Michael Cook (mackal)
0645908762
Renamed all Unknown Spell Effects based on live
...
Note: These are all still commented out and I did not check for
any collisions. Feel free to rename these as they're implemented
2014-01-04 14:42:13 -05:00
Michael Cook (mackal)
abbd0558a0
Added links to full spell effect list from a dev
2014-01-04 13:41:41 -05:00
KimLS
c725ee84bb
Fix for a potential buffer overflow on login server under very rare circumstances via Rogean. Fix for perl parser not clearing errors via sorvani
2014-01-03 23:41:11 -08:00
Michael Cook (mackal)
a9b4e7819f
Add some overflow protection for emotes
...
Clients crash if the emote is too large, despite the client
using a 1024 char buffer...
2014-01-04 01:34:58 -05:00
Michael Cook (mackal)
ae68deb4f8
Added overload to Lua entity list RemoveFromTargets
2014-01-03 19:20:52 -05:00
Michael Cook (mackal)
e4108d089f
Fix missing paren.
2014-01-02 18:19:59 -05:00
Michael Cook (mackal)
4d9d50c9ac
Fix stuns from beneficial spells (ex. Harvest)
2014-01-02 03:08:59 -05:00
KimLS
b727cbbfe9
Luabind updated to be able to be compiled with Lua 5.2. Didn't really test it with 5.2 though since I'm still on 5.1. In theory it should work now though.
2013-12-28 18:19:12 -08:00
Alex
864338a881
Merge pull request #102 from nhaggmark/FixLoH
...
LoH and Harm Touch Fix
2013-12-27 21:19:54 -08:00
Nicholas Haggmark
6dc444d2d1
Committing update to zone/client_packet.pp which fixes a bug with Lay
...
on Hands and Harm Touch. Basically what is happening is that because
LoH and Harm Touch come in on spell slot 9 (ABILITY_SLOT), and because
ABILITY_SLOT is handled in the same block of code as standard memorized
spells, it was failing the MAX_PP_MEMSPELL check and always getting
silently interrupted. I broke DISCIPLINE_SLOT and ABILITY_SLOT processing
out into separate blocks which not only resolves this problem, but also
cleans up that processing a little bit.
2013-12-27 22:28:54 -05:00
Michael Cook (mackal)
13fcccefd5
Added support for merchant item filtering by class
...
Added column classes_required to merchantlist to allow
the merchant to only sell items to specified classes
Ex. (only example I know from live) To only allow poison supplies
to be sell able to only rogues, you would set classes_required
to 256.
classes_required defaults to 65535 (all/any class)
Remember to run the new SQL!
2013-12-26 16:29:09 -05:00
KimLS
30e8eac46e
Hopefully this is a fix for issue #100 -- Uninitialized alt currency variable causing db corruption.
2013-12-24 13:21:11 -08:00
KimLS
646e1f541c
Added lua export for Client:PlayMP3
2013-12-24 00:27:57 -08:00
SecretsOTheP
a7c15ef598
Secrets: Added functionality to Perl/Server for $client->PlayMP3("name of file").
2013-12-24 01:28:32 -05:00
SecretsOTheP
bddb03ba3b
Akkadius: Perl $client->SilentMessage("Message"); addition, this is a pre-req for a Perl plugin I've shared with EQEmu. This function essentially mimics a player speaking with an NPC - which is used in popup window responses
2013-12-24 01:09:35 -05:00
KimLS
2ac1f37b02
More work on Client Marquee messages.
2013-12-23 17:35:58 -08:00
KimLS
a96f10b6aa
More work on OP_Marquee. Should be enough to implement a function with it. Anyone wants to fiddle around with the unknowns and get them better documented they are free to.
2013-12-23 15:42:13 -08:00
KimLS
ccf6b5ff68
Added prelim work on OP_Marquee incase anyone else wants to also have a go at it. Packet and opcode for SoD client figured out partially.
2013-12-22 22:37:41 -08:00
Michael Cook (mackal)
0d661204ed
Fix MakeRandomInt for flurry and extraattack
2013-12-20 18:45:33 -05:00
Michael Cook (mackal)
b0e50f13c9
Switched some stuff that made sense to Mob::InFrontMob
2013-12-20 18:43:52 -05:00
Michael Cook (mackal)
d3ad253b51
Switched bard check in auto attack to IsBardSong
2013-12-20 18:43:16 -05:00
Michael Cook (mackal)
5ac23a2f8f
Added facing check to auto attack LoS code
...
The Mob::InFrontMob check uses 56 degrees which is where the
client will generate the "You cannon see your target." message.
There were still a few weird angles that I was able to still
attack, but in like 99% of the cases it should work ...
2013-12-20 17:47:28 -05:00
JJ
9fff694382
Update per discussion on bfb17a2fb53f3924cfaee2a271cb8be036cbae62
2013-12-19 19:39:34 -05:00
JJ
4512326fe8
Merge pull request #98 from KayenEQ/fixes
...
Spell effect additions... (will update further per notes)
2013-12-19 16:30:11 -08:00
KayenEQ
bfb17a2fb5
Kayen: Implemented SE_ArcheryDoubleAttack (Chance to do an extra archery attack)
...
Kayen: Implemented SE_ShieldEquipDmgMod (Increase damage in primary hand if shield equiped)
Kayen: Implemented SE_ShieldEquipHateMod (Increase hate generated if shield equiped)
Kayen: Implemented SE_TriggerOnAmountValue (Trigger spell if HP/Mana/End bellow X value or num pet on target)
2013-12-17 21:51:13 -05:00
Michael Cook
53c124526c
Merge pull request #97 from KayenEQ/fixes
...
Fix SE_BlockNextSpellFocus
2013-12-15 23:17:21 -08:00
KayenEQ
8007097aae
Kayen: Fix to SE_BlockNextSpellFocus to make it functional again.
2013-12-16 00:53:00 -05:00
Michael Cook (mackal)
32e5ed5ad8
Merge branch 'master' of github.com:KayenEQ/Server into KayenEQ-master
...
Conflicts:
changelog.txt
2013-12-15 23:51:21 -05:00
Michael Cook
65afbd4147
Moved BlockedBuffs check down for spell effects
2013-12-15 18:44:45 -05:00
Michael Cook
81e04ee185
Fix some indentation
2013-12-15 03:21:57 -05:00
KayenEQ
52722dc0c8
Kayen: Implemented SE_ReduceHealing (Reduces amount of healing on target by X amount)
...
Kayen: Implemented SE_CastonFocusEffect (Triggers spell as part of a focus, when that focus effect is used)
Kayen: Implemented SE_IncreaseHitDmgTaken (Effect is triggered when X amount of damage is taken)
Kayen: More fixes for various spell triggers/procs to now properly use their resist modifier.
2013-12-15 03:15:39 -05:00
Michael Cook
b9c270fab6
Merge branch 'master' of github.com:EQEmu/Server
...
Conflicts:
changelog.txt
2013-12-14 16:44:04 -05:00
Michael Cook
48db481fbb
Fix blocked buffs from failing
...
When a buff is blocked it should just fail to be applied
instead of interrupting. Mana should also be eaten.
2013-12-14 16:42:12 -05:00
JJ
37cacd27b1
Changed enable/disable recipe to confirm change made.
2013-12-14 09:55:46 -05:00
Alex
466f541798
Merge pull request #95 from KayenEQ/master
...
Spell Effect fixes and additions
2013-12-13 20:48:24 -08:00
KayenEQ
9781af5696
Merge branch 'master' of github.com:KayenEQ/Server
...
Conflicts:
changelog.txt
2013-12-13 22:47:04 -05:00
KayenEQ
f6d5e8031f
Kayen: Implemented additional functionality for SE_CurrentHP utilizing base2 values. (ie limit to body type)
...
Kayen: Implemented SE_MitigateMeleeDamageSP (Partial Melee Rune that only is lowered if melee hits are over X amount of damage)
Kayen: Implemented SE_SpellOnAmtDmgTaken (Effect is triggered when X amount of damage is taken)
Kayen: Fix for various spell triggers/procs to now properly use their resist modifier.
Kayen: Fix to mob->ModSkillDmgTaken(skill_num, value), setting value to -1 will now properly effect all skills.
2013-12-13 21:29:35 -05:00
Michael Cook
c70ea4a621
Fix haste caps
...
Before these were mostly guess work, now based on what clients report
since they do their own calculations so are most likely correct.
2013-12-11 15:44:59 -05:00
Michael Cook
76ec6e4da2
Fixed crippling blow issues with berserker frenzy
...
Also added two rules to control when to enter/exit berserker frenzy
2013-12-11 01:49:51 -05:00
Michael Cook (mackal)
cd2825288d
Fix issue with SpellType_Charm case in AICastSpell
2013-12-04 00:52:12 -05:00
Michael Cook
d95fdda30f
Fix procing off of unattackable things
...
This /might/ be a little restrictive, but it should prevent easy
farming of bone chips from Boneshear etc
2013-12-03 16:12:13 -05:00
Michael Cook
4fdcf604f2
Added #showspellslist command to show us a mob's spells
2013-12-03 15:57:50 -05:00
JJ
02c9007765
Bandaid fix to CopyCharacter function.
2013-12-02 22:20:46 -05:00
Michael Cook
0f54830bc5
Stacking issues should be resolved now
...
I have a feeling this could be slightly better, but it works correctly.
2013-11-29 18:32:30 -05:00
Michael Cook
d329fe0c12
Revert "Fixed issue with SE_StackingCommand_Overwrite"
...
This reverts commit a7ce852ca5f313f0f9d89b587a35bb18be14aa4d.
2013-11-29 15:35:51 -05:00
Michael Cook
a7ce852ca5
Fixed issue with SE_StackingCommand_Overwrite
...
SE_StackingCommand_Overwite uses the calc to figure out the slot to check.
Seems that calc 202 is slot 1 and 201 is actually something special. It
could be any slot, but need further investigation, for now, just ignore it.
2013-11-27 16:05:09 -05:00
Michael Cook
b4fce37c14
Quick fix to issue with self buffs
...
casting_spell_targetid isn't guaranteed to be correct at that point in the code
Quick fix for now
2013-11-27 14:38:03 -05:00
SecretsOTheP
51181c8c8b
AA fixes for PEQ's reported crash
2013-11-23 21:42:22 -05:00
KimLS
1c07ae9172
Fix for non-standard eqemu options in cmake, please don't do this in the future. Thank you.
2013-11-23 17:26:41 -08:00
SecretsOTheP
2f8cbb3a9d
Fixes to the following crashes seen on PEQ:
...
http://www.peqtgc.com/phpBB3/viewtopic.php?f=1&t=14293&p=67404#p67404
http://www.peqtgc.com/phpBB3/viewtopic.php?f=1&t=14293&p=67105#p67105
2013-11-22 15:32:02 -05:00