222 Commits

Author SHA1 Message Date
Alex
058a722569
Revert "Revert "Build System Updated"" 2019-10-13 18:49:16 -07:00
Alex
b9f57f1f28
Revert "Build System Updated" 2019-10-12 21:07:06 -07:00
KimLS
259bce9509 Refactor zone net class (nothing to do with networking -.-) 2019-09-27 14:42:35 -07:00
Akkadius
96ef76847b Fix log calls that either didn't carry over or were using newer aliases that weren't converted to FMT prior to migration 2019-09-17 00:18:07 -05:00
Akkadius
534bed1483 Add Rule Zone:KillProcessOnDynamicShutdown and functionality for killing a dynamic after it has been allocated a zone and has shutdown - this is done for memory reasons because we do not clean up after ourselves at all and zone processes bloat heavily in memory. This is a workaround until we manage this better 2019-09-06 12:26:30 -05:00
Akkadius
afa6358838 Debugging adjustments [skip ci] 2019-09-05 02:01:52 -05:00
Akkadius
3e4587cd57 Logs::Spawns to LogSpawns 2019-09-02 04:10:43 -05:00
Akkadius
698d6d4ed2 Logs::ZoneServer to LogInfo 2019-09-02 03:30:03 -05:00
Akkadius
ed4fc74bd4 Logs::Tradeskills to LogTradeskills and more Logs::Error to LogError 2019-09-02 03:10:03 -05:00
Akkadius
31cebb5793 Logs::Normal to LogInfo 2019-09-02 02:18:54 -05:00
Akkadius
bfd0752c4d Logs::None added to LogDebug 2019-09-01 23:54:24 -05:00
Akkadius
859252a270 Move status log calls to use LogInfo 2019-09-01 23:22:40 -05:00
Akkadius
678c25e02c Simplify error logging 2019-09-01 22:05:44 -05:00
Akkadius
98cbb7d781 Simplify log calls 2019-09-01 21:04:58 -05:00
Akkadius
d3803045bc Add log aliases to make logging much easier to use (All FMT driven) 2019-09-01 20:47:26 -05:00
Akkadius
b8624d0488 Post PR blocked spells formatting 2019-09-01 16:51:39 -05:00
Chris Miles
206b769731
Merge pull request #866 from eqft/pr/block_all_spells_region
Support for blocked_spells entries for all spells in a region
2019-09-01 16:31:16 -05:00
Akkadius
05e7c473df Simplified the use of roamboxes and improved the AI for roambox pathing 2019-08-16 03:25:34 -05:00
Akkadius
665efe09f3 Fill function calls using magic numbers 2019-08-11 00:27:04 -05:00
Akkadius
d9eeb00dea Adjust ghosting algorithm to work much better for super large zones as well 2019-08-07 18:54:53 -05:00
KimLS
212f8a3062 Minor fixes to CLE stale system 2019-07-25 22:26:56 -07:00
KimLS
f3255c17da Changes to cle enums, characters will now auto kick on login instead of making you wait at world unless you specifically turn that feature on in the rules. 2019-07-24 19:20:09 -07:00
KimLS
cd32a5a47a Make the reconnect code only trigger when there's actually a client IN ZONE and try to clean up otherwise 2019-07-23 21:59:22 -07:00
Justin Wienckowski
682054970c Zone::IsSpellBlocked should correctly handle spellid 0 (all spells) blocked in a region (type 2). 2019-06-29 00:08:37 -07:00
KimLS
7977949ae9 Change eqstream interface to get rid of some stuff as well as flesh out a few more options plus some rule and performance changes 2019-03-13 22:55:49 -07:00
Akkadius
da739b8520 Initial work 2019-03-09 23:08:38 -06:00
Uleat
7857bc45fb Excluded runtime modification of expansion-based rules 'World:ExpansionSettings' and 'World:UseClientBasedExpansionSettings' 2019-01-11 05:01:44 -05:00
Akkadius
4ba5ef9170 Reload scaling data on repop 2019-01-02 02:36:12 -06:00
Akkadius
0681e6dbb2 Merge branch 'master' into movement_manager 2018-12-17 01:39:37 -06:00
Michael Cook (mackal)
ce5c09441f
Merge pull request #795 from noudess/master
Fix the LoadGFG function to no longer have the unused parameter.
2018-12-11 17:20:48 -05:00
Noudess
58d0aef90d Fix the LoadGFG function to no longer have the unused parameter.
Fixed the command that was passing the wrong second parameter.
2018-12-07 12:17:27 -05:00
KimLS
0662e3c780 Merge fix with sql 2018-11-25 15:35:52 -08:00
Michael Cook (mackal)
0d0c22b5e5 Update corpse decay cap to 24 hours I guess
Some people were wanting higher, w/e
2018-11-18 16:06:31 -05:00
Michael Cook (mackal)
aae316c171 Fix formating in ZoneDatabase::GetDecayTimes() 2018-11-18 16:03:38 -05:00
Michael Cook (mackal)
2c0714b5d8 Fix cap bug in ZoneDatabase::GetDecayTimes() 2018-11-18 16:02:59 -05:00
KimLS
8f0051db8d Changes to various path finding behavior 2018-11-09 00:54:51 -08:00
KimLS
29ea65a71e Redoing movement to introduce proper rotation 2018-09-24 22:41:53 -07:00
KimLS
7278c6294d Movement will now be handled by the movement manager instead of mob 2018-09-20 16:14:47 -07:00
KimLS
2224b83ae0 Movement manager add 2018-09-17 14:32:36 -07:00
Akkadius
8a28e8500d Make fear and fleeing respect navmesh for both clients and NPCs 2018-09-03 03:06:23 -05:00
Akkadius
eb463eef97 Tweaks to zone shutdown code 2018-05-12 03:31:47 -05:00
KimLS
a53f65d86b Merge and compile fixes (non-bot, will do bots later) 2018-04-16 14:15:08 -07:00
Uleat
e5e779c064 Updated UCS versioning code - update your *.conf files 2018-03-04 21:38:17 -05:00
Michael Cook (mackal)
c5e4bb08f4 Implement global loot system Fixes #619
This should allow us to emulate lives global tables

The options available to filter tables are min_level, max_level, race,
rare, raid, race, class, bodytype, and zone.

race, class, bodytype, and zone are a pipe | separated list of IDs
2018-02-10 22:15:21 -05:00
Michael Cook (mackal)
85bafecc93 Command #repop will clear NPC spell cache now 2018-02-02 20:18:40 -05:00
Kinglykrab
ceb2b287bb Fixed merchantlist probability.
NPCs were setting a singular chance value and each item was checking based on this value, making the probability field not a random chance per item.
This removes the probability field from NPCs, SetMerchantProbability() and GetMerchantProbability() and makes the probability field truly random chance.

Special thanks to ChaosSlayerZ for noticing the issue here: http://www.eqemulator.org/forums/showthread.php?t=41731
2018-01-27 19:08:15 -05:00
Kinglykrab
8e9fa38197 Added #reloadmerchants for zone-based merchant refreshing. 2018-01-27 18:19:48 -05:00
Shea
ee581f27c4 Packet sends with sz 0 do not work on Linux 2018-01-08 19:15:36 -06:00
regneq
ed98aa45d2 Traps overhaul. New functionality has been added, while preserving the old functionality. Numerous bug fixes occurred as well.
Added column triggered_number. If this is set, then the trap will despawn after it has been triggered this number of times. If 0, the trap will never despawn on its own.

Added group column. This allows developers to group traps together in a similar way as spawngroups for NPCs. When a trap that is grouped is despawned in anyway, a random trap in the group will take its place. Grouped traps do not have to be at the same coords or have the same type. This can allow for some spawning diversity if so required. If set to 0, the trap is not grouped and will always respawn.

Added column despawn_when_triggered. If set to 1, then a trap will despawn when a player triggers it. If 0, then there will be a 5 second reset time and then the same trap will again be active. (Assuming triggered_number has not been reached.) The player that triggered the trap will not re-trigger it until they have left and re-enetered the trap's radius.

Traps will no longer trigger on players that are currently zoning. This fixes some weirdness and at least one crash. The trap can trigger however after the connection is been completed. If a player camped out in a trap radius they can potentially still be hit.

Alarm type traps were not using effectvalue2 to determine who should be aggroed. This is now fixed.

Traps will no longer be broken by #repop, #depopzone, or #reloadworld. All 3 commands will now have the same effect on traps as they do for NPCs.

Added command #reloadtraps. This reloads all of the traps in the zone.

Added command #trapinfo. This gives some information about the traps currently spawned in the zone.

Added Traps logsys category

Required SQL:
utils/sql/git/required/2017_10_26_traps.sql
2017-10-27 21:24:24 -07:00
KimLS
6a79694fa1 Merge branch 'master' of github.com:EQEmu/Server into wp 2017-08-31 17:47:33 -07:00