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Added message string 1393 // You have been summoned!
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@ -2137,7 +2137,7 @@ bool Mob::SpellEffect(Mob* caster, uint16 spell_id, float partial, int level_ove
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if (IsClient()) {
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if (caster->IsClient()) {
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if (!entity_list.IsInSameGroupOrRaidGroup(caster->CastToClient(), CastToClient())) {
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caster->Message(Chat::Red, "Your target must be a group member for this spell.");
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caster->MessageString(Chat::SpellFailure, TARGET_GROUP_MEMBER);
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break;
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}
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@ -2150,7 +2150,7 @@ bool Mob::SpellEffect(Mob* caster, uint16 spell_id, float partial, int level_ove
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CastToClient()->MovePC(zone->GetZoneID(), zone->GetInstanceID(), caster->GetX(),
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caster->GetY(), caster->GetZ(), caster->GetHeading(), 2,
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SummonPC);
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Message(Chat::Yellow, "You have been summoned!");
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MessageString(Chat::Spells, PLAYER_SUMMONED);
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} else {
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caster->Message(Chat::Red, "This spell can only be cast on players.");
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}
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@ -265,6 +265,7 @@
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#define DUEL_DECLINE 1383 //%1 has declined your challenge to duel to the death.
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#define DUEL_ACCEPTED 1384 //%1 has already accepted a duel with someone else.
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#define DUEL_CONSIDERING 1385 //%1 is considering a duel with someone else.
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#define PLAYER_SUMMONED 1393 //You have been summoned!
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#define PLAYER_REGAIN 1394 //You have control of yourself again.
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#define REZZ_ALREADY_PENDING 1379 //You were unable to restore the corpse to life, but you may have success with a later attempt.
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#define IN_USE 1406 //Someone else is using that. Try again later.
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