eqemu-server/zone/exp.cpp
2015-06-07 16:53:38 -07:00

840 lines
24 KiB
C++

/* EQEMu: Everquest Server Emulator
Copyright (C) 2001-2003 EQEMu Development Team (http://eqemulator.net)
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; version 2 of the License.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY except by those people which sell it, which
are required to give you total support for your newly bought product;
without even the implied warranty of MERCHANTABILITY or FITNESS FOR
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "../common/global_define.h"
#include "../common/features.h"
#include "../common/rulesys.h"
#include "../common/string_util.h"
#include "client.h"
#include "groups.h"
#include "mob.h"
#include "raids.h"
#include "queryserv.h"
#include "quest_parser_collection.h"
#include "string_ids.h"
#ifdef BOTS
#include "bot.h"
#endif
extern QueryServ* QServ;
static uint32 MaxBankedGroupLeadershipPoints(int Level)
{
if(Level < 35)
return 4;
if(Level < 51)
return 6;
return 8;
}
static uint32 MaxBankedRaidLeadershipPoints(int Level)
{
if(Level < 45)
return 6;
if(Level < 55)
return 8;
return 10;
}
uint32 Client::CalcEXP(uint8 conlevel) {
uint32 in_add_exp = EXP_FORMULA;
if((XPRate != 0))
in_add_exp = static_cast<uint32>(in_add_exp * (static_cast<float>(XPRate) / 100.0f));
float totalmod = 1.0;
float zemmod = 1.0;
//get modifiers
if(RuleR(Character, ExpMultiplier) >= 0){
totalmod *= RuleR(Character, ExpMultiplier);
}
if(zone->newzone_data.zone_exp_multiplier >= 0){
zemmod *= zone->newzone_data.zone_exp_multiplier;
}
if(RuleB(Character,UseRaceClassExpBonuses))
{
if(GetBaseRace() == HALFLING){
totalmod *= 1.05;
}
if(GetClass() == ROGUE || GetClass() == WARRIOR){
totalmod *= 1.05;
}
}
if(zone->IsHotzone())
{
totalmod += RuleR(Zone, HotZoneBonus);
}
in_add_exp = uint32(float(in_add_exp) * totalmod * zemmod);
if(RuleB(Character,UseXPConScaling))
{
if (conlevel != 0xFF) {
switch (conlevel)
{
case CON_GREEN:
in_add_exp = 0;
return 0;
case CON_LIGHTBLUE:
in_add_exp = in_add_exp * RuleI(Character, LightBlueModifier)/100;
break;
case CON_BLUE:
in_add_exp = in_add_exp * RuleI(Character, BlueModifier)/100;
break;
case CON_WHITE:
in_add_exp = in_add_exp * RuleI(Character, WhiteModifier)/100;
break;
case CON_YELLOW:
in_add_exp = in_add_exp * RuleI(Character, YellowModifier)/100;
break;
case CON_RED:
in_add_exp = in_add_exp * RuleI(Character, RedModifier)/100;
break;
}
}
}
float aatotalmod = 1.0;
if(zone->newzone_data.zone_exp_multiplier >= 0){
aatotalmod *= zone->newzone_data.zone_exp_multiplier;
}
if(RuleB(Character,UseRaceClassExpBonuses))
{
if(GetBaseRace() == HALFLING){
aatotalmod *= 1.05;
}
if(GetClass() == ROGUE || GetClass() == WARRIOR){
aatotalmod *= 1.05;
}
}
if(RuleB(Zone, LevelBasedEXPMods)){
if(zone->level_exp_mod[GetLevel()].ExpMod){
in_add_exp *= zone->level_exp_mod[GetLevel()].ExpMod;
}
}
return in_add_exp;
}
void Client::AddEXP(uint32 in_add_exp, uint8 conlevel, bool resexp) {
this->EVENT_ITEM_ScriptStopReturn();
uint32 add_exp = in_add_exp;
if(!resexp && (XPRate != 0))
add_exp = static_cast<uint32>(in_add_exp * (static_cast<float>(XPRate) / 100.0f));
if (m_epp.perAA<0 || m_epp.perAA>100)
m_epp.perAA=0; // stop exploit with sanity check
uint32 add_aaxp;
if(resexp) {
add_aaxp = 0;
} else {
//figure out how much of this goes to AAs
add_aaxp = add_exp * m_epp.perAA / 100;
//take that amount away from regular exp
add_exp -= add_aaxp;
float totalmod = 1.0;
float zemmod = 1.0;
//get modifiers
if(RuleR(Character, ExpMultiplier) >= 0){
totalmod *= RuleR(Character, ExpMultiplier);
}
if(zone->newzone_data.zone_exp_multiplier >= 0){
zemmod *= zone->newzone_data.zone_exp_multiplier;
}
if(RuleB(Character,UseRaceClassExpBonuses))
{
if(GetBaseRace() == HALFLING){
totalmod *= 1.05;
}
if(GetClass() == ROGUE || GetClass() == WARRIOR){
totalmod *= 1.05;
}
}
if(zone->IsHotzone())
{
totalmod += RuleR(Zone, HotZoneBonus);
}
add_exp = uint32(float(add_exp) * totalmod * zemmod);
if(RuleB(Character,UseXPConScaling))
{
if (conlevel != 0xFF && !resexp) {
switch (conlevel)
{
case CON_GREEN:
add_exp = 0;
add_aaxp = 0;
return;
case CON_LIGHTBLUE:
add_exp = add_exp * RuleI(Character, LightBlueModifier)/100;
add_aaxp = add_aaxp * RuleI(Character, LightBlueModifier)/100;
break;
case CON_BLUE:
add_exp = add_exp * RuleI(Character, BlueModifier)/100;
add_aaxp = add_aaxp * RuleI(Character, BlueModifier)/100;
break;
case CON_WHITE:
add_exp = add_exp * RuleI(Character, WhiteModifier)/100;
add_aaxp = add_aaxp * RuleI(Character, WhiteModifier)/100;
break;
case CON_YELLOW:
add_exp = add_exp * RuleI(Character, YellowModifier)/100;
add_aaxp = add_aaxp * RuleI(Character, YellowModifier)/100;
break;
case CON_RED:
add_exp = add_exp * RuleI(Character, RedModifier)/100;
add_aaxp = add_aaxp * RuleI(Character, RedModifier)/100;
break;
}
}
}
if (IsLeadershipEXPOn() && (conlevel == CON_BLUE || conlevel == CON_WHITE || conlevel == CON_YELLOW || conlevel == CON_RED)) {
add_exp = static_cast<uint32>(static_cast<float>(add_exp) * 0.8f);
if (GetGroup()) {
if (m_pp.group_leadership_points < MaxBankedGroupLeadershipPoints(GetLevel())
&& RuleI(Character, KillsPerGroupLeadershipAA) > 0) {
uint32 exp = GROUP_EXP_PER_POINT / RuleI(Character, KillsPerGroupLeadershipAA);
Client *mentoree = GetGroup()->GetMentoree();
if (GetGroup()->GetMentorPercent() && mentoree &&
mentoree->GetGroupPoints() < MaxBankedGroupLeadershipPoints(mentoree->GetLevel())) {
uint32 mentor_exp = exp * (GetGroup()->GetMentorPercent() / 100.0f);
exp -= mentor_exp;
mentoree->AddLeadershipEXP(mentor_exp, 0); // ends up rounded down
mentoree->Message_StringID(MT_Leadership, GAIN_GROUP_LEADERSHIP_EXP);
}
if (exp > 0) { // possible if you mentor 100% to the other client
AddLeadershipEXP(exp, 0); // ends up rounded up if mentored, no idea how live actually does it
Message_StringID(MT_Leadership, GAIN_GROUP_LEADERSHIP_EXP);
}
} else {
Message_StringID(MT_Leadership, MAX_GROUP_LEADERSHIP_POINTS);
}
} else {
Raid *raid = GetRaid();
// Raid leaders CAN NOT gain group AA XP, other group leaders can though!
if (raid->IsLeader(this)) {
if (m_pp.raid_leadership_points < MaxBankedRaidLeadershipPoints(GetLevel())
&& RuleI(Character, KillsPerRaidLeadershipAA) > 0) {
AddLeadershipEXP(0, RAID_EXP_PER_POINT / RuleI(Character, KillsPerRaidLeadershipAA));
Message_StringID(MT_Leadership, GAIN_RAID_LEADERSHIP_EXP);
} else {
Message_StringID(MT_Leadership, MAX_RAID_LEADERSHIP_POINTS);
}
} else {
if (m_pp.group_leadership_points < MaxBankedGroupLeadershipPoints(GetLevel())
&& RuleI(Character, KillsPerGroupLeadershipAA) > 0) {
uint32 group_id = raid->GetGroup(this);
uint32 exp = GROUP_EXP_PER_POINT / RuleI(Character, KillsPerGroupLeadershipAA);
Client *mentoree = raid->GetMentoree(group_id);
if (raid->GetMentorPercent(group_id) && mentoree &&
mentoree->GetGroupPoints() < MaxBankedGroupLeadershipPoints(mentoree->GetLevel())) {
uint32 mentor_exp = exp * (raid->GetMentorPercent(group_id) / 100.0f);
exp -= mentor_exp;
mentoree->AddLeadershipEXP(mentor_exp, 0);
mentoree->Message_StringID(MT_Leadership, GAIN_GROUP_LEADERSHIP_EXP);
}
if (exp > 0) {
AddLeadershipEXP(exp, 0);
Message_StringID(MT_Leadership, GAIN_GROUP_LEADERSHIP_EXP);
}
} else {
Message_StringID(MT_Leadership, MAX_GROUP_LEADERSHIP_POINTS);
}
}
}
}
} //end !resexp
float aatotalmod = 1.0;
if(zone->newzone_data.zone_exp_multiplier >= 0){
aatotalmod *= zone->newzone_data.zone_exp_multiplier;
}
if(RuleB(Character,UseRaceClassExpBonuses))
{
if(GetBaseRace() == HALFLING){
aatotalmod *= 1.05;
}
if(GetClass() == ROGUE || GetClass() == WARRIOR){
aatotalmod *= 1.05;
}
}
if(RuleB(Zone, LevelBasedEXPMods)){
if(zone->level_exp_mod[GetLevel()].ExpMod){
add_exp *= zone->level_exp_mod[GetLevel()].ExpMod;
add_aaxp *= zone->level_exp_mod[GetLevel()].AAExpMod;
}
}
uint32 exp = GetEXP() + add_exp;
uint32 aaexp = (uint32)(RuleR(Character, AAExpMultiplier) * add_aaxp * aatotalmod);
uint32 had_aaexp = GetAAXP();
aaexp += had_aaexp;
if(aaexp < had_aaexp)
aaexp = had_aaexp; //watch for wrap
SetEXP(exp, aaexp, resexp);
}
void Client::SetEXP(uint32 set_exp, uint32 set_aaxp, bool isrezzexp) {
Log.Out(Logs::Detail, Logs::None, "Attempting to Set Exp for %s (XP: %u, AAXP: %u, Rez: %s)", this->GetCleanName(), set_exp, set_aaxp, isrezzexp ? "true" : "false");
//max_AAXP = GetEXPForLevel(52) - GetEXPForLevel(51); //GetEXPForLevel() doesn't depend on class/race, just level, so it shouldn't change between Clients
max_AAXP = RuleI(AA, ExpPerPoint); //this may be redundant since we're doing this in Client::FinishConnState2()
if (max_AAXP == 0 || GetEXPForLevel(GetLevel()) == 0xFFFFFFFF) {
Message(13, "Error in Client::SetEXP. EXP not set.");
return; // Must be invalid class/race
}
uint32 i = 0;
uint32 membercount = 0;
if(GetGroup())
{
for (i = 0; i < MAX_GROUP_MEMBERS; i++) {
if (GetGroup()->members[i] != nullptr) {
membercount++;
}
}
}
if ((set_exp + set_aaxp) > (m_pp.exp+m_pp.expAA)) {
if (isrezzexp)
this->Message_StringID(MT_Experience, REZ_REGAIN);
else{
if(membercount > 1)
this->Message_StringID(MT_Experience, GAIN_GROUPXP);
else if(IsRaidGrouped())
Message_StringID(MT_Experience, GAIN_RAIDEXP);
else
this->Message_StringID(MT_Experience, GAIN_XP);
}
}
else if((set_exp + set_aaxp) < (m_pp.exp+m_pp.expAA)){ //only loss message if you lose exp, no message if you gained/lost nothing.
Message(15, "You have lost experience.");
}
//check_level represents the level we should be when we have
//this ammount of exp (once these loops complete)
uint16 check_level = GetLevel()+1;
//see if we gained any levels
bool level_increase = true;
int8 level_count = 0;
while (set_exp >= GetEXPForLevel(check_level)) {
check_level++;
if (check_level > 127) { //hard level cap
check_level = 127;
break;
}
level_count++;
if(GetMercID())
UpdateMercLevel();
}
//see if we lost any levels
while (set_exp < GetEXPForLevel(check_level-1)) {
check_level--;
if (check_level < 2) { //hard level minimum
check_level = 2;
break;
}
level_increase = false;
if(GetMercID())
UpdateMercLevel();
}
check_level--;
//see if we gained any AAs
if (set_aaxp >= max_AAXP) {
/*
Note: AA exp is stored differently than normal exp.
Exp points are only stored in m_pp.expAA until you
gain a full AA point, once you gain it, a point is
added to m_pp.aapoints and the ammount needed to gain
that point is subtracted from m_pp.expAA
then, once they spend an AA point, it is subtracted from
m_pp.aapoints. In theory it then goes into m_pp.aapoints_spent,
but im not sure if we have that in the right spot.
*/
//record how many points we have
uint32 last_unspentAA = m_pp.aapoints;
//figure out how many AA points we get from the exp were setting
m_pp.aapoints = set_aaxp / max_AAXP;
Log.Out(Logs::Detail, Logs::None, "Calculating additional AA Points from AAXP for %s: %u / %u = %.1f points", this->GetCleanName(), set_aaxp, max_AAXP, (float)set_aaxp / (float)max_AAXP);
//get remainder exp points, set in PP below
set_aaxp = set_aaxp - (max_AAXP * m_pp.aapoints);
//add in how many points we had
m_pp.aapoints += last_unspentAA;
//set_aaxp = m_pp.expAA % max_AAXP;
//figure out how many points were actually gained
/*uint32 gained = m_pp.aapoints - last_unspentAA;*/ //unused
//Message(15, "You have gained %d skill points!!", m_pp.aapoints - last_unspentAA);
char val1[20]={0};
Message_StringID(MT_Experience, GAIN_ABILITY_POINT,ConvertArray(m_pp.aapoints, val1),m_pp.aapoints == 1 ? "" : "(s)"); //You have gained an ability point! You now have %1 ability point%2.
/* QS: PlayerLogAARate */
if (RuleB(QueryServ, PlayerLogAARate)){
int add_points = (m_pp.aapoints - last_unspentAA);
std::string query = StringFormat("INSERT INTO `qs_player_aa_rate_hourly` (char_id, aa_count, hour_time) VALUES (%i, %i, UNIX_TIMESTAMP() - MOD(UNIX_TIMESTAMP(), 3600)) ON DUPLICATE KEY UPDATE `aa_count` = `aa_count` + %i", this->CharacterID(), add_points, add_points);
QServ->SendQuery(query.c_str());
}
//Message(15, "You now have %d skill points available to spend.", m_pp.aapoints);
}
uint8 maxlevel = RuleI(Character, MaxExpLevel) + 1;
if(maxlevel <= 1)
maxlevel = RuleI(Character, MaxLevel) + 1;
if(check_level > maxlevel) {
check_level = maxlevel;
if(RuleB(Character, KeepLevelOverMax)) {
set_exp = GetEXPForLevel(GetLevel()+1);
}
else {
set_exp = GetEXPForLevel(maxlevel);
}
}
if(RuleB(Character, PerCharacterQglobalMaxLevel)){
uint32 MaxLevel = GetCharMaxLevelFromQGlobal();
if(MaxLevel){
if(GetLevel() >= MaxLevel){
uint32 expneeded = GetEXPForLevel(MaxLevel);
if(set_exp > expneeded) {
set_exp = expneeded;
}
}
}
}
if ((GetLevel() != check_level) && !(check_level >= maxlevel)) {
char val1[20]={0};
if (level_increase)
{
if (level_count == 1)
Message_StringID(MT_Experience, GAIN_LEVEL, ConvertArray(check_level, val1));
else
Message(15, "Welcome to level %i!", check_level);
if (check_level == RuleI(Character, DeathItemLossLevel))
Message_StringID(15, CORPSE_ITEM_LOST);
if (check_level == RuleI(Character, DeathExpLossLevel))
Message_StringID(15, CORPSE_EXP_LOST);
}
else
Message_StringID(MT_Experience, LOSE_LEVEL, ConvertArray(check_level, val1));
#ifdef BOTS
uint8 myoldlevel = GetLevel();
#endif
SetLevel(check_level);
#ifdef BOTS
if(RuleB(Bots, BotLevelsWithOwner))
// hack way of doing this..but, least invasive... (same criteria as gain level for sendlvlapp)
Bot::LevelBotWithClient(this, GetLevel(), (myoldlevel==check_level-1));
#endif
}
//If were at max level then stop gaining experience if we make it to the cap
if(GetLevel() == maxlevel - 1){
uint32 expneeded = GetEXPForLevel(maxlevel);
if(set_exp > expneeded) {
set_exp = expneeded;
}
}
//set the client's EXP and AAEXP
m_pp.exp = set_exp;
m_pp.expAA = set_aaxp;
if (GetLevel() < 51) {
m_epp.perAA = 0; // turn off aa exp if they drop below 51
} else
SendAAStats(); //otherwise, send them an AA update
//send the expdata in any case so the xp bar isnt stuck after leveling
uint32 tmpxp1 = GetEXPForLevel(GetLevel()+1);
uint32 tmpxp2 = GetEXPForLevel(GetLevel());
// Quag: crash bug fix... Divide by zero when tmpxp1 and 2 equalled each other, most likely the error case from GetEXPForLevel() (invalid class, etc)
if (tmpxp1 != tmpxp2 && tmpxp1 != 0xFFFFFFFF && tmpxp2 != 0xFFFFFFFF) {
EQApplicationPacket* outapp = new EQApplicationPacket(OP_ExpUpdate, sizeof(ExpUpdate_Struct));
ExpUpdate_Struct* eu = (ExpUpdate_Struct*)outapp->pBuffer;
float tmpxp = (float) ( (float) set_exp-tmpxp2 ) / ( (float) tmpxp1-tmpxp2 );
eu->exp = (uint32)(330.0f * tmpxp);
FastQueuePacket(&outapp);
}
if (admin>=100 && GetGM()) {
char val1[20]={0};
char val2[20]={0};
char val3[20]={0};
Message_StringID(MT_Experience, GM_GAINXP,ConvertArray(set_aaxp,val1),ConvertArray(set_exp,val2),ConvertArray(GetEXPForLevel(GetLevel()+1),val3)); //[GM] You have gained %1 AXP and %2 EXP (%3).
//Message(15, "[GM] You now have %d / %d EXP and %d / %d AA exp.", set_exp, GetEXPForLevel(GetLevel()+1), set_aaxp, max_AAXP);
}
}
void Client::SetLevel(uint8 set_level, bool command)
{
if (GetEXPForLevel(set_level) == 0xFFFFFFFF) {
Log.Out(Logs::General, Logs::Error, "Client::SetLevel() GetEXPForLevel(%i) = 0xFFFFFFFF", set_level);
return;
}
EQApplicationPacket* outapp = new EQApplicationPacket(OP_LevelUpdate, sizeof(LevelUpdate_Struct));
LevelUpdate_Struct* lu = (LevelUpdate_Struct*)outapp->pBuffer;
lu->level = set_level;
if(m_pp.level2 != 0)
lu->level_old = m_pp.level2;
else
lu->level_old = level;
level = set_level;
if(IsRaidGrouped()) {
Raid *r = this->GetRaid();
if(r){
r->UpdateLevel(GetName(), set_level);
}
}
if(set_level > m_pp.level2) {
if(m_pp.level2 == 0)
m_pp.points += 5;
else
m_pp.points += (5 * (set_level - m_pp.level2));
m_pp.level2 = set_level;
}
if(set_level > m_pp.level) {
parse->EventPlayer(EVENT_LEVEL_UP, this, "", 0);
/* QS: PlayerLogLevels */
if (RuleB(QueryServ, PlayerLogLevels)){
std::string event_desc = StringFormat("Leveled UP :: to Level:%i from Level:%i in zoneid:%i instid:%i", set_level, m_pp.level, this->GetZoneID(), this->GetInstanceID());
QServ->PlayerLogEvent(Player_Log_Levels, this->CharacterID(), event_desc);
}
}
else if (set_level < m_pp.level){
/* QS: PlayerLogLevels */
if (RuleB(QueryServ, PlayerLogLevels)){
std::string event_desc = StringFormat("Leveled DOWN :: to Level:%i from Level:%i in zoneid:%i instid:%i", set_level, m_pp.level, this->GetZoneID(), this->GetInstanceID());
QServ->PlayerLogEvent(Player_Log_Levels, this->CharacterID(), event_desc);
}
}
m_pp.level = set_level;
if (command){
m_pp.exp = GetEXPForLevel(set_level);
Message(15, "Welcome to level %i!", set_level);
lu->exp = 0;
}
else {
float tmpxp = (float) ( (float) m_pp.exp - GetEXPForLevel( GetLevel() )) / ( (float) GetEXPForLevel(GetLevel()+1) - GetEXPForLevel(GetLevel()));
lu->exp = (uint32)(330.0f * tmpxp);
}
QueuePacket(outapp);
safe_delete(outapp);
this->SendAppearancePacket(AT_WhoLevel, set_level); // who level change
Log.Out(Logs::General, Logs::Normal, "Setting Level for %s to %i", GetName(), set_level);
CalcBonuses();
if(!RuleB(Character, HealOnLevel)) {
int mhp = CalcMaxHP();
if(GetHP() > mhp)
SetHP(mhp);
}
else {
SetHP(CalcMaxHP()); // Why not, lets give them a free heal
}
DoTributeUpdate();
SendHPUpdate();
SetMana(CalcMaxMana());
UpdateWho();
UpdateMercLevel();
Save();
}
// Note: The client calculates exp separately, we cant change this function
// Add: You can set the values you want now, client will be always sync :) - Merkur
uint32 Client::GetEXPForLevel(uint16 check_level)
{
uint16 check_levelm1 = check_level-1;
float mod;
if (check_level < 31)
mod = 1.0;
else if (check_level < 36)
mod = 1.1;
else if (check_level < 41)
mod = 1.2;
else if (check_level < 46)
mod = 1.3;
else if (check_level < 52)
mod = 1.4;
else if (check_level < 53)
mod = 1.5;
else if (check_level < 54)
mod = 1.6;
else if (check_level < 55)
mod = 1.7;
else if (check_level < 56)
mod = 1.9;
else if (check_level < 57)
mod = 2.1;
else if (check_level < 58)
mod = 2.3;
else if (check_level < 59)
mod = 2.5;
else if (check_level < 60)
mod = 2.7;
else if (check_level < 61)
mod = 3.0;
else
mod = 3.1;
float base = (check_levelm1)*(check_levelm1)*(check_levelm1);
mod *= 1000;
uint32 finalxp = uint32(base * mod);
finalxp = mod_client_xp_for_level(finalxp, check_level);
return finalxp;
}
void Client::AddLevelBasedExp(uint8 exp_percentage, uint8 max_level) {
if (exp_percentage > 100) { exp_percentage = 100; }
if (!max_level || GetLevel() < max_level) { max_level = GetLevel(); }
uint32 newexp = GetEXP() + ((GetEXPForLevel(max_level + 1) - GetEXPForLevel(max_level)) * exp_percentage / 100);
SetEXP(newexp, GetAAXP());
}
void Group::SplitExp(uint32 exp, Mob* other) {
if( other->CastToNPC()->MerchantType != 0 ) // Ensure NPC isn't a merchant
return;
if(other->GetOwner() && other->GetOwner()->IsClient()) // Ensure owner isn't pc
return;
unsigned int i;
uint32 groupexp = exp;
uint8 membercount = 0;
uint8 maxlevel = 1;
for (i = 0; i < MAX_GROUP_MEMBERS; i++) {
if (members[i] != nullptr) {
if(members[i]->GetLevel() > maxlevel)
maxlevel = members[i]->GetLevel();
membercount++;
}
}
float groupmod;
if (membercount > 1 && membercount < 6)
groupmod = 1 + .2*(membercount - 1); //2members=1.2exp, 3=1.4, 4=1.6, 5=1.8
else if (membercount == 6)
groupmod = 2.16;
else
groupmod = 1.0;
if(membercount > 1 && membercount <= 6)
groupexp += (uint32)((float)exp * groupmod * (RuleR(Character, GroupExpMultiplier)));
int conlevel = Mob::GetLevelCon(maxlevel, other->GetLevel());
if(conlevel == CON_GREEN)
return; //no exp for greenies...
if (membercount == 0)
return;
for (i = 0; i < MAX_GROUP_MEMBERS; i++) {
if (members[i] != nullptr && members[i]->IsClient()) // If Group Member is Client
{
Client *cmember = members[i]->CastToClient();
// add exp + exp cap
int16 diff = cmember->GetLevel() - maxlevel;
int16 maxdiff = -(cmember->GetLevel()*15/10 - cmember->GetLevel());
if(maxdiff > -5)
maxdiff = -5;
if (diff >= (maxdiff)) { /*Instead of person who killed the mob, the person who has the highest level in the group*/
uint32 tmp = (cmember->GetLevel()+3) * (cmember->GetLevel()+3) * 75 * 35 / 10;
uint32 tmp2 = groupexp / membercount;
cmember->AddEXP( tmp < tmp2 ? tmp : tmp2, conlevel );
}
}
}
}
void Raid::SplitExp(uint32 exp, Mob* other) {
if( other->CastToNPC()->MerchantType != 0 ) // Ensure NPC isn't a merchant
return;
if(other->GetOwner() && other->GetOwner()->IsClient()) // Ensure owner isn't pc
return;
uint32 groupexp = exp;
uint8 membercount = 0;
uint8 maxlevel = 1;
for (int i = 0; i < MAX_RAID_MEMBERS; i++) {
if (members[i].member != nullptr) {
if(members[i].member->GetLevel() > maxlevel)
maxlevel = members[i].member->GetLevel();
membercount++;
}
}
groupexp = (uint32)((float)groupexp * (1.0f-(RuleR(Character, RaidExpMultiplier))));
int conlevel = Mob::GetLevelCon(maxlevel, other->GetLevel());
if(conlevel == CON_GREEN)
return; //no exp for greenies...
if (membercount == 0)
return;
for (unsigned int x = 0; x < MAX_RAID_MEMBERS; x++) {
if (members[x].member != nullptr) // If Group Member is Client
{
Client *cmember = members[x].member;
// add exp + exp cap
int16 diff = cmember->GetLevel() - maxlevel;
int16 maxdiff = -(cmember->GetLevel()*15/10 - cmember->GetLevel());
if(maxdiff > -5)
maxdiff = -5;
if (diff >= (maxdiff)) { /*Instead of person who killed the mob, the person who has the highest level in the group*/
uint32 tmp = (cmember->GetLevel()+3) * (cmember->GetLevel()+3) * 75 * 35 / 10;
uint32 tmp2 = (groupexp / membercount) + 1;
cmember->AddEXP( tmp < tmp2 ? tmp : tmp2, conlevel );
}
}
}
}
void Client::SetLeadershipEXP(uint32 group_exp, uint32 raid_exp) {
while(group_exp >= GROUP_EXP_PER_POINT) {
group_exp -= GROUP_EXP_PER_POINT;
m_pp.group_leadership_points++;
Message_StringID(MT_Leadership, GAIN_GROUP_LEADERSHIP_POINT);
}
while(raid_exp >= RAID_EXP_PER_POINT) {
raid_exp -= RAID_EXP_PER_POINT;
m_pp.raid_leadership_points++;
Message_StringID(MT_Leadership, GAIN_RAID_LEADERSHIP_POINT);
}
m_pp.group_leadership_exp = group_exp;
m_pp.raid_leadership_exp = raid_exp;
SendLeadershipEXPUpdate();
}
void Client::AddLeadershipEXP(uint32 group_exp, uint32 raid_exp) {
SetLeadershipEXP(GetGroupEXP() + group_exp, GetRaidEXP() + raid_exp);
}
void Client::SendLeadershipEXPUpdate() {
EQApplicationPacket* outapp = new EQApplicationPacket(OP_LeadershipExpUpdate, sizeof(LeadershipExpUpdate_Struct));
LeadershipExpUpdate_Struct* eu = (LeadershipExpUpdate_Struct *) outapp->pBuffer;
eu->group_leadership_exp = m_pp.group_leadership_exp;
eu->group_leadership_points = m_pp.group_leadership_points;
eu->raid_leadership_exp = m_pp.raid_leadership_exp;
eu->raid_leadership_points = m_pp.raid_leadership_points;
FastQueuePacket(&outapp);
}
uint32 Client::GetCharMaxLevelFromQGlobal() {
QGlobalCache *char_c = nullptr;
char_c = this->GetQGlobals();
std::list<QGlobal> globalMap;
uint32 ntype = 0;
if(char_c) {
QGlobalCache::Combine(globalMap, char_c->GetBucket(), ntype, this->CharacterID(), zone->GetZoneID());
}
std::list<QGlobal>::iterator iter = globalMap.begin();
uint32 gcount = 0;
while(iter != globalMap.end()) {
if((*iter).name.compare("CharMaxLevel") == 0){
return atoi((*iter).value.c_str());
}
++iter;
++gcount;
}
return false;
}