mirror of
https://github.com/EQEmu/Server.git
synced 2026-01-26 08:33:53 +00:00
Kayen: Implemented SE_MitigateMeleeDamageSP (Partial Melee Rune that only is lowered if melee hits are over X amount of damage) Kayen: Implemented SE_SpellOnAmtDmgTaken (Effect is triggered when X amount of damage is taken) Kayen: Fix for various spell triggers/procs to now properly use their resist modifier. Kayen: Fix to mob->ModSkillDmgTaken(skill_num, value), setting value to -1 will now properly effect all skills.
EQEmu - Custom Game Implementation for EverQuest
Dependencies can be obtained at http://eqemu.github.com/
More Information: https://github.com/EQEmu/Server/wiki
Languages
C++
93.4%
C
2.9%
C#
2.1%
Python
0.5%
Perl
0.3%
Other
0.5%