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https://github.com/EQEmu/Server.git
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1600 lines
44 KiB
C++
1600 lines
44 KiB
C++
/* EQEMu: Everquest Server Emulator
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Copyright (C) 2001-2005 EQEMu Development Team (http://eqemulator.net)
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; version 2 of the License.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY except by those people which sell it, which
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are required to give you total support for your newly bought product;
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without even the implied warranty of MERCHANTABILITY or FITNESS FOR
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A PARTICULAR PURPOSE. See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#include "../common/global_define.h"
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#include "zoneserver.h"
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#include "clientlist.h"
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#include "login_server.h"
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#include "login_server_list.h"
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#include "zonelist.h"
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#include "worlddb.h"
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#include "client.h"
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#include "../common/md5.h"
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#include "world_config.h"
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#include "../common/guilds.h"
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#include "../common/packet_dump.h"
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#include "../common/misc.h"
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#include "../common/string_util.h"
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#include "cliententry.h"
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#include "wguild_mgr.h"
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#include "lfplist.h"
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#include "adventure_manager.h"
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#include "ucs.h"
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#include "queryserv.h"
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#include "world_store.h"
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#include "dynamic_zone.h"
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#include "expedition_message.h"
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#include "shared_task_world_messaging.h"
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#include "../common/shared_tasks.h"
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#include "shared_task_manager.h"
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#include "../common/content/world_content_service.h"
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extern ClientList client_list;
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extern GroupLFPList LFPGroupList;
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extern ZSList zoneserver_list;
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extern LoginServerList loginserverlist;
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extern volatile bool RunLoops;
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extern volatile bool UCSServerAvailable_;
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extern AdventureManager adventure_manager;
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extern UCSConnection UCSLink;
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extern QueryServConnection QSLink;
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extern SharedTaskManager shared_task_manager;
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void CatchSignal(int sig_num);
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ZoneServer::ZoneServer(std::shared_ptr<EQ::Net::ServertalkServerConnection> connection, EQ::Net::ConsoleServer *console)
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: tcpc(connection), zone_boot_timer(5000) {
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/* Set Process tracking variable defaults */
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memset(zone_name, 0, sizeof(zone_name));
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memset(compiled, 0, sizeof(compiled));
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memset(client_address, 0, sizeof(client_address));
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memset(client_local_address, 0, sizeof(client_local_address));
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zone_server_id = zoneserver_list.GetNextID();
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zone_server_zone_id = 0;
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instance_id = 0;
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zone_os_process_id = 0;
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client_port = 0;
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is_booting_up = false;
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is_authenticated = false;
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is_static_zone = false;
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zone_player_count = 0;
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tcpc->OnMessage(std::bind(&ZoneServer::HandleMessage, this, std::placeholders::_1, std::placeholders::_2));
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boot_timer_obj = std::make_unique<EQ::Timer>(100, true, [this](EQ::Timer *obj) {
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if (zone_boot_timer.Check()) {
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LSBootUpdate(GetZoneID(), true);
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zone_boot_timer.Disable();
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}
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});
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console = console;
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}
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ZoneServer::~ZoneServer() {
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if (RunLoops)
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client_list.CLERemoveZSRef(this);
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}
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bool ZoneServer::SetZone(uint32 iZoneID, uint32 iInstanceID, bool iStaticZone) {
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is_booting_up = false;
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const char* zn = MakeLowerString(ZoneName(iZoneID));
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char* longname;
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if (iZoneID)
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Log(Logs::Detail, Logs::WorldServer, "Setting to '%s' (%d:%d)%s", (zn) ? zn : "", iZoneID, iInstanceID,
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iStaticZone ? " (Static)" : "");
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zone_server_zone_id = iZoneID;
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instance_id = iInstanceID;
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if (iZoneID != 0)
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zone_server_previous_zone_id = iZoneID;
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if (zone_server_zone_id == 0) {
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client_list.CLERemoveZSRef(this);
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zone_player_count = 0;
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LSSleepUpdate(GetPrevZoneID());
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}
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is_static_zone = iStaticZone;
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if (zn)
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{
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strn0cpy(zone_name, zn, sizeof(zone_name));
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if (content_db.GetZoneLongName((char*)zone_name, &longname, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr))
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{
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strn0cpy(long_name, longname, sizeof(long_name));
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safe_delete_array(longname);
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}
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else
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strcpy(long_name, "");
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}
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else
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{
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strcpy(zone_name, "");
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strcpy(long_name, "");
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}
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client_list.ZoneBootup(this);
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zone_boot_timer.Start();
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return true;
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}
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void ZoneServer::LSShutDownUpdate(uint32 zoneid) {
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if (WorldConfig::get()->UpdateStats) {
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auto pack = new ServerPacket;
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pack->opcode = ServerOP_LSZoneShutdown;
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pack->size = sizeof(ZoneShutdown_Struct);
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pack->pBuffer = new uchar[pack->size];
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memset(pack->pBuffer, 0, pack->size);
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ZoneShutdown_Struct* zsd = (ZoneShutdown_Struct*)pack->pBuffer;
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if (zoneid == 0)
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zsd->zone = GetPrevZoneID();
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else
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zsd->zone = zoneid;
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zsd->zone_wid = GetID();
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loginserverlist.SendPacket(pack);
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safe_delete(pack);
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}
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}
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void ZoneServer::LSBootUpdate(uint32 zoneid, uint32 instanceid, bool startup) {
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if (WorldConfig::get()->UpdateStats) {
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auto pack = new ServerPacket;
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if (startup)
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pack->opcode = ServerOP_LSZoneStart;
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else
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pack->opcode = ServerOP_LSZoneBoot;
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pack->size = sizeof(ZoneBoot_Struct);
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pack->pBuffer = new uchar[pack->size];
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memset(pack->pBuffer, 0, pack->size);
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ZoneBoot_Struct* bootup = (ZoneBoot_Struct*)pack->pBuffer;
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if (startup)
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strcpy(bootup->compile_time, GetCompileTime());
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bootup->zone = zoneid;
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bootup->zone_wid = GetID();
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bootup->instance = instanceid;
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loginserverlist.SendPacket(pack);
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safe_delete(pack);
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}
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}
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void ZoneServer::LSSleepUpdate(uint32 zoneid) {
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if (WorldConfig::get()->UpdateStats) {
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auto pack = new ServerPacket;
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pack->opcode = ServerOP_LSZoneSleep;
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pack->size = sizeof(ServerLSZoneSleep_Struct);
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pack->pBuffer = new uchar[pack->size];
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memset(pack->pBuffer, 0, pack->size);
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ServerLSZoneSleep_Struct* sleep = (ServerLSZoneSleep_Struct*)pack->pBuffer;
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sleep->zone = zoneid;
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sleep->zone_wid = GetID();
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loginserverlist.SendPacket(pack);
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safe_delete(pack);
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}
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}
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void ZoneServer::HandleMessage(uint16 opcode, const EQ::Net::Packet &p) {
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ServerPacket tpack(opcode, p);
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ServerPacket *pack = &tpack;
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switch (opcode) {
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case 0:
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break;
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case ServerOP_KeepAlive: {
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// ignore this
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break;
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}
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case ServerOP_ZAAuth: {
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break;
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}
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case ServerOP_LSZoneBoot: {
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if (pack->size == sizeof(ZoneBoot_Struct)) {
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ZoneBoot_Struct* zbs = (ZoneBoot_Struct*)pack->pBuffer;
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SetCompile(zbs->compile_time);
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}
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break;
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}
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case ServerOP_GroupInvite: {
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if (pack->size != sizeof(GroupInvite_Struct))
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break;
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GroupInvite_Struct* gis = (GroupInvite_Struct*)pack->pBuffer;
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client_list.SendPacket(gis->invitee_name, pack);
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break;
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}
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case ServerOP_GroupFollow: {
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if (pack->size != sizeof(ServerGroupFollow_Struct))
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break;
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ServerGroupFollow_Struct *sgfs = (ServerGroupFollow_Struct *)pack->pBuffer;
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client_list.SendPacket(sgfs->gf.name1, pack);
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break;
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}
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case ServerOP_GroupFollowAck: {
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if (pack->size != sizeof(ServerGroupFollowAck_Struct))
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break;
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ServerGroupFollowAck_Struct *sgfas = (ServerGroupFollowAck_Struct *)pack->pBuffer;
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client_list.SendPacket(sgfas->Name, pack);
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break;
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}
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case ServerOP_GroupCancelInvite: {
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if (pack->size != sizeof(GroupCancel_Struct))
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break;
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GroupCancel_Struct *gcs = (GroupCancel_Struct *)pack->pBuffer;
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client_list.SendPacket(gcs->name1, pack);
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break;
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}
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case ServerOP_GroupIDReq: {
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SendGroupIDs();
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break;
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}
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case ServerOP_GroupLeave: {
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if (pack->size != sizeof(ServerGroupLeave_Struct))
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break;
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zoneserver_list.SendPacket(pack); //bounce it to all zones
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break;
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}
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case ServerOP_GroupJoin: {
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if (pack->size != sizeof(ServerGroupJoin_Struct))
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break;
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zoneserver_list.SendPacket(pack); //bounce it to all zones
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break;
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}
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case ServerOP_ForceGroupUpdate: {
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if (pack->size != sizeof(ServerForceGroupUpdate_Struct))
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break;
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zoneserver_list.SendPacket(pack); //bounce it to all zones
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break;
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}
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case ServerOP_OOZGroupMessage: {
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zoneserver_list.SendPacket(pack); //bounce it to all zones
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break;
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}
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case ServerOP_DisbandGroup: {
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if (pack->size != sizeof(ServerDisbandGroup_Struct))
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break;
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zoneserver_list.SendPacket(pack); //bounce it to all zones
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break;
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}
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case ServerOP_RaidAdd: {
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if (pack->size != sizeof(ServerRaidGeneralAction_Struct))
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break;
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zoneserver_list.SendPacket(pack);
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break;
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}
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case ServerOP_RaidRemove: {
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if (pack->size != sizeof(ServerRaidGeneralAction_Struct))
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break;
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zoneserver_list.SendPacket(pack);
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break;
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}
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case ServerOP_RaidDisband: {
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if (pack->size != sizeof(ServerRaidGeneralAction_Struct))
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break;
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zoneserver_list.SendPacket(pack);
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break;
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}
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case ServerOP_RaidLockFlag: {
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if (pack->size != sizeof(ServerRaidGeneralAction_Struct))
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break;
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zoneserver_list.SendPacket(pack);
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break;
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}
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case ServerOP_RaidChangeGroup: {
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if (pack->size != sizeof(ServerRaidGeneralAction_Struct))
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break;
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zoneserver_list.SendPacket(pack);
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break;
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}
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case ServerOP_UpdateGroup: {
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if (pack->size != sizeof(ServerRaidGeneralAction_Struct))
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break;
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zoneserver_list.SendPacket(pack);
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break;
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}
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case ServerOP_RaidGroupDisband: {
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if (pack->size != sizeof(ServerRaidGeneralAction_Struct))
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break;
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zoneserver_list.SendPacket(pack);
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break;
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}
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case ServerOP_RaidGroupAdd: {
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if (pack->size != sizeof(ServerRaidGroupAction_Struct))
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break;
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zoneserver_list.SendPacket(pack);
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break;
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}
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case ServerOP_RaidGroupRemove: {
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if (pack->size != sizeof(ServerRaidGroupAction_Struct))
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break;
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zoneserver_list.SendPacket(pack);
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break;
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}
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case ServerOP_RaidGroupSay: {
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zoneserver_list.SendPacket(pack);
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break;
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}
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case ServerOP_RaidSay: {
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zoneserver_list.SendPacket(pack);
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break;
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}
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case ServerOP_RaidGroupLeader: {
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if (pack->size != sizeof(ServerRaidGeneralAction_Struct))
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break;
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zoneserver_list.SendPacket(pack);
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break;
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}
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case ServerOP_RaidLeader: {
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if (pack->size != sizeof(ServerRaidGeneralAction_Struct))
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break;
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zoneserver_list.SendPacket(pack);
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break;
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}
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case ServerOP_DetailsChange: {
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if (pack->size != sizeof(ServerRaidGeneralAction_Struct))
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break;
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zoneserver_list.SendPacket(pack);
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break;
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}
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case ServerOP_RaidMOTD: {
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if (pack->size < sizeof(ServerRaidMOTD_Struct))
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break;
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zoneserver_list.SendPacket(pack);
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break;
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}
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case ServerOP_SpawnCondition: {
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if (pack->size != sizeof(ServerSpawnCondition_Struct))
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break;
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//bounce the packet to the correct zone server, if its up
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ServerSpawnCondition_Struct* ssc = (ServerSpawnCondition_Struct*)pack->pBuffer;
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zoneserver_list.SendPacket(ssc->zoneID, ssc->instanceID, pack);
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break;
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}
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case ServerOP_SpawnEvent: {
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if (pack->size != sizeof(ServerSpawnEvent_Struct))
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break;
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//bounce the packet to the correct zone server, if its up
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ServerSpawnEvent_Struct* sse = (ServerSpawnEvent_Struct*)pack->pBuffer;
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zoneserver_list.SendPacket(sse->zoneID, 0, pack);
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break;
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}
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case ServerOP_ChannelMessage: {
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if (pack->size < sizeof(ServerChannelMessage_Struct))
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break;
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ServerChannelMessage_Struct* scm = (ServerChannelMessage_Struct*)pack->pBuffer;
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if (scm->chan_num == ChatChannel_UCSRelay)
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{
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UCSLink.SendMessage(scm->from, scm->message);
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break;
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}
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if (scm->chan_num == ChatChannel_Tell || scm->chan_num == ChatChannel_TellEcho) {
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if (scm->deliverto[0] == '*') {
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if (console) {
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auto con = console->FindByAccountName(&scm->deliverto[1]);
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if (((!con) || (!con->SendChannelMessage(scm, [&scm]() {
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auto pack = new ServerPacket(ServerOP_ChannelMessage,
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sizeof(ServerChannelMessage_Struct) + strlen(scm->message) + 1);
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memcpy(pack->pBuffer, scm, pack->size);
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ServerChannelMessage_Struct* scm2 = (ServerChannelMessage_Struct*)pack->pBuffer;
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strcpy(scm2->deliverto, scm2->from);
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scm2->noreply = true;
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client_list.SendPacket(scm->from, pack);
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safe_delete(pack);
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}))) && (!scm->noreply))
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{
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zoneserver_list.SendEmoteMessage(
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scm->from,
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0,
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AccountStatus::Player,
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Chat::White,
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fmt::format(
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"{} is not online at this time.",
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scm->to
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).c_str()
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);
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}
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}
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break;
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}
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ClientListEntry* cle = client_list.FindCharacter(scm->deliverto);
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if (cle == 0 || cle->Online() < CLE_Status::Zoning ||
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(cle->TellsOff() && ((cle->Anon() == 1 && scm->fromadmin < cle->Admin()) || scm->fromadmin < AccountStatus::QuestTroupe))) {
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if (!scm->noreply) {
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ClientListEntry* sender = client_list.FindCharacter(scm->from);
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if (!sender || !sender->Server())
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break;
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scm->noreply = true;
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scm->queued = 3; // offline
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scm->chan_num = ChatChannel_TellEcho;
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strcpy(scm->deliverto, scm->from);
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// ideally this would be trimming off the message too, oh well
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sender->Server()->SendPacket(pack);
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}
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}
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else if (cle->Online() == CLE_Status::Zoning) {
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if (!scm->noreply) {
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ClientListEntry* sender = client_list.FindCharacter(scm->from);
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if (cle->TellQueueFull()) {
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if (!sender || !sender->Server())
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break;
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scm->noreply = true;
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scm->queued = 2; // queue full
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scm->chan_num = ChatChannel_TellEcho;
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strcpy(scm->deliverto, scm->from);
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sender->Server()->SendPacket(pack);
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}
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else {
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size_t struct_size = sizeof(ServerChannelMessage_Struct) + strlen(scm->message) + 1;
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ServerChannelMessage_Struct *temp = (ServerChannelMessage_Struct *) new uchar[struct_size];
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memset(temp, 0, struct_size); // just in case, was seeing some corrupt messages, but it shouldn't happen
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memcpy(temp, scm, struct_size);
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temp->noreply = true;
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cle->PushToTellQueue(temp); // deallocation is handled in processing or deconstructor
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if (!sender || !sender->Server())
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break;
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scm->noreply = true;
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scm->queued = 1; // queued
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scm->chan_num = ChatChannel_TellEcho;
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strcpy(scm->deliverto, scm->from);
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sender->Server()->SendPacket(pack);
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}
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}
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}
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else if (cle->Server() == 0) {
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if (!scm->noreply)
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zoneserver_list.SendEmoteMessage(
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scm->from,
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0,
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AccountStatus::Player,
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Chat::White,
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fmt::format(
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"You told {}, '{} is not contactable at this time'",
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scm->to,
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scm->to
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).c_str()
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);
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}
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else
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cle->Server()->SendPacket(pack);
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}
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else {
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if (scm->chan_num == ChatChannel_OOC || scm->chan_num == ChatChannel_Broadcast
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|| scm->chan_num == ChatChannel_GMSAY) {
|
|
if (console) {
|
|
console->SendChannelMessage(scm, [&scm]() {
|
|
auto pack = new ServerPacket(ServerOP_ChannelMessage,
|
|
sizeof(ServerChannelMessage_Struct) + strlen(scm->message) + 1);
|
|
memcpy(pack->pBuffer, scm, pack->size);
|
|
ServerChannelMessage_Struct* scm2 = (ServerChannelMessage_Struct*)pack->pBuffer;
|
|
strcpy(scm2->deliverto, scm2->from);
|
|
scm2->noreply = true;
|
|
client_list.SendPacket(scm->from, pack);
|
|
safe_delete(pack);
|
|
});
|
|
}
|
|
}
|
|
zoneserver_list.SendPacket(pack);
|
|
}
|
|
break;
|
|
}
|
|
case ServerOP_EmoteMessage: {
|
|
ServerEmoteMessage_Struct* sem = (ServerEmoteMessage_Struct*)pack->pBuffer;
|
|
zoneserver_list.SendEmoteMessageRaw(
|
|
sem->to,
|
|
sem->guilddbid,
|
|
sem->minstatus,
|
|
sem->type,
|
|
sem->message
|
|
);
|
|
break;
|
|
}
|
|
case ServerOP_VoiceMacro: {
|
|
ServerVoiceMacro_Struct* svm = (ServerVoiceMacro_Struct*)pack->pBuffer;
|
|
if (svm->Type == VoiceMacroTell) {
|
|
ClientListEntry* cle = client_list.FindCharacter(svm->To);
|
|
if (!cle || (cle->Online() < CLE_Status::Zoning) || !cle->Server()) {
|
|
zoneserver_list.SendEmoteMessage(
|
|
svm->From,
|
|
0,
|
|
AccountStatus::Player,
|
|
Chat::White,
|
|
fmt::format(
|
|
"'{} is not online at this time'",
|
|
svm->To
|
|
).c_str()
|
|
);
|
|
break;
|
|
}
|
|
cle->Server()->SendPacket(pack);
|
|
} else {
|
|
zoneserver_list.SendPacket(pack);
|
|
}
|
|
break;
|
|
}
|
|
|
|
case ServerOP_RezzPlayerAccept: {
|
|
zoneserver_list.SendPacket(pack);
|
|
break;
|
|
}
|
|
case ServerOP_RezzPlayer: {
|
|
|
|
RezzPlayer_Struct* sRezz = (RezzPlayer_Struct*)pack->pBuffer;
|
|
if (zoneserver_list.SendPacket(pack)) {
|
|
LogInfo("Sent Rez packet for [{}]", sRezz->rez.your_name);
|
|
}
|
|
else {
|
|
LogInfo("Could not send Rez packet for [{}]", sRezz->rez.your_name);
|
|
}
|
|
break;
|
|
}
|
|
case ServerOP_RezzPlayerReject:
|
|
{
|
|
char *Recipient = (char *)pack->pBuffer;
|
|
client_list.SendPacket(Recipient, pack);
|
|
break;
|
|
}
|
|
|
|
case ServerOP_MultiLineMsg: {
|
|
ServerMultiLineMsg_Struct* mlm = (ServerMultiLineMsg_Struct*)pack->pBuffer;
|
|
client_list.SendPacket(mlm->to, pack);
|
|
break;
|
|
}
|
|
case ServerOP_SetZone: {
|
|
if (pack->size != sizeof(SetZone_Struct))
|
|
break;
|
|
|
|
SetZone_Struct* szs = (SetZone_Struct*)pack->pBuffer;
|
|
if (szs->zoneid != 0) {
|
|
if (ZoneName(szs->zoneid))
|
|
SetZone(szs->zoneid, szs->instanceid, szs->staticzone);
|
|
else
|
|
SetZone(0);
|
|
}
|
|
else
|
|
SetZone(0);
|
|
|
|
break;
|
|
}
|
|
case ServerOP_SetConnectInfo: {
|
|
if (pack->size != sizeof(ServerConnectInfo))
|
|
break;
|
|
ServerConnectInfo* sci = (ServerConnectInfo*)pack->pBuffer;
|
|
|
|
if (!sci->port) {
|
|
client_port = zoneserver_list.GetAvailableZonePort();
|
|
|
|
ServerPacket p(ServerOP_SetConnectInfo, sizeof(ServerConnectInfo));
|
|
memset(p.pBuffer, 0, sizeof(ServerConnectInfo));
|
|
ServerConnectInfo* sci = (ServerConnectInfo*)p.pBuffer;
|
|
sci->port = client_port;
|
|
SendPacket(&p);
|
|
LogInfo("Auto zone port configuration. Telling zone to use port [{}]", client_port);
|
|
}
|
|
else {
|
|
client_port = sci->port;
|
|
LogInfo("Zone specified port [{}]", client_port);
|
|
}
|
|
|
|
if (sci->address[0]) {
|
|
strn0cpy(client_address, sci->address, 250);
|
|
LogInfo("Zone specified address [{}]", sci->address);
|
|
}
|
|
|
|
if (sci->local_address[0]) {
|
|
strn0cpy(client_local_address, sci->local_address, 250);
|
|
LogInfo("Zone specified local address [{}]", sci->local_address);
|
|
}
|
|
|
|
if (sci->process_id) {
|
|
zone_os_process_id = sci->process_id;
|
|
}
|
|
|
|
}
|
|
case ServerOP_SetLaunchName: {
|
|
if (pack->size != sizeof(LaunchName_Struct))
|
|
break;
|
|
const LaunchName_Struct* ln = (const LaunchName_Struct*)pack->pBuffer;
|
|
launcher_name = ln->launcher_name;
|
|
launched_name = ln->zone_name;
|
|
LogInfo("Zone started with name [{}] by launcher [{}]", launched_name.c_str(), launcher_name.c_str());
|
|
break;
|
|
}
|
|
case ServerOP_ShutdownAll: {
|
|
if (pack->size == 0) {
|
|
zoneserver_list.SendPacket(pack);
|
|
zoneserver_list.Process();
|
|
CatchSignal(2);
|
|
}
|
|
else {
|
|
WorldShutDown_Struct* wsd = (WorldShutDown_Struct*)pack->pBuffer;
|
|
if (wsd->time == 0 && wsd->interval == 0 && zoneserver_list.shutdowntimer->Enabled()) {
|
|
zoneserver_list.shutdowntimer->Disable();
|
|
zoneserver_list.reminder->Disable();
|
|
}
|
|
else {
|
|
zoneserver_list.shutdowntimer->SetTimer(wsd->time);
|
|
zoneserver_list.reminder->SetTimer(wsd->interval - 1000);
|
|
zoneserver_list.reminder->SetAtTrigger(wsd->interval);
|
|
zoneserver_list.shutdowntimer->Start();
|
|
zoneserver_list.reminder->Start();
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
case ServerOP_ZoneShutdown: {
|
|
ServerZoneStateChange_struct* s = (ServerZoneStateChange_struct *)pack->pBuffer;
|
|
ZoneServer* zs = 0;
|
|
if (s->ZoneServerID != 0) {
|
|
zs = zoneserver_list.FindByID(s->ZoneServerID);
|
|
} else if (s->zoneid != 0) {
|
|
zs = zoneserver_list.FindByName(ZoneName(s->zoneid));
|
|
} else {
|
|
zoneserver_list.SendEmoteMessage(
|
|
s->adminname,
|
|
0,
|
|
AccountStatus::Player,
|
|
Chat::White,
|
|
"Error: SOP_ZoneShutdown: neither ID nor name specified"
|
|
);
|
|
}
|
|
|
|
if (!zs) {
|
|
zoneserver_list.SendEmoteMessage(
|
|
s->adminname,
|
|
0,
|
|
AccountStatus::Player,
|
|
Chat::White,
|
|
"Error: SOP_ZoneShutdown: zoneserver not found"
|
|
);
|
|
} else {
|
|
zs->SendPacket(pack);
|
|
}
|
|
break;
|
|
}
|
|
case ServerOP_ZoneBootup: {
|
|
ServerZoneStateChange_struct* s = (ServerZoneStateChange_struct *)pack->pBuffer;
|
|
zoneserver_list.SOPZoneBootup(s->adminname, s->ZoneServerID, ZoneName(s->zoneid), s->makestatic);
|
|
break;
|
|
}
|
|
case ServerOP_ZoneStatus: {
|
|
if (pack->size >= 1)
|
|
zoneserver_list.SendZoneStatus((char *)&pack->pBuffer[1], (uint8)pack->pBuffer[0], this);
|
|
break;
|
|
|
|
}
|
|
case ServerOP_AcceptWorldEntrance: {
|
|
if (pack->size != sizeof(WorldToZone_Struct))
|
|
break;
|
|
|
|
WorldToZone_Struct* wtz = (WorldToZone_Struct*)pack->pBuffer;
|
|
Client* client = 0;
|
|
client = client_list.FindByAccountID(wtz->account_id);
|
|
if (client != 0)
|
|
client->Clearance(wtz->response);
|
|
}
|
|
case ServerOP_ZoneToZoneRequest: {
|
|
//
|
|
// ZoneChange is received by the zone the player is in, then the
|
|
// zone sends a ZTZ which ends up here. This code then find the target
|
|
// (ingress point) and boots it if needed, then sends the ZTZ to it.
|
|
// The ingress server will decide wether the player can enter, then will
|
|
// send back the ZTZ to here. This packet is passed back to the egress
|
|
// server, which will send a ZoneChange response back to the client
|
|
// which can be an error, or a success, in which case the client will
|
|
// disconnect, and their zone location will be saved when ~Client is
|
|
// called, so it will be available when they ask to zone.
|
|
//
|
|
|
|
|
|
if (pack->size != sizeof(ZoneToZone_Struct))
|
|
break;
|
|
ZoneToZone_Struct* ztz = (ZoneToZone_Struct*)pack->pBuffer;
|
|
ClientListEntry* client = nullptr;
|
|
if (WorldConfig::get()->UpdateStats)
|
|
client = client_list.FindCharacter(ztz->name);
|
|
|
|
LogInfo("ZoneToZone request for [{}] current zone [{}] req zone [{}]", ztz->name, ztz->current_zone_id, ztz->requested_zone_id);
|
|
|
|
/* This is a request from the egress zone */
|
|
if (GetZoneID() == ztz->current_zone_id && GetInstanceID() == ztz->current_instance_id) {
|
|
LogInfo("Processing ZTZ for egress from zone for client [{}]", ztz->name);
|
|
|
|
if (ztz->admin < AccountStatus::QuestTroupe && ztz->ignorerestrictions < 2 && zoneserver_list.IsZoneLocked(ztz->requested_zone_id)) {
|
|
ztz->response = 0;
|
|
SendPacket(pack);
|
|
break;
|
|
}
|
|
|
|
ZoneServer *ingress_server = nullptr;
|
|
if (ztz->requested_instance_id > 0) {
|
|
ingress_server = zoneserver_list.FindByInstanceID(ztz->requested_instance_id);
|
|
}
|
|
else {
|
|
ingress_server = zoneserver_list.FindByZoneID(ztz->requested_zone_id);
|
|
}
|
|
|
|
/* Zone was already running*/
|
|
if (ingress_server) {
|
|
LogInfo("Found a zone already booted for [{}]", ztz->name);
|
|
ztz->response = 1;
|
|
}
|
|
/* Boot the Zone*/
|
|
else {
|
|
int server_id;
|
|
if ((server_id = zoneserver_list.TriggerBootup(ztz->requested_zone_id, ztz->requested_instance_id))) {
|
|
LogInfo("Successfully booted a zone for [{}]", ztz->name);
|
|
// bootup successful, ready to rock
|
|
ztz->response = 1;
|
|
ingress_server = zoneserver_list.FindByID(server_id);
|
|
}
|
|
else {
|
|
LogError("failed to boot a zone for [{}]", ztz->name);
|
|
// bootup failed, send back error code 0
|
|
ztz->response = 0;
|
|
}
|
|
}
|
|
if (ztz->response != 0 && client)
|
|
client->LSZoneChange(ztz);
|
|
SendPacket(pack); // send back to egress server
|
|
if (ingress_server) {
|
|
ingress_server->SendPacket(pack); // inform target server
|
|
}
|
|
}
|
|
/* Response from Ingress server, route back to egress */
|
|
else {
|
|
|
|
LogInfo("Processing ZTZ for ingress to zone for client [{}]", ztz->name);
|
|
ZoneServer *egress_server = nullptr;
|
|
if (ztz->current_instance_id > 0) {
|
|
egress_server = zoneserver_list.FindByInstanceID(ztz->current_instance_id);
|
|
}
|
|
else {
|
|
egress_server = zoneserver_list.FindByZoneID(ztz->current_zone_id);
|
|
}
|
|
|
|
if (egress_server) {
|
|
egress_server->SendPacket(pack);
|
|
}
|
|
}
|
|
|
|
break;
|
|
}
|
|
case ServerOP_ClientList: {
|
|
if (pack->size != sizeof(ServerClientList_Struct)) {
|
|
LogInfo("Wrong size on ServerOP_ClientList. Got: [{}], Expected: [{}]", pack->size, sizeof(ServerClientList_Struct));
|
|
break;
|
|
}
|
|
client_list.ClientUpdate(this, (ServerClientList_Struct*)pack->pBuffer);
|
|
break;
|
|
}
|
|
case ServerOP_ClientListKA: {
|
|
ServerClientListKeepAlive_Struct* sclka = (ServerClientListKeepAlive_Struct*)pack->pBuffer;
|
|
if (pack->size < 4 || pack->size != 4 + (4 * sclka->numupdates)) {
|
|
LogInfo("Wrong size on ServerOP_ClientListKA. Got: [{}], Expected: [{}]", pack->size, (4 + (4 * sclka->numupdates)));
|
|
break;
|
|
}
|
|
client_list.CLEKeepAlive(sclka->numupdates, sclka->wid);
|
|
break;
|
|
}
|
|
case ServerOP_Who: {
|
|
ServerWhoAll_Struct* whoall = (ServerWhoAll_Struct*)pack->pBuffer;
|
|
auto whom = new Who_All_Struct;
|
|
memset(whom, 0, sizeof(Who_All_Struct));
|
|
whom->gmlookup = whoall->gmlookup;
|
|
whom->lvllow = whoall->lvllow;
|
|
whom->lvlhigh = whoall->lvlhigh;
|
|
whom->wclass = whoall->wclass;
|
|
whom->wrace = whoall->wrace;
|
|
strcpy(whom->whom, whoall->whom);
|
|
client_list.SendWhoAll(whoall->fromid, whoall->from, whoall->admin, whom, this);
|
|
safe_delete(whom);
|
|
break;
|
|
}
|
|
case ServerOP_RequestOnlineGuildMembers: {
|
|
ServerRequestOnlineGuildMembers_Struct *srogms = (ServerRequestOnlineGuildMembers_Struct*)pack->pBuffer;
|
|
client_list.SendOnlineGuildMembers(srogms->FromID, srogms->GuildID);
|
|
break;
|
|
}
|
|
case ServerOP_ClientVersionSummary: {
|
|
ServerRequestClientVersionSummary_Struct *srcvss = (ServerRequestClientVersionSummary_Struct*)pack->pBuffer;
|
|
client_list.SendClientVersionSummary(srcvss->Name);
|
|
break;
|
|
}
|
|
case ServerOP_ReloadLogs: {
|
|
zoneserver_list.SendPacket(pack);
|
|
LogSys.LoadLogDatabaseSettings();
|
|
break;
|
|
}
|
|
case ServerOP_ReloadRules: {
|
|
zoneserver_list.SendPacket(pack);
|
|
RuleManager::Instance()->LoadRules(&database, "default", true);
|
|
break;
|
|
}
|
|
case ServerOP_ReloadContentFlags: {
|
|
zoneserver_list.SendPacket(pack);
|
|
content_service.SetExpansionContext()->ReloadContentFlags();
|
|
break;
|
|
}
|
|
case ServerOP_ReloadRulesWorld:
|
|
{
|
|
RuleManager::Instance()->LoadRules(&database, "default", true);
|
|
break;
|
|
}
|
|
case ServerOP_ReloadVariablesWorld:
|
|
{
|
|
database.LoadVariables();
|
|
break;
|
|
}
|
|
case ServerOP_ReloadPerlExportSettings:
|
|
{
|
|
zoneserver_list.SendPacket(pack);
|
|
break;
|
|
}
|
|
case ServerOP_CameraShake:
|
|
{
|
|
zoneserver_list.SendPacket(pack);
|
|
break;
|
|
}
|
|
case ServerOP_FriendsWho: {
|
|
ServerFriendsWho_Struct* FriendsWho = (ServerFriendsWho_Struct*)pack->pBuffer;
|
|
client_list.SendFriendsWho(FriendsWho, this);
|
|
break;
|
|
}
|
|
case ServerOP_LFGMatches: {
|
|
ServerLFGMatchesRequest_Struct* smrs = (ServerLFGMatchesRequest_Struct*)pack->pBuffer;
|
|
client_list.SendLFGMatches(smrs);
|
|
break;
|
|
}
|
|
case ServerOP_LFPMatches: {
|
|
ServerLFPMatchesRequest_Struct* smrs = (ServerLFPMatchesRequest_Struct*)pack->pBuffer;
|
|
LFPGroupList.SendLFPMatches(smrs);
|
|
break;
|
|
}
|
|
case ServerOP_LFPUpdate: {
|
|
ServerLFPUpdate_Struct* sus = (ServerLFPUpdate_Struct*)pack->pBuffer;
|
|
if (sus->Action)
|
|
LFPGroupList.UpdateGroup(sus);
|
|
else
|
|
LFPGroupList.RemoveGroup(sus);
|
|
break;
|
|
}
|
|
case ServerOP_ZonePlayer: {
|
|
//ServerZonePlayer_Struct* szp = (ServerZonePlayer_Struct*) pack->pBuffer;
|
|
zoneserver_list.SendPacket(pack);
|
|
break;
|
|
}
|
|
case ServerOP_KickPlayer: {
|
|
zoneserver_list.SendPacket(pack);
|
|
break;
|
|
}
|
|
case ServerOP_KillPlayer: {
|
|
zoneserver_list.SendPacket(pack);
|
|
break;
|
|
}
|
|
|
|
case ServerOP_GuildRankUpdate:
|
|
{
|
|
zoneserver_list.SendPacket(pack);
|
|
break;
|
|
}
|
|
//these opcodes get processed by the guild manager.
|
|
case ServerOP_RefreshGuild:
|
|
case ServerOP_DeleteGuild:
|
|
case ServerOP_GuildCharRefresh:
|
|
case ServerOP_GuildMemberUpdate: {
|
|
guild_mgr.ProcessZonePacket(pack);
|
|
break;
|
|
}
|
|
|
|
case ServerOP_FlagUpdate: {
|
|
ClientListEntry* cle = client_list.FindCLEByAccountID(*((uint32*)pack->pBuffer));
|
|
if (cle)
|
|
cle->SetAdmin(*((int16*)&pack->pBuffer[4]));
|
|
zoneserver_list.SendPacket(pack);
|
|
break;
|
|
}
|
|
case ServerOP_GMGoto: {
|
|
if (pack->size != sizeof(ServerGMGoto_Struct)) {
|
|
LogInfo("Wrong size on ServerOP_GMGoto. Got: [{}], Expected: [{}]", pack->size, sizeof(ServerGMGoto_Struct));
|
|
break;
|
|
}
|
|
ServerGMGoto_Struct* gmg = (ServerGMGoto_Struct*)pack->pBuffer;
|
|
ClientListEntry* cle = client_list.FindCharacter(gmg->gotoname);
|
|
if (cle != 0) {
|
|
if (!cle->Server()) {
|
|
SendEmoteMessage(
|
|
gmg->myname,
|
|
0,
|
|
AccountStatus::Player,
|
|
Chat::Red,
|
|
fmt::format(
|
|
"Error: Cannot identify {}'s zoneserver.",
|
|
gmg->gotoname
|
|
).c_str()
|
|
);
|
|
} else if (cle->Anon() == 1 && cle->Admin() > gmg->admin) { // no snooping for anon GMs
|
|
SendEmoteMessage(
|
|
gmg->myname,
|
|
0,
|
|
AccountStatus::Player,
|
|
Chat::Red,
|
|
fmt::format(
|
|
"Error: {} not found.",
|
|
gmg->gotoname
|
|
).c_str()
|
|
);
|
|
} else {
|
|
cle->Server()->SendPacket(pack);
|
|
}
|
|
}
|
|
else {
|
|
SendEmoteMessage(
|
|
gmg->myname,
|
|
0,
|
|
AccountStatus::Player,
|
|
Chat::Red,
|
|
fmt::format(
|
|
"Error: {} not found",
|
|
gmg->gotoname
|
|
).c_str()
|
|
);
|
|
}
|
|
break;
|
|
}
|
|
case ServerOP_Lock: {
|
|
if (pack->size != sizeof(ServerLock_Struct)) {
|
|
LogInfo("Wrong size on ServerOP_Lock. Got: [{}], Expected: [{}]", pack->size, sizeof(ServerLock_Struct));
|
|
break;
|
|
}
|
|
ServerLock_Struct* slock = (ServerLock_Struct*)pack->pBuffer;
|
|
if (slock->mode >= 1)
|
|
WorldConfig::LockWorld();
|
|
else
|
|
WorldConfig::UnlockWorld();
|
|
if (loginserverlist.Connected()) {
|
|
loginserverlist.SendStatus();
|
|
SendEmoteMessage(
|
|
slock->myname,
|
|
0,
|
|
AccountStatus::Player,
|
|
Chat::Red,
|
|
fmt::format(
|
|
"World {}.",
|
|
slock->mode ? "locked" : "unlocked"
|
|
).c_str()
|
|
);
|
|
}
|
|
else {
|
|
SendEmoteMessage(
|
|
slock->myname,
|
|
0,
|
|
AccountStatus::Player,
|
|
Chat::Red,
|
|
fmt::format(
|
|
"World {}, but login server not connected.",
|
|
slock->mode ? "locked" : "unlocked"
|
|
).c_str()
|
|
);
|
|
}
|
|
break;
|
|
}
|
|
case ServerOP_Motd: {
|
|
if (pack->size != sizeof(ServerMotd_Struct)) {
|
|
LogInfo("Wrong size on ServerOP_Motd. Got: [{}], Expected: [{}]", pack->size, sizeof(ServerMotd_Struct));
|
|
break;
|
|
}
|
|
ServerMotd_Struct* smotd = (ServerMotd_Struct*)pack->pBuffer;
|
|
database.SetVariable("MOTD", smotd->motd);
|
|
zoneserver_list.SendPacket(pack);
|
|
break;
|
|
}
|
|
case ServerOP_Uptime: {
|
|
if (pack->size != sizeof(ServerUptime_Struct)) {
|
|
LogInfo("Wrong size on ServerOP_Uptime. Got: [{}], Expected: [{}]", pack->size, sizeof(ServerUptime_Struct));
|
|
break;
|
|
}
|
|
ServerUptime_Struct* sus = (ServerUptime_Struct*)pack->pBuffer;
|
|
if (sus->zoneserverid == 0) {
|
|
ZSList::ShowUpTime(this, sus->adminname);
|
|
}
|
|
else {
|
|
ZoneServer* zs = zoneserver_list.FindByID(sus->zoneserverid);
|
|
if (zs)
|
|
zs->SendPacket(pack);
|
|
}
|
|
break;
|
|
}
|
|
case ServerOP_Petition: {
|
|
zoneserver_list.SendPacket(pack);
|
|
break;
|
|
}
|
|
case ServerOP_GetWorldTime: {
|
|
LogInfo("Broadcasting a world time update");
|
|
auto pack = new ServerPacket;
|
|
|
|
pack->opcode = ServerOP_SyncWorldTime;
|
|
pack->size = sizeof(eqTimeOfDay);
|
|
pack->pBuffer = new uchar[pack->size];
|
|
memset(pack->pBuffer, 0, pack->size);
|
|
eqTimeOfDay* tod = (eqTimeOfDay*)pack->pBuffer;
|
|
tod->start_eqtime = zoneserver_list.worldclock.getStartEQTime();
|
|
tod->start_realtime = zoneserver_list.worldclock.getStartRealTime();
|
|
SendPacket(pack);
|
|
safe_delete(pack);
|
|
break;
|
|
}
|
|
case ServerOP_RefreshCensorship: {
|
|
zoneserver_list.SendPacket(pack);
|
|
break;
|
|
}
|
|
case ServerOP_SetWorldTime: {
|
|
LogNetcode("Received SetWorldTime");
|
|
eqTimeOfDay* newtime = (eqTimeOfDay*)pack->pBuffer;
|
|
zoneserver_list.worldclock.SetCurrentEQTimeOfDay(newtime->start_eqtime, newtime->start_realtime);
|
|
LogInfo("New time = [{}]-[{}]-[{}] [{}]:[{}] ([{}])\n", newtime->start_eqtime.year, newtime->start_eqtime.month, (int)newtime->start_eqtime.day, (int)newtime->start_eqtime.hour, (int)newtime->start_eqtime.minute, (int)newtime->start_realtime);
|
|
database.SaveTime((int)newtime->start_eqtime.minute, (int)newtime->start_eqtime.hour, (int)newtime->start_eqtime.day, newtime->start_eqtime.month, newtime->start_eqtime.year);
|
|
zoneserver_list.SendTimeSync();
|
|
break;
|
|
}
|
|
case ServerOP_IPLookup: {
|
|
if (pack->size < sizeof(ServerGenericWorldQuery_Struct)) {
|
|
LogInfo("Wrong size on ServerOP_IPLookup. Got: [{}], Expected (at least): [{}]", pack->size, sizeof(ServerGenericWorldQuery_Struct));
|
|
break;
|
|
}
|
|
ServerGenericWorldQuery_Struct* sgwq = (ServerGenericWorldQuery_Struct*)pack->pBuffer;
|
|
if (pack->size == sizeof(ServerGenericWorldQuery_Struct))
|
|
client_list.SendCLEList(sgwq->admin, sgwq->from, this);
|
|
else
|
|
client_list.SendCLEList(sgwq->admin, sgwq->from, this, sgwq->query);
|
|
break;
|
|
}
|
|
case ServerOP_LockZone: {
|
|
if (pack->size < sizeof(ServerLockZone_Struct)) {
|
|
LogInfo("Wrong size on ServerOP_LockZone. Got: [{}], Expected: [{}]", pack->size, sizeof(ServerLockZone_Struct));
|
|
break;
|
|
}
|
|
|
|
ServerLockZone_Struct* lock_zone = (ServerLockZone_Struct*) pack->pBuffer;
|
|
if (lock_zone->op == ServerLockType::List) {
|
|
zoneserver_list.ListLockedZones(lock_zone->adminname, this);
|
|
break;
|
|
} else if (
|
|
lock_zone->op == ServerLockType::Lock ||
|
|
lock_zone->op == ServerLockType::Unlock
|
|
) {
|
|
if (zoneserver_list.SetLockedZone(lock_zone->zoneID, lock_zone->op == ServerLockType::Lock)) {
|
|
zoneserver_list.SendEmoteMessage(
|
|
0,
|
|
0,
|
|
AccountStatus::QuestTroupe,
|
|
Chat::White,
|
|
fmt::format(
|
|
"Zone {} | Name: {} ({}) ID: {}",
|
|
lock_zone->op == ServerLockType::Lock ? "Locked" : "Unlocked",
|
|
ZoneLongName(lock_zone->zoneID),
|
|
ZoneName(lock_zone->zoneID),
|
|
lock_zone->zoneID
|
|
).c_str()
|
|
);
|
|
} else {
|
|
SendEmoteMessageRaw(
|
|
lock_zone->adminname,
|
|
0,
|
|
AccountStatus::Player,
|
|
Chat::White,
|
|
fmt::format(
|
|
"Zone Failed to {} | Name: {} ({}) ID: {}",
|
|
lock_zone->op == ServerLockType::Lock ? "Lock" : "Unlock",
|
|
ZoneLongName(lock_zone->zoneID),
|
|
ZoneName(lock_zone->zoneID),
|
|
lock_zone->zoneID
|
|
).c_str()
|
|
);
|
|
}
|
|
break;
|
|
}
|
|
break;
|
|
}
|
|
case ServerOP_ItemStatus: {
|
|
zoneserver_list.SendPacket(pack);
|
|
break;
|
|
}
|
|
case ServerOP_OOCMute: {
|
|
zoneserver_list.SendPacket(pack);
|
|
break;
|
|
}
|
|
case ServerOP_Revoke: {
|
|
RevokeStruct* rev = (RevokeStruct*)pack->pBuffer;
|
|
ClientListEntry* cle = client_list.FindCharacter(rev->name);
|
|
if (cle != 0 && cle->Server() != 0)
|
|
{
|
|
cle->Server()->SendPacket(pack);
|
|
}
|
|
break;
|
|
}
|
|
case ServerOP_SpawnPlayerCorpse: {
|
|
SpawnPlayerCorpse_Struct* s = (SpawnPlayerCorpse_Struct*)pack->pBuffer;
|
|
ZoneServer* zs = zoneserver_list.FindByZoneID(s->zone_id);
|
|
if (zs) {
|
|
zs->SendPacket(pack);
|
|
}
|
|
break;
|
|
}
|
|
case ServerOP_Consent: {
|
|
zoneserver_list.SendPacket(pack); // update corpses in all zones
|
|
break;
|
|
}
|
|
case ServerOP_Consent_Response: {
|
|
ServerOP_Consent_Struct* s = (ServerOP_Consent_Struct*)pack->pBuffer;
|
|
|
|
ZoneServer* owner_zs = nullptr;
|
|
if (s->instance_id == 0) {
|
|
owner_zs = zoneserver_list.FindByZoneID(s->zone_id);
|
|
}
|
|
else {
|
|
owner_zs = zoneserver_list.FindByInstanceID(s->instance_id);
|
|
}
|
|
|
|
if (owner_zs) {
|
|
owner_zs->SendPacket(pack);
|
|
}
|
|
else {
|
|
LogInfo("Unable to locate zone record for zone id [{}] or instance id [{}] in zoneserver list for ServerOP_Consent_Response operation", s->zone_id, s->instance_id);
|
|
}
|
|
|
|
if (s->consent_type == EQ::consent::Normal) {
|
|
// send the message to the client being granted or denied permission
|
|
ClientListEntry* cle = client_list.FindCharacter(s->grantname);
|
|
if (cle) {
|
|
ZoneServer* granted_zs = nullptr;
|
|
if (cle->instance() == 0) {
|
|
granted_zs = zoneserver_list.FindByZoneID(cle->zone());
|
|
}
|
|
else {
|
|
granted_zs = zoneserver_list.FindByInstanceID(cle->instance());
|
|
}
|
|
// avoid sending twice if owner and granted are in same zone
|
|
if (granted_zs && granted_zs != owner_zs) {
|
|
granted_zs->SendPacket(pack);
|
|
}
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
|
|
case ServerOP_InstanceUpdateTime:
|
|
{
|
|
ServerInstanceUpdateTime_Struct *iut = (ServerInstanceUpdateTime_Struct*)pack->pBuffer;
|
|
ZoneServer *zm = zoneserver_list.FindByInstanceID(iut->instance_id);
|
|
if (zm)
|
|
{
|
|
zm->SendPacket(pack);
|
|
}
|
|
break;
|
|
}
|
|
case ServerOP_QGlobalUpdate:
|
|
{
|
|
if (pack->size != sizeof(ServerQGlobalUpdate_Struct))
|
|
{
|
|
break;
|
|
}
|
|
|
|
zoneserver_list.SendPacket(pack);
|
|
break;
|
|
}
|
|
|
|
case ServerOP_QGlobalDelete:
|
|
{
|
|
if (pack->size != sizeof(ServerQGlobalDelete_Struct))
|
|
{
|
|
break;
|
|
}
|
|
|
|
zoneserver_list.SendPacket(pack);
|
|
break;
|
|
}
|
|
|
|
case ServerOP_AdventureRequest:
|
|
{
|
|
adventure_manager.CalculateAdventureRequestReply((const char*)pack->pBuffer);
|
|
break;
|
|
}
|
|
|
|
case ServerOP_AdventureRequestCreate:
|
|
{
|
|
adventure_manager.TryAdventureCreate((const char*)pack->pBuffer);
|
|
break;
|
|
}
|
|
|
|
case ServerOP_AdventureDataRequest:
|
|
{
|
|
AdventureFinishEvent fe;
|
|
while (adventure_manager.PopFinishedEvent((const char*)pack->pBuffer, fe))
|
|
{
|
|
adventure_manager.SendAdventureFinish(fe);
|
|
}
|
|
adventure_manager.GetAdventureData((const char*)pack->pBuffer);
|
|
break;
|
|
}
|
|
|
|
case ServerOP_AdventureClickDoor:
|
|
{
|
|
ServerPlayerClickedAdventureDoor_Struct *pcad = (ServerPlayerClickedAdventureDoor_Struct*)pack->pBuffer;
|
|
adventure_manager.PlayerClickedDoor(pcad->player, pcad->zone_id, pcad->id);
|
|
break;
|
|
}
|
|
|
|
case ServerOP_AdventureLeave:
|
|
{
|
|
adventure_manager.LeaveAdventure((const char*)pack->pBuffer);
|
|
break;
|
|
}
|
|
|
|
case ServerOP_AdventureCountUpdate:
|
|
{
|
|
ServerAdventureCount_Struct *sc = (ServerAdventureCount_Struct*)pack->pBuffer;
|
|
adventure_manager.IncrementCount(sc->instance_id);
|
|
break;
|
|
}
|
|
|
|
case ServerOP_AdventureAssaCountUpdate:
|
|
{
|
|
adventure_manager.IncrementAssassinationCount(*((uint16*)pack->pBuffer));
|
|
break;
|
|
}
|
|
case ServerOP_AdventureZoneData:
|
|
{
|
|
adventure_manager.GetZoneData(*((uint16*)pack->pBuffer));
|
|
break;
|
|
}
|
|
|
|
case ServerOP_AdventureLeaderboard:
|
|
{
|
|
ServerLeaderboardRequest_Struct *lr = (ServerLeaderboardRequest_Struct*)pack->pBuffer;
|
|
adventure_manager.DoLeaderboardRequest(lr->player, lr->type);
|
|
break;
|
|
}
|
|
|
|
case ServerOP_LSAccountUpdate:
|
|
{
|
|
LogNetcode("Received ServerOP_LSAccountUpdate packet from zone");
|
|
loginserverlist.SendAccountUpdate(pack);
|
|
break;
|
|
}
|
|
|
|
case ServerOP_UCSMailMessage:
|
|
{
|
|
UCSLink.SendPacket(pack);
|
|
break;
|
|
}
|
|
|
|
case ServerOP_UCSServerStatusRequest:
|
|
{
|
|
auto ucsss = (UCSServerStatus_Struct*)pack->pBuffer;
|
|
auto zs = zoneserver_list.FindByPort(ucsss->port);
|
|
if (!zs)
|
|
break;
|
|
|
|
auto outapp = new ServerPacket(ServerOP_UCSServerStatusReply, sizeof(UCSServerStatus_Struct));
|
|
ucsss = (UCSServerStatus_Struct*)outapp->pBuffer;
|
|
ucsss->available = (UCSServerAvailable_ ? 1 : 0);
|
|
ucsss->timestamp = Timer::GetCurrentTime();
|
|
zs->SendPacket(outapp);
|
|
safe_delete(outapp);
|
|
|
|
break;
|
|
}
|
|
|
|
case ServerOP_QSSendQuery:
|
|
case ServerOP_QueryServGeneric:
|
|
case ServerOP_Speech:
|
|
case ServerOP_QSPlayerLogTrades:
|
|
case ServerOP_QSPlayerLogHandins:
|
|
case ServerOP_QSPlayerLogNPCKills:
|
|
case ServerOP_QSPlayerLogDeletes:
|
|
case ServerOP_QSPlayerLogMoves:
|
|
case ServerOP_QSPlayerLogMerchantTransactions:
|
|
case ServerOP_QSPlayerDropItem:
|
|
{
|
|
QSLink.SendPacket(pack);
|
|
break;
|
|
}
|
|
case ServerOP_CZDialogueWindow:
|
|
case ServerOP_CZLDoNUpdate:
|
|
case ServerOP_CZMarquee:
|
|
case ServerOP_CZMessage:
|
|
case ServerOP_CZMove:
|
|
case ServerOP_CZSetEntityVariable:
|
|
case ServerOP_CZSignal:
|
|
case ServerOP_CZSpell:
|
|
case ServerOP_CZTaskUpdate:
|
|
case ServerOP_WWDialogueWindow:
|
|
case ServerOP_WWLDoNUpdate:
|
|
case ServerOP_WWMarquee:
|
|
case ServerOP_WWMessage:
|
|
case ServerOP_WWMove:
|
|
case ServerOP_WWSetEntityVariable:
|
|
case ServerOP_WWSignal:
|
|
case ServerOP_WWSpell:
|
|
case ServerOP_WWTaskUpdate:
|
|
case ServerOP_DepopAllPlayersCorpses:
|
|
case ServerOP_DepopPlayerCorpse:
|
|
case ServerOP_ReloadTitles:
|
|
case ServerOP_SpawnStatusChange:
|
|
case ServerOP_ReloadWorld:
|
|
case ServerOP_UpdateSpawn:
|
|
{
|
|
zoneserver_list.SendPacket(pack);
|
|
break;
|
|
}
|
|
case ServerOP_ReloadTasks:
|
|
{
|
|
// world needs to update its copy of task data as well
|
|
shared_task_manager.LoadTaskData();
|
|
|
|
zoneserver_list.SendPacket(pack);
|
|
break;
|
|
}
|
|
case ServerOP_ChangeSharedMem: {
|
|
std::string hotfix_name = std::string((char*)pack->pBuffer);
|
|
|
|
LogInfo("Loading items");
|
|
if (!database.LoadItems(hotfix_name)) {
|
|
LogInfo("Error: Could not load item data. But ignoring");
|
|
}
|
|
|
|
LogInfo("Loading skill caps");
|
|
if (!content_db.LoadSkillCaps(hotfix_name)) {
|
|
LogInfo("Error: Could not load skill cap data. But ignoring");
|
|
}
|
|
|
|
zoneserver_list.SendPacket(pack);
|
|
break;
|
|
}
|
|
|
|
case ServerOP_RequestTellQueue:
|
|
{
|
|
ServerRequestTellQueue_Struct* rtq = (ServerRequestTellQueue_Struct*)pack->pBuffer;
|
|
ClientListEntry *cle = client_list.FindCharacter(rtq->name);
|
|
if (!cle || cle->TellQueueEmpty())
|
|
break;
|
|
|
|
cle->ProcessTellQueue();
|
|
break;
|
|
}
|
|
case ServerOP_CZClientMessageString:
|
|
{
|
|
auto buf = reinterpret_cast<CZClientMessageString_Struct*>(pack->pBuffer);
|
|
client_list.SendPacket(buf->client_name, pack);
|
|
break;
|
|
}
|
|
case ServerOP_ExpeditionLockout:
|
|
case ServerOP_ExpeditionLockoutDuration:
|
|
case ServerOP_ExpeditionLockState:
|
|
case ServerOP_ExpeditionReplayOnJoin:
|
|
{
|
|
zoneserver_list.SendPacket(pack);
|
|
break;
|
|
}
|
|
case ServerOP_SharedTaskRequest:
|
|
case ServerOP_SharedTaskAddPlayer:
|
|
case ServerOP_SharedTaskAttemptRemove:
|
|
case ServerOP_SharedTaskUpdate:
|
|
case ServerOP_SharedTaskRequestMemberlist:
|
|
case ServerOP_SharedTaskRemovePlayer:
|
|
case ServerOP_SharedTaskInviteAcceptedPlayer:
|
|
case ServerOP_SharedTaskMakeLeader:
|
|
case ServerOP_SharedTaskCreateDynamicZone:
|
|
case ServerOP_SharedTaskPurgeAllCommand:
|
|
case ServerOP_SharedTaskPlayerList:
|
|
case ServerOP_SharedTaskKickPlayers:
|
|
{
|
|
SharedTaskWorldMessaging::HandleZoneMessage(pack);
|
|
break;
|
|
}
|
|
|
|
case ServerOP_ExpeditionCreate:
|
|
case ServerOP_ExpeditionDzAddPlayer:
|
|
case ServerOP_ExpeditionDzMakeLeader:
|
|
case ServerOP_ExpeditionCharacterLockout:
|
|
case ServerOP_ExpeditionSaveInvite:
|
|
case ServerOP_ExpeditionRequestInvite:
|
|
{
|
|
ExpeditionMessage::HandleZoneMessage(pack);
|
|
break;
|
|
}
|
|
case ServerOP_DzCreated:
|
|
case ServerOP_DzAddRemoveMember:
|
|
case ServerOP_DzSwapMembers:
|
|
case ServerOP_DzRemoveAllMembers:
|
|
case ServerOP_DzGetMemberStatuses:
|
|
case ServerOP_DzSetSecondsRemaining:
|
|
case ServerOP_DzSetCompass:
|
|
case ServerOP_DzSetSafeReturn:
|
|
case ServerOP_DzSetZoneIn:
|
|
case ServerOP_DzUpdateMemberStatus:
|
|
{
|
|
DynamicZone::HandleZoneMessage(pack);
|
|
break;
|
|
}
|
|
default:
|
|
{
|
|
LogInfo("Unknown ServerOPcode from zone {:#04x}, size [{}]", pack->opcode, pack->size);
|
|
DumpPacket(pack->pBuffer, pack->size);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
void ZoneServer::SendEmoteMessage(const char* to, uint32 to_guilddbid, int16 to_minstatus, uint32 type, const char* message, ...) {
|
|
if (!message)
|
|
return;
|
|
va_list argptr;
|
|
char buffer[1024];
|
|
|
|
va_start(argptr, message);
|
|
vsnprintf(buffer, sizeof(buffer), message, argptr);
|
|
va_end(argptr);
|
|
SendEmoteMessageRaw(
|
|
to,
|
|
to_guilddbid,
|
|
to_minstatus,
|
|
type,
|
|
buffer
|
|
);
|
|
}
|
|
|
|
void ZoneServer::SendEmoteMessageRaw(const char* to, uint32 to_guilddbid, int16 to_minstatus, uint32 type, const char* message) {
|
|
if (!message)
|
|
return;
|
|
auto pack = new ServerPacket;
|
|
|
|
pack->opcode = ServerOP_EmoteMessage;
|
|
pack->size = sizeof(ServerEmoteMessage_Struct) + strlen(message) + 1;
|
|
pack->pBuffer = new uchar[pack->size];
|
|
memset(pack->pBuffer, 0, pack->size);
|
|
ServerEmoteMessage_Struct* sem = (ServerEmoteMessage_Struct*)pack->pBuffer;
|
|
|
|
if (to != 0) {
|
|
strcpy((char *)sem->to, to);
|
|
}
|
|
else {
|
|
sem->to[0] = 0;
|
|
}
|
|
|
|
sem->guilddbid = to_guilddbid;
|
|
sem->minstatus = to_minstatus;
|
|
sem->type = type;
|
|
strcpy(&sem->message[0], message);
|
|
|
|
SendPacket(pack);
|
|
delete pack;
|
|
}
|
|
|
|
void ZoneServer::SendGroupIDs() {
|
|
auto pack = new ServerPacket(ServerOP_GroupIDReply, sizeof(ServerGroupIDReply_Struct));
|
|
ServerGroupIDReply_Struct* sgi = (ServerGroupIDReply_Struct*)pack->pBuffer;
|
|
zoneserver_list.NextGroupIDs(sgi->start, sgi->end);
|
|
SendPacket(pack);
|
|
delete pack;
|
|
}
|
|
|
|
|
|
void ZoneServer::SendKeepAlive()
|
|
{
|
|
ServerPacket pack(ServerOP_KeepAlive, 0);
|
|
SendPacket(&pack);
|
|
}
|
|
|
|
void ZoneServer::ChangeWID(uint32 iCharID, uint32 iWID) {
|
|
auto pack = new ServerPacket(ServerOP_ChangeWID, sizeof(ServerChangeWID_Struct));
|
|
ServerChangeWID_Struct* scw = (ServerChangeWID_Struct*)pack->pBuffer;
|
|
scw->charid = iCharID;
|
|
scw->newwid = iWID;
|
|
zoneserver_list.SendPacket(pack);
|
|
delete pack;
|
|
}
|
|
|
|
|
|
void ZoneServer::TriggerBootup(uint32 iZoneID, uint32 iInstanceID, const char* adminname, bool iMakeStatic) {
|
|
is_booting_up = true;
|
|
zone_server_zone_id = iZoneID;
|
|
instance_id = iInstanceID;
|
|
|
|
auto pack = new ServerPacket(ServerOP_ZoneBootup, sizeof(ServerZoneStateChange_struct));
|
|
ServerZoneStateChange_struct* s = (ServerZoneStateChange_struct *)pack->pBuffer;
|
|
s->ZoneServerID = zone_server_id;
|
|
if (adminname != 0)
|
|
strcpy(s->adminname, adminname);
|
|
|
|
if (iZoneID == 0)
|
|
s->zoneid = GetZoneID();
|
|
else
|
|
s->zoneid = iZoneID;
|
|
|
|
s->instanceid = iInstanceID;
|
|
s->makestatic = iMakeStatic;
|
|
SendPacket(pack);
|
|
delete pack;
|
|
LSBootUpdate(iZoneID, iInstanceID);
|
|
}
|
|
|
|
void ZoneServer::IncomingClient(Client* client) {
|
|
is_booting_up = true;
|
|
auto pack = new ServerPacket(ServerOP_ZoneIncClient, sizeof(ServerZoneIncomingClient_Struct));
|
|
ServerZoneIncomingClient_Struct* s = (ServerZoneIncomingClient_Struct*)pack->pBuffer;
|
|
s->zoneid = GetZoneID();
|
|
s->instanceid = GetInstanceID();
|
|
s->wid = client->GetWID();
|
|
s->ip = client->GetIP();
|
|
s->accid = client->GetAccountID();
|
|
s->admin = client->GetAdmin();
|
|
s->charid = client->GetCharID();
|
|
s->lsid = client->GetLSID();
|
|
if (client->GetCLE())
|
|
s->tellsoff = client->GetCLE()->TellsOff();
|
|
strn0cpy(s->charname, client->GetCharName(), sizeof(s->charname));
|
|
strn0cpy(s->lskey, client->GetLSKey(), sizeof(s->lskey));
|
|
SendPacket(pack);
|
|
delete pack;
|
|
}
|