(Performance) Corpse drag will now fetch entity by ID

This commit is contained in:
Michael Cook (mackal) 2014-02-20 01:35:59 -05:00
parent 754d70d513
commit 808977f69a
5 changed files with 21 additions and 20 deletions

View File

@ -6045,11 +6045,10 @@ void Client::NPCSpawn(NPC *target_npc, const char *identifier, uint32 extra)
}
}
bool Client::IsDraggingCorpse(const char *CorpseName)
bool Client::IsDraggingCorpse(uint16 CorpseID)
{
for(std::list<std::string>::iterator Iterator = DraggedCorpses.begin(); Iterator != DraggedCorpses.end(); ++Iterator)
{
if(!strcasecmp((*Iterator).c_str(), CorpseName))
for (auto It = DraggedCorpses.begin(); It != DraggedCorpses.end(); ++It) {
if (It->second == CorpseID)
return true;
}
@ -6058,20 +6057,22 @@ bool Client::IsDraggingCorpse(const char *CorpseName)
void Client::DragCorpses()
{
for(std::list<std::string>::iterator Iterator = DraggedCorpses.begin(); Iterator != DraggedCorpses.end(); ++Iterator)
{
Mob* corpse = entity_list.GetMob((*Iterator).c_str());
for (auto It = DraggedCorpses.begin(); It != DraggedCorpses.end(); ++It) {
Mob *corpse = entity_list.GetMob(It->second);
if(corpse && corpse->IsPlayerCorpse() && (DistNoRootNoZ(*corpse) <= RuleR(Character, DragCorpseDistance)))
if (corpse && corpse->IsPlayerCorpse() &&
(DistNoRootNoZ(*corpse) <= RuleR(Character, DragCorpseDistance)))
continue;
if(!corpse || !corpse->IsPlayerCorpse() || corpse->CastToCorpse()->IsBeingLooted() || !corpse->CastToCorpse()->Summon(this, false, false))
{
if (!corpse || !corpse->IsPlayerCorpse() ||
corpse->CastToCorpse()->IsBeingLooted() ||
!corpse->CastToCorpse()->Summon(this, false, false)) {
Message_StringID(MT_DefaultText, CORPSEDRAG_STOP);
Iterator = DraggedCorpses.erase(Iterator);
It = DraggedCorpses.erase(It);
}
}
}
void Client::Doppelganger(uint16 spell_id, Mob *target, const char *name_override, int pet_count, int pet_duration)
{
if(!target || !IsValidSpell(spell_id) || this->GetID() == target->GetID())

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@ -1078,7 +1078,7 @@ public:
void ClearHover();
inline bool IsBlockedBuff(int16 SpellID) { return PlayerBlockedBuffs.find(SpellID) != PlayerBlockedBuffs.end(); }
inline bool IsBlockedPetBuff(int16 SpellID) { return PetBlockedBuffs.find(SpellID) != PetBlockedBuffs.end(); }
bool IsDraggingCorpse(const char* CorpseName);
bool IsDraggingCorpse(uint16 CorpseID);
inline bool IsDraggingCorpse() { return (DraggedCorpses.size() > 0); }
void DragCorpses();
inline void ClearDraggedCorpses() { DraggedCorpses.clear(); }
@ -1481,7 +1481,7 @@ private:
std::set<uint32> PlayerBlockedBuffs;
std::set<uint32> PetBlockedBuffs;
std::list<std::string> DraggedCorpses;
std::list<std::pair<std::string, uint16> > DraggedCorpses;
uint8 MaxXTargets;
bool XTargetAutoAddHaters;

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@ -12379,7 +12379,7 @@ void Client::Handle_OP_CorpseDrag(const EQApplicationPacket *app)
if(!corpse || !corpse->IsPlayerCorpse() || corpse->CastToCorpse()->IsBeingLooted())
return;
Client *c = entity_list.FindCorpseDragger(cds->CorpseName);
Client *c = entity_list.FindCorpseDragger(corpse->GetID());
if(c)
{
@ -12394,7 +12394,7 @@ void Client::Handle_OP_CorpseDrag(const EQApplicationPacket *app)
if(!corpse->CastToCorpse()->Summon(this, false, true))
return;
DraggedCorpses.push_back(cds->CorpseName);
DraggedCorpses.push_back(std::pair<std::string, uint16>(cds->CorpseName, corpse->GetID()));
Message_StringID(MT_DefaultText, CORPSEDRAG_BEGIN, cds->CorpseName);
}
@ -12408,9 +12408,9 @@ void Client::Handle_OP_CorpseDrop(const EQApplicationPacket *app)
return;
}
for(std::list<std::string>::iterator Iterator = DraggedCorpses.begin(); Iterator != DraggedCorpses.end(); ++Iterator)
for (auto Iterator = DraggedCorpses.begin(); Iterator != DraggedCorpses.end(); ++Iterator)
{
if(!strcasecmp((*Iterator).c_str(), (const char *)app->pBuffer))
if(!strcasecmp(Iterator->first.c_str(), (const char *)app->pBuffer))
{
Message_StringID(MT_DefaultText, CORPSEDRAG_STOP);
Iterator = DraggedCorpses.erase(Iterator);

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@ -4512,11 +4512,11 @@ void EntityList::GetTargetsForConeArea(Mob *start, uint32 radius, uint32 height,
}
}
Client *EntityList::FindCorpseDragger(const char *CorpseName)
Client *EntityList::FindCorpseDragger(uint16 CorpseID)
{
auto it = client_list.begin();
while (it != client_list.end()) {
if (it->second->IsDraggingCorpse(CorpseName))
if (it->second->IsDraggingCorpse(CorpseID))
return it->second;
++it;
}

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@ -167,7 +167,7 @@ public:
Spawn2* GetSpawnByID(uint32 id);
Client* FindCorpseDragger(const char *CorpseName);
Client* FindCorpseDragger(uint16 CorpseID);
inline Object *GetObjectByID(uint16 id)
{ return object_list.count(id) ? object_list.at(id) : nullptr; }