2199 Commits

Author SHA1 Message Date
KimLS
e96539e6a8 Some changes to navmesh path finding, disabled waypoint nav interface for now, might keep it disabled (i don't think anyones using it anyway) added a rule that might need some fine tuning for navmesh pathfinding 2018-12-24 14:48:11 -08:00
KimLS
d3aa74ff54 Update glm 2018-12-21 00:39:28 -08:00
Akkadius
0681e6dbb2 Merge branch 'master' into movement_manager 2018-12-17 01:39:37 -06:00
Akkadius
52df2fa8d3 Merge branch 'master' into feature/global-base-scaling 2018-12-17 00:35:30 -06:00
Akkadius
6b18c71c11 Changelog 2018-12-17 00:35:08 -06:00
Michael Cook (mackal)
bbbee6e6b2 Fix some bard stacking issues (mainly AE DOT)
Please report if it breaks anything (shouldn't)
2018-12-17 00:51:18 -05:00
Akkadius
e835514fca Merge branch 'master' into feature/global-base-scaling 2018-12-16 22:48:55 -06:00
Akkadius
a9fc1d89c8 Update eqemu_logsys.cpp 2018-12-16 04:21:37 -06:00
Kinglykrab
3a757a7a85 Resolved a possible scaling issue with the way CharMaxLevel works with quest globals and data buckets. 2018-12-15 01:37:13 -05:00
Chris Miles
9c1e14a4ab Merge branch 'master' into feature/global-base-scaling 2018-12-14 02:40:33 -06:00
Kinglykrab
8ae9c99f3d Added new data bucket and quest functionality.
Added multiple new instance related quest functions.
	1. quest::GetInstanceIDByCharID(const char *zone, int16 version, uint32 char_id)
		- Allows you to pull the instance ID of a client by character ID.
	2. quest::AssignToInstanceByCharID(uint16 instance_id, uint32 char_id)
		- Allows you to assign an instance to a client by character ID.
	3. quest::RemoveFromInstanceByCharID(uint16 instance_id, uint32 char_id)
		- Allows you to remove a client from an instance by character ID.

Added spell buckets, similar to spell globals.
	- Uses a new spell_buckets table and the Spells:EnableSpellBuckets rule.

Added max level by data bucket.
	- Uses data bucket char_id-CharMaxLevel and Character:PerCharacterBucketMaxLevel rule.
2018-12-13 19:42:31 -05:00
KimLS
dacbce1c5f Some changes to fixz while pathing 2018-11-29 23:11:39 -08:00
Uleat
df2e68ad31 Added missing return value 2018-11-29 22:55:04 -05:00
KimLS
0662e3c780 Merge fix with sql 2018-11-25 15:35:52 -08:00
JJ
e46b9043ee And the version. [skip ci] 2018-11-25 16:55:56 -05:00
Akkadius
f3067872c4 Appveyor take 2 2018-11-19 02:57:38 -06:00
Akkadius
020b144449 Try to make appveyor happy 2018-11-19 02:52:53 -06:00
Michael Cook (mackal)
8302f7cc26 Add a level cap to gray con flee 2018-11-14 22:59:07 -05:00
Akkadius
1061788610 Even more mob_info work 2018-11-14 02:23:38 -06:00
Akkadius
4758c04e99 More mob_info work 2018-11-13 03:07:18 -06:00
KimLS
ef32940be2 Merge fix 2018-11-11 01:05:44 -08:00
Akkadius
e6dbc8291a Tweak log code to handle is_category_enabled array initialization dynamically 2018-11-07 00:11:06 -06:00
Akkadius
ed2547b974 Merge branch 'master' into feature/global-base-scaling 2018-11-05 00:44:33 -06:00
Akkadius
4e0d85534e Fix issue where new log category settings were getting injected into the database with all settings turned on 2018-11-05 00:43:52 -06:00
Akkadius
d75afd4688 Allow display window to be snoozed 2018-11-05 00:26:52 -06:00
Akkadius
775b5fcaf1 Mostly done with global base scaling work, dev tooling and various other works 2018-11-04 23:26:34 -06:00
Akkadius
ab8075d629 Cleanup eqemu_logsys code and automatically inject new logging categories into the database if they do not exist 2018-10-20 22:29:59 -05:00
KimLS
cd6fd2d2dc Merge master to movement_manager, fix for merge failure 2018-10-14 17:23:11 -07:00
KimLS
1785120796 Bunch of refactoring and walking, AI needs a ton of tweaking to use the new logic 2018-10-12 00:03:58 -07:00
Uleat
9f039b47e9 Merge branch 'master' of https://github.com/EQEmu/Server 2018-10-09 22:04:57 -04:00
Uleat
43aaaf7f26 Implemented bot owner options 2018-10-09 22:04:47 -04:00
Michael Cook (mackal)
df899bb2df Tweak NPC AI Heal logic a bit
New rule: Spells:AI_HealHPPct defaults to 50
This is the default maximum HP and NPC will start a heal

The spell AI fields min_hp and max_hp are now used to override the HP
percentages they will heal at
2018-10-09 14:18:24 -04:00
Uleat
b1b35a0a97 Merge branch 'master' of https://github.com/EQEmu/Server into inv_possessions_rework 2018-10-05 19:14:39 -04:00
Michael Cook (mackal)
d8c6c62809
Merge pull request #779 from noudess/master
Allow UseLevelAggro rule to be configurable.
2018-10-05 17:21:41 -04:00
Paul Coene
e6d3210b1f Allow UseLevelAggro rule to be configurable. 2018-10-05 17:01:12 -04:00
Uleat
1ba6801bb2 Fix for UF and older clients' experiment combine failure 2018-10-05 07:54:42 -04:00
Uleat
31b70ea74b Fix for world containers failing in experiment mode 2018-10-03 18:08:27 -04:00
KimLS
29ea65a71e Redoing movement to introduce proper rotation 2018-09-24 22:41:53 -07:00
Uleat
7c5b1e8fd2 Merge branch 'master' of https://github.com/EQEmu/Server into inv_possessions_rework 2018-09-23 01:02:54 -04:00
KimLS
f754cb1307 Move update path to movement manager so all movement will use paths 2018-09-18 23:06:56 -07:00
chase
add25eb617 converting some remaining abs & fabs to use std::abs, fixing some warnings 2018-09-10 00:23:09 -07:00
Uleat
8d69ff5826 Fix 2 for linux compile failure 2018-09-09 18:52:30 -04:00
Michael Cook (mackal)
7836d020ce Add NPC Max Aggro Distance to zone table 2018-09-08 00:22:16 -04:00
Michael Cook (mackal)
2d84029b37 Add FastRegen* to zone table 2018-09-07 23:54:40 -04:00
Uleat
5867a3147a Merge branch 'inv_possessions_rework' of https://github.com/EQEmu/Server into inv_possessions_rework 2018-09-03 20:58:47 -04:00
Uleat
feb4cc37c6 Rework of 'invsnapshot' command and implementation of automatic inventory snapshots 2018-09-03 20:57:20 -04:00
Chris Miles
6c420651b9
Merge pull request #756 from fryguy503/drop-item-logging
[Queryserv] Dropped Item Logging
2018-09-03 02:24:31 -05:00
Michael Cook (mackal)
e816196edb
Merge pull request #762 from fryguy503/green-flee
Allow Separate CON_GRAY Flee rate.
2018-08-25 20:27:04 -04:00
Trust
4c8018e4ca Prevent Gate if near bind location (Rule) and Heal on Gate (Rule)
RULE_INT(NPC, NPCGatePercent, 5) // % at which the NPC Will attempt to gate at.
RULE_BOOL(NPC, NPCGateNearBind, false) // Will NPC attempt to gate when near bind location?
RULE_INT(NPC, NPCGateDistanceBind, 75) // Distance from bind before NPC will attempt to gate
RULE_BOOL(NPC, NPCHealOnGate, true) // Will the NPC Heal on Gate.
RULE_REAL(NPC, NPCHealOnGateAmount, 25) // How much the npc will heal on gate if enabled.
2018-08-24 23:04:29 -04:00
Akkadius
4b6ab34fd9 Fix, cleanup and simplify the roambox logic and cleanup a bunch of other related code 2018-08-18 18:12:18 -05:00