169 Commits

Author SHA1 Message Date
catapultam-habeo
3003a59955
[Feature] Exempt a zone from IP-limit checks. (#4137)
* Exempt zone from IP checks

* [Feature] Add Support for String-based Rules

# Notes
- Add support for string-based rules.

# Images

* convert to comma-seperated list

* Forgot to convert the zone to a string

* Update lua_general.cpp

* fixed rule name

* use the local string methods instead

* I think this will work as desired without the extra condition

---------

Co-authored-by: Kinglykrab <kinglykrab@gmail.com>
2024-03-01 23:11:34 -05:00
Chris Miles
34ea870717
[Opcodes] Fix opcode reloading (#4075) 2024-02-13 19:40:23 -05:00
Mitch Freeman
91f5932c6d
[Feature] Add RoF2 Guild features (#3699)
* [Feature] Add additional Guild Features

This adds the following guild features and design pattern
- the existing guild system was used
- guild features are based on RoF2 within source with translaters used to converted between client differences
- backward compatible with Ti and UF, and allows for mixed client servers
- Guild Back for Ti and UF is based on RoF2 Permissions for banking if Guild Leader does not use Ti/UF
- Guild Ranks and Permissions are enabled.
- Guild Tributes are enabled.
- Event logging via rules for donating tribute items and plat
- Rules to limit Guild Tributes based on max level of server
- Rewrote guild communications to client using specific opcodes
-- Server no longer sends a guild member list on each zone
-- Guild window is updated when a member levels, rank changes, zone changes, banker/alt status using individual opcodes
-- When a member is removed or added to a guild, a single opcode is sent to each guild member
-- This reduces network traffic considerably

Known issues:
- Visual bug only. Guild Tributes window will display a 0 for level if tribute is above max level rule setting.
- Visual bug only. Guild Mgmt Window will not display an online member if the player has 'show offline' unchecked and a guild member zones within the Notes/Tribute tab.  This is resolved by selecting and de-selecting the 'Show Offline' checkbox.

* Updated RoF2 Guild Comms

Updated RoF2 Guild Comms
Update RoF2 Opcodes
Rewrote RoF2 Guild Communications using specific opcodes.
Added database changes - they are irreversible

* Formatting

* Update base_guild_members_repository.h

* Format GuildInfo

* Format GuildAction enum

* Formatting in clientlist

* quantity vs quantity

* desc vs description

* Format structs

* Inline struct values

* Formatting

* Formatting

* Formatting fixes

* Formatting items

* Formatting

* Formatting

* struct formatting updates

* Updated formatting

* Updated
- std:string items
- naming conventions
- magic numbers

* Repo refactors
Other formatting updates

* Remove test guild commands

* Updated #guild info command

* Add new repo methods for Neckolla ReplaceOne and ReplaceMany

* Fix guild_tributes repo

* Update database_update_manifest.cpp

* Phase 1 of final testing with RoF2 -> RoF2.
Next phase will be inter compatibility review

* Remove #guild testing commands

* Fix uf translator error
Rewrite LoadGuilds

* Use extended repository

* FIx guild window on member add

* LoadGuild Changes

* Update guild_base.cpp

* Few small fixes for display issue with UF

* Update guild_base.cpp

* Update guild_members_repository.h

* Update zoneserver.cpp

* Update guild.cpp

* Update entity.h

* Switch formatting

* Formatting

* Update worldserver.cpp

* Switch formatting

* Formatting switch statement

* Update guild.cpp

* Formatting in guild_base

* We don't need to validate m_db everywhere

* More formatting / spacing issues

* Switch format

* Update guild_base.cpp

* Fix an UF issue displaying incorrect guildtag as <>

* Updated several constants, fixed a few issues with Ti/UF and guild tributes not being removed or sent when a member is removed/disbands from a guild.

* Formatting and logging updates

* Fix for Loadguilds and permissions after repo updates.

* Cleanup unnecessary m_db checks

* Updated logging to use player_event_logs

* Updated to use the single opcodes for guild traffic for Ti/UF/RoF2.  Several enhancements for guild functionality for more reusable code and readability.

* Update to fix Demote Self and guild invites declining when option set to not accept guild invites

* Potential fix for guild notes/tribute display issues when client has 'Show Offline' unchecked.

* Updates to fox recent master changes

Updates to fix recent master changes

* Updates in response to comments

* Further Updates in response to comments

* Comment updates and refactor for SendAppearance functions

* Comment updates

* Update client spawn process for show guild name

Add show guild tag to default spawn process

* Update to use zone spawn packets for RoF2
Removed several unused functions as a result
Updated MemberRankUpdate to properly update guild_show on rank change.
Updated OP_GuildURLAndChannel opcode for UF/RoF2

* Cleanup of world changes
Created function for repetitive zonelist sendpackets to only booted zones
Re-Inserted accidental delete of scanclosemobs

* Fixes

* Further world cleanup

* Fix a few test guild bank cases for backward compat
Removed a duplicate db call
Fixed a fallthrough issue

* Update guild_mgr.cpp

* Cleanup

---------

Co-authored-by: Akkadius <akkadius1@gmail.com>
2024-02-10 03:27:58 -06:00
Fryguy
772fed5e30
[Feature] Corpse Overhaul (#3938)
# Corpse Overhaul

Changelog:

- Player corpses now have two timers, one specific to the rezability of the corpse and the other to cover the overall rot timer of the player corpse.
- The rezability timer is based on the online presence of the player/account and is not affected by being offline.
- The rot timer is not affected by offline/online status and will count to the rot status of the corpse.
- Corpses can be rezzed multiple times, however only the first rez that yeilds returned xp will be counted. Not other rez will return any xp. This allows for a "Poor mans COTH" as was used many times in the early eras.
- All Corpse class private/protected member variables are all now prefixed with m_
- Added Corpses logging category along with many debug logs
- Removed LoadCharacterCorpseData
- Removed LoadCharacterCorpseEntity
- Added LoadCharacterCorpse(const CharacterCorpsesRepository::CharacterCorpses, const glm::vec4 &position) which simplifies areas of consumption and reduces double queries from removing LoadCharacterCorpseData and replacing LoadCharacterCorpseEntity
- All parameters that were prefixed with in_ have been dropped
- Removed two queries from CheckIsOwnerOnline and have it query the world's CLE by account_id since that is how live works
- Regenerated repository character_corpses
- Cleaned up many list iterators to use range based for loops
- Rate limit Corpse::Process m_is_rezzable with a 1 second check timer
- General code cleanup
- Added a Server Up check to bury all corpses in instances to prevent lost corpses if an instance is released during server down. This facilitates player recovery via shadowrest or priests of luclin.


This PR also now fixes a long standing issue with HasItem performance in our script plugins. It is significantly faster, we will need to coordinate quest changes and comms with operators.

```lua
    if ($client->HasItemOnCorpse($item_id)) {
        return 1;
    }
```

```lua
    --corpse
    if self:HasItemOnCorpse(itemid) then
        return true
    end
```


Testing Completed:

- Create a Corpse
- Standard rezzing
- Ghetto Coth (No Extra XP)
- Rezzing after graveyard move
- Divine Rez works as intended
- No XP Rez (Corpse Call) does not give XP
- Corpse Burying
- Cross Instance Graveyard Corpse movement/Rezzing
- DZ End/Quit Corpse Movement/Rezzing
- Server Shutdown/Reinit DZ Corpse Movement/Rezzing


---------

Co-authored-by: Akkadius <akkadius1@gmail.com>
2024-02-07 23:02:30 -05:00
Alex King
8edf7a07e3
[Base Data] Remove from shared memory and simplify (#4045)
* [Base Data] Remove from shared memory and simplify

- Removes Base Data loading from shared memory and puts it into zone.
- Changes type of `level` and `class` to `uint8_t` from `uint32_t` for consistency since we're renaming fields here anyway.
- Renames `unk1` to `hp_regen` in `base_data` table.
- Renames `unk2` to `end_regen` in `base_data` table.
- These changed fields were already mapped, we just hadn't renamed them for whatever reason.
- Regenerates Base Data repository.
- Adds `#reload base_data` to reload base data in real time.

* Cleanup

* Update shareddb.h

* Cleanup.

* Update shareddb.cpp

* Update main.cpp
2024-02-05 17:11:20 -06:00
Chris Miles
c654c1d674
[Loot] Remove from shared memory, simplification (#3988)
* First pass of pulling loot out of shared memory, functional

* More code cleanup

* More cleanup

* More cleanup

* More cleanup

* Add loot reload type

* Reload, logging

* Update npc.h

* Cleanup

* Logging, don't load attempt to load loottable id 0

* Update worldserver.cpp

* Update client.cpp

* Update zone_loot.cpp

* PR feedback

* Update zone.cpp

* Memory leak suggestion

* Update CMakeLists.txt

* Post rebase issues
2024-02-05 15:17:53 -06:00
Alex King
297e358c02
[Factions] Remove from shared memory and simplify (#3999)
* [Factions] Remove from shared memory and simplify

- Removes factions from shared memory and moves to zone based storage of repositories and changes the NPC `faction_list` to also use repositories.
- This affects NPC Factions and Faction Associations.

* Bug fixes.

* Update client.cpp

* Update client.cpp

* Update client.cpp

* Cleanup

* Update client.cpp

* Update client.cpp

* Update client.cpp

* Final push

* Update CMakeLists.txt

* Consolidate reloading.

* [Cleanup] PR # 3999 (#4039)

* [Fixes for PR # 3999

* [Reload actual in game factions, not just the umbrella data.

* syntax

* Fix typo

* Foix bug where primary_faction not filled in when no hits

* Fix typos

* Fix splash factions for kills.

* Fix typo

* Fix more variable names to be accurate

* Fix Loads to load new ones as they come in.

* Load npc_factions without primary (tasks) and support old task faction

* Rename to make way for new LoadFactionAssocition (by faction_id)

* Fix some review comments

* Add code to load factions for splash tasks and quests.

* Fix issue with sign and RewardFaction, fix Log Message

---------

Co-authored-by: Paul Coene <noudess@gmail.com>
2024-02-04 10:38:38 -05:00
Alex King
11a81d8e8a
[Commands] Cleanup #zonebootup and #zoneshutdown Commands (#3729)
# Notes
- Cleanup messages and logic.
2023-12-03 12:40:54 -05:00
Chris Miles
2b4cd292e4
[Rules] Also reload rules in world when #reload rules invoked (#3566) 2023-08-21 17:43:55 -04:00
Chris Miles
9cbfd5c8f0
[Logging] Add detailed zoning logging (#3555)
* WIP: Add zoning logging

* Update zoning.cpp
2023-08-19 23:53:34 -05:00
Chris Miles
55161e18c8
[Databuckets] Improvements to distributed cache, reload commands (#3519)
* [Databuckets] Improvements to distributed cache, reload commands

* Add to reload_types
2023-07-31 19:58:57 -05:00
Alex King
a75648f73f
[Data Buckets] Distributed Databucket Caching (#3500)
* [Data Buckets] Zone-Based Data Bucket Caching

# Notes
- Adds a data bucket cache so we're not needlessly hitting the database every time we need to read a data bucket value.

* Cleanup and unify GetData access patterns

* Cache work

* Push

* Add to cache when we fetch and do a db hit

* Handle bucket misses in cache

* Formatting

* Logging

* [Data Buckets] Zone-Based Data Bucket Caching

- Adds a data bucket cache so we're not needlessly hitting the database every time we need to read a data bucket value.

* Cleanup and unify GetData access patterns

* Cache work

* Push

* Add to cache when we fetch and do a db hit

* Handle bucket misses in cache

* Formatting

* Remove redundant fetches from cache since GetData does the same thing

* Push progress

* Distributed cache work

* Logging

* Fix issue with scoping where same named keys could return overlapping results

* Misses cache tweak, logging, comments

* Add bot, client, and NPC bucket methods to Lua.

---------

Co-authored-by: Akkadius <akkadius1@gmail.com>
2023-07-24 12:22:50 -05:00
Mitch Freeman
b01486d767
[Feature] Update raid features (#3443)
* [RAID] Add Raid Features

[RAID] Add Raid Features

- Add delegate main assist
- Add delegate main marker
- Add target ring for main assisters.  Uses MA1, then MA2, then MA3
- Add /assist raid respecting /assist on and /assist off
- Add Raid Notes.  Functions across zones
- Add Raid XTarget functional
- Raid Leader can mark without being delegated Main Marker.  Must have the appropriate AA

* Update to new db routines

* Updated several formatting issues based on review

* Update to pp->tribute_time_remaining to avoid edge case.  Unrelated to raid updates.

* Updates to resolve comments/review.
Added a few edge case updates as well.

* Refactored to use database repositories for raid_details and raid_members.  Other updates as noted in review.

* Updated database manifest and fixed potential leak within Client::Handle_OP_AssistGroup

* Update for remaining review items

* Refactor SendAssistTarget to use struct/vector loop

* Have IsAssister use range based for loop and return bool

* General cleanup

* Simplify SendRaidAssistTarget to use struct / vector

* Formatting in Handle_OP_RaidDelegateAbility

* Format SendRemoveRaidXTargets and clean up error statements

* Format SendRemoveAllRaidXTargets

* Formatting

* Default return FindNextRaidDelegateSlot to -1

* Change fields to marked_npc_1/2/3 (missing last underscore)

---------

Co-authored-by: Akkadius <akkadius1@gmail.com>
2023-07-12 22:04:50 -05:00
Alex King
e55fb1cafd
[Commands] Consolidate #show commands into a singular #show command (#3478)
* [Cleanup] Consolidate #show commands into a singular #show command

# Notes
- All `#show` commands like `#showbuffs` are now subcommands of `#show`.
- All aliases like `#showbuffs` still function.

* Push up progress.

* Final push.

* Cleanup.

* Update ip_lookup.cpp

* emotes not emote

* Cleanup

* Update servertalk.h

* Update show.cpp

* Fix

* Final push.

* #aggro

* #who
2023-07-08 11:06:25 -04:00
Alex King
18eff726d0
[Commands] Assign #opcode to a #reload alias (#3401)
* [Commands] Assign #opcode to a #reload alias

# Notes
- Can use `#reload opcodes

* Add ServerOP_ReloadOpcodes
2023-06-12 18:42:39 -04:00
Alex King
4491bb9a70
[Cleanup] Remove is_authenticatd, LSShutDownUpdate(), and SetInstanceID() from zoneserver.h (#3109)
# Notes
- These are unsued.
2023-03-17 06:23:19 -04:00
Alex King
7bc00cb466
[Bug Fix] Fix OOCMute not functioning (#2970)
# Notes
- #oocmute was not functioning as the packet wasn't being handled by the server.
2023-02-19 20:39:24 -05:00
Chris Miles
d9f545a5ec
[Logging] Implement Player Event Logging system (#2833)
* Plumbing

* Batch processing in world

* Cleanup

* Cleanup

* Update player_event_logs.cpp

* Add player zoning event

* Use generics

* Comments

* Add events

* Add more events

* AA_GAIN, AA_PURCHASE, FORAGE_SUCCESS, FORAGE_FAILURE

* FISH_SUCCESS, FISH_FAILURE, ITEM_DESTROY

* Add charges to ITEM_DESTROY

* WENT_ONLINE, WENT_OFFLINE

* LEVEL_GAIN, LEVEL_LOSS

* LOOT_ITEM

* MERCHANT_PURCHASE

* MERCHANT_SELL

* SKILL_UP

* Add events

* Add more events

* TASK_ACCEPT, TASK_COMPLETE, and TASK_UPDATE

* GROUNDSPAWN_PICKUP

* SAY

* REZ_ACCEPTED

* COMBINE_FAILURE and COMBINE_SUCCESS

* DROPPED_ITEM

* DEATH

* SPLIT_MONEY

* TRADER_PURCHASE and TRADER_SELL

* DISCOVER_ITEM

* Convert GM_COMMAND to use new macro

* Convert ZONING event to use macro

* Revert some code changes

* Revert "Revert some code changes"

This reverts commit d53682f997e89a053a660761085913245db91e9d.

* Add cereal generation support to repositories

* TRADE

* Formatting

* Cleanup

* Relocate discord_manager to discord folder

* Discord sending plumbing

* Rename UCS's Database class to UCSDatabase to be more specific and not collide with base Database class for repository usage

* More discord sending plumbing

* More discord message formatting work

* More discord formatting work

* Discord formatting of events

* Format WENT_ONLINE, WENT_OFFLINE

* Add merchant purchase event

* Handle Discord MERCHANT_SELL formatter

* Update player_event_discord_formatter.cpp

* Tweaks

* Implement retention truncation

* Put mutex locking on batch queue, put processor on its own thread

* Process on initial bootup

* Implement optional QS processing, implement keepalive from world to QS

* Reload player event settings when logs are reloaded in game

* Set settings defaults

* Update player_event_logs.cpp

* Update player_event_logs.cpp

* Set retention days on boot

* Update player_event_logs.cpp

* Player Handin Event Testing.

Testing player handin stuff.

* Cleanup.

* Finish NPC Handin.

* set a reference to the client inside of the trade object as well for plugins to process

* Fix for windows _inline

* Bump to cpp20 default, ignore excessive warnings on windows

* Bump FMT to 6.1.2 for cpp20 compat and swap fmt::join for Strings::Join

* Windows compile fixes

* Update CMakeLists.txt

* Update CMakeLists.txt

* Update CMakeLists.txt

* Create 2022_12_19_player_events_tables.sql

* [Formatters] Work on Discord Formatters

* Handin money.

* Format header

* [Formatters] Work on Discord Formatters

* Format

* Format

* [Formatters] More Formatter work, need to test further.

* [Formatters] More Work on Formatters.

* Add missing #endif

* [Formatters] Work on Formatters, fix Bot formatting in ^create help

* NPC Handin Discord Formatter

* Update player_event_logs.cpp

* Discover Item Discord Formatter

* Dropped Item Discord Formatter

* Split Money Discord Formatter

* Trader Discord Formatters

* Cleanup.

* Trade Event Discord Formatter Groundwork

* SAY don't record GM commands

* GM_Command don't record #help

* Update player_event_logs.cpp

* Fill in more event data

* Post rebase fixes

* Post rebase fix

* Discord formatting adjustments

* Add event deprecation or unimplemented tag support

* Trade events

* Add return money and sanity checks.

* Update schema

* Update ucs.cpp

* Update client.cpp

* Update 2022_12_19_player_events_tables.sql

* Implement archive single line

* Replace hackers table and functions with PossibleHack player event

* Replace very old eventlog table since the same events are covered by player event logs

* Update bot_command.cpp

* Record NPC kill events ALL / Named / Raid

* Add BatchEventProcessIntervalSeconds rule

* Naming

* Update CMakeLists.txt

* Update database_schema.h

* Remove logging function and methods

* DB version

* Cleanup SendPlayerHandinEvent

---------

Co-authored-by: Kinglykrab <kinglykrab@gmail.com>
Co-authored-by: Aeadoin <109764533+Aeadoin@users.noreply.github.com>
2023-02-12 21:31:01 -06:00
Chris Miles
40d1c33351
[Logging] Logging Improvements (#2755)
* Console logging improvements

* stderr handling

* Add origination information

* Formatting

* Update zoneserver.cpp

* Update eqemu_logsys.cpp

* Remove semicolon from MySQLQuery log output

* Remove IsRfc5424LogCategory

* Remove no longer used functions

* Remove definition BUILD_LOGGING

* Deprecate categories UCSServer & WorldServer

* Deprecate UCS / World Server / Zone Server categories

* Deprecate Status, QSServer, Normal

* Update login_server.cpp

* Deprecate Emergency, Alert, Critical, Notice

* Deprecate Alert

* Fix terminal color resetting

* Deprecate headless client

* Move LogAIModerate to Detail

* Deprecate moderate logging level for detail

* Update logs.cpp

* Logs list simplify

* Update logs.cpp

* Add discord to log command

* Remove unused headers

* Windows fix

* Error in world when zones fail to load

* Show warning color properly

* Keep loginserver thread log from colliding with other logs during startup

* Deprecate Loginserver category
2023-01-17 21:18:40 -06:00
hg
de63eaa4b2
[Quest API] Add apis to end shared tasks (#2521)
This required some minor shared task refactoring

- Shared task expiration handling was moved to world. Previously this
  was handled by zone and had clients self remove when a shared task
  expired. This resulted in wrong messages when a task ended.

- FailTask is now implemented for shared tasks which previously only
  made the client quit the shared task. It now fails the task for all
  members by ending the shared task.

The `Client::EndSharedTask` api will end the client's current shared
task (removing all members). This is similiar to the `FailTask` api
except it doesn't require a `task_id` and the red task fail banner is
optional (live doesn't use it for shared tasks).

The global `end_dz_task` api was added for when a client context isn't
available. This will end a shared task if the current zone is a dynamic
zone for a shared task mission. Currently only shared tasks use dynamic
zones but this api can be expanded if support is added for tasks/quests.

The global `get_dz_task_id` was added to conveniently get the task id
for the current dynamic zone if it's used for a mission. Note this is
a database hit since that information is not available at zone level.
2022-11-06 11:04:39 -05:00
Chris Miles
bd302b8394
[Logs] Have #reload logs also reload UCS logging (#2491) 2022-10-15 17:06:36 -05:00
Chris Miles
f357361474
[Logging] Add stack trace in code paths that shouldn't occur (#2453)
* [Logging] Add stack trace in code paths that shouldn't occur

* Update zone_store.cpp

* Windows workaround
2022-09-28 13:32:39 -05:00
Chris Miles
ec857cefae
[Zoning] Fix zoning logic issues (#2412)
* [Zoning] Fix various zoning issues, flag logic, #zone etc

* Enforce character restrictions later in the connection process so we don't end up in a loop race condition in world
2022-09-03 00:57:57 -05:00
Chris Miles
89fdd842e1
[Code Cleanup] Zone Data Loading Refactor (#2388)
* [Code Cleanup] Zone data loading refactor

* Update client_packet.cpp

* strcpy adjustments

* Ensure safe points get reloaded properly

* Simplify GetPEQZone and getZoneShutDownDelay

* Bring in zone_store where needed

* Update client.cpp

* Signature

* Signature

* Convert helpers to using pointers

* PR comment

* Update worlddb.cpp

* Fix loading for instances

* Fix zoning with fallback as well

* Another place for instance fallback
2022-09-01 18:48:28 -05:00
Kinglykrab
6637e2c59f
[Feature] Add Guild Chat to Console. (#2387)
Adds guild chat to console.
2022-08-21 20:55:26 -04:00
Kinglykrab
59691f39d7
[Commands] Command Status Reload and Helper Method (#2377)
* [Commands] Command Status Reloading

Currently command status changes require a server restart to take effect, this will allow them to be changed and use `#reload commands` without needing a restart.

Added a helper method called GetCommandStatus() for future reference when sending command saylinks to people and making sure if they're high enough status for the command before sending the link.

* Update client.cpp

* Update command.h

* Saylink cleanup.

* Remove unnecessary packet sending.

* Revert "Remove unnecessary packet sending."

This reverts commit e7e77b83af02955e6cda97fae7901620e09f9ba1.
2022-08-20 10:23:26 -04:00
hg
53b599518a
[Dynamic Zones] Implement dz templates (#2345)
This allows shared tasks to create dz instances automatically through
the `dz_template_id` field instead of using quest scripts. Quest apis
were also added to create expeditions from template ids.
2022-07-30 21:25:43 -05:00
hg
676467cbdc
[Dynamic Zones] Implement dz switch id (#2343)
This adds the `dz_switch_id` field to doors and dynamic_zones. It will
allow for compasses to be automatically added to dz entrances and will
support moving clients to the dz on use without needing to script it.
These can be imported for switches/doors from live packet dumps.

Also removes compass packet encoders (same struct in all clients)
2022-07-30 21:00:11 -05:00
hg
d243cbf8a3
[Shared Tasks] Cleanup shared task request and remove (#2341)
Functionally nothing should change in this patch. This refactors a lot
of formatting and code duplication in requests and member removals.

The long SharedTaskMessage namespace and its constants were contributing
to a lot of formatting that was difficult to read. These were shortened
since they're not all shared task specific anyway (though they should
probably just be moved to string_ids.h with other eqstrs now)

Shared task requests were refactored a little to remove an unnecessary
function that filled potential members. The separate functions used for
/taskquit and /taskremove were also combined into a single function to
remove a member while preserving live message differences.
2022-07-30 20:36:04 -05:00
hg
f64d072af7
[Shared Tasks] Implement Activity Locking (#2339)
* Add shared task element locking

This adds the `lock_activity_id` field to the tasks table which will
automatically lock a shared task when that element becomes active.

A method was added to world analogous to zone's UnlockActivities to
determine when an activity is active with respect to task steps.

Also adds quest apis to manually lock or unlock a client's shared task

* Add comment
2022-07-30 19:57:57 -05:00
Michael
ea878ed27f
[Feature] GM State Change Persistance (#2328)
* [Feature] GM State Change Persistance

- Flymode and Invulnerable will now persist over zoning.

- Appended GMSpeed, Flymode and Invulnerable to the hideme message GMs see when they first login.

- Added #godmode [on/off] command to turn on or off hideme, flymode, gmspeed and invulnerable all in one shot.

- /becomenpc will now disable tells to the target player. It will also automatically disable GM States that interfere with its functionality.

- GM Command /toggle will not properly turn tells on/off

- GMs will now be notified if they are ignoring tells when they first zone-in, provided their GM flag is up.

- Added TellsOff variable to the output to #showstats

* [Bug] Fix tells when gmhideme is turned off.

* [Cleanup] Cleanup function and rename for consistancy.

Remove un-needed this->

* Tweaks

* Tweaks

* Update db_update_manifest.txt

* Move string building logic to a vector and use strings join

* Update client_packet.cpp

* Update 2022_07_28_gm_state_changes.sql

* PR comment tweaks

Co-authored-by: Akkadius <akkadius1@gmail.com>
2022-07-30 19:29:24 -05:00
Chris Miles
dfd8f84cac
[Strings] Refactor Strings Usage (#2305)
* Initial commit checkpoint

* More functions converted

* Commify

* More functions

* Fin

* Sort declarations

* Split functions between files

* Bots

* Update strings.h

* Split

* Revert find replaces

* Repository template

* Money

* Misc function

* Update CMakeLists.txt

* Saylink

* Update strings.cpp

* Swap Strings::Saylink for Saylink::Create since saylink is coupled to zone database

* API casings
2022-07-14 02:10:52 -05:00
Kinglykrab
d107226ced
[Telnet] Add guildsay to console commands and Guild Channel to QueueMessage. (#2263)
* [Telnet] Add guildsay to console commands and Guild Channel to QueueMessage.
- Will allow you to send guild-specific messages from things like Discord EQ.
- Add Guild support in `EQ::Net::ConsoleServerConnection::SendChannelMessage` so guild ID can be parsed out.

* Fix auction ChannelMessage by adding to condition.

* Update console.cpp

* Update console.cpp
2022-07-02 21:51:03 -05:00
Chris Miles
4639405fdf
[Discord Integration] Native Discord Integration (#2140)
* Start of discord integration work

* more testing

* Discord client work

* More discord work

* Cleanup

* Handle retry timer response and max retries

* Update base retry timer

* Move Discord queue handler to UCS, add queuer to own thread

* Post merge

* Send up Zone::SendDiscordMessage

* Start of discord integration work

* more testing

* Discord client work

* More discord work

* Cleanup

* Move Discord queue handler to UCS, add queuer to own thread

* Post merge

* Push up tables

* Quest API stuff.

* Update 2022_05_07_discord_webhooks.sql

* Post merge fixes

* Push up manifest

* Flip logging signs in logic from copy / paste of inverse logic before

* Make sure we add new line to quest api sourced messages

Co-authored-by: Kinglykrab <kinglykrab@gmail.com>
2022-06-09 17:22:23 -05:00
Kinglykrab
992e4ac59e
[Commands] Consolidate #lock and #unlock Commands into #serverlock. (#2193)
- Convert the two commands into one command.
- Cleanup struct naming.
2022-05-22 22:30:56 -04:00
Kinglykrab
d120cf8a40
[Commands] #reload Command Overhaul. (#2162)
* [Commands] #reload Command Overhaul.
- Consolidated #reloadaa, #reloadallrules, #reloadcontentflags, #reloademote, #reloadlevelmods, #reloadmerchants, #reloadperlexportsettings, #reloadqst, #reloadstatic, #reloadtitles, #relaodtraps, #reloadworld, and #reloadzps in to one command.
- #reload has 15 different sub commands you may use, including Log Settings and Tasks reloading.
- All the reload commands are a part of the Developer Tools Menu messages now, as well as part of the documentation.
- Fixes the commands that weren't actually sending their packet to zone server to globally reload stuff.
- Added Variables table reloading to command.

* Consistency.

* Hot reload.

* Final big push.
2022-05-10 06:19:07 -04:00
Kinglykrab
6e0d101457
[Cleanup] Possible issues with variable/parameter name equality. (#2161) 2022-05-09 21:00:37 -04:00
Chris Miles
a1a4f91ea6 [Hotfix] Fix regression caused by #2129 2022-05-09 01:18:10 -05:00
Kinglykrab
9d784d0d9b
[Bug Fix] Fix possible issue where variables have the same name. (#2156)
* [Bug Fix] Fix possible issue where variables have the same name.

* Naming.
2022-05-08 01:43:28 -04:00
Kinglykrab
7df9b2974b
[Commands] Cleanup #reloadzps Command. (#2129)
* [Commands] Cleanup #reloadzps Command.
- Cleanup messages and logic.
- Make reloading of zone points global instead of zone specific.

* Further cleanup.
- Add zone->GetZoneDescription().
- Add mob->GetTargetDescription(mob).

* Final cleanup.

* Typo.
2022-05-07 03:23:15 -04:00
Kinglykrab
7549fbbeea
[Commands] Cleanup #reloadlevelmods Command. (#2122)
* [Commands] Cleanup #reloadlevelmods Command.
- Cleanup messages and logic.
- Make the reloading of modifiers global instead of zone-specific.

* Remove unnecessary message.

* Update worldserver.cpp

* Update worldserver.cpp

* Update worldserver.cpp
2022-05-06 22:31:17 -04:00
Kinglykrab
86568e9292
[Commands] Cleanup #reloadaa Command. (#2120)
* [Commands] Cleanup #reloadaa Command.
- Cleanup messages.
- Remove unncessary file_exists command from file.
- Make reloading of Alternate Advancement data global instead of zone specific.

* Update worldserver.cpp

* Update worldserver.cpp
2022-05-06 21:57:19 -04:00
Kinglykrab
ee86001132
[Commands] Cleanup #reloadmerchants Command. (#2123)
* [Commands] Cleanup #reloadmerchants Command.
- Cleanup messages and logic.
- Make the reloading of merchants global instead of zone specific.

* Update worldserver.cpp

* Update worldserver.cpp
2022-05-06 20:48:46 -04:00
Kinglykrab
6846deb9c8
[Commands] Cleanup #reloadstatic Command. (#2130)
- Cleanup messages and logic.
- Make reloading of static zone data global instead of zone specific.
2022-05-06 20:03:22 -04:00
Chris Miles
5b4aeaa457
[Code Cleanup] Remove this-> in code where its implied (#2088) 2022-05-01 10:22:09 -04:00
Paul Coene
2a5ddde78a
[Feature] Client Checksum Verification (Resubmit old 1678) (#1922)
* [Feature] Client Checksum Verification (Resubmit old 1678)

* Updated db version

* Add new updatechecksum to CmakeLists.txt

* Removed magic number and used constant

* Fix new command to have access to worldserver

* spacing, more venbose desc and remove unneeded check

* Cleanup, refactoring

Co-authored-by: Akkadius <akkadius1@gmail.com>
2022-03-06 20:26:29 -06:00
Chris Miles
9815f50efa
[Expansion] Content Filtering Adjustments (#1910)
* Change default expansion values for ALL to -1 from 0

* Adjust content_filter_criteria

* Refactor content filtering logic

* Allow flag strings to also just be empty instead of null

* Formatting

* Editor oops
2022-01-02 20:52:29 -06:00
Kinglykrab
293361a1f7
[Cleanup] Make use of AccountStatus constants wherever status is checked or used. (#1764)
* [Cleanup] Make use of AccountStatus constants wherever status is checked or used.
- Cleanup all instances of SendEmoteMessage.
- Cleanup all instances of SendEmoteMessageRaw.
- Cleanup all instances of MessageStatus.
- Convert Quest API method defaults to use constants.

* Cleanup constant names.
2021-11-14 21:01:13 -06:00
Kinglykrab
90bcc5f03c
[Commands] Cleanup #zonelock Command. (#1711)
* [Commands] Cleanup #zonelock Command.
- Add support for Zone IDs.
- Cleanup messages and display.
- Fix dangling pointer in ZoneLongName() helper method so name is displayed properly.

* Add account status enum.

* Typo.

* Typo.

* Convert list to constants.

* Cleanup.

* Update command.cpp

* Fix compile.
2021-11-14 11:32:08 -05:00
JJ
7d495c56b3
[Logs] Show local_address in correct location (#1721) 2021-11-12 05:54:21 -05:00