Re-Implemented SE_TriggerMeleeThreshold and SE_TriggerSpellThreshold correctly - Trigger spell if owner of buff

takes more than the specified damage amount in a SINGLE hit, then fade the buff.
This commit is contained in:
KayenEQ 2014-07-02 14:00:50 -04:00
parent 35e72692c1
commit 542c0913d6
6 changed files with 15 additions and 56 deletions

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@ -4,6 +4,8 @@ EQEMu Changelog (Started on Sept 24, 2003 15:50)
Kayen: Implemented SE_Sanctuary - Places caster at bottom hate list, effect fades if caster cast spell on targets other than self.
Kayen: Implemented SE_ResourceTap - Coverts a percent of dmg from dmg spells(DD/DoT) to hp/mana/end.
Kayen: Implemented SE_FactionModPct - Modifies faction gains and losses by percent.
Kayen: Re-Implemented SE_TriggerMeleeThreshold and SE_TriggerSpellThreshold correctly - Trigger spell if owner of buff
takes more than the specified damage amount in a SINGLE hit, then fade the buff.
== 06/25/2014 ==
Kayen: Updated SE_Hate (Renamed from SE_Hate2) to now properly work for instant +/- hate spells.

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@ -600,8 +600,8 @@ typedef enum {
#define SE_MitigateDotDamage 450 // implemented DOT spell mitigation rune with max value
#define SE_MeleeThresholdGuard 451 // implemented Partial Melee Rune that only is lowered if melee hits are over X amount of damage
#define SE_SpellThresholdGuard 452 // implemented Partial Spell Rune that only is lowered if spell hits are over X amount of damage
#define SE_TriggerMeleeThreshold 453 // implemented Trigger effect on X amount of melee damage taken
#define SE_TriggerSpellThreshold 454 // implemented Trigger effect on X amount of spell damage taken
#define SE_TriggerMeleeThreshold 453 // implemented Trigger effect on X amount of melee damage taken in a single hit
#define SE_TriggerSpellThreshold 454 // implemented Trigger effect on X amount of spell damage taken in a single hit
#define SE_AddHatePct 455 // implemented Modify total hate by %
#define SE_AddHateOverTimePct 456 // implemented Modify total hate by % over time.
#define SE_ResourceTap 457 // implemented Coverts a percent of dmg from dmg spells(DD/DoT) to hp/mana/end.

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@ -3251,20 +3251,6 @@ int32 Mob::ReduceDamage(int32 damage)
}
}
if (spellbonuses.TriggerMeleeThreshold[2]){
slot = spellbonuses.TriggerMeleeThreshold[1];
if (slot >= 0) {
if(damage > buffs[slot].melee_rune) {
if(!TryFadeEffect(slot))
BuffFadeBySlot(slot);
}
else{
buffs[slot].melee_rune = (buffs[slot].melee_rune - damage);
}
}
}
if(damage < 1)
return -6;
@ -3393,27 +3379,13 @@ int32 Mob::AffectMagicalDamage(int32 damage, uint16 spell_id, const bool iBuffTi
}
}
if (spellbonuses.TriggerSpellThreshold[2]){
slot = spellbonuses.TriggerSpellThreshold[1];
if (slot >= 0) {
if(damage > buffs[slot].magic_rune) {
if(!TryFadeEffect(slot))
BuffFadeBySlot(slot);
}
else{
buffs[slot].magic_rune = (buffs[slot].magic_rune - damage);
}
}
}
if(damage < 1)
return 0;
if (spellbonuses.AbsorbMagicAtt[0] && spellbonuses.AbsorbMagicAtt[1] >= 0)
damage = RuneAbsorb(damage, SE_AbsorbMagicAtt);
if(damage < 1)
return 0;
}
@ -3599,6 +3571,8 @@ void Mob::CommonDamage(Mob* attacker, int32 &damage, const uint16 spell_id, cons
if(spell_id == SPELL_UNKNOWN) {
damage = ReduceDamage(damage);
mlog(COMBAT__HITS, "Melee Damage reduced to %d", damage);
ReduceAllDamage(damage);
TryTriggerThreshHold(damage, SE_TriggerMeleeThreshold, attacker);
} else {
int32 origdmg = damage;
damage = AffectMagicalDamage(damage, spell_id, iBuffTic, attacker);
@ -3610,14 +3584,13 @@ void Mob::CommonDamage(Mob* attacker, int32 &damage, const uint16 spell_id, cons
//Kayen: Probably need to add a filter for this - Not sure if this msg is correct but there should be a message for spell negate/runes.
Message(263, "%s tries to cast on YOU, but YOUR magical skin absorbs the spell.",attacker->GetCleanName());
}
ReduceAllDamage(damage);
TryTriggerThreshHold(damage, SE_TriggerSpellThreshold, attacker);
}
if (skill_used)
CheckNumHitsRemaining(NUMHIT_IncomingHitSuccess);
ReduceAllDamage(damage);
if(IsClient() && CastToClient()->sneaking){
CastToClient()->sneaking = false;
SendAppearancePacket(AT_Sneak, 0);

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@ -2425,24 +2425,12 @@ void Mob::ApplySpellsBonuses(uint16 spell_id, uint8 casterlevel, StatBonuses* ne
}
case SE_TriggerMeleeThreshold:
{
if (newbon->TriggerMeleeThreshold[2] < base2){
newbon->TriggerMeleeThreshold[0] = effect_value;
newbon->TriggerMeleeThreshold[1] = buffslot;
newbon->TriggerMeleeThreshold[2] = base2;
}
newbon->TriggerMeleeThreshold = true;
break;
}
case SE_TriggerSpellThreshold:
{
if (newbon->TriggerSpellThreshold[2] < base2){
newbon->TriggerSpellThreshold[0] = effect_value;
newbon->TriggerSpellThreshold[1] = buffslot;
newbon->TriggerSpellThreshold[2] = base2;
}
newbon->TriggerSpellThreshold = true;
break;
}
case SE_ShieldBlock:
newbon->ShieldBlock += effect_value;
@ -4218,15 +4206,11 @@ void Mob::NegateSpellsBonuses(uint16 spell_id)
break;
case SE_TriggerMeleeThreshold:
spellbonuses.TriggerMeleeThreshold[0] = effect_value;
spellbonuses.TriggerMeleeThreshold[1] = effect_value;
spellbonuses.TriggerMeleeThreshold[2] = effect_value;
spellbonuses.TriggerMeleeThreshold = effect_value;
break;
case SE_TriggerSpellThreshold:
spellbonuses.TriggerSpellThreshold[0] = effect_value;
spellbonuses.TriggerSpellThreshold[1] = effect_value;
spellbonuses.TriggerSpellThreshold[2] = effect_value;
spellbonuses.TriggerSpellThreshold = effect_value;
break;
case SE_DivineAura:

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@ -3452,8 +3452,7 @@ bool Mob::TryFadeEffect(int slot)
{
for(int i = 0; i < EFFECT_COUNT; i++)
{
if (spells[buffs[slot].spellid].effectid[i] == SE_CastOnWearoff || spells[buffs[slot].spellid].effectid[i] == SE_EffectOnFade
|| spells[buffs[slot].spellid].effectid[i] == SE_TriggerMeleeThreshold || spells[buffs[slot].spellid].effectid[i] == SE_TriggerSpellThreshold)
if (spells[buffs[slot].spellid].effectid[i] == SE_CastOnWearoff || spells[buffs[slot].spellid].effectid[i] == SE_EffectOnFade)
{
uint16 spell_id = spells[buffs[slot].spellid].base[i];
BuffFadeBySlot(slot);

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@ -230,6 +230,7 @@ public:
void SpellProjectileEffect();
bool TrySpellProjectile(Mob* spell_target, uint16 spell_id);
void ResourceTap(int32 damage, uint16 spell_id);
void TryTriggerThreshHold(int32 damage, int effect_id, Mob* attacker);
//Buff
void BuffProcess();