# Perl
- Add `$client->CalcEXP(consider_level, ignore_modifiers)`.
# Lua
- Add `client:CalcEXP(consider_level)`.
- Add `client:CalcEXP(consider_level, ignore_modifiers)`.
# Notes
- Allows operators to calculate experience based on consider level as well as ignore modifiers to get a baseline of experience that should be expected when killing a mob.
* [Feature] Add Experience Gain Toggle.
# Perl
- Add `$client->IsEXPEnabled()`.
- Add `$client->SetEXPEnabled(is_exp_enabled)`.
# Lua
- Add `client:IsEXPEnabled()`.
- Add `client:SetEXPEnabled(is_exp_enabled)`.
# Commands
- Add `#exptoggle [Toggle] - Toggle your or your target's experience gain.`.
# Notes
- Allows operators to turn on/off a player's experience gain individually without changing their rule values.
- The command allows operators to give players access to the command to disable their own experience gain.
* [Rules] Add rule to limit single kill xp gain
Adds a rule to allow server operators to restrict XP gain/kill to a specified % of their current level.
* Logic correction
* Commenting
* Logic tweaks
* Rule description update
* Logic adjustment
Changed to allow xp cap > 100% and -1 = disabled
* Formatting
* Removed extra space
* Formatting
Renamed rule to be more clear.
Updated rule description.
Minor formatting tweaks.
Implemented use of descriptive bools.
* Data type adjustment
* Removed Bools
* Update exp.cpp
* Update exp.cpp
* Update exp.cpp
* Update exp.cpp
Co-authored-by: Alex King <89047260+Kinglykrab@users.noreply.github.com>
* [Quest API] Add EVENT_LEVEL_DOWN to Perl/Lua.
# Perl
- Add `EVENT_LEVEL_DOWN`, exports `$levels_lost`.
- Add `$levels_gained` export to `EVENT_LEVEL_UP`.
# Lua
- Add `event_level_down`, exports `e.levels_lost`.
- Add `e.levels_gained` export to `event_level_up`.
# Notes
- Allows operators to perform actions on level down.
- Allows operators to tell how many levels were lost or gained in case people are gaining/losing multiple levels and they want to keep track or use this as a mechanic in their code somewhere.
* Update exp.cpp
* Update embparser.cpp
* [Feature] AA Cap Limit
Will force unused AA points to the cap if they exceed the cap. Will also force AA Percentage to 0%. NOTE: The variable, UnusedAAPointCap, should NOT be lowered once implemented without first checking the DB for how many Unused AAs people have. The next time they gain any EXP, it WILL drop them to cap. Also, PCs should be given warning prior to this patch going to Live, to ensure they have a chance to spend any AAs above the cap, else they will lose them.
* Fix formatting on strings
* Fixes
* Change ConvertArray to fmt
* Fix formating and >= 0 aa_cap per review
* [Feature] Add Instance Version Support to Experience Modifiers.
Allows Operators to set experience modifiers to be instance version specific so that you can have different versions of the same zone have different modifiers. If there is not one found, it defaults to zone_id 0 for global and instance_veresion -1 for global.
* Update zonedb.cpp
* Typo.
* [Cleanup] Cleanup spell and max level bucket logic.
- Spell buckets will now allow new mob->SetBucket() buckets since most people use these now.
- Max level bucket will now allow new mob->SetBucket() bucket since most people use these now.
- Clean up GetScribeableSpells() and GetLearnableDisciplines() logic and magic numbers.
- Make GetClientMaxLevel() uint8 instead of int since it can only be 0-255.
* Fix typo from other commit.
* Lua setter.
* Update client.cpp
* [Cleanup] Make use of AccountStatus constants wherever status is checked or used.
- Cleanup all instances of SendEmoteMessage.
- Cleanup all instances of SendEmoteMessageRaw.
- Cleanup all instances of MessageStatus.
- Convert Quest API method defaults to use constants.
* Cleanup constant names.
* Add character-specific zone-based experience modifiers.
This will allow server operators to give players individual experience modifiers (regular and AA).
Zone ID 0 will server as a global modifier for players, if no rows are found the modifier defaults to 1.0 so experience is neither increased nor decreased.
Setting a zone-specific modifier will override the zone ID 0 global modifier.
Requires a SQL update: sql/git/required/2021_04_11_character_exp_modifiers.sql
- Add quest::getaaexpmodifierbycharid(character_id, zone_id) to Perl.
- Add eq.get_aa_exp_modifier_by_char_id(character_id, zone_id) to Lua.
- Add quest::getexpmodifierbycharid(character_id, zone_id) to Perl.
- Add eq.get_exp_modifier_by_char_id(character_id, zone_id) to Lua.
- Add quest::setaaexpmodifierbycharid(character_id, zone_id, aa_modifier) to Perl.
- Add eq.set_aa_exp_modifier_by_char_id(character_id, zone_id, aa_modifier) to Lua.
- Add quest::setexpmodifierbycharid(character_id, zone_id, exp_modifier) to Perl.
- Add eq.set_exp_modifier_by_char_id(character_id, zone_id, exp_modifier) to Lua.
- Add $client->GetAAEXPModifier(character_id, zone_id) to Perl.
- Add client:GetAAEXPModifier(character_id, zone_id) to Lua.
- Add $client->GetEXPModifier(character_id, zone_id) to Perl.
- Add client:GetEXPModifier(character_id, zone_id) to Lua.
- Add $client->SetAAEXPModifier(zone_id, aa_modifier) to Perl.
- Add client:SetAAEXPModifier(zone_id, aa_modifier) to Lua.
- Add $client->SetEXPModifier(zone_id, exp_modifier) to Perl.
- Add client:SetEXPModifier(zone_id, exp_modifier) to Lua.
* Removed unneeded [].
* Fix variable name,
* Fix variable name.
* Fix version.h.
* Rename 2021_04_11_character_exp_modifiers.sql to 2021_04_23_character_exp_modifiers.sql
* Update db_update_manifest.txt
Added multiple new instance related quest functions.
1. quest::GetInstanceIDByCharID(const char *zone, int16 version, uint32 char_id)
- Allows you to pull the instance ID of a client by character ID.
2. quest::AssignToInstanceByCharID(uint16 instance_id, uint32 char_id)
- Allows you to assign an instance to a client by character ID.
3. quest::RemoveFromInstanceByCharID(uint16 instance_id, uint32 char_id)
- Allows you to remove a client from an instance by character ID.
Added spell buckets, similar to spell globals.
- Uses a new spell_buckets table and the Spells:EnableSpellBuckets rule.
Added max level by data bucket.
- Uses data bucket char_id-CharMaxLevel and Character:PerCharacterBucketMaxLevel rule.
* Added ability to use normalized XP per AA (based on # of kills per AA per white con NPC -- TSS era change)
* Added ability to use accelerated AA gain between a defined range (based on live, 0 - 4000 AA, linearly decreasing)
Add new ruletypes 'Character:UseOldRaceExpPenalties' and 'Character:UseOldClassExpPenalties'
When set to true, adds in bonuses/penalties that existed in Classic
Class-based penalties were disabled during Velious, while race-based penalties were not removed until TSS
This method uses the original SOE method of increase exp needed to level, rather than decreasing exp gained
Changes Speed from float to int. EQ client deals with int step locs better than it does floats according to Haynar's testing.
This also contains mob runspeed changes. I recommend you set runspeeds to start in the DB 1.25 for NPCs below 1.25 which will match player runspeeds almost equally. Existing DBs will need to be updated.
General Cleanup of MobAI functions. Mobs now change their heading on AIMovement timers if their targets' heading has changed since that time. This prevents players from being able to land backstabs inbetween mob swings.
Charmed/feared players now send the appropriate packet, there was a missing CastToClient() in spells that was missing.
Mob runspeed can no longer be snared to 0%, instead, 1% of their base runspeed is the maximum. Roots apply as roots instead of a modifier under this code.
There is going to be bugs with this code. It's better we push through it than revert it. Sanctuary has been running this for a good week and we've worked through the issues.
Misc updates:
Exported some variables to perl, including:
EVENT_ITE_CLICK_CAST:
EVENT_ITEM_CLICK:
spell_id - returns the spell_id of the click effect.
return value - cancels the cast.
EVENT_DROP_ITEM:
quantity - returns the # of items dropped in the packet. If the item has charges, charges are returned here instead.
itemname - name of the item being dropped
itemid - id of the item being droppped
spell_id - spell_id associated with the item's click effect.
slotid - the inventory slot id of the item being dropped.
return value - cancels the item from being dropped.
Added Perl function: CalcEXP. Calculates the experience you would gain for an NPC that cons a specific con value to you.
Fixed a bug where you would receive the group experience bonus and group experience messages for simply being in a group, regardless of the player being in the same zone as you.
* removed the double level gain messages to display once either the level gained or the level.
* implement the message "You will now lose experience when you die" and "Your items will no longer stay with you..." when reach a certain level already sets in the rule table.
Added potential fix for Mercenaries that fail to unsuspend.
Added a new "statscale" field to the merc_stats table that can be used to quickly balance Mercenary Stats based on Level.
The new "statscale" field now combines with the Mercs::ScaleRate rule value (default 100 percent for both).