
return;
}
/*
Most of these are the live messages that modern clients give. Current live dbstr_us type 39
Having these messages display greatly enhances the useabllity of these fields. (CastRestriction=target, caster_requirement_id=caster)
If target_requirement is false then use the caster requirement message.
Added support for different messages for certain high yield restrictions based on if
target or caster requirements.
*/
std::string msg = "";
if (target_requirement) {
msg = "Your target does not meet the spell requirements. ";
}
else {
if (is_discipline) {
msg = "Your combat ability is interrupted. ";
}
else {
msg = "Your spell is interrupted. ";
}
}
switch (requirement_id)
{
case IS_ANIMAL_OR_HUMANOID:
Message(Chat::Red, fmt::format("{} This spell will only work on animals or humanoid creatures.", msg).c_str());
break;
case IS_DRAGON:
Message(Chat::Red, fmt::format("{} This spell will only work on dragons.", msg).c_str());
break;
case IS_ANIMAL_OR_INSECT:
Message(Chat::Red, fmt::format("{} This spell will only work on animals or insects.", msg).c_str());
break;
case IS_BODY_TYPE_MISC:
Message(Chat::Red, fmt::format("{} This spell will only work on humanoids, lycanthropes, giants, Kael Drakkel giants, Coldain, animals, insects, constructs, dragons, Skyshrine dragons, Muramites, or creatures constructed from magic.", msg).c_str());
break;
case IS_BODY_TYPE_MISC2:
Message(Chat::Red, fmt::format("{} This spell will only work on humanoids, lycanthropes, giants, Kael Drakkel giants, Coldain, animals, or insects.", msg).c_str());
break;
case IS_PLANT:
Message(Chat::Red, fmt::format("{} This spell will only work on plants.", msg).c_str());
break;
case IS_GIANT:
Message(Chat::Red, fmt::format("{} This spell will only work on animals.", msg).c_str());
break;
case IS_NOT_ANIMAL_OR_HUMANOID:
Message(Chat::Red, fmt::format("{} This spell will only work on targets that are neither animals or humanoid.", msg).c_str());
break;
case IS_BIXIE:
Message(Chat::Red, fmt::format("{} This spell will only work on bixies.", msg).c_str());
break;
case IS_HARPY:
Message(Chat::Red, fmt::format("{} This spell will only work on harpies.", msg).c_str());
break;
case IS_GNOLL:
Message(Chat::Red, fmt::format("{} This spell will only work on gnolls.", msg).c_str());
break;
case IS_SPORALI:
Message(Chat::Red, fmt::format("{} This spell will only work on fungusoids.", msg).c_str());
break;
case IS_KOBOLD:
Message(Chat::Red, fmt::format("{} This spell will only work on kobolds.", msg).c_str());
break;
case IS_FROSTCRYPT_SHADE:
Message(Chat::Red, fmt::format("{} This spell will only work on undead creatures or the Shades of Frostcrypt.", msg).c_str());
break;
case IS_DRAKKIN:
Message(Chat::Red, fmt::format("{} This spell will only work on Drakkin.", msg).c_str());
break;
case IS_UNDEAD_OR_VALDEHOLM_GIANT:
Message(Chat::Red, fmt::format("{} This spell will only work on undead creatures or the inhabitants of Valdeholm.", msg).c_str());
break;
case IS_ANIMAL_OR_PLANT:
Message(Chat::Red, fmt::format("{} This spell will only work on plants or animals.", msg).c_str());
break;
case IS_SUMMONED:
Message(Chat::Red, fmt::format("{} This spell will only work on constructs, elementals, or summoned elemental minions.", msg).c_str());
break;
case IS_WIZARD_USED_ON_MAGE_FIRE_PET:
Message(Chat::Red, fmt::format("{} This spell will only work on wizards.", msg).c_str());
break;
case IS_UNDEAD:
Message(Chat::Red, fmt::format("{} This spell will only work on undead.", msg).c_str());
break;
case IS_NOT_UNDEAD_OR_SUMMONED_OR_VAMPIRE:
Message(Chat::Red, fmt::format("{} This spell will only work on creatures that are not undead, constructs, elementals, or vampires.", msg).c_str());
break;
case IS_FAE_OR_PIXIE:
Message(Chat::Red, fmt::format("{} This spell will only work on Fae or pixies.", msg).c_str());
break;
case IS_HUMANOID:
Message(Chat::Red, fmt::format("{} This spell will only work on humanoids.", msg).c_str());
break;
case IS_UNDEAD_AND_HP_LESS_THAN_10_PCT:
Message(Chat::Red, fmt::format("{} The Essence Extractor whirrs but does not light up.", msg).c_str());
break;
case IS_CLOCKWORK_AND_HP_LESS_THAN_45_PCT:
Message(Chat::Red, fmt::format("{} This spell will only work on clockwork gnomes.", msg).c_str());
break;
case IS_WISP_AND_HP_LESS_THAN_10_PCT:
Message(Chat::Red, fmt::format("{} This spell will only work on wisps at or below 10 pct of their maximum HP.", msg).c_str());
break;
case IS_CLASS_MELEE_THAT_CAN_BASH_OR_KICK_EXCEPT_BARD:
Message(Chat::Red, fmt::format("{} This spell will only work on non-bard targets that can bash or kick.", msg).c_str());
break;
case IS_CLASS_PURE_MELEE:
if (target_requirement) {
Message(Chat::Red, fmt::format("{} This spell will only affect melee classes (warriors, monks, rogues, and berserkers).", msg).c_str());
}
else {
Message(Chat::Red, fmt::format("{} This ability can only be used by melee classes (warriors, monks, rogues, and berserkers).", msg).c_str());
}
break;
case IS_CLASS_PURE_CASTER:
if (target_requirement) {
Message(Chat::Red, fmt::format("{} This spell will only affect pure caster classes (necromancers, wizards, magicians, and enchanters).", msg).c_str());
}
else {
Message(Chat::Red, fmt::format("{} This ability can only be used by pure caster classes (necromancers, wizards, magicians, and enchanters).", msg).c_str());
}
break;
case IS_CLASS_HYBRID_CLASS:
if (target_requirement) {
Message(Chat::Red, fmt::format("{} This spell will only affect hybrid classes (paladins, rangers, shadow knights, bards, and beastlords).", msg).c_str());
}
else {
Message(Chat::Red, fmt::format("{} This ability can only be used by hybrid classes (paladins, rangers, shadow knights, bards, and beastlords).", msg).c_str());
}
break;
case IS_CLASS_WARRIOR:
if (target_requirement) {
Message(Chat::Red, fmt::format("{} This spell will only affect Warriors.", msg).c_str());
}
else {
Message(Chat::Red, fmt::format("{} This ability can only be used by Warriors.", msg).c_str());
}
break;
case IS_CLASS_CLERIC:
if (target_requirement) {
Message(Chat::Red, fmt::format("{} This spell will only affect Clerics.", msg).c_str());
}
else {
Message(Chat::Red, fmt::format("{} This ability can only be used by Clerics.", msg).c_str());
}
break;
case IS_CLASS_PALADIN:
if (target_requirement) {
Message(Chat::Red, fmt::format("{} This spell will only affect Paladins.", msg).c_str());
}
else {
Message(Chat::Red, fmt::format("{} This ability can only be used by Paladins.", msg).c_str());
}
break;
case IS_CLASS_RANGER:
if (target_requirement) {
Message(Chat::Red, fmt::format("{} This spell will only affect Warriors.", msg).c_str());
}
else {
Message(Chat::Red, fmt::format("{} This ability can only be used by Warriors.", msg).c_str());
}
break;
case IS_CLASS_SHADOWKNIGHT:
if (target_requirement) {
Message(Chat::Red, fmt::format("{} This spell will only affect Shadow Knights.", msg).c_str());
}
else {
Message(Chat::Red, fmt::format("{} This ability can only be used by Shadow Knights.", msg).c_str());
}
break;
case IS_CLASS_DRUID:
if (target_requirement) {
Message(Chat::Red, fmt::format("{} This spell will only affect Druids.", msg).c_str());
}
else {
Message(Chat::Red, fmt::format("{} This ability can only be used by Druids.", msg).c_str());
}
break;
case IS_CLASS_MONK:
if (target_requirement) {
Message(Chat::Red, fmt::format("{} This spell will only affect Monks.", msg).c_str());
}
else {
Message(Chat::Red, fmt::format("{} This ability can only be used by Monks.", msg).c_str());
}
break;
case IS_CLASS_BARD:
if (target_requirement) {
Message(Chat::Red, fmt::format("{} This spell will only affect Bards.", msg).c_str());
}
else {
Message(Chat::Red, fmt::format("{} This ability can only be used by Bards..", msg).c_str());
}
break;
case IS_CLASS_ROGUE:
if (target_requirement) {
Message(Chat::Red, fmt::format("{} This spell will only affect Rogues.", msg).c_str());
}
else {
Message(Chat::Red, fmt::format("{} This ability can only be used by Rogues.", msg).c_str());
}
break;
case IS_CLASS_SHAMAN:
if (target_requirement) {
Message(Chat::Red, fmt::format("{} This spell will only affect Shamans.", msg).c_str());
}
else {
Message(Chat::Red, fmt::format("{} This ability can only be used by Shamans.", msg).c_str());
}
break;
case IS_CLASS_NECRO:
if (target_requirement) {
Message(Chat::Red, fmt::format("{} This spell will only affect Necromancers.", msg).c_str());
}
else {
Message(Chat::Red, fmt::format("{} This ability can only be used by Necromancers.", msg).c_str());
}
break;
case IS_CLASS_WIZARD:
if (target_requirement) {
Message(Chat::Red, fmt::format("{} This spell will only affect Wizards.", msg).c_str());
}
else {
Message(Chat::Red, fmt::format("{} This ability can only be used by Wizards.", msg).c_str());
}
break;
case IS_CLASS_MAGE:
if (target_requirement) {
Message(Chat::Red, fmt::format("{} This spell will only affect Magicians.", msg).c_str());
}
else {
Message(Chat::Red, fmt::format("{} This ability can only be used by Magicians.", msg).c_str());
}
break;
case IS_CLASS_ENCHANTER:
if (target_requirement) {
Message(Chat::Red, fmt::format("{} This spell will only affect Enchanters.", msg).c_str());
}
else {
Message(Chat::Red, fmt::format("{} This ability can only be used by Enchanters.", msg).c_str());
}
break;
case IS_CLASS_BEASTLORD:
if (target_requirement) {
Message(Chat::Red, fmt::format("{} This spell will only affect Beastlords.", msg).c_str());
}
else {
Message(Chat::Red, fmt::format("{} This ability can only be used by Beastlords.", msg).c_str());
}
break;
case IS_CLASS_BERSERKER:
if (target_requirement) {
Message(Chat::Red, fmt::format("{} This spell will only affect Berserkers.", msg).c_str());
}
else {
Message(Chat::Red, fmt::format("{} This ability can only be used by Berserkers.", msg).c_str());
}
break;
case IS_CLASS_CLR_SHM_DRU:
if (target_requirement) {
Message(Chat::Red, fmt::format("{} This spell will only affect priest classes (clerics, druids, and shaman).", msg).c_str());
}
else {
Message(Chat::Red, fmt::format("{} This ability can only be used by priest classes (clerics, druids, and shaman).", msg).c_str());
}
break;
case IS_CLASS_NOT_WAR_PAL_SK:
if (target_requirement) {
Message(Chat::Red, fmt::format("{} This spell will not affect Warriors, Paladins, or Shadow Knights.", msg).c_str());
}
else {
Message(Chat::Red, fmt::format("{} This ability can only be used by Warriors, Paladins, or Shadow Knights.", msg).c_str());
}
break;
case IS_LEVEL_UNDER_100:
Message(Chat::Red, fmt::format("{} This spell will not affect any target over level 100.", msg).c_str());
break;
case IS_NOT_RAID_BOSS:
Message(Chat::Red, fmt::format("{} This spell will not affect raid bosses.", msg).c_str());
break;
case IS_RAID_BOSS:
Message(Chat::Red, fmt::format("{} This spell will only affect raid bosses.", msg).c_str());
break;
case FRENZIED_BURNOUT_ACTIVE:
Message(Chat::Red, fmt::format("{} This spell will only cast if you have Frenzied Burnout active.", msg).c_str());
break;
case FRENZIED_BURNOUT_NOT_ACTIVE:
Message(Chat::Red, fmt::format("{} This spell will only cast if you do not have Frenzied Burnout active.", msg).c_str());
break;
case IS_HP_ABOVE_75_PCT:
Message(Chat::Red, fmt::format("{} Your taret's HP must be at or above 75 pct of its maximum.", msg).c_str());
break;
case IS_HP_LESS_THAN_20_PCT:
Message(Chat::Red, fmt::format("{} Your target's HP must be at 20 pct of its maximum or below.", msg).c_str());
break;
case IS_HP_LESS_THAN_50_PCT:
Message(Chat::Red, fmt::format("{} Your target's HP must be at 50 pct of its maximum or below.", msg).c_str());
break;
case IS_HP_LESS_THAN_75_PCT:
Message(Chat::Red, fmt::format("{} Your target's HP must be at 75 pct of its maximum or below.", msg).c_str());
break;
case IS_NOT_IN_COMBAT:
Message(Chat::Red, fmt::format("{} This spell will only affect creatures that are not in combat.", msg).c_str());
break;
case HAS_AT_LEAST_1_PET_ON_HATELIST:
Message(Chat::Red, fmt::format("{} Your target must have least 1 pet on their hate list.", msg).c_str());
break;
case HAS_AT_LEAST_2_PETS_ON_HATELIST:
Message(Chat::Red, fmt::format("{} Your target must have least 2 pets on their hate list.", msg).c_str());
break;
case HAS_AT_LEAST_3_PETS_ON_HATELIST:
Message(Chat::Red, fmt::format("{} Your target must have least 3 pets on their hate list.", msg).c_str());
break;
case HAS_AT_LEAST_4_PETS_ON_HATELIST:
Message(Chat::Red, fmt::format("{} Your target must have least 4 pets on their hate list.", msg).c_str());
break;
case HAS_AT_LEAST_5_PETS_ON_HATELIST:
Message(Chat::Red, fmt::format("{} Your target must have least 5 pets on their hate list.", msg).c_str());
break;
case HAS_AT_LEAST_6_PETS_ON_HATELIST:
Message(Chat::Red, fmt::format("{} Your target must have least 6 pets on their hate list.", msg).c_str());
break;
case HAS_AT_LEAST_7_PETS_ON_HATELIST:
Message(Chat::Red, fmt::format("{} Your target must have least 7 pets on their hate list.", msg).c_str());
break;
case HAS_AT_LEAST_8_PETS_ON_HATELIST:
Message(Chat::Red, fmt::format("{} Your target must have least 8 pets on their hate list.", msg).c_str());
break;
case HAS_AT_LEAST_9_PETS_ON_HATELIST:
Message(Chat::Red, fmt::format("{} Your target must have least 9 pets on their hate list.", msg).c_str());
break;
case HAS_AT_LEAST_10_PETS_ON_HATELIST:
Message(Chat::Red, fmt::format("{} Your target must have least 10 pets on their hate list.", msg).c_str());
break;
case HAS_AT_LEAST_11_PETS_ON_HATELIST:
Message(Chat::Red, fmt::format("{} Your target must have least 11 pets on their hate list.", msg).c_str());
break;
case HAS_AT_LEAST_12_PETS_ON_HATELIST:
Message(Chat::Red, fmt::format("{} Your target must have least 12 pets on their hate list.", msg).c_str());
break;
case HAS_AT_LEAST_13_PETS_ON_HATELIST:
Message(Chat::Red, fmt::format("{} Your target must have least 13 pets on their hate list.", msg).c_str());
break;
case HAS_AT_LEAST_14_PETS_ON_HATELIST:
Message(Chat::Red, fmt::format("{} Your target must have least 14 pets on their hate list.", msg).c_str());
break;
case HAS_AT_LEAST_15_PETS_ON_HATELIST:
Message(Chat::Red, fmt::format("{} Your target must have least 15 pets on their hate list.", msg).c_str());
break;
case HAS_AT_LEAST_16_PETS_ON_HATELIST:
Message(Chat::Red, fmt::format("{} Your target must have least 16 pets on their hate list.", msg).c_str());
break;
case HAS_AT_LEAST_17_PETS_ON_HATELIST:
Message(Chat::Red, fmt::format("{} Your target must have least 17 pets on their hate list.", msg).c_str());
break;
case HAS_AT_LEAST_18_PETS_ON_HATELIST:
Message(Chat::Red, fmt::format("{} Your target must have least 18 pets on their hate list.", msg).c_str());
break;
case HAS_AT_LEAST_19_PETS_ON_HATELIST:
Message(Chat::Red, fmt::format("{} Your target must have least 19 pets on their hate list.", msg).c_str());
break;
case HAS_AT_LEAST_20_PETS_ON_HATELIST:
Message(Chat::Red, fmt::format("{} Your target must have least 20 pets on their hate list.", msg).c_str());
break;
case IS_HP_LESS_THAN_35_PCT:
Message(Chat::Red, fmt::format("{} Your target's HP must be at 35 pct of its maximum or below.", msg).c_str());
break;
case HAS_BETWEEN_1_TO_2_PETS_ON_HATELIST:
Message(Chat::Red, fmt::format("{} Your target must have between 1 and 2 pets on their hate list.", msg).c_str());
break;
case HAS_BETWEEN_3_TO_5_PETS_ON_HATELIST:
Message(Chat::Red, fmt::format("{} Your target must have between 3 and 5 pets on their hate list.", msg).c_str());
break;
case HAS_BETWEEN_6_TO_9_PETS_ON_HATELIST:
Message(Chat::Red, fmt::format("{} Your target must have between 6 and 9 pets on their hate list.", msg).c_str());
break;
case HAS_BETWEEN_10_TO_14_PETS_ON_HATELIST:
Message(Chat::Red, fmt::format("{} Your target must have between 10 and 14 pets on their hate list.", msg).c_str());
break;
case HAS_MORE_THAN_14_PETS_ON_HATELIST:
Message(Chat::Red, fmt::format("{} Your target must have between 15 or more pets on their hate list.", msg).c_str());
break;
case IS_CLASS_CHAIN_OR_PLATE:
Message(Chat::Red, fmt::format("{} This spell will only affect plate or chain wearing classes.", msg).c_str());
break;
case IS_HP_BETWEEN_5_AND_9_PCT:
if (target_requirement) {
Message(Chat::Red, fmt::format("{} Your target's HP must be between 5 pct and 9 pct of its maximum.", msg).c_str());
}
else {
Message(Chat::Red, fmt::format("{} This ability requires you to be between 5 pct and 9 pct of your maximum HP.", msg).c_str());
}
break;
case IS_HP_BETWEEN_10_AND_14_PCT:
if (target_requirement) {
Message(Chat::Red, fmt::format("{} Your target's HP must be between 10 pct and 14 pct of its maximum.", msg).c_str());
}
else {
Message(Chat::Red, fmt::format("{} This ability requires you to be between 10 pct and 14 pct of your maximum HP.", msg).c_str());
}
break;
case IS_HP_BETWEEN_15_AND_19_PCT:
if (target_requirement) {
Message(Chat::Red, fmt::format("{} Your target's HP must be between 15 pct and 19 pct of its maximum.", msg).c_str());
}
else {
Message(Chat::Red, fmt::format("{} This ability requires you to be between 15 pct and 19 pct of your maximum HP.", msg).c_str());
}
break;
case IS_HP_BETWEEN_20_AND_24_PCT:
if (target_requirement) {
Message(Chat::Red, fmt::format("{} Your target's HP must be between 20 pct and 54 pct of its maximum.", msg).c_str());
}
else {
Message(Chat::Red, fmt::format("{} This ability requires you to be between 20 pct and 24 pct of your maximum HP.", msg).c_str());
}
break;
case IS_HP_BETWEEN_25_AND_29_PCT:
if (target_requirement) {
Message(Chat::Red, fmt::format("{} Your target's HP must be between 25 pct and 29 pct of its maximum.", msg).c_str());
}
else {
Message(Chat::Red, fmt::format("{} This ability requires you to be between 25 pct and 29 pct of your maximum HP.", msg).c_str());
}
break;
case IS_HP_BETWEEN_30_AND_34_PCT:
if (target_requirement) {
Message(Chat::Red, fmt::format("{} Your target's HP must be between 30 pct and 34 pct of its maximum.", msg).c_str());
}
else {
Message(Chat::Red, fmt::format("{} This ability requires you to be between 30 pct and 34 pct of your maximum HP.", msg).c_str());
}
break;
case IS_HP_BETWEEN_35_AND_39_PCT:
if (target_requirement) {
Message(Chat::Red, fmt::format("{} Your target's HP must be between 35 pct and 39 pct of its maximum.", msg).c_str());
}
else {
Message(Chat::Red, fmt::format("{} This ability requires you to be between 35 pct and 39 pct of your maximum HP.", msg).c_str());
}
break;
case IS_HP_BETWEEN_40_AND_44_PCT:
if (target_requirement) {
Message(Chat::Red, fmt::format("{} Your target's HP must be between 40 pct and 44 pct of its maximum.", msg).c_str());
}
else {
Message(Chat::Red, fmt::format("{} This ability requires you to be between 40 pct and 44 pct of your maximum HP.", msg).c_str());
}
break;
case IS_HP_BETWEEN_45_AND_49_PCT:
if (target_requirement) {
Message(Chat::Red, fmt::format("{} Your target's HP must be between 45 pct and 49 pct of its maximum.", msg).c_str());
}
else {
Message(Chat::Red, fmt::format("{} This ability requires you to be between 45 pct and 49 pct of your maximum HP.", msg).c_str());
}
break;
case IS_HP_BETWEEN_50_AND_54_PCT:
if (target_requirement) {
Message(Chat::Red, fmt::format("{} Your target's HP must be between 50 pct and 54 pct of its maximum.", msg).c_str());
}
else {
Message(Chat::Red, fmt::format("{} This ability requires you to be between 50 pct and 54 pct of your maximum HP.", msg).c_str());
}
break;
case IS_HP_BETWEEN_55_AND_59_PCT:
if (target_requirement) {
Message(Chat::Red, fmt::format("{} Your target's HP must be between 55 pct and 59 pct of its maximum.", msg).c_str());
}
else {
Message(Chat::Red, fmt::format("{} This ability requires you to be between 55 pct and 59 pct of your maximum HP.", msg).c_str());
}
break;
case IS_HP_BETWEEN_5_AND_15_PCT:
if (target_requirement) {
Message(Chat::Red, fmt::format("{} Your target's HP must be between 5 pct and 15 pct of its maximum.", msg).c_str());
}
else {
Message(Chat::Red, fmt::format("{} This ability requires you to be between 5 pct and 15 pct of your maximum HP.", msg).c_str());
}
break;
case IS_HP_BETWEEN_15_AND_25_PCT:
if (target_requirement) {
Message(Chat::Red, fmt::format("{} Your target's HP must be between 15 pct and 25 pct of its maximum.", msg).c_str());
}
else {
Message(Chat::Red, fmt::format("{} This ability requires you to be between 15 pct and 25 pct of your maximum HP.", msg).c_str());
}
break;
case IS_HP_BETWEEN_1_AND_25_PCT:
Message(Chat::Red, fmt::format("{} Your target's HP must be at 25 pct of its maximum or below.", msg).c_str());
break;
case IS_HP_BETWEEN_25_AND_35_PCT:
if (target_requirement) {
Message(Chat::Red, fmt::format("{} Your target's HP must be between 25 pct and 35 pct of its maximum.", msg).c_str());
}
else {
Message(Chat::Red, fmt::format("{} This ability requires you to be between 25 pct and 35 pct of your maximum HP.", msg).c_str());
}
break;
case IS_HP_BETWEEN_35_AND_45_PCT:
if (target_requirement) {
Message(Chat::Red, fmt::format("{} Your target's HP must be between 35 pct and 45 pct of its maximum.", msg).c_str());
}
else {
Message(Chat::Red, fmt::format("{} This ability requires you to be between 35 pct and 45 pct of your maximum HP.", msg).c_str());
}
break;
case IS_HP_BETWEEN_45_AND_55_PCT:
if (target_requirement) {
Message(Chat::Red, fmt::format("{} Your target's HP must be between 45 pct and 55 pct of its maximum.", msg).c_str());
}
else {
Message(Chat::Red, fmt::format("{} This ability requires you to be between 45 pct and 55 pct of your maximum HP.", msg).c_str());
}
break;
case IS_HP_BETWEEN_55_AND_65_PCT:
if (target_requirement) {
Message(Chat::Red, fmt::format("{} Your target's HP must be between 55 pct and 65 pct of its maximum.", msg).c_str());
}
else {
Message(Chat::Red, fmt::format("{} This ability requires you to be between 55 pct and 65 pct of your maximum HP.", msg).c_str());
}
break;
case IS_HP_BETWEEN_65_AND_75_PCT:
if (target_requirement) {
Message(Chat::Red, fmt::format("{} Your target's HP must be between 65 pct and 75 pct of its maximum.", msg).c_str());
}
else {
Message(Chat::Red, fmt::format("{} This ability requires you to be between 65 pct and 75 pct of your maximum HP.", msg).c_str());
}
break;
case IS_HP_BETWEEN_75_AND_85_PCT:
if (target_requirement) {
Message(Chat::Red, fmt::format("{} Your target's HP must be between 75 pct and 85 pct of its maximum.", msg).c_str());
}
else {
Message(Chat::Red, fmt::format("{} This ability requires you to be between 75 pct and 85 pct of your maximum HP.", msg).c_str());
}
break;
case IS_HP_BETWEEN_85_AND_95_PCT:
if (target_requirement) {
Message(Chat::Red, fmt::format("{} Your target's HP must be between 85 pct and 95 pct of its maximum.", msg).c_str());
}
else {
Message(Chat::Red, fmt::format("{} This ability requires you to be between 85 pct and 95 pct of your maximum HP.", msg).c_str());
}
break;
case IS_HP_ABOVE_45_PCT:
if (target_requirement) {
Message(Chat::Red, fmt::format("{} Your target's HP must be at least 45 pct of its maximum.", msg).c_str());
}
else {
Message(Chat::Red, fmt::format("{} This ability requires you to be at least 45 pct of your maximum HP.", msg).c_str());
}
break;
case IS_HP_ABOVE_55_PCT:
if (target_requirement) {
Message(Chat::Red, fmt::format("{} Your target's HP must be at least 55 pct of its maximum.", msg).c_str());
}
else {
Message(Chat::Red, fmt::format("{} This ability requires you to be at least 55 pct of your maximum HP.", msg).c_str());
}
break;
case UNKNOWN_TOO_MUCH_HP_410:
Message(Chat::Red, fmt::format("{} Your target has too much HP to be affected by this spell.", msg).c_str());
break;
case UNKNOWN_TOO_MUCH_HP_411:
Message(Chat::Red, fmt::format("{} Your target has too much HP to be affected by this spell.", msg).c_str());
break;
case IS_HP_ABOVE_99_PCT:
if (target_requirement) {
Message(Chat::Red, fmt::format("{} Your target's HP must be at or above 99 pct of its maximum.", msg).c_str());
}
else {
Message(Chat::Red, fmt::format("{} This ability requires you to be at or above 99 pct of your maximum HP.", msg).c_str());
}
break;
case IS_MANA_ABOVE_10_PCT:
Message(Chat::Red, fmt::format("{} You must have at least 10 pct of your maximum mana available to cast this spell.", msg).c_str());
break;
case IS_HP_BELOW_5_PCT:
if (target_requirement) {
Message(Chat::Red, fmt::format("{} Your target's HP must be at 5 pct of its maximum or below.", msg).c_str());
}
else {
Message(Chat::Red, fmt::format("{} This ability requires you to be at or below 5 pct of your maximum HP.", msg).c_str());
}
break;
case IS_HP_BELOW_10_PCT:
if (target_requirement) {
Message(Chat::Red, fmt::format("{} Your target's HP must be at 10 pct of its maximum or below.", msg).c_str());
}
else {
Message(Chat::Red, fmt::format("{} This ability requires you to be at or below 10 pct of your maximum HP.", msg).c_str());
}
break;
case IS_HP_BELOW_15_PCT:
if (target_requirement) {
Message(Chat::Red, fmt::format("{} Your target's HP must be at 15 pct of its maximum or below.", msg).c_str());
}
else {
Message(Chat::Red, fmt::format("{} This ability requires you to be at or below 15 pct of your maximum HP.", msg).c_str());
}
break;
case IS_HP_BELOW_20_PCT:
if (target_requirement) {
Message(Chat::Red, fmt::format("{} Your target's HP must be at 20 pct of its maximum or below.", msg).c_str());
}
else {
Message(Chat::Red, fmt::format("{} This ability requires you to be at or below 20 pct of your maximum HP.", msg).c_str());
}
break;
case IS_HP_BELOW_25_PCT:
if (target_requirement) {
Message(Chat::Red, fmt::format("{} Your target's HP must be at 25 pct of its maximum or below.", msg).c_str());
}
else {
Message(Chat::Red, fmt::format("{} This ability requires you to be at or below 25 pct of your maximum HP.", msg).c_str());
}
break;
case IS_HP_BELOW_30_PCT:
if (target_requirement) {
Message(Chat::Red, fmt::format("{} Your target's HP must be at 30 pct of its maximum or below.", msg).c_str());
}
else {
Message(Chat::Red, fmt::format("{} This ability requires you to be at or below 30 pct of your maximum HP.", msg).c_str());
}
break;
case IS_HP_BELOW_35_PCT:
if (target_requirement) {
Message(Chat::Red, fmt::format("{} Your target's HP must be at 35 pct of its maximum or below.", msg).c_str());
}
else {
Message(Chat::Red, fmt::format("{} This ability requires you to be at or below 35 pct of your maximum HP.", msg).c_str());
}
break;
case IS_HP_BELOW_40_PCT:
if (target_requirement) {
Message(Chat::Red, fmt::format("{} Your target's HP must be at 40 pct of its maximum or below.", msg).c_str());
}
else {
Message(Chat::Red, fmt::format("{} This ability requires you to be at or below 40 pct of your maximum HP.", msg).c_str());
}
break;
case IS_HP_BELOW_45_PCT:
if (target_requirement) {
Message(Chat::Red, fmt::format("{} Your target's HP must be at 45 pct of its maximum or below.", msg).c_str());
}
else {
Message(Chat::Red, fmt::format("{} This ability requires you to be at or below 45 pct of your maximum HP.", msg).c_str());
}
break;
case IS_HP_BELOW_50_PCT:
if (target_requirement) {
Message(Chat::Red, fmt::format("{} Your target's HP must be at 50 pct of its maximum or below.", msg).c_str());
}
else {
Message(Chat::Red, fmt::format("{} This ability requires you to be at or below 50 pct of your maximum HP.", msg).c_str());
}
break;
case IS_HP_BELOW_55_PCT:
if (target_requirement) {
Message(Chat::Red, fmt::format("{} Your target's HP must be at 55 pct of its maximum or below.", msg).c_str());
}
else {
Message(Chat::Red, fmt::format("{} This ability requires you to be at or below 55 pct of your maximum HP.", msg).c_str());
}
break;
case IS_HP_BELOW_60_PCT:
if (target_requirement) {
Message(Chat::Red, fmt::format("{} Your target's HP must be at 60 pct of its maximum or below.", msg).c_str());
}
else {
Message(Chat::Red, fmt::format("{} This ability requires you to be at or below 60 pct of your maximum HP.", msg).c_str());
}
break;
case IS_HP_BELOW_65_PCT:
if (target_requirement) {
Message(Chat::Red, fmt::format("{} Your target's HP must be at 65 pct of its maximum or below.", msg).c_str());
}
else {
Message(Chat::Red, fmt::format("{} This ability requires you to be at or below 65 pct of your maximum HP.", msg).c_str());
}
break;
case IS_HP_BELOW_70_PCT:
if (target_requirement) {
Message(Chat::Red, fmt::format("{} Your target's HP must be at 70 pct of its maximum or below.", msg).c_str());
}
else {
Message(Chat::Red, fmt::format("{} This ability requires you to be at or below 70 pct of your maximum HP.", msg).c_str());
}
break;
case IS_HP_BELOW_75_PCT:
if (target_requirement) {
Message(Chat::Red, fmt::format("{} Your target's HP must be at 75 pct of its maximum or below.", msg).c_str());
}
else {
Message(Chat::Red, fmt::format("{} This ability requires you to be at or below 75 pct of your maximum HP.", msg).c_str());
}
break;
case IS_HP_BELOW_80_PCT:
if (target_requirement) {
Message(Chat::Red, fmt::format("{} Your target's HP must be at 80 pct of its maximum or below.", msg).c_str());
}
else {
Message(Chat::Red, fmt::format("{} This ability requires you to be at or below 80 pct of your maximum HP.", msg).c_str());
}
break;
case IS_HP_BELOW_85_PCT:
if (target_requirement) {
Message(Chat::Red, fmt::format("{} Your target's HP must be at 85 pct of its maximum or below.", msg).c_str());
}
else {
Message(Chat::Red, fmt::format("{} This ability requires you to be at or below 85 pct of your maximum HP.", msg).c_str());
}
break;
case IS_HP_BELOW_90_PCT:
if (target_requirement) {
Message(Chat::Red, fmt::format("{} Your target's HP must be at 90 pct of its maximum or below.", msg).c_str());
}
else {
Message(Chat::Red, fmt::format("{} This ability requires you to be at or below 90 pct of your maximum HP.", msg).c_str());
}
break;
case IS_HP_BELOW_95_PCT:
if (target_requirement) {
Message(Chat::Red, fmt::format("{} Your target's HP must be at 95 pct of its maximum or below.", msg).c_str());
}
else {
Message(Chat::Red, fmt::format("{} This ability requires you to be at or below 95 pct of your maximum HP.", msg).c_str());
}
break;
case IS_ENDURANCE_BELOW_40_PCT:
Message(Chat::Red, fmt::format("{} This ability requires you to be at or below 40 pct of your maximum endurance.", msg).c_str());
break;
case IS_MANA_BELOW_40_PCT:
Message(Chat::Red, fmt::format("{} This spells requires you to be at or below 40 pct of your maximum mana.", msg).c_str());
break;
case IS_HP_ABOVE_20_PCT:
Message(Chat::Red, fmt::format("{} Your target's HP must be at least 21 pct of its maximum.", msg).c_str());
break;
case IS_BODY_TYPE_UNDEFINED:
Message(Chat::Red, fmt::format("{} This spell will only work on creatures with an undefined body type.", msg).c_str());
break;
case IS_BODY_TYPE_HUMANOID:
Message(Chat::Red, fmt::format("{} This spell will only work on humanoid creatures.", msg).c_str());
break;
case IS_BODY_TYPE_WEREWOLF:
Message(Chat::Red, fmt::format("{} This spell will only work on lycanthrope creatures.", msg).c_str());
break;
case IS_BODY_TYPE_UNDEAD:
Message(Chat::Red, fmt::format("{} This spell will only work on undead creatures.", msg).c_str());
break;
case IS_BODY_TYPE_GIANTS:
Message(Chat::Red, fmt::format("{} This spell will only work on giants.", msg).c_str());
break;
case IS_BODY_TYPE_CONSTRUCTS:
Message(Chat::Red, fmt::format("{} This spell will only work on constructs.", msg).c_str());
break;
case IS_BODY_TYPE_EXTRAPLANAR:
Message(Chat::Red, fmt::format("{} This spell will only work on extraplanar creatures.", msg).c_str());
break;
case IS_BODY_TYPE_MAGICAL_CREATURE:
Message(Chat::Red, fmt::format("{} This spell will only work on creatures constructed from magic.", msg).c_str());
break;
case IS_BODY_TYPE_UNDEADPET:
Message(Chat::Red, fmt::format("{} This spell will only work on animated undead servants.", msg).c_str());
break;
case IS_BODY_TYPE_KAELGIANT:
Message(Chat::Red, fmt::format("{} This spell will only work on the Giants of Kael Drakkal.", msg).c_str());
break;
case IS_BODY_TYPE_COLDAIN:
Message(Chat::Red, fmt::format("{} This spell will only work on Coldain Dwarves.", msg).c_str());
break;
case IS_BODY_TYPE_VAMPIRE:
Message(Chat::Red, fmt::format("{} This spell will only work on vampires.", msg).c_str());
break;
case IS_BODY_TYPE_ATEN_HA_RA:
Message(Chat::Red, fmt::format("{} This spell will only work on Aten Ha Ra.", msg).c_str());
break;
case IS_BODY_TYPE_GREATER_AHKEVANS:
Message(Chat::Red, fmt::format("{} This spell will only work on Greater Ahkevans.", msg).c_str());
break;
case IS_BODY_TYPE_KHATI_SHA:
Message(Chat::Red, fmt::format("{} This spell will only work on Khati Sha.", msg).c_str());
break;
case IS_BODY_TYPE_LORD_INQUISITOR_SERU:
Message(Chat::Red, fmt::format("{} This spell will only work on Lord Inquisitor Seru.", msg).c_str());
break;
case IS_BODY_TYPE_GRIEG_VENEFICUS:
Message(Chat::Red, fmt::format("{} This spell will only work on Grieg Veneficus.", msg).c_str());
break;
case IS_BODY_TYPE_FROM_PLANE_OF_WAR:
Message(Chat::Red, fmt::format("{} This spell will only work on creatures from the Plane of War.", msg).c_str());
break;
case IS_BODY_TYPE_LUGGALD:
Message(Chat::Red, fmt::format("{} This spell will only work on Luggalds.", msg).c_str());
break;
case IS_BODY_TYPE_ANIMAL:
Message(Chat::Red, fmt::format("{} This spell will only work on animals.", msg).c_str());
break;
case IS_BODY_TYPE_INSECT:
Message(Chat::Red, fmt::format("{} This spell will only work on insects.", msg).c_str());
break;
case IS_BODY_TYPE_MONSTER:
Message(Chat::Red, fmt::format("{} This spell will only work on monsters.", msg).c_str());
break;
case IS_BODY_TYPE_ELEMENTAL:
Message(Chat::Red, fmt::format("{} This spell will only work on elemental creatures.", msg).c_str());
break;
case IS_BODY_TYPE_PLANT:
Message(Chat::Red, fmt::format("{} This spell will only work on plants.", msg).c_str());
break;
case IS_BODY_TYPE_DRAGON2:
Message(Chat::Red, fmt::format("{} This spell will only work on dragons.", msg).c_str());
break;
case IS_BODY_TYPE_SUMMONED_ELEMENTAL:
Message(Chat::Red, fmt::format("{} This spell will only work on summoned elementals.", msg).c_str());
break;
case IS_BODY_TYPE_DRAGON_OF_TOV:
Message(Chat::Red, fmt::format("{} This spell will only work on Dragons of Veeshan's Temple.", msg).c_str());
break;
case IS_BODY_TYPE_FAMILIAR:
Message(Chat::Red, fmt::format("{} This spell will only work on familiars.", msg).c_str());
break;
case IS_BODY_TYPE_MURAMITE:
Message(Chat::Red, fmt::format("{} This spell will only work on Muramites.", msg).c_str());
break;
case IS_NOT_UNDEAD_OR_SUMMONED:
Message(Chat::Red, fmt::format("{} This spell will only targets that are not undead or summoned.", msg).c_str());
break;
case IS_NOT_PLANT:
Message(Chat::Red, fmt::format("{} This spell will not affect plants.", msg).c_str());
break;
case IS_NOT_CLIENT:
Message(Chat::Red, fmt::format("{} This spell will not work on adventurers.", msg).c_str());
break;
case IS_CLIENT:
Message(Chat::Red, fmt::format("{} This spell will only work on adventurers.", msg).c_str());
break;
case IS_LEVEL_ABOVE_42_AND_IS_CLIENT:
Message(Chat::Red, fmt::format("{} This spell will only work on level 43 or higher adventurers.", msg).c_str());
break;
case IS_TREANT:
Message(Chat::Red, fmt::format("{} This spell will only work on treants.", msg).c_str());
break;
case IS_BIXIE2:
Message(Chat::Red, fmt::format("{} This spell will only work on bixies.", msg).c_str());
break;
case IS_SCARECROW:
Message(Chat::Red, fmt::format("{} This spell will only work on scarecrows.", msg).c_str());
break;
case IS_VAMPIRE_OR_UNDEAD_OR_UNDEADPET:
Message(Chat::Red, fmt::format("{} This spell will only work on vampires, undead, or animated undead creatures.", msg).c_str());
break;
case IS_NOT_VAMPIRE_OR_UNDEAD:
Message(Chat::Red, fmt::format("{} This spell will not work on vampires or undead creatures.", msg).c_str());
break;
case IS_CLASS_KNIGHT_HYBRID_MELEE:
Message(Chat::Red, fmt::format("{} This spell will only work on knights, hybrids, or melee classes.", msg).c_str());
break;
case IS_CLASS_WARRIOR_CASTER_PRIEST:
Message(Chat::Red, fmt::format("{} This spell will only work on warriors, casters, or priests.", msg).c_str());
break;
case IS_END_BELOW_21_PCT:
Message(Chat::Red, fmt::format("{} This ability requires you to be at or below 21 pct of your maximum endurance.", msg).c_str());
break;
case IS_END_BELOW_25_PCT:
Message(Chat::Red, fmt::format("{} This ability requires you to be at or below 25 pct of your maximum endurance.", msg).c_str());
break;
case IS_END_BELOW_29_PCT:
Message(Chat::Red, fmt::format("{} This ability requires you to be at or below 29 pct of your maximum endurance.", msg).c_str());
break;
case IS_HUMANOID_LEVEL_84_MAX:
Message(Chat::Red, fmt::format("{} This spell will only work on humanoids up to level 84.", msg).c_str());
break;
case IS_HUMANOID_LEVEL_86_MAX:
Message(Chat::Red, fmt::format("{} This spell will only work on humanoids up to level 86.", msg).c_str());
break;
case IS_HUMANOID_LEVEL_88_MAX:
Message(Chat::Red, fmt::format("{} This spell will only work on humanoids up to level 88.", msg).c_str());
break;
case HAS_CRYSTALLIZED_FLAME_BUFF:
Message(Chat::Red, fmt::format("{} This spell will only work on targets afflicted by Crystallized Flame.", msg).c_str());
break;
case HAS_INCENDIARY_OOZE_BUFF:
Message(Chat::Red, fmt::format("{} This spell will only work on targets afflicted by Incendiary Ooze.", msg).c_str());
break;
case IS_LEVEL_90_MAX:
Message(Chat::Red, fmt::format("{} This spell will ony work targets level up to level 90.", msg).c_str());
break;
case IS_LEVEL_92_MAX:
Message(Chat::Red, fmt::format("{} This spell will ony work targets level up to level 92.", msg).c_str());
break;
case IS_LEVEL_94_MAX:
Message(Chat::Red, fmt::format("{} This spell will ony work targets level up to level 94.", msg).c_str());
break;
case IS_LEVEL_95_MAX:
Message(Chat::Red, fmt::format("{} This spell will ony work targets level up to level 95.", msg).c_str());
break;
case IS_LEVEL_97_MAX:
Message(Chat::Red, fmt::format("{} This spell will ony work targets level up to level 97.", msg).c_str());
break;
case IS_LEVEL_99_MAX:
Message(Chat::Red, fmt::format("{} This spell will ony work targets level up to level 99.", msg).c_str());
break;
case IS_LEVEL_100_MAX:
Message(Chat::Red, fmt::format("{} This spell will ony work targets level up to level 100.", msg).c_str());
break;
case IS_LEVEL_102_MAX:
Message(Chat::Red, fmt::format("{} This spell will ony work targets level up to level 102.", msg).c_str());
break;
case IS_LEVEL_104_MAX:
Message(Chat::Red, fmt::format("{} This spell will ony work targets level up to level 104.", msg).c_str());
break;
case IS_LEVEL_105_MAX:
Message(Chat::Red, fmt::format("{} This spell will ony work targets level up to level 105.", msg).c_str());
break;
case IS_LEVEL_107_MAX:
Message(Chat::Red, fmt::format("{} This spell will ony work targets level up to level 107.", msg).c_str());
break;
case IS_LEVEL_109_MAX:
Message(Chat::Red, fmt::format("{} This spell will ony work targets level up to level 109.", msg).c_str());
break;
case IS_LEVEL_110_MAX:
Message(Chat::Red, fmt::format("{} This spell will ony work targets level up to level 110.", msg).c_str());
break;
case IS_LEVEL_112_MAX:
Message(Chat::Red, fmt::format("{} This spell will ony work targets level up to level 112.", msg).c_str());
break;
case IS_LEVEL_114_MAX:
Message(Chat::Red, fmt::format("{} This spell will ony work targets level up to level 114.", msg).c_str());
break;
case HAS_TBL_ESIANTI_ACCESS:
Message(Chat::Red, fmt::format("{} This spell will only transport adventurers who have gained access to Esianti: Palace of the Winds.", msg).c_str());
break;
case IS_BETWEEN_LEVEL_1_AND_75:
Message(Chat::Red, fmt::format("{} This spell will only work on targets between level 1 and 75.", msg).c_str());
break;
case IS_BETWEEN_LEVEL_76_AND_85:
Message(Chat::Red, fmt::format("{} This spell will only work on targets between level 76 and 85.", msg).c_str());
break;
case IS_BETWEEN_LEVEL_86_AND_95:
Message(Chat::Red, fmt::format("{} This spell will only work on targets between level 86 and 95.", msg).c_str());
break;
case IS_BETWEEN_LEVEL_96_AND_105:
Message(Chat::Red, fmt::format("{} This spell will only work on targets between level 96 and 105.", msg).c_str());
break;
case IS_HP_LESS_THAN_80_PCT:
Message(Chat::Red, fmt::format("{} Your target's HP must be at 80 pct of its maximum or below.", msg).c_str());
break;
case IS_LEVEL_ABOVE_34:
Message(Chat::Red, fmt::format("{} Your target must be level 35 or higher.", msg).c_str());
break;
case IN_TWO_HANDED_STANCE:
Message(Chat::Red, fmt::format("{} You must be in your two-handed stance to use this ability.", msg).c_str());
break;
case IN_DUAL_WIELD_HANDED_STANCE:
Message(Chat::Red, fmt::format("{} You must be in your dual-wielding stance to use this ability.", msg).c_str());
break;
case IN_SHIELD_STANCE:
Message(Chat::Red, fmt::format("{} You must be in your shield stance to use this ability.", msg).c_str());
break;
case NOT_IN_TWO_HANDED_STANCE:
Message(Chat::Red, fmt::format("{} You may not use this ability if you are in your two-handed stance.", msg).c_str());
break;
case NOT_IN_DUAL_WIELD_HANDED_STANCE:
Message(Chat::Red, fmt::format("{} You may not use this ability if you are in your dual-wielding stance.", msg).c_str());
break;
case NOT_IN_SHIELD_STANCE:
Message(Chat::Red, fmt::format("{} You may not use this ability if you are in your shield stance.", msg).c_str());
break;
case LEVEL_46_MAX:
Message(Chat::Red, fmt::format("{} Your target must be level 46 or below.", msg).c_str());
break;
case HAS_NO_MANA_BURN_BUFF:
Message(Chat::Red, fmt::format("{} This spell will not take hold until the effects of the previous Mana Burn have expired.", msg).c_str());
break;
case IS_CLIENT_AND_MALE_PLATE_USER:
Message(Chat::Red, fmt::format("{} Your target wouldn't look right as that Jann.", msg).c_str());
break;
case IS_CLEINT_AND_MALE_DRUID_ENCHANTER_MAGICIAN_NECROANCER_SHAMAN_OR_WIZARD:
Message(Chat::Red, fmt::format("{} Your target wouldn't look right as that Jann.", msg).c_str());
break;
case IS_CLIENT_AND_MALE_BEASTLORD_BERSERKER_MONK_RANGER_OR_ROGUE:
Message(Chat::Red, fmt::format("{} Your target wouldn't look right as that Jann.", msg).c_str());
break;
case IS_CLIENT_AND_FEMALE_PLATE_USER:
Message(Chat::Red, fmt::format("{} Your target wouldn't look right as that Jann.", msg).c_str());
break;
case IS_CLIENT_AND_FEMALE_DRUID_ENCHANTER_MAGICIAN_NECROANCER_SHAMAN_OR_WIZARD:
Message(Chat::Red, fmt::format("{} Your target wouldn't look right as that Jann.", msg).c_str());
break;
case IS_CLIENT_AND_FEMALE_BEASTLORD_BERSERKER_MONK_RANGER_OR_ROGUE:
Message(Chat::Red, fmt::format("{} Your target wouldn't look right as that Jann.", msg).c_str());
break;
case HAS_TRAVELED_TO_STRATOS:
Message(Chat::Red, fmt::format("{} You must travel to Stratos at least once before wishing to go there.", msg).c_str());
break;
case HAS_TRAVELED_TO_AALISHAI:
Message(Chat::Red, fmt::format("{} You must travel to Aalishai at least once before wishing to go there.", msg).c_str());
break;
case HAS_TRAVELED_TO_MEARATS:
Message(Chat::Red, fmt::format("{} You must travel to Mearatas at least once before wishing to go there.", msg).c_str());
break;
case IS_HP_ABOVE_50_PCT:
Message(Chat::Red, fmt::format("{} This target must be above 50 pct of its maximum hit points.", msg).c_str());
break;
case IS_HP_UNDER_50_PCT:
Message(Chat::Red, fmt::format("{} This target must be at oe below 50 pct of its maximum hit points.", msg).c_str());
break;
case IS_OFF_HAND_EQUIPED:
Message(Chat::Red, fmt::format("{} You must be wielding a weapon or shield in your offhand to use this ability.", msg).c_str());
break;
case HAS_NO_PACT_OF_FATE_RECOURSE_BUFF:
Message(Chat::Red, fmt::format("{} This spell will not work while Pact of Fate Recourse is active.", msg).c_str());
break;
case HAS_NO_SHROUD_OF_PRAYER_BUFF:
Message(Chat::Red, fmt::format("{} Your target cannot receive another Quiet Prayer this soon.", msg).c_str());
break;
case IS_MANA_BELOW_20_PCT:
Message(Chat::Red, fmt::format("{} This ability requires you to be at or below 20 pct of your maximum mana.", msg).c_str());
break;
case IS_MANA_ABOVE_50_PCT:
Message(Chat::Red, fmt::format("{} This ability requires you to be at or above 50 pct of your maximum mana.", msg).c_str());
break;
case COMPLETED_ACHIEVEMENT_LEGENDARY_ANSWERER:
Message(Chat::Red, fmt::format("{} You have completed Legendary Answerer.", msg).c_str());
break;
case HAS_NO_ROGUES_FURY_BUFF:
Message(Chat::Red, fmt::format("{} This spell will not affect anyone that currently has Rogue's Fury active.", msg).c_str());
break;
case NOT_COMPLETED_ACHIEVEMENT_LEGENDARY_ANSWERER:
Message(Chat::Red, fmt::format("{} You must complete Legendary Answerer.", msg).c_str());
break;
case IS_SUMMONED_OR_UNDEAD:
Message(Chat::Red, fmt::format("{} This spell can only be used on summoned or undead.", msg).c_str());
break;
case IS_CLASS_CASTER_PRIEST:
Message(Chat::Red, fmt::format("{} This ability requires you to be a caster or priest.", msg).c_str());
break;
case IS_END_OR_MANA_ABOVE_20_PCT:
Message(Chat::Red, fmt::format("{} You must have at least 20 pct of your maximum mana and endurance to use this ability.", msg).c_str());
break;
case IS_END_OR_MANA_BELOW_30_PCT:
Message(Chat::Red, fmt::format("{} Your target already has 30 pct or more of their maximum mana or endurance.", msg).c_str());
break;
case IS_CLASS_BARD2:
if (target_requirement) {
Message(Chat::Red, fmt::format("{} This spell will only affect Bards.", msg).c_str());
}
else {
Message(Chat::Red, fmt::format("{} This ability can only be used by Bards.", msg).c_str());
}
break;
case IS_NOT_CLASS_BARD:
if (target_requirement) {
Message(Chat::Red, fmt::format("{} This spell can not affect Bards.", msg).c_str());
}
else {
Message(Chat::Red, fmt::format("{} This ability can not be used by Bards.", msg).c_str());
}
break;
case HAS_NO_FURIOUS_RAMPAGE_BUFF:
Message(Chat::Red, fmt::format("{} This ability cannot be activated while Furious Rampage is active.", msg).c_str());
break;
case IS_END_OR_MANA_BELOW_30_PCT2:
Message(Chat::Red, fmt::format("{} You can only perform this solo if you have less than 30 pct mana or endurance.", msg).c_str());
break;
case HAS_NO_HARMONIOUS_PRECISION_BUFF:
Message(Chat::Red, fmt::format("{} This spell will not work if you have the Harmonious Precision line active.", msg).c_str());
break;
case HAS_NO_HARMONIOUS_EXPANSE_BUFF:
Message(Chat::Red, fmt::format("{} This spell will not work if you have the Harmonious Expanse line active.", msg).c_str());
break;
default:
if (target_requirement) {
Message(Chat::Red, "Your target does not meet the spell requirements.");
}
else {
Message(Chat::Red, "Your spell would not take hold on your target.");
}
break;
}
}
bool Mob::TrySpellProjectile(Mob* spell_target, uint16 spell_id, float speed) {
/*For mage 'Bolt' line and other various spells.
-This is mostly accurate for how the modern clients handle this effect.
-It was changed at some point to use an actual projectile as done here (opposed to a particle effect in classic)
-There is no LOS check to prevent a bolt from being cast. If you don't have LOS your bolt simply goes into whatever barrier
and you lose your mana. If there is LOS the bolt will lock onto your target and the damage is applied when it hits the target.
-If your target moves the bolt moves with it in any direction or angle (consistent with other projectiles).
-The way this is written once a bolt is cast a the distance from the initial cast to the target repeatedly
check and if target is moving recalculates at what predicted time the bolt should hit that target in client_process
When bolt hits its predicted point the damage is then done to target.
Note: Projectile speed of 1 takes 3 seconds to go 100 distance units. Calculations are based on this constant.
Live Bolt speed: Projectile speed of X takes 5 seconds to go 300 distance units.
Pending Implementation: What this code can not do is prevent damage if the bolt hits a barrier after passing the initial LOS check
because the target has moved while the bolt is in motion. (it is rare to actual get this to occur on live in normal game play)
*/
if (!spell_target)
return false;
uint8 anim = spells[spell_id].casting_animation;
int slot = -1;
//Make sure there is an avialable bolt to be cast.
for (int i = 0; i < MAX_SPELL_PROJECTILE; i++) {
if (ProjectileAtk[i].target_id == 0) {
slot = i;
break;
}
}
if (slot < 0)
return false;
float arc = 0.0f;
float distance_mod = 0.0f;
if (CheckLosFN(spell_target)) {
float distance = spell_target->CalculateDistance(GetX(), GetY(), GetZ());
/*
New Distance Mod constant (7/25/21 update), modifier is needed to adjust slower speeds to have correct impact times at short distances.
We use archery 4.0 speed as a baseline for the forumla. At speed 1.5 at 50 pct distance mod is needed, where as speed 4.0 there is no modifer.
Therefore, we derive out our modifer as follows. distance_mod = (speed - 4) * ((50 - 0)/(1.5-4)). The ratio there is -20.0f. distance_mod = (speed - 4) * -20.0f
For distances >125 we use different modifier, this was all meticulously tested by eye to get the best possible outcome for projectile impact times. Not perfect though.
*/
if (distance <= 125.0f) {
distance_mod = (speed - 4.0f) * -20.0f;
distance += distance * distance_mod / 100.0f;
}
else if (distance > 125.0f && distance <= 200.0f)
distance = 3.14f * (distance / 2.0f); //Get distance of arc to better reflect projectile path length
else if (distance > 200.0f) {
arc = 50.0f - ((distance - 200.0f) * 0.266f); //Arc angle gets drastically larger if >200 distance, lets lower it down gradually for better effect.
arc = std::max(arc, 20.0f); //No lower than 20 arc
distance = distance * 1.30f; //Add 30% to base distance if over 200 range to tighten up hit timing.
distance = 3.14f * (distance / 2.0f); //Get distance of arc to better reflect projectile path length
}
float hit = 1200.0f + (10 * distance / speed);
ProjectileAtk[slot].increment = 1;
ProjectileAtk[slot].hit_increment = static_cast<uint16>(hit); //This projected hit time if target does NOT MOVE
ProjectileAtk[slot].target_id = spell_target->GetID();
ProjectileAtk[slot].wpn_dmg = spell_id; //Store spell_id in weapon damage field
ProjectileAtk[slot].origin_x = GetX();
ProjectileAtk[slot].origin_y = GetY();
ProjectileAtk[slot].origin_z = GetZ();
ProjectileAtk[slot].skill = EQ::skills::SkillConjuration;
ProjectileAtk[slot].speed_mod = speed;
SetProjectileAttack(true);
}
//This will use the correct graphic as defined in the player_1 field of spells_new table. Found in UF+ spell files.
if (RuleB(Spells, UseLiveSpellProjectileGFX)) {
ProjectileAnimation(spell_target, 0, false, speed, 0.0f, 0.0f, arc, spells[spell_id].player_1);
}
//This allows limited support for server using older spell files that do not contain data for bolt graphics.
else {
//Only use fire graphic for fire spells.
if (spells[spell_id].resist_type == RESIST_FIRE) {
if (IsClient()) {
if (CastToClient()->ClientVersionBit() <= 4) //Titanium needs alternate graphic.
ProjectileAnimation(spell_target, (RuleI(Spells, FRProjectileItem_Titanium)), false, speed, 0.0f, 0.0f, arc);
else
ProjectileAnimation(spell_target, (RuleI(Spells, FRProjectileItem_SOF)), false, speed, 0.0f, 0.0f, arc);
}
else
ProjectileAnimation(spell_target, (RuleI(Spells, FRProjectileItem_NPC)), false, speed, 0.0f, 0.0f, arc);
}
//Default to an arrow if not using a mage bolt (Use up to date spell file and enable above rules for best results)
else
ProjectileAnimation(spell_target, 0, 1, speed, 0.0f, 0.0f, arc);
}
if (spells[spell_id].casting_animation == 64)
anim = 44; //Corrects for animation error.
DoAnim(anim, 0, true, IsClient() ? FilterPCSpells : FilterNPCSpells); //Override the default projectile animation.
return true;
}
void Mob::ResourceTap(int64 damage, uint16 spellid)
{
//'this' = caster
if (!IsValidSpell(spellid))
return;
for (int i = 0; i < EFFECT_COUNT; i++) {
if (spells[spellid].effect_id[i] == SE_ResourceTap) {
damage = (damage * spells[spellid].base_value[i]) / 1000;
if (damage) {
if (spells[spellid].max_value[i] && (damage > spells[spellid].max_value[i]))
damage = spells[spellid].max_value[i];
if (spells[spellid].limit_value[i] == 0) { // HP Tap
if (damage > 0)
HealDamage(damage);
else
Damage(this, -damage, 0, EQ::skills::SkillEvocation, false);
}
if (spells[spellid].limit_value[i] == 1) // Mana Tap
SetMana(GetMana() + damage);
if (spells[spellid].limit_value[i] == 2 && IsClient()) // Endurance Tap
CastToClient()->SetEndurance(CastToClient()->GetEndurance() + damage);
}
}
}
}
void Mob::TryTriggerThreshHold(int64 damage, int effect_id, Mob* attacker){
if (damage <= 0)
return;
if ((SE_TriggerMeleeThreshold == effect_id) && !spellbonuses.TriggerMeleeThreshold )
return;
else if ((SE_TriggerSpellThreshold == effect_id) && !spellbonuses.TriggerSpellThreshold)
return;
int buff_count = GetMaxTotalSlots();
for(int slot = 0; slot < buff_count; slot++) {
if(IsValidSpell(buffs[slot].spellid)){
for(int i = 0; i < EFFECT_COUNT; i++){
if (spells[buffs[slot].spellid].effect_id[i] == effect_id){
uint16 spell_id = spells[buffs[slot].spellid].base_value[i];
if (damage > spells[buffs[slot].spellid].limit_value[i]){
BuffFadeBySlot(slot);
if (IsValidSpell(spell_id)) {
if (IsBeneficialSpell(spell_id))
SpellFinished(spell_id, this, EQ::spells::CastingSlot::Item, 0, -1, spells[spell_id].resist_difficulty);
else if(attacker)
SpellFinished(spell_id, attacker, EQ::spells::CastingSlot::Item, 0, -1, spells[spell_id].resist_difficulty);
}
}
}
}
}
}
}
void Mob::CastSpellOnLand(Mob* caster, int32 spell_id)
{
/*
This function checks for incoming spells on a mob, if they meet the criteria for focus SE_Fc_Cast_Spell_on_Land then
a new spell will be cast by THIS mob as specified by the focus effect. Note: Chance to cast the spell is determined in
the CalcFocusEffect function if not 100pct.
ApplyFocusProcLimiter() function checks for SE_Proc_Timer_Modifier which allows for limiting how often a spell from effect can be triggered
for example, if set to base=1 and base2= 1500, then for everyone 1 successful trigger, you will be unable to trigger again for 1.5 seconds.
Live only has this focus in buffs/debuffs that can be placed on a target. TODO: Will consider adding support for it as AA and Item.
*/
if (!caster)
return;
int32 trigger_spell_id = 0;
//Step 1: Check this focus effect exists on the mob.
if (spellbonuses.FocusEffects[focusFcCastSpellOnLand]) {
int buff_count = GetMaxTotalSlots();
for (int i = 0; i < buff_count; i++) {
if ((IsValidSpell(buffs[i].spellid) && (buffs[i].spellid != spell_id) && IsEffectInSpell(buffs[i].spellid, SE_Fc_Cast_Spell_On_Land))) {
//Step 2: Check if we pass all focus limiters and focus chance roll
trigger_spell_id = CalcFocusEffect(focusFcCastSpellOnLand, buffs[i].spellid, spell_id, false, buffs[i].casterid, caster);
if (IsValidSpell(trigger_spell_id) && (trigger_spell_id != spell_id)) {
//Step 3: Cast spells
if (IsBeneficialSpell(trigger_spell_id)) {
SpellFinished(trigger_spell_id, this, EQ::spells::CastingSlot::Item, 0, -1, spells[trigger_spell_id].resist_difficulty);
}
else {
Mob* current_target = GetTarget();
//For now don't let players cast detrimental effects on themselves if they are targeting themselves. Need to confirm behavior.
if (current_target && current_target->GetID() != GetID())
SpellFinished(trigger_spell_id, current_target, EQ::spells::CastingSlot::Item, 0, -1, spells[trigger_spell_id].resist_difficulty);
}
}
if (i >= 0)
CheckNumHitsRemaining(NumHit::MatchingSpells, i);
}
}
}
}
void Mob::CalcSpellPowerDistanceMod(uint16 spell_id, float range, Mob* caster)
{
if (IsPowerDistModSpell(spell_id)){
float distance = 0;
if (caster && !range)
distance = caster->CalculateDistance(GetX(), GetY(), GetZ());
else
distance = sqrt(range);
distance = EQ::Clamp(distance, spells[spell_id].min_distance, spells[spell_id].max_distance);
float dm_range = spells[spell_id].max_distance - spells[spell_id].min_distance;
float dm_mod_interval = spells[spell_id].max_distance_mod - spells[spell_id].min_distance_mod;
float dist_from_min = distance - spells[spell_id].min_distance;
float mod = spells[spell_id].min_distance_mod + (dist_from_min * (dm_mod_interval/dm_range));
mod *= 100.0f;
SetSpellPowerDistanceMod(static_cast<int>(mod));
}
}
void Mob::BreakInvisibleSpells()
{
if(invisible) {
nobuff_invisible = 0;
BuffFadeByEffect(SE_Invisibility);
BuffFadeByEffect(SE_Invisibility2);
}
if(invisible_undead) {
ZeroInvisibleVars(InvisType::T_INVISIBLE_VERSE_UNDEAD);
BuffFadeByEffect(SE_InvisVsUndead);
BuffFadeByEffect(SE_InvisVsUndead2);
}
if(invisible_animals){
ZeroInvisibleVars(InvisType::T_INVISIBLE_VERSE_ANIMAL);
BuffFadeByEffect(SE_ImprovedInvisAnimals);
BuffFadeByEffect(SE_InvisVsAnimals);
}
}
void Client::BreakSneakWhenCastOn(Mob *caster, bool IsResisted)
{
bool IsCastersTarget = false; // Chance to avoid only applies to AOE spells when not targeted.
if (hidden || improved_hidden) {
if (caster) {
Mob *spell_target = caster->GetTarget();
if (spell_target && spell_target == this) {
IsCastersTarget = true;
}
}
if (!IsCastersTarget) {
int chance = spellbonuses.NoBreakAESneak + itembonuses.NoBreakAESneak + aabonuses.NoBreakAESneak;
if (IsResisted) {
chance *= 2;
}
if (chance && zone->random.Roll(chance)) {
return; // Do not drop Sneak/Hide
}
}
CancelSneakHide();
}
}
void Client::BreakFeignDeathWhenCastOn(bool IsResisted)
{
if(GetFeigned()){
int chance = spellbonuses.FeignedCastOnChance + itembonuses.FeignedCastOnChance + aabonuses.FeignedCastOnChance;
if (IsResisted)
chance *= 2;
if(chance && (zone->random.Roll(chance))){
MessageString(Chat::SpellFailure,FD_CAST_ON_NO_BREAK);
return;
}
SetFeigned(false);
MessageString(Chat::SpellFailure,FD_CAST_ON);
}
}
bool Mob::HarmonySpellLevelCheck(int32 spell_id, Mob *target)
{
//'this' = caster of spell
if (!target) {
return false;
}
for (int i = 0; i < EFFECT_COUNT; i++) {
// not important to check limit on SE_Lull as it doesnt have one and if the other components won't land, then SE_Lull wont either
if (spells[spell_id].effect_id[i] == SE_ChangeFrenzyRad || spells[spell_id].effect_id[i] == SE_Harmony) {
if ((spells[spell_id].max_value[i] != 0 && target->GetLevel() > spells[spell_id].max_value[i]) || target->GetSpecialAbility(IMMUNE_PACIFY)) {
return false;
}
}
}
return true;
}
bool Mob::PassCharmTargetRestriction(Mob *target) {
//Level restriction check should not go here.
if (!target) {
return false;
}
if (target->IsClient() && IsClient()) {
MessageString(Chat::Red, CANNOT_AFFECT_PC);
LogSpells("Spell casting canceled: Can not cast charm on a client.");
return false;
}
else if (target->IsCorpse()) {
LogSpells("Spell casting canceled: Can not cast charm on a corpse.");
return false;
}
else if (GetPet() && IsClient()) {
MessageString(Chat::Red, ONLY_ONE_PET);
LogSpells("Spell casting canceled: Can not cast charm if you have a pet.");
return false;
}
else if (target->GetOwner()) {
MessageString(Chat::Red, CANNOT_CHARM);
LogSpells("Spell casting canceled: Can not cast charm on a pet.");
return false;
}
return true;
}
bool Mob::PassLimitToSkill(EQ::skills::SkillType skill, int32 spell_id, int proc_type, int aa_id)
{
/*
Check if SE_AddMeleProc or SE_RangedProc have a skill limiter. Passes automatically if no skill limiters present.
*/
int32 proc_type_spaid = 0;
if (proc_type == ProcType::MELEE_PROC) {
proc_type_spaid = SE_AddMeleeProc;
}
if (proc_type == ProcType::RANGED_PROC) {
proc_type_spaid = SE_RangedProc;
}
bool match_proc_type = false;
bool has_limit_check = false;
if (!aa_id && spellbonuses.LimitToSkill[EQ::skills::HIGHEST_SKILL + 2]) {
if (spell_id == SPELL_UNKNOWN) {
return false;
}
for (int i = 0; i < EFFECT_COUNT; i++) {
if (spells[spell_id].effect_id[i] == proc_type_spaid) {
match_proc_type = true;
}
if (match_proc_type && spells[spell_id].effect_id[i] == SE_LimitToSkill && spells[spell_id].base_value[i] <= EQ::skills::HIGHEST_SKILL) {
has_limit_check = true;
if (spells[spell_id].base_value[i] == skill) {
return true;
}
}
}
}
else if (aabonuses.LimitToSkill[EQ::skills::HIGHEST_SKILL + 2]) {
int rank_id = 1;
AA::Rank *rank = zone->GetAlternateAdvancementRank(aa_id);
if (!rank) {
return true;
}
AA::Ability *ability_in = rank->base_ability;
if (!ability_in) {
return true;
}
for (auto &aa : aa_ranks) {
auto ability_rank = zone->GetAlternateAdvancementAbilityAndRank(aa.first, aa.second.first);
auto ability = ability_rank.first;
auto rank = ability_rank.second;
if (!ability) {
continue;
}
for (auto &effect : rank->effects) {
if (effect.effect_id == proc_type_spaid) {
match_proc_type = true;
}
if (match_proc_type && effect.effect_id == SE_LimitToSkill && effect.base_value <= EQ::skills::HIGHEST_SKILL) {
has_limit_check = true;
if (effect.base_value == skill) {
return true;
}
}
}
}
}
if (has_limit_check) {
return false; //Limit was found, but not matched, fail.
}
else {
return true; //No limit is present, automatically pass.
}
}
bool Mob::CanFocusUseRandomEffectivenessByType(focusType type)
{
switch (type) {
case focusImprovedDamage:
case focusImprovedDamage2:
case focusImprovedHeal:
case focusManaCost:
case focusResistRate:
case focusFcDamagePctCrit:
case focusReagentCost:
case focusSpellHateMod:
case focusSpellVulnerability:
case focusFcSpellDamagePctIncomingPC:
case focusFcHealPctIncoming:
case focusFcHealPctCritIncoming:
return true;
}
return false;
}
int Mob::GetFocusRandomEffectivenessValue(int focus_base, int focus_base2, bool best_focus)
{
int64 value = 0;
// This is used to determine which focus should be used for the random calculation
if (best_focus) {
// If the spell does not contain a base2 value, then its a straight non random
value = focus_base;
// If the spell contains a value in the base2 field then that is the max value
if (focus_base2 != 0) {
value = focus_base2;
}
return value;
}
else if (focus_base2 == 0 || focus_base == focus_base2) { // Actual focus calculation starts here
return focus_base;
}
return zone->random.Int(focus_base, focus_base2);
}
bool Mob::NegateSpellEffect(uint16 spell_id, int effect_id)
{
/*
This works for most effects, anything handled purely by the client will bypass this (ie Gate, Shadowstep)
Seen with resurrection effects, likely blocks the client from accepting a ressurection request. *Not implement at this time.
*/
for (int i = 0; i < GetMaxTotalSlots(); i++) {
//Check for any buffs containing NegateEffect
if (IsValidSpell(buffs[i].spellid) && IsEffectInSpell(buffs[i].spellid, SE_NegateSpellEffect) && spell_id != buffs[i].spellid) {
//Match each of the negate effects with the current spell effect, if found, that effect will not be applied.
for (int j = 0; j < EFFECT_COUNT; j++)
{
if (spells[buffs[i].spellid].effect_id[j] == SE_NegateSpellEffect &&
spells[buffs[i].spellid].limit_value[j] == effect_id &&
(spells[buffs[i].spellid].base_value[j] == NEGATE_SPA_ALL_BONUSES ||
spells[buffs[i].spellid].base_value[j] == NEGATE_SPA_SPELLBONUS ||
spells[buffs[i].spellid].base_value[j] == NEGATE_SPA_SPELLBONUS_AND_ITEMBONUS ||
spells[buffs[i].spellid].base_value[j] == NEGATE_SPA_SPELLBONUS_AND_AABONUS)) {
return true;
}
}
}
}
return false;
}
int Mob::GetMemoryBlurChance(int base_chance)
{
/*
Memory Blur mechanic for SPA 62
Chance formula is effect chance + charisma modifer + caster level modifier
Effect chance is base value of spell
Charisma modifier is CHA/10 = %, with MAX of 15% (thus 150 cha gives you max bonus)
Caster level modifier. +100% if caster < level 17 which scales down to 25% at > 53. **
(Yes the above gets worse as you level. Behavior was confirmed on live.)
Memory blur is applied to mez on initial cast using same formula. However, recasting on a target that
is already mezed will not give a chance to memory blur. The blur is not checked on buff ticks.
SPA 242 SE_IncreaseChanceMemwipe modifies the final chance after all bonuses are applied.
This is also applied to memory blur from mez spells.
this = caster
*/
int cha_mod = int(GetCHA() / 10);
cha_mod = std::min(cha_mod, 15);
int lvl_mod = 0;
if (GetLevel() < 17) {
lvl_mod = 100;
}
else if (GetLevel() > 53) {
lvl_mod = 25;
}
else {
lvl_mod = 100 + ((GetLevel() - 16)*-2);//Derived from above range of values.**
}
int chance = cha_mod + lvl_mod + base_chance;
int chance_mod = spellbonuses.IncreaseChanceMemwipe + itembonuses.IncreaseChanceMemwipe + aabonuses.IncreaseChanceMemwipe;
chance += chance * chance_mod / 100;
return chance;
}
void Mob::VirusEffectProcess()
{
/*
Virus Mechanics
To qualify as a virus effect buff, all of the following spell table need to be set. (At some point will correct names)
viral_targets = MIN_SPREAD_TIME
viral_timer = MAX_SPREAD_TIME
viral_range = SPREAD_RADIUS
Once a buff with a viral effect is applied, a 1000 ms timer will begin.
The time at which the virus will attempt to spread is determined by a random value between MIN_SPREAD_TIME and MAX_SPREAD_TIME
Each time the virus attempts to spread the next time interval will be chosen at random again.
If a spreader finds a target for viral buff, when the viral buff spreads the duration on the new target will be the time remaining on the spreaders buff.
Spreaders DOES NOT need LOS to spread. There is no max amount of targets the virus can spread to.
When the spreader no longer has any viral buffs the timer stops.
The current code supports spreading for both detrimental and beneficial spells.
*/
// Only spread in zones without perm buffs
if (zone->BuffTimersSuspended()) {
viral_timer.Disable();
return;
}
bool stop_timer = true;
for (int buffs_i = 0; buffs_i < GetMaxTotalSlots(); ++buffs_i)
{
if (IsValidSpell(buffs[buffs_i].spellid) && IsVirusSpell(buffs[buffs_i].spellid))
{
if (buffs[buffs_i].virus_spread_time > 0) {
buffs[buffs_i].virus_spread_time -= 1;
stop_timer = false;
}
if (buffs[buffs_i].virus_spread_time <= 0) {
buffs[buffs_i].virus_spread_time = zone->random.Int(GetViralMinSpreadTime(buffs[buffs_i].spellid), GetViralMaxSpreadTime(buffs[buffs_i].spellid));
SpreadVirusEffect(buffs[buffs_i].spellid, buffs[buffs_i].casterid, buffs[buffs_i].ticsremaining);
stop_timer = false;
}
}
}
if (stop_timer) {
viral_timer.Disable();
}
}
void Mob::SpreadVirusEffect(int32 spell_id, uint32 caster_id, int32 buff_tics_remaining)
{
Mob *caster = entity_list.GetMob(caster_id);
if (!caster) {
return;
}
std::vector<Mob *> targets_in_range = entity_list.GetTargetsForVirusEffect(
this,
caster,
GetViralSpreadRange(spell_id),
spells[spell_id].pcnpc_only_flag,
spell_id
);
for (auto &mob: targets_in_range) {
if (!mob) {
continue;
}
if (!mob->FindBuff(spell_id)) {
if (caster) {
if (buff_tics_remaining) {
//When virus is spread, the buff on new target is applied with the amount of time remaining on the spreaders buff.
caster->SpellOnTarget(spell_id, mob, 0, false, 0, false, -1, buff_tics_remaining);
}
}
}
}
}
bool Mob::IsFocusProcLimitTimerActive(int32 focus_spell_id) {
/*
Used with SPA 511 SE_Ff_FocusTimerMin to limit how often a focus effect can be applied.
Ie. Can only have a spell trigger once every 15 seconds, or to be more creative can only
have the fire spells received a very high special focused once every 30 seconds.
Note, this stores timers for both spell, item and AA related focuses For AA the focus_spell_id
is saved as the the negative value of the rank.id (to avoid conflicting with spell_ids)
*/
for (int i = 0; i < MAX_FOCUS_PROC_LIMIT_TIMERS; i++) {
if (focusproclimit_spellid[i] == focus_spell_id) {
if (focusproclimit_timer[i].Enabled()) {
if (focusproclimit_timer[i].GetRemainingTime() > 0) {
return true;
}
else {
focusproclimit_timer[i].Disable();
focusproclimit_spellid[i] = 0;
}
}
}
}
return false;
}
void Mob::SetFocusProcLimitTimer(int32 focus_spell_id, uint32 focus_reuse_time) {
bool is_set = false;
for (int i = 0; i < MAX_FOCUS_PROC_LIMIT_TIMERS; i++) {
if (!focusproclimit_spellid[i] && !is_set) {
focusproclimit_spellid[i] = focus_spell_id;
focusproclimit_timer[i].SetTimer(focus_reuse_time);
is_set = true;
}
//Remove old temporary focus if was from a buff you no longer have.
else if (focusproclimit_spellid[i] > 0 && !FindBuff(focus_spell_id)) {
focusproclimit_spellid[i] = 0;
focusproclimit_timer[i].Disable();
}
}
}
bool Mob::IsProcLimitTimerActive(int32 base_spell_id, uint32 proc_reuse_time, int proc_type) {
/*
Used with SPA 512 SE_Proc_Timer_Modifier to limit how often a proc can be cast.
If this effect exists it will prevent the next proc from firing until the timer
defined in SPA 512 is finished. Ie. 1 proc every 55 seconds.
Spell, Ranged, and Defensive procs all have their own timer array, therefore
you can stack multiple different types of effects in the same spell. Make sure
SPA 512 goes directly after each proc you want to have the timer.
*/
if (!proc_reuse_time) {
return false;
}
for (int i = 0; i < MAX_PROC_LIMIT_TIMERS; i++) {
if (proc_type == ProcType::MELEE_PROC) {
if (spell_proclimit_spellid[i] == base_spell_id) {
if (spell_proclimit_timer[i].Enabled()) {
if (spell_proclimit_timer[i].GetRemainingTime() > 0) {
return true;
}
else {
spell_proclimit_timer[i].Disable();
spell_proclimit_spellid[i] = 0;
}
}
}
}
else if (proc_type == ProcType::RANGED_PROC) {
if (ranged_proclimit_spellid[i] == base_spell_id) {
if (ranged_proclimit_timer[i].Enabled()) {
if (ranged_proclimit_timer[i].GetRemainingTime() > 0) {
return true;
}
else {
ranged_proclimit_timer[i].Disable();
ranged_proclimit_spellid[i] = 0;
}
}
}
}
else if (proc_type == ProcType::DEFENSIVE_PROC) {
if (def_proclimit_spellid[i] == base_spell_id) {
if (def_proclimit_timer[i].Enabled()) {
if (def_proclimit_timer[i].GetRemainingTime() > 0) {
return true;
}
else {
def_proclimit_timer[i].Disable();
def_proclimit_spellid[i] = 0;
}
}
}
}
}
return false;
}
void Mob::SetProcLimitTimer(int32 base_spell_id, uint32 proc_reuse_time, int proc_type) {
if (!proc_reuse_time) {
return;
}
bool is_set = false;
for (int i = 0; i < MAX_PROC_LIMIT_TIMERS; i++) {
if (proc_type == ProcType::MELEE_PROC) {
if (!spell_proclimit_spellid[i] && !is_set) {
spell_proclimit_spellid[i] = base_spell_id;
spell_proclimit_timer[i].SetTimer(proc_reuse_time);
is_set = true;
}
else if (spell_proclimit_spellid[i] > 0 && !FindBuff(base_spell_id)) {
spell_proclimit_spellid[i] = 0;
spell_proclimit_timer[i].Disable();
}
}
if (proc_type == ProcType::RANGED_PROC) {
if (!ranged_proclimit_spellid[i] && !is_set) {
ranged_proclimit_spellid[i] = base_spell_id;
ranged_proclimit_timer[i].SetTimer(proc_reuse_time);
is_set = true;
}
else if (ranged_proclimit_spellid[i] > 0 && !FindBuff(base_spell_id)) {
ranged_proclimit_spellid[i] = 0;
ranged_proclimit_timer[i].Disable();
}
}
if (proc_type == ProcType::DEFENSIVE_PROC) {
if (!def_proclimit_spellid[i] && !is_set) {
def_proclimit_spellid[i] = base_spell_id;
def_proclimit_timer[i].SetTimer(proc_reuse_time);
is_set = true;
}
else if (def_proclimit_spellid[i] > 0 && !FindBuff(base_spell_id)) {
def_proclimit_spellid[i] = 0;
def_proclimit_timer[i].Disable();
}
}
}
}
void Mob::SendIllusionWearChange(Client* c) {
/*
We send this to client on Client::CompleteConnect() to properly update textures of
other mobs in zone with illusions on them.
*/
if (!c) {
return;
}
if (!spellbonuses.Illusion && !itembonuses.Illusion && !aabonuses.Illusion) {
return;
}
for (int x = EQ::textures::textureBegin; x <= EQ::textures::LastTintableTexture; x++) {
SendWearChange(x, c);
}
}
void Mob::ApplyIllusionToCorpse(int32 spell_id, Corpse* new_corpse) {
//Transfers most illusions over to the corpse upon death
if (!IsValidSpell(spell_id)) {
return;
}
if (!new_corpse) {
return;
}
for (int i = 0; i < EFFECT_COUNT; i++){
if (spells[spell_id].effect_id[i] == SE_Illusion) {
new_corpse->ApplySpellEffectIllusion(spell_id, nullptr, -1, spells[spell_id].base_value[i], spells[spell_id].limit_value[i], spells[spell_id].max_value[i]);
return;
}
}
}
void Mob::ApplySpellEffectIllusion(int32 spell_id, Mob *caster, int buffslot, int base, int limit, int max)
{
// Gender Illusions
if (base == -1) {
// Specific Gender Illusions
if (spell_id == SPELL_ILLUSION_MALE || spell_id == SPELL_ILLUSION_FEMALE) {
int specific_gender = -1;
// Male
if (spell_id == SPELL_ILLUSION_MALE)
specific_gender = 0;
// Female
else if (spell_id == SPELL_ILLUSION_FEMALE)
specific_gender = 1;
if (specific_gender > -1) {
if (caster && caster->GetTarget()) {
SendIllusionPacket
(
caster->GetTarget()->GetBaseRace(),
specific_gender,
caster->GetTarget()->GetTexture()
);
}
}
}
// Change Gender Illusions
else {
if (caster && caster->GetTarget()) {
int opposite_gender = 0;
if (caster->GetTarget()->GetGender() == 0)
opposite_gender = 1;
SendIllusionPacket
(
caster->GetTarget()->GetRace(),
opposite_gender,
caster->GetTarget()->GetTexture()
);
}
}
}
// Racial Illusions
else {
auto gender_id = (
max > 0 &&
(
max != 3 ||
limit == 0
) ?
(max - 1) :
Mob::GetDefaultGender(base, GetGender())
);
auto race_size = GetRaceGenderDefaultHeight(
base,
gender_id
);
if (base != RACE_ELEMENTAL_75) {
if (max > 0) {
if (limit == 0) {
SendIllusionPacket(
base,
gender_id
);
}
else {
if (max != 3) {
SendIllusionPacket(
base,
gender_id,
limit,
max
);
}
else {
SendIllusionPacket(
base,
gender_id,
limit,
limit
);
}
}
}
else {
SendIllusionPacket(
base,
gender_id,
limit,
max
);
}
}
else {
SendIllusionPacket(
base,
gender_id,
limit
);
}
SendAppearancePacket(AT_Size, race_size);
}
for (int x = EQ::textures::textureBegin; x <= EQ::textures::LastTintableTexture; x++) {
SendWearChange(x);
}
if (buffslot != -1) {
if (
caster == this &&
spell_id != SPELL_MINOR_ILLUSION &&
spell_id != SPELL_ILLUSION_TREE &&
(
spellbonuses.IllusionPersistence ||
aabonuses.IllusionPersistence ||
itembonuses.IllusionPersistence ||
RuleB(Spells, IllusionsAlwaysPersist)
)
) {
buffs[buffslot].persistant_buff = 1;
}
else {
buffs[buffslot].persistant_buff = 0;
}
}
}
bool Mob::HasPersistDeathIllusion(int32 spell_id) {
if (
spellbonuses.IllusionPersistence > 1 ||
aabonuses.IllusionPersistence > 1 ||
itembonuses.IllusionPersistence > 1 ||
RuleB(Spells, IllusionsAlwaysPersist)
) {
if (
spell_id != SPELL_MINOR_ILLUSION &&
spell_id != SPELL_ILLUSION_TREE &&
IsEffectInSpell(spell_id, SE_Illusion) &&
IsBeneficialSpell(spell_id)
) {
return true;
}
}
return false;
}
void Mob::SetBuffDuration(int32 spell_id, int32 duration) {
/*
Will refresh the buff with specified spell_id to the specified duration
If spell is -1, then all spells will be set to the specified duration
If duration 0, then will set duration to buffs normal max duration.
*/
bool adjust_all_buffs = false;
if (spell_id == -1) {
adjust_all_buffs = true;
}
if (!adjust_all_buffs && !IsValidSpell(spell_id)){
return;
}
if (duration < -1) {
duration = PERMANENT_BUFF_DURATION;
}
int buff_count = GetMaxTotalSlots();
for (int slot = 0; slot < buff_count; slot++) {
if (!adjust_all_buffs) {
if (buffs[slot].spellid != SPELL_UNKNOWN && buffs[slot].spellid == spell_id) {
SpellOnTarget(buffs[slot].spellid, this, 0, false, 0, false, -1, duration, true);
return;
}
}
else {
if (buffs[slot].spellid != SPELL_UNKNOWN) {
SpellOnTarget(buffs[slot].spellid, this, 0, false, 0, false, -1, duration, true);
}
}
}
}
void Mob::ApplySpellBuff(int32 spell_id, int32 duration)
{
/*
Used for quest command to apply a new buff with custom duration.
Duration set to 0 will apply with normal duration.
*/
if (!IsValidSpell(spell_id)) {
return;
}
if (!spells[spell_id].buff_duration) {
return;
}
if (duration < -1) {
duration = PERMANENT_BUFF_DURATION;
}
SpellOnTarget(spell_id, this, 0, false, 0, false, -1, duration);
}
int Mob::GetBuffStatValueBySpell(int32 spell_id, const char* stat_identifier)
{
if (!IsValidSpell(spell_id)) {
return 0;
}
if (!stat_identifier) {
return 0;
}
std::string id = Strings::ToLower(stat_identifier);
int buff_count = GetMaxTotalSlots();
for (int slot = 0; slot < buff_count; slot++) {
if (buffs[slot].spellid != SPELL_UNKNOWN && buffs[slot].spellid == spell_id) {
return GetBuffStatValueBySlot(slot, stat_identifier);
}
}
return 0;
}
int Mob::GetBuffStatValueBySlot(uint8 slot, const char* stat_identifier)
{
if (slot > GetMaxTotalSlots()) {
return 0;
}
if (!stat_identifier) {
return 0;
}
std::string id = Strings::ToLower(stat_identifier);
if (id == "caster_level") { return buffs[slot].casterlevel; }
else if (id == "spell_id") { return buffs[slot].spellid; }
else if (id == "caster_id") { return buffs[slot].spellid;; }
else if (id == "ticsremaining") { return buffs[slot].ticsremaining; }
else if (id == "counters") { return buffs[slot].counters; }
else if (id == "hit_number") { return buffs[slot].hit_number; }
else if (id == "melee_rune") { return buffs[slot].melee_rune; }
else if (id == "magic_rune") { return buffs[slot].magic_rune; }
else if (id == "dot_rune") { return buffs[slot].dot_rune; }
else if (id == "caston_x") { return buffs[slot].caston_x; }
else if (id == "caston_y") { return buffs[slot].caston_y; }
else if (id == "caston_z") { return buffs[slot].caston_z; }
else if (id == "instrument_mod") { return buffs[slot].instrument_mod; }
else if (id == "persistant_buff") { return buffs[slot].persistant_buff; }
else if (id == "client") { return buffs[slot].client; }
else if (id == "extra_di_chance") { return buffs[slot].ExtraDIChance; }
else if (id == "root_break_chance") { return buffs[slot].RootBreakChance; }
else if (id == "virus_spread_time") { return buffs[slot].virus_spread_time; }
return 0;
}