Kayen: Implemented additional functionality for SE_CurrentHP utilizing base2 values. (ie limit to body type)

Kayen: Implemented SE_MitigateMeleeDamageSP (Partial Melee Rune that only is lowered if melee hits are over X amount of damage)
Kayen: Implemented SE_SpellOnAmtDmgTaken (Effect is triggered when X amount of damage is taken)
Kayen: Fix for various spell triggers/procs to now properly use their resist modifier.
Kayen: Fix to mob->ModSkillDmgTaken(skill_num, value), setting value to -1 will now properly effect all skills.
This commit is contained in:
KayenEQ 2013-12-13 21:29:35 -05:00
parent cd2825288d
commit f6d5e8031f
10 changed files with 283 additions and 14 deletions

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@ -1,5 +1,13 @@
EQEMu Changelog (Started on Sept 24, 2003 15:50)
-------------------------------------------------------
== 12/13/2013 ==
Kayen: Implemented additional functionality for SE_CurrentHP utilizing base2 values. (ie limit to body type)
Kayen: Implemented SE_MitigateMeleeDamageSP (Partial Melee Rune that only is lowered if melee hits are over X amount of damage)
Kayen: Implemented SE_SpellOnAmtDmgTaken (Effect is triggered when X amount of damage is taken)
Kayen: Fix for various spell triggers/procs to now properly use their resist modifier.
Kayen: Fix to mob->ModSkillDmgTaken(skill_num, value), setting value to -1 will now properly effect all skills.
== 12/04/2013 ==
demonstar55: Fixed SpellType_Charm case in AICastSpell

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@ -582,7 +582,7 @@ typedef enum {
#define SE_CriticalHealOverTime2 435 // implemented - increase critical heal over time chance
//#define SE_Unknown432 436 // not used
#define SE_Anchor 437 // *not implemented - Teleport Guild Hall Anchor(33099)
//#define SE_Unknown438 438 // not used
#define SE_Anchor2 438 // *not implemented - Translocate Primary Anchor (27750)
#define SE_IncreaseAssassinationLvl 439 // *not implemented[AA] - increases the maximum level of humanoid that can be affected by assassination
#define SE_FinishingBlowLvl 440 // implemented[AA] - Sets the level Finishing blow can be triggered on an NPC
#define SE_MovementSpeed2 441 // *not implemented - new snare effect
@ -590,6 +590,15 @@ typedef enum {
//#define SE_Unknown443 443 // *not implemented - related to Finishing Blow AA
#define SE_AggroLock 444 // *not implemented - target will ignore all but caster for duration
#define SE_AdditionalMercenary 445 // *not implemented[AA] - [Hero's Barracks] Allows you to conscript additional mercs.
//#define SE_Unknown446 446 // *not implementet - bufff stacking blocker ? Blezon's Persistence
//#define SE_Unknown447 447 // *not implemented
//#define SE_Unknown448 448 // *not implemented
//#define SE_Unknown449 449 // *not implemented
//#define SE_Unknown450 450 // *not implemented
#define SE_MitigateMeleeDamageSP 451 // implemented Partial Melee Rune that only is lowered if melee hits are over X amount of damage
//#define SE_Unknown452 452 // *not implemented
#define SE_SpellOnAmtDmgTaken 453 // implemented Trigger effect on X amount of damage taken
// LAST

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@ -3114,12 +3114,37 @@ int Mob::GetMonkHandToHandDelay(void)
}
}
int32 Mob::ReduceAllDamage(int32 damage)
{
if(damage <= 0)
return damage;
int32 slot = -1;
if (spellbonuses.SpellOnAmtDmgTaken[2]){
slot = spellbonuses.SpellOnAmtDmgTaken[1];
if (slot >= 0) {
if(damage > buffs[slot].melee_rune) {
if(!TryFadeEffect(slot))
BuffFadeBySlot(slot);
}
else{
buffs[slot].melee_rune = (buffs[slot].melee_rune - damage);
CheckHitsRemaining(slot);
}
}
}
return(damage);
}
int32 Mob::ReduceDamage(int32 damage)
{
if(damage <= 0)
return damage;
int32 slot = -1;
bool DisableMeleeRune = false;
if (spellbonuses.NegateAttacks[0]){
slot = spellbonuses.NegateAttacks[1];
@ -3129,7 +3154,36 @@ int32 Mob::ReduceDamage(int32 damage)
}
}
if (spellbonuses.MitigateMeleeRune[0]){
//Only mitigate if damage is above the minimium specified.
if (spellbonuses.MitigateMeleeRuneSP[0]){
slot = spellbonuses.MitigateMeleeRuneSP[1];
if (slot >= 0 && (damage > spellbonuses.MitigateMeleeRuneSP[2]))
{
DisableMeleeRune = true;
int damage_to_reduce = damage * spellbonuses.MitigateMeleeRuneSP[0] / 100;
if(damage_to_reduce > buffs[slot].melee_rune)
{
mlog(SPELLS__EFFECT_VALUES, "Mob::ReduceDamage SE_MitigateMeleeDamageSP %d damage negated, %d"
" damage remaining, fading buff.", damage_to_reduce, buffs[slot].melee_rune);
damage -= damage_to_reduce;
if(!TryFadeEffect(slot))
BuffFadeBySlot(slot);
//UpdateRuneFlags();
}
else
{
mlog(SPELLS__EFFECT_VALUES, "Mob::ReduceDamage SE_MitigateMeleeDamageSP %d damage negated, %d"
" damage remaining.", damage_to_reduce, buffs[slot].melee_rune);
buffs[slot].melee_rune = (buffs[slot].melee_rune - damage_to_reduce);
damage -= damage_to_reduce;
CheckHitsRemaining(slot);
}
}
}
if (spellbonuses.MitigateMeleeRune[0] && !DisableMeleeRune){
slot = spellbonuses.MitigateMeleeRune[1];
if(slot >= 0)
{
@ -3424,7 +3478,8 @@ void Mob::CommonDamage(Mob* attacker, int32 &damage, const uint16 spell_id, cons
attacker->SendAppearancePacket(AT_Sneak, 0);
}
//final damage has been determined.
ReduceAllDamage(damage);
SetHP(GetHP() - damage);
if(HasDied()) {

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@ -2150,6 +2150,17 @@ void Mob::ApplySpellsBonuses(uint16 spell_id, uint8 casterlevel, StatBonuses* ne
break;
}
case SE_MitigateMeleeDamageSP:
{
if (newbon->MitigateMeleeRuneSP[0] < effect_value){
newbon->MitigateMeleeRuneSP[0] = effect_value;
newbon->MitigateMeleeRuneSP[1] = buffslot;
newbon->MitigateMeleeRuneSP[2] = spells[spell_id].base2[i];
}
break;
}
case SE_MitigateSpellDamage:
{
if (newbon->MitigateSpellRune[0] < effect_value){
@ -2158,7 +2169,7 @@ void Mob::ApplySpellsBonuses(uint16 spell_id, uint8 casterlevel, StatBonuses* ne
}
break;
}
case SE_ManaAbsorbPercentDamage:
{
if (newbon->ManaAbsorbPercentDamage[0] < effect_value){
@ -2168,6 +2179,16 @@ void Mob::ApplySpellsBonuses(uint16 spell_id, uint8 casterlevel, StatBonuses* ne
break;
}
case SE_SpellOnAmtDmgTaken:
{
if (newbon->SpellOnAmtDmgTaken[2] < spells[spell_id].base2[i]){
newbon->SpellOnAmtDmgTaken[0] = effect_value;
newbon->SpellOnAmtDmgTaken[1] = buffslot;
newbon->SpellOnAmtDmgTaken[2] = spells[spell_id].base2[i];
}
break;
}
case SE_ShieldBlock:
newbon->ShieldBlock += effect_value;
break;
@ -3386,6 +3407,12 @@ void Mob::NegateSpellsBonuses(uint16 spell_id)
spellbonuses.MitigateMeleeRune[1] = -1;
break;
case SE_MitigateMeleeDamageSP:
spellbonuses.MitigateMeleeRuneSP[0] = effect_value;
spellbonuses.MitigateMeleeRuneSP[1] = -1;
spellbonuses.MitigateMeleeRuneSP[1] = effect_value;
break;
case SE_MitigateSpellDamage:
spellbonuses.MitigateSpellRune[0] = effect_value;
spellbonuses.MitigateSpellRune[1] = -1;

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@ -307,7 +307,9 @@ struct StatBonuses {
int16 SkillDamageAmount2[HIGHEST_SKILL+2]; // Adds skill specific damage
uint16 NegateAttacks[2]; // 0 = bool HasEffect 1 = Buff Slot
uint16 MitigateMeleeRune[2]; // 0 = Mitigation value 1 = Buff Slot
uint16 MitigateMeleeRuneSP[3]; // 0 = Mitigation value 1 = Buff Slot 2 = Min damage to trigger.
uint16 MitigateSpellRune[2]; // 0 = Mitigation value 1 = Buff Slot
uint32 SpellOnAmtDmgTaken[3]; // 0 = Spell Effect ID 1 = Buff slot 2 = Damage Amount to Trigger
uint16 ManaAbsorbPercentDamage[2]; // 0 = Mitigation value 1 = Buff Slot
int16 ShieldBlock; // Chance to Shield Block
int16 BlockBehind; // Chance to Block Behind (with our without shield)

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@ -244,6 +244,25 @@ void HateList::DoFactionHits(int32 nfl_id) {
}
}
int HateList::SummonedPetCount(Mob *hater) {
//Function to get number of 'Summoned' pets on a targets hate list to allow calculations for certian spell effects.
//Unclear from description that pets are required to be 'summoned body type'. Will not require at this time.
int petcount = 0;
auto iterator = list.begin();
while(iterator != list.end()) {
if((*iterator)->ent != nullptr && (*iterator)->ent->IsNPC() && ((*iterator)->ent->CastToNPC()->IsPet() || ((*iterator)->ent->CastToNPC()->GetSwarmOwner() > 0)))
{
++petcount;
}
++iterator;
}
return petcount;
}
Mob *HateList::GetTop(Mob *center)
{
Mob* top = nullptr;

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@ -58,6 +58,8 @@ public:
void CheckFrenzyHate();
//Gets the target with the most hate regardless of things like frenzy etc.
Mob* GetMostHate();
// Count 'Summoned' pets on hatelist
int SummonedPetCount(Mob *hater);
int AreaRampage(Mob *caster, Mob *target, int count, ExtraAttackOptions *opts);

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@ -3130,14 +3130,14 @@ void Mob::TriggerOnCast(uint32 focus_spell, uint32 spell_id, bool aa_trigger)
trigger_spell_id = CastToClient()->CalcAAFocus(focusTriggerOnCast, focus_spell, spell_id);
if(IsValidSpell(trigger_spell_id) && GetTarget())
SpellFinished(trigger_spell_id, GetTarget());
SpellFinished(trigger_spell_id, GetTarget(), 10, 0, -1, spells[trigger_spell_id].ResistDiff);
}
else{
trigger_spell_id = CalcFocusEffect(focusTriggerOnCast, focus_spell, spell_id);
if(IsValidSpell(trigger_spell_id) && GetTarget()){
SpellFinished(trigger_spell_id, GetTarget());
SpellFinished(trigger_spell_id, GetTarget(),10, 0, -1, spells[trigger_spell_id].ResistDiff);
CheckHitsRemaining(0, false,false, 0, focus_spell);
}
}
@ -3229,7 +3229,7 @@ void Mob::TryTwincast(Mob *caster, Mob *target, uint32 spell_id)
if(MakeRandomInt(0, 100) <= focus)
{
Message(MT_Spells,"You twincast %s!",spells[spell_id].name);
SpellFinished(spell_id, target);
SpellFinished(spell_id, target, 10, 0, -1, spells[spell_id].ResistDiff);
}
}
}
@ -3247,7 +3247,7 @@ void Mob::TryTwincast(Mob *caster, Mob *target, uint32 spell_id)
{
if(MakeRandomInt(0, 100) <= focus)
{
SpellFinished(spell_id, target);
SpellFinished(spell_id, target, 10, 0, -1, spells[spell_id].ResistDiff);
}
}
}
@ -3365,7 +3365,8 @@ bool Mob::TryFadeEffect(int slot)
{
for(int i = 0; i < EFFECT_COUNT; i++)
{
if (spells[buffs[slot].spellid].effectid[i] == SE_CastOnWearoff || spells[buffs[slot].spellid].effectid[i] == SE_EffectOnFade)
if (spells[buffs[slot].spellid].effectid[i] == SE_CastOnWearoff || spells[buffs[slot].spellid].effectid[i] == SE_EffectOnFade
|| spells[buffs[slot].spellid].effectid[i] == SE_SpellOnAmtDmgTaken)
{
uint16 spell_id = spells[buffs[slot].spellid].base[i];
BuffFadeBySlot(slot);
@ -3410,7 +3411,7 @@ void Mob::TrySympatheticProc(Mob *target, uint32 spell_id)
SpellFinished(focus_trigger, target);
else
SpellFinished(focus_trigger, this);
SpellFinished(focus_trigger, this, 10, 0, -1, spells[focus_trigger].ResistDiff);
}
// For detrimental spells, if the triggered spell is beneficial, then it will land on the caster
// if the triggered spell is also detrimental, then it will land on the target
@ -3420,7 +3421,7 @@ void Mob::TrySympatheticProc(Mob *target, uint32 spell_id)
SpellFinished(focus_trigger, this);
else
SpellFinished(focus_trigger, target);
SpellFinished(focus_trigger, target, 10, 0, -1, spells[focus_trigger].ResistDiff);
}
CheckHitsRemaining(0, false,false, 0, focus_spell);
}
@ -4419,7 +4420,7 @@ void Mob::ModSkillDmgTaken(SkillUseTypes skill_num, int value)
SkillDmgTaken_Mod[skill_num] = value;
else if (skill_num == 255)
else if (skill_num == 255 || skill_num == -1)
SkillDmgTaken_Mod[HIGHEST_SKILL+1] = value;
}
@ -4428,7 +4429,7 @@ int16 Mob::GetModSkillDmgTaken(const SkillUseTypes skill_num)
if (skill_num <= HIGHEST_SKILL)
return SkillDmgTaken_Mod[skill_num];
else if (skill_num == 255)
else if (skill_num == 255 || skill_num == -1)
return SkillDmgTaken_Mod[HIGHEST_SKILL+1];
return 0;

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@ -644,6 +644,7 @@ public:
int32 ReduceDamage(int32 damage);
int32 AffectMagicalDamage(int32 damage, uint16 spell_id, const bool iBuffTic, Mob* attacker);
int32 ReduceAllDamage(int32 damage);
virtual void DoSpecialAttackDamage(Mob *who, SkillUseTypes skill, int32 max_damage, int32 min_damage = 1, int32 hate_override = -1, int ReuseTime = 10, bool HitChance=false);
virtual void DoThrowingAttackDmg(Mob* other, const ItemInst* RangeWeapon=nullptr, const Item_Struct* item=nullptr, uint16 weapon_damage=0, int16 chance_mod=0,int16 focus=0);

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@ -214,6 +214,84 @@ bool Mob::SpellEffect(Mob* caster, uint16 spell_id, float partial)
int32 dmg = effect_value;
if(dmg < 0)
{
/*Special Cases where Base2 is defined
Range 105 : Plant
Range 120 : Undead
Range 123 : Humanoid
Range 190 : No Raid boss flag *not implemented
Range 191 : This spell will deal less damage to 'exceptionally strong targets' - Raid boss flag *not implemented
Range 201 : Damage if HP > 75%
Range 221 - 299 : Causing damage dependent on how many pets/swarmpets are attacking your target.
Range 300 - 303 : UNKOWN *not implemented
Range 399 - 499 : Heal if HP within a specified range (400 = 0-25% 401 = 25 - 35% 402 = 35-45% ect)
Range 500 - 599 : Heal if HP less than a specified value
Range 600 - 699 : Limit to Body Type [base2 - 600 = Body]
Range 818 - 819 : If Undead/If Not Undead
Range 835 - : Unknown *not implemented
Range 836 - 837 : Progression Server / Live Server *not implemented
Range 839 - : Unknown *not implemented
Range 10000+ : Limit to Race [base2 - 10000 = Race] (*Not on live: Too useful a function to not implement)
*/
if (spells[spell_id].base2[i] > 0){
//It is unlikely these effects would give a fail message (Need to confirm)
if (spells[spell_id].base2[i] == 105){
if (GetBodyType() != BT_Plant)
break;
}
else if (spells[spell_id].base2[i] == 120){
if (GetBodyType() != BT_Undead)
break;
}
else if (spells[spell_id].base2[i] == 123){
if (GetBodyType() != BT_Humanoid)
break;
}
//Limit to Body Type.
else if (spells[spell_id].base2[i] >= 600 && spells[spell_id].base2[i] <= 699){
if (GetBodyType() != (spells[spell_id].base2[i] - 600)){
//caster->Message_StringID(13,CANNOT_AFFECT_NPC);
break;
}
}
else if (spells[spell_id].base2[i] == 201){
if (GetHPRatio() < 75)
break;
}
//Limit to Race. *Not implemented on live
else if (spells[spell_id].base2[i] >= 10000 && spells[spell_id].base2[i] <= 11000){
if (GetRace() != (spells[spell_id].base2[i] - 10000)){
break;
}
}
//Limit to amount of pets
else if (spells[spell_id].base2[i] >= 221 && spells[spell_id].base2[i] <= 299){
bool allow_spell = false;
int count = hate_list.SummonedPetCount(this);
for (int base2_value = 221; base2_value <= 233; ++base2_value){
if (spells[spell_id].base2[i] == base2_value){
if (count >= (base2_value - 220)){
allow_spell = true;
break;
}
}
}
if (!allow_spell)
break;
}
}
// take partial damage into account
dmg = (int32) (dmg * partial / 100);
@ -229,6 +307,60 @@ bool Mob::SpellEffect(Mob* caster, uint16 spell_id, float partial)
}
else if(dmg > 0) {
//healing spell...
if (spells[spell_id].base2[i] > 0)
{
bool allow_spell = false;
//Heal only if HP within specified range. [Doesn't follow a set forumla for all values...]
if (spells[spell_id].base2[i] >= 400 && spells[spell_id].base2[i] <= 408){
for (int base2_value = 400; base2_value <= 408; ++base2_value){
if (spells[spell_id].base2[i] == base2_value){
if (spells[spell_id].base2[i] == 400){
if (GetHPRatio() <= 25){
allow_spell = true;
break;
}
}
else if (spells[spell_id].base2[i] == base2_value){
if (GetHPRatio() > 25+((base2_value - 401)*10) && GetHPRatio() <= 35+((base2_value - 401)*10)){
allow_spell = true;
break;
}
}
}
}
}
else if (spells[spell_id].base2[i] >= 500 && spells[spell_id].base2[i] <= 520){
for (int base2_value = 500; base2_value <= 520; ++base2_value){
if (spells[spell_id].base2[i] == base2_value){
if (spells[spell_id].base2[i] == base2_value){
if (GetHPRatio() < (base2_value - 500)*5) {
allow_spell = true;
break;
}
}
}
}
}
else if (spells[spell_id].base2[i] == 399){
if (GetHPRatio() > 15 && GetHPRatio() <= 25){
allow_spell = true;
break;
}
}
if(!allow_spell)
break;
}
if(caster)
dmg = caster->GetActSpellHealing(spell_id, dmg);
@ -1230,6 +1362,12 @@ bool Mob::SpellEffect(Mob* caster, uint16 spell_id, float partial)
break;
}
case SE_MitigateMeleeDamageSP:
{
buffs[buffslot].melee_rune = spells[spell_id].max[i];
break;
}
case SE_MitigateSpellDamage:
{
buffs[buffslot].magic_rune = GetPartialMagicRuneAmount(spell_id);
@ -1237,6 +1375,13 @@ bool Mob::SpellEffect(Mob* caster, uint16 spell_id, float partial)
break;
}
//Using the melee_rune variable, however it will be calculated for both spell and melee.
case SE_SpellOnAmtDmgTaken:
{
buffs[buffslot].melee_rune = spells[spell_id].base2[i];
break;
}
case SE_Levitate:
{
#ifdef SPELL_EFFECT_SPAM
@ -5075,7 +5220,7 @@ bool Mob::CheckHitsRemaining(uint32 buff_slot, bool when_spell_done, bool negate
}
// For lowering numhits when we already know the effects buff_slot
// Effects: SE_SpellVulnerability,SE_MitigateMeleeDamage,SE_NegateAttacks,SE_MitigateSpellDamage,SE_ManaAbsorbPercentDamage
// Effects: SE_SpellVulnerability,SE_MitigateMeleeDamage,SE_MitigateMeleeDamage2,SE_NegateAttacks,SE_MitigateSpellDamage,SE_ManaAbsorbPercentDamage
if(spells[buffs[buff_slot].spellid].numhits > 0 || negate) {
if(buffs[buff_slot].numhits > 1) {
buffs[buff_slot].numhits--;