KayenEQ
089360a3a5
merge
2014-07-18 17:00:39 -04:00
Uleat
d7c2d6108f
Added the initial references for two new dictionaries - EmuConstants and EQLimits..more to come.
2014-07-16 21:23:16 -04:00
KimLS
b7e36feeeb
Removed more socket server stuff, changed some of the build stuff.
2014-07-14 15:44:28 -07:00
KayenEQ
965bb039be
Updates to npc_spells and npc_types table.
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Implemented innate defensive and range procs
Implemented ability to fine tune AI casting behavior/timers
Global rules for AI casting behavior/timers
NPC Ranged attack updates, set skill and ammo type in npc_types
Various clean ups in attack related functions.
Other minor fixes.
See Change Log, +required, +optional SQL
2014-07-10 22:46:39 -04:00
Michael Cook (mackal)
4707e0f858
Inline a few functions that should be
2014-07-08 21:21:44 -04:00
KayenEQ
2918f6bc07
removal of debug msg
2014-07-08 18:27:31 -04:00
KayenEQ
b27ff80c75
fix for random int -> float error
2014-07-08 08:04:56 -04:00
KayenEQ
d22d0a8145
Update to how FcBaseEffect focus modifies SE_SkillAttack damage.
2014-07-06 20:13:19 -04:00
KayenEQ
0e438942e4
Complete revision of SE_SkillProc, SE_LimitToSkill,
...
SE_SkillProcSuccess (now implemented correctly)
to function more accurately and efficiently, AA supported.
This may need to be updated in the future, if more live
spells readily become avialable to test with.
2014-07-06 18:58:16 -04:00
KayenEQ
58d585e2a6
Updated SE_Sanctuary - Adjust way hate lowering effect worked to be more accurate
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Updated SE_SympatheticProc - Revised proc rate formula to be accurate to live.
Sympathetic foci on items with proc rate mod will now benefit from that modifier.
Sympathetic foci can now be placed on AA's (This should always be slot1 in the AA)
Implemented SE_IllusionPersistence- Allows illusions to last until you die or the illusion is forcibly removed.
Added rule 'PreNerftBardAEDot' for SE_BardAEDot to allow it to once again do damage to moving targets. (Set to true)
2014-07-04 23:35:15 -04:00
KayenEQ
5a30d3ed03
Update SE_InterruptCasting: Will now work for instant spells (as well as over time).
2014-07-03 11:37:38 -04:00
KayenEQ
28493488ac
Updated SE_BardAEDot to no longer damage target while target is moving (consistent with live)
2014-07-03 11:00:23 -04:00
KayenEQ
0d2127f874
Changed SE_LimitMaxMana to SE_MeleeVulnerability - Weakness/Mitigation verse melee damage
...
(Despite lives SPA lable as the former it clearly is not what the effect does from all spell examples)
2014-07-03 10:55:59 -04:00
KayenEQ
ee741048e9
Implemented SE_LimitSpellClass - Focus Limits spell to pre defined categories. (3=Cures,3=Offensive, 6=Lifetap)
2014-07-03 08:48:27 -04:00
KayenEQ
8453d5bc48
Renamed various Cast on Fade spell effects to more accurately describe their functions.
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Missing code from prior commit.
2014-07-02 21:38:26 -04:00
KayenEQ
542c0913d6
Re-Implemented SE_TriggerMeleeThreshold and SE_TriggerSpellThreshold correctly - Trigger spell if owner of buff
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takes more than the specified damage amount in a SINGLE hit, then fade the buff.
2014-07-02 14:00:50 -04:00
KayenEQ
35e72692c1
Implemented SE_FactionModPct - Modifies faction gains and losses by percent.
2014-07-02 11:54:59 -04:00
KayenEQ
4a49a11e73
Implemented SE_ResourceTap - Coverts a percent of dmg from dmg spells(DD/DoT) to hp/mana/end.
2014-07-02 11:18:50 -04:00
KayenEQ
ee6d7ae6ba
Implemented SE_Sanctuary - Places caster at bottom hate list,
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effect fades if caster cast spell on targets other than self.
2014-07-02 08:42:18 -04:00
KayenEQ
5d85a26be1
Update to SE_AStacker, B, C, D
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Will correclty use base value to stack with same type ie (A vs A)
Highest base value will take hold.
2014-07-01 17:34:36 -04:00
KayenEQ
ede7f9899c
Renamed a few spell effects more appropriately.
2014-07-01 16:52:28 -04:00
KayenEQ
3b8993a302
minor fix
2014-07-01 04:55:50 -04:00
KayenEQ
c412038db8
Updated SE_WaketheDead , max will now set duration.
2014-07-01 04:53:24 -04:00
KayenEQ
5e7d2fd07d
Implemented SE_PetMeleeMitigation - Bonus applied to pet owner. Gives AC to owner's pet.
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Related AA's to be added in a seperate update.
2014-06-30 16:17:55 -04:00
KayenEQ
8edb73dc3a
Revised Finishing blow so that damage now receives all melee bonus. Support also for this effect if placed on items or spells.
2014-06-30 07:18:47 -04:00
KayenEQ
70f10782b0
Implemented SE_Assassinate, SE_AssassinateLevel - Defines assassinate damage and level requirements.
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Revised Assassinate mechanic so damage now receives all backstab bonuses, proc chance can be set to either (lives new Proc Per minute
system, or flat chance based on dex (formula updated). Assassinate can now proc from THROW if behind target, various other adjustments.
Required SQL for AA updates
2014-06-29 23:26:22 -04:00
KayenEQ
8a92fada5a
Implemented SE_HeadShot, SE_HeadShotLevel - Defines headshot damage and level requirements.
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Revised HeadShot mechanic so damage now recieves all archery bonuses, proc chance can be set to either (lives new Proc Per minute
system, or flat chance based on dex (formula updated).
Required SQL for AA data
Optional SQL for rules
2014-06-29 01:10:19 -04:00
KayenEQ
ce2a79b63e
Udpated SE_ReclaimPet - Correct forumla for mana returned to properly return 75% of actual pet spell mana cost.
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Implemented SE_ImprovedReclaimEnergy - Modifies % mana returned from SE_ReclaimPet.
Required SQL update.
2014-06-27 20:55:17 -04:00
KayenEQ
2fb95b00a5
Slight change to TryDispel formula for better accuracy.
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Live PATCH 5-20-14 Note: "Updated all spells which
use Remove Detrimental and Cancel Beneficial spell
effects to use a new method. The chances for those
spells to affect their targets have not changed unless
otherwise noted"
Support added for new base values to give
a nearly equivelent result.
(Ie. Will work for values pre and post change)
2014-06-26 10:54:18 -04:00
KayenEQ
1867088e1a
Update SE_AETaunt - Base value will now determine AE taunt range (This will not result in any change to currently used spells).
2014-06-26 10:04:21 -04:00
KayenEQ
87e7b9c3f0
Implemented SE_IllusionOther - Allows next Illusion buff (self only)
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cast to be cast on target. (AA ProjectIllusion now uses this)
Run required SLQ to update AA.
2014-06-26 06:23:27 -04:00
KayenEQ
ec35c0d933
Implemented SE_MassGroupBuff as spell effect (no longer hard coded for AA
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only). Run required SQL to update AA tables.
Updated spells_new field175 -> numhits_type
2014-06-26 05:40:09 -04:00
KayenEQ
2a48b199d2
Update SE_Taunt - Limit value if present will now add instant hate.
2014-06-25 15:25:22 -04:00
KayenEQ
02e780025d
Implemented SE_StrikeThough (Was incorrectly defined as implemented previously) - Works same as item bonus.
2014-06-25 14:41:15 -04:00
KayenEQ
677ba36d55
Updated SE_FadingMemories - Base value will be properly utilized to set % chance for fade effect to work.
2014-06-25 14:31:35 -04:00
KayenEQ
b23af6d436
Updated SE_Hate (Renamed from SE_Hate2) to now properly work for instant +/- hate spells.
2014-06-25 14:14:55 -04:00
KayenEQ
6ef11777e3
Implemented an enumerator list for numhits type variables.
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Implemented type 4 outgoing spell damage numhits type.
2014-06-24 22:04:13 -04:00
KayenEQ
660db94607
Fix to SE_BlanaceMana to only check classes in group that have mana.
2014-06-24 08:24:11 -04:00
KayenEQ
aa8195565d
Merge git://github.com/EQEmu/Server into Development
2014-06-24 08:19:19 -04:00
KimLS
a6589e283b
Some potential fixes for clang, not complete
2014-06-23 16:56:37 -07:00
KayenEQ
58175a5442
Update to SE_BalanaceMana, SE_BalanceHP to support limit value which caps max mana/hp that can be taken per player.
2014-06-23 08:37:23 -04:00
KayenEQ
41b190930f
Kayen: Implemented SE_Metabolism - Modifies food/drink consumption rates. [Data for AA is already in database]
2014-06-22 23:10:29 -04:00
KayenEQ
f28a392f71
SE_NegateAttacks buff stacking optimized.
2014-06-22 15:55:04 -04:00
KayenEQ
8ad9ad578c
Update to SE_NegateAttack, 'max' value can now set upper limit of damage absorbed.
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DOT ticks will no longer be absorbed.
2014-06-22 10:30:18 -04:00
KayenEQ
a4769239fa
Fixes and Updates to spell and melee mitigation runes.
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-Fix for calculation error when rune was to be removed.
-Updated to support these spell effect limit values which
give a max amount per hit/spell that can be mitigated.
-Updated to allow support for these spells effects when
the max (rune value) is set to zero, which essentially
gives you unlimited mitigation but typically there is
a limit value set.
2014-06-22 06:16:34 -04:00
KayenEQ
c20f35b3e8
minor fix
2014-06-21 10:12:24 -04:00
KayenEQ
5a14a85f52
Implemention for SE_Berserk, SE_Vampirism (These are not used on live)
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Fix for NPC not receiving spell bonus derived HP regen.
2014-06-20 18:10:29 -04:00
KayenEQ
70476bfb06
Implemented SE_DoubleRiposte
2014-06-18 06:25:14 -04:00
KayenEQ
a34a69b4c4
Kayen: Implemented SE_AddHateOverTimePct (Modifies +/- your total hate on NPC by percent over time)
2014-06-17 16:08:19 -04:00
KayenEQ
aa6af15cb5
Implemented SE_AddHatePct (Modifies +/- your total hate on NPC by percent)
2014-06-17 15:49:56 -04:00