At point of commit:

Basic character data, currency and AA are being loaded/saved from the database, currently working on the rest right now.
- Character blob removed from load for testing. Lots of cleanup yet to be done so don't judge code yet.

Saves:
- Two FULL saves when looting a corpse, this has been reduced to just currency saves on initial loot and trimmed to one save since AddToMoneyPP did it already
- Every time a player moves coin with any situation (Splits/Trades/Merchant/Skills/Bank Coin Exchange/Coin Moves), a full save is made, this is now just a currency save
- Every time a player skilled up at a skill vendor, a full blob save hit was made, this is not just a currency hit
This commit is contained in:
akkadius 2014-08-31 02:53:59 -05:00
parent 5cf748d135
commit 4071d88290
15 changed files with 1140 additions and 269 deletions

View File

@ -80,7 +80,7 @@ bool Database::Connect(const char* host, const char* user, const char* passwd, c
LogFile->write(EQEMuLog::Error, "Failed to connect to database: Error: %s", errbuf);
HandleMysqlError(errnum);
return false;
return false;
}
else
{
@ -555,7 +555,7 @@ bool Database::DeleteCharacter(char *name)
return true;
}
// Store new character information into the character_ and inventory tables
/* This only for new Character creation storing */
bool Database::StoreCharacter(uint32 account_id, PlayerProfile_Struct* pp, Inventory* inv, ExtendedProfile_Struct *ext)
{
char query[256+sizeof(PlayerProfile_Struct)*2+sizeof(ExtendedProfile_Struct)*2+5];
@ -639,7 +639,6 @@ bool Database::StoreCharacter(uint32 account_id, PlayerProfile_Struct* pp, Inven
i++;
}
return true;
}
@ -772,8 +771,7 @@ void Database::GetCharName(uint32 char_id, char* name) {
strcpy(name, row[0]);
}
static inline void loadbar(unsigned int x, unsigned int n, unsigned int w = 50)
{
static inline void loadbar(unsigned int x, unsigned int n, unsigned int w = 50) {
if ((x != n) && (x % (n / 100 + 1) != 0)) return;
float ratio = x / (float)n;
@ -787,31 +785,46 @@ static inline void loadbar(unsigned int x, unsigned int n, unsigned int w = 50)
bool Database::CheckDatabaseConversions() {
/* Set all of this ugliness */
char errbuf[MYSQL_ERRMSG_SIZE]; char errbuf2[MYSQL_ERRMSG_SIZE];
char *query = 0; char *query2 = 0;
uint32 querylen; uint32 querylen2;
MYSQL_RES *result; MYSQL_RES *result2;
MYSQL_ROW row2; MYSQL_ROW row;
char errbuf[MYSQL_ERRMSG_SIZE]; char errbuf2[MYSQL_ERRMSG_SIZE]; char errbuf3[MYSQL_ERRMSG_SIZE];
char *query = 0; char *query2 = 0; char *query3 = 0;
uint32 querylen; uint32 querylen2; uint32 querylen3;
MYSQL_RES *result; MYSQL_RES *result2; MYSQL_RES *result3;
MYSQL_ROW row; MYSQL_ROW row2; MYSQL_ROW row3;
unsigned long* lengths;
PlayerProfile_Struct* pp;
uint32 pplen = 0;
uint32 i;
int character_id = 0;
int account_id = 0;
int number_of_characters = 0;
int printppdebug = 1;
int printppdebug = 0;
int runconvert = 0;
printf("CheckDatabase Running.... \n");
/* Check For Legacy Storage Method */
std::string rquery = StringFormat("SELECT `profile` FROM `character_` LIMIT 1");
auto results = QueryDatabase(rquery);
for (auto row = results.begin(); row != results.end(); ++row) {
runconvert = 1;
printf("\n\n::: Legacy Character Data Binary Blob Storage Detected... \n");
printf("----------------------------------------------------------\n\n");
printf(" Database currently has character data being stored via \n");
printf(" the legacy character storage method and will proceed with converting...\n\n");
printf(" It is recommended that you backup your database \n");
printf(" before continuing the automatic conversion proces...\n\n");
printf("----------------------------------------------------------\n\n");
std::cout << "Press ENTER to continue....." << std::endl << std::endl;
std::cin.ignore(1);
}
printf("Running character binary blob to database conversion... \n", number_of_characters);
/* Get the number of characters */
querylen = MakeAnyLenString(&query, "SELECT COUNT(`id`) FROM `character_`");
if (RunQuery(query, querylen, errbuf, &result)) {
row = mysql_fetch_row(result);
number_of_characters = atoi(row[0]);
printf("Number of Characters in Database: %i \n", number_of_characters);
safe_delete_array(query);
mysql_free_result(result);
if (runconvert == 1){
printf("Running character binary blob to database conversion... \n", number_of_characters);
/* Get the number of characters */
rquery = StringFormat("SELECT COUNT(`id`) FROM `character_`");
results = QueryDatabase(rquery);
for (auto row = results.begin(); row != results.end(); ++row) {
number_of_characters = atoi(row[0]);
printf("Number of Characters in Database: %i \n", number_of_characters);
}
}
// querylen = MakeAnyLenString(&query, "SELECT `id` FROM `character_` WHERE `id` = 61238");
@ -821,12 +834,13 @@ bool Database::CheckDatabaseConversions() {
safe_delete_array(query);
while (row = mysql_fetch_row(result)) {
char_iter_count++;
querylen2 = MakeAnyLenString(&query2, "SELECT `id`, `profile`, `name`, `level` FROM `character_` WHERE `id` = %i", atoi(row[0]));
querylen2 = MakeAnyLenString(&query2, "SELECT `id`, `profile`, `name`, `level`, `account_id` FROM `character_` WHERE `id` = %i", atoi(row[0]));
if (RunQuery(query2, querylen2, errbuf2, &result2)){
safe_delete_array(query2);
row2 = mysql_fetch_row(result2);
pp = (PlayerProfile_Struct*)row2[1];
pp = (PlayerProfile_Struct*)row2[1];
character_id = atoi(row[0]);
account_id = atoi(row2[4]);
/* Verify PP Integrity */
lengths = mysql_fetch_lengths(result2);
if (lengths[1] == sizeof(PlayerProfile_Struct)) {
@ -842,11 +856,325 @@ bool Database::CheckDatabaseConversions() {
/* Loading Status on conversion */
if (runconvert == 1){
std::cout << "\r" << char_iter_count << "/" << number_of_characters << " " << std::flush;
loadbar(char_iter_count, number_of_characters, 50);
loadbar(char_iter_count, number_of_characters, 50);
/* Run Currency Convert */
std::string rquery = StringFormat("REPLACE INTO `character_currency` (id, platinum, gold, silver, copper,"
"platinum_bank, gold_bank, silver_bank, copper_bank,"
"platinum_cursor, gold_cursor, silver_cursor, copper_cursor, "
"radiant_crystals, career_radiant_crystals, ebon_crystals, career_ebon_crystals)"
"VALUES (%u, %u, %u, %u, %u, %u, %u, %u, %u, %u, %u, %u, %u, %u, %u, %u, %u)",
character_id,
pp->platinum,
pp->gold,
pp->silver,
pp->copper,
pp->platinum_bank,
pp->gold_bank,
pp->silver_bank,
pp->copper_bank,
pp->platinum_cursor,
pp->gold_cursor,
pp->silver_cursor,
pp->copper_cursor,
pp->currentRadCrystals,
pp->careerRadCrystals,
pp->currentEbonCrystals,
pp->careerEbonCrystals
);
auto results = QueryDatabase(rquery);
/* Run Character Data Convert */
rquery = StringFormat(
"REPLACE INTO `character_data` ("
" id, "
" account_id, "
" `name`, "
" last_name, "
" gender, "
" race, "
" class, "
" `level`, "
" deity, "
" birthday, "
" last_login, "
" time_played, "
" pvp_status, "
" level2, "
" anon, "
" gm, "
" intoxication, "
" hair_color, "
" beard_color, "
" eye_color_1, "
" eye_color_2, "
" hair_style, "
" beard, "
" ability_time_seconds, "
" ability_number, "
" ability_time_minutes, "
" ability_time_hours, "
" title, "
" suffix, "
" exp, "
" points, "
" mana, "
" cur_hp, "
" str, "
" sta, "
" cha, "
" dex, "
" `int`, "
" agi, "
" wis, "
" face, "
" y, "
" x, "
" z, "
" heading, "
" pvp2, "
" pvp_type, "
" autosplit_enabled, "
" zone_change_count, "
" drakkin_heritage, "
" drakkin_tattoo, "
" drakkin_details, "
" toxicity, "
" hunger_level, "
" thirst_level, "
" ability_up, "
" zone_id, "
" zone_instance, "
" leadership_exp_on, "
" ldon_points_guk, "
" ldon_points_mir, "
" ldon_points_mmc, "
" ldon_points_ruj, "
" ldon_points_tak, "
" ldon_points_available, "
" tribute_time_remaining, "
" show_helm, "
" career_tribute_points, "
" tribute_points, "
" tribute_active, "
" endurance, "
" group_leadership_exp, "
" raid_leadership_exp, "
" group_leadership_points, "
" raid_leadership_points, "
" air_remaining, "
" pvp_kills, "
" pvp_deaths, "
" pvp_current_points, "
" pvp_career_points, "
" pvp_best_kill_streak, "
" pvp_worst_death_streak, "
" pvp_current_kill_streak, "
" aa_points_spent, "
" aa_exp, "
" aa_points, "
" group_auto_consent, "
" raid_auto_consent, "
" guild_auto_consent, "
" RestTimer) "
"VALUES ("
"%u," // id " id, "
"%u," // account_id " account_id, "
"'%s'," // `name` pp->name, " `name`, "
"'%s'," // last_name pp->last_name, " last_name, "
"%u," // gender pp->gender, " gender, "
"%u," // race pp->race, " race, "
"%u," // class pp->class_, " class, "
"%u," // `level` pp->level, " `level`, "
"%u," // deity pp->deity, " deity, "
"%u," // birthday pp->birthday, " birthday, "
"%u," // last_login pp->lastlogin, " last_login, "
"%u," // time_played pp->timePlayedMin, " time_played, "
"%u," // pvp_status pp->pvp, " pvp_status, "
"%u," // level2 pp->level2, " level2, "
"%u," // anon pp->anon, " anon, "
"%u," // gm pp->gm, " gm, "
"%u," // intoxication pp->intoxication, " intoxication, "
"%u," // hair_color pp->haircolor, " hair_color, "
"%u," // beard_color pp->beardcolor, " beard_color, "
"%u," // eye_color_1 pp->eyecolor1, " eye_color_1, "
"%u," // eye_color_2 pp->eyecolor2, " eye_color_2, "
"%u," // hair_style pp->hairstyle, " hair_style, "
"%u," // beard pp->beard, " beard, "
"%u," // ability_time_seconds pp->ability_time_seconds, " ability_time_seconds, "
"%u," // ability_number pp->ability_number, " ability_number, "
"%u," // ability_time_minutes pp->ability_time_minutes, " ability_time_minutes, "
"%u," // ability_time_hours pp->ability_time_hours, " ability_time_hours, "
"'%s'," // title pp->title, " title, "
"'%s'," // suffix pp->suffix, " suffix, "
"%u," // exp pp->exp, " exp, "
"%u," // points pp->points, " points, "
"%u," // mana pp->mana, " mana, "
"%u," // cur_hp pp->cur_hp, " cur_hp, "
"%u," // str pp->STR, " str, "
"%u," // sta pp->STA, " sta, "
"%u," // cha pp->CHA, " cha, "
"%u," // dex pp->DEX, " dex, "
"%u," // `int` pp->INT, " `int`, "
"%u," // agi pp->AGI, " agi, "
"%u," // wis pp->WIS, " wis, "
"%u," // face pp->face, " face, "
"%f," // y pp->y, " y, "
"%f," // x pp->x, " x, "
"%f," // z pp->z, " z, "
"%f," // heading pp->heading, " heading, "
"%u," // pvp2 pp->pvp2, " pvp2, "
"%u," // pvp_type pp->pvptype, " pvp_type, "
"%u," // autosplit_enabled pp->autosplit, " autosplit_enabled, "
"%u," // zone_change_count pp->zone_change_count, " zone_change_count, "
"%u," // drakkin_heritage pp->drakkin_heritage, " drakkin_heritage, "
"%u," // drakkin_tattoo pp->drakkin_tattoo, " drakkin_tattoo, "
"%u," // drakkin_details pp->drakkin_details, " drakkin_details, "
"%u," // toxicity pp->toxicity, " toxicity, "
"%u," // hunger_level pp->hunger_level, " hunger_level, "
"%u," // thirst_level pp->thirst_level, " thirst_level, "
"%u," // ability_up pp->ability_up, " ability_up, "
"%u," // zone_id pp->zone_id, " zone_id, "
"%u," // zone_instance pp->zoneInstance, " zone_instance, "
"%u," // leadership_exp_on pp->leadAAActive, " leadership_exp_on, "
"%u," // ldon_points_guk pp->ldon_points_guk, " ldon_points_guk, "
"%u," // ldon_points_mir pp->ldon_points_mir, " ldon_points_mir, "
"%u," // ldon_points_mmc pp->ldon_points_mmc, " ldon_points_mmc, "
"%u," // ldon_points_ruj pp->ldon_points_ruj, " ldon_points_ruj, "
"%u," // ldon_points_tak pp->ldon_points_tak, " ldon_points_tak, "
"%u," // ldon_points_available pp->ldon_points_available, " ldon_points_available, "
"%u," // tribute_time_remaining pp->tribute_time_remaining, " tribute_time_remaining, "
"%u," // show_helm pp->showhelm, " show_helm, "
"%u," // career_tribute_points pp->career_tribute_points, " career_tribute_points, "
"%u," // tribute_points pp->tribute_points, " tribute_points, "
"%u," // tribute_active pp->tribute_active, " tribute_active, "
"%u," // endurance pp->endurance, " endurance, "
"%u," // group_leadership_exp pp->group_leadership_exp, " group_leadership_exp, "
"%u," // raid_leadership_exp pp->raid_leadership_exp, " raid_leadership_exp, "
"%u," // group_leadership_points pp->group_leadership_points, " group_leadership_points, "
"%u," // raid_leadership_points pp->raid_leadership_points, " raid_leadership_points, "
"%u," // air_remaining pp->air_remaining, " air_remaining, "
"%u," // pvp_kills pp->PVPKills, " pvp_kills, "
"%u," // pvp_deaths pp->PVPDeaths, " pvp_deaths, "
"%u," // pvp_current_points pp->PVPCurrentPoints, " pvp_current_points, "
"%u," // pvp_career_points pp->PVPCareerPoints, " pvp_career_points, "
"%u," // pvp_best_kill_streak pp->PVPBestKillStreak, " pvp_best_kill_streak, "
"%u," // pvp_worst_death_streak pp->PVPWorstDeathStreak, " pvp_worst_death_streak, "
"%u," // pvp_current_kill_streak pp->PVPCurrentKillStreak, " pvp_current_kill_streak, "
"%u," // aa_points_spent pp->aapoints_spent, " aa_points_spent, "
"%u," // aa_exp pp->expAA, " aa_exp, "
"%u," // aa_points pp->aapoints, " aa_points, "
"%u," // group_auto_consent pp->groupAutoconsent, " group_auto_consent, "
"%u," // raid_auto_consent pp->raidAutoconsent, " raid_auto_consent, "
"%u," // guild_auto_consent pp->guildAutoconsent, " guild_auto_consent, "
"%u" // RestTimer pp->RestTimer, " RestTimer) "
")",
character_id,
account_id,
pp->name,
pp->last_name,
pp->gender,
pp->race,
pp->class_,
pp->level,
pp->deity,
pp->birthday,
pp->lastlogin,
pp->timePlayedMin,
pp->pvp,
pp->level2,
pp->anon,
pp->gm,
pp->intoxication,
pp->haircolor,
pp->beardcolor,
pp->eyecolor1,
pp->eyecolor2,
pp->hairstyle,
pp->beard,
pp->ability_time_seconds,
pp->ability_number,
pp->ability_time_minutes,
pp->ability_time_hours,
pp->title,
pp->suffix,
pp->exp,
pp->points,
pp->mana,
pp->cur_hp,
pp->STR,
pp->STA,
pp->CHA,
pp->DEX,
pp->INT,
pp->AGI,
pp->WIS,
pp->face,
pp->y,
pp->x,
pp->z,
pp->heading,
pp->pvp2,
pp->pvptype,
pp->autosplit,
pp->zone_change_count,
pp->drakkin_heritage,
pp->drakkin_tattoo,
pp->drakkin_details,
pp->toxicity,
pp->hunger_level,
pp->thirst_level,
pp->ability_up,
pp->zone_id,
pp->zoneInstance,
pp->leadAAActive,
pp->ldon_points_guk,
pp->ldon_points_mir,
pp->ldon_points_mmc,
pp->ldon_points_ruj,
pp->ldon_points_tak,
pp->ldon_points_available,
pp->tribute_time_remaining,
pp->showhelm,
pp->career_tribute_points,
pp->tribute_points,
pp->tribute_active,
pp->endurance,
pp->group_leadership_exp,
pp->raid_leadership_exp,
pp->group_leadership_points,
pp->raid_leadership_points,
pp->air_remaining,
pp->PVPKills,
pp->PVPDeaths,
pp->PVPCurrentPoints,
pp->PVPCareerPoints,
pp->PVPBestKillStreak,
pp->PVPWorstDeathStreak,
pp->PVPCurrentKillStreak,
pp->aapoints_spent,
pp->expAA,
pp->aapoints,
pp->groupAutoconsent,
pp->raidAutoconsent,
pp->guildAutoconsent,
pp->RestTimer
);
results = QueryDatabase(rquery);
/* Run AA Convert */
for (i = 0; i < MAX_PP_AA_ARRAY; i++){
if (pp->aa_array[i].AA > 0 && pp->aa_array[i].value > 0){
std::string rquery = StringFormat("REPLACE INTO `character_alternate_abilities` (id, slot, aa_id, aa_value)"
" VALUES (%u, %u, %u, %u)",
character_id, i, pp->aa_array[i].AA, pp->aa_array[i].value);
auto results = QueryDatabase(rquery);
}
}
printf("\n\nCharacter blob conversion complete, continuing world bootup...\n");
}
/* Print out the entire Player Profile for testing */
if (printppdebug == 1){
if (printppdebug == 1) {
printf("ID: %i \n", atoi(row[0]));
printf("checksum: %i \n", pp->checksum);
printf("name: %s \n", pp->name);
@ -947,7 +1275,7 @@ bool Database::CheckDatabaseConversions() {
printf("\n=== mem_spells[MAX_PP_MEMSPELL] ===\n");
for (i = 0; i < MAX_PP_MEMSPELL; i++){
printf("ID: %u Value: %u \n", i, pp->mem_spells[i]);
printf("ID: %u Value: %u \n", i, pp->mem_spells[i]);
}
printf("\n\n");
@ -957,6 +1285,7 @@ bool Database::CheckDatabaseConversions() {
printf("z: %4.2f \n", pp->z);
printf("heading: %4.2f \n", pp->heading);
printf("unknown4752[4]: %u \n", pp->unknown4752[4]);
printf("platinum: %u \n", pp->platinum);
printf("gold: %u \n", pp->gold);
printf("silver: %u \n", pp->silver);
@ -972,6 +1301,8 @@ bool Database::CheckDatabaseConversions() {
printf("platinum_shared: %u \n", pp->platinum_shared);
printf("unknown4808[24]: %u \n", pp->unknown4808[24]);
printf("\n=== skills[MAX_PP_SKILL] ===\n");
for (i = 0; i < MAX_PP_SKILL; i++){
printf("ID: %u Value: %u \n", i, pp->skills[i]);
@ -1140,7 +1471,7 @@ bool Database::CheckDatabaseConversions() {
printf("unknown19568[8]: %u \n", pp->unknown19568[8]);
printf("currentRadCrystals: %u \n", pp->currentRadCrystals);
printf("careerRadCrystals: %u \n", pp->careerRadCrystals);
printf("careerRadCrystals: %u \n", pp->careerRadCrystals);
printf("currentEbonCrystals: %u \n", pp->currentEbonCrystals);
printf("careerEbonCrystals: %u \n", pp->careerEbonCrystals);
printf("groupAutoconsent: %u \n", pp->groupAutoconsent);

View File

@ -80,14 +80,15 @@ public:
~EQEMuLog();
enum LogIDs {
Status = 0, //this must stay the first entry in this list
Normal,
Error,
Debug,
Quest,
Commands,
Crash,
MaxLogID
Status = 0, /* This must stay the first entry in this list */
Normal, /* Normal Logs */
Error, /* Error Logs */
Debug, /* Debug Logs */
Quest, /* Quest Logs */
Commands, /* Issued Comamnds */
Crash, /* Crash Logs */
Save, /* Client Saves */
MaxLogID /* Max, used in functions to get the max log ID */
};
//these are callbacks called for each
@ -113,6 +114,7 @@ private:
Mutex MOpen;
Mutex MLog[MaxLogID];
FILE* fp[MaxLogID];
/* LogStatus: bitwise variable
1 = output to file
2 = output to stdout

View File

@ -1,6 +1,7 @@
#include <iostream>
#include <cstring>
#include <cstdlib>
#include <ctime>
#include "shareddb.h"
#include "mysql.h"
@ -1270,9 +1271,11 @@ bool SharedDatabase::SetPlayerProfile(uint32 account_id, uint32 charid, PlayerPr
uint32 affected_rows = 0;
bool ret = false;
clock_t t = std::clock(); /* Function timer start */
if (RunQuery(query, SetPlayerProfile_MQ(&query, account_id, charid, pp, inv, ext, current_zone, current_instance, MaxXTargets), errbuf, 0, &affected_rows)) {
ret = (affected_rows != 0);
}
LogFile->write(EQEMuLog::Status, "SharedDatabase::SetPlayerProfile SetPlayerProfile_MQ done... Took %f seconds", ((float)(std::clock() - t)) / CLOCKS_PER_SEC);
if (!ret) {
LogFile->write(EQEMuLog::Error, "SetPlayerProfile query '%s' %s", query, errbuf);
@ -1292,7 +1295,7 @@ uint32 SharedDatabase::SetPlayerProfile_MQ(char** query, uint32 account_id, uint
if (!current_instance)
current_instance = pp->zoneInstance;
if(strlen(pp->name) == 0) // Sanity check in case pp never loaded
if(strlen(pp->name) == 0) /* Sanity check in case pp never loaded */
return false;
end += sprintf(end, "UPDATE character_ SET timelaston=unix_timestamp(now()),name=\'%s\', zonename=\'%s\', zoneid=%u, instanceid=%u, x = %f, y = %f, z = %f, profile=\'", pp->name, GetZoneName(current_zone), current_zone, current_instance, pp->x, pp->y, pp->z);

View File

@ -222,9 +222,8 @@ int main(int argc, char** argv) {
else if (strcasecmp(argv[1], "flag") == 0) {
if (argc == 4) {
if (Seperator::IsNumber(argv[3])) {
if (atoi(argv[3]) >= 0 && atoi(argv[3]) <= 255) {
if (database.SetAccountStatus(argv[2], atoi(argv[3]))) {
if (database.SetAccountStatus(argv[2], atoi(argv[3]))){
std::cout << "Account flagged: Username='" << argv[2] << "', status=" << argv[3] << std::endl;
return 0;
}
@ -277,8 +276,7 @@ int main(int argc, char** argv) {
}
_log(WORLD__INIT, "Checking Database Conversions..");
database.CheckDatabaseConversions();
database.CheckDatabaseConversions();
_log(WORLD__INIT, "Loading variables..");
database.LoadVariables();
_log(WORLD__INIT, "Loading zones..");

View File

@ -1048,8 +1048,12 @@ void Client::BuyAA(AA_Action* action)
mlog(AA__MESSAGE, "Set AA %d to level %d", aa2->id, cur_level + 1);
m_pp.aapoints -= real_cost;
/* Do Player Profile rank calculations and set player profile */
SaveAA();
/* Save to Database to avoid having to write the whole AA array to the profile, only write changes*/
// database.SaveCharacterAA(this->CharacterID(), aa2->id, (cur_level + 1));
Save();
if ((RuleB(AA, Stacking) && (GetClientVersionBit() >= 4) && (aa2->hotkey_sid == 4294967295u))
&& ((aa2->max_level == (cur_level + 1)) && aa2->sof_next_id)){
SendAA(aa2->id);

View File

@ -479,60 +479,27 @@ void Client::ReportConnectingState() {
};
}
bool Client::Save(uint8 iCommitNow) {
#if 0
// Orig. Offset: 344 / 0x00000000
// Length: 36 / 0x00000024
unsigned char rawData[36] =
inline double clock_diff_to_sec(long clock_diff)
{
0x0D, 0x30, 0xE1, 0x30, 0x1E, 0x10, 0x22, 0x10, 0x20, 0x10, 0x21, 0x10, 0x1C, 0x20, 0x1F, 0x10,
0x7C, 0x10, 0x68, 0x10, 0x51, 0x10, 0x78, 0x10, 0xBD, 0x10, 0xD2, 0x10, 0xCD, 0x10, 0xD1, 0x10,
0x01, 0x10, 0x6D, 0x10
} ;
for (int tmp = 0;tmp <=35;tmp++){
m_pp.unknown0256[89+tmp] = rawData[tmp];
}
#endif
return double(clock_diff) / CLOCKS_PER_SEC;
}
if(!ClientDataLoaded())
return false;
m_pp.x = x_pos;
m_pp.y = y_pos;
m_pp.z = z_pos;
m_pp.guildrank=guildrank;
m_pp.heading = heading;
// Temp Hack for signed values until we get the root of the problem changed over to signed...
if (m_pp.copper < 0) { m_pp.copper = 0; }
if (m_pp.silver < 0) { m_pp.silver = 0; }
if (m_pp.gold < 0) { m_pp.gold = 0; }
if (m_pp.platinum < 0) { m_pp.platinum = 0; }
if (m_pp.copper_bank < 0) { m_pp.copper_bank = 0; }
if (m_pp.silver_bank < 0) { m_pp.silver_bank = 0; }
if (m_pp.gold_bank < 0) { m_pp.gold_bank = 0; }
if (m_pp.platinum_bank < 0) { m_pp.platinum_bank = 0; }
int spentpoints=0;
for(int a=0;a < MAX_PP_AA_ARRAY;a++) {
bool Client::SaveAA(){
clock_t t = std::clock(); /* Function timer start */
/* Save Player AA */
int spentpoints = 0;
for (int a = 0; a < MAX_PP_AA_ARRAY; a++) {
uint32 points = aa[a]->value;
if(points > HIGHEST_AA_VALUE) // Unifying this
{
if (points > HIGHEST_AA_VALUE) {
aa[a]->value = HIGHEST_AA_VALUE;
points = HIGHEST_AA_VALUE;
}
if (points > 0)
{
SendAA_Struct* curAA = zone->FindAA(aa[a]->AA-aa[a]->value+1);
if(curAA)
{
for (int rank=0; rank<points; rank++)
{
std::map<uint32, AALevelCost_Struct>::iterator RequiredLevel = AARequiredLevelAndCost.find(aa[a]->AA-aa[a]->value + 1 + rank);
if(RequiredLevel != AARequiredLevelAndCost.end())
{
if (points > 0) {
SendAA_Struct* curAA = zone->FindAA(aa[a]->AA - aa[a]->value + 1);
if (curAA) {
for (int rank = 0; rank<points; rank++) {
std::map<uint32, AALevelCost_Struct>::iterator RequiredLevel = AARequiredLevelAndCost.find(aa[a]->AA - aa[a]->value + 1 + rank);
if (RequiredLevel != AARequiredLevelAndCost.end()) {
spentpoints += RequiredLevel->second.Cost;
}
else
@ -541,36 +508,58 @@ bool Client::Save(uint8 iCommitNow) {
}
}
}
m_pp.aapoints_spent = spentpoints + m_epp.expended_aa;
if (GetHP() <= 0) {
m_pp.cur_hp = GetMaxHP();
m_pp.aapoints_spent = spentpoints + m_epp.expended_aa;
for (int a = 0; a < MAX_PP_AA_ARRAY; a++) {
if (aa[a]->AA > 0 && aa[a]->value){
std::string rquery = StringFormat("REPLACE INTO `character_alternate_abilities` (id, slot, aa_id, aa_value)"
" VALUES (%u, %u, %u, %u)",
character_id, a, aa[a]->AA, aa[a]->value);
auto results = database.QueryDatabase(rquery);
}
}
else
m_pp.cur_hp = GetHP();
LogFile->write(EQEMuLog::Status, "Issuing Client AA Save... CID: %i Took %f seconds", character_id, ((float)(std::clock() - t)) / CLOCKS_PER_SEC);
return true;
}
bool Client::Save(uint8 iCommitNow) {
if(!ClientDataLoaded())
return false;
clock_t t = std::clock(); /* Function timer start */
/* Wrote current basics to PP for saves */
m_pp.x = x_pos;
m_pp.y = y_pos;
m_pp.z = z_pos;
m_pp.guildrank = guildrank;
m_pp.heading = heading;
/* Mana and HP */
if (GetHP() <= 0) { m_pp.cur_hp = GetMaxHP(); }
else { m_pp.cur_hp = GetHP(); }
m_pp.mana = cur_mana;
m_pp.endurance = cur_end;
/* Save Character Currency */
database.SaveCharacterCurrency(this->CharacterID(), &m_pp);
/* Save Character AA */
SaveAA();
/* Save Character Buffs */
database.SaveBuffs(this);
/* Total Time Played */
TotalSecondsPlayed += (time(nullptr) - m_pp.lastlogin);
m_pp.timePlayedMin = (TotalSecondsPlayed / 60);
m_pp.RestTimer = rest_timer.GetRemainingTime() / 1000;
if(GetMercInfo().MercTimerRemaining > RuleI(Mercs, UpkeepIntervalMS))
GetMercInfo().MercTimerRemaining = RuleI(Mercs, UpkeepIntervalMS);
if(GetMercTimer()->Enabled()) {
GetMercInfo().MercTimerRemaining = GetMercTimer()->GetRemainingTime();
}
if (GetMerc() && !dead) {
} else {
memset(&m_mercinfo, 0, sizeof(struct MercInfo));
}
/* Save Mercs */
if (GetMercInfo().MercTimerRemaining > RuleI(Mercs, UpkeepIntervalMS)){ GetMercInfo().MercTimerRemaining = RuleI(Mercs, UpkeepIntervalMS); }
if(GetMercTimer()->Enabled()) { GetMercInfo().MercTimerRemaining = GetMercTimer()->GetRemainingTime(); }
if (GetMerc() && !dead) { }
else { memset(&m_mercinfo, 0, sizeof(struct MercInfo)); }
m_pp.lastlogin = time(nullptr);
if (pQueuedSaveWorkID) {
@ -591,19 +580,17 @@ bool Client::Save(uint8 iCommitNow) {
}
database.SavePetInfo(this);
if(tribute_timer.Enabled()) {
m_pp.tribute_time_remaining = tribute_timer.GetRemainingTime();
} else {
m_pp.tribute_time_remaining = 0xFFFFFFFF;
m_pp.tribute_active = 0;
}
if(tribute_timer.Enabled()) { m_pp.tribute_time_remaining = tribute_timer.GetRemainingTime(); }
else { m_pp.tribute_time_remaining = 0xFFFFFFFF; m_pp.tribute_active = 0; }
p_timers.Store(&database);
// printf("Dumping inventory on save:\n");
// m_inv.dumpEntireInventory();
/* Save Character Task */
SaveTaskState();
/* Save Character Data */
database.SaveCharacterData(this->CharacterID(), this->AccountID(), &m_pp);
if (iCommitNow <= 1) {
char* query = 0;
uint32_breakdown workpt;
@ -632,7 +619,7 @@ bool Client::Save(uint8 iCommitNow) {
/* Mirror Character Data */
database.StoreCharacterLookup(this->CharacterID());
LogFile->write(EQEMuLog::Status, "Client::Save %i, done... Took %f seconds", character_id, ((float)(std::clock() - t)) / CLOCKS_PER_SEC);
return true;
}
@ -2115,7 +2102,7 @@ bool Client::TakeMoneyFromPP(uint64 copper, bool updateclient) {
m_pp.copper = copperpp;
if(updateclient)
SendMoneyUpdate();
Save();
SaveCurrency();
return true;
}
silver -= copper;
@ -2130,7 +2117,7 @@ bool Client::TakeMoneyFromPP(uint64 copper, bool updateclient) {
m_pp.copper += (silver-(m_pp.silver*10));
if(updateclient)
SendMoneyUpdate();
Save();
SaveCurrency();
return true;
}
@ -2150,7 +2137,7 @@ bool Client::TakeMoneyFromPP(uint64 copper, bool updateclient) {
m_pp.copper += coppertest;
if(updateclient)
SendMoneyUpdate();
Save();
SaveCurrency();
return true;
}
@ -2168,7 +2155,7 @@ bool Client::TakeMoneyFromPP(uint64 copper, bool updateclient) {
if(updateclient)
SendMoneyUpdate();
RecalcWeight();
Save();
SaveCurrency();
return true;
}
}
@ -2234,7 +2221,7 @@ void Client::AddMoneyToPP(uint64 copper, bool updateclient){
RecalcWeight();
Save();
SaveCurrency();
LogFile->write(EQEMuLog::Debug, "Client::AddMoneyToPP() %s should have: plat:%i gold:%i silver:%i copper:%i", GetName(), m_pp.platinum, m_pp.gold, m_pp.silver, m_pp.copper);
}
@ -2270,7 +2257,7 @@ void Client::AddMoneyToPP(uint32 copper, uint32 silver, uint32 gold, uint32 plat
SendMoneyUpdate();
RecalcWeight();
Save();
SaveCurrency();
#if (EQDEBUG>=5)
LogFile->write(EQEMuLog::Debug, "Client::AddMoneyToPP() %s should have: plat:%i gold:%i silver:%i copper:%i",
@ -2807,11 +2794,6 @@ void Client::SetMaterial(int16 in_slot, uint32 item_id) {
m_pp.item_material[MaterialArms] = item->Material;
else if (in_slot==MainWrist1)
m_pp.item_material[MaterialWrist] = item->Material;
/*
// non-live behavior
else if (in_slot==SLOT_BRACER02)
m_pp.item_material[MaterialWrist] = item->Material;
*/
else if (in_slot==MainHands)
m_pp.item_material[MaterialHands] = item->Material;
else if (in_slot==MainLegs)
@ -5734,7 +5716,7 @@ void Client::AddCrystals(uint32 Radiant, uint32 Ebon)
m_pp.currentEbonCrystals += Ebon;
m_pp.careerEbonCrystals += Ebon;
Save();
SaveCurrency();
SendCrystalCounts();
}

View File

@ -313,6 +313,10 @@ public:
bool Save(uint8 iCommitNow); // 0 = delayed, 1=async now, 2=sync now
void SaveBackup();
/* New PP Save Functions */
bool SaveCurrency(){ return database.SaveCharacterCurrency(this->CharacterID(), &m_pp); }
bool SaveAA();
inline bool ClientDataLoaded() const { return client_data_loaded; }
inline bool Connected() const { return (client_state == CLIENT_CONNECTED); }
inline bool InZone() const { return (client_state == CLIENT_CONNECTED || client_state == CLIENT_LINKDEAD); }

View File

@ -33,14 +33,12 @@ void ClientLogs::subscribe(EQEMuLog::LogIDs id, Client *c) {
if(c == nullptr)
return;
//make sure they arnt allready subscribed.
std::vector<Client *>::iterator cur,end;
cur = entries[id].begin();
end = entries[id].end();
for(; cur != end; ++cur) {
if(*cur == c) {
printf("%s was allready subscribed to %d\n", c->GetName(), id);
printf("%s was already subscribed to %d\n", c->GetName(), id);
return;
}
}
@ -100,6 +98,7 @@ void ClientLogs::msg(EQEMuLog::LogIDs id, const char *buf) {
for(; cur != end; ++cur) {
if(!(*cur)->InZone())
continue;
(*cur)->Message(CLIENT_LOG_CHANNEL, buf);
}
}

View File

@ -8698,6 +8698,8 @@ void Client::DBAWComplete(uint8 workpt_b1, DBAsyncWork* dbaw) {
break;
}
case DBA_b1_Entity_Client_Save: {
clock_t t = std::clock(); /* Function timer start */
char errbuf[MYSQL_ERRMSG_SIZE];
uint32 affected_rows = 0;
DBAsyncQuery* dbaq = dbaw->PopAnswer();
@ -8713,6 +8715,8 @@ void Client::DBAWComplete(uint8 workpt_b1, DBAsyncWork* dbaw) {
Message(13, "errbuf: %s", errbuf);
}
pQueuedSaveWorkID = 0;
LogFile->write(EQEMuLog::Status, "Client::DBAWComplete Save Character Async done... Took %f seconds", ((float)(std::clock() - t)) / CLOCKS_PER_SEC);
break;
}
default: {
@ -8761,12 +8765,17 @@ bool Client::FinishConnState2(DBAsyncWork* dbaw) {
}
}
// This should be a part of the PlayerProfile BLOB, but we don't want to modify that
// The player inspect message is retrieved from the db on load, then saved as new updates come in..no mods to Client::Save()
database.GetPlayerInspectMessage(m_pp.name, &m_inspect_message);
/* Load Character Currency into PP */
database.LoadCharacterCurrency(CharacterID(), &m_pp);
/* Load Character Data from DB into PP */
database.LoadCharacterData(CharacterID(), &m_pp);
/* Move to another method when can, this is pointless... */
database.GetPlayerInspectMessage(m_pp.name, &m_inspect_message);
/* Load Character Currency*/
database.LoadCharacterCurrency(CharacterID(), &m_pp);
conn_state = PlayerProfileLoaded;
/* Set Current zone */
m_pp.zone_id = zone->GetZoneID();
m_pp.zoneInstance = zone->GetInstanceID();
@ -8820,7 +8829,7 @@ bool Client::FinishConnState2(DBAsyncWork* dbaw) {
base_race = m_pp.race;
gender = m_pp.gender;
base_gender = m_pp.gender;
deity = m_pp.deity;//FYI: DEITY_AGNOSTIC = 396; still valid?
deity = m_pp.deity; //FYI: DEITY_AGNOSTIC = 396; still valid?
haircolor = m_pp.haircolor;
beardcolor = m_pp.beardcolor;
eyecolor1 = m_pp.eyecolor1;
@ -8833,8 +8842,7 @@ bool Client::FinishConnState2(DBAsyncWork* dbaw) {
drakkin_details = m_pp.drakkin_details;
//if we zone in with invalid Z, fix it.
if (zone->zonemap != nullptr) {
if (zone->zonemap != nullptr) {
Map::Vertex me;
me.x = GetX();
me.y = GetY();
@ -8871,19 +8879,13 @@ bool Client::FinishConnState2(DBAsyncWork* dbaw) {
if (m_pp.gm && admin < minStatusToBeGM)
m_pp.gm = 0;
if (m_pp.platinum < 0 || m_pp.gold < 0 || m_pp.silver < 0 || m_pp.copper < 0 )
{
m_pp.platinum = 0;
m_pp.gold = 0;
m_pp.silver = 0;
m_pp.copper = 0;
}
/* Load Guild */
if (!IsInAGuild()) {
m_pp.guild_id = GUILD_NONE;
}
else
{
else {
m_pp.guild_id = GuildID();
if(zone->GetZoneID() == RuleI(World, GuildBankZoneID))
@ -8895,120 +8897,89 @@ bool Client::FinishConnState2(DBAsyncWork* dbaw) {
switch (race)
{
case OGRE:
size = 9;
break;
size = 9; break;
case TROLL:
size = 8;
break;
case VAHSHIR:
case BARBARIAN:
size = 7;
break;
case HUMAN:
case HIGH_ELF:
case ERUDITE:
case IKSAR:
case DRAKKIN:
size = 6;
break;
size = 8; break;
case VAHSHIR: case BARBARIAN:
size = 7; break;
case HUMAN: case HIGH_ELF: case ERUDITE: case IKSAR: case DRAKKIN:
size = 6; break;
case HALF_ELF:
size = 5.5;
break;
case WOOD_ELF:
case DARK_ELF:
case FROGLOK:
size = 5;
break;
size = 5.5; break;
case WOOD_ELF: case DARK_ELF: case FROGLOK:
size = 5; break;
case DWARF:
size = 4;
break;
size = 4; break;
case HALFLING:
size = 3.5;
break;
size = 3.5; break;
case GNOME:
size = 3;
break;
size = 3; break;
default:
size = 0;
}
//validate skills
//im not sure I follow this logic... commenting for now...
/*
if(Admin() < minStatusToHaveInvalidSkills) {
SkillType sk;
for (sk = _1H_BLUNT; sk <= HIGHEST_SKILL; sk = (SkillType)(sk+1)) {
//int cap = GetSkillCap(sk-1);
int cap = MaxSkill(sk-1, GetClass(), GetLevel());
if (cap >= 254)
m_pp.skills[sk] = cap;
}
}
*/
//validate adventure points, this cap is arbitrary at 2,000,000,000
if(m_pp.ldon_points_guk < 0)
m_pp.ldon_points_guk = 0;
if(m_pp.ldon_points_guk > 0x77359400)
m_pp.ldon_points_guk = 0x77359400;
if(m_pp.ldon_points_mir < 0)
m_pp.ldon_points_mir = 0;
if(m_pp.ldon_points_mir > 0x77359400)
m_pp.ldon_points_mir = 0x77359400;
if(m_pp.ldon_points_mmc < 0)
m_pp.ldon_points_mmc = 0;
if(m_pp.ldon_points_mmc > 0x77359400)
m_pp.ldon_points_mmc = 0x77359400;
if(m_pp.ldon_points_ruj < 0)
m_pp.ldon_points_ruj = 0;
if(m_pp.ldon_points_ruj > 0x77359400)
m_pp.ldon_points_ruj = 0x77359400;
if(m_pp.ldon_points_tak < 0)
m_pp.ldon_points_tak = 0;
if(m_pp.ldon_points_tak > 0x77359400)
m_pp.ldon_points_tak = 0x77359400;
if(m_pp.ldon_points_available < 0)
m_pp.ldon_points_available = 0;
if(m_pp.ldon_points_available > 0x77359400)
m_pp.ldon_points_available = 0x77359400;
/* Check for Invalid points */
if (m_pp.ldon_points_guk < 0 || m_pp.ldon_points_guk > 2000000000){ m_pp.ldon_points_guk = 0; }
if (m_pp.ldon_points_mir < 0 || m_pp.ldon_points_mir > 2000000000){ m_pp.ldon_points_mir = 0; }
if (m_pp.ldon_points_mmc < 0 || m_pp.ldon_points_mmc > 2000000000){ m_pp.ldon_points_mmc = 0; }
if (m_pp.ldon_points_ruj < 0 || m_pp.ldon_points_ruj > 2000000000){ m_pp.ldon_points_ruj = 0; }
if (m_pp.ldon_points_tak < 0 || m_pp.ldon_points_tak > 2000000000){ m_pp.ldon_points_tak = 0; }
if (m_pp.ldon_points_available < 0 || m_pp.ldon_points_available > 2000000000){ m_pp.ldon_points_available = 0; }
if(GetSkill(SkillSwimming) < 100)
SetSkill(SkillSwimming,100);
SetSkill(SkillSwimming, 100);
//pull AAs from the PP
for(uint32 a=0; a < MAX_PP_AA_ARRAY; a++){
//set up our AA pointer
/* Load Character AA's */
//database.LoadCharacterAA(this->CharacterID(), &m_pp, &aa, &aa_points);
/* Initialize AA's */
for (uint32 a = 0; a < MAX_PP_AA_ARRAY; a++){
aa[a] = &m_pp.aa_array[a];
}
std::string query = StringFormat(
"SELECT "
"slot, "
"aa_id, "
"aa_value "
"FROM "
"`character_alternate_abilities` "
"WHERE `id` = %i ORDER BY `slot`", this->CharacterID());
auto results = database.QueryDatabase(query); int si = 0;
for (auto row = results.begin(); row != results.end(); ++row) {
si = atoi(row[0]);
m_pp.aa_array[si].AA = atoi(row[1]);
m_pp.aa_array[si].value = atoi(row[1]);
aa[si]->AA = atoi(row[1]);
aa[si]->value = atoi(row[2]);
}
for (uint32 a = 0; a < MAX_PP_AA_ARRAY; a++){
uint32 id = aa[a]->AA;
//watch for invalid AA IDs
if(id == aaNone)
if (id == aaNone)
continue;
if(id >= aaHighestID) {
if (id >= aaHighestID) {
aa[a]->AA = aaNone;
aa[a]->value = 0;
continue;
}
if (aa[a]->value == 0) {
aa[a]->AA = aaNone;
continue;
}
if (aa[a]->value > HIGHEST_AA_VALUE) {
aa[a]->AA = aaNone;
aa[a]->value = 0;
continue;
}
//watch for invalid AA values
if(aa[a]->value == 0) {
aa[a]->AA = aaNone;
continue;
}
if(aa[a]->value > HIGHEST_AA_VALUE) {
aa[a]->AA = aaNone;
aa[a]->value = 0;
continue;
}
if(aa[a]->value > 1) //hack in some stuff for sony's new AA method (where each level of each aa.has a seperate ID)
aa_points[(id - aa[a]->value +1)] = aa[a]->value;
if (aa[a]->value > 1) /* hack in some stuff for sony's new AA method (where each level of each aa.has a seperate ID) */
aa_points[(id - aa[a]->value + 1)] = aa[a]->value;
else
aa_points[id] = aa[a]->value;
}
if(SPDAT_RECORDS > 0)
{
for(uint32 z=0;z<MAX_PP_MEMSPELL;z++)
@ -9042,8 +9013,10 @@ bool Client::FinishConnState2(DBAsyncWork* dbaw) {
}
}
/* Load Character Key Ring */
KeyRingLoad();
/* Send Group Members via PP */
uint32 groupid = database.GetGroupID(GetName());
Group* group = nullptr;
if(groupid > 0){
@ -9128,6 +9101,7 @@ bool Client::FinishConnState2(DBAsyncWork* dbaw) {
m_pp.z = zone->newzone_data.safe_z;
}
/* Get Expansions from variables table and ship via PP */
char val[20] = {0};
if (database.GetVariable("Expansions", val, 20))
m_pp.expansions = atoi(val);
@ -9143,14 +9117,11 @@ bool Client::FinishConnState2(DBAsyncWork* dbaw) {
if(IsValidSpell(m_pp.mem_spells[i]))
m_pp.spellSlotRefresh[i] = p_timers.GetRemainingTime(pTimerSpellStart + m_pp.mem_spells[i]) * 1000;
if(m_pp.class_==SHADOWKNIGHT || m_pp.class_==PALADIN)
{
/* Ability slot refresh send SK/PAL */
if(m_pp.class_==SHADOWKNIGHT || m_pp.class_==PALADIN) {
uint32 abilitynum=0;
if(m_pp.class_==SHADOWKNIGHT)
abilitynum = pTimerHarmTouch;
else
abilitynum = pTimerLayHands;
if (m_pp.class_ == SHADOWKNIGHT){ abilitynum = pTimerHarmTouch; }
else{ abilitynum = pTimerLayHands; }
uint32 remaining = p_timers.GetRemainingTime(abilitynum);
if(remaining > 0 && remaining < 15300)
@ -9174,16 +9145,16 @@ bool Client::FinishConnState2(DBAsyncWork* dbaw) {
m_pp.timeentitledonaccount = database.GetTotalTimeEntitledOnAccount(AccountID()) / 1440;
// Reset rest timer if the durations have been lowered in the database
/* Reset rest timer if the durations have been lowered in the database */
if ((m_pp.RestTimer > RuleI(Character, RestRegenTimeToActivate)) && (m_pp.RestTimer > RuleI(Character, RestRegenRaidTimeToActivate)))
m_pp.RestTimer = 0;
//This checksum should disappear once dynamic structs are in... each struct strategy will do it
/* This checksum should disappear once dynamic structs are in... each struct strategy will do it */
CRC32::SetEQChecksum((unsigned char*)&m_pp, sizeof(PlayerProfile_Struct)-4);
outapp = new EQApplicationPacket(OP_PlayerProfile,sizeof(PlayerProfile_Struct));
// The entityid field in the Player Profile is used by the Client in relation to Group Leadership AA
/* The entityid field in the Player Profile is used by the Client in relation to Group Leadership AA */
m_pp.entityid = GetID();
memcpy(outapp->pBuffer,&m_pp,outapp->size);
outapp->priority = 6;
@ -9193,9 +9164,11 @@ bool Client::FinishConnState2(DBAsyncWork* dbaw) {
rest_timer.Start(m_pp.RestTimer * 1000);
database.LoadPetInfo(this);
//this was moved before the spawn packets are sent
//in hopes that it adds more consistency...
//Remake pet
/*
This was moved before the spawn packets are sent
in hopes that it adds more consistency...
Remake pet
*/
if (m_petinfo.SpellID > 1 && !GetPet() && m_petinfo.SpellID <= SPDAT_RECORDS)
{
MakePoweredPet(m_petinfo.SpellID, spells[m_petinfo.SpellID].teleport_zone, m_petinfo.petpower, m_petinfo.Name, m_petinfo.size);
@ -9208,7 +9181,7 @@ bool Client::FinishConnState2(DBAsyncWork* dbaw) {
}
m_petinfo.SpellID = 0;
}
// Moved here so it's after where we load the pet data.
/* Moved here so it's after where we load the pet data. */
if(!GetAA(aaPersistentMinion))
memset(&m_suspendedminion, 0, sizeof(PetInfo));
@ -12894,13 +12867,13 @@ void Client::Handle_OP_CrystalCreate(const EQApplicationPacket *app) {
SummonItem(RuleI(Zone, EbonCrystalItemID), GetEbonCrystals());
m_pp.currentEbonCrystals = 0;
m_pp.careerEbonCrystals = 0;
Save();
SaveCurrency();
SendCrystalCounts();
} else {
SummonItem(RuleI(Zone, EbonCrystalItemID), cr->amount);
m_pp.currentEbonCrystals -= cr->amount;
m_pp.careerEbonCrystals -= cr->amount;
Save();
SaveCurrency();
SendCrystalCounts();
}
} else if(cr->type == 4) {
@ -12908,13 +12881,13 @@ void Client::Handle_OP_CrystalCreate(const EQApplicationPacket *app) {
SummonItem(RuleI(Zone, RadiantCrystalItemID), GetRadiantCrystals());
m_pp.currentRadCrystals = 0;
m_pp.careerRadCrystals = 0;
Save();
SaveCurrency();
SendCrystalCounts();
} else {
SummonItem(RuleI(Zone, RadiantCrystalItemID), cr->amount);
m_pp.currentRadCrystals -= cr->amount;
m_pp.careerRadCrystals -= cr->amount;
Save();
SaveCurrency();
SendCrystalCounts();
}
}

View File

@ -1582,7 +1582,7 @@ void Client::OPMoveCoin(const EQApplicationPacket* app)
safe_delete(outapp);
}
Save();
SaveCurrency();
}
void Client::OPGMTraining(const EQApplicationPacket *app)

View File

@ -6273,13 +6273,13 @@ void command_setcrystals(Client *c, const Seperator *sep)
{
t->SetRadiantCrystals(atoi(sep->arg[2]));
t->SendCrystalCounts();
t->Save();
t->SaveCurrency();
}
else if(!strcasecmp(sep->arg[1], "ebon"))
{
t->SetEbonCrystals(atoi(sep->arg[2]));
t->SendCrystalCounts();
t->Save();
t->SaveCurrency();
}
else
{

View File

@ -971,8 +971,7 @@ void Corpse::MakeLootRequestPackets(Client* client, const EQApplicationPacket* a
}
RemoveCash();
Save();
client->Save();
Save();
}
outapp->priority = 6;

View File

@ -5,6 +5,7 @@
#include "../common/extprofile.h"
#include "../common/guilds.h"
#include "../common/rulesys.h"
#include "../common/rdtsc.h"
#include "zone.h"
#include "client.h"
#include "merc.h"
@ -13,6 +14,7 @@
#include <iostream>
#include <string>
#include <sstream>
#include <ctime>
extern Zone* zone;
@ -893,12 +895,575 @@ bool ZoneDatabase::GetCharacterInfoForLogin(const char* name, uint32* character_
#define StructDist(in, f1, f2) (uint32(&in->f2)-uint32(&in->f1))
bool ZoneDatabase::LoadCharacterData(uint32 character_id, PlayerProfile_Struct* pp){
std::string query = StringFormat(
"SELECT "
"`name`, "
"last_name, "
"gender, "
"race, "
"class, "
"`level`, "
"deity, "
"birthday, "
"last_login, "
"time_played, "
"pvp_status, "
"level2, "
"anon, "
"gm, "
"intoxication, "
"hair_color, "
"beard_color, "
"eye_color_1, "
"eye_color_2, "
"hair_style, "
"beard, "
"ability_time_seconds, "
"ability_number, "
"ability_time_minutes, "
"ability_time_hours, "
"title, "
"suffix, "
"exp, "
"points, "
"mana, "
"cur_hp, "
"str, "
"sta, "
"cha, "
"dex, "
"`int`, "
"agi, "
"wis, "
"face, "
"y, "
"x, "
"z, "
"heading, "
"pvp2, "
"pvp_type, "
"autosplit_enabled, "
"zone_change_count, "
"drakkin_heritage, "
"drakkin_tattoo, "
"drakkin_details, "
"toxicity, "
"hunger_level, "
"thirst_level, "
"ability_up, "
"zone_id, "
"zone_instance, "
"leadership_exp_on, "
"ldon_points_guk, "
"ldon_points_mir, "
"ldon_points_mmc, "
"ldon_points_ruj, "
"ldon_points_tak, "
"ldon_points_available, "
"tribute_time_remaining, "
"show_helm, "
"career_tribute_points, "
"tribute_points, "
"tribute_active, "
"endurance, "
"group_leadership_exp, "
"raid_leadership_exp, "
"group_leadership_points, "
"raid_leadership_points, "
"air_remaining, "
"pvp_kills, "
"pvp_deaths, "
"pvp_current_points, "
"pvp_career_points, "
"pvp_best_kill_streak, "
"pvp_worst_death_streak, "
"pvp_current_kill_streak, "
"aa_points_spent, "
"aa_exp, "
"aa_points, "
"group_auto_consent, "
"raid_auto_consent, "
"guild_auto_consent, "
"RestTimer "
"FROM "
"character_data "
"WHERE `id` = %i ", character_id);
auto results = database.QueryDatabase(query); int r = 0;
for (auto row = results.begin(); row != results.end(); ++row) {
strcpy(pp->name, row[r]); r++;
strcpy(pp->last_name, row[r]); r++;
pp->gender = atoi(row[r]); r++;
pp->race = atoi(row[r]); r++;
pp->class_ = atoi(row[r]); r++;
pp->level = atoi(row[r]); r++;
pp->deity = atoi(row[r]); r++;
pp->birthday = atoi(row[r]); r++;
pp->lastlogin = atoi(row[r]); r++;
pp->timePlayedMin = atoi(row[r]); r++;
pp->pvp = atoi(row[r]); r++;
pp->level2 = atoi(row[r]); r++;
pp->anon = atoi(row[r]); r++;
pp->gm = atoi(row[r]); r++;
pp->intoxication = atoi(row[r]); r++;
pp->haircolor = atoi(row[r]); r++;
pp->beardcolor = atoi(row[r]); r++;
pp->eyecolor1 = atoi(row[r]); r++;
pp->eyecolor2 = atoi(row[r]); r++;
pp->hairstyle = atoi(row[r]); r++;
pp->beard = atoi(row[r]); r++;
pp->ability_time_seconds = atoi(row[r]); r++;
pp->ability_number = atoi(row[r]); r++;
pp->ability_time_minutes = atoi(row[r]); r++;
pp->ability_time_hours = atoi(row[r]); r++;
strcpy(pp->title, row[r]); r++;
strcpy(pp->suffix, row[r]); r++;
pp->exp = atoi(row[r]); r++;
pp->points = atoi(row[r]); r++;
pp->mana = atoi(row[r]); r++;
pp->cur_hp = atoi(row[r]); r++;
pp->STR = atoi(row[r]); r++;
pp->STA = atoi(row[r]); r++;
pp->CHA = atoi(row[r]); r++;
pp->DEX = atoi(row[r]); r++;
pp->INT = atoi(row[r]); r++;
pp->AGI = atoi(row[r]); r++;
pp->WIS = atoi(row[r]); r++;
pp->face = atoi(row[r]); r++;
pp->y = atof(row[r]); r++;
pp->x = atof(row[r]); r++;
pp->z = atof(row[r]); r++;
pp->heading = atof(row[r]); r++;
pp->pvp2 = atoi(row[r]); r++;
pp->pvptype = atoi(row[r]); r++;
pp->autosplit = atoi(row[r]); r++;
pp->zone_change_count = atoi(row[r]); r++;
pp->drakkin_heritage = atoi(row[r]); r++;
pp->drakkin_tattoo = atoi(row[r]); r++;
pp->drakkin_details = atoi(row[r]); r++;
pp->toxicity = atoi(row[r]); r++;
pp->hunger_level = atoi(row[r]); r++;
pp->thirst_level = atoi(row[r]); r++;
pp->ability_up = atoi(row[r]); r++;
pp->zone_id = atoi(row[r]); r++;
pp->zoneInstance = atoi(row[r]); r++;
pp->leadAAActive = atoi(row[r]); r++;
pp->ldon_points_guk = atoi(row[r]); r++;
pp->ldon_points_mir = atoi(row[r]); r++;
pp->ldon_points_mmc = atoi(row[r]); r++;
pp->ldon_points_ruj = atoi(row[r]); r++;
pp->ldon_points_tak = atoi(row[r]); r++;
pp->ldon_points_available = atoi(row[r]); r++;
pp->tribute_time_remaining = atoi(row[r]); r++;
pp->showhelm = atoi(row[r]); r++;
pp->career_tribute_points = atoi(row[r]); r++;
pp->tribute_points = atoi(row[r]); r++;
pp->tribute_active = atoi(row[r]); r++;
pp->endurance = atoi(row[r]); r++;
pp->group_leadership_exp = atoi(row[r]); r++;
pp->raid_leadership_exp = atoi(row[r]); r++;
pp->group_leadership_points = atoi(row[r]); r++;
pp->raid_leadership_points = atoi(row[r]); r++;
pp->air_remaining = atoi(row[r]); r++;
pp->PVPKills = atoi(row[r]); r++;
pp->PVPDeaths = atoi(row[r]); r++;
pp->PVPCurrentPoints = atoi(row[r]); r++;
pp->PVPCareerPoints = atoi(row[r]); r++;
pp->PVPBestKillStreak = atoi(row[r]); r++;
pp->PVPWorstDeathStreak = atoi(row[r]); r++;
pp->PVPCurrentKillStreak = atoi(row[r]); r++;
pp->aapoints_spent = atoi(row[r]); r++;
pp->expAA = atoi(row[r]); r++;
pp->aapoints = atoi(row[r]); r++;
pp->groupAutoconsent = atoi(row[r]); r++;
pp->raidAutoconsent = atoi(row[r]); r++;
pp->guildAutoconsent = atoi(row[r]); r++;
pp->RestTimer = atoi(row[r]); r++;
LogFile->write(EQEMuLog::Status, "Loading Character Data for character ID: %i, done", character_id);
}
return true;
}
bool ZoneDatabase::LoadCharacterCurrency(uint32 character_id, PlayerProfile_Struct* pp){
std::string query = StringFormat(
"SELECT "
"platinum, "
"gold, "
"silver, "
"copper, "
"platinum_bank, "
"gold_bank, "
"silver_bank, "
"copper_bank, "
"platinum_cursor, "
"gold_cursor, "
"silver_cursor, "
"copper_cursor, "
"radiant_crystals, "
"career_radiant_crystals,"
"ebon_crystals, "
"career_ebon_crystals "
"FROM "
"character_currency "
"WHERE `id` = %i ", character_id);
auto results = database.QueryDatabase(query);
for (auto row = results.begin(); row != results.end(); ++row) {
pp->platinum = atoi(row[0]);
pp->gold = atoi(row[1]);
pp->silver = atoi(row[2]);
pp->copper = atoi(row[3]);
pp->platinum_bank = atoi(row[4]);
pp->gold_bank = atoi(row[5]);
pp->silver_bank = atoi(row[6]);
pp->copper_bank = atoi(row[7]);
pp->platinum_cursor = atoi(row[8]);
pp->gold_cursor = atoi(row[9]);
pp->silver_cursor = atoi(row[10]);
pp->copper_cursor = atoi(row[11]);
pp->currentRadCrystals = atoi(row[12]);
pp->careerRadCrystals = atoi(row[13]);
pp->currentEbonCrystals = atoi(row[14]);
pp->careerEbonCrystals = atoi(row[15]);
LogFile->write(EQEMuLog::Status, "Loading Currency for character ID: %i, done", character_id);
}
return true;
}
bool ZoneDatabase::SaveCharacterData(uint32 character_id, uint32 account_id, PlayerProfile_Struct* pp){
clock_t t = std::clock(); /* Function timer start */
std::string query = StringFormat(
"REPLACE INTO `character_data` ("
" id, "
" account_id, "
" `name`, "
" last_name, "
" gender, "
" race, "
" class, "
" `level`, "
" deity, "
" birthday, "
" last_login, "
" time_played, "
" pvp_status, "
" level2, "
" anon, "
" gm, "
" intoxication, "
" hair_color, "
" beard_color, "
" eye_color_1, "
" eye_color_2, "
" hair_style, "
" beard, "
" ability_time_seconds, "
" ability_number, "
" ability_time_minutes, "
" ability_time_hours, "
" title, "
" suffix, "
" exp, "
" points, "
" mana, "
" cur_hp, "
" str, "
" sta, "
" cha, "
" dex, "
" `int`, "
" agi, "
" wis, "
" face, "
" y, "
" x, "
" z, "
" heading, "
" pvp2, "
" pvp_type, "
" autosplit_enabled, "
" zone_change_count, "
" drakkin_heritage, "
" drakkin_tattoo, "
" drakkin_details, "
" toxicity, "
" hunger_level, "
" thirst_level, "
" ability_up, "
" zone_id, "
" zone_instance, "
" leadership_exp_on, "
" ldon_points_guk, "
" ldon_points_mir, "
" ldon_points_mmc, "
" ldon_points_ruj, "
" ldon_points_tak, "
" ldon_points_available, "
" tribute_time_remaining, "
" show_helm, "
" career_tribute_points, "
" tribute_points, "
" tribute_active, "
" endurance, "
" group_leadership_exp, "
" raid_leadership_exp, "
" group_leadership_points, "
" raid_leadership_points, "
" air_remaining, "
" pvp_kills, "
" pvp_deaths, "
" pvp_current_points, "
" pvp_career_points, "
" pvp_best_kill_streak, "
" pvp_worst_death_streak, "
" pvp_current_kill_streak, "
" aa_points_spent, "
" aa_exp, "
" aa_points, "
" group_auto_consent, "
" raid_auto_consent, "
" guild_auto_consent, "
" RestTimer) "
"VALUES ("
"%i," // id " id, "
"%i," // account_id " account_id, "
"'%s'," // `name` pp->name, " `name`, "
"'%s'," // last_name pp->last_name, " last_name, "
"%i," // gender pp->gender, " gender, "
"%i," // race pp->race, " race, "
"%i," // class pp->class_, " class, "
"%i," // `level` pp->level, " `level`, "
"%i," // deity pp->deity, " deity, "
"%i," // birthday pp->birthday, " birthday, "
"%i," // last_login pp->lastlogin, " last_login, "
"%i," // time_played pp->timePlayedMin, " time_played, "
"%i," // pvp_status pp->pvp, " pvp_status, "
"%i," // level2 pp->level2, " level2, "
"%i," // anon pp->anon, " anon, "
"%i," // gm pp->gm, " gm, "
"%i," // intoxication pp->intoxication, " intoxication, "
"%i," // hair_color pp->haircolor, " hair_color, "
"%i," // beard_color pp->beardcolor, " beard_color, "
"%i," // eye_color_1 pp->eyecolor1, " eye_color_1, "
"%i," // eye_color_2 pp->eyecolor2, " eye_color_2, "
"%i," // hair_style pp->hairstyle, " hair_style, "
"%i," // beard pp->beard, " beard, "
"%i," // ability_time_seconds pp->ability_time_seconds, " ability_time_seconds, "
"%i," // ability_number pp->ability_number, " ability_number, "
"%i," // ability_time_minutes pp->ability_time_minutes, " ability_time_minutes, "
"%i," // ability_time_hours pp->ability_time_hours, " ability_time_hours, "
"'%s'," // title pp->title, " title, " "
"'%s'," // suffix pp->suffix, " suffix, "
"%i," // exp pp->exp, " exp, "
"%i," // points pp->points, " points, "
"%i," // mana pp->mana, " mana, "
"%i," // cur_hp pp->cur_hp, " cur_hp, "
"%i," // str pp->STR, " str, "
"%i," // sta pp->STA, " sta, "
"%i," // cha pp->CHA, " cha, "
"%i," // dex pp->DEX, " dex, "
"%i," // `int` pp->INT, " `int`, "
"%i," // agi pp->AGI, " agi, "
"%i," // wis pp->WIS, " wis, "
"%i," // face pp->face, " face, "
"%f," // y pp->y, " y, "
"%f," // x pp->x, " x, "
"%f," // z pp->z, " z, "
"%f," // heading pp->heading, " heading, "
"%i," // pvp2 pp->pvp2, " pvp2, "
"%i," // pvp_type pp->pvptype, " pvp_type, "
"%i," // autosplit_enabled pp->autosplit, " autosplit_enabled, "
"%i," // zone_change_count pp->zone_change_count, " zone_change_count, "
"%i," // drakkin_heritage pp->drakkin_heritage, " drakkin_heritage, "
"%i," // drakkin_tattoo pp->drakkin_tattoo, " drakkin_tattoo, "
"%i," // drakkin_details pp->drakkin_details, " drakkin_details, "
"%i," // toxicity pp->toxicity, " toxicity, "
"%i," // hunger_level pp->hunger_level, " hunger_level, "
"%i," // thirst_level pp->thirst_level, " thirst_level, "
"%i," // ability_up pp->ability_up, " ability_up, "
"%i," // zone_id pp->zone_id, " zone_id, "
"%i," // zone_instance pp->zoneInstance, " zone_instance, "
"%i," // leadership_exp_on pp->leadAAActive, " leadership_exp_on, "
"%i," // ldon_points_guk pp->ldon_points_guk, " ldon_points_guk, "
"%i," // ldon_points_mir pp->ldon_points_mir, " ldon_points_mir, "
"%i," // ldon_points_mmc pp->ldon_points_mmc, " ldon_points_mmc, "
"%i," // ldon_points_ruj pp->ldon_points_ruj, " ldon_points_ruj, "
"%i," // ldon_points_tak pp->ldon_points_tak, " ldon_points_tak, "
"%i," // ldon_points_available pp->ldon_points_available, " ldon_points_available, "
"%i," // tribute_time_remaining pp->tribute_time_remaining, " tribute_time_remaining, "
"%i," // show_helm pp->showhelm, " show_helm, "
"%i," // career_tribute_points pp->career_tribute_points, " career_tribute_points, "
"%i," // tribute_points pp->tribute_points, " tribute_points, "
"%i," // tribute_active pp->tribute_active, " tribute_active, "
"%i," // endurance pp->endurance, " endurance, "
"%i," // group_leadership_exp pp->group_leadership_exp, " group_leadership_exp, "
"%i," // raid_leadership_exp pp->raid_leadership_exp, " raid_leadership_exp, "
"%i," // group_leadership_points pp->group_leadership_points, " group_leadership_points, "
"%i," // raid_leadership_points pp->raid_leadership_points, " raid_leadership_points, "
"%i," // air_remaining pp->air_remaining, " air_remaining, "
"%i," // pvp_kills pp->PVPKills, " pvp_kills, "
"%i," // pvp_deaths pp->PVPDeaths, " pvp_deaths, "
"%i," // pvp_current_points pp->PVPCurrentPoints, " pvp_current_points, "
"%i," // pvp_career_points pp->PVPCareerPoints, " pvp_career_points, "
"%i," // pvp_best_kill_streak pp->PVPBestKillStreak, " pvp_best_kill_streak, "
"%i," // pvp_worst_death_streak pp->PVPWorstDeathStreak, " pvp_worst_death_streak, "
"%i," // pvp_current_kill_streak pp->PVPCurrentKillStreak, " pvp_current_kill_streak, "
"%i," // aa_points_spent pp->aapoints_spent, " aa_points_spent, "
"%i," // aa_exp pp->expAA, " aa_exp, "
"%i," // aa_points pp->aapoints, " aa_points, "
"%i," // group_auto_consent pp->groupAutoconsent, " group_auto_consent, "
"%i," // raid_auto_consent pp->raidAutoconsent, " raid_auto_consent, "
"%i," // guild_auto_consent pp->guildAutoconsent, " guild_auto_consent, "
"%i" // RestTimer pp->RestTimer, " RestTimer) "
")",
character_id,
account_id,
pp->name,
pp->last_name,
pp->gender,
pp->race,
pp->class_,
pp->level,
pp->deity,
pp->birthday,
pp->lastlogin,
pp->timePlayedMin,
pp->pvp,
pp->level2,
pp->anon,
pp->gm,
pp->intoxication,
pp->haircolor,
pp->beardcolor,
pp->eyecolor1,
pp->eyecolor2,
pp->hairstyle,
pp->beard,
pp->ability_time_seconds,
pp->ability_number,
pp->ability_time_minutes,
pp->ability_time_hours,
pp->title,
pp->suffix,
pp->exp,
pp->points,
pp->mana,
pp->cur_hp,
pp->STR,
pp->STA,
pp->CHA,
pp->DEX,
pp->INT,
pp->AGI,
pp->WIS,
pp->face,
pp->y,
pp->x,
pp->z,
pp->heading,
pp->pvp2,
pp->pvptype,
pp->autosplit,
pp->zone_change_count,
pp->drakkin_heritage,
pp->drakkin_tattoo,
pp->drakkin_details,
pp->toxicity,
pp->hunger_level,
pp->thirst_level,
pp->ability_up,
pp->zone_id,
pp->zoneInstance,
pp->leadAAActive,
pp->ldon_points_guk,
pp->ldon_points_mir,
pp->ldon_points_mmc,
pp->ldon_points_ruj,
pp->ldon_points_tak,
pp->ldon_points_available,
pp->tribute_time_remaining,
pp->showhelm,
pp->career_tribute_points,
pp->tribute_points,
pp->tribute_active,
pp->endurance,
pp->group_leadership_exp,
pp->raid_leadership_exp,
pp->group_leadership_points,
pp->raid_leadership_points,
pp->air_remaining,
pp->PVPKills,
pp->PVPDeaths,
pp->PVPCurrentPoints,
pp->PVPCareerPoints,
pp->PVPBestKillStreak,
pp->PVPWorstDeathStreak,
pp->PVPCurrentKillStreak,
pp->aapoints_spent,
pp->expAA,
pp->aapoints,
pp->groupAutoconsent,
pp->raidAutoconsent,
pp->guildAutoconsent,
pp->RestTimer
);
auto results = database.QueryDatabase(query);
LogFile->write(EQEMuLog::Status, "ZoneDatabase::SaveCharacterData %i, done... Took %f seconds", character_id, ((float)(std::clock() - t)) / CLOCKS_PER_SEC);
return true;
}
bool ZoneDatabase::SaveCharacterCurrency(uint32 character_id, PlayerProfile_Struct* pp){
if (pp->copper < 0) { pp->copper = 0; }
if (pp->silver < 0) { pp->silver = 0; }
if (pp->gold < 0) { pp->gold = 0; }
if (pp->platinum < 0) { pp->platinum = 0; }
if (pp->copper_bank < 0) { pp->copper_bank = 0; }
if (pp->silver_bank < 0) { pp->silver_bank = 0; }
if (pp->gold_bank < 0) { pp->gold_bank = 0; }
if (pp->platinum_bank < 0) { pp->platinum_bank = 0; }
std::string query = StringFormat(
"REPLACE INTO `character_currency` (id, platinum, gold, silver, copper,"
"platinum_bank, gold_bank, silver_bank, copper_bank,"
"platinum_cursor, gold_cursor, silver_cursor, copper_cursor, "
"radiant_crystals, career_radiant_crystals, ebon_crystals, career_ebon_crystals)"
"VALUES (%u, %u, %u, %u, %u, %u, %u, %u, %u, %u, %u, %u, %u, %u, %u, %u, %u)",
character_id,
pp->platinum,
pp->gold,
pp->silver,
pp->copper,
pp->platinum_bank,
pp->gold_bank,
pp->silver_bank,
pp->copper_bank,
pp->platinum_cursor,
pp->gold_cursor,
pp->silver_cursor,
pp->copper_cursor,
pp->currentRadCrystals,
pp->careerRadCrystals,
pp->currentEbonCrystals,
pp->careerEbonCrystals);
auto results = database.QueryDatabase(query);
LogFile->write(EQEMuLog::Status, "Saving Currency for character ID: %i, done", character_id);
return true;
}
bool ZoneDatabase::SaveCharacterAA(uint32 character_id, uint32 aa_id, uint32 current_level){
std::string rquery = StringFormat("REPLACE INTO `character_alternate_abilities` (id, aa_id, aa_value)"
" VALUES (%u, %u, %u)",
character_id, aa_id, current_level);
auto results = QueryDatabase(rquery);
LogFile->write(EQEMuLog::Status, "Saving AA for character ID: %i, aa_id: %u current_level: %i", character_id, aa_id, current_level);
return true;
}
// Process results of GetCharacterInfoForLogin()
// Query this processes: SELECT id,profile,zonename,x,y,z,guild,guildrank,extprofile,class,level FROM character_ WHERE id=%i
bool ZoneDatabase::GetCharacterInfoForLogin_result(MYSQL_RES* result,
uint32* character_id, char* current_zone, PlayerProfile_Struct* pp, Inventory* inv,
ExtendedProfile_Struct *ext, uint32* pplen, uint32* guilddbid, uint8* guildrank,
uint8 *class_, uint8 *level, bool *LFP, bool *LFG, uint8 *NumXTargets, uint8* firstlogon) {
uint8 *class_, uint8 *level, bool *LFP, bool *LFG, uint8 *NumXTargets, uint8* firstlogon) {
MYSQL_ROW row;
unsigned long* lengths;
@ -908,7 +1473,7 @@ bool ZoneDatabase::GetCharacterInfoForLogin_result(MYSQL_RES* result,
lengths = mysql_fetch_lengths(result);
if (pp && pplen) {
if (lengths[1] == sizeof(PlayerProfile_Struct)) {
memcpy(pp, row[1], sizeof(PlayerProfile_Struct));
// memcpy(pp, row[1], sizeof(PlayerProfile_Struct));
} else {
LogFile->write(EQEMuLog::Error, "Player profile length mismatch in GetCharacterInfo Expected: %i, Got: %i",
sizeof(PlayerProfile_Struct), lengths[1]);

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@ -252,8 +252,9 @@ public:
bool GetAccountInfoForLogin(uint32 account_id, int16* admin = 0, char* account_name = 0,
uint32* lsaccountid = 0, uint8* gmspeed = 0, bool* revoked = 0, bool* gmhideme = 0);
bool GetAccountInfoForLogin_result(MYSQL_RES* result, int16* admin = 0, char* account_name = 0,
uint32* lsaccountid = 0, uint8* gmspeed = 0, bool* revoked = 0, bool* gmhideme = nullptr,
uint32* account_creation = 0);
uint32* lsaccountid = 0, uint8* gmspeed = 0, bool* revoked = 0, bool* gmhideme = nullptr,
uint32* account_creation = 0);
bool GetCharacterInfoForLogin_result(MYSQL_RES* result, uint32* character_id = 0, char* current_zone = 0,
PlayerProfile_Struct* pp = 0, Inventory* inv = 0, ExtendedProfile_Struct *ext = 0, uint32* pplen = 0,
uint32* guilddbid = 0, uint8* guildrank = 0, uint8 *class_= 0, uint8 *level = 0, bool *LFP = 0,
@ -268,6 +269,16 @@ public:
void SavePetInfo(Client *c);
void RemoveTempFactions(Client *c);
/* Player Profile Loaders */
bool LoadCharacterData(uint32 character_id, PlayerProfile_Struct* pp);
bool LoadCharacterCurrency(uint32 character_id, PlayerProfile_Struct* pp);
/* Player Profile Saves */
bool SaveCharacterCurrency(uint32 character_id, PlayerProfile_Struct* pp);
bool SaveCharacterData(uint32 character_id, uint32 account_id, PlayerProfile_Struct* pp);
bool SaveCharacterAA(uint32 character_id, uint32 aa_id, uint32 current_level);
/*
* Character Inventory
*/

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@ -354,7 +354,7 @@ void Client::DoZoneSuccess(ZoneChange_Struct *zc, uint16 zone_id, uint32 instanc
m_pp.zoneInstance = instance_id;
//Force a save so its waiting for them when they zone
Save(2);
Save(2);
if (zone_id == zone->GetZoneID() && instance_id == zone->GetInstanceID()) {
// No need to ask worldserver if we're zoning to ourselves (most