Reversed event_command return value, may cause visual issues if you already updated your code but easy to fix. Return 1 instead of return 0 on event_command dispatch

This commit is contained in:
KimLS 2014-01-16 13:08:04 -08:00
parent 7972937072
commit 0315d15ce8

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@ -1022,7 +1022,7 @@ void Client::ChannelMessageReceived(uint8 chan_num, uint8 language, uint8 lang_s
if(command_dispatch(this, message) == -2) {
if(parse->PlayerHasQuestSub(EVENT_COMMAND)) {
int i = parse->EventPlayer(EVENT_COMMAND, this, message, 0);
if(i != 0) {
if(i == 0) {
Message(13, "Command '%s' not recognized.", message);
}
} else {