3625 Commits

Author SHA1 Message Date
Uleat
4ec3fda59d Merge branch 'master' of https://github.com/EQEmu/Server 2017-02-15 18:38:45 -05:00
Uleat
d62a449f9c Missed an npc spells type (or two..) 2017-02-15 07:03:43 -05:00
Michael Cook (mackal)
d043c38f71 Make it so enraged NPCs can't be riposted
This should prevent infinite loops
2017-02-14 16:47:22 -05:00
Akkadius
ef16522473 Implement Rule Zone:GlobalLootMultiplier (Default 1) - Sets Global Loot drop multiplier for database based drops, useful for double, triple loot etc. 2017-02-13 02:16:40 -06:00
Uleat
38651258fc Updated npc spell types to 32-bit mask 2017-02-09 17:57:55 -05:00
KimLS
ed813363a5 Fix for locked server bug, bandaid to fix stupid missile code. 2017-02-08 19:27:51 -08:00
Akkadius
57d75572b2 Heavily reduce idle cpu footprint with many zone processes loaded simultaneously and not active 2017-02-08 17:28:54 -06:00
KimLS
0736ce43bd Merge branch 'master' into eqstream 2017-02-06 21:46:34 -08:00
Michael Cook (mackal)
ef8b4754ea Fix min damage issue 2017-02-06 00:11:26 -05:00
Michael Cook (mackal)
592f9a9cb9 Add rule to allow non-PC pet NPCs to crit
NPCs can't crit at all ever on live
2017-02-05 13:44:04 -05:00
Uleat
1999982e6a Fix for bot load buffs instrument mod. More tweaks to bot movement hack 2017-02-02 19:10:10 -05:00
Uleat
b0ad9524bc Bot movement behavior change..still in-work 2017-01-31 20:17:54 -05:00
Michael Cook (mackal)
d8519bc270 Weapons allow NPCs to facestab 2017-01-31 17:25:05 -05:00
Uleat
da9792160d Added Mob::HasTargetReflection() 2017-01-30 17:38:17 -05:00
Uleat
984a009fbb Temp fix for bot armor color issue - may break armor dying (not tested) 2017-01-29 04:35:03 -05:00
Michael Cook (mackal)
5d61cf5bcf Bots are dumb 2017-01-28 23:21:12 -05:00
Michael Cook (mackal)
2db6464d14 Fix last commit 2017-01-28 22:46:02 -05:00
Michael Cook (mackal)
c17ac67296 Tweak #showstats so bots don't skip stuff 2017-01-28 22:43:07 -05:00
Michael Cook (mackal)
37e87e8cef Rework combat to make use of a struct to fix some bugs 2017-01-28 19:38:44 -05:00
Uleat
e300f82c28 Added "rooted mob" conditional to rogue bot hate redux methods 2017-01-28 16:07:58 -05:00
Uleat
ac0cba64f9 Merge pull request #585 from noudess/master
Use languages when reading books that are in a language other than common.
2017-01-27 22:48:43 -05:00
Uleat
0b3b3fdc88 Merge branch 'master' of https://github.com/EQEmu/Server 2017-01-27 21:28:32 -05:00
Uleat
104a0998ce Added rogue evade to bot combat (nothing is every really fixed until you do it a second time and add a timer...) 2017-01-27 21:28:25 -05:00
Michael Cook (mackal)
cdf0d5deb0 Fix crash 2017-01-26 18:04:59 -05:00
Uleat
36300d6df1 Removed SE_NegateIfCombat movement spells from bot commands (i.e., Scale of Wolf) 2017-01-26 17:29:39 -05:00
Uleat
3d54a4edcb Eliminated Rogue Bot twirling combat behavior. 2017-01-26 14:37:51 -05:00
Michael Cook (mackal)
31de6a63cc Fix bot frenzy 2017-01-25 21:08:59 -05:00
KimLS
40edbc3b64 WI work 2017-01-22 22:26:34 -08:00
Uleat
ae81ab8a12 Fix for obscure crash related to bots and GetNeedsCured() 2017-01-21 21:38:32 -05:00
Michael Cook (mackal)
7033d9d919 memleak fix 2017-01-21 01:47:06 -05:00
Michael Cook (mackal)
905e3acab3 Fix bots? 2017-01-20 23:27:19 -05:00
Michael Cook (mackal)
2c6e11b464 Have modify NPC stat AC/AGI recache AC 2017-01-19 23:17:14 -05:00
Michael Cook (mackal)
8f21b01b7e Tweak to accuracy based on newer clients 2017-01-17 02:52:16 -05:00
Michael Cook (mackal)
0d84a73e9f Clean up MonkSpecialAttack too 2017-01-15 22:54:50 -05:00
Michael Cook (mackal)
b92d6c57a1 Rework OPCombatAbiltiy a bit
This is done to help remove some code duplication in the future
2017-01-15 22:19:32 -05:00
Michael Cook (mackal)
8c6fefa33e Update #showstats 2017-01-15 16:32:15 -05:00
Michael Cook (mackal)
e03a90b05d Refactor CheckHitChance
Pulled the accuracy/avoidance spell bonuses into their own functions so
we can show the total values in #showstats
2017-01-15 16:08:22 -05:00
Michael Cook (mackal)
c030e1ce8d Add rule Combat:LevelToStopDamageCaps
Setting this to 1 will effectively disable damage caps
Setting this to 20 will give similar results to old incorrect default rules
2017-01-15 15:39:12 -05:00
Michael Cook (mackal)
7e49a21b3b Change NPC skill AC bonus
Basically, live doesn't have an NPC's skill at the max for their class like we
do. So for now, we'll just set their SkillDefense bonus to value / 5
2017-01-15 13:54:10 -05:00
Michael Cook (mackal)
9e824876ba Combat Revamp - MAJOR BREAKING CHANGE
This commit makes combat much more live like. This is based on a lot of parses
done by TAKP and myself. There are numerous things based on dev quotes and
hints. Pretty much all combat has changed, spell effects correct, stacking
correct, etc.

This is the fist stage of the revamp, I will be trying to remove some code
duplication and make things generally cleaner.

Server ops will have to rebalance their NPCs. AC actually means something now.
Rough recommendations?
Level 50 "classic" trash should be no more than 115.
Classic raid mobs should be more 200+ etc
Other "classic" NPCs should be a lot lower as well.
PoP trash probably shouldn't exceed 120 AC
PoP raids should be higher
Devs have said the vast majority of NPCs didn't exceed 600 AC until very
recently. The exceptions were mostly raid encounters.

There really isn't a good "default" for every server, so this will be up to
the devs to find where they want their server stats to be.
2017-01-15 00:03:02 -05:00
KimLS
83b51b04d3 Merge branch 'master' into eqstream 2017-01-13 21:53:21 -08:00
Paul Coene
df86e644f4 Now the actual code changes - lol 2017-01-10 20:18:16 -05:00
Akkadius
30157a37a2 Merge pull request #583 from noudess/master
Alliance spell line for chanters was not working.
2017-01-10 14:09:02 -06:00
KimLS
bf563e9c6a Merge branch 'master' into eqstream 2017-01-05 22:25:48 -08:00
KimLS
f6ca59fbc6 Working zone and world communication yay 2017-01-03 22:23:03 -08:00
KimLS
2447c38c82 Working on world <-> zone communication needs a ton of work really need to rewrite how world works with zones. 2017-01-02 22:38:47 -08:00
Michael Cook (mackal)
f5827174ee Make CheckHitChance much more live like
This should be fairly close to live-like.

Based on client decompiling, Torven's write up and parses and more parses.

It will probably break your server.
2016-12-25 21:11:10 -05:00
KimLS
0264c0d60a Merge branch 'master' into eqstream 2016-12-21 14:26:59 -08:00
Paul Coene
6a2be94282 Alliance spell line for chanters was not working. 2016-12-21 14:38:24 -05:00
Drajor
a13e32498a Hero Forge robes are now visible at character select. Items using a robe HF ID need use the actual ID in the DB i.e. 11607-12107. WearChange command modified to allow both shorthand HF IDs and explicit IDs. 2016-12-21 13:03:19 +10:00