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Post PR blocked spells formatting
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206b769731
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@ -459,4 +459,9 @@ enum ChatChannelNames : uint16
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ChatChannel_Emotes = 22
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};
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namespace ZoneBlockedSpellTypes {
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const uint8 ZoneWide = 1;
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const uint8 Region = 2;
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};
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#endif /*COMMON_EQ_CONSTANTS_H*/
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@ -803,7 +803,7 @@ Json::Value ApiGetZoneAttributes(EQ::Net::WebsocketServerConnection *connection,
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row["mobs_aggro_count"] = zone->MobsAggroCount();
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row["save_zone_cfg"] = zone->SaveZoneCFG();
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row["short_name"] = zone->GetShortName();
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row["total_blocked_spells"] = zone->GetTotalBlockedSpells();
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row["total_blocked_spells"] = zone->GetZoneTotalBlockedSpells();
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row["zone_id"] = zone->GetZoneID();
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row["zone_type"] = zone->GetZoneType();
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128
zone/zone.cpp
128
zone/zone.cpp
@ -822,11 +822,11 @@ Zone::Zone(uint32 in_zoneid, uint32 in_instanceid, const char* in_short_name)
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Weather_Timer = new Timer(60000);
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Weather_Timer->Start();
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Log(Logs::General, Logs::None, "The next weather check for zone: %s will be in %i seconds.", short_name, Weather_Timer->GetRemainingTime()/1000);
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zone_weather = 0;
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weather_intensity = 0;
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blocked_spells = nullptr;
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totalBS = 0;
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zone_has_current_time = false;
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zone_weather = 0;
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weather_intensity = 0;
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blocked_spells = nullptr;
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zone_total_blocked_spells = 0;
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zone_has_current_time = false;
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Instance_Shutdown_Timer = nullptr;
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bool is_perma = false;
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@ -972,7 +972,7 @@ bool Zone::Init(bool iStaticZone) {
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//load up the zone's doors (prints inside)
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zone->LoadZoneDoors(zone->GetShortName(), zone->GetInstanceVersion());
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zone->LoadBlockedSpells(zone->GetZoneID());
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zone->LoadZoneBlockedSpells(zone->GetZoneID());
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//clear trader items if we are loading the bazaar
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if(strncasecmp(short_name,"bazaar",6)==0) {
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@ -1880,17 +1880,21 @@ bool ZoneDatabase::GetDecayTimes(npcDecayTimes_Struct *npcCorpseDecayTimes)
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return true;
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}
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void Zone::weatherSend(Client* client)
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void Zone::weatherSend(Client *client)
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{
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auto outapp = new EQApplicationPacket(OP_Weather, 8);
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if(zone_weather>0)
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outapp->pBuffer[0] = zone_weather-1;
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if(zone_weather>0)
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if (zone_weather > 0) {
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outapp->pBuffer[0] = zone_weather - 1;
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}
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if (zone_weather > 0) {
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outapp->pBuffer[4] = zone->weather_intensity;
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if (client)
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}
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if (client) {
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client->QueuePacket(outapp);
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else
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}
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else {
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entity_list.QueueClients(0, outapp);
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}
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safe_delete(outapp);
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}
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@ -1908,15 +1912,13 @@ void Zone::SetGraveyard(uint32 zoneid, const glm::vec4& graveyardPosition) {
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m_Graveyard = graveyardPosition;
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}
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void Zone::LoadBlockedSpells(uint32 zoneid)
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void Zone::LoadZoneBlockedSpells(uint32 zone_id)
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{
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if(!blocked_spells)
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{
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totalBS = database.GetBlockedSpellsCount(zoneid);
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if(totalBS > 0){
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blocked_spells = new ZoneSpellsBlocked[totalBS];
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if(!database.LoadBlockedSpells(totalBS, blocked_spells, zoneid))
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{
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if (!blocked_spells) {
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zone_total_blocked_spells = database.GetBlockedSpellsCount(zone_id);
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if (zone_total_blocked_spells > 0) {
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blocked_spells = new ZoneSpellsBlocked[zone_total_blocked_spells];
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if (!database.LoadBlockedSpells(zone_total_blocked_spells, blocked_spells, zone_id)) {
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Log(Logs::General, Logs::Error, "... Failed to load blocked spells.");
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ClearBlockedSpells();
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}
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@ -1926,93 +1928,89 @@ void Zone::LoadBlockedSpells(uint32 zoneid)
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void Zone::ClearBlockedSpells()
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{
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if(blocked_spells){
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if (blocked_spells) {
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safe_delete_array(blocked_spells);
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totalBS = 0;
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zone_total_blocked_spells = 0;
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}
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}
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bool Zone::IsSpellBlocked(uint32 spell_id, const glm::vec3& location)
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bool Zone::IsSpellBlocked(uint32 spell_id, const glm::vec3 &location)
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{
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if (blocked_spells)
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{
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if (blocked_spells) {
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bool exception = false;
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bool block_all = false;
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for (int x = 0; x < totalBS; x++)
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{
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if (blocked_spells[x].spellid == spell_id)
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{
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for (int x = 0; x < GetZoneTotalBlockedSpells(); x++) {
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if (blocked_spells[x].spellid == spell_id) {
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exception = true;
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}
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if (blocked_spells[x].spellid == 0)
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{
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if (blocked_spells[x].spellid == 0) {
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block_all = true;
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}
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}
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// If all spells are blocked and this is an exception, it is not blocked
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if (block_all && exception)
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{
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return false;
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}
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// If all spells are blocked and this is an exception, it is not blocked
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if (block_all && exception) {
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return false;
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}
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for (int x = 0; x < totalBS; x++)
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{
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// Spellid of 0 matches all spells
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if (0 != blocked_spells[x].spellid && spell_id != blocked_spells[x].spellid)
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{
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for (int x = 0; x < GetZoneTotalBlockedSpells(); x++) {
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// Spellid of 0 matches all spells
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if (0 != blocked_spells[x].spellid && spell_id != blocked_spells[x].spellid) {
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continue;
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}
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switch (blocked_spells[x].type)
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{
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case 1:
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{
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switch (blocked_spells[x].type) {
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case ZoneBlockedSpellTypes::ZoneWide: {
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return true;
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break;
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}
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case 2:
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{
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if (IsWithinAxisAlignedBox(location, blocked_spells[x].m_Location - blocked_spells[x].m_Difference, blocked_spells[x].m_Location + blocked_spells[x].m_Difference))
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case ZoneBlockedSpellTypes::Region: {
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if (IsWithinAxisAlignedBox(
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location,
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blocked_spells[x].m_Location - blocked_spells[x].m_Difference,
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blocked_spells[x].m_Location + blocked_spells[x].m_Difference
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)) {
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return true;
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}
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break;
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}
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default:
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{
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default: {
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continue;
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break;
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}
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}
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}
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}
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return false;
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}
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const char* Zone::GetSpellBlockedMessage(uint32 spell_id, const glm::vec3& location)
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const char *Zone::GetSpellBlockedMessage(uint32 spell_id, const glm::vec3 &location)
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{
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if(blocked_spells)
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{
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for(int x = 0; x < totalBS; x++)
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{
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if(spell_id != blocked_spells[x].spellid && blocked_spells[x].spellid != 0)
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if (blocked_spells) {
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for (int x = 0; x < GetZoneTotalBlockedSpells(); x++) {
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if (spell_id != blocked_spells[x].spellid && blocked_spells[x].spellid != 0) {
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continue;
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}
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switch(blocked_spells[x].type)
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{
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case 1:
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{
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switch (blocked_spells[x].type) {
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case ZoneBlockedSpellTypes::ZoneWide: {
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return blocked_spells[x].message;
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break;
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}
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case 2:
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{
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if(IsWithinAxisAlignedBox(location, blocked_spells[x].m_Location - blocked_spells[x].m_Difference, blocked_spells[x].m_Location + blocked_spells[x].m_Difference))
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case ZoneBlockedSpellTypes::Region: {
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if (IsWithinAxisAlignedBox(
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location,
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blocked_spells[x].m_Location - blocked_spells[x].m_Difference,
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blocked_spells[x].m_Location + blocked_spells[x].m_Difference
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)) {
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return blocked_spells[x].message;
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}
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break;
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}
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default:
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{
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default: {
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continue;
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break;
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}
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@ -162,7 +162,7 @@ public:
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inline void SetZoneHasCurrentTime(bool time) { zone_has_current_time = time; }
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inline void ShowNPCGlobalLoot(Client *to, NPC *who) { m_global_loot.ShowNPCGlobalLoot(to, who); }
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inline void ShowZoneGlobalLoot(Client *to) { m_global_loot.ShowZoneGlobalLoot(to); }
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int GetTotalBlockedSpells() { return totalBS; }
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int GetZoneTotalBlockedSpells() { return zone_total_blocked_spells; }
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int SaveTempItem(uint32 merchantid, uint32 npcid, uint32 item, int32 charges, bool sold = false);
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int32 MobsAggroCount() { return aggroedmobs; }
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@ -234,7 +234,7 @@ public:
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void LoadAdventureFlavor();
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void LoadAlternateAdvancement();
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void LoadAlternateCurrencies();
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void LoadBlockedSpells(uint32 zoneid);
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void LoadZoneBlockedSpells(uint32 zone_id);
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void LoadLDoNTrapEntries();
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void LoadLDoNTraps();
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void LoadLevelEXPMods();
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@ -348,7 +348,7 @@ private:
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glm::vec3 m_SafePoint;
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glm::vec4 m_Graveyard;
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int default_ruleset;
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int totalBS;
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int zone_total_blocked_spells;
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int npc_position_update_distance;
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int32 aggroedmobs;
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uint8 zone_type;
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