Live seems to have w kinds of "quads" one is an innate DW
but people found out you could cheese them so luclin+ you can't anymore
so INNATE_DW you can give the NPC a 2h and they will stop quadding
QUAD they will accept the 2h but still quad
- #bot ai mez is now #bot mez
- #bot bindme is now #bot bind
- #bot runeme is now #bot rune
- #bot augmentitem now has an alias of #bot ai
- #bot giveitem now has an alias of #bot gi
- Removed unused #bot groupmessages
- Removed useless additional parameters (c->GetName()/sep->arg[2])
- Formatted loops and conditionals.
The vast majority of mobs on live follow this path. The exception
appears most commonly with PC pets though. Eventually these should
be changeable in the DB.
Added a custom Health Update message that will display in the middle of the players screen, to enable this server wide you must enable rule 'Character:MarqueeHPUpdates'
(Haynar) Fixed some runspeed issues with Perl and LUA scripts
(Haynar) Updated #showstats and #npcstats for new speed calcs to display speeds again in familiar float format.
(Haynar) Improved client movement while AI Controlled, such as feared and charmed. Movement will be much smoother from clients perspective.
Updated #showstats and #npcstats for new speed calcs to display speeds again in familiar float format.
Improved client movement while AI Controlled, such as feared and charmed. Movement will be much smoother from clients perspective.
The base runspeeds for mobs were about 80% high. This scales them to values appropriate for new speed calculations.
The RescaleRunspeeds regroups speeds into common seen speed bins. Higher speeds it lowers them by 20%. This should only be run once against a db.
The Set specific speeds is tailored to specific mob run speeds, based on data taken from eqlive.
AAs will now cast from slot "0xFF" instead of the itemslot
to avoid special behavior of items.
Mana reduction also moved down to the same place consumption takes
place like live.