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Renamed zone files
This commit is contained in:
parent
4821ed79fb
commit
07a2cbe9a5
@ -1,7 +1,7 @@
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CMAKE_MINIMUM_REQUIRED(VERSION 2.8)
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SET(zone_sources
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AA.cpp
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aa.cpp
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aggro.cpp
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attack.cpp
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beacon.cpp
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@ -69,12 +69,12 @@ SET(zone_sources
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map.cpp
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merc.cpp
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mob.cpp
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MobAI.cpp
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mob_ai.cpp
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mod_functions.cpp
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net.cpp
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npc.cpp
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NpcAI.cpp
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Object.cpp
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npc_ai.cpp
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object.cpp
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oriented_bounding_box.cpp
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pathing.cpp
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perl_client.cpp
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@ -86,17 +86,17 @@ SET(zone_sources
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perl_npc.cpp
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perl_object.cpp
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perl_perlpacket.cpp
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perl_PlayerCorpse.cpp
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perl_player_corpse.cpp
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perl_questitem.cpp
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perl_raids.cpp
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perlpacket.cpp
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petitions.cpp
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pets.cpp
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QGlobals.cpp
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qglobals.cpp
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questmgr.cpp
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QuestParserCollection.cpp
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quest_parser_collection.cpp
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raids.cpp
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RaycastMesh.cpp
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raycast_mesh.cpp
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spawn2.cpp
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spawn2.h
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spawngroup.cpp
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@ -116,18 +116,18 @@ SET(zone_sources
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worldserver.cpp
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zone.cpp
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zone_logsys.cpp
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ZoneConfig.cpp
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zone_config.cpp
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zonedb.cpp
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zonedbasync.cpp
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zoning.cpp
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)
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SET(zone_headers
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AA.h
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aa.h
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basic_functions.h
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beacon.h
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bot.h
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botStructs.h
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bot_structs.h
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client.h
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client_logs.h
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client_packet.h
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@ -175,25 +175,25 @@ SET(zone_headers
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mob.h
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net.h
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npc.h
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NpcAI.h
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npc_ai.h
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object.h
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oriented_bounding_box.h
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pathing.h
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perlpacket.h
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petitions.h
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pets.h
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QGlobals.h
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QuestInterface.h
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qglobals.h
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quest_interface.h
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questmgr.h
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QuestParserCollection.h
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quest_parser_collection.h
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raid.h
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raids.h
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RaycastMesh.h
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raycast_mesh.h
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skills.h
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spawn2.cpp
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spawn2.h
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spawngroup.h
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StringIDs.h
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string_ids.h
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tasks.h
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titles.h
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trap.h
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@ -202,7 +202,7 @@ SET(zone_headers
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water_map_v2.h
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worldserver.h
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zone.h
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ZoneConfig.h
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zone_config.h
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zonedb.h
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zonedbasync.h
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zonedump.h
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@ -19,7 +19,7 @@ Copyright (C) 2001-2004 EQEMu Development Team (http://eqemulator.net)
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// Test 1
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#include "../common/debug.h"
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#include "AA.h"
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#include "aa.h"
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#include "mob.h"
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#include "client.h"
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#include "groups.h"
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@ -37,7 +37,7 @@ Copyright (C) 2001-2004 EQEMu Development Team (http://eqemulator.net)
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#include "../common/string_util.h"
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#include "../common/logsys.h"
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#include "zonedb.h"
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#include "StringIDs.h"
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#include "string_ids.h"
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//static data arrays, really not big enough to warrant shared mem.
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AA_DBAction AA_Actions[aaHighestID][MAX_AA_ACTION_RANKS]; //[aaid][rank]
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@ -458,7 +458,7 @@ void Client::HandleAAAction(aaID activate) {
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Escape();
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break;
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// Don't think this code is used any longer for Bestial Alignment as the AA has a spell_id and no nonspell_action.
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// Don't think this code is used any longer for Bestial Alignment as the aa.has a spell_id and no nonspell_action.
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case aaActionBeastialAlignment:
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switch(GetBaseRace()) {
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case BARBARIAN:
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@ -1237,7 +1237,7 @@ void Client::SendAA(uint32 id, int seq) {
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Note: There were many ways to achieve this effect - The method used proved to be the most straight forward and consistent.
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Stacking does not currently work ideally for AA's that use hotkeys, therefore they will be excluded at this time.
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TODO: Problem with AA hotkeys - When you reach max rank of an AA tier (ie 5/5), it automatically displays the next AA in
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TODO: Problem with aa.hotkeys - When you reach max rank of an AA tier (ie 5/5), it automatically displays the next AA in
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the series and you can not transfer the hotkey to the next AA series. To the best of the my ability and through many
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different variations of coding I could not find an ideal solution to this issue.
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@ -1676,7 +1676,7 @@ bool ZoneDatabase::LoadAAEffects() {
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return true;
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}
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//Returns the number effects an AA has when we send them to the client
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//Returns the number effects an aa.has when we send them to the client
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//For the purposes of sizing a packet because every skill does not
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//have the same number effects, they can range from none to a few depending on AA.
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//counts the # of effects by counting the different slots of an AAID in the DB.
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@ -2134,7 +2134,7 @@ struct AALevelCost_Struct
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uint32 Cost;
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};
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//assumes that no activatable AA has more than 5 ranks
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//assumes that no activatable aa.has more than 5 ranks
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#define MAX_AA_ACTION_RANKS 20
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extern AA_DBAction AA_Actions[aaHighestID][MAX_AA_ACTION_RANKS]; //[aaid][rank]
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extern std::map<uint16, AA_SwarmPet> AA_SwarmPets; //key=spell_id
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@ -25,7 +25,7 @@
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#include "../common/skills.h"
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#include "../common/misc_functions.h"
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#include "../common/rulesys.h"
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#include "StringIDs.h"
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#include "string_ids.h"
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#include <iostream>
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extern Zone* zone;
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@ -29,17 +29,17 @@
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#include <assert.h>
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#include "masterentity.h"
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#include "NpcAI.h"
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#include "npc_ai.h"
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#include "../common/packet_dump.h"
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#include "../common/eq_packet_structs.h"
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#include "../common/eq_constants.h"
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#include "../common/skills.h"
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#include "../common/spdat.h"
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#include "zone.h"
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#include "StringIDs.h"
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#include "string_ids.h"
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#include "../common/string_util.h"
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#include "../common/rulesys.h"
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#include "QuestParserCollection.h"
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#include "quest_parser_collection.h"
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#include "water_map.h"
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#include "worldserver.h"
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extern WorldServer worldserver;
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@ -26,7 +26,7 @@
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#include "../common/bodytypes.h"
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#include "../common/classes.h"
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#include "../common/rulesys.h"
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#include "QuestParserCollection.h"
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#include "quest_parser_collection.h"
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#include <math.h>
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#include <assert.h>
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#include <iostream>
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@ -35,7 +35,7 @@
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#include "../common/unix.h"
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#endif
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#include "StringIDs.h"
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#include "string_ids.h"
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void Mob::CalcBonuses()
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{
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@ -3,7 +3,7 @@
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#include "bot.h"
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#include "object.h"
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#include "doors.h"
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#include "QuestParserCollection.h"
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#include "quest_parser_collection.h"
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#include "../common/string_util.h"
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extern volatile bool ZoneLoaded;
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@ -3,14 +3,14 @@
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#ifdef BOTS
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#include "botStructs.h"
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#include "bot_structs.h"
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#include "mob.h"
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#include "client.h"
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#include "pets.h"
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#include "groups.h"
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#include "corpse.h"
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#include "zonedb.h"
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#include "StringIDs.h"
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#include "string_ids.h"
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#include "../common/misc_functions.h"
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#include "../common/debug.h"
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#include "guild_mgr.h"
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@ -57,11 +57,11 @@ extern volatile bool RunLoops;
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#include "../common/string_util.h"
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#include "forage.h"
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#include "command.h"
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#include "StringIDs.h"
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#include "NpcAI.h"
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#include "string_ids.h"
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#include "npc_ai.h"
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#include "client_logs.h"
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#include "guild_mgr.h"
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#include "QuestParserCollection.h"
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#include "quest_parser_collection.h"
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extern EntityList entity_list;
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@ -43,9 +43,9 @@ class Client;
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#include "npc.h"
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#include "merc.h"
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#include "zone.h"
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#include "AA.h"
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#include "aa.h"
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#include "questmgr.h"
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#include "QGlobals.h"
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#include "qglobals.h"
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#ifdef _WINDOWS
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// since windows defines these within windef.h (which windows.h include)
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@ -30,8 +30,8 @@
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#include "worldserver.h"
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#include "zonedb.h"
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#include "petitions.h"
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#include "StringIDs.h"
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#include "NpcAI.h"
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#include "string_ids.h"
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#include "npc_ai.h"
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// Return max stat value for level
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@ -51,24 +51,24 @@
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#include "../common/rulesys.h"
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#include "../common/spdat.h"
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#include "petitions.h"
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#include "NpcAI.h"
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#include "npc_ai.h"
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#include "../common/skills.h"
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#include "forage.h"
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#include "zone.h"
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#include "event_codes.h"
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#include "../common/faction.h"
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#include "../common/crc32.h"
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#include "StringIDs.h"
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#include "string_ids.h"
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#include "map.h"
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#include "titles.h"
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#include "pets.h"
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#include "ZoneConfig.h"
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#include "zone_config.h"
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#include "guild_mgr.h"
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#include "pathing.h"
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#include "water_map.h"
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#include "merc.h"
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#include "../common/zone_numbers.h"
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#include "QuestParserCollection.h"
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#include "quest_parser_collection.h"
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extern Zone* zone;
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extern volatile bool ZoneLoaded;
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@ -8970,7 +8970,7 @@ bool Client::FinishConnState2(DBAsyncWork* dbaw) {
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continue;
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}
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if(aa[a]->value > 1) //hack in some stuff for sony's new AA method (where each level of each AA has a seperate ID)
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if(aa[a]->value > 1) //hack in some stuff for sony's new AA method (where each level of each aa.has a seperate ID)
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aa_points[(id - aa[a]->value +1)] = aa[a]->value;
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else
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aa_points[id] = aa[a]->value;
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@ -50,7 +50,7 @@
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#include "../common/string_util.h"
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#include "../common/spdat.h"
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#include "petitions.h"
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#include "NpcAI.h"
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#include "npc_ai.h"
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#include "../common/skills.h"
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#include "forage.h"
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#include "zone.h"
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@ -58,11 +58,11 @@
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#include "../common/faction.h"
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#include "../common/crc32.h"
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#include "../common/rulesys.h"
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#include "StringIDs.h"
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#include "string_ids.h"
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#include "map.h"
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#include "guild_mgr.h"
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#include <string>
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#include "QuestParserCollection.h"
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#include "quest_parser_collection.h"
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extern Zone* zone;
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extern volatile bool ZoneLoaded;
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@ -68,11 +68,11 @@ extern WorldServer worldserver;
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extern TaskManager *taskmanager;
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void CatchSignal(int sig_num);
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#include "QuestParserCollection.h"
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#include "quest_parser_collection.h"
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#include "StringIDs.h"
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#include "string_ids.h"
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#include "command.h"
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#include "QGlobals.h"
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#include "qglobals.h"
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//struct cl_struct *commandlist; // the actual linked list of commands
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int commandcount; // how many commands we have
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@ -37,10 +37,10 @@ Child of the Mob class.
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#include "../common/packet_functions.h"
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#include "../common/string_util.h"
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#include "../common/crc32.h"
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#include "StringIDs.h"
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#include "string_ids.h"
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#include "worldserver.h"
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#include "../common/rulesys.h"
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#include "QuestParserCollection.h"
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#include "quest_parser_collection.h"
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extern EntityList entity_list;
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extern Zone* zone;
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@ -21,7 +21,7 @@
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#include <string.h>
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#include "masterentity.h"
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#include "worldserver.h"
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#include "StringIDs.h"
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#include "string_ids.h"
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#include "zonedb.h"
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#include "../common/packet_functions.h"
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#include "../common/packet_dump.h"
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@ -27,8 +27,8 @@
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#include "../common/zone_numbers.h"
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#include "../common/moremath.h"
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#include "../common/guilds.h"
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#include "StringIDs.h"
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#include "NpcAI.h"
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#include "string_ids.h"
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#include "npc_ai.h"
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float Client::GetActSpellRange(uint16 spell_id, float range, bool IsBard)
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{
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@ -26,7 +26,7 @@
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#include "masterentity.h"
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#include "embparser.h"
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#include "questmgr.h"
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#include "QGlobals.h"
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#include "qglobals.h"
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#include "zone.h"
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#include <algorithm>
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#include <sstream>
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@ -20,8 +20,8 @@
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#define EQMEU_EMBPARSER_H
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#ifdef EMBPERL
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#include "QuestParserCollection.h"
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#include "QuestInterface.h"
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#include "quest_parser_collection.h"
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#include "quest_interface.h"
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#include <string>
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#include <queue>
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#include <map>
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@ -39,11 +39,11 @@
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#include "petitions.h"
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#include "../common/spdat.h"
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#include "../common/features.h"
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#include "StringIDs.h"
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#include "string_ids.h"
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#include "../common/dbasync.h"
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#include "guild_mgr.h"
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#include "raids.h"
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#include "QuestParserCollection.h"
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#include "quest_parser_collection.h"
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#ifdef _WINDOWS
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#define snprintf _snprintf
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@ -29,7 +29,7 @@
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#include "zonedb.h"
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#include "zonedump.h"
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#include "zonedbasync.h"
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#include "QGlobals.h"
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#include "qglobals.h"
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class EQApplicationPacket;
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@ -18,10 +18,10 @@
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#include "../common/debug.h"
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#include "../common/features.h"
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#include "masterentity.h"
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#include "StringIDs.h"
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#include "string_ids.h"
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#include "../common/string_util.h"
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#include "../common/rulesys.h"
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#include "QuestParserCollection.h"
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#include "quest_parser_collection.h"
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static uint32 MaxBankedGroupLeadershipPoints(int Level)
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@ -30,7 +30,7 @@
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#include "npc.h"
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#include "water_map.h"
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#include "titles.h"
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#include "StringIDs.h"
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#include "string_ids.h"
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#include "../common/misc_functions.h"
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#include "../common/string_util.h"
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#include "../common/rulesys.h"
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@ -40,7 +40,7 @@
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#define snprintf _snprintf
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#endif
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#include "QuestParserCollection.h"
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#include "quest_parser_collection.h"
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//max number of items which can be in the foraging table
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//for a given zone.
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@ -17,7 +17,7 @@
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*/
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#include "../common/debug.h"
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#include "masterentity.h"
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#include "NpcAI.h"
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#include "npc_ai.h"
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#include "../common/packet_functions.h"
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#include "../common/packet_dump.h"
|
||||
#include "../common/string_util.h"
|
||||
|
||||
@ -30,8 +30,8 @@
|
||||
#include "../common/guilds.h"
|
||||
#include "../common/string_util.h"
|
||||
#include "guild_mgr.h"
|
||||
#include "StringIDs.h"
|
||||
#include "NpcAI.h"
|
||||
#include "string_ids.h"
|
||||
#include "npc_ai.h"
|
||||
|
||||
extern WorldServer worldserver;
|
||||
|
||||
|
||||
@ -25,7 +25,7 @@
|
||||
#include "../common/rulesys.h"
|
||||
#include "../common/misc_functions.h"
|
||||
#include "hate_list.h"
|
||||
#include "QuestParserCollection.h"
|
||||
#include "quest_parser_collection.h"
|
||||
#include "zone.h"
|
||||
#include "water_map.h"
|
||||
|
||||
|
||||
@ -30,9 +30,9 @@
|
||||
#include "../common/guilds.h"
|
||||
#include "../common/logsys.h"
|
||||
#include "../common/string_util.h"
|
||||
#include "StringIDs.h"
|
||||
#include "NpcAI.h"
|
||||
#include "QuestParserCollection.h"
|
||||
#include "string_ids.h"
|
||||
#include "npc_ai.h"
|
||||
#include "quest_parser_collection.h"
|
||||
extern WorldServer worldserver;
|
||||
|
||||
// @merth: this needs to be touched up
|
||||
|
||||
@ -13,9 +13,9 @@
|
||||
#include "lua_client.h"
|
||||
#include "lua_npc.h"
|
||||
#include "lua_entity_list.h"
|
||||
#include "QuestParserCollection.h"
|
||||
#include "quest_parser_collection.h"
|
||||
#include "questmgr.h"
|
||||
#include "QGlobals.h"
|
||||
#include "qglobals.h"
|
||||
#include "../common/timer.h"
|
||||
|
||||
struct Events { };
|
||||
|
||||
@ -2,8 +2,8 @@
|
||||
#define _EQE_LUA_PARSER_H
|
||||
#ifdef LUA_EQEMU
|
||||
|
||||
#include "QuestParserCollection.h"
|
||||
#include "QuestInterface.h"
|
||||
#include "quest_parser_collection.h"
|
||||
#include "quest_interface.h"
|
||||
#include <string>
|
||||
#include <list>
|
||||
#include <map>
|
||||
|
||||
@ -5,8 +5,8 @@
|
||||
#include <luabind/luabind.hpp>
|
||||
#include <luabind/object.hpp>
|
||||
|
||||
#include "QuestParserCollection.h"
|
||||
#include "QuestInterface.h"
|
||||
#include "quest_parser_collection.h"
|
||||
#include "quest_interface.h"
|
||||
|
||||
#include "masterentity.h"
|
||||
#include "../common/seperator.h"
|
||||
|
||||
@ -1,7 +1,7 @@
|
||||
#include "../common/debug.h"
|
||||
#include "../common/misc_functions.h"
|
||||
#include "map.h"
|
||||
#include "RaycastMesh.h"
|
||||
#include "raycast_mesh.h"
|
||||
#include "zone.h"
|
||||
#include <stdint.h>
|
||||
#include <algorithm>
|
||||
|
||||
@ -1,17 +1,17 @@
|
||||
#include "merc.h"
|
||||
#include "masterentity.h"
|
||||
#include "NpcAI.h"
|
||||
#include "npc_ai.h"
|
||||
#include "../common/packet_dump.h"
|
||||
#include "../common/eq_packet_structs.h"
|
||||
#include "../common/eq_constants.h"
|
||||
#include "../common/skills.h"
|
||||
#include "../common/spdat.h"
|
||||
#include "zone.h"
|
||||
#include "StringIDs.h"
|
||||
#include "string_ids.h"
|
||||
#include "../common/misc_functions.h"
|
||||
#include "../common/string_util.h"
|
||||
#include "../common/rulesys.h"
|
||||
#include "QuestParserCollection.h"
|
||||
#include "quest_parser_collection.h"
|
||||
#include "water_map.h"
|
||||
|
||||
extern volatile bool ZoneLoaded;
|
||||
|
||||
@ -18,9 +18,9 @@
|
||||
#include "../common/debug.h"
|
||||
#include "masterentity.h"
|
||||
#include "../common/spdat.h"
|
||||
#include "StringIDs.h"
|
||||
#include "string_ids.h"
|
||||
#include "worldserver.h"
|
||||
#include "QuestParserCollection.h"
|
||||
#include "quest_parser_collection.h"
|
||||
#include "../common/string_util.h"
|
||||
|
||||
#include <sstream>
|
||||
|
||||
@ -23,15 +23,15 @@
|
||||
#include <algorithm>
|
||||
#include "npc.h"
|
||||
#include "masterentity.h"
|
||||
#include "NpcAI.h"
|
||||
#include "npc_ai.h"
|
||||
#include "map.h"
|
||||
#include "../common/moremath.h"
|
||||
#include "StringIDs.h"
|
||||
#include "string_ids.h"
|
||||
#include "../common/misc_functions.h"
|
||||
#include "../common/string_util.h"
|
||||
#include "../common/rulesys.h"
|
||||
#include "../common/features.h"
|
||||
#include "QuestParserCollection.h"
|
||||
#include "quest_parser_collection.h"
|
||||
#include "water_map.h"
|
||||
|
||||
extern EntityList entity_list;
|
||||
@ -12,7 +12,7 @@
|
||||
#include "mob.h"
|
||||
#include "client.h"
|
||||
#include "worldserver.h"
|
||||
#include "QuestParserCollection.h"
|
||||
#include "quest_parser_collection.h"
|
||||
#include "event_codes.h"
|
||||
#include "embparser.h"
|
||||
#include <string>
|
||||
|
||||
@ -12,7 +12,7 @@
|
||||
#include "mob.h"
|
||||
#include "client.h"
|
||||
#include "worldserver.h"
|
||||
#include "QuestParserCollection.h"
|
||||
#include "quest_parser_collection.h"
|
||||
#include "event_codes.h"
|
||||
#include "embparser.h"
|
||||
#include <string>
|
||||
|
||||
@ -43,18 +43,18 @@
|
||||
#include "../common/eqemu_exception.h"
|
||||
#include "../common/spdat.h"
|
||||
|
||||
#include "ZoneConfig.h"
|
||||
#include "zone_config.h"
|
||||
#include "masterentity.h"
|
||||
#include "worldserver.h"
|
||||
#include "net.h"
|
||||
#include "zone.h"
|
||||
#include "command.h"
|
||||
#include "ZoneConfig.h"
|
||||
#include "zone_config.h"
|
||||
#include "titles.h"
|
||||
#include "guild_mgr.h"
|
||||
#include "tasks.h"
|
||||
|
||||
#include "QuestParserCollection.h"
|
||||
#include "quest_parser_collection.h"
|
||||
#include "embparser.h"
|
||||
#include "lua_parser.h"
|
||||
#include "client_logs.h"
|
||||
|
||||
@ -43,7 +43,7 @@
|
||||
#include "../common/misc_functions.h"
|
||||
#include "../common/string_util.h"
|
||||
#include "../common/rulesys.h"
|
||||
#include "StringIDs.h"
|
||||
#include "string_ids.h"
|
||||
|
||||
//#define SPELLQUEUE //Use only if you want to be spammed by spell testing
|
||||
|
||||
@ -52,7 +52,7 @@ extern Zone* zone;
|
||||
extern volatile bool ZoneLoaded;
|
||||
extern EntityList entity_list;
|
||||
|
||||
#include "QuestParserCollection.h"
|
||||
#include "quest_parser_collection.h"
|
||||
|
||||
NPC::NPC(const NPCType* d, Spawn2* in_respawn, float x, float y, float z, float heading, int iflymode, bool IsCorpse)
|
||||
: Mob(d->name,
|
||||
|
||||
@ -29,7 +29,7 @@ class NPC;
|
||||
#include "spawn2.h"
|
||||
#include "../common/loottable.h"
|
||||
#include "zonedump.h"
|
||||
#include "QGlobals.h"
|
||||
#include "qglobals.h"
|
||||
#include "../common/rulesys.h"
|
||||
|
||||
#ifdef _WINDOWS
|
||||
|
||||
@ -27,9 +27,9 @@
|
||||
#include "../common/misc_functions.h"
|
||||
#include "../common/string_util.h"
|
||||
#include "../common/features.h"
|
||||
#include "StringIDs.h"
|
||||
#include "string_ids.h"
|
||||
|
||||
#include "QuestParserCollection.h"
|
||||
#include "quest_parser_collection.h"
|
||||
|
||||
const char DEFAULT_OBJECT_NAME[] = "IT63_ACTORDEF";
|
||||
const char DEFAULT_OBJECT_NAME_SUFFIX[] = "_ACTORDEF";
|
||||
@ -35,7 +35,7 @@
|
||||
#include "../common/unix.h"
|
||||
#endif
|
||||
|
||||
#include "StringIDs.h"
|
||||
#include "string_ids.h"
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////////
|
||||
// pet related functions
|
||||
|
||||
@ -1,6 +1,6 @@
|
||||
#include "../common/debug.h"
|
||||
#include "../common/string_util.h"
|
||||
#include "QGlobals.h"
|
||||
#include "qglobals.h"
|
||||
#include "masterentity.h"
|
||||
#include "zone.h"
|
||||
#include "zonedb.h"
|
||||
@ -29,7 +29,7 @@
|
||||
#include "../common/unix.h"
|
||||
#endif
|
||||
|
||||
#include "Quest.h"
|
||||
#include "quest.h"
|
||||
|
||||
pquest_entry Quest::m_pQuests;
|
||||
int Quest::m_nQuests;
|
||||
@ -19,8 +19,8 @@
|
||||
#include "../common/debug.h"
|
||||
#include "../common/misc_functions.h"
|
||||
#include "../common/features.h"
|
||||
#include "QuestParserCollection.h"
|
||||
#include "QuestInterface.h"
|
||||
#include "quest_parser_collection.h"
|
||||
#include "quest_interface.h"
|
||||
#include "zone.h"
|
||||
#include "questmgr.h"
|
||||
|
||||
@ -23,7 +23,7 @@
|
||||
#include "../common/item.h"
|
||||
|
||||
#include "masterentity.h"
|
||||
#include "QuestInterface.h"
|
||||
#include "quest_interface.h"
|
||||
|
||||
#include <string.h>
|
||||
#include <string>
|
||||
@ -73,8 +73,8 @@ And then at then end of embparser.cpp, add:
|
||||
#include "event_codes.h"
|
||||
#include "guild_mgr.h"
|
||||
#include "../common/rulesys.h"
|
||||
#include "QGlobals.h"
|
||||
#include "QuestParserCollection.h"
|
||||
#include "qglobals.h"
|
||||
#include "quest_parser_collection.h"
|
||||
|
||||
#ifdef BOTS
|
||||
#include "bot.h"
|
||||
|
||||
@ -17,7 +17,7 @@
|
||||
*/
|
||||
#include "../common/debug.h"
|
||||
#include "masterentity.h"
|
||||
#include "NpcAI.h"
|
||||
#include "npc_ai.h"
|
||||
#include "../common/packet_functions.h"
|
||||
#include "../common/packet_dump.h"
|
||||
#include "../common/string_util.h"
|
||||
|
||||
@ -1,4 +1,4 @@
|
||||
#include "RaycastMesh.h"
|
||||
#include "raycast_mesh.h"
|
||||
#include <math.h>
|
||||
#include <assert.h>
|
||||
#include <stdio.h>
|
||||
@ -23,7 +23,7 @@
|
||||
#include <math.h>
|
||||
|
||||
#include "masterentity.h"
|
||||
#include "StringIDs.h"
|
||||
#include "string_ids.h"
|
||||
#include "../common/misc_functions.h"
|
||||
#include "../common/rulesys.h"
|
||||
|
||||
|
||||
@ -33,8 +33,8 @@
|
||||
#include "../common/unix.h"
|
||||
#endif
|
||||
|
||||
#include "StringIDs.h"
|
||||
#include "QuestParserCollection.h"
|
||||
#include "string_ids.h"
|
||||
#include "quest_parser_collection.h"
|
||||
|
||||
extern Zone* zone;
|
||||
extern volatile bool ZoneLoaded;
|
||||
|
||||
@ -90,8 +90,8 @@ Copyright (C) 2001-2002 EQEMu Development Team (http://eqemu.org)
|
||||
#include "../common/packet_dump_file.h"
|
||||
#endif
|
||||
|
||||
#include "StringIDs.h"
|
||||
#include "QuestParserCollection.h"
|
||||
#include "string_ids.h"
|
||||
#include "quest_parser_collection.h"
|
||||
|
||||
extern Zone* zone;
|
||||
extern volatile bool ZoneLoaded;
|
||||
|
||||
@ -32,7 +32,7 @@ Copyright (C) 2001-2008 EQEMu Development Team (http://eqemulator.net)
|
||||
#include "../common/rulesys.h"
|
||||
#include "masterentity.h"
|
||||
#include "../common/features.h"
|
||||
#include "QuestParserCollection.h"
|
||||
#include "quest_parser_collection.h"
|
||||
#include "mob.h"
|
||||
|
||||
|
||||
|
||||
@ -29,11 +29,11 @@
|
||||
#include "../common/packet_functions.h"
|
||||
#include "../common/packet_dump.h"
|
||||
#include "titles.h"
|
||||
#include "StringIDs.h"
|
||||
#include "string_ids.h"
|
||||
#include "../common/misc_functions.h"
|
||||
#include "../common/string_util.h"
|
||||
#include "../common/rulesys.h"
|
||||
#include "QuestParserCollection.h"
|
||||
#include "quest_parser_collection.h"
|
||||
|
||||
static const SkillUseTypes TradeskillUnknown = Skill1HBlunt; /* an arbitrary non-tradeskill */
|
||||
|
||||
@ -928,20 +928,20 @@ bool Client::TradeskillExecute(DBTradeskillRecipe_Struct *spec) {
|
||||
_log(TRADESKILLS__TRACE, "...Bonusstat: %d , INT: %d , WIS: %d , DEX: %d , STR: %d", bonusstat , GetINT() , GetWIS() , GetDEX() , GetSTR());
|
||||
|
||||
float res = MakeRandomFloat(0, 99);
|
||||
int AAChance = 0;
|
||||
int aa_chance = 0;
|
||||
|
||||
//AA modifiers
|
||||
//can we do this with nested switches?
|
||||
if(spec->tradeskill == SkillAlchemy){
|
||||
switch(GetAA(aaAlchemyMastery)){
|
||||
case 1:
|
||||
AAChance = 10;
|
||||
aa_chance = 10;
|
||||
break;
|
||||
case 2:
|
||||
AAChance = 25;
|
||||
aa_chance = 25;
|
||||
break;
|
||||
case 3:
|
||||
AAChance = 50;
|
||||
aa_chance = 50;
|
||||
break;
|
||||
}
|
||||
}
|
||||
@ -949,13 +949,13 @@ bool Client::TradeskillExecute(DBTradeskillRecipe_Struct *spec) {
|
||||
if(spec->tradeskill == SkillJewelryMaking){
|
||||
switch(GetAA(aaJewelCraftMastery)){
|
||||
case 1:
|
||||
AAChance = 10;
|
||||
aa_chance = 10;
|
||||
break;
|
||||
case 2:
|
||||
AAChance = 25;
|
||||
aa_chance = 25;
|
||||
break;
|
||||
case 3:
|
||||
AAChance = 50;
|
||||
aa_chance = 50;
|
||||
break;
|
||||
}
|
||||
}
|
||||
@ -964,13 +964,13 @@ bool Client::TradeskillExecute(DBTradeskillRecipe_Struct *spec) {
|
||||
if (spec->tradeskill == SkillBlacksmithing) {
|
||||
switch(GetAA(aaBlacksmithingMastery)) {
|
||||
case 1:
|
||||
AAChance = 10;
|
||||
aa_chance = 10;
|
||||
break;
|
||||
case 2:
|
||||
AAChance = 25;
|
||||
aa_chance = 25;
|
||||
break;
|
||||
case 3:
|
||||
AAChance = 50;
|
||||
aa_chance = 50;
|
||||
break;
|
||||
}
|
||||
}
|
||||
@ -978,13 +978,13 @@ bool Client::TradeskillExecute(DBTradeskillRecipe_Struct *spec) {
|
||||
if (spec->tradeskill == SkillBaking) {
|
||||
switch(GetAA(aaBakingMastery)) {
|
||||
case 1:
|
||||
AAChance = 10;
|
||||
aa_chance = 10;
|
||||
break;
|
||||
case 2:
|
||||
AAChance = 25;
|
||||
aa_chance = 25;
|
||||
break;
|
||||
case 3:
|
||||
AAChance = 50;
|
||||
aa_chance = 50;
|
||||
break;
|
||||
}
|
||||
}
|
||||
@ -992,13 +992,13 @@ bool Client::TradeskillExecute(DBTradeskillRecipe_Struct *spec) {
|
||||
if (spec->tradeskill == SkillBrewing) {
|
||||
switch(GetAA(aaBrewingMastery)) {
|
||||
case 1:
|
||||
AAChance = 10;
|
||||
aa_chance = 10;
|
||||
break;
|
||||
case 2:
|
||||
AAChance = 25;
|
||||
aa_chance = 25;
|
||||
break;
|
||||
case 3:
|
||||
AAChance = 50;
|
||||
aa_chance = 50;
|
||||
break;
|
||||
}
|
||||
}
|
||||
@ -1006,13 +1006,13 @@ bool Client::TradeskillExecute(DBTradeskillRecipe_Struct *spec) {
|
||||
if (spec->tradeskill == SkillFletching) {
|
||||
switch(GetAA(aaFletchingMastery2)) {
|
||||
case 1:
|
||||
AAChance = 10;
|
||||
aa_chance = 10;
|
||||
break;
|
||||
case 2:
|
||||
AAChance = 25;
|
||||
aa_chance = 25;
|
||||
break;
|
||||
case 3:
|
||||
AAChance = 50;
|
||||
aa_chance = 50;
|
||||
break;
|
||||
}
|
||||
}
|
||||
@ -1020,13 +1020,13 @@ bool Client::TradeskillExecute(DBTradeskillRecipe_Struct *spec) {
|
||||
if (spec->tradeskill == SkillPottery) {
|
||||
switch(GetAA(aaPotteryMastery)) {
|
||||
case 1:
|
||||
AAChance = 10;
|
||||
aa_chance = 10;
|
||||
break;
|
||||
case 2:
|
||||
AAChance = 25;
|
||||
aa_chance = 25;
|
||||
break;
|
||||
case 3:
|
||||
AAChance = 50;
|
||||
aa_chance = 50;
|
||||
break;
|
||||
}
|
||||
}
|
||||
@ -1034,13 +1034,13 @@ bool Client::TradeskillExecute(DBTradeskillRecipe_Struct *spec) {
|
||||
if (spec->tradeskill == SkillTailoring) {
|
||||
switch(GetAA(aaTailoringMastery)) {
|
||||
case 1:
|
||||
AAChance = 10;
|
||||
aa_chance = 10;
|
||||
break;
|
||||
case 2:
|
||||
AAChance = 25;
|
||||
aa_chance = 25;
|
||||
break;
|
||||
case 3:
|
||||
AAChance = 50;
|
||||
aa_chance = 50;
|
||||
break;
|
||||
}
|
||||
}
|
||||
@ -1048,20 +1048,20 @@ bool Client::TradeskillExecute(DBTradeskillRecipe_Struct *spec) {
|
||||
if (spec->tradeskill == SkillResearch) {
|
||||
switch(GetAA(aaArcaneTongues)) {
|
||||
case 1:
|
||||
AAChance = 10;
|
||||
aa_chance = 10;
|
||||
break;
|
||||
case 2:
|
||||
AAChance = 25;
|
||||
aa_chance = 25;
|
||||
break;
|
||||
case 3:
|
||||
AAChance = 50;
|
||||
aa_chance = 50;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
chance = mod_tradeskill_chance(chance, spec);
|
||||
|
||||
if (((spec->tradeskill==75) || GetGM() || (chance > res)) || MakeRandomInt(0, 99) < AAChance){
|
||||
if (((spec->tradeskill==75) || GetGM() || (chance > res)) || MakeRandomInt(0, 99) < aa_chance){
|
||||
success_modifier = 1;
|
||||
|
||||
if(over_trivial < 0)
|
||||
|
||||
@ -17,10 +17,10 @@
|
||||
*/
|
||||
#include "../common/debug.h"
|
||||
#include "masterentity.h"
|
||||
#include "StringIDs.h"
|
||||
#include "string_ids.h"
|
||||
#include "../common/string_util.h"
|
||||
#include "../common/rulesys.h"
|
||||
#include "QuestParserCollection.h"
|
||||
#include "quest_parser_collection.h"
|
||||
#include "worldserver.h"
|
||||
extern WorldServer worldserver;
|
||||
|
||||
|
||||
@ -24,16 +24,16 @@
|
||||
#include <math.h>
|
||||
#include "npc.h"
|
||||
#include "masterentity.h"
|
||||
#include "NpcAI.h"
|
||||
#include "npc_ai.h"
|
||||
#include "map.h"
|
||||
#include "water_map.h"
|
||||
#include "../common/moremath.h"
|
||||
#include "StringIDs.h"
|
||||
#include "string_ids.h"
|
||||
#include "../common/misc_functions.h"
|
||||
#include "../common/string_util.h"
|
||||
#include "../common/rulesys.h"
|
||||
#include "../common/features.h"
|
||||
#include "QuestParserCollection.h"
|
||||
#include "quest_parser_collection.h"
|
||||
|
||||
struct wp_distance
|
||||
{
|
||||
|
||||
@ -45,12 +45,12 @@
|
||||
#include "petitions.h"
|
||||
#include "../common/packet_functions.h"
|
||||
#include "../common/md5.h"
|
||||
#include "ZoneConfig.h"
|
||||
#include "StringIDs.h"
|
||||
#include "zone_config.h"
|
||||
#include "string_ids.h"
|
||||
#include "guild_mgr.h"
|
||||
#include "../common/rulesys.h"
|
||||
#include "titles.h"
|
||||
#include "QGlobals.h"
|
||||
#include "qglobals.h"
|
||||
|
||||
|
||||
extern EntityList entity_list;
|
||||
|
||||
@ -46,7 +46,7 @@
|
||||
#include "../common/eq_stream_factory.h"
|
||||
#include "../common/eq_stream.h"
|
||||
#include "../common/string_util.h"
|
||||
#include "ZoneConfig.h"
|
||||
#include "zone_config.h"
|
||||
#include "../common/breakdowns.h"
|
||||
#include "map.h"
|
||||
#include "water_map.h"
|
||||
@ -57,7 +57,7 @@
|
||||
#include "client_logs.h"
|
||||
#include "../common/rulesys.h"
|
||||
#include "guild_mgr.h"
|
||||
#include "QuestParserCollection.h"
|
||||
#include "quest_parser_collection.h"
|
||||
|
||||
#ifdef _WINDOWS
|
||||
#define snprintf _snprintf
|
||||
|
||||
@ -32,7 +32,7 @@
|
||||
#include "spawn2.h"
|
||||
#include "tasks.h"
|
||||
#include "pathing.h"
|
||||
#include "QGlobals.h"
|
||||
#include "qglobals.h"
|
||||
#include <unordered_map>
|
||||
|
||||
class Map;
|
||||
|
||||
@ -16,7 +16,7 @@
|
||||
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
*/
|
||||
#include "../common/debug.h"
|
||||
#include "ZoneConfig.h"
|
||||
#include "zone_config.h"
|
||||
|
||||
ZoneConfig *ZoneConfig::_zone_config = nullptr;
|
||||
|
||||
@ -23,8 +23,8 @@
|
||||
#include "../common/packet_dump.h"
|
||||
#include "../common/rulesys.h"
|
||||
#include "../common/string_util.h"
|
||||
#include "StringIDs.h"
|
||||
#include "QuestParserCollection.h"
|
||||
#include "string_ids.h"
|
||||
#include "quest_parser_collection.h"
|
||||
|
||||
extern WorldServer worldserver;
|
||||
extern Zone* zone;
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user