mirror of
https://github.com/EQEmu/Server.git
synced 2025-12-29 09:51:30 +00:00
At point of commit:
Basic character data, currency and AA are being loaded/saved from the database, currently working on the rest right now. - Character blob removed from load for testing. Lots of cleanup yet to be done so don't judge code yet. Saves: - Two FULL saves when looting a corpse, this has been reduced to just currency saves on initial loot and trimmed to one save since AddToMoneyPP did it already - Every time a player moves coin with any situation (Splits/Trades/Merchant/Skills/Bank Coin Exchange/Coin Moves), a full save is made, this is now just a currency save - Every time a player skilled up at a skill vendor, a full blob save hit was made, this is not just a currency hit
This commit is contained in:
parent
5cf748d135
commit
4071d88290
@ -80,7 +80,7 @@ bool Database::Connect(const char* host, const char* user, const char* passwd, c
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LogFile->write(EQEMuLog::Error, "Failed to connect to database: Error: %s", errbuf);
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HandleMysqlError(errnum);
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return false;
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return false;
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}
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else
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{
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@ -555,7 +555,7 @@ bool Database::DeleteCharacter(char *name)
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return true;
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}
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// Store new character information into the character_ and inventory tables
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/* This only for new Character creation storing */
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bool Database::StoreCharacter(uint32 account_id, PlayerProfile_Struct* pp, Inventory* inv, ExtendedProfile_Struct *ext)
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{
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char query[256+sizeof(PlayerProfile_Struct)*2+sizeof(ExtendedProfile_Struct)*2+5];
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@ -639,7 +639,6 @@ bool Database::StoreCharacter(uint32 account_id, PlayerProfile_Struct* pp, Inven
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i++;
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}
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return true;
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}
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@ -772,8 +771,7 @@ void Database::GetCharName(uint32 char_id, char* name) {
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strcpy(name, row[0]);
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}
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static inline void loadbar(unsigned int x, unsigned int n, unsigned int w = 50)
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{
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static inline void loadbar(unsigned int x, unsigned int n, unsigned int w = 50) {
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if ((x != n) && (x % (n / 100 + 1) != 0)) return;
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float ratio = x / (float)n;
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@ -787,31 +785,46 @@ static inline void loadbar(unsigned int x, unsigned int n, unsigned int w = 50)
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bool Database::CheckDatabaseConversions() {
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/* Set all of this ugliness */
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char errbuf[MYSQL_ERRMSG_SIZE]; char errbuf2[MYSQL_ERRMSG_SIZE];
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char *query = 0; char *query2 = 0;
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uint32 querylen; uint32 querylen2;
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MYSQL_RES *result; MYSQL_RES *result2;
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MYSQL_ROW row2; MYSQL_ROW row;
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char errbuf[MYSQL_ERRMSG_SIZE]; char errbuf2[MYSQL_ERRMSG_SIZE]; char errbuf3[MYSQL_ERRMSG_SIZE];
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char *query = 0; char *query2 = 0; char *query3 = 0;
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uint32 querylen; uint32 querylen2; uint32 querylen3;
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MYSQL_RES *result; MYSQL_RES *result2; MYSQL_RES *result3;
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MYSQL_ROW row; MYSQL_ROW row2; MYSQL_ROW row3;
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unsigned long* lengths;
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PlayerProfile_Struct* pp;
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uint32 pplen = 0;
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uint32 i;
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int character_id = 0;
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int account_id = 0;
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int number_of_characters = 0;
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int printppdebug = 1;
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int printppdebug = 0;
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int runconvert = 0;
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printf("CheckDatabase Running.... \n");
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/* Check For Legacy Storage Method */
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std::string rquery = StringFormat("SELECT `profile` FROM `character_` LIMIT 1");
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auto results = QueryDatabase(rquery);
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for (auto row = results.begin(); row != results.end(); ++row) {
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runconvert = 1;
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printf("\n\n::: Legacy Character Data Binary Blob Storage Detected... \n");
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printf("----------------------------------------------------------\n\n");
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printf(" Database currently has character data being stored via \n");
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printf(" the legacy character storage method and will proceed with converting...\n\n");
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printf(" It is recommended that you backup your database \n");
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printf(" before continuing the automatic conversion proces...\n\n");
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printf("----------------------------------------------------------\n\n");
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std::cout << "Press ENTER to continue....." << std::endl << std::endl;
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std::cin.ignore(1);
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}
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printf("Running character binary blob to database conversion... \n", number_of_characters);
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/* Get the number of characters */
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querylen = MakeAnyLenString(&query, "SELECT COUNT(`id`) FROM `character_`");
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if (RunQuery(query, querylen, errbuf, &result)) {
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row = mysql_fetch_row(result);
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number_of_characters = atoi(row[0]);
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printf("Number of Characters in Database: %i \n", number_of_characters);
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safe_delete_array(query);
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mysql_free_result(result);
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if (runconvert == 1){
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printf("Running character binary blob to database conversion... \n", number_of_characters);
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/* Get the number of characters */
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rquery = StringFormat("SELECT COUNT(`id`) FROM `character_`");
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results = QueryDatabase(rquery);
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for (auto row = results.begin(); row != results.end(); ++row) {
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number_of_characters = atoi(row[0]);
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printf("Number of Characters in Database: %i \n", number_of_characters);
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}
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}
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// querylen = MakeAnyLenString(&query, "SELECT `id` FROM `character_` WHERE `id` = 61238");
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@ -821,12 +834,13 @@ bool Database::CheckDatabaseConversions() {
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safe_delete_array(query);
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while (row = mysql_fetch_row(result)) {
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char_iter_count++;
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querylen2 = MakeAnyLenString(&query2, "SELECT `id`, `profile`, `name`, `level` FROM `character_` WHERE `id` = %i", atoi(row[0]));
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querylen2 = MakeAnyLenString(&query2, "SELECT `id`, `profile`, `name`, `level`, `account_id` FROM `character_` WHERE `id` = %i", atoi(row[0]));
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if (RunQuery(query2, querylen2, errbuf2, &result2)){
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safe_delete_array(query2);
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row2 = mysql_fetch_row(result2);
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pp = (PlayerProfile_Struct*)row2[1];
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pp = (PlayerProfile_Struct*)row2[1];
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character_id = atoi(row[0]);
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account_id = atoi(row2[4]);
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/* Verify PP Integrity */
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lengths = mysql_fetch_lengths(result2);
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if (lengths[1] == sizeof(PlayerProfile_Struct)) {
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@ -842,11 +856,325 @@ bool Database::CheckDatabaseConversions() {
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/* Loading Status on conversion */
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if (runconvert == 1){
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std::cout << "\r" << char_iter_count << "/" << number_of_characters << " " << std::flush;
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loadbar(char_iter_count, number_of_characters, 50);
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loadbar(char_iter_count, number_of_characters, 50);
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/* Run Currency Convert */
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std::string rquery = StringFormat("REPLACE INTO `character_currency` (id, platinum, gold, silver, copper,"
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"platinum_bank, gold_bank, silver_bank, copper_bank,"
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"platinum_cursor, gold_cursor, silver_cursor, copper_cursor, "
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"radiant_crystals, career_radiant_crystals, ebon_crystals, career_ebon_crystals)"
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"VALUES (%u, %u, %u, %u, %u, %u, %u, %u, %u, %u, %u, %u, %u, %u, %u, %u, %u)",
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character_id,
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pp->platinum,
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pp->gold,
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pp->silver,
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pp->copper,
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pp->platinum_bank,
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pp->gold_bank,
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pp->silver_bank,
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pp->copper_bank,
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pp->platinum_cursor,
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pp->gold_cursor,
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pp->silver_cursor,
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pp->copper_cursor,
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pp->currentRadCrystals,
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pp->careerRadCrystals,
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pp->currentEbonCrystals,
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pp->careerEbonCrystals
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);
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auto results = QueryDatabase(rquery);
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/* Run Character Data Convert */
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rquery = StringFormat(
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"REPLACE INTO `character_data` ("
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" id, "
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" account_id, "
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" `name`, "
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" last_name, "
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" gender, "
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" race, "
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" class, "
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" `level`, "
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" deity, "
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" birthday, "
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" last_login, "
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" time_played, "
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" pvp_status, "
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" level2, "
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" anon, "
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" gm, "
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" intoxication, "
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" hair_color, "
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" beard_color, "
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" eye_color_1, "
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" eye_color_2, "
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" hair_style, "
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" beard, "
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" ability_time_seconds, "
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" ability_number, "
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" ability_time_minutes, "
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" ability_time_hours, "
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" title, "
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" suffix, "
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" exp, "
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" points, "
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" mana, "
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" cur_hp, "
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" str, "
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" sta, "
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" cha, "
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" dex, "
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" `int`, "
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" agi, "
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" wis, "
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" face, "
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" y, "
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" x, "
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" z, "
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" heading, "
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" pvp2, "
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" pvp_type, "
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" autosplit_enabled, "
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" zone_change_count, "
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" drakkin_heritage, "
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" drakkin_tattoo, "
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" drakkin_details, "
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" toxicity, "
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" hunger_level, "
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" thirst_level, "
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" ability_up, "
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" zone_id, "
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" zone_instance, "
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" leadership_exp_on, "
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" ldon_points_guk, "
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" ldon_points_mir, "
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" ldon_points_mmc, "
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" ldon_points_ruj, "
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" ldon_points_tak, "
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" ldon_points_available, "
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" tribute_time_remaining, "
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" show_helm, "
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" career_tribute_points, "
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" tribute_points, "
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" tribute_active, "
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" endurance, "
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" group_leadership_exp, "
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" raid_leadership_exp, "
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" group_leadership_points, "
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" raid_leadership_points, "
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" air_remaining, "
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" pvp_kills, "
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" pvp_deaths, "
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" pvp_current_points, "
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" pvp_career_points, "
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" pvp_best_kill_streak, "
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" pvp_worst_death_streak, "
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" pvp_current_kill_streak, "
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" aa_points_spent, "
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" aa_exp, "
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" aa_points, "
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" group_auto_consent, "
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" raid_auto_consent, "
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" guild_auto_consent, "
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" RestTimer) "
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"VALUES ("
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"%u," // id " id, "
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"%u," // account_id " account_id, "
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"'%s'," // `name` pp->name, " `name`, "
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"'%s'," // last_name pp->last_name, " last_name, "
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"%u," // gender pp->gender, " gender, "
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"%u," // race pp->race, " race, "
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"%u," // class pp->class_, " class, "
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"%u," // `level` pp->level, " `level`, "
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"%u," // deity pp->deity, " deity, "
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"%u," // birthday pp->birthday, " birthday, "
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"%u," // last_login pp->lastlogin, " last_login, "
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"%u," // time_played pp->timePlayedMin, " time_played, "
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"%u," // pvp_status pp->pvp, " pvp_status, "
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"%u," // level2 pp->level2, " level2, "
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"%u," // anon pp->anon, " anon, "
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"%u," // gm pp->gm, " gm, "
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"%u," // intoxication pp->intoxication, " intoxication, "
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"%u," // hair_color pp->haircolor, " hair_color, "
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"%u," // beard_color pp->beardcolor, " beard_color, "
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"%u," // eye_color_1 pp->eyecolor1, " eye_color_1, "
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"%u," // eye_color_2 pp->eyecolor2, " eye_color_2, "
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"%u," // hair_style pp->hairstyle, " hair_style, "
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"%u," // beard pp->beard, " beard, "
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"%u," // ability_time_seconds pp->ability_time_seconds, " ability_time_seconds, "
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"%u," // ability_number pp->ability_number, " ability_number, "
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"%u," // ability_time_minutes pp->ability_time_minutes, " ability_time_minutes, "
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"%u," // ability_time_hours pp->ability_time_hours, " ability_time_hours, "
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"'%s'," // title pp->title, " title, "
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"'%s'," // suffix pp->suffix, " suffix, "
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"%u," // exp pp->exp, " exp, "
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"%u," // points pp->points, " points, "
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"%u," // mana pp->mana, " mana, "
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"%u," // cur_hp pp->cur_hp, " cur_hp, "
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"%u," // str pp->STR, " str, "
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"%u," // sta pp->STA, " sta, "
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"%u," // cha pp->CHA, " cha, "
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"%u," // dex pp->DEX, " dex, "
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"%u," // `int` pp->INT, " `int`, "
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"%u," // agi pp->AGI, " agi, "
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"%u," // wis pp->WIS, " wis, "
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"%u," // face pp->face, " face, "
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"%f," // y pp->y, " y, "
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"%f," // x pp->x, " x, "
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"%f," // z pp->z, " z, "
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"%f," // heading pp->heading, " heading, "
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"%u," // pvp2 pp->pvp2, " pvp2, "
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"%u," // pvp_type pp->pvptype, " pvp_type, "
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"%u," // autosplit_enabled pp->autosplit, " autosplit_enabled, "
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"%u," // zone_change_count pp->zone_change_count, " zone_change_count, "
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"%u," // drakkin_heritage pp->drakkin_heritage, " drakkin_heritage, "
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"%u," // drakkin_tattoo pp->drakkin_tattoo, " drakkin_tattoo, "
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"%u," // drakkin_details pp->drakkin_details, " drakkin_details, "
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"%u," // toxicity pp->toxicity, " toxicity, "
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"%u," // hunger_level pp->hunger_level, " hunger_level, "
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"%u," // thirst_level pp->thirst_level, " thirst_level, "
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"%u," // ability_up pp->ability_up, " ability_up, "
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"%u," // zone_id pp->zone_id, " zone_id, "
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"%u," // zone_instance pp->zoneInstance, " zone_instance, "
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"%u," // leadership_exp_on pp->leadAAActive, " leadership_exp_on, "
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"%u," // ldon_points_guk pp->ldon_points_guk, " ldon_points_guk, "
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"%u," // ldon_points_mir pp->ldon_points_mir, " ldon_points_mir, "
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"%u," // ldon_points_mmc pp->ldon_points_mmc, " ldon_points_mmc, "
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"%u," // ldon_points_ruj pp->ldon_points_ruj, " ldon_points_ruj, "
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"%u," // ldon_points_tak pp->ldon_points_tak, " ldon_points_tak, "
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"%u," // ldon_points_available pp->ldon_points_available, " ldon_points_available, "
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"%u," // tribute_time_remaining pp->tribute_time_remaining, " tribute_time_remaining, "
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"%u," // show_helm pp->showhelm, " show_helm, "
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"%u," // career_tribute_points pp->career_tribute_points, " career_tribute_points, "
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"%u," // tribute_points pp->tribute_points, " tribute_points, "
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"%u," // tribute_active pp->tribute_active, " tribute_active, "
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"%u," // endurance pp->endurance, " endurance, "
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"%u," // group_leadership_exp pp->group_leadership_exp, " group_leadership_exp, "
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"%u," // raid_leadership_exp pp->raid_leadership_exp, " raid_leadership_exp, "
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"%u," // group_leadership_points pp->group_leadership_points, " group_leadership_points, "
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"%u," // raid_leadership_points pp->raid_leadership_points, " raid_leadership_points, "
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"%u," // air_remaining pp->air_remaining, " air_remaining, "
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"%u," // pvp_kills pp->PVPKills, " pvp_kills, "
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"%u," // pvp_deaths pp->PVPDeaths, " pvp_deaths, "
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"%u," // pvp_current_points pp->PVPCurrentPoints, " pvp_current_points, "
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"%u," // pvp_career_points pp->PVPCareerPoints, " pvp_career_points, "
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"%u," // pvp_best_kill_streak pp->PVPBestKillStreak, " pvp_best_kill_streak, "
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"%u," // pvp_worst_death_streak pp->PVPWorstDeathStreak, " pvp_worst_death_streak, "
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"%u," // pvp_current_kill_streak pp->PVPCurrentKillStreak, " pvp_current_kill_streak, "
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"%u," // aa_points_spent pp->aapoints_spent, " aa_points_spent, "
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"%u," // aa_exp pp->expAA, " aa_exp, "
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"%u," // aa_points pp->aapoints, " aa_points, "
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"%u," // group_auto_consent pp->groupAutoconsent, " group_auto_consent, "
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"%u," // raid_auto_consent pp->raidAutoconsent, " raid_auto_consent, "
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"%u," // guild_auto_consent pp->guildAutoconsent, " guild_auto_consent, "
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"%u" // RestTimer pp->RestTimer, " RestTimer) "
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")",
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character_id,
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account_id,
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pp->name,
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pp->last_name,
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pp->gender,
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pp->race,
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pp->class_,
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pp->level,
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pp->deity,
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pp->birthday,
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pp->lastlogin,
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pp->timePlayedMin,
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pp->pvp,
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pp->level2,
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pp->anon,
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pp->gm,
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pp->intoxication,
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pp->haircolor,
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pp->beardcolor,
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pp->eyecolor1,
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pp->eyecolor2,
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pp->hairstyle,
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pp->beard,
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pp->ability_time_seconds,
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pp->ability_number,
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pp->ability_time_minutes,
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pp->ability_time_hours,
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pp->title,
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pp->suffix,
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pp->exp,
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pp->points,
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pp->mana,
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pp->cur_hp,
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pp->STR,
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pp->STA,
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pp->CHA,
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pp->DEX,
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pp->INT,
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pp->AGI,
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pp->WIS,
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pp->face,
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pp->y,
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pp->x,
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pp->z,
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pp->heading,
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pp->pvp2,
|
||||
pp->pvptype,
|
||||
pp->autosplit,
|
||||
pp->zone_change_count,
|
||||
pp->drakkin_heritage,
|
||||
pp->drakkin_tattoo,
|
||||
pp->drakkin_details,
|
||||
pp->toxicity,
|
||||
pp->hunger_level,
|
||||
pp->thirst_level,
|
||||
pp->ability_up,
|
||||
pp->zone_id,
|
||||
pp->zoneInstance,
|
||||
pp->leadAAActive,
|
||||
pp->ldon_points_guk,
|
||||
pp->ldon_points_mir,
|
||||
pp->ldon_points_mmc,
|
||||
pp->ldon_points_ruj,
|
||||
pp->ldon_points_tak,
|
||||
pp->ldon_points_available,
|
||||
pp->tribute_time_remaining,
|
||||
pp->showhelm,
|
||||
pp->career_tribute_points,
|
||||
pp->tribute_points,
|
||||
pp->tribute_active,
|
||||
pp->endurance,
|
||||
pp->group_leadership_exp,
|
||||
pp->raid_leadership_exp,
|
||||
pp->group_leadership_points,
|
||||
pp->raid_leadership_points,
|
||||
pp->air_remaining,
|
||||
pp->PVPKills,
|
||||
pp->PVPDeaths,
|
||||
pp->PVPCurrentPoints,
|
||||
pp->PVPCareerPoints,
|
||||
pp->PVPBestKillStreak,
|
||||
pp->PVPWorstDeathStreak,
|
||||
pp->PVPCurrentKillStreak,
|
||||
pp->aapoints_spent,
|
||||
pp->expAA,
|
||||
pp->aapoints,
|
||||
pp->groupAutoconsent,
|
||||
pp->raidAutoconsent,
|
||||
pp->guildAutoconsent,
|
||||
pp->RestTimer
|
||||
);
|
||||
results = QueryDatabase(rquery);
|
||||
/* Run AA Convert */
|
||||
for (i = 0; i < MAX_PP_AA_ARRAY; i++){
|
||||
if (pp->aa_array[i].AA > 0 && pp->aa_array[i].value > 0){
|
||||
std::string rquery = StringFormat("REPLACE INTO `character_alternate_abilities` (id, slot, aa_id, aa_value)"
|
||||
" VALUES (%u, %u, %u, %u)",
|
||||
character_id, i, pp->aa_array[i].AA, pp->aa_array[i].value);
|
||||
auto results = QueryDatabase(rquery);
|
||||
}
|
||||
}
|
||||
printf("\n\nCharacter blob conversion complete, continuing world bootup...\n");
|
||||
}
|
||||
|
||||
/* Print out the entire Player Profile for testing */
|
||||
if (printppdebug == 1){
|
||||
if (printppdebug == 1) {
|
||||
printf("ID: %i \n", atoi(row[0]));
|
||||
printf("checksum: %i \n", pp->checksum);
|
||||
printf("name: %s \n", pp->name);
|
||||
@ -947,7 +1275,7 @@ bool Database::CheckDatabaseConversions() {
|
||||
|
||||
printf("\n=== mem_spells[MAX_PP_MEMSPELL] ===\n");
|
||||
for (i = 0; i < MAX_PP_MEMSPELL; i++){
|
||||
printf("ID: %u Value: %u \n", i, pp->mem_spells[i]);
|
||||
printf("ID: %u Value: %u \n", i, pp->mem_spells[i]);
|
||||
}
|
||||
printf("\n\n");
|
||||
|
||||
@ -957,6 +1285,7 @@ bool Database::CheckDatabaseConversions() {
|
||||
printf("z: %4.2f \n", pp->z);
|
||||
printf("heading: %4.2f \n", pp->heading);
|
||||
printf("unknown4752[4]: %u \n", pp->unknown4752[4]);
|
||||
|
||||
printf("platinum: %u \n", pp->platinum);
|
||||
printf("gold: %u \n", pp->gold);
|
||||
printf("silver: %u \n", pp->silver);
|
||||
@ -972,6 +1301,8 @@ bool Database::CheckDatabaseConversions() {
|
||||
printf("platinum_shared: %u \n", pp->platinum_shared);
|
||||
printf("unknown4808[24]: %u \n", pp->unknown4808[24]);
|
||||
|
||||
|
||||
|
||||
printf("\n=== skills[MAX_PP_SKILL] ===\n");
|
||||
for (i = 0; i < MAX_PP_SKILL; i++){
|
||||
printf("ID: %u Value: %u \n", i, pp->skills[i]);
|
||||
@ -1140,7 +1471,7 @@ bool Database::CheckDatabaseConversions() {
|
||||
|
||||
printf("unknown19568[8]: %u \n", pp->unknown19568[8]);
|
||||
printf("currentRadCrystals: %u \n", pp->currentRadCrystals);
|
||||
printf("careerRadCrystals: %u \n", pp->careerRadCrystals);
|
||||
printf("careerRadCrystals: %u \n", pp->careerRadCrystals);
|
||||
printf("currentEbonCrystals: %u \n", pp->currentEbonCrystals);
|
||||
printf("careerEbonCrystals: %u \n", pp->careerEbonCrystals);
|
||||
printf("groupAutoconsent: %u \n", pp->groupAutoconsent);
|
||||
|
||||
@ -80,14 +80,15 @@ public:
|
||||
~EQEMuLog();
|
||||
|
||||
enum LogIDs {
|
||||
Status = 0, //this must stay the first entry in this list
|
||||
Normal,
|
||||
Error,
|
||||
Debug,
|
||||
Quest,
|
||||
Commands,
|
||||
Crash,
|
||||
MaxLogID
|
||||
Status = 0, /* This must stay the first entry in this list */
|
||||
Normal, /* Normal Logs */
|
||||
Error, /* Error Logs */
|
||||
Debug, /* Debug Logs */
|
||||
Quest, /* Quest Logs */
|
||||
Commands, /* Issued Comamnds */
|
||||
Crash, /* Crash Logs */
|
||||
Save, /* Client Saves */
|
||||
MaxLogID /* Max, used in functions to get the max log ID */
|
||||
};
|
||||
|
||||
//these are callbacks called for each
|
||||
@ -113,6 +114,7 @@ private:
|
||||
Mutex MOpen;
|
||||
Mutex MLog[MaxLogID];
|
||||
FILE* fp[MaxLogID];
|
||||
|
||||
/* LogStatus: bitwise variable
|
||||
1 = output to file
|
||||
2 = output to stdout
|
||||
|
||||
@ -1,6 +1,7 @@
|
||||
#include <iostream>
|
||||
#include <cstring>
|
||||
#include <cstdlib>
|
||||
#include <ctime>
|
||||
|
||||
#include "shareddb.h"
|
||||
#include "mysql.h"
|
||||
@ -1270,9 +1271,11 @@ bool SharedDatabase::SetPlayerProfile(uint32 account_id, uint32 charid, PlayerPr
|
||||
uint32 affected_rows = 0;
|
||||
bool ret = false;
|
||||
|
||||
clock_t t = std::clock(); /* Function timer start */
|
||||
if (RunQuery(query, SetPlayerProfile_MQ(&query, account_id, charid, pp, inv, ext, current_zone, current_instance, MaxXTargets), errbuf, 0, &affected_rows)) {
|
||||
ret = (affected_rows != 0);
|
||||
}
|
||||
LogFile->write(EQEMuLog::Status, "SharedDatabase::SetPlayerProfile SetPlayerProfile_MQ done... Took %f seconds", ((float)(std::clock() - t)) / CLOCKS_PER_SEC);
|
||||
|
||||
if (!ret) {
|
||||
LogFile->write(EQEMuLog::Error, "SetPlayerProfile query '%s' %s", query, errbuf);
|
||||
@ -1292,7 +1295,7 @@ uint32 SharedDatabase::SetPlayerProfile_MQ(char** query, uint32 account_id, uint
|
||||
if (!current_instance)
|
||||
current_instance = pp->zoneInstance;
|
||||
|
||||
if(strlen(pp->name) == 0) // Sanity check in case pp never loaded
|
||||
if(strlen(pp->name) == 0) /* Sanity check in case pp never loaded */
|
||||
return false;
|
||||
|
||||
end += sprintf(end, "UPDATE character_ SET timelaston=unix_timestamp(now()),name=\'%s\', zonename=\'%s\', zoneid=%u, instanceid=%u, x = %f, y = %f, z = %f, profile=\'", pp->name, GetZoneName(current_zone), current_zone, current_instance, pp->x, pp->y, pp->z);
|
||||
|
||||
@ -222,9 +222,8 @@ int main(int argc, char** argv) {
|
||||
else if (strcasecmp(argv[1], "flag") == 0) {
|
||||
if (argc == 4) {
|
||||
if (Seperator::IsNumber(argv[3])) {
|
||||
|
||||
if (atoi(argv[3]) >= 0 && atoi(argv[3]) <= 255) {
|
||||
if (database.SetAccountStatus(argv[2], atoi(argv[3]))) {
|
||||
if (database.SetAccountStatus(argv[2], atoi(argv[3]))){
|
||||
std::cout << "Account flagged: Username='" << argv[2] << "', status=" << argv[3] << std::endl;
|
||||
return 0;
|
||||
}
|
||||
@ -277,8 +276,7 @@ int main(int argc, char** argv) {
|
||||
}
|
||||
|
||||
_log(WORLD__INIT, "Checking Database Conversions..");
|
||||
database.CheckDatabaseConversions();
|
||||
|
||||
database.CheckDatabaseConversions();
|
||||
_log(WORLD__INIT, "Loading variables..");
|
||||
database.LoadVariables();
|
||||
_log(WORLD__INIT, "Loading zones..");
|
||||
|
||||
@ -1048,8 +1048,12 @@ void Client::BuyAA(AA_Action* action)
|
||||
mlog(AA__MESSAGE, "Set AA %d to level %d", aa2->id, cur_level + 1);
|
||||
|
||||
m_pp.aapoints -= real_cost;
|
||||
|
||||
/* Do Player Profile rank calculations and set player profile */
|
||||
SaveAA();
|
||||
/* Save to Database to avoid having to write the whole AA array to the profile, only write changes*/
|
||||
// database.SaveCharacterAA(this->CharacterID(), aa2->id, (cur_level + 1));
|
||||
|
||||
Save();
|
||||
if ((RuleB(AA, Stacking) && (GetClientVersionBit() >= 4) && (aa2->hotkey_sid == 4294967295u))
|
||||
&& ((aa2->max_level == (cur_level + 1)) && aa2->sof_next_id)){
|
||||
SendAA(aa2->id);
|
||||
|
||||
160
zone/client.cpp
160
zone/client.cpp
@ -479,60 +479,27 @@ void Client::ReportConnectingState() {
|
||||
};
|
||||
}
|
||||
|
||||
bool Client::Save(uint8 iCommitNow) {
|
||||
#if 0
|
||||
// Orig. Offset: 344 / 0x00000000
|
||||
// Length: 36 / 0x00000024
|
||||
unsigned char rawData[36] =
|
||||
inline double clock_diff_to_sec(long clock_diff)
|
||||
{
|
||||
0x0D, 0x30, 0xE1, 0x30, 0x1E, 0x10, 0x22, 0x10, 0x20, 0x10, 0x21, 0x10, 0x1C, 0x20, 0x1F, 0x10,
|
||||
0x7C, 0x10, 0x68, 0x10, 0x51, 0x10, 0x78, 0x10, 0xBD, 0x10, 0xD2, 0x10, 0xCD, 0x10, 0xD1, 0x10,
|
||||
0x01, 0x10, 0x6D, 0x10
|
||||
} ;
|
||||
for (int tmp = 0;tmp <=35;tmp++){
|
||||
m_pp.unknown0256[89+tmp] = rawData[tmp];
|
||||
}
|
||||
#endif
|
||||
return double(clock_diff) / CLOCKS_PER_SEC;
|
||||
}
|
||||
|
||||
if(!ClientDataLoaded())
|
||||
return false;
|
||||
|
||||
m_pp.x = x_pos;
|
||||
m_pp.y = y_pos;
|
||||
m_pp.z = z_pos;
|
||||
m_pp.guildrank=guildrank;
|
||||
m_pp.heading = heading;
|
||||
|
||||
// Temp Hack for signed values until we get the root of the problem changed over to signed...
|
||||
if (m_pp.copper < 0) { m_pp.copper = 0; }
|
||||
if (m_pp.silver < 0) { m_pp.silver = 0; }
|
||||
if (m_pp.gold < 0) { m_pp.gold = 0; }
|
||||
if (m_pp.platinum < 0) { m_pp.platinum = 0; }
|
||||
if (m_pp.copper_bank < 0) { m_pp.copper_bank = 0; }
|
||||
if (m_pp.silver_bank < 0) { m_pp.silver_bank = 0; }
|
||||
if (m_pp.gold_bank < 0) { m_pp.gold_bank = 0; }
|
||||
if (m_pp.platinum_bank < 0) { m_pp.platinum_bank = 0; }
|
||||
|
||||
|
||||
int spentpoints=0;
|
||||
for(int a=0;a < MAX_PP_AA_ARRAY;a++) {
|
||||
bool Client::SaveAA(){
|
||||
clock_t t = std::clock(); /* Function timer start */
|
||||
/* Save Player AA */
|
||||
int spentpoints = 0;
|
||||
for (int a = 0; a < MAX_PP_AA_ARRAY; a++) {
|
||||
uint32 points = aa[a]->value;
|
||||
if(points > HIGHEST_AA_VALUE) // Unifying this
|
||||
{
|
||||
if (points > HIGHEST_AA_VALUE) {
|
||||
aa[a]->value = HIGHEST_AA_VALUE;
|
||||
points = HIGHEST_AA_VALUE;
|
||||
}
|
||||
if (points > 0)
|
||||
{
|
||||
SendAA_Struct* curAA = zone->FindAA(aa[a]->AA-aa[a]->value+1);
|
||||
if(curAA)
|
||||
{
|
||||
for (int rank=0; rank<points; rank++)
|
||||
{
|
||||
std::map<uint32, AALevelCost_Struct>::iterator RequiredLevel = AARequiredLevelAndCost.find(aa[a]->AA-aa[a]->value + 1 + rank);
|
||||
|
||||
if(RequiredLevel != AARequiredLevelAndCost.end())
|
||||
{
|
||||
if (points > 0) {
|
||||
SendAA_Struct* curAA = zone->FindAA(aa[a]->AA - aa[a]->value + 1);
|
||||
if (curAA) {
|
||||
for (int rank = 0; rank<points; rank++) {
|
||||
std::map<uint32, AALevelCost_Struct>::iterator RequiredLevel = AARequiredLevelAndCost.find(aa[a]->AA - aa[a]->value + 1 + rank);
|
||||
if (RequiredLevel != AARequiredLevelAndCost.end()) {
|
||||
spentpoints += RequiredLevel->second.Cost;
|
||||
}
|
||||
else
|
||||
@ -541,36 +508,58 @@ bool Client::Save(uint8 iCommitNow) {
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
m_pp.aapoints_spent = spentpoints + m_epp.expended_aa;
|
||||
|
||||
if (GetHP() <= 0) {
|
||||
m_pp.cur_hp = GetMaxHP();
|
||||
m_pp.aapoints_spent = spentpoints + m_epp.expended_aa;
|
||||
for (int a = 0; a < MAX_PP_AA_ARRAY; a++) {
|
||||
if (aa[a]->AA > 0 && aa[a]->value){
|
||||
std::string rquery = StringFormat("REPLACE INTO `character_alternate_abilities` (id, slot, aa_id, aa_value)"
|
||||
" VALUES (%u, %u, %u, %u)",
|
||||
character_id, a, aa[a]->AA, aa[a]->value);
|
||||
auto results = database.QueryDatabase(rquery);
|
||||
}
|
||||
}
|
||||
else
|
||||
m_pp.cur_hp = GetHP();
|
||||
LogFile->write(EQEMuLog::Status, "Issuing Client AA Save... CID: %i Took %f seconds", character_id, ((float)(std::clock() - t)) / CLOCKS_PER_SEC);
|
||||
return true;
|
||||
}
|
||||
|
||||
bool Client::Save(uint8 iCommitNow) {
|
||||
if(!ClientDataLoaded())
|
||||
return false;
|
||||
|
||||
clock_t t = std::clock(); /* Function timer start */
|
||||
|
||||
/* Wrote current basics to PP for saves */
|
||||
m_pp.x = x_pos;
|
||||
m_pp.y = y_pos;
|
||||
m_pp.z = z_pos;
|
||||
m_pp.guildrank = guildrank;
|
||||
m_pp.heading = heading;
|
||||
|
||||
/* Mana and HP */
|
||||
if (GetHP() <= 0) { m_pp.cur_hp = GetMaxHP(); }
|
||||
else { m_pp.cur_hp = GetHP(); }
|
||||
|
||||
m_pp.mana = cur_mana;
|
||||
m_pp.endurance = cur_end;
|
||||
|
||||
/* Save Character Currency */
|
||||
database.SaveCharacterCurrency(this->CharacterID(), &m_pp);
|
||||
|
||||
/* Save Character AA */
|
||||
SaveAA();
|
||||
|
||||
/* Save Character Buffs */
|
||||
database.SaveBuffs(this);
|
||||
|
||||
/* Total Time Played */
|
||||
TotalSecondsPlayed += (time(nullptr) - m_pp.lastlogin);
|
||||
m_pp.timePlayedMin = (TotalSecondsPlayed / 60);
|
||||
m_pp.RestTimer = rest_timer.GetRemainingTime() / 1000;
|
||||
|
||||
if(GetMercInfo().MercTimerRemaining > RuleI(Mercs, UpkeepIntervalMS))
|
||||
GetMercInfo().MercTimerRemaining = RuleI(Mercs, UpkeepIntervalMS);
|
||||
|
||||
if(GetMercTimer()->Enabled()) {
|
||||
GetMercInfo().MercTimerRemaining = GetMercTimer()->GetRemainingTime();
|
||||
}
|
||||
|
||||
if (GetMerc() && !dead) {
|
||||
|
||||
} else {
|
||||
memset(&m_mercinfo, 0, sizeof(struct MercInfo));
|
||||
}
|
||||
/* Save Mercs */
|
||||
if (GetMercInfo().MercTimerRemaining > RuleI(Mercs, UpkeepIntervalMS)){ GetMercInfo().MercTimerRemaining = RuleI(Mercs, UpkeepIntervalMS); }
|
||||
if(GetMercTimer()->Enabled()) { GetMercInfo().MercTimerRemaining = GetMercTimer()->GetRemainingTime(); }
|
||||
if (GetMerc() && !dead) { }
|
||||
else { memset(&m_mercinfo, 0, sizeof(struct MercInfo)); }
|
||||
|
||||
m_pp.lastlogin = time(nullptr);
|
||||
if (pQueuedSaveWorkID) {
|
||||
@ -591,19 +580,17 @@ bool Client::Save(uint8 iCommitNow) {
|
||||
}
|
||||
database.SavePetInfo(this);
|
||||
|
||||
if(tribute_timer.Enabled()) {
|
||||
m_pp.tribute_time_remaining = tribute_timer.GetRemainingTime();
|
||||
} else {
|
||||
m_pp.tribute_time_remaining = 0xFFFFFFFF;
|
||||
m_pp.tribute_active = 0;
|
||||
}
|
||||
if(tribute_timer.Enabled()) { m_pp.tribute_time_remaining = tribute_timer.GetRemainingTime(); }
|
||||
else { m_pp.tribute_time_remaining = 0xFFFFFFFF; m_pp.tribute_active = 0; }
|
||||
|
||||
p_timers.Store(&database);
|
||||
|
||||
// printf("Dumping inventory on save:\n");
|
||||
// m_inv.dumpEntireInventory();
|
||||
|
||||
/* Save Character Task */
|
||||
SaveTaskState();
|
||||
|
||||
/* Save Character Data */
|
||||
database.SaveCharacterData(this->CharacterID(), this->AccountID(), &m_pp);
|
||||
|
||||
if (iCommitNow <= 1) {
|
||||
char* query = 0;
|
||||
uint32_breakdown workpt;
|
||||
@ -632,7 +619,7 @@ bool Client::Save(uint8 iCommitNow) {
|
||||
|
||||
/* Mirror Character Data */
|
||||
database.StoreCharacterLookup(this->CharacterID());
|
||||
|
||||
LogFile->write(EQEMuLog::Status, "Client::Save %i, done... Took %f seconds", character_id, ((float)(std::clock() - t)) / CLOCKS_PER_SEC);
|
||||
return true;
|
||||
}
|
||||
|
||||
@ -2115,7 +2102,7 @@ bool Client::TakeMoneyFromPP(uint64 copper, bool updateclient) {
|
||||
m_pp.copper = copperpp;
|
||||
if(updateclient)
|
||||
SendMoneyUpdate();
|
||||
Save();
|
||||
SaveCurrency();
|
||||
return true;
|
||||
}
|
||||
silver -= copper;
|
||||
@ -2130,7 +2117,7 @@ bool Client::TakeMoneyFromPP(uint64 copper, bool updateclient) {
|
||||
m_pp.copper += (silver-(m_pp.silver*10));
|
||||
if(updateclient)
|
||||
SendMoneyUpdate();
|
||||
Save();
|
||||
SaveCurrency();
|
||||
return true;
|
||||
}
|
||||
|
||||
@ -2150,7 +2137,7 @@ bool Client::TakeMoneyFromPP(uint64 copper, bool updateclient) {
|
||||
m_pp.copper += coppertest;
|
||||
if(updateclient)
|
||||
SendMoneyUpdate();
|
||||
Save();
|
||||
SaveCurrency();
|
||||
return true;
|
||||
}
|
||||
|
||||
@ -2168,7 +2155,7 @@ bool Client::TakeMoneyFromPP(uint64 copper, bool updateclient) {
|
||||
if(updateclient)
|
||||
SendMoneyUpdate();
|
||||
RecalcWeight();
|
||||
Save();
|
||||
SaveCurrency();
|
||||
return true;
|
||||
}
|
||||
}
|
||||
@ -2234,7 +2221,7 @@ void Client::AddMoneyToPP(uint64 copper, bool updateclient){
|
||||
|
||||
RecalcWeight();
|
||||
|
||||
Save();
|
||||
SaveCurrency();
|
||||
|
||||
LogFile->write(EQEMuLog::Debug, "Client::AddMoneyToPP() %s should have: plat:%i gold:%i silver:%i copper:%i", GetName(), m_pp.platinum, m_pp.gold, m_pp.silver, m_pp.copper);
|
||||
}
|
||||
@ -2270,7 +2257,7 @@ void Client::AddMoneyToPP(uint32 copper, uint32 silver, uint32 gold, uint32 plat
|
||||
SendMoneyUpdate();
|
||||
|
||||
RecalcWeight();
|
||||
Save();
|
||||
SaveCurrency();
|
||||
|
||||
#if (EQDEBUG>=5)
|
||||
LogFile->write(EQEMuLog::Debug, "Client::AddMoneyToPP() %s should have: plat:%i gold:%i silver:%i copper:%i",
|
||||
@ -2807,11 +2794,6 @@ void Client::SetMaterial(int16 in_slot, uint32 item_id) {
|
||||
m_pp.item_material[MaterialArms] = item->Material;
|
||||
else if (in_slot==MainWrist1)
|
||||
m_pp.item_material[MaterialWrist] = item->Material;
|
||||
/*
|
||||
// non-live behavior
|
||||
else if (in_slot==SLOT_BRACER02)
|
||||
m_pp.item_material[MaterialWrist] = item->Material;
|
||||
*/
|
||||
else if (in_slot==MainHands)
|
||||
m_pp.item_material[MaterialHands] = item->Material;
|
||||
else if (in_slot==MainLegs)
|
||||
@ -5734,7 +5716,7 @@ void Client::AddCrystals(uint32 Radiant, uint32 Ebon)
|
||||
m_pp.currentEbonCrystals += Ebon;
|
||||
m_pp.careerEbonCrystals += Ebon;
|
||||
|
||||
Save();
|
||||
SaveCurrency();
|
||||
|
||||
SendCrystalCounts();
|
||||
}
|
||||
|
||||
@ -313,6 +313,10 @@ public:
|
||||
bool Save(uint8 iCommitNow); // 0 = delayed, 1=async now, 2=sync now
|
||||
void SaveBackup();
|
||||
|
||||
/* New PP Save Functions */
|
||||
bool SaveCurrency(){ return database.SaveCharacterCurrency(this->CharacterID(), &m_pp); }
|
||||
bool SaveAA();
|
||||
|
||||
inline bool ClientDataLoaded() const { return client_data_loaded; }
|
||||
inline bool Connected() const { return (client_state == CLIENT_CONNECTED); }
|
||||
inline bool InZone() const { return (client_state == CLIENT_CONNECTED || client_state == CLIENT_LINKDEAD); }
|
||||
|
||||
@ -33,14 +33,12 @@ void ClientLogs::subscribe(EQEMuLog::LogIDs id, Client *c) {
|
||||
if(c == nullptr)
|
||||
return;
|
||||
|
||||
//make sure they arnt allready subscribed.
|
||||
|
||||
std::vector<Client *>::iterator cur,end;
|
||||
cur = entries[id].begin();
|
||||
end = entries[id].end();
|
||||
for(; cur != end; ++cur) {
|
||||
if(*cur == c) {
|
||||
printf("%s was allready subscribed to %d\n", c->GetName(), id);
|
||||
printf("%s was already subscribed to %d\n", c->GetName(), id);
|
||||
return;
|
||||
}
|
||||
}
|
||||
@ -100,6 +98,7 @@ void ClientLogs::msg(EQEMuLog::LogIDs id, const char *buf) {
|
||||
for(; cur != end; ++cur) {
|
||||
if(!(*cur)->InZone())
|
||||
continue;
|
||||
|
||||
(*cur)->Message(CLIENT_LOG_CHANNEL, buf);
|
||||
}
|
||||
}
|
||||
|
||||
@ -8698,6 +8698,8 @@ void Client::DBAWComplete(uint8 workpt_b1, DBAsyncWork* dbaw) {
|
||||
break;
|
||||
}
|
||||
case DBA_b1_Entity_Client_Save: {
|
||||
clock_t t = std::clock(); /* Function timer start */
|
||||
|
||||
char errbuf[MYSQL_ERRMSG_SIZE];
|
||||
uint32 affected_rows = 0;
|
||||
DBAsyncQuery* dbaq = dbaw->PopAnswer();
|
||||
@ -8713,6 +8715,8 @@ void Client::DBAWComplete(uint8 workpt_b1, DBAsyncWork* dbaw) {
|
||||
Message(13, "errbuf: %s", errbuf);
|
||||
}
|
||||
pQueuedSaveWorkID = 0;
|
||||
|
||||
LogFile->write(EQEMuLog::Status, "Client::DBAWComplete Save Character Async done... Took %f seconds", ((float)(std::clock() - t)) / CLOCKS_PER_SEC);
|
||||
break;
|
||||
}
|
||||
default: {
|
||||
@ -8761,12 +8765,17 @@ bool Client::FinishConnState2(DBAsyncWork* dbaw) {
|
||||
}
|
||||
}
|
||||
|
||||
// This should be a part of the PlayerProfile BLOB, but we don't want to modify that
|
||||
// The player inspect message is retrieved from the db on load, then saved as new updates come in..no mods to Client::Save()
|
||||
database.GetPlayerInspectMessage(m_pp.name, &m_inspect_message);
|
||||
/* Load Character Currency into PP */
|
||||
database.LoadCharacterCurrency(CharacterID(), &m_pp);
|
||||
/* Load Character Data from DB into PP */
|
||||
database.LoadCharacterData(CharacterID(), &m_pp);
|
||||
/* Move to another method when can, this is pointless... */
|
||||
database.GetPlayerInspectMessage(m_pp.name, &m_inspect_message);
|
||||
/* Load Character Currency*/
|
||||
database.LoadCharacterCurrency(CharacterID(), &m_pp);
|
||||
|
||||
conn_state = PlayerProfileLoaded;
|
||||
|
||||
/* Set Current zone */
|
||||
m_pp.zone_id = zone->GetZoneID();
|
||||
m_pp.zoneInstance = zone->GetInstanceID();
|
||||
|
||||
@ -8820,7 +8829,7 @@ bool Client::FinishConnState2(DBAsyncWork* dbaw) {
|
||||
base_race = m_pp.race;
|
||||
gender = m_pp.gender;
|
||||
base_gender = m_pp.gender;
|
||||
deity = m_pp.deity;//FYI: DEITY_AGNOSTIC = 396; still valid?
|
||||
deity = m_pp.deity; //FYI: DEITY_AGNOSTIC = 396; still valid?
|
||||
haircolor = m_pp.haircolor;
|
||||
beardcolor = m_pp.beardcolor;
|
||||
eyecolor1 = m_pp.eyecolor1;
|
||||
@ -8833,8 +8842,7 @@ bool Client::FinishConnState2(DBAsyncWork* dbaw) {
|
||||
drakkin_details = m_pp.drakkin_details;
|
||||
|
||||
//if we zone in with invalid Z, fix it.
|
||||
if (zone->zonemap != nullptr) {
|
||||
|
||||
if (zone->zonemap != nullptr) {
|
||||
Map::Vertex me;
|
||||
me.x = GetX();
|
||||
me.y = GetY();
|
||||
@ -8871,19 +8879,13 @@ bool Client::FinishConnState2(DBAsyncWork* dbaw) {
|
||||
if (m_pp.gm && admin < minStatusToBeGM)
|
||||
m_pp.gm = 0;
|
||||
|
||||
if (m_pp.platinum < 0 || m_pp.gold < 0 || m_pp.silver < 0 || m_pp.copper < 0 )
|
||||
{
|
||||
m_pp.platinum = 0;
|
||||
m_pp.gold = 0;
|
||||
m_pp.silver = 0;
|
||||
m_pp.copper = 0;
|
||||
}
|
||||
|
||||
|
||||
/* Load Guild */
|
||||
if (!IsInAGuild()) {
|
||||
m_pp.guild_id = GUILD_NONE;
|
||||
}
|
||||
else
|
||||
{
|
||||
else {
|
||||
m_pp.guild_id = GuildID();
|
||||
|
||||
if(zone->GetZoneID() == RuleI(World, GuildBankZoneID))
|
||||
@ -8895,120 +8897,89 @@ bool Client::FinishConnState2(DBAsyncWork* dbaw) {
|
||||
switch (race)
|
||||
{
|
||||
case OGRE:
|
||||
size = 9;
|
||||
break;
|
||||
size = 9; break;
|
||||
case TROLL:
|
||||
size = 8;
|
||||
break;
|
||||
case VAHSHIR:
|
||||
case BARBARIAN:
|
||||
size = 7;
|
||||
break;
|
||||
case HUMAN:
|
||||
case HIGH_ELF:
|
||||
case ERUDITE:
|
||||
case IKSAR:
|
||||
case DRAKKIN:
|
||||
size = 6;
|
||||
break;
|
||||
size = 8; break;
|
||||
case VAHSHIR: case BARBARIAN:
|
||||
size = 7; break;
|
||||
case HUMAN: case HIGH_ELF: case ERUDITE: case IKSAR: case DRAKKIN:
|
||||
size = 6; break;
|
||||
case HALF_ELF:
|
||||
size = 5.5;
|
||||
break;
|
||||
case WOOD_ELF:
|
||||
case DARK_ELF:
|
||||
case FROGLOK:
|
||||
size = 5;
|
||||
break;
|
||||
size = 5.5; break;
|
||||
case WOOD_ELF: case DARK_ELF: case FROGLOK:
|
||||
size = 5; break;
|
||||
case DWARF:
|
||||
size = 4;
|
||||
break;
|
||||
size = 4; break;
|
||||
case HALFLING:
|
||||
size = 3.5;
|
||||
break;
|
||||
size = 3.5; break;
|
||||
case GNOME:
|
||||
size = 3;
|
||||
break;
|
||||
size = 3; break;
|
||||
default:
|
||||
size = 0;
|
||||
}
|
||||
|
||||
//validate skills
|
||||
//im not sure I follow this logic... commenting for now...
|
||||
/*
|
||||
if(Admin() < minStatusToHaveInvalidSkills) {
|
||||
SkillType sk;
|
||||
for (sk = _1H_BLUNT; sk <= HIGHEST_SKILL; sk = (SkillType)(sk+1)) {
|
||||
//int cap = GetSkillCap(sk-1);
|
||||
int cap = MaxSkill(sk-1, GetClass(), GetLevel());
|
||||
if (cap >= 254)
|
||||
m_pp.skills[sk] = cap;
|
||||
}
|
||||
}
|
||||
*/
|
||||
|
||||
//validate adventure points, this cap is arbitrary at 2,000,000,000
|
||||
if(m_pp.ldon_points_guk < 0)
|
||||
m_pp.ldon_points_guk = 0;
|
||||
if(m_pp.ldon_points_guk > 0x77359400)
|
||||
m_pp.ldon_points_guk = 0x77359400;
|
||||
if(m_pp.ldon_points_mir < 0)
|
||||
m_pp.ldon_points_mir = 0;
|
||||
if(m_pp.ldon_points_mir > 0x77359400)
|
||||
m_pp.ldon_points_mir = 0x77359400;
|
||||
if(m_pp.ldon_points_mmc < 0)
|
||||
m_pp.ldon_points_mmc = 0;
|
||||
if(m_pp.ldon_points_mmc > 0x77359400)
|
||||
m_pp.ldon_points_mmc = 0x77359400;
|
||||
if(m_pp.ldon_points_ruj < 0)
|
||||
m_pp.ldon_points_ruj = 0;
|
||||
if(m_pp.ldon_points_ruj > 0x77359400)
|
||||
m_pp.ldon_points_ruj = 0x77359400;
|
||||
if(m_pp.ldon_points_tak < 0)
|
||||
m_pp.ldon_points_tak = 0;
|
||||
if(m_pp.ldon_points_tak > 0x77359400)
|
||||
m_pp.ldon_points_tak = 0x77359400;
|
||||
if(m_pp.ldon_points_available < 0)
|
||||
m_pp.ldon_points_available = 0;
|
||||
if(m_pp.ldon_points_available > 0x77359400)
|
||||
m_pp.ldon_points_available = 0x77359400;
|
||||
|
||||
/* Check for Invalid points */
|
||||
if (m_pp.ldon_points_guk < 0 || m_pp.ldon_points_guk > 2000000000){ m_pp.ldon_points_guk = 0; }
|
||||
if (m_pp.ldon_points_mir < 0 || m_pp.ldon_points_mir > 2000000000){ m_pp.ldon_points_mir = 0; }
|
||||
if (m_pp.ldon_points_mmc < 0 || m_pp.ldon_points_mmc > 2000000000){ m_pp.ldon_points_mmc = 0; }
|
||||
if (m_pp.ldon_points_ruj < 0 || m_pp.ldon_points_ruj > 2000000000){ m_pp.ldon_points_ruj = 0; }
|
||||
if (m_pp.ldon_points_tak < 0 || m_pp.ldon_points_tak > 2000000000){ m_pp.ldon_points_tak = 0; }
|
||||
if (m_pp.ldon_points_available < 0 || m_pp.ldon_points_available > 2000000000){ m_pp.ldon_points_available = 0; }
|
||||
|
||||
if(GetSkill(SkillSwimming) < 100)
|
||||
SetSkill(SkillSwimming,100);
|
||||
SetSkill(SkillSwimming, 100);
|
||||
|
||||
//pull AAs from the PP
|
||||
for(uint32 a=0; a < MAX_PP_AA_ARRAY; a++){
|
||||
//set up our AA pointer
|
||||
|
||||
|
||||
/* Load Character AA's */
|
||||
//database.LoadCharacterAA(this->CharacterID(), &m_pp, &aa, &aa_points);
|
||||
|
||||
/* Initialize AA's */
|
||||
for (uint32 a = 0; a < MAX_PP_AA_ARRAY; a++){
|
||||
aa[a] = &m_pp.aa_array[a];
|
||||
|
||||
|
||||
}
|
||||
std::string query = StringFormat(
|
||||
"SELECT "
|
||||
"slot, "
|
||||
"aa_id, "
|
||||
"aa_value "
|
||||
"FROM "
|
||||
"`character_alternate_abilities` "
|
||||
"WHERE `id` = %i ORDER BY `slot`", this->CharacterID());
|
||||
auto results = database.QueryDatabase(query); int si = 0;
|
||||
for (auto row = results.begin(); row != results.end(); ++row) {
|
||||
si = atoi(row[0]);
|
||||
m_pp.aa_array[si].AA = atoi(row[1]);
|
||||
m_pp.aa_array[si].value = atoi(row[1]);
|
||||
aa[si]->AA = atoi(row[1]);
|
||||
aa[si]->value = atoi(row[2]);
|
||||
}
|
||||
for (uint32 a = 0; a < MAX_PP_AA_ARRAY; a++){
|
||||
uint32 id = aa[a]->AA;
|
||||
//watch for invalid AA IDs
|
||||
if(id == aaNone)
|
||||
if (id == aaNone)
|
||||
continue;
|
||||
if(id >= aaHighestID) {
|
||||
if (id >= aaHighestID) {
|
||||
aa[a]->AA = aaNone;
|
||||
aa[a]->value = 0;
|
||||
continue;
|
||||
}
|
||||
if (aa[a]->value == 0) {
|
||||
aa[a]->AA = aaNone;
|
||||
continue;
|
||||
}
|
||||
if (aa[a]->value > HIGHEST_AA_VALUE) {
|
||||
aa[a]->AA = aaNone;
|
||||
aa[a]->value = 0;
|
||||
continue;
|
||||
}
|
||||
|
||||
//watch for invalid AA values
|
||||
if(aa[a]->value == 0) {
|
||||
aa[a]->AA = aaNone;
|
||||
continue;
|
||||
}
|
||||
if(aa[a]->value > HIGHEST_AA_VALUE) {
|
||||
aa[a]->AA = aaNone;
|
||||
aa[a]->value = 0;
|
||||
continue;
|
||||
}
|
||||
|
||||
if(aa[a]->value > 1) //hack in some stuff for sony's new AA method (where each level of each aa.has a seperate ID)
|
||||
aa_points[(id - aa[a]->value +1)] = aa[a]->value;
|
||||
if (aa[a]->value > 1) /* hack in some stuff for sony's new AA method (where each level of each aa.has a seperate ID) */
|
||||
aa_points[(id - aa[a]->value + 1)] = aa[a]->value;
|
||||
else
|
||||
aa_points[id] = aa[a]->value;
|
||||
}
|
||||
|
||||
|
||||
if(SPDAT_RECORDS > 0)
|
||||
{
|
||||
for(uint32 z=0;z<MAX_PP_MEMSPELL;z++)
|
||||
@ -9042,8 +9013,10 @@ bool Client::FinishConnState2(DBAsyncWork* dbaw) {
|
||||
}
|
||||
}
|
||||
|
||||
/* Load Character Key Ring */
|
||||
KeyRingLoad();
|
||||
|
||||
/* Send Group Members via PP */
|
||||
uint32 groupid = database.GetGroupID(GetName());
|
||||
Group* group = nullptr;
|
||||
if(groupid > 0){
|
||||
@ -9128,6 +9101,7 @@ bool Client::FinishConnState2(DBAsyncWork* dbaw) {
|
||||
m_pp.z = zone->newzone_data.safe_z;
|
||||
}
|
||||
|
||||
/* Get Expansions from variables table and ship via PP */
|
||||
char val[20] = {0};
|
||||
if (database.GetVariable("Expansions", val, 20))
|
||||
m_pp.expansions = atoi(val);
|
||||
@ -9143,14 +9117,11 @@ bool Client::FinishConnState2(DBAsyncWork* dbaw) {
|
||||
if(IsValidSpell(m_pp.mem_spells[i]))
|
||||
m_pp.spellSlotRefresh[i] = p_timers.GetRemainingTime(pTimerSpellStart + m_pp.mem_spells[i]) * 1000;
|
||||
|
||||
if(m_pp.class_==SHADOWKNIGHT || m_pp.class_==PALADIN)
|
||||
{
|
||||
/* Ability slot refresh send SK/PAL */
|
||||
if(m_pp.class_==SHADOWKNIGHT || m_pp.class_==PALADIN) {
|
||||
uint32 abilitynum=0;
|
||||
if(m_pp.class_==SHADOWKNIGHT)
|
||||
abilitynum = pTimerHarmTouch;
|
||||
else
|
||||
abilitynum = pTimerLayHands;
|
||||
|
||||
if (m_pp.class_ == SHADOWKNIGHT){ abilitynum = pTimerHarmTouch; }
|
||||
else{ abilitynum = pTimerLayHands; }
|
||||
|
||||
uint32 remaining = p_timers.GetRemainingTime(abilitynum);
|
||||
if(remaining > 0 && remaining < 15300)
|
||||
@ -9174,16 +9145,16 @@ bool Client::FinishConnState2(DBAsyncWork* dbaw) {
|
||||
|
||||
m_pp.timeentitledonaccount = database.GetTotalTimeEntitledOnAccount(AccountID()) / 1440;
|
||||
|
||||
// Reset rest timer if the durations have been lowered in the database
|
||||
/* Reset rest timer if the durations have been lowered in the database */
|
||||
if ((m_pp.RestTimer > RuleI(Character, RestRegenTimeToActivate)) && (m_pp.RestTimer > RuleI(Character, RestRegenRaidTimeToActivate)))
|
||||
m_pp.RestTimer = 0;
|
||||
|
||||
//This checksum should disappear once dynamic structs are in... each struct strategy will do it
|
||||
/* This checksum should disappear once dynamic structs are in... each struct strategy will do it */
|
||||
CRC32::SetEQChecksum((unsigned char*)&m_pp, sizeof(PlayerProfile_Struct)-4);
|
||||
|
||||
outapp = new EQApplicationPacket(OP_PlayerProfile,sizeof(PlayerProfile_Struct));
|
||||
|
||||
// The entityid field in the Player Profile is used by the Client in relation to Group Leadership AA
|
||||
/* The entityid field in the Player Profile is used by the Client in relation to Group Leadership AA */
|
||||
m_pp.entityid = GetID();
|
||||
memcpy(outapp->pBuffer,&m_pp,outapp->size);
|
||||
outapp->priority = 6;
|
||||
@ -9193,9 +9164,11 @@ bool Client::FinishConnState2(DBAsyncWork* dbaw) {
|
||||
rest_timer.Start(m_pp.RestTimer * 1000);
|
||||
|
||||
database.LoadPetInfo(this);
|
||||
//this was moved before the spawn packets are sent
|
||||
//in hopes that it adds more consistency...
|
||||
//Remake pet
|
||||
/*
|
||||
This was moved before the spawn packets are sent
|
||||
in hopes that it adds more consistency...
|
||||
Remake pet
|
||||
*/
|
||||
if (m_petinfo.SpellID > 1 && !GetPet() && m_petinfo.SpellID <= SPDAT_RECORDS)
|
||||
{
|
||||
MakePoweredPet(m_petinfo.SpellID, spells[m_petinfo.SpellID].teleport_zone, m_petinfo.petpower, m_petinfo.Name, m_petinfo.size);
|
||||
@ -9208,7 +9181,7 @@ bool Client::FinishConnState2(DBAsyncWork* dbaw) {
|
||||
}
|
||||
m_petinfo.SpellID = 0;
|
||||
}
|
||||
// Moved here so it's after where we load the pet data.
|
||||
/* Moved here so it's after where we load the pet data. */
|
||||
if(!GetAA(aaPersistentMinion))
|
||||
memset(&m_suspendedminion, 0, sizeof(PetInfo));
|
||||
|
||||
@ -12894,13 +12867,13 @@ void Client::Handle_OP_CrystalCreate(const EQApplicationPacket *app) {
|
||||
SummonItem(RuleI(Zone, EbonCrystalItemID), GetEbonCrystals());
|
||||
m_pp.currentEbonCrystals = 0;
|
||||
m_pp.careerEbonCrystals = 0;
|
||||
Save();
|
||||
SaveCurrency();
|
||||
SendCrystalCounts();
|
||||
} else {
|
||||
SummonItem(RuleI(Zone, EbonCrystalItemID), cr->amount);
|
||||
m_pp.currentEbonCrystals -= cr->amount;
|
||||
m_pp.careerEbonCrystals -= cr->amount;
|
||||
Save();
|
||||
SaveCurrency();
|
||||
SendCrystalCounts();
|
||||
}
|
||||
} else if(cr->type == 4) {
|
||||
@ -12908,13 +12881,13 @@ void Client::Handle_OP_CrystalCreate(const EQApplicationPacket *app) {
|
||||
SummonItem(RuleI(Zone, RadiantCrystalItemID), GetRadiantCrystals());
|
||||
m_pp.currentRadCrystals = 0;
|
||||
m_pp.careerRadCrystals = 0;
|
||||
Save();
|
||||
SaveCurrency();
|
||||
SendCrystalCounts();
|
||||
} else {
|
||||
SummonItem(RuleI(Zone, RadiantCrystalItemID), cr->amount);
|
||||
m_pp.currentRadCrystals -= cr->amount;
|
||||
m_pp.careerRadCrystals -= cr->amount;
|
||||
Save();
|
||||
SaveCurrency();
|
||||
SendCrystalCounts();
|
||||
}
|
||||
}
|
||||
|
||||
@ -1582,7 +1582,7 @@ void Client::OPMoveCoin(const EQApplicationPacket* app)
|
||||
safe_delete(outapp);
|
||||
}
|
||||
|
||||
Save();
|
||||
SaveCurrency();
|
||||
}
|
||||
|
||||
void Client::OPGMTraining(const EQApplicationPacket *app)
|
||||
|
||||
@ -6273,13 +6273,13 @@ void command_setcrystals(Client *c, const Seperator *sep)
|
||||
{
|
||||
t->SetRadiantCrystals(atoi(sep->arg[2]));
|
||||
t->SendCrystalCounts();
|
||||
t->Save();
|
||||
t->SaveCurrency();
|
||||
}
|
||||
else if(!strcasecmp(sep->arg[1], "ebon"))
|
||||
{
|
||||
t->SetEbonCrystals(atoi(sep->arg[2]));
|
||||
t->SendCrystalCounts();
|
||||
t->Save();
|
||||
t->SaveCurrency();
|
||||
}
|
||||
else
|
||||
{
|
||||
|
||||
@ -971,8 +971,7 @@ void Corpse::MakeLootRequestPackets(Client* client, const EQApplicationPacket* a
|
||||
}
|
||||
|
||||
RemoveCash();
|
||||
Save();
|
||||
client->Save();
|
||||
Save();
|
||||
}
|
||||
|
||||
outapp->priority = 6;
|
||||
|
||||
569
zone/zonedb.cpp
569
zone/zonedb.cpp
@ -5,6 +5,7 @@
|
||||
#include "../common/extprofile.h"
|
||||
#include "../common/guilds.h"
|
||||
#include "../common/rulesys.h"
|
||||
#include "../common/rdtsc.h"
|
||||
#include "zone.h"
|
||||
#include "client.h"
|
||||
#include "merc.h"
|
||||
@ -13,6 +14,7 @@
|
||||
#include <iostream>
|
||||
#include <string>
|
||||
#include <sstream>
|
||||
#include <ctime>
|
||||
|
||||
extern Zone* zone;
|
||||
|
||||
@ -893,12 +895,575 @@ bool ZoneDatabase::GetCharacterInfoForLogin(const char* name, uint32* character_
|
||||
|
||||
#define StructDist(in, f1, f2) (uint32(&in->f2)-uint32(&in->f1))
|
||||
|
||||
|
||||
bool ZoneDatabase::LoadCharacterData(uint32 character_id, PlayerProfile_Struct* pp){
|
||||
std::string query = StringFormat(
|
||||
"SELECT "
|
||||
"`name`, "
|
||||
"last_name, "
|
||||
"gender, "
|
||||
"race, "
|
||||
"class, "
|
||||
"`level`, "
|
||||
"deity, "
|
||||
"birthday, "
|
||||
"last_login, "
|
||||
"time_played, "
|
||||
"pvp_status, "
|
||||
"level2, "
|
||||
"anon, "
|
||||
"gm, "
|
||||
"intoxication, "
|
||||
"hair_color, "
|
||||
"beard_color, "
|
||||
"eye_color_1, "
|
||||
"eye_color_2, "
|
||||
"hair_style, "
|
||||
"beard, "
|
||||
"ability_time_seconds, "
|
||||
"ability_number, "
|
||||
"ability_time_minutes, "
|
||||
"ability_time_hours, "
|
||||
"title, "
|
||||
"suffix, "
|
||||
"exp, "
|
||||
"points, "
|
||||
"mana, "
|
||||
"cur_hp, "
|
||||
"str, "
|
||||
"sta, "
|
||||
"cha, "
|
||||
"dex, "
|
||||
"`int`, "
|
||||
"agi, "
|
||||
"wis, "
|
||||
"face, "
|
||||
"y, "
|
||||
"x, "
|
||||
"z, "
|
||||
"heading, "
|
||||
"pvp2, "
|
||||
"pvp_type, "
|
||||
"autosplit_enabled, "
|
||||
"zone_change_count, "
|
||||
"drakkin_heritage, "
|
||||
"drakkin_tattoo, "
|
||||
"drakkin_details, "
|
||||
"toxicity, "
|
||||
"hunger_level, "
|
||||
"thirst_level, "
|
||||
"ability_up, "
|
||||
"zone_id, "
|
||||
"zone_instance, "
|
||||
"leadership_exp_on, "
|
||||
"ldon_points_guk, "
|
||||
"ldon_points_mir, "
|
||||
"ldon_points_mmc, "
|
||||
"ldon_points_ruj, "
|
||||
"ldon_points_tak, "
|
||||
"ldon_points_available, "
|
||||
"tribute_time_remaining, "
|
||||
"show_helm, "
|
||||
"career_tribute_points, "
|
||||
"tribute_points, "
|
||||
"tribute_active, "
|
||||
"endurance, "
|
||||
"group_leadership_exp, "
|
||||
"raid_leadership_exp, "
|
||||
"group_leadership_points, "
|
||||
"raid_leadership_points, "
|
||||
"air_remaining, "
|
||||
"pvp_kills, "
|
||||
"pvp_deaths, "
|
||||
"pvp_current_points, "
|
||||
"pvp_career_points, "
|
||||
"pvp_best_kill_streak, "
|
||||
"pvp_worst_death_streak, "
|
||||
"pvp_current_kill_streak, "
|
||||
"aa_points_spent, "
|
||||
"aa_exp, "
|
||||
"aa_points, "
|
||||
"group_auto_consent, "
|
||||
"raid_auto_consent, "
|
||||
"guild_auto_consent, "
|
||||
"RestTimer "
|
||||
"FROM "
|
||||
"character_data "
|
||||
"WHERE `id` = %i ", character_id);
|
||||
auto results = database.QueryDatabase(query); int r = 0;
|
||||
for (auto row = results.begin(); row != results.end(); ++row) {
|
||||
strcpy(pp->name, row[r]); r++;
|
||||
strcpy(pp->last_name, row[r]); r++;
|
||||
pp->gender = atoi(row[r]); r++;
|
||||
pp->race = atoi(row[r]); r++;
|
||||
pp->class_ = atoi(row[r]); r++;
|
||||
pp->level = atoi(row[r]); r++;
|
||||
pp->deity = atoi(row[r]); r++;
|
||||
pp->birthday = atoi(row[r]); r++;
|
||||
pp->lastlogin = atoi(row[r]); r++;
|
||||
pp->timePlayedMin = atoi(row[r]); r++;
|
||||
pp->pvp = atoi(row[r]); r++;
|
||||
pp->level2 = atoi(row[r]); r++;
|
||||
pp->anon = atoi(row[r]); r++;
|
||||
pp->gm = atoi(row[r]); r++;
|
||||
pp->intoxication = atoi(row[r]); r++;
|
||||
pp->haircolor = atoi(row[r]); r++;
|
||||
pp->beardcolor = atoi(row[r]); r++;
|
||||
pp->eyecolor1 = atoi(row[r]); r++;
|
||||
pp->eyecolor2 = atoi(row[r]); r++;
|
||||
pp->hairstyle = atoi(row[r]); r++;
|
||||
pp->beard = atoi(row[r]); r++;
|
||||
pp->ability_time_seconds = atoi(row[r]); r++;
|
||||
pp->ability_number = atoi(row[r]); r++;
|
||||
pp->ability_time_minutes = atoi(row[r]); r++;
|
||||
pp->ability_time_hours = atoi(row[r]); r++;
|
||||
strcpy(pp->title, row[r]); r++;
|
||||
strcpy(pp->suffix, row[r]); r++;
|
||||
pp->exp = atoi(row[r]); r++;
|
||||
pp->points = atoi(row[r]); r++;
|
||||
pp->mana = atoi(row[r]); r++;
|
||||
pp->cur_hp = atoi(row[r]); r++;
|
||||
pp->STR = atoi(row[r]); r++;
|
||||
pp->STA = atoi(row[r]); r++;
|
||||
pp->CHA = atoi(row[r]); r++;
|
||||
pp->DEX = atoi(row[r]); r++;
|
||||
pp->INT = atoi(row[r]); r++;
|
||||
pp->AGI = atoi(row[r]); r++;
|
||||
pp->WIS = atoi(row[r]); r++;
|
||||
pp->face = atoi(row[r]); r++;
|
||||
pp->y = atof(row[r]); r++;
|
||||
pp->x = atof(row[r]); r++;
|
||||
pp->z = atof(row[r]); r++;
|
||||
pp->heading = atof(row[r]); r++;
|
||||
pp->pvp2 = atoi(row[r]); r++;
|
||||
pp->pvptype = atoi(row[r]); r++;
|
||||
pp->autosplit = atoi(row[r]); r++;
|
||||
pp->zone_change_count = atoi(row[r]); r++;
|
||||
pp->drakkin_heritage = atoi(row[r]); r++;
|
||||
pp->drakkin_tattoo = atoi(row[r]); r++;
|
||||
pp->drakkin_details = atoi(row[r]); r++;
|
||||
pp->toxicity = atoi(row[r]); r++;
|
||||
pp->hunger_level = atoi(row[r]); r++;
|
||||
pp->thirst_level = atoi(row[r]); r++;
|
||||
pp->ability_up = atoi(row[r]); r++;
|
||||
pp->zone_id = atoi(row[r]); r++;
|
||||
pp->zoneInstance = atoi(row[r]); r++;
|
||||
pp->leadAAActive = atoi(row[r]); r++;
|
||||
pp->ldon_points_guk = atoi(row[r]); r++;
|
||||
pp->ldon_points_mir = atoi(row[r]); r++;
|
||||
pp->ldon_points_mmc = atoi(row[r]); r++;
|
||||
pp->ldon_points_ruj = atoi(row[r]); r++;
|
||||
pp->ldon_points_tak = atoi(row[r]); r++;
|
||||
pp->ldon_points_available = atoi(row[r]); r++;
|
||||
pp->tribute_time_remaining = atoi(row[r]); r++;
|
||||
pp->showhelm = atoi(row[r]); r++;
|
||||
pp->career_tribute_points = atoi(row[r]); r++;
|
||||
pp->tribute_points = atoi(row[r]); r++;
|
||||
pp->tribute_active = atoi(row[r]); r++;
|
||||
pp->endurance = atoi(row[r]); r++;
|
||||
pp->group_leadership_exp = atoi(row[r]); r++;
|
||||
pp->raid_leadership_exp = atoi(row[r]); r++;
|
||||
pp->group_leadership_points = atoi(row[r]); r++;
|
||||
pp->raid_leadership_points = atoi(row[r]); r++;
|
||||
pp->air_remaining = atoi(row[r]); r++;
|
||||
pp->PVPKills = atoi(row[r]); r++;
|
||||
pp->PVPDeaths = atoi(row[r]); r++;
|
||||
pp->PVPCurrentPoints = atoi(row[r]); r++;
|
||||
pp->PVPCareerPoints = atoi(row[r]); r++;
|
||||
pp->PVPBestKillStreak = atoi(row[r]); r++;
|
||||
pp->PVPWorstDeathStreak = atoi(row[r]); r++;
|
||||
pp->PVPCurrentKillStreak = atoi(row[r]); r++;
|
||||
pp->aapoints_spent = atoi(row[r]); r++;
|
||||
pp->expAA = atoi(row[r]); r++;
|
||||
pp->aapoints = atoi(row[r]); r++;
|
||||
pp->groupAutoconsent = atoi(row[r]); r++;
|
||||
pp->raidAutoconsent = atoi(row[r]); r++;
|
||||
pp->guildAutoconsent = atoi(row[r]); r++;
|
||||
pp->RestTimer = atoi(row[r]); r++;
|
||||
LogFile->write(EQEMuLog::Status, "Loading Character Data for character ID: %i, done", character_id);
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
bool ZoneDatabase::LoadCharacterCurrency(uint32 character_id, PlayerProfile_Struct* pp){
|
||||
std::string query = StringFormat(
|
||||
"SELECT "
|
||||
"platinum, "
|
||||
"gold, "
|
||||
"silver, "
|
||||
"copper, "
|
||||
"platinum_bank, "
|
||||
"gold_bank, "
|
||||
"silver_bank, "
|
||||
"copper_bank, "
|
||||
"platinum_cursor, "
|
||||
"gold_cursor, "
|
||||
"silver_cursor, "
|
||||
"copper_cursor, "
|
||||
"radiant_crystals, "
|
||||
"career_radiant_crystals,"
|
||||
"ebon_crystals, "
|
||||
"career_ebon_crystals "
|
||||
"FROM "
|
||||
"character_currency "
|
||||
"WHERE `id` = %i ", character_id);
|
||||
auto results = database.QueryDatabase(query);
|
||||
for (auto row = results.begin(); row != results.end(); ++row) {
|
||||
pp->platinum = atoi(row[0]);
|
||||
pp->gold = atoi(row[1]);
|
||||
pp->silver = atoi(row[2]);
|
||||
pp->copper = atoi(row[3]);
|
||||
pp->platinum_bank = atoi(row[4]);
|
||||
pp->gold_bank = atoi(row[5]);
|
||||
pp->silver_bank = atoi(row[6]);
|
||||
pp->copper_bank = atoi(row[7]);
|
||||
pp->platinum_cursor = atoi(row[8]);
|
||||
pp->gold_cursor = atoi(row[9]);
|
||||
pp->silver_cursor = atoi(row[10]);
|
||||
pp->copper_cursor = atoi(row[11]);
|
||||
pp->currentRadCrystals = atoi(row[12]);
|
||||
pp->careerRadCrystals = atoi(row[13]);
|
||||
pp->currentEbonCrystals = atoi(row[14]);
|
||||
pp->careerEbonCrystals = atoi(row[15]);
|
||||
LogFile->write(EQEMuLog::Status, "Loading Currency for character ID: %i, done", character_id);
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
bool ZoneDatabase::SaveCharacterData(uint32 character_id, uint32 account_id, PlayerProfile_Struct* pp){
|
||||
clock_t t = std::clock(); /* Function timer start */
|
||||
std::string query = StringFormat(
|
||||
"REPLACE INTO `character_data` ("
|
||||
" id, "
|
||||
" account_id, "
|
||||
" `name`, "
|
||||
" last_name, "
|
||||
" gender, "
|
||||
" race, "
|
||||
" class, "
|
||||
" `level`, "
|
||||
" deity, "
|
||||
" birthday, "
|
||||
" last_login, "
|
||||
" time_played, "
|
||||
" pvp_status, "
|
||||
" level2, "
|
||||
" anon, "
|
||||
" gm, "
|
||||
" intoxication, "
|
||||
" hair_color, "
|
||||
" beard_color, "
|
||||
" eye_color_1, "
|
||||
" eye_color_2, "
|
||||
" hair_style, "
|
||||
" beard, "
|
||||
" ability_time_seconds, "
|
||||
" ability_number, "
|
||||
" ability_time_minutes, "
|
||||
" ability_time_hours, "
|
||||
" title, "
|
||||
" suffix, "
|
||||
" exp, "
|
||||
" points, "
|
||||
" mana, "
|
||||
" cur_hp, "
|
||||
" str, "
|
||||
" sta, "
|
||||
" cha, "
|
||||
" dex, "
|
||||
" `int`, "
|
||||
" agi, "
|
||||
" wis, "
|
||||
" face, "
|
||||
" y, "
|
||||
" x, "
|
||||
" z, "
|
||||
" heading, "
|
||||
" pvp2, "
|
||||
" pvp_type, "
|
||||
" autosplit_enabled, "
|
||||
" zone_change_count, "
|
||||
" drakkin_heritage, "
|
||||
" drakkin_tattoo, "
|
||||
" drakkin_details, "
|
||||
" toxicity, "
|
||||
" hunger_level, "
|
||||
" thirst_level, "
|
||||
" ability_up, "
|
||||
" zone_id, "
|
||||
" zone_instance, "
|
||||
" leadership_exp_on, "
|
||||
" ldon_points_guk, "
|
||||
" ldon_points_mir, "
|
||||
" ldon_points_mmc, "
|
||||
" ldon_points_ruj, "
|
||||
" ldon_points_tak, "
|
||||
" ldon_points_available, "
|
||||
" tribute_time_remaining, "
|
||||
" show_helm, "
|
||||
" career_tribute_points, "
|
||||
" tribute_points, "
|
||||
" tribute_active, "
|
||||
" endurance, "
|
||||
" group_leadership_exp, "
|
||||
" raid_leadership_exp, "
|
||||
" group_leadership_points, "
|
||||
" raid_leadership_points, "
|
||||
" air_remaining, "
|
||||
" pvp_kills, "
|
||||
" pvp_deaths, "
|
||||
" pvp_current_points, "
|
||||
" pvp_career_points, "
|
||||
" pvp_best_kill_streak, "
|
||||
" pvp_worst_death_streak, "
|
||||
" pvp_current_kill_streak, "
|
||||
" aa_points_spent, "
|
||||
" aa_exp, "
|
||||
" aa_points, "
|
||||
" group_auto_consent, "
|
||||
" raid_auto_consent, "
|
||||
" guild_auto_consent, "
|
||||
" RestTimer) "
|
||||
"VALUES ("
|
||||
"%i," // id " id, "
|
||||
"%i," // account_id " account_id, "
|
||||
"'%s'," // `name` pp->name, " `name`, "
|
||||
"'%s'," // last_name pp->last_name, " last_name, "
|
||||
"%i," // gender pp->gender, " gender, "
|
||||
"%i," // race pp->race, " race, "
|
||||
"%i," // class pp->class_, " class, "
|
||||
"%i," // `level` pp->level, " `level`, "
|
||||
"%i," // deity pp->deity, " deity, "
|
||||
"%i," // birthday pp->birthday, " birthday, "
|
||||
"%i," // last_login pp->lastlogin, " last_login, "
|
||||
"%i," // time_played pp->timePlayedMin, " time_played, "
|
||||
"%i," // pvp_status pp->pvp, " pvp_status, "
|
||||
"%i," // level2 pp->level2, " level2, "
|
||||
"%i," // anon pp->anon, " anon, "
|
||||
"%i," // gm pp->gm, " gm, "
|
||||
"%i," // intoxication pp->intoxication, " intoxication, "
|
||||
"%i," // hair_color pp->haircolor, " hair_color, "
|
||||
"%i," // beard_color pp->beardcolor, " beard_color, "
|
||||
"%i," // eye_color_1 pp->eyecolor1, " eye_color_1, "
|
||||
"%i," // eye_color_2 pp->eyecolor2, " eye_color_2, "
|
||||
"%i," // hair_style pp->hairstyle, " hair_style, "
|
||||
"%i," // beard pp->beard, " beard, "
|
||||
"%i," // ability_time_seconds pp->ability_time_seconds, " ability_time_seconds, "
|
||||
"%i," // ability_number pp->ability_number, " ability_number, "
|
||||
"%i," // ability_time_minutes pp->ability_time_minutes, " ability_time_minutes, "
|
||||
"%i," // ability_time_hours pp->ability_time_hours, " ability_time_hours, "
|
||||
"'%s'," // title pp->title, " title, " "
|
||||
"'%s'," // suffix pp->suffix, " suffix, "
|
||||
"%i," // exp pp->exp, " exp, "
|
||||
"%i," // points pp->points, " points, "
|
||||
"%i," // mana pp->mana, " mana, "
|
||||
"%i," // cur_hp pp->cur_hp, " cur_hp, "
|
||||
"%i," // str pp->STR, " str, "
|
||||
"%i," // sta pp->STA, " sta, "
|
||||
"%i," // cha pp->CHA, " cha, "
|
||||
"%i," // dex pp->DEX, " dex, "
|
||||
"%i," // `int` pp->INT, " `int`, "
|
||||
"%i," // agi pp->AGI, " agi, "
|
||||
"%i," // wis pp->WIS, " wis, "
|
||||
"%i," // face pp->face, " face, "
|
||||
"%f," // y pp->y, " y, "
|
||||
"%f," // x pp->x, " x, "
|
||||
"%f," // z pp->z, " z, "
|
||||
"%f," // heading pp->heading, " heading, "
|
||||
"%i," // pvp2 pp->pvp2, " pvp2, "
|
||||
"%i," // pvp_type pp->pvptype, " pvp_type, "
|
||||
"%i," // autosplit_enabled pp->autosplit, " autosplit_enabled, "
|
||||
"%i," // zone_change_count pp->zone_change_count, " zone_change_count, "
|
||||
"%i," // drakkin_heritage pp->drakkin_heritage, " drakkin_heritage, "
|
||||
"%i," // drakkin_tattoo pp->drakkin_tattoo, " drakkin_tattoo, "
|
||||
"%i," // drakkin_details pp->drakkin_details, " drakkin_details, "
|
||||
"%i," // toxicity pp->toxicity, " toxicity, "
|
||||
"%i," // hunger_level pp->hunger_level, " hunger_level, "
|
||||
"%i," // thirst_level pp->thirst_level, " thirst_level, "
|
||||
"%i," // ability_up pp->ability_up, " ability_up, "
|
||||
"%i," // zone_id pp->zone_id, " zone_id, "
|
||||
"%i," // zone_instance pp->zoneInstance, " zone_instance, "
|
||||
"%i," // leadership_exp_on pp->leadAAActive, " leadership_exp_on, "
|
||||
"%i," // ldon_points_guk pp->ldon_points_guk, " ldon_points_guk, "
|
||||
"%i," // ldon_points_mir pp->ldon_points_mir, " ldon_points_mir, "
|
||||
"%i," // ldon_points_mmc pp->ldon_points_mmc, " ldon_points_mmc, "
|
||||
"%i," // ldon_points_ruj pp->ldon_points_ruj, " ldon_points_ruj, "
|
||||
"%i," // ldon_points_tak pp->ldon_points_tak, " ldon_points_tak, "
|
||||
"%i," // ldon_points_available pp->ldon_points_available, " ldon_points_available, "
|
||||
"%i," // tribute_time_remaining pp->tribute_time_remaining, " tribute_time_remaining, "
|
||||
"%i," // show_helm pp->showhelm, " show_helm, "
|
||||
"%i," // career_tribute_points pp->career_tribute_points, " career_tribute_points, "
|
||||
"%i," // tribute_points pp->tribute_points, " tribute_points, "
|
||||
"%i," // tribute_active pp->tribute_active, " tribute_active, "
|
||||
"%i," // endurance pp->endurance, " endurance, "
|
||||
"%i," // group_leadership_exp pp->group_leadership_exp, " group_leadership_exp, "
|
||||
"%i," // raid_leadership_exp pp->raid_leadership_exp, " raid_leadership_exp, "
|
||||
"%i," // group_leadership_points pp->group_leadership_points, " group_leadership_points, "
|
||||
"%i," // raid_leadership_points pp->raid_leadership_points, " raid_leadership_points, "
|
||||
"%i," // air_remaining pp->air_remaining, " air_remaining, "
|
||||
"%i," // pvp_kills pp->PVPKills, " pvp_kills, "
|
||||
"%i," // pvp_deaths pp->PVPDeaths, " pvp_deaths, "
|
||||
"%i," // pvp_current_points pp->PVPCurrentPoints, " pvp_current_points, "
|
||||
"%i," // pvp_career_points pp->PVPCareerPoints, " pvp_career_points, "
|
||||
"%i," // pvp_best_kill_streak pp->PVPBestKillStreak, " pvp_best_kill_streak, "
|
||||
"%i," // pvp_worst_death_streak pp->PVPWorstDeathStreak, " pvp_worst_death_streak, "
|
||||
"%i," // pvp_current_kill_streak pp->PVPCurrentKillStreak, " pvp_current_kill_streak, "
|
||||
"%i," // aa_points_spent pp->aapoints_spent, " aa_points_spent, "
|
||||
"%i," // aa_exp pp->expAA, " aa_exp, "
|
||||
"%i," // aa_points pp->aapoints, " aa_points, "
|
||||
"%i," // group_auto_consent pp->groupAutoconsent, " group_auto_consent, "
|
||||
"%i," // raid_auto_consent pp->raidAutoconsent, " raid_auto_consent, "
|
||||
"%i," // guild_auto_consent pp->guildAutoconsent, " guild_auto_consent, "
|
||||
"%i" // RestTimer pp->RestTimer, " RestTimer) "
|
||||
")",
|
||||
character_id,
|
||||
account_id,
|
||||
pp->name,
|
||||
pp->last_name,
|
||||
pp->gender,
|
||||
pp->race,
|
||||
pp->class_,
|
||||
pp->level,
|
||||
pp->deity,
|
||||
pp->birthday,
|
||||
pp->lastlogin,
|
||||
pp->timePlayedMin,
|
||||
pp->pvp,
|
||||
pp->level2,
|
||||
pp->anon,
|
||||
pp->gm,
|
||||
pp->intoxication,
|
||||
pp->haircolor,
|
||||
pp->beardcolor,
|
||||
pp->eyecolor1,
|
||||
pp->eyecolor2,
|
||||
pp->hairstyle,
|
||||
pp->beard,
|
||||
pp->ability_time_seconds,
|
||||
pp->ability_number,
|
||||
pp->ability_time_minutes,
|
||||
pp->ability_time_hours,
|
||||
pp->title,
|
||||
pp->suffix,
|
||||
pp->exp,
|
||||
pp->points,
|
||||
pp->mana,
|
||||
pp->cur_hp,
|
||||
pp->STR,
|
||||
pp->STA,
|
||||
pp->CHA,
|
||||
pp->DEX,
|
||||
pp->INT,
|
||||
pp->AGI,
|
||||
pp->WIS,
|
||||
pp->face,
|
||||
pp->y,
|
||||
pp->x,
|
||||
pp->z,
|
||||
pp->heading,
|
||||
pp->pvp2,
|
||||
pp->pvptype,
|
||||
pp->autosplit,
|
||||
pp->zone_change_count,
|
||||
pp->drakkin_heritage,
|
||||
pp->drakkin_tattoo,
|
||||
pp->drakkin_details,
|
||||
pp->toxicity,
|
||||
pp->hunger_level,
|
||||
pp->thirst_level,
|
||||
pp->ability_up,
|
||||
pp->zone_id,
|
||||
pp->zoneInstance,
|
||||
pp->leadAAActive,
|
||||
pp->ldon_points_guk,
|
||||
pp->ldon_points_mir,
|
||||
pp->ldon_points_mmc,
|
||||
pp->ldon_points_ruj,
|
||||
pp->ldon_points_tak,
|
||||
pp->ldon_points_available,
|
||||
pp->tribute_time_remaining,
|
||||
pp->showhelm,
|
||||
pp->career_tribute_points,
|
||||
pp->tribute_points,
|
||||
pp->tribute_active,
|
||||
pp->endurance,
|
||||
pp->group_leadership_exp,
|
||||
pp->raid_leadership_exp,
|
||||
pp->group_leadership_points,
|
||||
pp->raid_leadership_points,
|
||||
pp->air_remaining,
|
||||
pp->PVPKills,
|
||||
pp->PVPDeaths,
|
||||
pp->PVPCurrentPoints,
|
||||
pp->PVPCareerPoints,
|
||||
pp->PVPBestKillStreak,
|
||||
pp->PVPWorstDeathStreak,
|
||||
pp->PVPCurrentKillStreak,
|
||||
pp->aapoints_spent,
|
||||
pp->expAA,
|
||||
pp->aapoints,
|
||||
pp->groupAutoconsent,
|
||||
pp->raidAutoconsent,
|
||||
pp->guildAutoconsent,
|
||||
pp->RestTimer
|
||||
);
|
||||
auto results = database.QueryDatabase(query);
|
||||
LogFile->write(EQEMuLog::Status, "ZoneDatabase::SaveCharacterData %i, done... Took %f seconds", character_id, ((float)(std::clock() - t)) / CLOCKS_PER_SEC);
|
||||
return true;
|
||||
}
|
||||
|
||||
bool ZoneDatabase::SaveCharacterCurrency(uint32 character_id, PlayerProfile_Struct* pp){
|
||||
if (pp->copper < 0) { pp->copper = 0; }
|
||||
if (pp->silver < 0) { pp->silver = 0; }
|
||||
if (pp->gold < 0) { pp->gold = 0; }
|
||||
if (pp->platinum < 0) { pp->platinum = 0; }
|
||||
if (pp->copper_bank < 0) { pp->copper_bank = 0; }
|
||||
if (pp->silver_bank < 0) { pp->silver_bank = 0; }
|
||||
if (pp->gold_bank < 0) { pp->gold_bank = 0; }
|
||||
if (pp->platinum_bank < 0) { pp->platinum_bank = 0; }
|
||||
std::string query = StringFormat(
|
||||
"REPLACE INTO `character_currency` (id, platinum, gold, silver, copper,"
|
||||
"platinum_bank, gold_bank, silver_bank, copper_bank,"
|
||||
"platinum_cursor, gold_cursor, silver_cursor, copper_cursor, "
|
||||
"radiant_crystals, career_radiant_crystals, ebon_crystals, career_ebon_crystals)"
|
||||
"VALUES (%u, %u, %u, %u, %u, %u, %u, %u, %u, %u, %u, %u, %u, %u, %u, %u, %u)",
|
||||
character_id,
|
||||
pp->platinum,
|
||||
pp->gold,
|
||||
pp->silver,
|
||||
pp->copper,
|
||||
pp->platinum_bank,
|
||||
pp->gold_bank,
|
||||
pp->silver_bank,
|
||||
pp->copper_bank,
|
||||
pp->platinum_cursor,
|
||||
pp->gold_cursor,
|
||||
pp->silver_cursor,
|
||||
pp->copper_cursor,
|
||||
pp->currentRadCrystals,
|
||||
pp->careerRadCrystals,
|
||||
pp->currentEbonCrystals,
|
||||
pp->careerEbonCrystals);
|
||||
auto results = database.QueryDatabase(query);
|
||||
LogFile->write(EQEMuLog::Status, "Saving Currency for character ID: %i, done", character_id);
|
||||
return true;
|
||||
}
|
||||
|
||||
bool ZoneDatabase::SaveCharacterAA(uint32 character_id, uint32 aa_id, uint32 current_level){
|
||||
std::string rquery = StringFormat("REPLACE INTO `character_alternate_abilities` (id, aa_id, aa_value)"
|
||||
" VALUES (%u, %u, %u)",
|
||||
character_id, aa_id, current_level);
|
||||
auto results = QueryDatabase(rquery);
|
||||
LogFile->write(EQEMuLog::Status, "Saving AA for character ID: %i, aa_id: %u current_level: %i", character_id, aa_id, current_level);
|
||||
return true;
|
||||
}
|
||||
|
||||
// Process results of GetCharacterInfoForLogin()
|
||||
// Query this processes: SELECT id,profile,zonename,x,y,z,guild,guildrank,extprofile,class,level FROM character_ WHERE id=%i
|
||||
bool ZoneDatabase::GetCharacterInfoForLogin_result(MYSQL_RES* result,
|
||||
uint32* character_id, char* current_zone, PlayerProfile_Struct* pp, Inventory* inv,
|
||||
ExtendedProfile_Struct *ext, uint32* pplen, uint32* guilddbid, uint8* guildrank,
|
||||
uint8 *class_, uint8 *level, bool *LFP, bool *LFG, uint8 *NumXTargets, uint8* firstlogon) {
|
||||
uint8 *class_, uint8 *level, bool *LFP, bool *LFG, uint8 *NumXTargets, uint8* firstlogon) {
|
||||
|
||||
MYSQL_ROW row;
|
||||
unsigned long* lengths;
|
||||
@ -908,7 +1473,7 @@ bool ZoneDatabase::GetCharacterInfoForLogin_result(MYSQL_RES* result,
|
||||
lengths = mysql_fetch_lengths(result);
|
||||
if (pp && pplen) {
|
||||
if (lengths[1] == sizeof(PlayerProfile_Struct)) {
|
||||
memcpy(pp, row[1], sizeof(PlayerProfile_Struct));
|
||||
// memcpy(pp, row[1], sizeof(PlayerProfile_Struct));
|
||||
} else {
|
||||
LogFile->write(EQEMuLog::Error, "Player profile length mismatch in GetCharacterInfo Expected: %i, Got: %i",
|
||||
sizeof(PlayerProfile_Struct), lengths[1]);
|
||||
|
||||
@ -252,8 +252,9 @@ public:
|
||||
bool GetAccountInfoForLogin(uint32 account_id, int16* admin = 0, char* account_name = 0,
|
||||
uint32* lsaccountid = 0, uint8* gmspeed = 0, bool* revoked = 0, bool* gmhideme = 0);
|
||||
bool GetAccountInfoForLogin_result(MYSQL_RES* result, int16* admin = 0, char* account_name = 0,
|
||||
uint32* lsaccountid = 0, uint8* gmspeed = 0, bool* revoked = 0, bool* gmhideme = nullptr,
|
||||
uint32* account_creation = 0);
|
||||
uint32* lsaccountid = 0, uint8* gmspeed = 0, bool* revoked = 0, bool* gmhideme = nullptr,
|
||||
uint32* account_creation = 0);
|
||||
|
||||
bool GetCharacterInfoForLogin_result(MYSQL_RES* result, uint32* character_id = 0, char* current_zone = 0,
|
||||
PlayerProfile_Struct* pp = 0, Inventory* inv = 0, ExtendedProfile_Struct *ext = 0, uint32* pplen = 0,
|
||||
uint32* guilddbid = 0, uint8* guildrank = 0, uint8 *class_= 0, uint8 *level = 0, bool *LFP = 0,
|
||||
@ -268,6 +269,16 @@ public:
|
||||
void SavePetInfo(Client *c);
|
||||
void RemoveTempFactions(Client *c);
|
||||
|
||||
/* Player Profile Loaders */
|
||||
bool LoadCharacterData(uint32 character_id, PlayerProfile_Struct* pp);
|
||||
bool LoadCharacterCurrency(uint32 character_id, PlayerProfile_Struct* pp);
|
||||
|
||||
/* Player Profile Saves */
|
||||
|
||||
bool SaveCharacterCurrency(uint32 character_id, PlayerProfile_Struct* pp);
|
||||
bool SaveCharacterData(uint32 character_id, uint32 account_id, PlayerProfile_Struct* pp);
|
||||
bool SaveCharacterAA(uint32 character_id, uint32 aa_id, uint32 current_level);
|
||||
|
||||
/*
|
||||
* Character Inventory
|
||||
*/
|
||||
|
||||
@ -354,7 +354,7 @@ void Client::DoZoneSuccess(ZoneChange_Struct *zc, uint16 zone_id, uint32 instanc
|
||||
m_pp.zoneInstance = instance_id;
|
||||
|
||||
//Force a save so its waiting for them when they zone
|
||||
Save(2);
|
||||
Save(2);
|
||||
|
||||
if (zone_id == zone->GetZoneID() && instance_id == zone->GetInstanceID()) {
|
||||
// No need to ask worldserver if we're zoning to ourselves (most
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user