Akkadius
37e66b5c01
Swap quest debug for combat logging [skip ci]
2019-10-12 17:25:13 -05:00
Akkadius
bf798c0561
Pet critical logging [skip ci]
2019-10-12 17:24:07 -05:00
Akkadius
6ec577f241
More logging [skip ci]
2019-10-08 02:25:02 -05:00
Akkadius
672e6766c7
More logging [skip ci]
2019-10-08 02:10:49 -05:00
Akkadius
b3eb11d068
More logging changes [skip ci]
2019-10-08 01:56:08 -05:00
Akkadius
55c61ddc78
Update some of the logging [skip ci]
2019-10-06 04:56:19 -05:00
Akkadius
c131eca57f
More temp logging changes [skip ci]
2019-10-06 03:42:34 -05:00
Akkadius
a6dbba5380
Revert message changes [skip ci]
2019-10-06 02:39:37 -05:00
Akkadius
d2f1a3097b
More log tweaks [skip ci]
2019-10-06 02:33:00 -05:00
Akkadius
6c522e0e76
Fix logging [skip ci]
2019-10-06 02:27:15 -05:00
Akkadius
cba068bfe8
Lower logging status for GM
2019-10-06 02:22:43 -05:00
Akkadius
28c8af96e3
Logging Mob::TryCriticalHit [skip ci]
2019-10-06 02:12:15 -05:00
Akkadius
c684709712
Logging to Mob::CommonOutgoingHitSuccess [skip ci[
2019-10-06 02:05:39 -05:00
Akkadius
225b3fffbd
Logging to Mob::ApplyMeleeDamageBonus [skip ci]
2019-10-06 01:57:48 -05:00
Akkadius
0b790342e7
Add logging to Mob::CheckHitChance [skip ci]
2019-10-06 01:53:03 -05:00
Akkadius
690621268b
Change GetDamageTable to use e.self [skip ci]
2019-10-06 01:41:10 -05:00
Akkadius
725d080cac
Damage Table logging [skip ci]
2019-10-06 01:31:28 -05:00
Akkadius
a3ffa7e262
Logging to GetRawACNoShield [skip ci]
2019-10-06 00:54:46 -05:00
Akkadius
344682e6ff
Add logging to Mob::GetMeleeMitDmg [skip ci]
2019-10-06 00:38:08 -05:00
Akkadius
c927fec803
Logging to MeleeMitigation [skip ci]
2019-10-06 00:06:59 -05:00
Akkadius
3b23477139
Comment each method with source function calls [skip ci]
2019-10-05 22:36:00 -05:00
Akkadius
ea49422ff7
Add legacy_combat.lua merely for logging reference
2019-10-05 22:09:48 -05:00
Akkadius
9ccd9b80bb
Old combat code beginng in plus linux fixes
2019-10-05 19:50:11 -05:00
Drajor
55e78cd8e9
Fix for error in previous change. ItemInstance::GetOrnamentHeroModel will return zero again when parameter material_slot is the default -1.
2016-12-21 13:28:05 +10:00
Drajor
a13e32498a
Hero Forge robes are now visible at character select. Items using a robe HF ID need use the actual ID in the DB i.e. 11607-12107. WearChange command modified to allow both shorthand HF IDs and explicit IDs.
2016-12-21 13:03:19 +10:00
Uleat
18693998b9
Added logging code to DropItem()
2016-12-19 20:58:38 -05:00
Drajor
908a7061cf
Hero forge ID in OP_WearChange originating from a client is now set to the correct value prior to being broadcast to other clients.
2016-12-19 21:00:55 +10:00
Uleat
648078d76c
More NoDrop-related hack abatement
2016-12-18 20:20:27 -05:00
Akkadius
06279b18a3
Fix Hero Forge model not showing up at character select
2016-12-18 05:36:30 -06:00
Michael Cook (mackal)
f53b95d141
Rework look acking a bit
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We should no longer kick from corpse if the quest says to not loot an item
Need to investigate autoloot behavior with respect to everything still
So other cases will still kick you from the corpse (lore conflict etc)
2016-12-16 17:11:44 -05:00
Michael Cook (mackal)
e680a0f704
Change LottingItem_Struct::auto_loot to signed
2016-12-16 16:09:31 -05:00
Michael Cook (mackal)
019586abbd
Clang-format Corpse::LootItem
2016-12-16 16:03:44 -05:00
Michael Cook (mackal)
8f5ba05e75
Minor Corpse::LootItem refactoring
2016-12-16 16:02:42 -05:00
Michael Cook (mackal)
427fb08561
Merge pull request #582 from SCMcLaughlin/master
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Additional LS config parser fixes:
2016-12-16 02:14:23 -05:00
SCMcLaughlin
343c23cc6c
Additional LS config parser fixes:
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* use auto
* fix some questionable uses of string.append() that were broken by the use of int/auto
2016-12-15 20:58:53 -08:00
Michael Cook (mackal)
ac0332c020
Merge pull request #581 from SCMcLaughlin/master
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Fix potential infinite loop in loginserver's config file reader
2016-12-15 20:55:43 -05:00
Michael Cook (mackal)
c1fbfc0f44
Add support for kicking epic loot locks
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Returning non-0 (no return in a lua/perl function = return 0 so this is best)
will prevent the client from looting the item
I still need to figure out how to make it so we don't have to kick
the player from the corpse, but maybe that's just a difference on live
2016-12-15 18:31:08 -05:00
SCMcLaughlin
d305d67279
Fix potential infinite loop in loginserver's config file reader
2016-12-15 14:47:58 -08:00
Michael Cook (mackal)
3cc7d0db63
Fix fizzle message being the wrong color
2016-12-14 22:06:05 -05:00
Uleat
1b1d8700ae
Merge branch 'master' of https://github.com/EQEmu/Server
2016-12-09 20:12:51 -05:00
Uleat
6994157184
Added optional bots rule 'CasterStopMeleeLevel'
2016-12-09 20:12:08 -05:00
Michael Cook (mackal)
bf25c65868
Merge pull request #579 from noudess/master
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Add check for mob spell based defensive procs.
2016-12-09 19:14:05 -05:00
Paul Coene
6311d82095
Add check for mob spell based defensive procs (as per DB entry) for attacking
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clients. Got coaching and testing from demonstar55.
2016-12-09 18:59:44 -05:00
Michael Cook (mackal)
491cabfe8b
Fix SE_Destroy breaking respawns
2016-12-09 13:36:09 -05:00
Michael Cook (mackal)
fddb6f67ab
Update IsPartialCapableSpell based on Torven's findings
2016-12-09 13:29:46 -05:00
Michael Cook (mackal)
26985496d1
Fix Shield Specialist related SPAs
2016-12-08 22:36:47 -05:00
Michael Cook (mackal)
ab0f883191
Merge pull request #578 from noudess/master
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Add fish names to fishing messages as per live for non junk items,
2016-12-08 16:42:27 -05:00
Paul Coene
538ff873ee
Fix alignment
2016-12-08 16:19:17 -05:00
Paul Coene
d0e6bb6e07
more undos
2016-12-08 16:17:10 -05:00
Paul Coene
6cbb4bcf47
Remove defensive proc changes
2016-12-08 16:15:58 -05:00