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Implemented SE_DoubleRiposte
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@@ -4449,6 +4449,10 @@ void Mob::DoRiposte(Mob* defender) {
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defender->spellbonuses.GiveDoubleRiposte[0] +
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defender->itembonuses.GiveDoubleRiposte[0];
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DoubleRipChance = defender->aabonuses.DoubleRiposte +
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defender->spellbonuses.DoubleRiposte +
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defender->itembonuses.DoubleRiposte;
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//Live AA - Double Riposte
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if(DoubleRipChance && (DoubleRipChance >= MakeRandomInt(0, 100))) {
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mlog(COMBAT__ATTACKS, "Preforming a double riposed (%d percent chance)", DoubleRipChance);
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@@ -1116,6 +1116,11 @@ void Client::ApplyAABonuses(uint32 aaid, uint32 slots, StatBonuses* newbon)
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break;
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}
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case SE_DoubleRiposte:
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{
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newbon->DoubleRiposte += base1;
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}
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case SE_GiveDoubleRiposte:
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{
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//0=Regular Riposte 1=Skill Attack Riposte 2=Skill
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@@ -2571,6 +2576,11 @@ void Mob::ApplySpellsBonuses(uint16 spell_id, uint8 casterlevel, StatBonuses* ne
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break;
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}
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case SE_DoubleRiposte:
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{
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newbon->DoubleRiposte += effect_value;
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}
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case SE_GiveDoubleRiposte:
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{
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//Only allow for regular double riposte chance.
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@@ -3978,6 +3988,12 @@ void Mob::NegateSpellsBonuses(uint16 spell_id)
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itembonuses.MasteryofPast = effect_value;
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break;
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case SE_DoubleRiposte:
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spellbonuses.DoubleRiposte = effect_value;
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itembonuses.DoubleRiposte = effect_value;
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aabonuses.DoubleRiposte = effect_value;
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break;
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case SE_GiveDoubleRiposte:
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spellbonuses.GiveDoubleRiposte[0] = effect_value;
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itembonuses.GiveDoubleRiposte[0] = effect_value;
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@@ -383,6 +383,7 @@ struct StatBonuses {
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int16 PetCriticalHit; // Allow pets to critical hit with % value.
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int16 PetAvoidance; // Pet avoidance chance.
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int16 CombatStability; // Melee damage mitigation.
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int16 DoubleRiposte; // Chance to double riposte
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int16 GiveDoubleRiposte[3]; // 0=Regular Chance, 1=Skill Attack Chance, 2=Skill
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uint16 RaiseSkillCap[2]; // Raise a specific skill cap (1 = value, 2=skill)
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int16 Ambidexterity; // Increase chance to duel wield by adding bonus 'skill'.
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