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* [Feature] Add Instance Version Support to Experience Modifiers. Allows Operators to set experience modifiers to be instance version specific so that you can have different versions of the same zone have different modifiers. If there is not one found, it defaults to zone_id 0 for global and instance_veresion -1 for global. * Update zonedb.cpp * Typo.
1214 lines
34 KiB
C++
1214 lines
34 KiB
C++
/* EQEMu: Everquest Server Emulator
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Copyright (C) 2001-2003 EQEMu Development Team (http://eqemulator.net)
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; version 2 of the License.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY except by those people which sell it, which
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are required to give you total support for your newly bought product;
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without even the implied warranty of MERCHANTABILITY or FITNESS FOR
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A PARTICULAR PURPOSE. See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#include "../common/global_define.h"
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#include "../common/features.h"
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#include "../common/rulesys.h"
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#include "../common/strings.h"
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#include "client.h"
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#include "data_bucket.h"
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#include "groups.h"
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#include "mob.h"
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#include "raids.h"
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#include "queryserv.h"
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#include "quest_parser_collection.h"
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#include "lua_parser.h"
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#include "string_ids.h"
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#ifdef BOTS
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#include "bot.h"
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#endif
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extern QueryServ* QServ;
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static uint32 ScaleAAXPBasedOnCurrentAATotal(int earnedAA, uint32 add_aaxp)
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{
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float baseModifier = RuleR(AA, ModernAAScalingStartPercent);
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int aaMinimum = RuleI(AA, ModernAAScalingAAMinimum);
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int aaLimit = RuleI(AA, ModernAAScalingAALimit);
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// Are we within the scaling window?
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if (earnedAA >= aaLimit || earnedAA < aaMinimum)
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{
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LogDebug("Not within AA scaling window");
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// At or past the limit. We're done.
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return add_aaxp;
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}
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// We're not at the limit yet. How close are we?
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int remainingAA = aaLimit - earnedAA;
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// We might not always be X - 0
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int scaleRange = aaLimit - aaMinimum;
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// Normalize and get the effectiveness based on the range and the character's
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// current spent AA.
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float normalizedScale = (float)remainingAA / scaleRange;
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// Scale.
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uint32 totalWithExpMod = add_aaxp * (baseModifier / 100) * normalizedScale;
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// Are we so close to the scale limit that we're earning more XP without scaling? This
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// will happen when we get very close to the limit. In this case, just grant the unscaled
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// amount.
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if (totalWithExpMod < add_aaxp)
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{
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return add_aaxp;
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}
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Log(Logs::Detail,
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Logs::None,
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"Total before the modifier %d :: NewTotal %d :: ScaleRange: %d, SpentAA: %d, RemainingAA: %d, normalizedScale: %0.3f",
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add_aaxp, totalWithExpMod, scaleRange, earnedAA, remainingAA, normalizedScale);
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return totalWithExpMod;
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}
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static uint32 MaxBankedGroupLeadershipPoints(int Level)
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{
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if(Level < 35)
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return 4;
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if(Level < 51)
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return 6;
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return 8;
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}
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static uint32 MaxBankedRaidLeadershipPoints(int Level)
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{
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if(Level < 45)
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return 6;
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if(Level < 55)
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return 8;
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return 10;
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}
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uint32 Client::CalcEXP(uint8 conlevel) {
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uint32 in_add_exp = EXP_FORMULA;
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if((XPRate != 0))
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in_add_exp = static_cast<uint32>(in_add_exp * (static_cast<float>(XPRate) / 100.0f));
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float totalmod = 1.0;
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float zemmod = 1.0;
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//get modifiers
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if(RuleR(Character, ExpMultiplier) >= 0){
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totalmod *= RuleR(Character, ExpMultiplier);
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}
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if(zone->newzone_data.zone_exp_multiplier >= 0){
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zemmod *= zone->newzone_data.zone_exp_multiplier;
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}
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if(RuleB(Character,UseRaceClassExpBonuses))
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{
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if(GetBaseRace() == HALFLING){
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totalmod *= 1.05;
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}
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if(GetClass() == ROGUE || GetClass() == WARRIOR){
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totalmod *= 1.05;
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}
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}
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if(zone->IsHotzone())
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{
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totalmod += RuleR(Zone, HotZoneBonus);
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}
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in_add_exp = uint32(float(in_add_exp) * totalmod * zemmod);
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if(RuleB(Character,UseXPConScaling))
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{
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if (conlevel != 0xFF) {
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switch (conlevel)
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{
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case CON_GRAY:
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in_add_exp = 0;
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return 0;
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case CON_GREEN:
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in_add_exp = in_add_exp * RuleI(Character, GreenModifier) / 100;
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break;
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case CON_LIGHTBLUE:
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in_add_exp = in_add_exp * RuleI(Character, LightBlueModifier)/100;
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break;
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case CON_BLUE:
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in_add_exp = in_add_exp * RuleI(Character, BlueModifier)/100;
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break;
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case CON_WHITE:
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in_add_exp = in_add_exp * RuleI(Character, WhiteModifier)/100;
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break;
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case CON_YELLOW:
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in_add_exp = in_add_exp * RuleI(Character, YellowModifier)/100;
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break;
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case CON_RED:
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in_add_exp = in_add_exp * RuleI(Character, RedModifier)/100;
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break;
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}
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}
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}
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float aatotalmod = 1.0;
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if(zone->newzone_data.zone_exp_multiplier >= 0){
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aatotalmod *= zone->newzone_data.zone_exp_multiplier;
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}
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if(RuleB(Character,UseRaceClassExpBonuses))
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{
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if(GetBaseRace() == HALFLING){
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aatotalmod *= 1.05;
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}
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if(GetClass() == ROGUE || GetClass() == WARRIOR){
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aatotalmod *= 1.05;
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}
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}
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if(RuleB(Zone, LevelBasedEXPMods)){
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if(zone->level_exp_mod[GetLevel()].ExpMod){
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in_add_exp *= zone->level_exp_mod[GetLevel()].ExpMod;
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}
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}
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if (RuleR(Character, FinalExpMultiplier) >= 0) {
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in_add_exp *= RuleR(Character, FinalExpMultiplier);
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}
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return in_add_exp;
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}
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uint32 Client::GetExperienceForKill(Mob *against)
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{
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#ifdef LUA_EQEMU
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uint32 lua_ret = 0;
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bool ignoreDefault = false;
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lua_ret = LuaParser::Instance()->GetExperienceForKill(this, against, ignoreDefault);
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if (ignoreDefault) {
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return lua_ret;
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}
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#endif
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if (against && against->IsNPC()) {
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uint32 level = (uint32)against->GetLevel();
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uint32 ret = EXP_FORMULA;
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auto mod = against->GetKillExpMod();
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if(mod >= 0) {
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ret *= mod;
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ret /= 100;
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}
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return ret;
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}
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return 0;
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}
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float static GetConLevelModifierPercent(uint8 conlevel)
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{
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switch (conlevel)
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{
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case CON_GREEN:
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return (float)RuleI(Character, GreenModifier) / 100;
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break;
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case CON_LIGHTBLUE:
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return (float)RuleI(Character, LightBlueModifier) / 100;
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break;
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case CON_BLUE:
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return (float)RuleI(Character, BlueModifier) / 100;
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break;
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case CON_WHITE:
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return (float)RuleI(Character, WhiteModifier) / 100;
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break;
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case CON_YELLOW:
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return (float)RuleI(Character, YellowModifier) / 100;
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break;
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case CON_RED:
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return (float)RuleI(Character, RedModifier) / 100;
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break;
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default:
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return 0;
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}
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}
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void Client::CalculateNormalizedAAExp(uint32 &add_aaxp, uint8 conlevel, bool resexp)
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{
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// Functionally this is the same as having the case in the switch, but this is
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// cleaner to read.
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if (CON_GRAY == conlevel || resexp)
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{
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add_aaxp = 0;
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return;
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}
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// For this, we ignore the provided value of add_aaxp because it doesn't
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// apply. XP per AA is normalized such that there are X white con kills
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// per AA.
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uint32 whiteConKillsPerAA = RuleI(AA, NormalizedAANumberOfWhiteConPerAA);
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uint32 xpPerAA = RuleI(AA, ExpPerPoint);
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float colorModifier = GetConLevelModifierPercent(conlevel);
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float percentToAAXp = (float)m_epp.perAA / 100;
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// Normalize the amount of AA XP we earned for this kill.
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add_aaxp = percentToAAXp * (xpPerAA / (whiteConKillsPerAA / colorModifier));
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}
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void Client::CalculateStandardAAExp(uint32 &add_aaxp, uint8 conlevel, bool resexp)
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{
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if (!resexp)
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{
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//if XP scaling is based on the con of a monster, do that now.
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if (RuleB(Character, UseXPConScaling))
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{
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if (conlevel != 0xFF && !resexp)
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{
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add_aaxp *= GetConLevelModifierPercent(conlevel);
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}
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}
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} //end !resexp
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float aatotalmod = 1.0;
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if (zone->newzone_data.zone_exp_multiplier >= 0) {
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aatotalmod *= zone->newzone_data.zone_exp_multiplier;
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}
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// Shouldn't race not affect AA XP?
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if (RuleB(Character, UseRaceClassExpBonuses))
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{
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if (GetBaseRace() == HALFLING) {
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aatotalmod *= 1.05;
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}
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if (GetClass() == ROGUE || GetClass() == WARRIOR) {
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aatotalmod *= 1.05;
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}
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}
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// why wasn't this here? Where should it be?
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if (zone->IsHotzone())
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{
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aatotalmod += RuleR(Zone, HotZoneBonus);
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}
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if (RuleB(Zone, LevelBasedEXPMods)) {
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if (zone->level_exp_mod[GetLevel()].ExpMod) {
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add_aaxp *= zone->level_exp_mod[GetLevel()].AAExpMod;
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}
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}
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if (RuleR(Character, FinalExpMultiplier) >= 0) {
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add_aaxp *= RuleR(Character, FinalExpMultiplier);
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}
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if (RuleB(Character, EnableCharacterEXPMods)) {
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add_aaxp *= GetAAEXPModifier(zone->GetZoneID(), zone->GetInstanceVersion());
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}
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add_aaxp = (uint32)(RuleR(Character, AAExpMultiplier) * add_aaxp * aatotalmod);
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}
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void Client::CalculateLeadershipExp(uint32 &add_exp, uint8 conlevel)
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{
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if (IsLeadershipEXPOn() && (conlevel == CON_BLUE || conlevel == CON_WHITE || conlevel == CON_YELLOW || conlevel == CON_RED))
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{
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add_exp = static_cast<uint32>(static_cast<float>(add_exp) * 0.8f);
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if (GetGroup())
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{
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if (m_pp.group_leadership_points < MaxBankedGroupLeadershipPoints(GetLevel())
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&& RuleI(Character, KillsPerGroupLeadershipAA) > 0)
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{
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uint32 exp = GROUP_EXP_PER_POINT / RuleI(Character, KillsPerGroupLeadershipAA);
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Client *mentoree = GetGroup()->GetMentoree();
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if (GetGroup()->GetMentorPercent() && mentoree &&
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mentoree->GetGroupPoints() < MaxBankedGroupLeadershipPoints(mentoree->GetLevel()))
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{
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uint32 mentor_exp = exp * (GetGroup()->GetMentorPercent() / 100.0f);
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exp -= mentor_exp;
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mentoree->AddLeadershipEXP(mentor_exp, 0); // ends up rounded down
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mentoree->MessageString(Chat::LeaderShip, GAIN_GROUP_LEADERSHIP_EXP);
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}
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if (exp > 0)
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{
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// possible if you mentor 100% to the other client
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AddLeadershipEXP(exp, 0); // ends up rounded up if mentored, no idea how live actually does it
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MessageString(Chat::LeaderShip, GAIN_GROUP_LEADERSHIP_EXP);
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}
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}
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else
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{
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MessageString(Chat::LeaderShip, MAX_GROUP_LEADERSHIP_POINTS);
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}
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}
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else
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{
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Raid *raid = GetRaid();
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// Raid leaders CAN NOT gain group AA XP, other group leaders can though!
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if (raid->IsLeader(this))
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{
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if (m_pp.raid_leadership_points < MaxBankedRaidLeadershipPoints(GetLevel())
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&& RuleI(Character, KillsPerRaidLeadershipAA) > 0)
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{
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AddLeadershipEXP(0, RAID_EXP_PER_POINT / RuleI(Character, KillsPerRaidLeadershipAA));
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MessageString(Chat::LeaderShip, GAIN_RAID_LEADERSHIP_EXP);
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}
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else
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{
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MessageString(Chat::LeaderShip, MAX_RAID_LEADERSHIP_POINTS);
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}
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}
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else
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{
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if (m_pp.group_leadership_points < MaxBankedGroupLeadershipPoints(GetLevel())
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&& RuleI(Character, KillsPerGroupLeadershipAA) > 0)
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{
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uint32 group_id = raid->GetGroup(this);
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uint32 exp = GROUP_EXP_PER_POINT / RuleI(Character, KillsPerGroupLeadershipAA);
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Client *mentoree = raid->GetMentoree(group_id);
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if (raid->GetMentorPercent(group_id) && mentoree &&
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mentoree->GetGroupPoints() < MaxBankedGroupLeadershipPoints(mentoree->GetLevel()))
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{
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uint32 mentor_exp = exp * (raid->GetMentorPercent(group_id) / 100.0f);
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exp -= mentor_exp;
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mentoree->AddLeadershipEXP(mentor_exp, 0);
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mentoree->MessageString(Chat::LeaderShip, GAIN_GROUP_LEADERSHIP_EXP);
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}
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if (exp > 0)
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{
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AddLeadershipEXP(exp, 0);
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MessageString(Chat::LeaderShip, GAIN_GROUP_LEADERSHIP_EXP);
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}
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}
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else
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{
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MessageString(Chat::LeaderShip, MAX_GROUP_LEADERSHIP_POINTS);
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}
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}
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}
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}
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}
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void Client::CalculateExp(uint32 in_add_exp, uint32 &add_exp, uint32 &add_aaxp, uint8 conlevel, bool resexp)
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{
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add_exp = in_add_exp;
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if (!resexp && (XPRate != 0))
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{
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add_exp = static_cast<uint32>(in_add_exp * (static_cast<float>(XPRate) / 100.0f));
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}
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// Make sure it was initialized.
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add_aaxp = 0;
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if (!resexp)
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{
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//figure out how much of this goes to AAs
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add_aaxp = add_exp * m_epp.perAA / 100;
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//take that amount away from regular exp
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add_exp -= add_aaxp;
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float totalmod = 1.0;
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float zemmod = 1.0;
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//get modifiers
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if (RuleR(Character, ExpMultiplier) >= 0) {
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totalmod *= RuleR(Character, ExpMultiplier);
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}
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//add the zone exp modifier.
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if (zone->newzone_data.zone_exp_multiplier >= 0) {
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zemmod *= zone->newzone_data.zone_exp_multiplier;
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}
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if (RuleB(Character, UseRaceClassExpBonuses))
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{
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if (GetBaseRace() == HALFLING) {
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totalmod *= 1.05;
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}
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if (GetClass() == ROGUE || GetClass() == WARRIOR) {
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totalmod *= 1.05;
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}
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}
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//add hotzone modifier if one has been set.
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if (zone->IsHotzone())
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{
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totalmod += RuleR(Zone, HotZoneBonus);
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}
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add_exp = uint32(float(add_exp) * totalmod * zemmod);
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//if XP scaling is based on the con of a monster, do that now.
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if (RuleB(Character, UseXPConScaling))
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{
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if (conlevel != 0xFF && !resexp)
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{
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add_exp = add_exp * GetConLevelModifierPercent(conlevel);
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}
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}
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// Calculate any changes to leadership experience.
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CalculateLeadershipExp(add_exp, conlevel);
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} //end !resexp
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if (RuleB(Zone, LevelBasedEXPMods)) {
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if (zone->level_exp_mod[GetLevel()].ExpMod) {
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add_exp *= zone->level_exp_mod[GetLevel()].ExpMod;
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}
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}
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if (RuleR(Character, FinalExpMultiplier) >= 0) {
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add_exp *= RuleR(Character, FinalExpMultiplier);
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}
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if (RuleB(Character, EnableCharacterEXPMods)) {
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add_exp *= GetEXPModifier(zone->GetZoneID(), zone->GetInstanceVersion());
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}
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add_exp = GetEXP() + add_exp;
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}
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void Client::AddEXP(uint32 in_add_exp, uint8 conlevel, bool resexp) {
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EVENT_ITEM_ScriptStopReturn();
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uint32 exp = 0;
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uint32 aaexp = 0;
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if (m_epp.perAA<0 || m_epp.perAA>100)
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m_epp.perAA=0; // stop exploit with sanity check
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// Calculate regular XP
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CalculateExp(in_add_exp, exp, aaexp, conlevel, resexp);
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// Calculate regular AA XP
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if (!RuleB(AA, NormalizedAAEnabled))
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{
|
|
CalculateStandardAAExp(aaexp, conlevel, resexp);
|
|
}
|
|
else
|
|
{
|
|
CalculateNormalizedAAExp(aaexp, conlevel, resexp);
|
|
}
|
|
|
|
// Are we also doing linear AA acceleration?
|
|
if (RuleB(AA, ModernAAScalingEnabled) && aaexp > 0)
|
|
{
|
|
aaexp = ScaleAAXPBasedOnCurrentAATotal(GetAAPoints(), aaexp);
|
|
}
|
|
|
|
// Get current AA XP total
|
|
uint32 had_aaexp = GetAAXP();
|
|
|
|
// Add it to the XP we just earned.
|
|
aaexp += had_aaexp;
|
|
|
|
// Make sure our new total (existing + just earned) isn't lower than the
|
|
// existing total. If it is, we overflowed the bounds of uint32 and wrapped.
|
|
// Reset to the existing total.
|
|
if (aaexp < had_aaexp)
|
|
{
|
|
aaexp = had_aaexp; //watch for wrap
|
|
}
|
|
|
|
// AA Sanity Checking for players who set aa exp and deleveled below allowed aa level.
|
|
if (GetLevel() <= 50 && m_epp.perAA > 0) {
|
|
Message(Chat::Yellow, "You are below the level allowed to gain AA Experience. AA Experience set to 0%");
|
|
aaexp = 0;
|
|
m_epp.perAA = 0;
|
|
}
|
|
|
|
// Now update our character's normal and AA xp
|
|
SetEXP(exp, aaexp, resexp);
|
|
}
|
|
|
|
void Client::SetEXP(uint32 set_exp, uint32 set_aaxp, bool isrezzexp) {
|
|
LogDebug("Attempting to Set Exp for [{}] (XP: [{}], AAXP: [{}], Rez: [{}])", GetCleanName(), set_exp, set_aaxp, isrezzexp ? "true" : "false");
|
|
|
|
auto max_AAXP = GetRequiredAAExperience();
|
|
if (max_AAXP == 0 || GetEXPForLevel(GetLevel()) == 0xFFFFFFFF) {
|
|
Message(Chat::Red, "Error in Client::SetEXP. EXP not set.");
|
|
return; // Must be invalid class/race
|
|
}
|
|
uint32 i = 0;
|
|
uint32 membercount = 0;
|
|
if(GetGroup())
|
|
{
|
|
for (i = 0; i < MAX_GROUP_MEMBERS; i++) {
|
|
if (GetGroup()->members[i] != nullptr) {
|
|
membercount++;
|
|
}
|
|
}
|
|
}
|
|
|
|
if ((set_exp + set_aaxp) > (m_pp.exp+m_pp.expAA)) {
|
|
|
|
uint32 exp_gained = set_exp - m_pp.exp;
|
|
uint32 aaxp_gained = set_aaxp - m_pp.expAA;
|
|
float exp_percent = (float)((float)exp_gained / (float)(GetEXPForLevel(GetLevel() + 1) - GetEXPForLevel(GetLevel())))*(float)100; //EXP needed for level
|
|
float aaxp_percent = (float)((float)aaxp_gained / (float)(RuleI(AA, ExpPerPoint)))*(float)100; //AAEXP needed for level
|
|
std::string exp_amount_message = "";
|
|
if (RuleI(Character, ShowExpValues) >= 1) {
|
|
if (exp_gained > 0 && aaxp_gained > 0) exp_amount_message = StringFormat("%u, %u AA", exp_gained, aaxp_gained);
|
|
else if (exp_gained > 0) exp_amount_message = StringFormat("%u", exp_gained);
|
|
else exp_amount_message = StringFormat("%u AA", aaxp_gained);
|
|
}
|
|
|
|
std::string exp_percent_message = "";
|
|
if (RuleI(Character, ShowExpValues) >= 2) {
|
|
if (exp_gained > 0 && aaxp_gained > 0) exp_percent_message = StringFormat("(%.3f%%, %.3f%%AA)", exp_percent, aaxp_percent);
|
|
else if (exp_gained > 0) exp_percent_message = StringFormat("(%.3f%%)", exp_percent);
|
|
else exp_percent_message = StringFormat("(%.3f%%AA)", aaxp_percent);
|
|
}
|
|
|
|
if (isrezzexp) {
|
|
if (RuleI(Character, ShowExpValues) > 0)
|
|
Message(Chat::Experience, "You regain %s experience from resurrection. %s", exp_amount_message.c_str(), exp_percent_message.c_str());
|
|
else MessageString(Chat::Experience, REZ_REGAIN);
|
|
} else {
|
|
if (membercount > 1) {
|
|
if (RuleI(Character, ShowExpValues) > 0)
|
|
Message(Chat::Experience, "You have gained %s party experience! %s", exp_amount_message.c_str(), exp_percent_message.c_str());
|
|
else MessageString(Chat::Experience, GAIN_GROUPXP);
|
|
}
|
|
else if (IsRaidGrouped()) {
|
|
if (RuleI(Character, ShowExpValues) > 0)
|
|
Message(Chat::Experience, "You have gained %s raid experience! %s", exp_amount_message.c_str(), exp_percent_message.c_str());
|
|
else MessageString(Chat::Experience, GAIN_RAIDEXP);
|
|
}
|
|
else {
|
|
if (RuleI(Character, ShowExpValues) > 0)
|
|
Message(Chat::Experience, "You have gained %s experience! %s", exp_amount_message.c_str(), exp_percent_message.c_str());
|
|
else MessageString(Chat::Experience, GAIN_XP);
|
|
}
|
|
}
|
|
}
|
|
else if((set_exp + set_aaxp) < (m_pp.exp+m_pp.expAA)){ //only loss message if you lose exp, no message if you gained/lost nothing.
|
|
uint32 exp_lost = m_pp.exp - set_exp;
|
|
float exp_percent = (float)((float)exp_lost / (float)(GetEXPForLevel(GetLevel() + 1) - GetEXPForLevel(GetLevel())))*(float)100;
|
|
|
|
if (RuleI(Character, ShowExpValues) == 1 && exp_lost > 0) Message(Chat::Yellow, "You have lost %i experience.", exp_lost);
|
|
else if (RuleI(Character, ShowExpValues) == 2 && exp_lost > 0) Message(Chat::Yellow, "You have lost %i experience. (%.3f%%)", exp_lost, exp_percent);
|
|
else Message(Chat::Yellow, "You have lost experience.");
|
|
}
|
|
|
|
//check_level represents the level we should be when we have
|
|
//this ammount of exp (once these loops complete)
|
|
uint16 check_level = GetLevel()+1;
|
|
//see if we gained any levels
|
|
bool level_increase = true;
|
|
int8 level_count = 0;
|
|
|
|
while (set_exp >= GetEXPForLevel(check_level)) {
|
|
check_level++;
|
|
if (check_level > 127) { //hard level cap
|
|
check_level = 127;
|
|
break;
|
|
}
|
|
level_count++;
|
|
|
|
if(GetMercID())
|
|
UpdateMercLevel();
|
|
}
|
|
//see if we lost any levels
|
|
while (set_exp < GetEXPForLevel(check_level-1)) {
|
|
check_level--;
|
|
if (check_level < 2) { //hard level minimum
|
|
check_level = 2;
|
|
break;
|
|
}
|
|
level_increase = false;
|
|
if(GetMercID())
|
|
UpdateMercLevel();
|
|
}
|
|
check_level--;
|
|
|
|
|
|
//see if we gained any AAs
|
|
if (set_aaxp >= max_AAXP) {
|
|
/*
|
|
Note: AA exp is stored differently than normal exp.
|
|
Exp points are only stored in m_pp.expAA until you
|
|
gain a full AA point, once you gain it, a point is
|
|
added to m_pp.aapoints and the ammount needed to gain
|
|
that point is subtracted from m_pp.expAA
|
|
|
|
then, once they spend an AA point, it is subtracted from
|
|
m_pp.aapoints. In theory it then goes into m_pp.aapoints_spent,
|
|
but im not sure if we have that in the right spot.
|
|
*/
|
|
//record how many points we have
|
|
uint32 last_unspentAA = m_pp.aapoints;
|
|
|
|
//figure out how many AA points we get from the exp were setting
|
|
m_pp.aapoints = set_aaxp / max_AAXP;
|
|
LogDebug("Calculating additional AA Points from AAXP for [{}]: [{}] / [{}] = [{}] points", GetCleanName(), set_aaxp, max_AAXP, (float)set_aaxp / (float)max_AAXP);
|
|
|
|
//get remainder exp points, set in PP below
|
|
set_aaxp = set_aaxp - (max_AAXP * m_pp.aapoints);
|
|
|
|
//add in how many points we had
|
|
m_pp.aapoints += last_unspentAA;
|
|
|
|
//figure out how many points were actually gained
|
|
uint32 gained = (m_pp.aapoints - last_unspentAA);
|
|
|
|
//Message(Chat::Yellow, "You have gained %d skill points!!", m_pp.aapoints - last_unspentAA);
|
|
char val1[20] = { 0 };
|
|
char val2[20] = { 0 };
|
|
if (gained == 1 && m_pp.aapoints == 1)
|
|
MessageString(Chat::Experience, GAIN_SINGLE_AA_SINGLE_AA, ConvertArray(m_pp.aapoints, val1)); //You have gained an ability point! You now have %1 ability point.
|
|
else if (gained == 1 && m_pp.aapoints > 1)
|
|
MessageString(Chat::Experience, GAIN_SINGLE_AA_MULTI_AA, ConvertArray(m_pp.aapoints, val1)); //You have gained an ability point! You now have %1 ability points.
|
|
else
|
|
MessageString(Chat::Experience, GAIN_MULTI_AA_MULTI_AA, ConvertArray(gained, val1), ConvertArray(m_pp.aapoints, val2)); //You have gained %1 ability point(s)! You now have %2 ability point(s).
|
|
|
|
if (RuleB(AA, SoundForAAEarned)) {
|
|
SendSound();
|
|
}
|
|
|
|
/* QS: PlayerLogAARate */
|
|
if (RuleB(QueryServ, PlayerLogAARate)){
|
|
int add_points = (m_pp.aapoints - last_unspentAA);
|
|
std::string query = StringFormat("INSERT INTO `qs_player_aa_rate_hourly` (char_id, aa_count, hour_time) VALUES (%i, %i, UNIX_TIMESTAMP() - MOD(UNIX_TIMESTAMP(), 3600)) ON DUPLICATE KEY UPDATE `aa_count` = `aa_count` + %i", CharacterID(), add_points, add_points);
|
|
QServ->SendQuery(query.c_str());
|
|
}
|
|
|
|
//Message(Chat::Yellow, "You now have %d skill points available to spend.", m_pp.aapoints);
|
|
}
|
|
|
|
uint8 maxlevel = RuleI(Character, MaxExpLevel) + 1;
|
|
|
|
if(maxlevel <= 1)
|
|
maxlevel = RuleI(Character, MaxLevel) + 1;
|
|
|
|
if(check_level > maxlevel) {
|
|
check_level = maxlevel;
|
|
|
|
if(RuleB(Character, KeepLevelOverMax)) {
|
|
set_exp = GetEXPForLevel(GetLevel()+1);
|
|
}
|
|
else {
|
|
set_exp = GetEXPForLevel(maxlevel);
|
|
}
|
|
}
|
|
|
|
auto client_max_level = GetClientMaxLevel();
|
|
if (client_max_level) {
|
|
if (GetLevel() >= client_max_level) {
|
|
auto exp_needed = GetEXPForLevel(client_max_level);
|
|
if (set_exp > exp_needed) {
|
|
set_exp = exp_needed;
|
|
}
|
|
}
|
|
}
|
|
|
|
if ((GetLevel() != check_level) && !(check_level >= maxlevel)) {
|
|
char val1[20]={0};
|
|
if (level_increase)
|
|
{
|
|
if (level_count == 1)
|
|
MessageString(Chat::Experience, GAIN_LEVEL, ConvertArray(check_level, val1));
|
|
else
|
|
Message(Chat::Yellow, "Welcome to level %i!", check_level);
|
|
|
|
if (check_level == RuleI(Character, DeathItemLossLevel) &&
|
|
m_ClientVersionBit & EQ::versions::maskUFAndEarlier)
|
|
MessageString(Chat::Yellow, CORPSE_ITEM_LOST);
|
|
|
|
if (check_level == RuleI(Character, DeathExpLossLevel))
|
|
MessageString(Chat::Yellow, CORPSE_EXP_LOST);
|
|
}
|
|
else
|
|
MessageString(Chat::Experience, LOSE_LEVEL, ConvertArray(check_level, val1));
|
|
|
|
#ifdef BOTS
|
|
uint8 myoldlevel = GetLevel();
|
|
#endif
|
|
|
|
SetLevel(check_level);
|
|
|
|
#ifdef BOTS
|
|
if(RuleB(Bots, BotLevelsWithOwner))
|
|
// hack way of doing this..but, least invasive... (same criteria as gain level for sendlvlapp)
|
|
Bot::LevelBotWithClient(this, GetLevel(), (myoldlevel==check_level-1));
|
|
#endif
|
|
}
|
|
|
|
//If were at max level then stop gaining experience if we make it to the cap
|
|
if(GetLevel() == maxlevel - 1){
|
|
uint32 expneeded = GetEXPForLevel(maxlevel);
|
|
if(set_exp > expneeded) {
|
|
set_exp = expneeded;
|
|
}
|
|
}
|
|
|
|
//set the client's EXP and AAEXP
|
|
m_pp.exp = set_exp;
|
|
m_pp.expAA = set_aaxp;
|
|
|
|
if (GetLevel() < 51) {
|
|
m_epp.perAA = 0; // turn off aa exp if they drop below 51
|
|
} else
|
|
SendAlternateAdvancementStats(); //otherwise, send them an AA update
|
|
|
|
//send the expdata in any case so the xp bar isnt stuck after leveling
|
|
uint32 tmpxp1 = GetEXPForLevel(GetLevel()+1);
|
|
uint32 tmpxp2 = GetEXPForLevel(GetLevel());
|
|
// Quag: crash bug fix... Divide by zero when tmpxp1 and 2 equalled each other, most likely the error case from GetEXPForLevel() (invalid class, etc)
|
|
if (tmpxp1 != tmpxp2 && tmpxp1 != 0xFFFFFFFF && tmpxp2 != 0xFFFFFFFF) {
|
|
auto outapp = new EQApplicationPacket(OP_ExpUpdate, sizeof(ExpUpdate_Struct));
|
|
ExpUpdate_Struct* eu = (ExpUpdate_Struct*)outapp->pBuffer;
|
|
float tmpxp = (float) ( (float) set_exp-tmpxp2 ) / ( (float) tmpxp1-tmpxp2 );
|
|
eu->exp = (uint32)(330.0f * tmpxp);
|
|
FastQueuePacket(&outapp);
|
|
}
|
|
|
|
if (admin >= AccountStatus::GMAdmin && GetGM()) {
|
|
char val1[20]={0};
|
|
char val2[20]={0};
|
|
char val3[20]={0};
|
|
MessageString(Chat::Experience, GM_GAINXP, ConvertArray(set_aaxp,val1),ConvertArray(set_exp,val2),ConvertArray(GetEXPForLevel(GetLevel()+1),val3)); //[GM] You have gained %1 AXP and %2 EXP (%3).
|
|
}
|
|
}
|
|
|
|
void Client::SetLevel(uint8 set_level, bool command)
|
|
{
|
|
if (GetEXPForLevel(set_level) == 0xFFFFFFFF) {
|
|
LogError("Client::SetLevel() GetEXPForLevel([{}]) = 0xFFFFFFFF", set_level);
|
|
return;
|
|
}
|
|
|
|
auto outapp = new EQApplicationPacket(OP_LevelUpdate, sizeof(LevelUpdate_Struct));
|
|
LevelUpdate_Struct* lu = (LevelUpdate_Struct*)outapp->pBuffer;
|
|
lu->level = set_level;
|
|
if(m_pp.level2 != 0)
|
|
lu->level_old = m_pp.level2;
|
|
else
|
|
lu->level_old = level;
|
|
|
|
level = set_level;
|
|
|
|
if(IsRaidGrouped()) {
|
|
Raid *r = GetRaid();
|
|
if(r){
|
|
r->UpdateLevel(GetName(), set_level);
|
|
}
|
|
}
|
|
if(set_level > m_pp.level2) {
|
|
if(m_pp.level2 == 0)
|
|
m_pp.points += 5;
|
|
else
|
|
m_pp.points += (5 * (set_level - m_pp.level2));
|
|
|
|
m_pp.level2 = set_level;
|
|
}
|
|
if(set_level > m_pp.level) {
|
|
parse->EventPlayer(EVENT_LEVEL_UP, this, "", 0);
|
|
/* QS: PlayerLogLevels */
|
|
if (RuleB(QueryServ, PlayerLogLevels)){
|
|
std::string event_desc = StringFormat("Leveled UP :: to Level:%i from Level:%i in zoneid:%i instid:%i", set_level, m_pp.level, GetZoneID(), GetInstanceID());
|
|
QServ->PlayerLogEvent(Player_Log_Levels, CharacterID(), event_desc);
|
|
}
|
|
}
|
|
else if (set_level < m_pp.level){
|
|
/* QS: PlayerLogLevels */
|
|
if (RuleB(QueryServ, PlayerLogLevels)){
|
|
std::string event_desc = StringFormat("Leveled DOWN :: to Level:%i from Level:%i in zoneid:%i instid:%i", set_level, m_pp.level, GetZoneID(), GetInstanceID());
|
|
QServ->PlayerLogEvent(Player_Log_Levels, CharacterID(), event_desc);
|
|
}
|
|
}
|
|
|
|
m_pp.level = set_level;
|
|
if (command){
|
|
m_pp.exp = GetEXPForLevel(set_level);
|
|
Message(Chat::Yellow, "Welcome to level %i!", set_level);
|
|
lu->exp = 0;
|
|
}
|
|
else {
|
|
float tmpxp = (float) ( (float) m_pp.exp - GetEXPForLevel( GetLevel() )) / ( (float) GetEXPForLevel(GetLevel()+1) - GetEXPForLevel(GetLevel()));
|
|
lu->exp = (uint32)(330.0f * tmpxp);
|
|
}
|
|
QueuePacket(outapp);
|
|
safe_delete(outapp);
|
|
SendAppearancePacket(AT_WhoLevel, set_level); // who level change
|
|
|
|
LogInfo("Setting Level for [{}] to [{}]", GetName(), set_level);
|
|
|
|
CalcBonuses();
|
|
|
|
if(!RuleB(Character, HealOnLevel)) {
|
|
int mhp = CalcMaxHP();
|
|
if(GetHP() > mhp)
|
|
SetHP(mhp);
|
|
}
|
|
else {
|
|
SetHP(CalcMaxHP()); // Why not, lets give them a free heal
|
|
}
|
|
|
|
if (RuleI(World, PVPMinLevel) > 0 && level >= RuleI(World, PVPMinLevel) && m_pp.pvp == 0) SetPVP(true);
|
|
|
|
DoTributeUpdate();
|
|
SendHPUpdate();
|
|
SetMana(CalcMaxMana());
|
|
UpdateWho();
|
|
|
|
UpdateMercLevel();
|
|
|
|
Save();
|
|
}
|
|
|
|
// Note: The client calculates exp separately, we cant change this function
|
|
// Add: You can set the values you want now, client will be always sync :) - Merkur
|
|
uint32 Client::GetEXPForLevel(uint16 check_level)
|
|
{
|
|
#ifdef LUA_EQEMU
|
|
uint32 lua_ret = 0;
|
|
bool ignoreDefault = false;
|
|
lua_ret = LuaParser::Instance()->GetEXPForLevel(this, check_level, ignoreDefault);
|
|
|
|
if (ignoreDefault) {
|
|
return lua_ret;
|
|
}
|
|
#endif
|
|
|
|
uint16 check_levelm1 = check_level-1;
|
|
float mod;
|
|
if (check_level < 31)
|
|
mod = 1.0;
|
|
else if (check_level < 36)
|
|
mod = 1.1;
|
|
else if (check_level < 41)
|
|
mod = 1.2;
|
|
else if (check_level < 46)
|
|
mod = 1.3;
|
|
else if (check_level < 52)
|
|
mod = 1.4;
|
|
else if (check_level < 53)
|
|
mod = 1.5;
|
|
else if (check_level < 54)
|
|
mod = 1.6;
|
|
else if (check_level < 55)
|
|
mod = 1.7;
|
|
else if (check_level < 56)
|
|
mod = 1.9;
|
|
else if (check_level < 57)
|
|
mod = 2.1;
|
|
else if (check_level < 58)
|
|
mod = 2.3;
|
|
else if (check_level < 59)
|
|
mod = 2.5;
|
|
else if (check_level < 60)
|
|
mod = 2.7;
|
|
else if (check_level < 61)
|
|
mod = 3.0;
|
|
else
|
|
mod = 3.1;
|
|
|
|
float base = (check_levelm1)*(check_levelm1)*(check_levelm1);
|
|
|
|
mod *= 1000;
|
|
|
|
uint32 finalxp = uint32(base * mod);
|
|
|
|
if(RuleB(Character,UseOldRaceExpPenalties))
|
|
{
|
|
float racemod = 1.0;
|
|
if(GetBaseRace() == TROLL || GetBaseRace() == IKSAR) {
|
|
racemod = 1.2;
|
|
} else if(GetBaseRace() == OGRE) {
|
|
racemod = 1.15;
|
|
} else if(GetBaseRace() == BARBARIAN) {
|
|
racemod = 1.05;
|
|
} else if(GetBaseRace() == HALFLING) {
|
|
racemod = 0.95;
|
|
}
|
|
|
|
finalxp = uint32(finalxp * racemod);
|
|
}
|
|
|
|
if(RuleB(Character,UseOldClassExpPenalties))
|
|
{
|
|
float classmod = 1.0;
|
|
if(GetClass() == PALADIN || GetClass() == SHADOWKNIGHT || GetClass() == RANGER || GetClass() == BARD) {
|
|
classmod = 1.4;
|
|
} else if(GetClass() == MONK) {
|
|
classmod = 1.2;
|
|
} else if(GetClass() == WIZARD || GetClass() == ENCHANTER || GetClass() == MAGICIAN || GetClass() == NECROMANCER) {
|
|
classmod = 1.1;
|
|
} else if(GetClass() == ROGUE) {
|
|
classmod = 0.91;
|
|
} else if(GetClass() == WARRIOR) {
|
|
classmod = 0.9;
|
|
}
|
|
|
|
finalxp = uint32(finalxp * classmod);
|
|
}
|
|
|
|
finalxp = mod_client_xp_for_level(finalxp, check_level);
|
|
|
|
return finalxp;
|
|
}
|
|
|
|
void Client::AddLevelBasedExp(uint8 exp_percentage, uint8 max_level, bool ignore_mods)
|
|
{
|
|
uint32 award;
|
|
uint32 xp_for_level;
|
|
|
|
if (exp_percentage > 100)
|
|
{
|
|
exp_percentage = 100;
|
|
}
|
|
|
|
if (!max_level || GetLevel() < max_level)
|
|
{
|
|
max_level = GetLevel();
|
|
}
|
|
|
|
xp_for_level = GetEXPForLevel(max_level + 1) - GetEXPForLevel(max_level);
|
|
award = xp_for_level * exp_percentage / 100;
|
|
|
|
if (RuleB(Zone, LevelBasedEXPMods) && !ignore_mods) {
|
|
if (zone->level_exp_mod[GetLevel()].ExpMod) {
|
|
award *= zone->level_exp_mod[GetLevel()].ExpMod;
|
|
}
|
|
}
|
|
|
|
if (RuleR(Character, FinalExpMultiplier) >= 0) {
|
|
award *= RuleR(Character, FinalExpMultiplier);
|
|
}
|
|
|
|
uint32 newexp = GetEXP() + award;
|
|
SetEXP(newexp, GetAAXP());
|
|
}
|
|
|
|
void Group::SplitExp(uint32 exp, Mob* other) {
|
|
if( other->CastToNPC()->MerchantType != 0 ) // Ensure NPC isn't a merchant
|
|
return;
|
|
|
|
if(other->GetOwner() && other->GetOwner()->IsClient()) // Ensure owner isn't pc
|
|
return;
|
|
|
|
unsigned int i;
|
|
uint32 groupexp = exp;
|
|
uint8 membercount = 0;
|
|
uint8 maxlevel = 1;
|
|
|
|
for (i = 0; i < MAX_GROUP_MEMBERS; i++) {
|
|
if (members[i] != nullptr) {
|
|
if(members[i]->GetLevel() > maxlevel)
|
|
maxlevel = members[i]->GetLevel();
|
|
|
|
membercount++;
|
|
}
|
|
}
|
|
|
|
float groupmod;
|
|
if (membercount > 1 && membercount < 6)
|
|
groupmod = 1 + .2*(membercount - 1); //2members=1.2exp, 3=1.4, 4=1.6, 5=1.8
|
|
else if (membercount == 6)
|
|
groupmod = 2.16;
|
|
else
|
|
groupmod = 1.0;
|
|
if(membercount > 1 && membercount <= 6)
|
|
groupexp += (uint32)((float)exp * groupmod * (RuleR(Character, GroupExpMultiplier)));
|
|
|
|
int conlevel = Mob::GetLevelCon(maxlevel, other->GetLevel());
|
|
if(conlevel == CON_GRAY)
|
|
return; //no exp for greenies...
|
|
|
|
if (membercount == 0)
|
|
return;
|
|
|
|
for (i = 0; i < MAX_GROUP_MEMBERS; i++) {
|
|
if (members[i] != nullptr && members[i]->IsClient()) // If Group Member is Client
|
|
{
|
|
Client *cmember = members[i]->CastToClient();
|
|
// add exp + exp cap
|
|
int16 diff = cmember->GetLevel() - maxlevel;
|
|
int16 maxdiff = -(cmember->GetLevel()*15/10 - cmember->GetLevel());
|
|
if(maxdiff > -5)
|
|
maxdiff = -5;
|
|
if (diff >= (maxdiff)) { /*Instead of person who killed the mob, the person who has the highest level in the group*/
|
|
uint32 tmp = (cmember->GetLevel()+3) * (cmember->GetLevel()+3) * 75 * 35 / 10;
|
|
uint32 tmp2 = groupexp / membercount;
|
|
cmember->AddEXP( tmp < tmp2 ? tmp : tmp2, conlevel );
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void Raid::SplitExp(uint32 exp, Mob* other) {
|
|
if( other->CastToNPC()->MerchantType != 0 ) // Ensure NPC isn't a merchant
|
|
return;
|
|
|
|
if(other->GetOwner() && other->GetOwner()->IsClient()) // Ensure owner isn't pc
|
|
return;
|
|
|
|
uint32 groupexp = exp;
|
|
uint8 membercount = 0;
|
|
uint8 maxlevel = 1;
|
|
|
|
for (int i = 0; i < MAX_RAID_MEMBERS; i++) {
|
|
if (members[i].member != nullptr) {
|
|
if(members[i].member->GetLevel() > maxlevel)
|
|
maxlevel = members[i].member->GetLevel();
|
|
|
|
membercount++;
|
|
}
|
|
}
|
|
|
|
groupexp = (uint32)((float)groupexp * (1.0f-(RuleR(Character, RaidExpMultiplier))));
|
|
|
|
int conlevel = Mob::GetLevelCon(maxlevel, other->GetLevel());
|
|
if(conlevel == CON_GRAY)
|
|
return; //no exp for greenies...
|
|
|
|
if (membercount == 0)
|
|
return;
|
|
|
|
for (unsigned int x = 0; x < MAX_RAID_MEMBERS; x++) {
|
|
if (members[x].member != nullptr) // If Group Member is Client
|
|
{
|
|
Client *cmember = members[x].member;
|
|
// add exp + exp cap
|
|
int16 diff = cmember->GetLevel() - maxlevel;
|
|
int16 maxdiff = -(cmember->GetLevel()*15/10 - cmember->GetLevel());
|
|
if(maxdiff > -5)
|
|
maxdiff = -5;
|
|
if (diff >= (maxdiff)) { /*Instead of person who killed the mob, the person who has the highest level in the group*/
|
|
uint32 tmp = (cmember->GetLevel()+3) * (cmember->GetLevel()+3) * 75 * 35 / 10;
|
|
uint32 tmp2 = (groupexp / membercount) + 1;
|
|
cmember->AddEXP( tmp < tmp2 ? tmp : tmp2, conlevel );
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void Client::SetLeadershipEXP(uint32 group_exp, uint32 raid_exp) {
|
|
while(group_exp >= GROUP_EXP_PER_POINT) {
|
|
group_exp -= GROUP_EXP_PER_POINT;
|
|
m_pp.group_leadership_points++;
|
|
MessageString(Chat::LeaderShip, GAIN_GROUP_LEADERSHIP_POINT);
|
|
}
|
|
while(raid_exp >= RAID_EXP_PER_POINT) {
|
|
raid_exp -= RAID_EXP_PER_POINT;
|
|
m_pp.raid_leadership_points++;
|
|
MessageString(Chat::LeaderShip, GAIN_RAID_LEADERSHIP_POINT);
|
|
}
|
|
|
|
m_pp.group_leadership_exp = group_exp;
|
|
m_pp.raid_leadership_exp = raid_exp;
|
|
|
|
SendLeadershipEXPUpdate();
|
|
}
|
|
|
|
void Client::AddLeadershipEXP(uint32 group_exp, uint32 raid_exp) {
|
|
SetLeadershipEXP(GetGroupEXP() + group_exp, GetRaidEXP() + raid_exp);
|
|
}
|
|
|
|
void Client::SendLeadershipEXPUpdate() {
|
|
auto outapp = new EQApplicationPacket(OP_LeadershipExpUpdate, sizeof(LeadershipExpUpdate_Struct));
|
|
LeadershipExpUpdate_Struct* eu = (LeadershipExpUpdate_Struct *) outapp->pBuffer;
|
|
|
|
eu->group_leadership_exp = m_pp.group_leadership_exp;
|
|
eu->group_leadership_points = m_pp.group_leadership_points;
|
|
eu->raid_leadership_exp = m_pp.raid_leadership_exp;
|
|
eu->raid_leadership_points = m_pp.raid_leadership_points;
|
|
|
|
FastQueuePacket(&outapp);
|
|
}
|
|
|
|
uint8 Client::GetCharMaxLevelFromQGlobal() {
|
|
auto char_cache = GetQGlobals();
|
|
|
|
std::list<QGlobal> global_map;
|
|
|
|
if (char_cache) {
|
|
QGlobalCache::Combine(global_map, char_cache->GetBucket(), 0, CharacterID(), zone->GetZoneID());
|
|
}
|
|
|
|
for (const auto& global : global_map) {
|
|
if (global.name == "CharMaxLevel") {
|
|
if (Strings::IsNumber(global.value)) {
|
|
return static_cast<uint8>(std::stoul(global.value));
|
|
}
|
|
}
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
uint8 Client::GetCharMaxLevelFromBucket()
|
|
{
|
|
auto new_bucket_name = fmt::format(
|
|
"{}-CharMaxLevel",
|
|
GetBucketKey()
|
|
);
|
|
|
|
auto bucket_value = DataBucket::GetData(new_bucket_name);
|
|
if (!bucket_value.empty()) {
|
|
if (Strings::IsNumber(bucket_value)) {
|
|
return static_cast<uint8>(std::stoul(bucket_value));
|
|
}
|
|
}
|
|
|
|
auto old_bucket_name = fmt::format(
|
|
"{}-CharMaxLevel",
|
|
CharacterID()
|
|
);
|
|
|
|
bucket_value = DataBucket::GetData(old_bucket_name);
|
|
if (!bucket_value.empty()) {
|
|
if (Strings::IsNumber(bucket_value)) {
|
|
return static_cast<uint8>(std::stoul(bucket_value));
|
|
}
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
uint32 Client::GetRequiredAAExperience() {
|
|
#ifdef LUA_EQEMU
|
|
uint32 lua_ret = 0;
|
|
bool ignoreDefault = false;
|
|
lua_ret = LuaParser::Instance()->GetRequiredAAExperience(this, ignoreDefault);
|
|
|
|
if (ignoreDefault) {
|
|
return lua_ret;
|
|
}
|
|
#endif
|
|
|
|
return RuleI(AA, ExpPerPoint);
|
|
}
|