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on Hands and Harm Touch. Basically what is happening is that because LoH and Harm Touch come in on spell slot 9 (ABILITY_SLOT), and because ABILITY_SLOT is handled in the same block of code as standard memorized spells, it was failing the MAX_PP_MEMSPELL check and always getting silently interrupted. I broke DISCIPLINE_SLOT and ABILITY_SLOT processing out into separate blocks which not only resolves this problem, but also cleans up that processing a little bit.
EQEmu - Custom Game Implementation for EverQuest
Dependencies can be obtained at http://eqemu.github.com/
More Information: https://github.com/EQEmu/Server/wiki
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