* [Commands] Cleanup #emoteview Command.
Cleanup command messages and logic.
Add constants for Emote Events and Emote Types and replace all the old constants with the new constants.
* Update emoteview.cpp
* Cleanup #emotesearch Command.
* [Bots] Initial Cleanup of Functions, moved Bot Casting out of mob_ai.cpp
* Moved Bots off NPC AI_Spells Struct, and AI_Spells private attribute.
* Formatting Fixes, fixed LogAI entries, Added LogAIModerate Alias
* Add Constants.
* Added Bot DB Struct, fixed some potential casting issues
* Formatting
* Formatting
* [Quest API] Add IsRaining() and IsSnowing() to Perl/Lua.
- Add quest::IsRaining() to Perl.
- Add quest::IsSnowing() to Perl.
- Add eq.is_raining() to Lua.
- Add eq.is_snowing() to Lua.
This will allow server operators to tell if a zone is currently raining, snowing, or neither.
* Remove unnecessary quest manager stuff.
* Added constants and cleaned up #weather command
* Revert "Added constants and cleaned up #weather command"
This reverts commit 2ec85304b7407bbd4acfcc0dd7e1e5710f7bce8f.
* Revert "Revert "Added constants and cleaned up #weather command""
This reverts commit 76f4e411b6239aec9e6c8945ede0656e5e2ad9c1.
* Delete settings.json
* Update zone.cpp
* [Commands] Add #findrecipe and #viewrecipe Commands.
- Add #findrecipe [Search Critieria] command.
- Add #viewrecipe [Recipe ID] command.
- #findrecipe will show #viewrecipe saylinks if the user has access to that command.
- #viewrecipe will show #summonitem saylinks if the user has access to that command.
* Cleanup
* Lexicon change.
* Remove unnecessary .c_str() and
* Update logic checks everywhere for FVNoDropFlag.
FVNoDropFlag == 0 is disabled
FVNoDropFlag == 1 is enabled for everyone
FVNoDropFlag == 2 is enabled for Admin() >= Character:MinStatusForNoDropExemptions
* Adding extra parenthesis to reduce ambiquity of order of operations for FVNoDropFlag checks
* Move FVNoDropFlag checks into a helper function in emu_constants.cpp and make an enum for the possible values.
Added console warning if setting is outside of allowed values.
* Move to client scoped helper method
Co-authored-by: Akkadius <akkadius1@gmail.com>
* [Merchants] Add Merchant Data Bucket capability.
- Allows server operators to limit merchant items based on data bucket values and comparisons.
- Adds 3 columns, bucket_name, bucket_value, and bucket_comparison to merchantlist table.
- Bucket is checked based on GetBucketKey()-bucket_name.
- Buckets are mass loaded when using the merchant so it's not a database call per item, just a grouping of all their buckets from the start.
- This is a nearly year old pull request redone for master.
- bucket_comparison Values are as follows:
- bucket_comparison 0: bucket_name == bucket_value
- bucket_comparison 1: bucket_name != bucket_value
- bucket_comparison 2: bucket_name >= bucket_value
- bucket_comparison 3: bucket_name <= bucket_value
- bucket_comparison 4: bucket_name > bucket_value
- bucket_comparison 5: bucket_name < bucket_value
- bucket_comparison 6: bucket_name is any of pipe(|)-separated bucket_value
- bucket_comparison 7: bucket_name is not any of pipe(|)-separated bucket_value
- bucket_comparison 8: bucket_name is between first and second value of pipe(|)-separated bucket_value
- bucket_comparison 9: bucket_name is not between first and second value of pipe(|)-separated bucket_value
* Revert query change.
* [Commands] Cleanup #reloadzps Command.
- Cleanup messages and logic.
- Make reloading of zone points global instead of zone specific.
* Further cleanup.
- Add zone->GetZoneDescription().
- Add mob->GetTargetDescription(mob).
* Final cleanup.
* Typo.
* [Commands] Cleanup #reloadworld Command.
- Cleanup messages and logic.
* [Commands] Cleanup #reloadworld and #repop Command.
- Cleanup messages and logic.
- Add #reloadworld 2 option to forcefully repop all mobs globally as well as reset quest timers and reload quests.
- Remove delay argument from #repop as it isn't used for anything.
* Typos.
- Cleanup messages and logic.
- Remove #ai start/#ai stop as they can crash zones and are mostly useless.
- Add EQ::constants::GetConsiderLevelMap() and EQ::constants::GetConsiderLevelName().
- Add quest::getconsiderlevelname(consider_level) to Perl.
- Add eq.get_consider_level_name(consider_level) to Lua.
* [Commands] Cleanup #who Command.
- Cleanup messages and logic.
- Add GetAccountStatusMap() and GetAccountStatusName() helpers for account status stuff.
- Use Chat::Who instead of Chat::Magenta so you can more easily see saylinks.
- Add a summon saylink to the list of saylinks so you can summon the player.
* New line.
- Disallows multiple augments via #augmentitem or otherwise.
- Added ItemInstance::ContainsAugmentByID(item_id) helper method for finding an augment in an item instance.
- Invisibility vs. Undead and Invisibility vs. Animals were not breaking charm.
- Add Invisibility enumerator.
- Add special identifier for Invisibility vs. Undead and Invisibility vs. Animals.
* [Cleanup] Make use of AccountStatus constants wherever status is checked or used.
- Cleanup all instances of SendEmoteMessage.
- Cleanup all instances of SendEmoteMessageRaw.
- Cleanup all instances of MessageStatus.
- Convert Quest API method defaults to use constants.
* Cleanup constant names.
* [Commands] Cleanup #zonelock Command.
- Add support for Zone IDs.
- Cleanup messages and display.
- Fix dangling pointer in ZoneLongName() helper method so name is displayed properly.
* Add account status enum.
* Typo.
* Typo.
* Convert list to constants.
* Cleanup.
* Update command.cpp
* Fix compile.
Refactors consent to be more live accurate
Message sent to owner and receiver for each zone a corpse is in
Corpses now store consent list instead of clients holding corpse list
Consent throttling added
Message strings and colors updated
Removed reporting invalid consent targets
Server side we now have 63 total buff slots for clients
They match RoF/RoF2 and are mapped as 42 long, 20 short, 1 disc
The player is limited to what their clients supports, so
Tit players can have 25 buffs and 12 songs, while other can have more
When you log in, we only load up to the max your client supports,
the rest of the buffs are thrown away
Also changed is the default Max Buff slots for NPCs, they now match Tit (60)
If you are thinking about raising that, here are what some other clients support
Tit - SoF 60, SoD - UF 85, RoF - RoF2 97 (although UI only has 85 slots, you can
edit it if you want more)
Also SoD+ the pet limits match the NPC limits.
This will increase memory usage a bit, but I don't see a solution to that
Plus I think most people want this.
New limits:
Tit: 9
SoF: 9
SoD: 10
UF: 12
RoF: 12
RoF2: 12
The SoF client doesn't actually support 10 like SoF should
RoF/RoF2 actually have 4 extra broken spell gems in the UI. They don't work and
will likely crash your client
Quest stuff assumes you are passing in valid slots.
(note the old default of 10 should be 22)
There are still somethings to do like clean up the memmed spells if one switches
to an older client that doesn't support as many as their previous client.