248 Commits

Author SHA1 Message Date
Alex King
aeeb350068
[Cleanup] Cleanup classes.cpp/classes.h (#3752)
* [Cleanup] Cleanup classes.cpp/classes.h

# Notes
- Remove unused methods and cleanup logic.

* Update classes.cpp

* Final push.
2023-12-13 18:38:45 -05:00
Alex King
a75648f73f
[Data Buckets] Distributed Databucket Caching (#3500)
* [Data Buckets] Zone-Based Data Bucket Caching

# Notes
- Adds a data bucket cache so we're not needlessly hitting the database every time we need to read a data bucket value.

* Cleanup and unify GetData access patterns

* Cache work

* Push

* Add to cache when we fetch and do a db hit

* Handle bucket misses in cache

* Formatting

* Logging

* [Data Buckets] Zone-Based Data Bucket Caching

- Adds a data bucket cache so we're not needlessly hitting the database every time we need to read a data bucket value.

* Cleanup and unify GetData access patterns

* Cache work

* Push

* Add to cache when we fetch and do a db hit

* Handle bucket misses in cache

* Formatting

* Remove redundant fetches from cache since GetData does the same thing

* Push progress

* Distributed cache work

* Logging

* Fix issue with scoping where same named keys could return overlapping results

* Misses cache tweak, logging, comments

* Add bot, client, and NPC bucket methods to Lua.

---------

Co-authored-by: Akkadius <akkadius1@gmail.com>
2023-07-24 12:22:50 -05:00
Chris Miles
3f3bbe98b5
[Data Buckets] Implement scoped data buckets (#3498)
* [Data Buckets] Implement scoped data buckets

* Update database_update_manifest.cpp

* Update data_bucket.cpp

* Update data_bucket.cpp

* Update data_bucket.cpp

* Update data_bucket.h

* Update database_update_manifest.cpp

* Add GetScopedDbFilters references

* Scope transfer
2023-07-16 14:52:28 -04:00
Alex King
a004924112
[Bug Fix] Fix NPC Item Stat Bonuses (#3444)
* [Bug Fix] Fix NPC Item Stat Bonuses

# Notes
- Due to https://github.com/EQEmu/Server/pull/3136 NPCs/Mercs were not receiving stat bonuses from their items, this fixes that.

* Update npc.h

* Changes.

* Cleanup

* Cleanup

* Update loottables.cpp

* Update npc.cpp

* Update loottables.cpp
2023-06-26 00:22:10 -04:00
RekkasGit
fa55fd1664
[Bug Fix] Fix Heroic INT/WIS Bonuses (#3341)
* fix for heroic int/wis for hybrids

* Update classes.cpp

* Update classes.cpp

---------

Co-authored-by: Kinglykrab <kinglykrab@gmail.com>
2023-05-15 10:52:53 -04:00
Chris Miles
8814ab26cd
[Hotfix] Fix mob item bonus calc (#3334) 2023-05-07 18:23:22 -05:00
Chris Miles
4a5559022f
[Memory Leak] Fix large memory leak introduced in CalcItemBonuses (#3331) 2023-05-07 09:47:03 -04:00
Paul Coene
e19b8d3056
[Bug Fix] Fix issue with NPCs no longer using some armor. (#3318)
* [BugFix/NPCs] Fix issue with NPCs no longer using some armor.

* Removed redundant memory clear
2023-04-24 17:05:29 -04:00
Alex King
a40e1cf893
[Cleanup] Add missing breaks and returns in bonuses.cpp (#3231)
# Notes
- Many spots were missing a `break;` or a `return` for their value.
2023-04-05 11:15:22 -04:00
Alex King
c81ab00764
[Cleanup] Set bonuses to use spell ID instead of boolean (#3230)
# Notes
- Spell bonuses `Illusion` is the spell ID, not a boolean.
2023-04-05 11:14:55 -04:00
Alex King
025ef5e1d6
[Cleanup] Move unreachable code in ApplySpellsBonuses() (#3229)
# Notes
- This code was unreachable since it was inside the switch and should have been checked on its own in the condition where we verify we are using AISpellEffects.
2023-04-05 11:14:28 -04:00
Alex King
1f29a40e6d
[Cleanup] Remove extraneous check for NegateAttacks in SE_NegateAttacks (#3228)
# Notes
- We checked both, we only need to check one.
2023-04-05 11:12:02 -04:00
Alex King
66cadd599b
[Cleanup] Remove extraneous parentheses around math in Mob::ApplySpellsBonuses() (#3227)
# Notes
- Extra parentheses.
2023-04-05 11:11:41 -04:00
Alex King
aa0345c1f1
[Cleanup] Cleanup duplicate conditions in negate bonuses in bonuses.cpp (#3226)
# Notes
- Lots of duplicate conditions.
2023-04-05 11:11:22 -04:00
Alex King
73b11c5036
[Cleanup] SE_StrikeThrough and SE_StrikeThrough2 are the same in bonuses.cpp (#3223)
# Notes
- These were the same code duplicated.
2023-04-05 11:05:59 -04:00
Alex King
efbeb2dbb7
[Cleanup] SE_AttackSpeed3 effect_value is always less than 0 (#3222)
# Notes
- This was always false.
2023-04-05 11:05:44 -04:00
Alex King
26fd52fb06
[Cleanup] Fix SEResist array settings duplicate code (#3225)
# Notes
- These conditions did the same thing, combining them is simpler.
2023-04-03 16:53:48 -04:00
Alex King
cb129efcad
[Cleanup] Fix loop and code duplication for SE_ProcOnKillShot (#3224)
* [Cleanup] Fix loop for SE_ProcOnKillShot

# Notes
- We were doing `e = 3` instead of doing `e += 3`.

* Update bonuses.cpp
2023-04-03 16:28:15 -04:00
Aeadoin
7f7ba2e6c2
[Cleanup] Remove unused Includes under zone files (#3162) 2023-04-01 22:55:28 -04:00
Aeadoin
6927177291
[Fix] Correct SE_SlayUndead & SE_HeadShotLevel limit Value when applied. (#3171) 2023-04-01 13:31:13 -04:00
Aeadoin
0df84e1ee6
[Crash] Fix out of bound arrays, other potential crashes (#3166) 2023-04-01 12:44:41 -04:00
Alex King
26c267db1b
[Cleanup] "equipped" not "equiped", "dual" not "duel". (#3149)
* [Cleanup] "equipped" not "equiped", "dual" not "duel".

# Notes
- These are spelled incorrectly.

* Update spdat.h

* Formatting further.

* Update api_service.cpp
2023-03-27 17:55:37 -04:00
Alex King
9d1ace627c
[Feature] Add support for -1 extradmgskill to allow all skills to be scaled. (#3136)
* [Feature] Add support for -1 extradmgskill to allow all skills to be scaled.

- `$mob->GetSkillDmgAmt(skill_id)` now uses `int` instead of `uint16`.

- `statbonuses:GetSkillDamageAmount(skill_id)` now uses `-1` properly.
- `mob:GetSkillDmgAmt(skill_id)` now uses `int` instead of `uint16`.

- A `-1` value in `extradmgskill` denotes the ability to scale all skills at once.
- Consolidated `AddItemBonuses()`, `AdditiveWornBonuses()`, `CalcItemBonuses()`, and `CalcRecommendedLevelBonus()` to mob-based methods to avoid code duplication.
- Bots, NPCs, and Mercs can now use additive worn effects if the rule is enabled, as well as all other proper stat bonuses that only clients had before.
- No SQL update required to change `extradmgskill` and `extradmgamt` to `int` as they already are this type in the database, just had to adjust `item_data.h` and `shareddb.cpp`.

* Update mob.cpp

* Cleanup.

* Cleanup.

* Move #include <vector> to header.

* Add method for GetExtraDamageSkills

* fix additembonuses

* Update bonuses.cpp

* Update mob.cpp

* Out of bounds.

* Update bonuses.cpp

---------

Co-authored-by: Aeadoin <109764533+Aeadoin@users.noreply.github.com>
2023-03-25 20:26:01 -04:00
Aeadoin
59ad91a140
[Feature] Add Data Bucket support for scaling of Heroic Stats. (#3058)
* [Feature] Add Data Bucket support for scaling of Heroic Stats.

* update

* fixes, still reworking logic

* fixes, still reworking logic

* logic done

* logic done

* fixes

* Cleanup

* Cleanup

* Cleanup naming, verify behaviors

* formatting

* formatting

* fix issue with endurance and mana.

* update rule desc

* cleanup

* DataBucket Struct

* Cleanup data_bucket.cpp and add constants

* cleanup

* changes

* formatting

* fix from merge

* escape keyword `key`

* Add `key` to generator, run repository-generator.pl

* fix for change to key

* cleanup

* formatting

* formatting

* typo
2023-03-23 21:42:13 -04:00
Alex King
2f4c91824e
[Feature] Add Item Extra Skill Damage Percent Modifier (#3127)
* [Feature] Add Item Extra Skill Damage Percent Modifier

# Notes
- Allows `Character:ItemExtraDmgCap` to be disabled if set to `-1` or lower.
- Allows operators to set `Character:ItemExtraSkillDamageCalcAsPercent` to `true` to allow skill damage for Frenzy, Backstab, Bash, Slam, Kick, and all Monk attacks to scale with a percentage based on `extradmgamt` values from items and spells.

* > 0
2023-03-19 09:59:13 -04:00
Aeadoin
5ee2856133
[Bug Fix] Replace uses of SPELL_UNKNOWN with IsValidSpell() (#2938) 2023-02-15 21:01:35 -06:00
Alex King
bc6efd5f74
[Quest API] (Performance) Check equip or scale item events exist before export and execute (#2898)
* [Quest API] Optional parse equip and scale item events

# Notes
- Optionally parse `EVENT_SCALE_CALC`, `EVENT_ITEM_ENTER_ZONE`, `EVENT_UNEQUIP_ITEM_BOT`, `EVENT_EQUIP_ITEM_BOT`, `EVENT_EQUIP_ITEM`, `EVENT_UNEQUIP_ITEM`, `EVENT_EQUIP_ITEM_CLIENT`, `EVENT_UNEQUIP_ITEM_CLIENT`

* Cleanup
2023-02-12 22:15:54 -06:00
Aeadoin
fb1467284c
[Bots] Add Additional HeroicStr modifiers. (#2837) 2023-02-06 21:07:38 -05:00
Alex King
3335cacac1
[Bots] Cleanup and remove preprocessors. (#2757)
* [Bots] Cleanup and remove preprocessors.

- Removes every `#ifdef BOTS` we have and locks bots behind `Bots:AllowBots` rule.
- Bot updates are now done by default similar to regular database updates.
- Modify `CMakeLists.txt`, `.drone.yml`, and `BUILD.md` to match the removal of `EQEMU_ENABLE_BOTS`.

* Cleanup

- Add SQL for enabling bots for servers with bots.
- Add message that tells players/operators bots are disabled.

* Suggested changes.

* Bot injection stuff

* Change SQL to bot SQL.

* Tweaks

* Remove `is_bot`

* Update version.h

* Update main.cpp

* Update database.cpp

* Fix name availability crash

* Remove bots from update script

Co-authored-by: Akkadius <akkadius1@gmail.com>
2023-01-20 12:35:33 -06:00
Aeadoin
2587a7fed5
out of bound (#2723) 2023-01-11 17:54:42 -05:00
Kinglykrab
7160aa651e
[Cleanup] Cleanup Haste references and Lua API calls for unsigned to signed. (#2240) 2022-06-04 14:00:21 -04:00
Chris Miles
5b4aeaa457
[Code Cleanup] Remove this-> in code where its implied (#2088) 2022-05-01 10:22:09 -04:00
KayenEQ
bbe2db7c0f
[Bug Fix] Bard Invisible causing display issues. (#2067)
* [Bug Fix] Bard Invisible causing display issues.

Error occurring due to bard modifiers being applied to invisible spell effect value.

* [Bug Fix] Bard Invisible causing display issues.
2022-04-02 00:01:38 +02:00
KayenEQ
5fd62d82db
Update bonuses.cpp (#2002) 2022-02-15 08:57:53 -05:00
KayenEQ
b938e6223c
[Spells] Invisibility updates and rework (#1991)
* updates pre merge

* update

* Update spell_effects.cpp

* Update mob.h

* test

* test

* updates

* updates

* save

* update

* working solid

* animal and undead start

* progress

* updates

* rename

* set invis appearance on bonus

* remove fade buff state check

* update IsViisble check

* optimizing

* don't break bots

* debug remover

* Update ruletypes.h

* perl adds

* Update client_packet.cpp

* update

* done

* remove debugs

* Update client_packet.cpp

* update

* [Spells] Invisibility updates and rework

lua support

* [Spells] Invisibility updates and rework

lua
2022-02-15 00:18:02 -05:00
KayenEQ
51c8771bd2
bug fix (#2001) 2022-02-15 00:17:23 -05:00
KayenEQ
d300e78b39
[Spells] Illusions will now persist onto the corpse when mob is killed. (#1960)
* illusion applies to corpse

* Update spell_effects.cpp

* [Spells] Illusions will now persist onto the corpse when mob is killed.

addressed comments
2022-02-04 21:14:29 -05:00
KayenEQ
5ce2889210
[Bug Fix] Illusions will now properly display armor to other clients when they zone in. (#1958)
* Fix for illusion wear change

On zone in, mobs with illusions were not displaying correct armor.

* [Bug Fix] Illusions will now properly display armor to other clients when they zone in

better looping
2022-02-03 22:04:15 -05:00
JJ
613066976d
[Bug Fix] Update to #1893 (#1926)
* Update to #1893

* Missed bonuses.cpp
2022-01-12 22:04:58 -05:00
KayenEQ
323b35989c
[Spells] Implemented SPA 281 SE_PetFeignMinion (#1900)
* start

* update

* debugs in

* test

* clean up

* debugs removed

* Update mob_ai.cpp

* Update spdat.h

* [Spells] Implemented SPA 281 SE_PetFeignMinion

debug remoevd

* [Spells] Implemented SPA 281 SE_PetFeignMinion

npc forget timer

* [Spells] Implemented SPA 281 SE_PetFeignMinion
2021-12-27 11:33:57 -05:00
KayenEQ
886b321e66
[Spells] Rework of SPA 288 SE_SkillAttackProc (#1893)
* start

* updated 288
2021-12-20 09:47:32 -05:00
KayenEQ
d460fb3db8
[Spells] Update to SPA 440 SE_FinishingBlowMaxLevel limit value sets HP ratio for FB (#1890)
* fb max level update

* Update to SPA 440 SE_FinishingBlowMaxLevel limit value sets HP ratio for FB
2021-12-15 22:00:34 -05:00
KayenEQ
119b2d023f
[Spells] Throwing procs fixed and other proc updates (#1871)
* first updating sbindex defines

* updates

* updates

* proctypes added for organization

* debug

* updates

* range procs cleaned up

* skill proc clean up

* fix

* remove debugs

* [Spells] Throwing procs fixed and other proc updates

* [Spells] Throwing procs fixed and other proc updates

bot fix

* [Spells] Throwing procs fixed and other proc updates

proctype updates
2021-12-14 12:34:51 -05:00
KayenEQ
73acc3310c
[Spells] Updates and fixes to targeted focus effects (#1870) 2021-12-14 12:31:38 -05:00
KayenEQ
26b21673ad
[Spells] Implemented SPA 245 SE_TrapCircumvention (#1885)
* implemented

* [Spells] Implemented SPA 245 SE_TrapCircumvention
2021-12-13 20:33:22 -05:00
KayenEQ
7cf66a2daa
[Spells] Update SPA 238 SE_IllusionPersistence allow illusions to persist through deaths at higher AA ranks. (#1884)
* start

* working
2021-12-13 18:49:33 -05:00
KayenEQ
e9fc80815a
[Spells] Support for SPA 161 and 450 to give percent spell or dot mitigation from Items or AA's. (#1793)
* spell dot shield item AA support

* Update spdat.h

* Update attack.cpp
2021-11-21 10:16:55 -05:00
KayenEQ
f1bfd6bc2a
[Spells] Implemented SPA 512 SE_Proc_Timer_Modifier, Fixed AA procs not working (#1646)
* update for SPA 511

* remove debugs, AA implemented

* update

* twinprocfix

* AA procs added

* format update

* update

* proctimer limits

* update

* rename function

renamed function
only check for buffs value > 0, don't need to check for AA's which are negative ID's

* pre merge

* variable updates

* Update spell_effects.cpp

* var rename

update var name to better represent its function.

* updated proc struct

added reuse timer

* reuse timer to spell procs

* updates

* debug remove

* Update mob.cpp

* fix

* merge
2021-11-05 14:14:11 -04:00
Kinglykrab
17aaab1f9d
[Quest API] Add Spell methods to Perl. (#1631)
* [Quest API] Add Spell methods to Perl.
- Add quest::getspell(spell_id) to Perl.
- Add eq.get_spell(spell_id) to Lua.
These methods return a spell object.

Exports $spell object references to spell events.

* Formatting.

* Remove comment.

* Update spdat.cpp

* Amplication typo.

* Fix conflicts.

* Remove repository changes.

* Fix typing.

* Update spell_effects.cpp
2021-11-03 17:47:15 -04:00
KayenEQ
987de17e93
[Spells] Rework for SPA 413 SE_FcBaseEffects and Bard updates (#1629)
* baseline start

* update1

* updates

* base effect implemented for bard

* instrument mod updates

amplification amps itself

* updates

* updates

* debug

* base effect updates

* baseeffects for spell focus updated

* update skill attack baseeffects

* focus will remain for quest functions

* song cap mod added back in

* remove debugs1

* fix cr

* base effects functionalish

* remove debug

* Update client_mods.cpp

* spdat instrumentmod

* Update spell_effects.cpp

* Update spdat.h

* remove new instrument mod check

split PR
2021-10-24 18:38:28 -05:00