Michael Cook (mackal)
bb8fc17189
Quick fix for PP buff issue
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This may break buffs zoning, but I don't have time to look at
2016-12-01 22:57:50 -05:00
Uleat
b61c7d0b14
Merge branch 'master' of https://github.com/EQEmu/Server
2016-12-01 22:34:51 -05:00
Uleat
0d9af27a03
Exploit abatement for item duplication involving augments
2016-12-01 22:34:43 -05:00
Akkadius
de92c277e0
Update eqemu_server.pl to use new AppVeyor build link
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Adjust pet zoning to occur before zone spawns are sent in bulk
2016-12-01 19:41:12 -06:00
Michael Cook (mackal)
b9fefc95e8
Enforce 4 sec Sneak Attack rule fixes #569
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Spells flagged with SNEAK_ATTACK requires you to be hidden for
about 4 seconds before you can cast them
2016-10-25 23:19:20 -04:00
Uleat
04f4fd652b
Renamed class Inventory to EQEmu::InventoryProfile
2016-10-17 04:59:00 -04:00
Uleat
bfd07b1010
Added class EQEmu::InventorySlot
2016-10-16 21:36:39 -04:00
Uleat
8b5dd58e96
Renamed struct EQEmu::ItemBase to EQEmu::ItemData and class ItemInst to EQEmu::ItemInstance
2016-10-16 05:10:54 -04:00
Paul Coene
c263c4ef07
2nd check for faction not needed - had to either check for sneaking again
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or remove un-needed 2nd check.
2016-10-09 11:12:09 -04:00
Kurt Gilpin
585e5830f7
Update client_packet.cpp
2016-08-28 12:23:59 -05:00
Kurt Gilpin
bfb77803d8
Update client_packet.cpp
2016-08-28 07:03:00 -05:00
Akkadius
a07149919d
Pets now don't actually spawn until the player has fully entered the zone (Live-like)
2016-08-18 17:28:32 -05:00
Michael Cook (mackal)
68df09a570
Implement PVP regions
2016-08-04 23:56:08 -04:00
Michael Cook (mackal)
ef2c17748e
Implement extra spell gems!
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New limits:
Tit: 9
SoF: 9
SoD: 10
UF: 12
RoF: 12
RoF2: 12
The SoF client doesn't actually support 10 like SoF should
RoF/RoF2 actually have 4 extra broken spell gems in the UI. They don't work and
will likely crash your client
Quest stuff assumes you are passing in valid slots.
(note the old default of 10 should be 22)
There are still somethings to do like clean up the memmed spells if one switches
to an older client that doesn't support as many as their previous client.
2016-07-31 17:16:23 -04:00
Michael Cook (mackal)
4c4b0aba0c
Switch trading to call CommonBreakInvisible()
2016-07-30 12:51:17 -04:00
Michael Cook (mackal)
bda4fcfb26
Fix up SpellBuff struct
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Please report any bugs you find. There shouldn't be unless I messed up the struct
for a client I didn't throughly test for
2016-07-25 16:22:48 -04:00
Michael Cook (mackal)
f428a8a56a
Add a CastWhileInvis check and fix some issues
2016-07-23 18:07:56 -04:00
Michael Cook (mackal)
aeff31ba7a
Fix error with /setstartcity
2016-07-18 13:57:14 -04:00
Michael Cook (mackal)
4b57f69cba
Fix illusions on zone
2016-07-07 16:17:13 -04:00
Michael Cook (mackal)
bcec9501b7
Fix issue with invis not dropping for new item clicks
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Clients using OP_ItemVerifyRequest couldn't break the invis
themselves, so we gotta for them
2016-06-30 21:49:20 -04:00
Michael Cook (mackal)
54de212214
Implement OP_CancelSneakHide
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Didn't test every client, but they should all work
2016-06-30 17:50:31 -04:00
Michael Cook (mackal)
a64343689c
Refactor loot response a bit
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Invis is dropped after ALL error checking now
Identified all the response types
2016-06-30 14:00:18 -04:00
Drajor
73e91be281
Fixed vulnerability in handling of OP_CrystalCreate
2016-06-11 19:53:19 +10:00
Drajor
1b6974ade3
Alternate currency sell price now matches RoF2 client calculation
2016-06-11 13:29:56 +10:00
Drajor
c1a6a23e06
Fixes #527
2016-06-11 12:48:16 +10:00
Uleat
ae3c98c692
Implemented EQEmu::TintProfile
2016-06-01 04:58:52 -04:00
Uleat
ea8f81feec
Converted enumeration MaterialSlots to EQEmu::textures::TextureSlot
2016-05-31 22:07:02 -04:00
Uleat
579efe83af
Renamed EQEmu::Item_Struct to EQEmu::ItemBase to coincide with new inventory naming conventions (re-run shared_memory.exe)
2016-05-27 22:22:19 -04:00
Uleat
0ecc702612
ItemPacketType updates
2016-05-27 03:38:13 -04:00
Uleat
71f128731f
Renamed and moved SkillUseTypes enumeration to EQEmu::skills::SkillType; eq_dictionary work
2016-05-25 18:50:26 -04:00
Michael Cook (mackal)
60da544d3a
clang-tidy modernize-use-auto
2016-05-25 16:10:28 -04:00
Michael Cook (mackal)
cdbeb24a05
Change emptiness checks to empty() from size() [clang-tidy]
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This has two benefits, it's clear what we are checking and
size() isn't always constant time, where empty is (performance!)
2016-05-25 14:57:47 -04:00
Uleat
3031365e1f
Moved struct Item_Struct into namespace EQEmu
2016-05-21 04:54:18 -04:00
Michael Cook (mackal)
47c9182ba3
Fix potential memory leaks (clang-tidy)
2016-05-06 22:58:45 -04:00
Uleat
1890d006a2
Delinked current inventory slot enumeration and constants from EQEmu::constants and global definition
2016-04-22 07:34:55 -04:00
Uleat
b3475d7b50
Reworked ClientVersion into EQEmu::versions; Added EQEmu::versions::InventoryVersion
2016-04-22 03:49:17 -04:00
Uleat
8edb6e9595
Eliminated the nested class design of recent EQEmu work; Some more inv2 convergence work
2016-04-19 04:02:53 -04:00
ngdeao
096dd21234
Fix for RoF2 clients connecting and don't appear in the zone to others.
2016-04-12 21:41:14 -06:00
Akkadius
a5119d1a9f
Remove some instances of std::cerr
2016-04-11 14:29:45 -05:00
Akkadius
f69b72f85f
Merge pull request #515 from ngdeao/master
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Netcode and Zoning Improvements
2016-04-07 21:48:27 -05:00
ngdeao
fb23d961c1
Changed where queued packets are sent while zoning. Moved where zoneinpacket_timer is started to assist in not dropping needed packets.
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Added better netcode support for handling out of order acks, to preclude excessive resending of same packets.
Changed how timeout checks are performing on individual packets, for re-sends, so they do not happen more often than the client can respond.
Improved how the data rate limit for throttling packets for compressed stream, so the size reduction in packets are accounted for better.
2016-04-07 20:26:47 -06:00
Uleat
e75a53b775
Rework of eq_dictionary
2016-04-07 17:21:55 -04:00
Uleat
b327da7092
Activation of the new 'Bots' command system
2016-03-24 18:50:31 -04:00
Akkadius
43ed5a325f
Merge pull request #498 from Xackery/master
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table schema for character_corpses is zone_id, not zoneid.
2016-01-30 02:10:45 -06:00
Xackery
65b44248fb
table schema for character_corpses is zone_id, not zoneid.
2016-01-30 00:01:06 -08:00
Michael Cook (mackal)
d86307c720
Rework say links
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We now consume 1 item ID for say links, this means you will be able to create
more items! We used ID 0xFFFFF for this, which is the max ID an item can be
in the item links. You have the rest to play with!
Normal say links pass the ID in the first aug slot and silent say links
in the second aug slot. This means we can have MANY more say links as well!
2016-01-20 22:31:35 -05:00
Uleat
21fc487c33
World tradeskill objects should now exhibit pre-RoF behavior to all clients
2016-01-12 18:44:51 -05:00
Alex
f4479c5cd7
Merge pull request #469 from Shendare/augmentation
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Augmentation Feature Patch; going to merge since there's video evidence you tested it and no one seems to have any problem with it.
2015-12-17 16:14:36 -08:00
Michael Cook (mackal)
8464a0e3b5
Implement Guild Banks for RoF/RoF2
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Everything appears to work, but please test!
2015-11-17 18:15:46 -05:00
Shendare
7c41472877
Fixed swapping error message
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You now get the error message if the augment swap doesn't work, instead
of when it works. One little bang.
2015-11-14 11:40:28 -08:00