Merge branch 'master' into feature/global-base-scaling

This commit is contained in:
Akkadius 2018-12-17 00:35:30 -06:00
commit 52df2fa8d3
3 changed files with 19 additions and 0 deletions

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@ -1122,6 +1122,20 @@ bool IsStackableDot(uint16 spell_id)
return IsEffectInSpell(spell_id, SE_CurrentHP) || IsEffectInSpell(spell_id, SE_GravityEffect);
}
bool IsBardOnlyStackEffect(int effect)
{
switch(effect) {
case SE_CurrentMana:
case SE_ManaRegen_v2:
case SE_CurrentHP:
case SE_HealOverTime:
case SE_BardAEDot:
return true;
default:
return false;
}
}
bool IsCastWhileInvis(uint16 spell_id)
{
if (!IsValidSpell(spell_id))

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@ -968,6 +968,7 @@ uint32 GetPartialMeleeRuneAmount(uint32 spell_id);
uint32 GetPartialMagicRuneAmount(uint32 spell_id);
bool NoDetrimentalSpellAggro(uint16 spell_id);
bool IsStackableDot(uint16 spell_id);
bool IsBardOnlyStackEffect(int effect);
bool IsCastWhileInvis(uint16 spell_id);
bool IsEffectIgnoredInStacking(int spa);

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@ -3021,6 +3021,10 @@ int Mob::CheckStackConflict(uint16 spellid1, int caster_level1, uint16 spellid2,
if(effect1 != effect2)
continue;
if (IsBardOnlyStackEffect(effect1) && GetSpellLevel(spellid1, BARD) != 255 &&
GetSpellLevel(spellid2, BARD) != 255)
continue;
// big ol' list according to the client, wasn't that nice!
if (IsEffectIgnoredInStacking(effect1))
continue;