182 Commits

Author SHA1 Message Date
Akkadius
6497bdf45a More stuff 2014-08-31 21:31:44 -05:00
Akkadius
ca430e2494 Fix void Database::GetCharName(uint32 char_id, char* name)
Increased MAX_PP_SPELLBOOK to 720 for UF/RoF
Increased MAX_PP_MEMSPELL to 12
Implemented up to 12 spell slots
Fix for public_note default value in bool BaseGuildManager::DBSetGuild(uint32 charid, uint32 guild_id, uint8 rank)
Updated all CastSpell entries to use the appropriate slot type defines located now in zone/common.h
Fixed Guild Loading from character_data
Fixed #guild list
Refactored Merchantlist loading
Refactored Temp Merchantlist loading
Gutted most of dbasync

Added:
LoadCharacterSpellBook(uint32 character_id, PlayerProfile_Struct* pp);
LoadCharacterMemmedSpells(uint32 character_id, PlayerProfile_Struct* pp);
LoadCharacterLanguages(uint32 character_id, PlayerProfile_Struct* pp);
LoadCharacterBindPoint(uint32 character_id, PlayerProfile_Struct* pp);
SaveCharacterSpellSwap(uint32 character_id, uint32 spell_id, uint32 from_slot, uint32 to_slot);
SaveCharacterSpell(uint32 character_id, uint32 spell_id, uint32 slot_id);
SaveCharacterMemorizedSpell(uint32 character_id, uint32 spell_id, uint32 slot_id);
DeleteCharacterSpell(uint32 character_id, uint32 spell_id, uint32 slot_id);
DeleteCharacterMemorizedSpell(uint32 character_id, uint32 spell_id, uint32 slot_id);

Removed Zone::LoadTempMerchantData_result(MYSQL_RES* result)
Removed Zone::LoadMerchantData_result(MYSQL_RES* result)
Removed SharedDatabase::GetPlayerProfile
Removed SharedDatabase::SetPlayerProfile
Removed SharedDatabase::SetPlayerProfile_MQ
Removed Zone::DBAWComplete(uint8 workpt_b1, DBAsyncWork* dbaw) from zone.cpp
2014-08-31 17:52:43 -05:00
akkadius
4071d88290 At point of commit:
Basic character data, currency and AA are being loaded/saved from the database, currently working on the rest right now.
- Character blob removed from load for testing. Lots of cleanup yet to be done so don't judge code yet.

Saves:
- Two FULL saves when looting a corpse, this has been reduced to just currency saves on initial loot and trimmed to one save since AddToMoneyPP did it already
- Every time a player moves coin with any situation (Splits/Trades/Merchant/Skills/Bank Coin Exchange/Coin Moves), a full save is made, this is now just a currency save
- Every time a player skilled up at a skill vendor, a full blob save hit was made, this is not just a currency hit
2014-08-31 02:53:59 -05:00
Michael Cook (mackal)
11ed698642 (noudess) Merchants are more descriptive in their rejections 2014-08-30 01:38:49 -04:00
Arthur Ice
0996570b78 merge from upstream 2014-08-28 15:49:16 -07:00
akkadius
633583c266 Created character_lookup table for applications that mirrors all character_ table fields minus blob fields for application lookups
- A 2.4GB character_ table will take 7 seconds to query on a SSD versus .1s on the character_lookup table
	- This also causes applications like Magelo to burst reads of the entire character table because of the blob fields that come with the reads, as much as 500-600MB/s even if a indexed id filter is provided
	- This field is synchronized on player save and has 0.001s DB hit
	- When we split out from the blob, ideally this table can be removed, but it really does no harm in mirroring data when a 2.6GB character table mirrors everything subtracting blob data down to 8MB
	- Required SQL: utils\sql\git\required\2014_08_24_character_lookup.sql
2014-08-24 08:52:14 -05:00
Arthur Ice
3262bee6c5 ExpeditionSay converted to QueryDatabase 2014-08-23 23:26:45 -07:00
Arthur Ice
2dbd616725 SetAccountFlag converted to QueryDatabase 2014-08-23 23:23:26 -07:00
Arthur Ice
eb98563fa1 LoadAccountFlags converted to QueryDatabase 2014-08-23 23:20:55 -07:00
Arthur Ice
7f92e96ae7 TryReward converted to QueryDatabase 2014-08-23 23:15:49 -07:00
Arthur Ice
a48138dfd6 SendRewards converted to QueryDatabase 2014-08-23 23:05:58 -07:00
Arthur Ice
46980e5260 DiscoverItem converted to QueryDatabase 2014-08-23 22:59:58 -07:00
Arthur Ice
44f9e5495e IsDiscovered converted to QueryDatabase 2014-08-23 22:59:53 -07:00
Arthur Ice
97f59282cf KeyRingAdd converted to QueryDatabase 2014-08-23 22:49:27 -07:00
Arthur Ice
2a4a5b1beb KeyRingLoad converted to QueryDatabase 2014-08-23 22:46:29 -07:00
akkadius
7f89191ffc Changed zone process window title format, example: 'crushbone :: clients: 6 inst_id: 1 inst_ver: 0 :: port: 7015'
Most of the following changes are QueryServ related, fully implemented its original functionality to be able to offload
	intensive or metric based logging to a remote server process that could exist on another server entirely
Implemented Player Event Logging Types (Go to table `qs_player_events`):
		1 = Player_Log_Quest,
		2 = Player_Log_Zoning,
		3 = Player_Log_Deaths,
		4 = Player_Log_Connect_State,
		5 = Player_Log_Levels,
		6 = Player_Log_Keyring_Addition,
		7 = Player_Log_QGlobal_Update,
		8 = Player_Log_Task_Updates,
		9 = Player_Log_AA_Purchases,
		10 = Player_Log_Trade_Skill_Events,
		11 = Player_Log_Issued_Commands,
		12 = Player_Log_Money_Transactions,
		13 = Player_Log_Alternate_Currency_Transactions,
		- All QueryServ logging will be implemented with a front end in EoC 2.0 very soon
Changed all QS Error related logging to 'QUERYSERV__ERROR'
(Natedog) (Crash Fix) Legacy MySQL bug revert for loading AA's COALESCE( from COALESCE (
Implemented Perl Quest objects (LUA still needed to be exported):
	- quest::qs_send_query("MySQL query") - Will send a raw query to the QueryServ process, useful for custom logging
	- quest::qs_player_event(char_id, event_desc); - Will process a quest type event to table `qs_player_events`
Added MySQL Tables:
	- `qs_player_aa_rate_hourly`
	- `qs_player_events`
	- Source table structures from:
		- utils\sql\git\queryserv\required\08_23_2014_player_events_and_player_aa_rate_hourly
		To get the complete QueryServ schema, source from here:
		- utils\sql\git\queryserv\required\Complete_QueryServ_Table_Structures.sql
Added rules for each logging type, source rules here with them enabled by default:
	- utils\sql\git\queryserv\required\Complete_QueryServ_Rules_Enabled.sql
Spawn related logging cleanup
General code cleanup
Added queryserv.cpp and queryserv.h with QueryServ class
2014-08-23 23:59:20 -05:00
KimLS
07a2cbe9a5 Renamed zone files 2014-08-21 23:46:01 -07:00
KimLS
7fc21b9e3a Tons of renames 2014-08-21 19:33:02 -07:00
Michael Cook (mackal)
a4a8a1aba5 Clean up some compiler warnings with Stop_Return 2014-08-21 17:54:49 -04:00
akkadius
a5020a68f0 Implemented a Stop_Return feature (Accidental item handin prevention) that will be symmetrically used with plugin::return_items that I am currently running live testing on EZ before releasing to EQEmu. This does not hurt to have this in the source.
Fixed crash where 'attacker' validation is not being checked
Removed petition console spam that does not follow traditional logging and is useless
Made fix with SympatheticProcChances where it was checking for TempItem->Focus.Effect instead of TempItemAug->Focus.Effect
2014-08-19 10:55:29 -05:00
Russell Kinasz
1ba4b6fc31 Implemented Raid OOC Regen 2014-08-12 15:18:11 -07:00
Uleat
8b14c21a24 More numeric to constant conversions..should be most of them... Please report any inventory abnormalities. 2014-07-31 07:52:38 -04:00
Uleat
36a2d52f1c More 'dictionary' updates..added 'constants' files to client translators..started replacement of hard-coded inventory values. 2014-07-27 20:35:43 -04:00
Uleat
d7c2d6108f Added the initial references for two new dictionaries - EmuConstants and EQLimits..more to come. 2014-07-16 21:23:16 -04:00
KayenEQ
35e72692c1 Implemented SE_FactionModPct - Modifies faction gains and losses by percent. 2014-07-02 11:54:59 -04:00
KayenEQ
58175a5442 Update to SE_BalanaceMana, SE_BalanceHP to support limit value which caps max mana/hp that can be taken per player. 2014-06-23 08:37:23 -04:00
KayenEQ
41b190930f Kayen: Implemented SE_Metabolism - Modifies food/drink consumption rates. [Data for AA is already in database] 2014-06-22 23:10:29 -04:00
SecretsOTheP
9502f0aadf Revert "It's never ogre with these hatelist crashes.."
This reverts commit dffee38dc622254a9847e1a09d79c572d1aaf388.
2014-04-23 12:50:25 -04:00
SecretsOTheP
6aa0c9d694 hatelist fixes to fixes to fixes 2014-04-22 13:37:35 -04:00
SecretsOTheP
dd1f5f6a11 More hatelist fixes. Trying to nail the crash :S 2014-04-22 13:24:07 -04:00
SecretsOTheP
87994ebfba smoke commits everyday 2014-04-20 00:26:54 -04:00
Akkadius
0b2281967b Added #command error message suppression for those who don't want to see 'Command is not recognized' constantly
- You need to have rule 'Chat:SuppressCommandErrors' set to true, this is set to false by default
	- Required SQL: 2014_04_18_Suppress_Command_Error.sql
2014-04-18 19:37:26 -05:00
Akkadius
884b0291f7 Exported $client->SendMarqueeMessage(type, priority, fade_in, fade_out, duration, msg) - Will be available for simple plugin use
Exported $client->ExpeditionMessage(THIS, ExpdID, Message) - In use with custom expedition mod that will be released soon
2014-04-15 12:00:33 -05:00
Uleat
d939820918 Fix for unconscious ability skillups.
Fix for zone crash related to item==nullptr in Client::SummonItem().
2014-03-31 03:21:22 -04:00
KayenEQ
21bdc8c5b6 Coverted melee and magic runes to use bonuses.
Removed all the old rune flags now that none of them are used.
Fixed issues where runes would not fade properly if damage = remaing rune amount
Fixed issue where runes would stop absorbing damage if you had multiple runes.
2014-03-12 05:14:19 -04:00
Michael Cook (mackal)
00068158c1 Melee Crits, HoTs, DoTs messages should now filter correctly
Clients that also support seeing others DoTs will now see them
if they don't filter them.

    Note: HoTs 'mine only' doesn't seem to be different from 'show'
2014-03-02 22:10:32 -05:00
Michael Cook (mackal)
e0edd7a290 Added FilteredMessage functions that better use ServerFilters
These functions are currently unused, but should work nicely.
I didn't add overloads to separate them from the others for now
2014-03-01 00:16:37 -05:00
Michael Cook (mackal)
808977f69a (Performance) Corpse drag will now fetch entity by ID 2014-02-20 01:35:59 -05:00
KimLS
1ec0add76f Make sure some strings coming from the client are actually null terminated. 2014-02-10 21:00:25 -08:00
Michael Cook (mackal)
6a8a6e530b Some clean up related to the entity_list changes 2014-02-10 12:16:14 -05:00
SecretsOTheP
f074ead7f6 demonstar55's entity list changes (slightly modified) and a crash fix for the #repop command used in rapid succession. 2014-02-10 10:39:12 -05:00
Michael Cook (mackal)
a55c095d1b Forgot to make m_AssistExemption default to 0 2014-01-22 01:08:42 -05:00
KimLS
88ba962a4c Merge branch 'master' of github.com:EQEmu/Server 2014-01-16 13:08:24 -08:00
KimLS
0315d15ce8 Reversed event_command return value, may cause visual issues if you already updated your code but easy to fix. Return 1 instead of return 0 on event_command dispatch 2014-01-16 13:08:04 -08:00
Michael Cook (mackal)
4216627604 Prefer prefix ++/-- on non-primitive types
Postfix ++/-- might cause the creation of a tmp instance
that might be optimized out. Mights are bad. Prefix doesn't
have this problem.
2014-01-13 22:14:02 -05:00
Michael Cook (mackal)
821ba8b701 Change faction messages to use String IDs. 2014-01-11 13:20:01 -05:00
Michael Cook (mackal)
fdced53be1 Add pet size preservation like live
Run the SQL!!
2014-01-09 14:25:29 -05:00
Michael Cook (mackal)
a9b4e7819f Add some overflow protection for emotes
Clients crash if the emote is too large, despite the client
using a 1024 char buffer...
2014-01-04 01:34:58 -05:00
KimLS
30e8eac46e Hopefully this is a fix for issue #100 -- Uninitialized alt currency variable causing db corruption. 2013-12-24 13:21:11 -08:00
SecretsOTheP
a7c15ef598 Secrets: Added functionality to Perl/Server for $client->PlayMP3("name of file"). 2013-12-24 01:28:32 -05:00